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Madden NFL 21 Patch Features Franchise Mode Improvements & Gameplay Fixes

madden nfl 21 patch

Madden NFL 21

Madden NFL 21 Patch Features Franchise Mode Improvements & Gameplay Fixes

EA has released their latest Madden NFL 21 patch, featuring Franchise Mode update #3 of 3. If you missed it yesterday, read all of the details here. The team also added some gameplay fixes. Check out the patch notes below.

Madden NFL 21 (Xbox Series X|S & PS5)

Key Highlights:

  • Fix for QB freezing in certain play formations
  • Fix for missing Pro Bowl active abilities
  • Various MUT UI fixes
  • Franchise updates to trade logic and player value
  • “League History” addition to Franchise

Gameplay Updates:

  • Fixed an issue causing the QB to freeze after flipping Gun Split Close Play Action plays while also hot routing the HB.
  • Fixed an issue causing some QB’s to repeat their pre-play walk-to-line, getting set in the formation animation twice.
  • Fixed an issue preventing some abilities from being equipped for players on the Pro Bowl roster.
  • Fixed an incorrect route shown in the play-art for the play Gun Tight Doubles Zig Under.
  • Fixed an issue sometimes causing the receiver to run back toward the line instead of breaking out when running a zig route.
  • Fixed an issue with Hit Sticks not tracking properly for Abilities using Hit Stick accumulation for In the Zone criteria (e.g. Avalanche)

Madden Ultimate Team Updates:

  • Various UI Fixes

Franchise Updates:

  • NEW: Improvements to Trade Logic and Player Value
  • NEW: League History
  • Fixed issue where “Backlash” ability was called “Pass Lead Elite”
  • Fixed naming of Seahawks stadium to Lumen Field (for new Franchises)

Dev Note: All updates also apply to Gen4 consoles.

Madden NFL 21 (Xbox One, PS4, PC, Stadia)

Key Highlights:

  • Fix for QB freezing in certain play formations
  • Fix for missing Pro Bowl active abilities
  • Fixed rusher logic in certain punting situations

Gameplay Updates:

  • Fixed an issue allowing punts to frequently get blocked by an AI-controlled rusher when lined up inside the 5-yard line.
    • Dev Note: To address this issue, we tuned the logic of the rusher that was blocking the kick. The AI was timing the Dive perfectly and not in a situation where the player rushing the punter would layout and dive due to the blocker between him and the punter.
  • Fixed an issue causing the QB to freeze after flipping Gun Split Close Play Action plays while also hot routing the HB.
  • Fixed an issue causing some QB’s to repeat their pre-play walk-to-line, getting set in the formation animation twice.
  • Fixed an issue preventing some abilities from being equipped for players on the Pro Bowl roster.
  • Fixed an issue with Hit Sticks not tracking properly for Abilities using Hit Stick accumulation for In the Zone criteria (e.g. Avalanche)
59 Comments

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Discussion
  1. Nice. This I've be critical of Madden in the past but I do appreciate these updates. Good building block for next year.
    Going to start a Vikings franchise this weekend.
    Sportsfan28
    Really? You give up on a game because of mouth pieces?
    Sent from my iPhone using Operation Sports

    I mean... when a billion dollar company who makes the only Licensed football game on the market can’t do something as small as allowing its customers to apply mouth guards to any player they want.. you really expect people to just be like “oh well, at least we got spongebob in the game!” ? Give me a break. I guarantee you that he isn’t specifically mad at the game not having a mouth piece option. It’s the same old story of EA neglecting major AND minor aspects of the game due to an insane # of random reasons, but when it comes to MUT or anything that makes them extra money it’s not an issue at all to fix or add things. Lol.
    “They say they would, but haven’t”
    If your mother told you for 15 years that she’d take you to your favorite ice cream place but every single time you ask she says “i’m just really busy with other things, just give it time we’ll go soon”. At some point you’d be pissed wouldn’t you? Something as small as and insignificant as ice cream
    I'm as big of an equipment enthusiast as they come, and some things have certainly irked me in that regard this year (the Franchise mouthpiece issue, the new full spats still not working with every cleat, etc.).
    But yikes, equipment alone would never make or break a sports game for me.
    YaBarber
    “They say they would, but haven’t”
    If your mother told you for 15 years that she’d take you to your favorite ice cream place but every single time you ask she says “i’m just really busy with other things, just give it time we’ll go soon”. At some point you’d be pissed wouldn’t you? Something as small as and insignificant as ice cream

    Yeah man, I'm always pissed when I don't get my ice cream.
    YaBarber
    “They say they would, but haven’t”
    If your mother told you for 15 years that she’d take you to your favorite ice cream place but every single time you ask she says “i’m just really busy with other things, just give it time we’ll go soon”. At some point you’d be pissed wouldn’t you? Something as small as and insignificant as ice cream

    But I really like ice cream!
    Sent from my iPhone using Operation Sports
    niftyjets
    Still havent fixed mouthpieces in existing franchises. They said they would and havent. I give up
    You can add them in existing franchises. At least on ps4.
    Sent from my LM-G820 using Tapatalk
    This is the update I was waiting for. Franchise history. It's a start, but annoying. I wanna see divisional standings and the entire playoffs from any season. It's just the Superbowl and award winners. It's a start, and hopefully it gets build upon, but I doubt it.
    Sent from my moto g stylus using Operation Sports mobile app
    Kenzojoe
    This is the update I was waiting for. Franchise history. It's a start, but annoying. I wanna see divisional standings and the entire playoffs from any season. It's just the Superbowl and award winners. It's a start, and hopefully it gets build upon, but I doubt it.
    Sent from my moto g stylus using Operation Sports mobile app
    Next step is getting HOF players that have their career stats.
    Sent from my LM-G820 using Tapatalk
    niftyjets
    Still havent fixed mouthpieces in existing franchises. They said they would and havent. I give up

    You give up because of that? Wow - 3 MAJOR title updates in one year and that’s the one that pushes you over...hmm
    I just want every QB to play line their true selves as I’m tired of all of them being mobile like mahomes even Brady who doesn’t even scramble of moves that fast!
    Also when the QB scrambles players still sit and editorial he’s like 5 yds deep already
    I'm stuck out of town a bit and don't get to enjoy the update.
    (edit) I just saw a pic in the other thread showing it lists Super Bowl MVP's, but does it do that for every year or simply show you the most recent one?
    Dagan
    I'm stuck out of town a bit and don't get to enjoy the update.
    (edit) I just saw a pic in the other thread showing it lists Super Bowl MVP's, but does it do that for every year or simply show you the most recent one?

    It’s history. Meaning every single year from that season forward.
    Sent from my iPhone using Operation Sports
    oneamongthefence
    You can add them in existing franchises. At least on ps4.
    Sent from my LM-G820 using Tapatalk

    You can add them in PS5 Franchises too. I do it with my drafted guys fairly frequently. There aren’t super cool custom ones, but they are there. Pacifiers, anyway.
    I want to use these pics to highlight how Front End rosters throws a monkey wrench into Franchise, esp as it relates to the new Draft/Trade Logic.
    Generated OVR levels typically run mostly 60’s, with some 70’s every Draft Class (occasionally an 80’ish may pop up) and these OVR’s rate increase is based on the Dev Traits in relation to your XP Slider levels.
    OVR’s and Dev Traits are the two weightier components in the Draft/Trade logic along with some other variables.
    With the Spread Scale from M20, we see that in relation to Player Tiers...
    90+ OVR’s = Elite
    80+ OVR’s = Near Elite
    70+ OVR’s = Quality Starters
    60+ OVR’s = Low Level Starters
    50+ OVR’s = Backups
    40+ OVR’s = Low Level Backups (rare but I have seen a 48 generated OVR or an Backup (50+) that Regresses into 40’s before being purged)
    I know it’s subjective but looking at these Front End OVR levels for the Washington team, none of these players are “Near Elite” level players.
    - Allen & Payne would be edited (to me) as mid-70’s or Quality Starters with Star Dev Trait (Clark also but with Normal Dev Trait)
    **I’m using C. Young impact as a gauge/contrast to them, whom I would edit at 78-79 OVR w/SS Dev Trait placing him right outside Near Elite Tier with just 1yr of play for Franchise Balance.
    - Sweat’s impact to me has him at 68-69 OVR with a Star Dev Trait
    If these players where rerated into the proper Player Tier(s) of the Madden Eco-System, this trade would not go through, but because their OVR’s are fluffed (using high AWR rating) this tricks the logic somewhat because their higher OVR’s increase their Value above what we would typically deem “IRL” value in relation to C. Jones
    - this is further compounded by their fluffed Dev Traits also
    Many Front End 70’s rated players are really 60’s or 50’s OVR’s and this hurts Franchise on some fronts...
    1) those few 70+ OVR’s Quality Starter Draftees end up down in the depth charts rarely allowed to actually Start (esp 1st Rd picks) over players whom “IRL” they would be playing in front of
    2) Bust factor Draft impact is diminished because of the many fluffed OVR’s in the league, a plethora of plug-n-play players provides a loophole around bad pick impacts
    3) Teams that are truly bad in a certain gameplay area “IRL” are not properly reflected in Madden Eco-System because Front End fluffed OVR’s do not allow 50-60 OVR’s to be on the field
    *** Raiders Defense should be 50-60’s Player OVR’s w/no player breaching 70 OVR Tier because they’re Backup Level players starting on a bad Def talent Team
    Again, rerating into proper Tier(s) is Subjective, but in order to maximize the new logic (esp User vs CPU trades), some editing will need to be done.
    Lastly, if your XP Slider levels do not allow for at least 60+ OVR Tier to get playing time in your Franchise, it’s a red flag that they are too high and basically perpetuate what Front End rosters are doing.
    khaliib
    I want to use these pics to highlight how Front End rosters throws a monkey wrench into Franchise, esp as it relates to the new Draft/Trade Logic.
    Generated OVR levels typically run mostly 60’s, with some 70’s every Draft Class (occasionally an 80’ish may pop up) and these OVR’s rate increase is based on the Dev Traits in relation to your XP Slider levels.
    OVR’s and Dev Traits are the two weightier components in the Draft/Trade logic along with some other variables.
    With the Spread Scale from M20, we see that in relation to Player Tiers...
    90+ OVR’s = Elite
    80+ OVR’s = Near Elite
    70+ OVR’s = Quality Starters
    60+ OVR’s = Low Level Starters
    50+ OVR’s = Backups
    40+ OVR’s = Low Level Backups (rare but I have seen a 48 generated OVR or an Backup (50+) that Regresses into 40’s before being purged)
    I know it’s subjective but looking at these Front End OVR levels for the Washington team, none of these players are “Near Elite” level players.
    - Allen & Payne would be edited (to me) as mid-70’s or Quality Starters with Star Dev Trait (Clark also but with Normal Dev Trait)
    **I’m using C. Young impact as a gauge/contrast to them, whom I would edit at 78-79 OVR w/SS Dev Trait placing him right outside Near Elite Tier with just 1yr of play for Franchise Balance.
    - Sweat’s impact to me has him at 68-69 OVR with a Star Dev Trait
    If these players where rerated into the proper Player Tier(s) of the Madden Eco-System, this trade would not go through, but because their OVR’s are fluffed (using high AWR rating) this tricks the logic somewhat because their higher OVR’s increase their Value above what we would typically deem “IRL” value in relation to C. Jones
    - this is further compounded by their fluffed Dev Traits also
    Many Front End 70’s rated players are really 60’s or 50’s OVR’s and this hurts Franchise on some fronts...
    1) those few 70+ OVR’s Quality Starter Draftees end up down in the depth charts rarely allowed to actually Start (esp 1st Rd picks) over players whom “IRL” they would be playing in front of
    2) Bust factor Draft impact is diminished because of the many fluffed OVR’s in the league, a plethora of plug-n-play players provides a loophole around bad pick impacts
    3) Teams that are truly bad in a certain gameplay area “IRL” are not properly reflected in Madden Eco-System because Front End fluffed OVR’s do not allow 50-60 OVR’s to be on the field
    *** Raiders Defense should be 50-60’s Player OVR’s w/no player breaching 70 OVR Tier because they’re Backup Level players starting on a bad Def talent Team
    Again, rerating into proper Tier(s) is Subjective, but in order to maximize the new logic (esp User vs CPU trades), some editing will need to be done.
    Lastly, if your XP Slider levels do not allow for at least 60+ OVR Tier to get playing time in your Franchise, it’s a red flag that they are too high and basically perpetuate what Front End rosters are doing.
    The CPU doesn't take into account developing on players. It only looks at overall when determining the depth chart. The older Madden games had position battles where it would adjust based on preseason performance and CPU teams would also be Impacted. It gave a chance for younger players to possibly start over vets even if their ratings were lower.
    Franchise is set up to really work short term. Or you need to sim 10+ years to get all real players gone and just have generated players. Progression and regression are also too binary since its mostly based on age. So you get a bunch of players bunched at around 85 overall because that's when upgrades start to come really slowly because of the increasing xp threshold. Add in the lack of playing time for CPU drafted players because they prioritize ovr when setting depth chart and the user is at an insane advantage. This also really messes with the salary cap as it increases but ratings decrease over time so many times user teams end up developing players for the rest of the league since users can manage and maximize developing of players and are usually dealing with the cap limits much more.
    Sent from my LM-G820 using Tapatalk
    YaBarber
    “They say they would, but haven’t”
    If your mother told you for 15 years that she’d take you to your favorite ice cream place but every single time you ask she says “i’m just really busy with other things, just give it time we’ll go soon”. At some point you’d be pissed wouldn’t you? Something as small as and insignificant as ice cream

    You’re really comparing your mothers promises with those of a video game company? No wonder people are so miserable about this
    They need to fix the CPU QB tendencies.  I'm having QBs like Lamar Jackson never scrambling and instead just throw the ball away 10 times a game at even the slightest pressure rather than extending plays. Pretty impossible to get user sacks since they tried to fix the statue QB bug but went completely in the opposite side of the spectrum.
    Also CPU QBs intentional ground now constantly and it NEVER gets called for me.
    Linebacker57
    They need to fix the CPU QB tendencies.* I'm having QBs like Lamar Jackson never scrambling and instead just throw the ball away 10 times a game at even the slightest pressure rather than extending plays. Pretty impossible to get user sacks since they tried to fix the statue QB bug but went completely in the opposite side of the spectrum.
    Also CPU QBs intentional ground now constantly and it NEVER gets called for me.

    This was happening pre-patch (on series x) for me some, but i agree that it is totally out of control right now. It makes it even more frustrating that the game doesn't keep a record of defensive pressures.
    Started a new chise, and traded Bridgewater and two 1's for Watson....
    That trade would have not gone down, it would have taken a few 2's at least, or a combo of other picks. They need to allow for more than 3 pieces to be dealt in any trade, plus allow for multiple team trades.
    Sent from my SM-F916U using Operation Sports mobile app
    Instant C1a55ic
    Started a new chise, and traded Bridgewater and two 1's for Watson....
    That trade would have not gone down, it would have taken a few 2's at least, or a combo of other picks. They need to allow for more than 3 pieces to be dealt in any trade, plus allow for multiple team trades.
    Sent from my SM-F916U using Operation Sports mobile app

    Some type of way they need to make certain players extremely difficult to trade for, or even impossible. They also need to tie morale into it as well.
    PunkMonk
    Some type of way they need to make certain players extremely difficult to trade for, or even impossible. They also need to tie morale into it as well.

    In the Franchise Deep Dive they said that didn't want to "directly block Users from acquiring who they want". So since they didn't have the time/chose not to add more trade slots(the logic would have had to be redone to account for that as well) it can't be helped that there will be underpays for certain elite QBs.
    Most non hardcore players will find two firsts and player to be a steep enough price to pay even if it isn't as steep as it would be in real life.
    jfsolo
    In the Franchise Deep Dive they said that didn't want to "directly block Users from acquiring who they want". So since they didn't have the time/chose not to add more trade slots(the logic would have had to be redone to account for that as well) it can't be helped that there will be underpays for certain elite QBs.
    Most non hardcore players will find two firsts and player to be a steep enough price to pay even if it isn't as steep as it would be in real life.

    Yeah for it to remotely realistic for me to get a 25 year old Watson for the Dolphins?
    3 number 1’s (2- 2021’s and 1 2022) and Tua.
    Sent from my iPhone using Operation Sports
    PunkMonk
    Some type of way they need to make certain players extremely difficult to trade for, or even impossible. They also need to tie morale into it as well.

    There’s actually a designation in each players profile that specifically deals with this, but it’s hidden like other Franchise aspects.
    - Tradable
    - Non-Tradable
    Same with players Career Phase
    - Incline
    - forget designation
    - Decline
    I made an post back for M25 noting this information but for some reason I’ve been denied the ability to use the forum Search functionality.
    A lot of hidden player aspects already exist, can’t say why the gamer is not given access to such things.
    khaliib
    There’s actually a designation in each players profile that specifically deals with this, but it’s hidden like other Franchise aspects.
    - Tradable
    - Non-Tradable
    Same with players Career Phase
    - Incline
    - forget designation
    - Decline
    I made an post back for M25 noting this information but for some reason I’ve been denied the ability to use the forum Search functionality.
    A lot of hidden player aspects already exist, can’t say why the gamer is not given access to such things.
    Sounds absolutely plausible. Just like that old "gunslinger" crap is still there, I am convinced of that
    Sent from my REVVLPLUS C3701A using Operation Sports mobile app
    Started a third franchise with San Francisco and wanted to try and acquire Aaron Rodgers to replace Jimmy G. 2021 1st, 2022 2nd and Trent Williams got it done.
    khaliib
    There’s actually a designation in each players profile that specifically deals with this, but it’s hidden like other Franchise aspects.
    - Tradable
    - Non-Tradable
    Same with players Career Phase
    - Incline
    - forget designation
    - Decline
    I made an post back for M25 noting this information but for some reason I’ve been denied the ability to use the forum Search functionality.
    A lot of hidden player aspects already exist, can’t say why the gamer is not given access to such things.
    https://forums.operationsports.com/forums/madden-nfl-football/866936-madden-look-inside-cfm-play.html
    ?
    Sent from my SM-G975U using Tapatalk
    Armor and Sword
    Yeah for it to remotely realistic for me to get a 25 year old Watson for the Dolphins?
    3 number 1’s (2- 2021’s and 1 2022) and Tua.

    This is where I'd take temporary control of the Texans and engineer two deals:
    I'd do one deal with the 3 picks for Watson.
    Deal 2 would be like a Tua for a 7th or something like that.
    It sucks to have to take control...but I can only imagine how much logic would need to be added for them to add additional slots to the trade engine.
    Maybe 22 will fix draft classes. Not sure how after a few years there ends up only being like 10 players with a first round grade when scouted.
    and staff hiring making no sense
    Is it just me or does the game seem to play way too fast after the update? I’m on Xbox NG and i was so happy with the slowed down speed of the players... felt like a huge improvement but now it seems like it’s sped up, anyone else notice this ?
    Sent from my iPhone using Operation Sports
    inhaledpack1
    Is it just me or does the game seem to play way too fast after the update? I’m on Xbox NG and i was so happy with the slowed down speed of the players... felt like a huge improvement but now it seems like it’s sped up, anyone else notice this ?
    Sent from my iPhone using Operation Sports

    Isn't there a gameplay speed setting?
    SuperBowlNachos
    Isn't there a gameplay speed setting?

    They took that out a few years back. I’ve never been a fan of having all these speed options anyways.
    YaBarber
    “They say they would, but haven’t”
    If your mother told you for 15 years that she’d take you to your favorite ice cream place but every single time you ask she says “i’m just really busy with other things, just give it time we’ll go soon”. At some point you’d be pissed wouldn’t you? Something as small as and insignificant as ice cream

    Would you be able to get over the ice cream slight or would you spend years posting on an internet forum over it?
    stinkubus
    Would you be able to get over the ice cream slight or would you spend years posting on an internet forum over it?
    Imagine buying ice cream with the promise of sprinkles. You already have the ice cream but keep getting told that the sprinkles are coming. Then you found out some people got sprinkles and you didn't even though you both paid for the same thing. I think this analogy works to get across his point better.
    Sent from my LM-G820 using Tapatalk
    So what if I buy ice cream at the store but the ice cream section is in the middle of the store then I run into an acquaintance in the next aisle and because I waited until Sunday afternoon to shop the checkout lines are long so by the time I get the ice cream home it's all melted then even if it refreezes it's just not the same and why do I always make the same mistake instead of grabbing the ice cream last?
    Anyone else notice that Madden only records the NFC awards in the League History page (outside of league MVP)? If you control an AFC team and win Defensive Player of the Year, you won't see it listed the history screen the next season.
    To be clear, I simulated many seasons, and I never seen an AFC team represented in any of the sub-MVP award.
    Qb
    So what if I buy ice cream at the store but the ice cream section is in the middle of the store then I run into an acquaintance in the next aisle and because I waited until Sunday afternoon to shop the checkout lines are long so by the time I get the ice cream home it's all melted then even if it refreezes it's just not the same and why do I always make the same mistake instead of grabbing the ice cream last?

    Hahahahahaha
    kwpit79
    Anyone else notice that Madden only records the NFC awards in the League History page (outside of league MVP)? If you control an AFC team and win Defensive Player of the Year, you won't see it listed the history screen the next season.
    To be clear, I simulated many seasons, and I never seen an AFC team represented in any of the sub-MVP award.

    I had never noticed this correlation, I thought that it selected one out of the two as the winner, that is dissapointing.
    Qb
    So what if I buy ice cream at the store but the ice cream section is in the middle of the store then I run into an acquaintance in the next aisle and because I waited until Sunday afternoon to shop the checkout lines are long so by the time I get the ice cream home it's all melted then even if it refreezes it's just not the same and why do I always make the same mistake instead of grabbing the ice cream last?
    Scoop there it is...
    Sent from my moto z3 using Tapatalk
    JoshC1977
    This is where I'd take temporary control of the Texans and engineer two deals:
    I'd do one deal with the 3 picks for Watson.
    Deal 2 would be like a Tua for a 7th or something like that.
    It sucks to have to take control...but I can only imagine how much logic would need to be added for them to add additional slots to the trade engine.

    You know maybe we go ahead and do this when we start a brand new franchise on M21 NG!!!!
    See how I would do taking Watson and losing my draft capitol!!!
    Oooooooooo this sounds good!!!
    Sent from my iPhone using Operation Sports
    Draft logic and trade answer by CPU are better, but the CPU still needs to be way smarter and active. We need more trades by CPU, and CPU teams able to manage their cap correctly. 2nd season in my franchise, and I don't know how it's possible, but 4 teams were in week 2 with a negative salary cap. The Saints had zero QB and signed 3 in the first week of the preaseason (with impossibly low contracts like 1 year 660k for Andy Dalton, because it was the minimum possible in their situation).
    I'm not sure if it is just me but anyone else noticing when under 2 minutes it seems like the ball carrier tries to go out of bounds to stop the clock if there near the sideline.
    Hubie
    I'm not sure if it is just me but anyone else noticing when under 2 minutes it seems like the ball carrier tries to go out of bounds to stop the clock if there near the sideline.

    Yes, they've definitely improved the logic in this area a lot.
    Hubie
    I'm not sure if it is just me but anyone else noticing when under 2 minutes it seems like the ball carrier tries to go out of bounds to stop the clock if there near the sideline.
    Next gen? This is one of my biggest issues with the game now on PC. If they have it fixed on next gen, then I pray even more PC gets the updated edition now that the consoles got their little exclusive time out of the way.
    Sent from my SM-N950U using Tapatalk
    canes21
    Next gen? This is one of my biggest issues with the game now on PC. If they have it fixed on next gen, then I pray even more PC gets the updated edition now that the consoles got their little exclusive time out of the way.
    Sent from my SM-N950U using Tapatalk

    PS4 for me
    Not sure if this has been brought up but the Bills offensive playbook got some real love...i didnt play much after Superbowl but back into my franchise & noticed it today....shotgun formations in particular....some great stuff in there
    PS4 version
    Sent from my iPhone using Tapatalk
    So I've noticed a few drafts now where 1st round qbs all fall to the 3rd round and they literally go in the first few picks of the 3rd. Had several teams with 0 qbs on the roster not take one at all and were stuck with undrafted qbs on the roster. Anyone else seeing the same?
    Sent from my LM-G820 using Tapatalk
    kwpit79
    Anyone else notice that Madden only records the NFC awards in the League History page (outside of league MVP)? If you control an AFC team and win Defensive Player of the Year, you won't see it listed the history screen the next season.
    To be clear, I simulated many seasons, and I never seen an AFC team represented in any of the sub-MVP award.

    Hmm, that's not good. Wouldn't that mean that NFC teams all progress better? That award comes with a big XP bonus that would never to any AFC players... right?
    Man, I wonder how many years it will take EA to even notice and/or fix that, lol.
    oneamongthefence
    So I've noticed a few drafts now where 1st round qbs all fall to the 3rd round and they literally go in the first few picks of the 3rd. Had several teams with 0 qbs on the roster not take one at all and were stuck with undrafted qbs on the roster. Anyone else seeing the same?

    Hmm, that's not good either. So basically no teams draft QB's in the first round? I have a draft coming up in my offline CFM soon, I'll have to check this out. If that is true people will exploit the heck out of that.
    ManyFacedMod
    Hmm, that's not good. Wouldn't that mean that NFC teams all progress better? That award comes with a big XP bonus that would never to any AFC players... right?
    Man, I wonder how many years it will take EA to even notice and/or fix that, lol.
    Hmm, that's not good either. So basically no teams draft QB's in the first round? I have a draft coming up in my offline CFM soon, I'll have to check this out. If that is true people will exploit the heck out of that.
    Both leagues have award winners still. The issue is on the League History Page it doesn't let you see the past award winners for the AFC.
    Sent from my SM-N950U using Tapatalk
    canes21
    Both leagues have award winners still. The issue is on the League History Page it doesn't let you see the past award winners for the AFC.

    Ah,OK. Thanks for clarifying. So at least it is not as bad as I thought, but still a bummer you don’t see the correct winners.
    oneamongthefence
    So I've noticed a few drafts now where 1st round qbs all fall to the 3rd round and they literally go in the first few picks of the 3rd. Had several teams with 0 qbs on the roster not take one at all and were stuck with undrafted qbs on the roster. Anyone else seeing the same?
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    This has been going on for a few years. I want to say I first noticed in M16. I was able to pick up a mobile guy with a solid arm at the end of the 2nd rd. Ace Reagor. Lol. I still remember his name because he was THAT good. But, it got me looking at the qbs drafted moving forward. And, I started to notice that legit 1st rd guys (listed as 1st rd and scouted as 1st rd) were falling to 2nd and 3rd rds. I didn’t go so far as to check every team’s qb situ, but I just knew something was off in how teams draft qbs. I’ve used this to my advantage several times. Lol. Always drafting at the end of rds would normally mean not being able to get a great qb when u need a new one. But, because of something In the draft logic, you can normally get one late in the first or even in the 2nd, as you’ve mentioned they tend to get picked in the 3rd.
    Pretty sure this allowed me to get another gem in M21, Addison McLean. Looks kind of like Drew Brees with about the same mobility (87 speed). I mostly throw with the guy, because his arm is sort of Mahomes like, I think. Lol. But, again, I got this guy either at the end of the first or second rd.
    Which ultimately hurts some immersion/realism, admittedly. Knowing you can get a stud later than real life would normally dictate. But, I also try to snag a quality qb a year or 2 before I actually need to replace an aging Matt Ryan. So, I scout heavy and sometimes grab that gem in the first.
    But yeah, I think this has been a draft logic issue for awhile.
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