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Madden NFL 21 Franchise Mode Update (3 of 3) Arrives on March 4 - Full Details

Madden NFL 21 Franchise Mode

Madden NFL 21

Madden NFL 21 Franchise Mode Update (3 of 3) Arrives on March 4 - Full Details

EA will be releasing their third and final franchise mode update for Madden NFL 21 tomorrow, March 4. Check out the latest blog, sent to us from EA, on all of the updates that are set to arrive. It includes details on League History, Trade Logic and Player Value Improvements.

League History

  • Revisit the history of your franchise through our new running log of key award winners, conference and Super Bowl champions on a yearly basis.
  • These records will be located in a single hub with a year filter to see the champions and award winners from previous seasons.

DEV NOTE: For existing franchises, this will ONLY have data for the current season and beyond. If you are in Year 4, Years 1, 2, and 3 will not have data. For new franchises (made after this update) every year of your league will be tracked. We wanted to make sure to get this feature in as we have plans to build on it in the future.

Trade Logic & Player Value Improvements

In many cases, we took top reported community issues with trade value as direct inspiration to design and implement ways to address those concerns in a way that gives tangible changes for Madden NFL 21 and serves as a foundational piece for our tuning in the future. We can and will be better adapting our core systems to better reflect a more realistic player movement experience in the future.

When it comes to building your roster, our new tuning is also a shift towards a “reciprocation” approach for highly valued players closer to what we’ve seen based on changing perceptions of “realistic” trades over the years with major names changing teams more frequently.

At the core, this means that for users trading FOR a star, it will cost a package of either high value players, picks, or both…and for the other way, trading AWAY a player.

The price to obtain a star or high overall (OVR) player should, can, and in most cases will be steep but rooted against more authentic trade packages. We also wanted to provide more direct power to users who are willing to move high-value players from their own roster to get more in return that wasn’t previously possible.

Our goal is to have things still make sense in the logic. Even if a trade is offered or accepted that is inherently not in the best interest of the team to make, while making it cost-prohibitive at times to do… a difficult balance without directly blocking users from acquiring who they want.

Here’s an overview on some of the more impactful areas found and addressed in more detail:

  •  Aligned the trade system to always use a player’s best OVR rather than using a team’s OVR.
    • Fixed issue where high OVR/Dev players inexplicably did not have value due to player archetype differences (in situations where a team valued a Receiving Back but had a Power Back, the Power Back would previously crater in value for no reason otherwise. Value is now more consistent as a result.
  • Addressed legacy bug around offensive lineman (OL) value in general. Elite OL will now be valued at more authentic cost to acquire, like Colts guard Quenton Nelson.
  • Added logic for CPU teams to be able to recognize context around when a player is actually an upgrade when acquiring a player that is not a starter on their current team, but would be for the new team. Allows CPU teams to better recognize when a lower quality caliber player is circumstantially starting. Rather than a 73 OVR getting the same base value for being CB1 as a player like Stephon Gilmore would.
  • Addressed issues where players would be evaluated at the incorrect depth chart position on the acquiring team. This caused inconsistencies in player values for CPU teams acquiring players.
  • Addressed trading for same-position value issues. When a user or CPU team trades a starter for another player at the same position who would start, we were not valuing the player as a starter for their new team, which caused players to be valued less than they should be.

Additional updates were also made to:

  • Base values of every position at each depth chart slot for all 32 NFL teams including Franchise-specific Schemes to address isolated value issues and authenticity improvements.
  • Allow both teams to access the premium value associated with trades, which gives each team a better picture of the player’s actual value.
  • Addressed multiple instances of issues where lower OVR players would be overvalued due to team need at a position.
  • Added check to value any OL with a Superstar Dev Trait at the equivalent of a Superstar X-Factor value.
  • Made Dev Trait a full factor in the player’s value calculation, rather than a modifier for a boost.
  • Based on whether your team runs a 4-3 or 3-4, certain defensive positions will be valued differently, like a 4-3 team needing a second starting DT (or a 3-4 needing a second starting MLB). Similarly, the value a 3-4 OLB and 4-3 DE share as edge rushers on their defensive fronts warrant differences in value teams now consider differently than 4-3 OLB/3-4 DE.

This logic also impacts what positions teams look to trim roster cuts on in Preseason. New values are aligned and intended to leave teams with a more appropriate number of players at each position per authentic expectations. We have seen cases where this can resolve issues where 4-3 CPU defenses would be left with only three DTs on the roster, most teams carry four DTs in real life, but exact results will vary on team quality during cuts and remain dynamic.

Draft Pick values

  • Completely realigned the base value of Draft picks to work with new Player Value changes and more closely align with NFL benchmark trade values.
    • Previously, the second and third draft pick in an offer would have slightly decremented values. That’s not authentic, so we removed it.
    • Impacts both pick for pick trades as well as picks for players, or any mixture of the two.

Team Philosophy Value Differences

  • Teams will have more nuanced perspectives of valuing players and draft picks from their own and opponents.
    • This creates a situational concept in Franchise that we see all the time in the NFL. Just because a team is more open with trading a draft pick in a championship contention window doesn’t mean that the team should or does not still value draft picks at all as a core philosophy.

Player Value Modifiers

  • Retuned value increase modifiers for players in the first year of their contracts and players who are rookies.
  • Added logic to no longer apply bonus “first year of contract” value to players who are only signed to one year contracts. Previously, all players on one year contracts were receiving a value bonus that was only intended for players on long term contracts.
  • Age Value tuning – Every player position received a new customized age value curve that keeps player value authentically updated as players get older in Franchise. As players age, the more the age impacts their value on the market.
    • This allows us to replicate the impact of trade value declining for aging veteran players and provide CPU teams a way to “devalue” these players at scale. Each position is tuned differently.

DEV NOTE: This is where we get to subjective water-cooler trade talks like “You see what that team just offered for <PLAYER>? Seemed like a steal. What would you give up?”

“I’d probably give up a 2nd round pick.”

“Whoa! A 2nd rounder? For that guy? He would EASILY get a 1st round pick. He’s so GOOD!”

 “Yeah, but they could retire in a year. He’s worth a 1st round pick to his team, easily, but for anyone getting them, they’re not getting him for very long.”

QB-Specific Value Improvements

  • Added new Premium value modifier to raise QB value compared to same-skill positions. This allows QBs to receive similar compensation as in real life while also reflective of our ratings scales.
    • For example, an 86 OVR QB is a franchise-level talent. We wanted to make sure that trading away or for a player at that level is recognized for being a more valuable and rare commodity than possibly a 90-93 at other positions.
  • All positions have a high age value percentage for players in their early twenties, but just like in real life, QBs are generally more valuable than players of equivalent skill at other positions at any age!
  • Combined with the base value tuning mentioned earlier, this makes young high-OVR starting QBs exceptionally valuable and a significant investment of draft capital to acquire a top player based on OVR, age, Development Trait, and other factors.

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Discussion
  1. The easter egg in the background of the video is nice but until they actually confirm it, I will hold my expectations. Interested to see how this will be implemented though.
    We are getting closer, now we need even more customization options. Particularly QB tendencies, and more improved progression/potential system that can be customized.
    QB ai tendencies is my biggest complaint in franchise mode for as long as I can remember. If we can get a tendency slider set like 2k we might have something here.
    DatsunDimer
    The easter egg in the background of the video is nice but until they actually confirm it, I will hold my expectations. Interested to see how this will be implemented though.

    It’s a menu screen of Madden 22, in the lower left corner it says WIP
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    jpdavis82
    It’s a menu screen of Madden 22, in the lower left corner it says WIP
    Sent from my iPhone using Tapatalk

    The skeptics and cynics can continue to be so, because "EA", but I'm excited about it. I'm glad others are more observant of backgrounds than I am because I never notice stuff like that behind the speaker.
    I timed my current Franchise season to finish up today expecting and hoping to get the Franchise update tomorrow and here it is. Can't wait to test out the all the new logic during this upcoming off-season
    jfsolo
    The skeptics and cynics can continue to be so, because "EA", but I'm excited about it. I'm glad others are more observant of backgrounds than I am because I never notice stuff like that behind the speaker.
    I timed my current Franchise season to finish up today expecting and hoping to get the Franchise update tomorrow and here it is. Can't wait to test out the all the new logic during this upcoming off-season

    Well played!
    Sent from my iPhone using Tapatalk
    Really impressive addition. This is much more than what they promised. After years of delivering much less than promised, this is great.
    One thing I would've loved to have seen is more assets being involved in one trade. Rather than a max of 3 players/picks per team, it would have been nice to execute Stafford-like trades in game where 3 picks and a player were moved from one team.
    Still very impressive addition. Psyched about this. Hope this eventually leads to better roster management from AI teams. They put a lot of work in on this aspect of it already.
    ac14m
    We are getting closer, now we need even more customization options. Particularly QB tendencies, and more improved progression/potential system that can be customized.
    QB ai tendencies is my biggest complaint in franchise mode for as long as I can remember. If we can get a tendency slider set like 2k we might have something here.

    Pretty typical EA move. Add bells and whistles without touching key gameplay issues that have plagued things year after year.
    Take the good with the bad I guess. Glad to see things becoming closer to the golden era as far as Franchise goes. The additions really are very impressive! Pretty far beyond what I would have expected. I hope this is a sign of their commitment to franchise mode for the future.
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    PhillyPhanatic14
    Really impressive addition. This is much more than what they promised. After years of delivering much less than promised, this is great.
    One thing I would've loved to have seen is more assets being involved in one trade. Rather than a max of 3 players/picks per team, it would have been nice to execute Stafford-like trades in game where 3 picks and a player were moved from one team.
    Still very impressive addition. Psyched about this. Hope this eventually leads to better roster management from AI teams. They put a lot of work in on this aspect of it already.

    Agreed. I guess they figured that with the next gen stuff they could showcase this for M22 while working on it with M21. It's good move on their part.
    It's funny, I started a franchise the other night and lost interest I day in.
    TheBleedingRed21
    Awesome stuff. Hope their sincere in their verbal commitment to franchise mode. I think the backlash really did a number on some priorities.

    Yeah, this has my attention to say the least. The backlash struck the right nerve last yr I think with EA. I always try to temper my excitement until the finished product is in our hands.
    I want it to matter with regards to scheme. If my head coach is a defensive guy, I hope the offensive coordinator hire dictates the offensive playbook and that schemes & playbooks factor into which coaches get considered and what players teams try to acquire.
    wisdom less13
    Cats still out here playing Madden? Genuinely curious...

    Just got back into for the first time since.... launch week in August lol. Draft season always gets me back in the Madden mood and i've been enjoying Play the Moment to take a more team building approach to CFM.
    I'm pretty alone in feeling this way, but next gen Madden has been a good experience for me. The graphics and Next Gen stats feel like a different experience.
    Good stuff for tomorrow. Hopefully include other bug fixes as well. On ps4 the cut screen is still bugged, slow sim in franchise can get stuck where you can't back out, and offline franchise files still don't show up correctly when loading a franchise.
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    bmf395
    I'm pretty alone in feeling this way, but next gen Madden has been a good experience for me. The graphics and Next Gen stats feel like a different experience.

    You're not alone at all, it's just that people who are dissatisfied are always the loudest, and try to act like their feelings about the game is the majority and the "correct" opinion.
    wisdom less13
    Cats still out here playing Madden? Genuinely curious...

    It’s the one sports game with actual decent to good gameplay so yes. I’m still playing
    I wonder if they fixed the teams with good QB's on injured reserve drafting a QB early in the draft. They need to account for everyone on the roster when figuring out team needs.
    wisdom less13
    Cats still out here playing Madden? Genuinely curious...

    Must be really frustrating to learn that people are capable of thinking for themselves.
    jfsolo
    You're not alone at all, it's just that people who are dissatisfied are always the loudest, and try to act like their feelings about the game is the majority and the "correct" opinion.

    I would love to find out for myself if only the Bots would stop eating up all the PS5's and Series X's.
    If they do end up having Coach Carousel and it isn't a half hearted effort, I would be more interested in purchasing Madden 22. Even going by that picture, it looks to be fictional coordinators. I think the issue before that Michael Young said was that coordinators weren't apart of the Coaches Association and would have to individually negotiate to get everyone in. But having fictional coordinators shouldn't be a deal breaker. The casual fan won't know most of the coordinators unless it is a notable name.
    Glad that they continue to do updates, but man, how did we go this long without a league history page? Just shows how barebones this really was. I have downloaded it for free this week. That was the only way I was ever getting it this year.
    This is a great update. I am in Year 6 but will be playing at least another 5-6 seasons of this franchise....maybe more. Who knows.
    I will start a brand new one with a different team once my current franchise as run it’s course (if it ever does as I love it)
    But a really impressive logic update here. And league history has been sorely needed.....forever.
    Great job EA Tiburon.
    Nice addition to M22 but random generated Coordinators kill it’s for me, still early so hopefully they can add real coordinators
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    illwill10
    If they do end up having Coach Carousel and it isn't a half hearted effort, I would be more interested in purchasing Madden 22. Even going by that picture, it looks to be fictional coordinators. I think the issue before that Michael Young said was that coordinators weren't apart of the Coaches Association and would have to individually negotiate to get everyone in. But having fictional coordinators shouldn't be a deal breaker. The casual fan won't know most of the coordinators unless it is a notable name.

    I bet its very similar to NHL with their fictional coaches. At least in Madden the head coach is real, in NHL they’re all fictional. None the less its still better than having none at all.
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    StL_RamZ
    Nice addition to M22 but random generated Coordinators kill it’s for me, still early so hopefully they can add real coordinators
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    Maybe make them editable? That would please a lot of people. Hopefully they add more faces for players and coach options since there's relatively few coach faces to choose from. Or better yet overhaul the player editor to what we have for the player character in the story modes.
    Sent from my LM-G820 using Tapatalk
    I don't know how the budget allocation works specifically but I'd rather have money spent on an additional Franchise feature instead of on real coordinators. People will say "do both", but the reality is that if "X" gets paid for then "Y" is out.
    oneamongthefence
    Maybe make them editable? That would please a lot of people. Hopefully they add more faces for players and coach options since there's relatively few coach faces to choose from. Or better yet overhaul the player editor to what we have for the player character in the story modes.
    Sent from my LM-G820 using Tapatalk

    If there was a single entity that EA Sports could negotiate with for NFL coordinators, I'm sure they would be willing to put real coordinators in. You always run into issues when you have to negotiate with individual players/coaches/schools.
    A overhauled player editor is sorely needed. I never understood why they didn't implement Gameface into Madden. It was in NCAA 14. Not sure how UFC is, but Gameface was great in NBA Live 18.
    I am glad to see some changes to trading. Now, I just hope they increase the amount of players/picks that can be traded at once. It can be hard to make cap stuff work when limited to only three slots total (I tried making legitimate trades for Deshaun Watson, but due to his contract, it was impossible to make it work with three slots.)
    I cannot wait to see what they add next year.
    And hell yeah for coordinators!
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    bmf395
    I'm pretty alone in feeling this way, but next gen Madden has been a good experience for me. The graphics and Next Gen stats feel like a different experience.

    You're definitely not alone, NG M21 is my favorite console sports game to date, I've enjoyed it immensely.
    Sportsfan28
    Very impressed with this update. Just got next gen version and just started my Jaguars rebuild with T. Lawerence!
    Sent from my iPhone using Operation Sports

    Welp, you’re never going to hear his name called, if that matters to you (unless you’re on PC and use the franchise editor, which ought to still work). For whatever reason, they removed the calling of any name of an edited player and all rookie defensive players.
    michaelhawj
    Can someone tell this guy and his franchise dev team : overhaul simulated stats including QB rushing stats for Madden 22 please ???????????

    While that’s important, I feel like a scouting overhaul is needed much more. Deuce Douglass has a great idea for it.
    jfsolo
    You're not alone at all, it's just that people who are dissatisfied are always the loudest, and try to act like their feelings about the game is the majority and the "correct" opinion.

    One is capable of appreciating the graphics and still being capable of noticing that some aspects of Franchise still need massive overhauls (like scouting, off season in general).
    So I am sitting in my CFM having just won the AFC Championship game and waiting to play the SuperBowl. Will this franchise update apply to my existing CFM and if so, will I get historical records after this season including stats from this season? I was planning on playing the SuperBowl tonight but if just waiting 24 more hours means it will recorded in the historic records I will wait. Anyone know?
    MizzouRah
    You're definitely not alone, NG M21 is my favorite console sports game to date, I've enjoyed it immensely.

    Agreed. I think with more time cleaning up & ironing out player movement I think M22 could be really good on next gen.
    icicle22
    So I am sitting in my CFM having just won the AFC Championship game and waiting to play the SuperBowl. Will this franchise update apply to my existing CFM and if so, will I get historical records after this season including stats from this season? I was planning on playing the SuperBowl tonight but if just waiting 24 more hours means it will recorded in the historic records I will wait. Anyone know?
    They said it will save the current year of existing franchises and on, so if you hold off on playing it until after the patch drops then the SB & award winners should all be logged.
    Sent from my SM-N950U using Tapatalk
    ForUntoOblivionSoar∞
    Welp, you’re never going to hear his name called, if that matters to you (unless you’re on PC and use the franchise editor, which ought to still work). For whatever reason, they removed the calling of any name of an edited player and all rookie defensive players.

    That’s weird.. but I haven’t really noticed, so not much of a big deal for me.
    Sent from my iPhone using Operation Sports
    Very surprising to see EA intentionally leak a feature like that. A huge shift from the norm.
    I feel safe saying they are finally listening and we are on the right direction.
    My guess is the devs ALWAYS wanted to flesh out franchise mode, but the execs wouldn't let them. The Twitter riots last summer got the attention of the nfl office which made EA give more creative freedom back to the dev team. Seems like the most logical road to getting here.
    Sent from my SM-G960U using Tapatalk
    It hasn't been talked about here at all, but EA seems to have undergone a philosophical shift in the last several months. The decision to let Bioware remove the multiplayer aspect from Dragon Age and just be a single player game was huge, and the statements from the CSO in several articles a few days ago were quite interesting, some excerpts:
    EA’s own Laura Miele has confirmed that the publisher is making a drastic pivot for the foreseeable future.

    As I started this current role, I wanted to strip away some of the preconceived notions about what games we should be investing in and really start listening to players and incorporating their voice into our development process.

    When talking about this, Miele brought up franchises like FIFA and Madden. The sports series under the EA name have come under fire more often than not in the past, mostly regarding the more predatory practices of microtransactions adapting a Pay to Win model. Miele told IGN that this type of feedback is being taken in, but making changes to games like this on a larger scale take work and sometimes those changes can take years to be set in motion.

    “We have recently added advanced innovation teams that are heavily focused on tech development and dedicated to long-term game development,” Miele added when talking about EA’s sports games. “These teams explore innovation initiatives that players will get to experience in two to three years.”

    While EA retains the right to have the final say as the publisher, the company is moving in a direction to provide more “creative autonomy” that has always existed on some level, but will now be a bigger focus.

    With the retraction of EA’s previous stance that no one “likes single-player games,” it looks like the future of some of our most beloved gaming adventures may be brighter than many feared.

    Now we know that MUT isn't going anywhere of course, but IMO a heavy investment in Franchise mode starting with 22 and then continuing every year without a year being skipped would show this to not just be PR speak.
    Haven’t been around much, been busy so not sure if this is the place for this or not. From what I have been told over the last few months there is a massive focus on franchise this year. They hired in more developers to work on it and the majority of all dev work for M22 is on franchise. In terms of the news today, this is only a slice of the feature sets for franchise you will see in M22. One high up developer told me today that M22 they hope will go a long way towards mending fences between EA and the community.
    Basically, everything I had been hearing for a couple months was confirmed with the “leak” but also with some follow up conversations today. Will it be enough to appease a beaten up fan base? I can’t say, but I have heard about some of the other feature sets that will come with launch, but also after, and I think many will be happy.
    Are there gonna be any gameplay tweaks? i'm enjoying my CFM outside of the CPU QB's throwing the ball away every time as soon as your user sheds a block, even if that block shed is less than a second after the snap. I'm assuming this was to fix the statue or constant drop back QB but they've gone too far in the other direction. 
    illwill10
    If there was a single entity that EA Sports could negotiate with for NFL coordinators, I'm sure they would be willing to put real coordinators in. You always run into issues when you have to negotiate with individual players/coaches/schools.
    A overhauled player editor is sorely needed. I never understood why they didn't implement Gameface into Madden. It was in NCAA 14. Not sure how UFC is, but Gameface was great in NBA Live 18.

    100%. If i see the demos of M22 and they still have the bad create a player editor and generic face options it will be telling of how much effort they really put in. They have used those face options for the last 5+ years and the customization features are the worst of any eSports game. They could even just add the player creation suite from The Yard into custom draft classes/coordinators and the community could create realistic options. If it's the same face options again hard pass for me on M22 like M21. Gets dumb drafting cloned players of each other and little depth in customization.
    T4VERTS
    Haven’t been around much, been busy so not sure if this is the place for this or not. From what I have been told over the last few months there is a massive focus on franchise this year. They hired in more developers to work on it and the majority of all dev work for M22 is on franchise. In terms of the news today, this is only a slice of the feature sets for franchise you will see in M22. One high up developer told me today that M22 they hope will go a long way towards mending fences between EA and the community.
    Basically, everything I had been hearing for a couple months was confirmed with the “leak” but also with some follow up conversations today. Will it be enough to appease a beaten up fan base? I can’t say, but I have heard about some of the other feature sets that will come with launch, but also after, and I think many will be happy.
    Hopefully it's not some one and done type of thing, but with EA you never know. You don't support M21 the way they have, have a big franchise year for M22, and then go back to neglecting the mode because you showed it attention finally. We will just cycle back to where we were when this all started.
    It has to be a continued focus annually.
    Sent from my SM-N950U using Tapatalk
    Even though I didn't buy Madden 21, I wanted to check out what was going to be in these Franchise Mode updates throughout the year. Hopefully they continue this route in Madden 22 but get the patches out sooner, like Franchise Mode Update 1 will be a Day 1 patch in August with two other updates in October & December just as we get to make or break time for the playoffs.
    Very odd how they said they tuned it where it will cost way more picks and players for stars but didn't mention expanding the number of trade slots. It should at least be 7 trade slots which should be enough to account for the real life trades with the star players we see. Also nice little tease with the coaching carousel in the background, I hope these are editable coaches so those who want the real coordinators can change the names to reflect. With 17 games on the horizon, I hope EA gives me a reason to upgrade to Madden 22 but am worried following what we have seen with MLB The Show and NBA2K, that EA would put the Franchise Mode improvements specifically Coaching Carousel as a Next Gen exclusive.
    jfsolo
    It hasn't been talked about here at all, but EA seems to have undergone a philosophical shift in the last several months. The decision to let Bioware remove the multiplayer aspect from Dragon Age and just be a single player game was huge, and the statements from the CSO in several articles a few days ago were quite interesting, some excerpts:
    Now we know that MUT isn't going anywhere of course, but IMO a heavy investment in Franchise mode starting with 22 and then continuing every year without a year being skipped would show this to not just be PR speak.

    This would be a godsend, but I just don’t feel comfortable holding my breath waiting.
    I'm just guessing of course, but I imagine that the UI work and all the additional logic needed to add more than 3 trade slots for this year would have been too time intensive to do for M21.
    I’m looking forward to starting a new franchise.
    I hope this talk of EA doing more for offline franchise for next year’s Madden is really true. For the love of God and the Spaghetti Monster, please do something about the 3 lame uniforms per city when relocating - which have not changed since 2012... 2012!
    It’s hard to believe they will start improving and updating franchise mode after a decade of neglect on EA’s part. We’ll see.
    Anywho... nice patch tho!
    I hope all works as said. And it might be a game to hold us over til M22. I hope this patch wrks and doesn't mess up something gameplay related. If these patches wrk this will hold us over..
    kehlis
    Must be really frustrating to learn that people are capable of thinking for themselves.

    Quite the opposite. I've seen it constantly getting trashed. I just wanted to know if people were still actually playing. Swing and a miss with the snark...
    wisdom less13
    Quite the opposite. I've seen it constantly getting trashed. I just wanted to know if people were still actually playing. Swing and a miss with the snark...
    Its a game a lot of people trash but even more play. Its the only NFL game which helps. It has its moments but you have to find fun in this game sometimes but there's some really talented slider makers and roster makers that make it pretty fun sometimes. But it's definitely not lived up to its potential much less its namesake in recent years especially where franchise is concerned.
    Sent from my LM-G820 using Tapatalk
    wisdom less13
    Cats still out here playing Madden? Genuinely curious...

    There are those of us who will play madden almost year round. Doesn’t mean we can’t still be upset about certain portions of the game. But there is a population of people out there who only care about football and couldn’t care less about other sports.
    Glad to see the Coaching staffs return hopefully they got the rights to every single Offensive,Defensive & Special Team's Cordinators in nfl..
    I hope that Free Agent Coaching Pool will consist of current coaching staffs especially if they don't add positions like QB coach id love to see someone like Chiefs QB coach Mike Kafka in the Coaching Pool as guys that are expected to be future nfl head coach should be added for more realisem...
    Also would love to see past coaches & former players come out of retirement to be coaches this was a really neat feature the last time they had Coaching staffs hopefully this is brought back.. if these things are added madden franchise mode will finally return to its glory days or greatness!!
    Sent from my SM-G970U using Operation Sports mobile app
    When do these title updates typically arrive?
    I'm close to the end of a season and don't want to advance until I have the patch integrated into my franchise.
    Any clues as to what time of day we should expect this to drop?
    RogueNautilus
    When do these title updates typically arrive?
    I'm close to the end of a season and don't want to advance until I have the patch integrated into my franchise.
    Any clues as to what time of day we should expect this to drop?

    Its just landed for me.
    ForUntoOblivionSoar∞
    Where is everyone reading about coaching staffs?
    EA purposefully "leaked" it in their video update.
    Sent from my SM-N950U using Tapatalk
    wisdom less13
    Quite the opposite. I've seen it constantly getting trashed. I just wanted to know if people were still actually playing. Swing and a miss with the snark...

    If you really were genuinely curious if people were still playing the game, all you had to do was read some of the MANY threads of people talking about.....playing the game.
    You were trolling and it was easy to see.
    No signs to me of any coaching changes whatsoever. From a very quick test the trade logic does appear to have changed.
    I have an 85 OVR 23 yr old QB with Superstar Dev trait in year 2 and the colts were willing to give me 2 1's and a 2nd round pick for him, which seems more realistic, but still not ideal.
    We need more than 3 slots and more than 2 years worth of picks available.
    kehlis
    If you really were genuinely curious if people were still playing the game, all you had to do was read some of the MANY threads of people talking about.....playing the game.
    You were trolling and it was easy to see.

    He said he didn't mean anything negative by it so move on dude. Let's get back to talking about franchise here.
    Craigus
    No signs to me of any coaching changes whatsoever. From a very quick test the trade logic does appear to have changed.
    I have an 85 OVR 23 yr old QB with Superstar Dev trait in year 2 and the colts were willing to give me 2 1's and a 2nd round pick for him, which seems more realistic, but still not ideal.
    We need more than 3 slots and more than 2 years worth of picks available.

    It would have been a lot to implement i'm sure, but it's disappointing that they didn't make improvements to the number of assets we can involve in a trade or the number of years of picks we can choose from.
    Craigus
    From a very quick test the trade logic does appear to have changed.
    I have an 85 OVR 23 yr old QB with Superstar Dev trait in year 2 and the colts were willing to give me 2 1's and a 2nd round pick for him, which seems more realistic, but still not ideal.
    We need more than 3 slots and more than 2 years worth of picks available.

    I tend to view things through the lens of the mode itself, rather than comparing to "what would happen in real life" because it's two entirely different environments in terms of roster rules, cap rules, etc. Draft picks are, in my opinion, a bit more valuable in Madden because of the dynamics of the mode.
    In the lens of the Madden franchise environment, that's a much more reasonable return for a player of that caliber than what we have seen previously.
    PhillyPhanatic14
    It would have been a lot to implement i'm sure, but it's disappointing that they didn't make improvements to the number of assets we can involve in a trade or the number of years of picks we can choose from.

    Yea hopefully next year they give it the 2k treatment, and we can have 5 years of draft picks to give up, and 6 slots for each team in a trade
    PhillyPhanatic14
    He said he didn't mean anything negative by it so move on dude. Let's get back to talking about franchise here.

    I called out a troll post for what it was.
    Rich of you to tell me to move on when YOU chose to interject yourself in an off topic conversation that didn’t involve you.
    But let’s move on dude.
    The history thing is nice, but in online cfm atleast pro bowls and awards not working right anyways. My QB won MVP , but no pro bowl? My DB had most ints at 8 and other great stats, no pro bowl, no best DB, not even on list. My DE lead league in sacks at 15, no pro bowl or best DE. Other players with great seasons compared to position, not even on lists. Just finished year 4.
    PSN: TheGritsBlitz
    Twitch: TheGritzBlitz
    Hunkerdown
    The history thing is nice, but in online cfm atleast pro bowls and awards not working right anyways. My QB won MVP , but no pro bowl? My DB had most ints at 8 and other great stats, no pro bowl, no best DB, not even on list. My DE lead league in sacks at 15, no pro bowl or best DE. Other players with great seasons compared to position, not even on lists. Just finished year 4.
    PSN: TheGritsBlitz
    Twitch: TheGritzBlitz

    I think there are snap/tackle thresholds that players have to meet to be considered for some of those awards. You can notice it if you check the league stat pages throughout the year as well. For example, guys with like 10 sacks and only 30 tackles just won't appear on the list for some reason. I'm not sure what those thresholds are, but I'd assume that's why you're seeing that.
    Has the patch came out for PS4yet? Or is this only for Next Gen Madden? Just looked for the update but it said I’ve got the most up to date updates. Version 1.24.
    I will disagree, like I mentioned, I checked comparables and these players played all games, plenty of snaps, and stats were comparable or better than other players in league.
    PhillyPhanatic14
    I think there are snap/tackle thresholds that players have to meet to be considered for some of those awards. You can notice it if you check the league stat pages throughout the year as well. For example, guys with like 10 sacks and only 30 tackles just won't appear on the list for some reason. I'm not sure what those thresholds are, but I'd assume that's why you're seeing that.

    PSN: TheGritsBlitz
    Twitch: TheGritzBlitz
    Cowboyjones20
    I have not received the 3rd patch as of yet. PS5. Has it been released yet?

    It doesn't seem like it's actually come out yet.
    tommycoa
    Has the patch came out for PS4yet? Or is this only for Next Gen Madden? Just looked for the update but it said I’ve got the most up to date updates. Version 1.24.

    Should be up now - I just checked and it started downloading on PS4.
    If you’re going to take Front End rosters into this Updated CFM environment, those rosters will need to be done so players OVR values rightfully fall within the New Logic system.
    The entire system is still weighted towards the OVR, which this Update addresses to Draft/Trade aspect, but I didn’t see anything addressing the FA signing logic, esp when taking Front End rosters with inflated OVR’s that even with Regression applied, still hold OVR’s levels that are higher than top generated Draft OVR levels.
    You’ll see Big Ben hit FA and eventually usurping a younger generated QB because he’s a 75 OVR
    Yeah some work needs to be done for all this to mesh correctly.
    jpdavis82
    Screenshot of league history, (only 1 season played)
    Sent from my iPhone using Tapatalk

    This image is so beautiful. Madden has needed this for YEARS. My Franchises will finally have some immersion and depth.
    kehlis
    If you really were genuinely curious if people were still playing the game, all you had to do was read some of the MANY threads of people talking about.....playing the game.
    You were trolling and it was easy to see.

    Don't tell me what I was doing. I was asking a question. Knock it off...
    scitychamps87
    This image is so beautiful. Madden has needed this for YEARS. My Franchises will finally have some immersion and depth.

    Speaking of immersion... it would be great to see them add a front page tile with prominent news from around the league and a bottomline ticker that shows similar info (FA signings, college news, contract extensions, injuries, fantasy studs, etc.). FIFA has a nice looking home screen in their version of franchise. It isn't as functional as it could be, but it would be great for league news to finally not be hidden in the back corner of the mode.
    Would be nice to see the history page get expanded on and store things like team records and standings. I get storing a season's worth or player stats may balloon the save file up real quick, but if we could at least get final standings, a playoff tree, and potentially team stats, that would be awesome.
    Sent from my SM-N950U using Tapatalk
    It's clear that the logic for Trading and Free Agent signing has been changed a lot. It going to very interesting to see how the CPU teams construct their rosters now.
    They have zero interest now in some players who are clearly better than anyone they have on their roster at a position. They would start for them, aren't that expensive, but even for a 6th or 7th round pick they have an empty bar on the the trade screen. They are basically hanging up the phone, LMAO
    Dev Trait and youth seem to really be their priorities now, they kind of have a disdain for normal def trait players even with a high OVR, especially if they want to much money and are too old. I'll see how the draft goes later and if those high OVR normal players get signed afterwards.
    jfsolo
    It's clear that the logic for Trading and Free Agent signing has been changed a lot. It going to very interesting to see how the CPU teams construct their rosters now.
    They have zero interest now in some players who are clearly better than anyone they have on their roster at a position. They would start for them, aren't that expensive, but even for a 6th or 7th round pick they have an empty bar on the the trade screen. They are basically hanging up the phone, LMAO
    Dev Trait and youth seem to really be their priorities now, they kind of have a disdain for normal def trait players even with a high OVR, especially if they want to much money and are too old. I'll see how the draft goes later and if those high OVR normal players get signed afterwards.

    Maybe it needs to be tweaked a bit, but I'm happier with this than the way it used to be. I could trade 78 OVR 30 year old WRs for 2nd or 3rd round picks if a team had a need. That isn't realistic. I'm really happy things are leaning the other direction. IRL a team is more likely to want CeeDee Lamb or Jalen Reagor both of whom are young have potential, than Alshon Jeffrey or Golden Tate who are higher rated but less likely to reward an investment.
    jfsolo
    It's clear that the logic for Trading and Free Agent signing has been changed a lot. It going to very interesting to see how the CPU teams construct their rosters now.

    Wait ... i thought they only made changes for trades - does it really have an impact on Free Agency?
    greenhorn2112
    Wait ... i thought they only made changes for trades - does it really have an impact on Free Agency?
    Yeah, seeing 78-80 OVR DTs and safeties under 26 go unsigned during FA is new. The common factor was the Dev trait.
    Sent from my Pixel 4a using Operation Sports mobile app
    I find it very interesting that the recap screen doesn't differentiate between conferences (i.e. NFC RotY and AFC RotY), I never really understood why they started doing that when the real NFL doesn't split the award between the conferences. That's a nice surprise.
    Genuinely shocked they dropped the coaching staff easter egg in the video (though I'm slightly miffed they just had to do it such a cheeky way but that's probably just myself being cynical). Who knows what sort of impact it will have in the game but at least it's something new going forward.
    After trying many, many times with various other teams BEFORE the update, it has finally worked..

    I finally got the Texans to trade Deshaun Watson.
    I do not think I had ever tried with the Vikings before, so I think it may be a combination of the new update, and Kirk Cousins' contract being big.
    Double post:
    I ran a second test, and I hope the pendulum did not swing to the other end.

    I attempted to trade for Aaron Rodgers AND Davante Adams, and if I had a fourth trade slot, I believe I could have made it work (the green bar was essentially maxed out.)
    Did a bunch of playing around with trades this afternoon in response to this new patch. My first impression is... very bad? Being nice.
    Let's put some good first: I did see some improvements in that trading for offensive linemen isn't as overwhelmingly easy as it was earlier this year (it was comical before today), and also that marginal starters (high 70s with Star dev) who are on the last years of their contracts cannot so easily be dumped for high draft picks.
    That allowed, here's a list of successful trades I made during a new franchise (used the Super Bowl start point and advanced to free agency stage 1):
    - R1-P3 + R1-P18 for QB Deshaun Watson (OVR 90 XF)
    - R1-P3 for LG Quentin Nelson (OVR 95 SS)
    - R1-P3 + R1-P18 + 2022 R1 for QB Patrick Mahomes (OVR 99 XF)
    - R1-P3 + R1-P18 + MLB Jerome Baker (OVR 77 Star, age 24) for RE Aaron Donald (OVR 99 XF)
    - R1-P12 for RE Nick Bosa (OVR 90 XF, age 23)
    I generally disagree with every single one of these trades. First round draft picks are consistently being overvalued relative to high-rated high-dev-trait players IMO.
    Draft pick valuation in the offseason is also changed, and I don't know what the value curve is. Prior to today, the individual pick values appeared to be something similar to the famous Jimmy Johnson trade chart (I know because I got into the habit of grading picks-for-picks trades in my online league), and during the offseason if you wanted to trade picks-for-picks you had to consistently overpay to trade up. In a new league my friends and I just started on PS5, however, one of our users today traded R1-P12 + 2022 R2 + 2022 R7 for R1-P3. This is at least 1100 points short on the Johnson chart (assuming a one-round value penalty for next-year picks). Even if all those picks were current-year picks, it'd still be short on the Johnson chart by the equivalent of the 25th overall pick.
    In fairness, this trade evaluates close to even on the Pro-Football-Reference draft pick value curve (based on their Approximate Value metric; generally speaking, you win more trades if you acquire more picks in their system), but most teams in the NFL do not use that, and all the trade discussion we've seen recently about trading up to coveted top draft spots does not match what the game produces right now.
    Some other successful trades I've seen on Reddit:
    - QB Matthew Stafford (OVR 81 Star, age 33) + R1-P7 for QB Lamar Jackson (OVR 91 XF, age 24)
    - QB Colin Kaepernick (OVR 81 Normal, age 32) + R2-P46 + R3-P78 for LOLB Khalil Mack (OVR 97 XF, age 30) + WR Allen Robinson (OVR 90 Superstar, age 27)
    I allow that trade logic is still a very complicated problem, and some things are indeed better today than they were yesterday. However, what we have now still isn't nearly robust enough to resemble how the NFL works, nor does it accurately and appropriately reflect the value of each asset in Madden specifically.
    This needs more work. If you run an online league, I highly recommend DaddyLeagues trade calculator as a more reasonable assessment of value of Madden and NFL trade assets (unfortunately the Madden Companion App can't export PS5 leagues yet, but if you're on PS4 / XBOX One you have this option).
    CM Hooe
    Did a bunch of playing around with trades this afternoon in response to this new patch. My first impression is... very bad? Being nice.
    Let's put some good first: I did see some improvements in that trading for offensive linemen isn't as overwhelmingly easy as it was earlier this year (it was comical before today), and also that marginal starters (high 70s with Star dev) who are on the last years of their contracts cannot so easily be dumped for high draft picks.
    That allowed, here's a list of successful trades I made during a new franchise (used the Super Bowl start point and advanced to free agency stage 1):
    - R1-P3 + R1-P18 for QB Deshaun Watson (OVR 90 XF)
    - R1-P3 for LG Quentin Nelson (OVR 95 SS)
    - R1-P3 + R1-P18 + 2022 R1 for QB Patrick Mahomes (OVR 99 XF)
    - R1-P3 + R1-P18 + MLB Jerome Baker (OVR 77 Star, age 24) for RE Aaron Donald (OVR 99 XF)
    - R1-P12 for RE Nick Bosa (OVR 90 XF, age 23)
    I generally disagree with every single one of these trades. First round draft picks are consistently being overvalued relative to high-rated high-dev-trait players IMO.
    Draft pick valuation in the offseason is also changed, and I don't know what the value curve is. Prior to today, the individual pick values appeared to be something similar to the famous Jimmy Johnson trade chart (I know because I got into the habit of grading picks-for-picks trades in my online league), and during the offseason if you wanted to trade picks-for-picks you had to consistently overpay to trade up. In a new league my friends and I just started on PS5, however, one of our users today traded R1-P12 + 2022 R2 + 2022 R7 for R1-P3. This is at least 1100 points short on the Johnson chart (assuming a one-round value penalty for next-year picks). Even if all those picks were current-year picks, it'd still be short on the Johnson chart by the equivalent of the 25th overall pick.
    In fairness, this trade evaluates close to even on the Pro-Football-Reference draft pick value curve (based on their Approximate Value metric; generally speaking, you win more trades if you acquire more picks in their system), but most teams in the NFL do not use that, and all the trade discussion we've seen recently about trading up to coveted top draft spots does not match what the game produces right now.
    Some other successful trades I've seen on Reddit:
    - QB Matthew Stafford (OVR 81 Star, age 33) + R1-P7 for QB Lamar Jackson (OVR 91 XF, age 24)
    - QB Colin Kaepernick (OVR 81 Normal, age 32) + R2-P46 + R3-P78 for LOLB Khalil Mack (OVR 97 XF, age 30) + WR Allen Robinson (OVR 90 Superstar, age 27)
    I allow that trade logic is still a very complicated problem, and some things are indeed better today than they were yesterday. However, what we have now still isn't nearly robust enough to resemble how the NFL works, nor does it accurately and appropriately reflect the value of each asset in Madden specifically.
    This needs more work. If you run an online league, I highly recommend DaddyLeagues trade calculator as a more reasonable assessment of value of Madden and NFL trade assets (unfortunately the Madden Companion App can't export PS5 leagues yet, but if you're on PS4 / XBOX One you have this option).

    Do you feel some of these trades you mentioned are a result of having just 3 trade slots? It does feel as if some of these would be harder to pull off if there was 4-6 trade slots thus the overvaluing of first round picks. I agree first round picks are overvalued but I think if they added a specific trait to teams and whether they are contenders, rebuilding, buying, selling, etc it would help even more with the trade system.
    Say teams like the Rams are likely to trade away their first round picks for proven players while say a team like Jacksonville will trade away stars like Ramsey for a first round pick, older veterans for draft picks and value draft picks more as they are rebuilding.
    UFCMPunk
    Do you feel some of these trades you mentioned are a result of having just 3 trade slots? It does feel as if some of these would be harder to pull off if there was 4-6 trade slots thus the overvaluing of first round picks. I agree first round picks are overvalued but I think if they added a specific trait to teams and whether they are contenders, rebuilding, buying, selling, etc it would help even more with the trade system.
    Say teams like the Rams are likely to trade away their first round picks for proven players while say a team like Jacksonville will trade away stars like Ramsey for a first round pick, older veterans for draft picks and value draft picks more as they are rebuilding.
    This was my thought.
    We cannot accurately give what a team would want for an All-World player. For us to do that, we have to take it into our hands and make multiple trades to make it realistic. Is the only way to make these trades happen by letting us get them for a little less?
    In reality, your are probably going to give up at least five pieces for a Deshaun Watson. The only way to do that is to obviously make your initial trade, and than set up a second trade to give them more.
    The other issue is, and this will always be an issue. I know who Deshaun Watson is. You know who Deshaun Watson is. We know Deshaun Watson's worth. Who is Deshaun Watson in a video game? Who is Deshaun Watson to a computer? He is just a quarterback with some attributes. The same can be said for Patrick Mahomes.
    The human element will never be replicated in a video game, unless we only run 32-man leagues, which is unrealistic.
    But, I will give EA some credit. Baby steps. These baby steps, regardless of how small some people may see them, are bigger steps than we have had in the last ten years for Franchise Mode.
    Sent from my Note 20 Ultra using Operation Sports mobile app
    Two one-for-one trades I just pulled off in sequence:
    Cowboys LG Connor Williams (OVR 72, Normal) to Vikings for SS Harrison Smith (OVR 91, Star, age 32)
    immediately followed by
    Cowboys SS Reggie Robinson (OVR 64, Normal) to Vikings for LG Connor Williams (same player I just gave them)
    The first trade is iffy? Like, maybe it slides because the Vikings want to move on from Harrison Smith. It's also a significant upgrade for the Vikings at LG, they let Pat Elflein walk and their remaining player at the position was OVR 56. But this is a big stretch at best.
    The second trade is just ludicrous and took advantage of the fact that, at the time of the trade, the Vikings had no SS on the roster after I took Smith from them. So I just got Harrison Smith for basically nothing.
    I don't have a good feel for what player value actually is right now and it feels like I'm stealing candy from a baby whenever I make a trade.
    EDIT: add another trade to the insanity:
    Cowboys send Connor Williams, RE Dorance Armstrong (OVR 70, Normal), and FS Steven Parker (OVR 70, Normal) to the Vikings for Adam Thielen (OVR 87, Star), TE Kyle Rudolph (OVR 81, age 31, Star), and TE Irv Smith (OVR 75, age 23, Star).
    This is way too easy to exploit.
    ANOTHER EDIT: if Harrison Smith doesn't regress from X-Factor to Star in the offseason step, then my above sequence of trades doesn't work. So it appears Dev Trait is a massive factor in how veterans are valued.
    CM Hooe
    Two one-for-one trades I just pulled off in sequence:
    Cowboys LG Connor Williams (OVR 72, Normal) to Vikings for SS Harrison Smith (OVR 91, Star, age 32)
    immediately followed by
    Cowboys SS Reggie Robinson (OVR 64, Normal) to Vikings for LG Connor Williams (same player I just gave them)
    The first trade is iffy? Like, maybe it slides because the Vikings want to move on from Harrison Smith. It's also a significant upgrade for the Vikings at LG, they let Pat Elflein walk and their remaining player at the position was OVR 56. But this is a big stretch at best.
    The second trade is just ludicrous and took advantage of the fact that, at the time of the trade, the Vikings had no SS on the roster after I took Smith from them. So I just got Harrison Smith for basically nothing.
    I don't have a good feel for what player value actually is right now and it feels like I'm stealing candy from a baby whenever I make a trade.

    Interesting because all of the videos I’ve seen on YouTube showing new trade examples after the update today showed it being very difficult to make trades and from my limited time with the game today I also noticed it being much more difficult to pull off trades. For Quentin Nelson you would have to give up like a top 5 pick in the first round. GB rejected a first and Denzel Ward for Jaire Alexander.
    Sent from my iPhone using Tapatalk
    I feel you if that's the case CM
    I have yet to try the update myself. But in my experience in the past (exclusively online fantasy draft) it's always been the trade demands were over the top. So based on what you've posted, it seems like they over corrected
    I was always annoyed about the ridiculousness of the logic. You telling me I have to give up 3 firsts for Justin Houston? Meanwhile in real life, it only took DJ, a 2nd and a 4th for Hopkins?
    How does that make any sense? Lol
    TMagic
    I feel you if that's the case CM
    I have yet to try the update myself. But in my experience in the past (exclusively online fantasy draft) it's always been the trade demands were over the top. So based on what you've posted, it seems like they over corrected
    I was always annoyed about the ridiculousness of the logic. You telling me I have to give up 3 firsts for Justin Houston? Meanwhile in real life, it only took DJ, a 2nd and a 4th for Hopkins?
    How does that make any sense? Lol

    That offer for Justin Houston feels a little extreme, yeah.
    On the other hand, I don't disagree with the idea of a player being so good that he is literally unobtainable, mostly focused on quarterbacks admittedly. The current real-life trade rumors for Deshaun Watson are absolutely ludicrous, and I cannot imagine any price the Chiefs would accept for Patrick Mahomes. I certainly should not be able to acquire Mahomes and put the Chiefs on the hook for $100M in dead cap money for three Round 1 picks.
    Which brings me to the third hand - the CPU still is unable to consider whether it would take a cap penalty for sending a player away / taking on a player with an overvalued contract and demanding additional compensation in that regard. You can trade Jared Goff to the Lions for Matthew Stafford straight-up in Madden right now, whereas in real life the Rams had to send several draft picks in addition to Goff to make that work because of the money. Part of that is because, for whatever reason, the two are extremely close in OVR in Madden, which doesn't match public perception, but the cap ramifications simply are not considered right now.
    EDIT: one thing which could make me feel a bit more comfortable with some of the stuff I'm seeing is if player regression for players who aren't Superstar or X-Factor gets a significant buff. Like, buff it so much that Normal dev players start regressing at age 25 (which I think should happen anyway; the NFL churns like 50% of its player population every four years) and players who hang on until 30 but don't advance their dev trait to Superstar or X-Factor see their ratings absolutely crater once they hit that age wall. That would make the trades I made for Rudolph and Smith true one-year moves with some risk involved. As Madden 21 franchise currently plays? Anyone with time on their hands and no house rules will stack their teams easily and with minimal cost.
    I offered Harrison Smith to the Bengals for Burrow and they declined it, so what they said about young high value QBs held up in that example.
    Sent from my iPhone using Tapatalk
    Simple solution is to put a buffer that limits these trades with people 85+ in value (or 82 or whatever ks the proper value). Keep the same logic but make the AI demand more for guys in the mid 80s and higher.
    I think all the trade logic you guys are showing is decent. There has to be some margin built in.
    Remember a month ago when they were saying Carson Wentz was worth a first round pick. The Eagle got an exchange for a 2021 third-round pick and a conditional 2022 second-rounder.
    All this will gett better with M22. At least we are seeing them do something :)
    They still haven’t fixed this exploit smh, made Khalil Mack a punter and got him for a 7th round pick. Needs to be fixed ASAP
    Sent from my iPhone using Tapatalk
    jpdavis82
    They still haven’t fixed this exploit smh, made Khalil Mack a punter and got him for a 7th round pick. Needs to be fixed ASAP
    Sent from my iPhone using Tapatalk

    This is extremely low on the fixes I’d like to see. Whomever is doing this is clearly trying to cheat the CPU and their experience. Let them if that’s what they want to do.
    jpdavis82
    They still haven’t fixed this exploit smh, made Khalil Mack a punter and got him for a 7th round pick. Needs to be fixed ASAP
    Sent from my iPhone using Tapatalk

    TBH the system sees a Punter trade proposal using the players Punter ratings, not a trade of an player with Elite DE/OLB ratings.
    On the flip side, i would like to see a bigger ratings hit when a players position is changed away from the position he gained an OVR and/or Dev Trait increase playing as
    - this would mean transitioning even from ROLB to LOLB would take a significant positional ratings hit (enough to where we see a playing difference within Madden) while not impacting his OVR value.
    This would add another dynamic to Team building (of course CPU Coaches would have to also participate and be the impacted such decisions)
    CM Hooe
    Two one-for-one trades I just pulled off in sequence:
    Cowboys LG Connor Williams (OVR 72, Normal) to Vikings for SS Harrison Smith (OVR 91, Star, age 32)
    immediately followed by
    Cowboys SS Reggie Robinson (OVR 64, Normal) to Vikings for LG Connor Williams (same player I just gave them)
    The first trade is iffy? Like, maybe it slides because the Vikings want to move on from Harrison Smith. It's also a significant upgrade for the Vikings at LG, they let Pat Elflein walk and their remaining player at the position was OVR 56. But this is a big stretch at best.
    The second trade is just ludicrous and took advantage of the fact that, at the time of the trade, the Vikings had no SS on the roster after I took Smith from them. So I just got Harrison Smith for basically nothing.
    I don't have a good feel for what player value actually is right now and it feels like I'm stealing candy from a baby whenever I make a trade.
    EDIT: add another trade to the insanity:
    Cowboys send Connor Williams, RE Dorance Armstrong (OVR 70, Normal), and FS Steven Parker (OVR 70, Normal) to the Vikings for Adam Thielen (OVR 87, Star), TE Kyle Rudolph (OVR 81, age 31, Star), and TE Irv Smith (OVR 75, age 23, Star).
    This is way too easy to exploit.
    ANOTHER EDIT: if Harrison Smith doesn't regress from X-Factor to Star in the offseason step, then my above sequence of trades doesn't work. So it appears Dev Trait is a massive factor in how veterans are valued.

    I hate to sound like a dick but you’re blatantly manipulating the computer with the second and third examples.
    If I feel like maintaining any mild sense of self control and to enjoy the game, I wouldn’t attempt this and anything outside of that is just trying to prove a point that doesn’t need to exist.
    Sent from my iPhone using Operation Sports
    I feel like I have a version of the game with secret special AI logic where the CPU flatly rejects all bad deals. I'm talking the bar is empty or barely in the red.
    Has anyone checked whether QBs get hurt in simmed games (or whether AI teams carry 3 QBs to actually allow for an injury)?
    Long shot, but what about CPU teams changing a player's position such as ROLB to LOLB to better match a team's scheme.
    jpdavis82
    They still haven’t fixed this exploit smh, made Khalil Mack a punter and got him for a 7th round pick. Needs to be fixed ASAP
    Sent from my iPhone using Tapatalk

    Well, how do you expect the game or the developers to fix you exploiting the game?
    jpdavis82
    They still haven’t fixed this exploit smh, made Khalil Mack a punter and got him for a 7th round pick. Needs to be fixed ASAP
    Sent from my iPhone using Tapatalk

    Who would even do this? Pretty damn cheesy if you ask me..
    Sent from my iPhone using Operation Sports
    Trading up in the draft is much more difficult now in a very realistic way. CPU doesn't overvalue mid/low 70's rated players that are young either. Instead of getting a 3rd rounder for them you can only get a 6-7 which makes way more sense. They did a great job with this.
    Boedefeld
    Well, how do you expect the game or the developers to fix you exploiting the game?

    Just for the record I would never do this or anything that wouldn’t be realistic intentionally, but I saw a YouTube video from a few months ago about it and I was hoping it would have been fixed. Devs like Clint do not like exploits of any kind being in the game.
    Sent from my iPhone using Tapatalk
    jpdavis82
    Just for the record I would never do this or anything that wouldn’t be realistic intentionally, but I saw a YouTube video from a few months ago about it and I was hoping it would have been fixed. Devs like Clint do not like exploits of any kind being in the game.
    Sent from my iPhone using Tapatalk

    It’s just a non-issue. If you try it online, it’ll get called out by other players. If you try it offline...who cares how you play the game by yourself? It harms nobody, so go nuts.
    Not sure if this was already mentioned, but the in season resigning of players by cpu seem greatly improved. Teams aren't shelling out big money to older veterans that are about to fall off a cliff nearly as much. Still happens but its better
    Overall it does feel like an overcorrection, but I would rather see that than it being the way it was i.e impossible to trade for certain people.
    Afterall, most of us are on here as we want to play a realistic style game, we use sliders to make things challenging etc. If we wanted to cheese the cpu we would play on easy mode and tweak the sliders. We use 'house rules' in our franchises and step in to manage cpu teams occasionaly when required. The same applies to trades in my view, we could cheese this new trade system, or make it feel realistic by applying what we know real nfl trades look like.
    Making two trades if neccesary, the second one terrible for us but gives the cpu what they deserve. As an example, if I want to trade for Deshaun I can give up my starting QB and two firsts, then go back and make another trade for my 2 2nds in exchange for a practice squad nobody to make it more realistic.
    At least it facilitiates this now. Overall, this is a big improvement.
    jpdavis82
    Just for the record I would never do this or anything that wouldn’t be realistic intentionally, but I saw a YouTube video from a few months ago about it and I was hoping it would have been fixed. Devs like Clint do not like exploits of any kind being in the game.
    Sent from my iPhone using Tapatalk

    The only thing about it that needs to be fixed is that no team should give up a 7th round pick for a crappy punter.
    kehlis
    The only thing about it that needs to be fixed is that no team should give up a 7th round pick for a crappy punter.

    The whole point of it is to trade for Mack and then switch him back to a LOLB which automatically makes him a 97 LB again.
    Sent from my iPhone using Tapatalk
    All the talk has been about the Franchise update but I feel like they made some subtle unannounced positive tweaks to gameplay as always. This is next gen gameplay:
    CPU scrambling QBs are better at pathfinding, and will step up and throw on the run in pocket instead always running once they step up.
    Tackling interactions are really smooth, IMO they work on this all during the cycle of every game. Tackling at the end of the year is always way better than it is when the game releases.
    The big change in IMO is that they managed to greatly reduce the obvious starting point of the two man animations between receivers and defenders. I guess you could go into the replay zoom in and still tell when it starts, but in real time with the in-game camera angle it looks really seamless on most plays.
    jfsolo
    All the talk has been about the Franchise update but I feel like they made some subtle unannounced positive tweaks to gameplay as always. This is next gen gameplay:
    CPU scrambling QBs are better at pathfinding, and will step up and throw on the run in pocket instead always running once they step up.
    Tackling interactions are really smooth, IMO they work on this all during the cycle of every game. Tackling at the end of the year is always way better than it is when the game releases.
    The big change in IMO is that they managed to greatly reduce the obvious starting point of the two man animations between receivers and defenders. I guess you could go into the replay zoom in and still tell when it starts, but in real time with the in-game camera angle it looks really seamless on most plays.

    Totally agree. Trubisky just tore me up scrambling between my Edge defender and the DT. Usually you only see AI QB's scramble out and around the edge, but making those cuts straight up field through the lanes is impressive. Dude tore me up until I got a blindside hit stick on him with my DT and injured him for the rest of the game.
    jpdavis82
    The whole point of it is to trade for Mack and then switch him back to a LOLB which automatically makes him a 97 LB again.
    Sent from my iPhone using Tapatalk
    I don't think Kehlis had any issue seeing that was the point of the trade. He was saying that the logic should be tuned to where a 40 overall punter shouldn't even be worth a 7th round draft pick.
    What EA should do is make a players trade value be based off their highest OVR at any position. It's not perfect, but it instantly eliminates the cheat you're talking about and helps with some other transactions as well. This would allow Mack to be edited to a punter and be a 40 overall, but the system check would still show at his peak he is a 90+ overall LB or DE and his value will be based off of that.
    Sent from my SM-N950U using Tapatalk
    jpdavis82
    The whole point of it is to trade for Mack and then switch him back to a LOLB which automatically makes him a 97 LB again.
    Sent from my iPhone using Tapatalk

    Right, I understand that.
    The problem with what you did as Canes mentioned above is the logic used for the trade. A crappy punter shouldn't be worth a 7th round pick.
    I'm not at all concerned about you manipulating the game to create a trade that wouldn't happen in real life and then crying foul.
    cMont28
    I hate to sound like a dick but you’re blatantly manipulating the computer with the second and third examples.
    If I feel like maintaining any mild sense of self control and to enjoy the game, I wouldn’t attempt this and anything outside of that is just trying to prove a point that doesn’t need to exist.

    Playing by myself, I absolutely wouldn't do this. However, I go out of my way to exploit the CPU in this example because I know if I can, others will.
    I play primarily in an online league I run which has about ten users, so there's a mix of user and CPU teams. I need the CPU to have enough brain power to manage its own roster effectively to maintain the competitive health of the league and prevent users from building overpowering teams. I need the CPU to be able to protect itself from being coerced into salary cap hell. I need this because there are people in my league who will just do whatever the game lets them do without even thinking about whether the move is "sim" or "fair"; in their mind, if the game allows it, the move is fair by definition.
    I would like to be able to run such a league without having to write and enforce a ten-page Google doc of house rules or limiting users to one CPU trade per season.
    I am enjoying the draft trade logic more so than the player trade logic. Traded down a few times and the offers were way more realistic than the previous version. For player trading, I think this a good start that needs to be built upon. One thing I would like to see improved in '22 and going forward is a true moral system that can dictate what superstar players can really be traded for.
    I have always wanted mult-year draft classes as a fun way to truly determine draft pick value. Overall class value and positional value should factor into how much value a traded pick has. Hopefully this is just the start of improvements to the best mode in Madden.
    jfsolo
    All the talk has been about the Franchise update but I feel like they made some subtle unannounced positive tweaks to gameplay as always. This is next gen gameplay:
    CPU scrambling QBs are better at pathfinding, and will step up and throw on the run in pocket instead always running once they step up.
    Tackling interactions are really smooth, IMO they work on this all during the cycle of every game. Tackling at the end of the year is always way better than it is when the game releases.
    The big change in IMO is that they managed to greatly reduce the obvious starting point of the two man animations between receivers and defenders. I guess you could go into the replay zoom in and still tell when it starts, but in real time with the in-game camera angle it looks really seamless on most plays.

    I give criticism when its due and praise when its due with this patch I agree with you. They have done some under the hood things with Madden Next Gen that finally has it moving and feeling next gen. Still far from perfect but the tackling momentum ,rb move logic and steps , qb logic and overall gameplay has a next gen feel to it. This patch reversed the trend they were going in which made next gen like a current gen game. I hope they use this as a true building block and add to it rather than take away...Good post my man !!!
    SuperBowlNachos
    Haven't played 21 yet at all. Worth downloading now for free if I really only like to do franchise?

    For free? Yeah.
    Two options:
    1. Better graphics of PS5
    2. Use of Franchise Editor for PC but last gen graphics
    I can’t resist graphics and I got Madden PS5 for free too a few months ago. But next year PC better get the graphical update.
    I digress. Point is, if it’s free, despite the flaws, the game mechanics and motion is still better than anything that’s come before (at least that’s true on PS5).
    Some more positive observations: others have mentioned some of these but I will mention them again.
    All CPU teams are back to carrying 3 QBs on the roster. It may not be what all teams do in real life any more but in Madden it's necessary because if a team only has two QBs then they can't get injured. Since they are all carrying 3 QBs I carry 3 now too instead of having one on the practice Squad.
    Speaking of Practice Squads, in the first two weeks of my new season the CPU has signed 5 of my PS players away from me. They are signing and releasing a lot of players every week now too.
    Another thing with rosters, it was in the notes, but you can clearly see that the CPU logically constructs their roster now as far as positional balancing. It might be a little too by the numbers, as no team will have 7 WRs and no FB, but it isn't haphazard like it was before.
    I know that some people seem to be concerned about CPU QBs having the Scrambler Archetype instead of Improvisor because the QBs will run too much, but the traits are just as important as the Archetype. I just played a rookie QB who is a Scrambler so you would think that he would run all the time, especially since his receiving core is mediocre and was going to struggle to get open against my DBs. He only ran 4 times, often holding the ball for quite a while before throwing it instead of running. His sense pressure trait is Ideal and his forces passes is Aggressive. Players with different traits will definitely panic and run a lot more than he did.
    What was a terrible weakness for so many years, is now a strength of CPU playcalling, their screen game. The QB never gets sacked anymore and they are usually success on about 80% of them against me.
    Drops without contact look so realistic now, it just squeezes through the receivers hands instead of looking like it bounced off of a brick wall.
    The off target misses have logical placement now. some of the off target passes literally graze off the receivers finger tips, it looks beautiful.
    The tracking ability of receivers and defenders on tipped passes is finally on point. I had a play where I was passing from my own end zone, the blitzing LB jumped up tipped the pass, it bounce off of my QBs helmet, and into the arms of the LB who caught it in my end zone for a TD. Every part of the play was fluid and believable.
    In two of the games I played, the CPU was winning the whole game in both of them, both teams have X-Factor running backs- Barkley and Mixon-, each of them got more than 27 carries in the game. I couldn't stop them consistently, averaging over 5 YPC, so they kept going to the well.
    They are going to have to add in Team history i mean without that or even able to be asked to retire a players number if he has played 7 or more years and has been productive for that said team i feel a players should get their number retired..Coaching history is not present inside of your coaches card..I mean i should be able to see evey coaches history right there and not knw what the record has been while he has coached and won Superbowls and if my coach is not in the hall of fame look its not worth it..With what they added they shouldve added this in to make it all wrk right..I still have to right dwn the year each player frm my team that makes the probowl and the year..That should all be in the players award history as well as Superbowls won. Its still does show in players cards superbowls won or the year so it means nothing of who won what because it doesn't show so we have to write it dwn to keep track of this simple add in..Put little superbowl 🏆 by players picture card to show how many that player has won and in his award history along with the year it was won.. It says M.V.P. of the Superbowl but diesnt show on that players award history. It needs to be added..Then it will mean something in FA..Knowing the players background is real football..
    jfsolo
    Some more positive observations: others have mentioned some of these but I will mention them again.
    All CPU teams are back to carrying 3 QBs on the roster. It may not be what all teams do in real life any more but in Madden it's necessary because if a team only has two QBs then they can't get injured. Since they are all carrying 3 QBs I carry 3 now too instead of having one on the practice Squad.
    Speaking of Practice Squads, in the first two weeks of my new season the CPU has signed 5 of my PS players away from me. They are signing and releasing a lot of players every week now too.
    Another thing with rosters, it was in the notes, but you can clearly see that the CPU logically constructs their roster now as far as positional balancing. It might be a little too by the numbers, as no team will have 7 WRs and no FB, but it isn't haphazard like it was before.
    I know that some people seem to be concerned about CPU QBs having the Scrambler Archetype instead of Improvisor because the QBs will run too much, but the traits are just as important as the Archetype. I just played a rookie QB who is a Scrambler so you would think that he would run all the time, especially since his receiving core is mediocre and was going to struggle to get open against my DBs. He only ran 4 times, often holding the ball for quite a while before throwing it instead of running. His sense pressure trait is Ideal and his forces passes is Aggressive. Players with different traits will definitely panic and run a lot more than he did.
    What was a terrible weakness for so many years, is now a strength of CPU playcalling, their screen game. The QB never gets sacked anymore and they are usually success on about 80% of them against me.
    Drops without contact look so realistic now, it just squeezes through the receivers hands instead of looking like it bounced off of a brick wall.
    The off target misses have logical placement now. some of the off target passes literally graze off the receivers finger tips, it looks beautiful.
    The tracking ability of receivers and defenders on tipped passes is finally on point. I had a play where I was passing from my own end zone, the blitzing LB jumped up tipped the pass, it bounce off of my QBs helmet, and into the arms of the LB who caught it in my end zone for a TD. Every part of the play was fluid and believable.
    In two of the games I played, the CPU was winning the whole game in both of them, both teams have X-Factor running backs- Barkley and Mixon-, each of them got more than 27 carries in the game. I couldn't stop them consistently, averaging over 5 YPC, so they kept going to the well.

    The issue I have with scrambling QBs on NG isn’t so much number of carries as it is cheap sacks that get racked up.
    Definitely agree that scrambler with balanced force pass hangs in the pocket longer than a scrambler with ideal force pass. Cpu Scrambler with Ideal force pass is like one read and then go. He immediately determines the coverage is too tight and simply takes off.
    If we could reduce the cheap sacks then scramblers become viable imo. Other traits can have some impact too like throw away. But it’s common to have 6-8 sacks every time you play a scrambler in my experience. I play cpu vs cpu fwiw. Cpu defenses tend to not be the greatest at adjusting to spying a mobile qb too so you end up with multiple long qb runs per game on cpu vs cpu.
    But to stay on track with this thread, one thing I’m noticing as I follow the league transactions are much more aggressive in-season cpu roster moves as you called out. Really like what I’m seeing.
    bakersville123
    The issue I have with scrambling QBs on NG isn’t so much number of carries as it is cheap sacks that get racked up.
    Definitely agree that scrambler with balanced force pass hangs in the pocket longer than a scrambler with ideal force pass. Cpu Scrambler with Ideal force pass is like one read and then go. He immediately determines the coverage is too tight and simply takes off.
    If we could reduce the cheap sacks then scramblers become viable imo. Other traits can have some impact too like throw away. But it’s common to have 6-8 sacks every time you play a scrambler in my experience. I play cpu vs cpu fwiw. Cpu defenses tend to not be the greatest at adjusting to spying a mobile qb too so you end up with multiple long qb runs per game on cpu vs cpu.
    But to stay on track with this thread, one thing I’m noticing as I follow the league transactions are much more aggressive in-season cpu roster moves as you called out. Really like what I’m seeing.
    Its usually a sack or a huge 10+ yard gain because the CPU is so slow to react once the QB cross the LOS.
    Sent from my LM-G820 using Tapatalk
    Really nice to read some real positive vibes for NG Madden 21.
    I will be playing it by this Christmas. Yeah waiting till Christmas to hopefully be surprised with a disc PS5 console.
    In the meantime I am still really enjoying my current gen Dolphins franchise big time. In year 6 and will keep it going till we go next gen.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Really nice to read some real positive vibes for NG Madden 21.
    I will be playing it by this Christmas. Yeah waiting till Christmas to hopefully be surprised with a disc PS5 console.
    In the meantime I am still really enjoying my current gen Dolphins franchise big time. In year 6 and will keep it going till we go next gen.
    Sent from my iPhone using Operation Sports

    Man you need to get a next gen console sooner than next Christmas! Seeing a WR with bad route running stats run a horrible off target route and get schooled by a better CB is beautiful. For what seems like forever speed has been king in sports video games, but in this game I would take a great route runner like Michael Thomas over a quick dude like Hollywood Brown any day.
    The launch of NG M21 wasn't the best, but the game plays really well now.
    PhillyPhanatic14
    Man you need to get a next gen console sooner than next Christmas! Seeing a WR with bad route running stats run a horrible off target route and get schooled by a better CB is beautiful. For what seems like forever speed has been king in sports video games, but in this game I would take a great route runner like Michael Thomas over a quick dude like Hollywood Brown any day.
    The launch of NG M21 wasn't the best, but the game plays really well now.

    I am not making this up.......I just did on Costco online (members only). My lovely wife gave me the blessing when I got the restock tweet. We grabbed a disc version bundle and checked right out.....it is official.
    We are going next gen.
    Crazy how fast it was....we got extremely lucky.
    Pumped.
    Armor and Sword
    I am not making this up.......I just did on Costco online (members only). My lovely wife gave me the blessing when I got the restock tweet. We grabbed a disc version bundle and checked right out.....it is official.
    We are going next gen.
    Crazy how fast it was....we got extremely lucky.
    Pumped.

    Heck yeah!!!!! Congrats man!
    Armor and Sword
    I am not making this up.......I just did on Costco online (members only). My lovely wife gave me the blessing when I got the restock tweet. We grabbed a disc version bundle and checked right out.....it is official.
    We are going next gen.
    Crazy how fast it was....we got extremely lucky.
    Pumped.

    Tell me about it, I got mine like the week before Christmas camping on Target's website for 4hrs. Finally got one at like 6am & sold out in micro seconds. Was like I was a little kid again lol. You're going to love the PS5, especially next gen Madden once you play it.
    This game looks and plays great now on next gen, and this is even more noticeable when you slow sim, and watch the CPU play itself. Close games, lead changes, back breaking penalties (usually holding), tipped passes at the LOS that lead to picks, strip sacks, etc.
    Something else I discovered by accident about the league history screen is that it tracks number of championships even though it missed logging those particular years. I have a franchise currently in the year 2030 where I’d already won five Super Bowls pre-patch, so when I logged the sixth the history screen now reads 6x Super Bowl Champion. Was NOT expecting that, and made me very, very happy.
    Also, congrats Armor! Love your sliders and house rules, and you’re going to LOVE seeing this game on next gen.
    If we get a full Coaching Carousel this year, this game will be in GREAT shape.
    B
    BTW
    This game looks and plays great now on next gen, and this is even more noticeable when you slow sim, and watch the CPU play itself. Close games, lead changes, back breaking penalties (usually holding), tipped passes at the LOS that lead to picks, strip sacks, etc.
    Something else I discovered by accident about the league history screen is that it tracks number of championships even though it missed logging those particular years. I have a franchise currently in the year 2030 where I’d already won five Super Bowls pre-patch, so when I logged the sixth the history screen now reads 6x Super Bowl Champion. Was NOT expecting that, and made me very, very happy.
    Also, congrats Armor! Love your sliders and house rules, and you’re going to LOVE seeing this game on next gen.
    If we get a full Coaching Carousel this year, this game will be in GREAT shape.
    B

    Is this next gen only or has anyone else noticed this on current gen?
    Just to be sure, are those updates working for all gen and PC, or just next gen? As a franchise player, I still hesitate to buy M21, and I'm on pc. But I have to admit that those promises are really tempting.
    I mean, I'd be shocked if those updates don't apply to all versions, but I'm a little bit affraid about the gridiron note. It mentions the franchise updates for the M21 "Xbox Series X|S & PS5", but doesn't talk about it under the "Xbox One, PS4, PC, Stadia" version.
    https://www.ea.com/games/madden-nfl/madden-nfl-21/news/gridiron-notes-madden-nfl-21-march-title-update

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