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Madden NFL 21 Patch Available Now - Franchise Mode & Zone Coverage Improvements - Patch Notes

Madden NFL 21

Madden NFL 21 Patch Available Now - Franchise Mode & Zone Coverage Improvements - Patch Notes

The latest Madden NFL 21 patch is available now on all consoles and PC, featuring improvements for franchise mode, zone coverage and more.

Of note, Cloud Franchises are currently gated, as the team addresses an issue.

UPDATE: All is good.

Check out the patch notes below.

Madden NFL 21 (Xbox Series X|S & PS5)

Key Highlights:

  • New SpongeBob Yard Location
  • Second set of post-launch Franchise updates

Gameplay Updates:

  • Zone Coverage Improvements:
    • Tuning to Deep Zone defender logic to focus more on deep threats in their zone and less on shorter routes approaching their zones
    • Tuning to Deep Zone logic in Cover 1 to react quicker to Deep Over, Post, and any other deep crossing routes.
    • Updated the facing direction of Deep Zone players so they’ll face the ball rather than just the line of scrimmage, which will help Deep Zone defenders turn in the appropriate direction when covering deep routes.
    • Tuning to fakeout logic on Inside Release Post Routes (S-Posts). There was significant separation resulting from this release and cut when close to the line of scrimmage. This change prevents defenders getting faked out during this early segment of the route.
    • Added Gen 5-specific Change of Direction animations to locomotion which will improve a defender’s ability to transition from strafe to run quicker and smoother to help defenders get into position to play the ball quicker.
    • Tuning to improve ‘turn and run’ to better anticipate vertical speed threats
    • Tuning to allow faster top-end strafe speed for defenders in Deep Zone
    • Extended the distance that a Deep Third can look inside when anticipating Deep Crossing routes coming from the opposite side of the field.
    • Fixed an issue causing outside Deep Third defenders to leverage the No. 1 (Outside) Receiver too long even when the receiver was no longer a deep threat.
    • DEV NOTE: We’ve made significant tuning changes to zone coverage, specifically deep zones to better balance the deep passing game and increase anticipation of deep zone defenders. One thing to be aware of is that these changes only apply to defenders in zone coverage and will NOT impact ‘Match’ zone players after they have transitioned to man coverage on applicable match coverage plays. We will continue to monitor stats and feedback on both man and zone coverage towards future tuning updates and thank you to the Madden Community for the feedback on zone coverage.
  • General Gameplay Fixes: 
    • Kickoff Playclock Exploit – Fixed an issue allowing the kicking team to remain at the Play-call screen indefinitely without having to call a play. This has been used as an exploit to force the receiving team to quit in order to get out of the game. Now the playclock will run down as it should and force the kickoff to be called when it expires.
    • Fair Catch Exploit – Fixed an issue causing the ball carrier to enter a state where he couldn’t be tackled after fielding a kick or punt off the ground following a fair catch. With this fix, any player on the receiving team who recovers a kick or punt following a fair catch will be able to get tackled.

Franchise Updates:

  • The second set of Franchise updates announced post-launch have arrived, check out the Madden NFL 21 Gridiron Notes for more info:
    • New Commish Controls
      • Draft Auto-Pilot: Assign auto-pilot during the draft.
      • House Rules: Dictate how many times a play can be called in a game, and how long a player must wait before calling the same play again.
      • Undo Free Agent Settings: undo FA signings in the offseason directly through the transaction log. Click on a signing and revert it to send the player back into the free agent pool.
      • Team Override Settings: Commissioners now have the ability to turn on/off or allow users to keep individual settings for Heat Seeker tackling, Ball Hawk, and Switch assist.
    • Personnel Logic Improvements: New guidelines for CPU draft logic to assist teams in whether they should or should not have interest in drafting a first round QB.
    • Mouthpieces can now be applied in all new franchises, we are working to have this update come to existing leagues moving forward.

Presentation Updates:

  • Fixed an issue preventing the play-clock from showing up on Kickoff plays

Madden NFL 21 (Xbox One, PS4, PC)

Key Highlights:

  • New SpongeBob Yard Location
  • Second set of post-launch Franchise updates

Franchise Updates:

  • The second set of Franchise updates announced post-launch have arrived, check out the Madden NFL 21 Gridiron Notes for more info:
    • New Commish Controls
      • Draft Auto-Pilot: Assign auto-pilot during the draft.
      • House Rules: Dictate how many times a play can be called in a game, and how long a player must wait before calling the same play again.
      • Undo Free Agent Settings: undo FA signings in the offseason directly through the transaction log. Click on a signing and revert it to send the player back into the free agent pool.
      • Team Override Settings: Commissioners now have the ability to turn on/off or allow users to keep individual settings for Heat Seeker tackling, Ball Hawk, and Switch assist.
    • Personnel Logic Improvements: New guidelines for CPU draft logic to assist teams in whether they should or should not have interest in drafting a first round QB.
    • Mouthpieces can now be applied in all new franchises, we are working to have this update come to existing leagues moving forward.
88 Comments

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Discussion
  1. So I simmed a few season on offline Franchise to see the Franchise League History for MVP, Super Bowl Winners etc. I know it didn't apply to current Franchises before the patch, so I started a new one. I still can't find any results, where should it be located?
    What happened to this part of update that was in the post from EA yesterday.... its not in these notes and it is not in the updated game
    "Franchise League History
    We are adding a new tile where you can see the Super Bowl and key award winners from each year of your franchise. This will include how many times a team has won the Super Bowl in the franchise, along with MVP, Coach of the Year, Offensive/Defensive Player of the Year, Offensive/Defensive Rookie of the Year, and Super Bowl MVP.
    DEV NOTE: For Madden 21, this will track every season in your franchise from the season this is added and forward. Any history prior to the addition of this new feature will not be accessible as we previously did not save off Superbowl scores among other things upon the start of a new league year. Any new league will have every season played tracked, however."
    trusaleen1
    So I simmed a few season on offline Franchise to see the Franchise League History for MVP, Super Bowl Winners etc. I know it didn't apply to current Franchises before the patch, so I started a new one. I still can't find any results, where should it be located?

    I sure that patch for that is in the last patch coming in March..This one only will fix gameplay and QB logic in the draft and a few other things but im sure thats the nect patch..
    Yukon46
    What happened to this part of update that was in the post from EA yesterday.... its not in these notes and it is not in the updated game
    "Franchise League History
    We are adding a new tile where you can see the Super Bowl and key award winners from each year of your franchise. This will include how many times a team has won the Super Bowl in the franchise, along with MVP, Coach of the Year, Offensive/Defensive Player of the Year, Offensive/Defensive Rookie of the Year, and Super Bowl MVP.
    DEV NOTE: For Madden 21, this will track every season in your franchise from the season this is added and forward. Any history prior to the addition of this new feature will not be accessible as we previously did not save off Superbowl scores among other things upon the start of a new league year. Any new league will have every season played tracked, however."

    EXACTLY!!!!!!!! WTF
    Yukon46
    What happened to this part of update that was in the post from EA yesterday.... its not in these notes and it is not in the updated game
    "Franchise League History
    We are adding a new tile where you can see the Super Bowl and key award winners from each year of your franchise. This will include how many times a team has won the Super Bowl in the franchise, along with MVP, Coach of the Year, Offensive/Defensive Player of the Year, Offensive/Defensive Rookie of the Year, and Super Bowl MVP.
    DEV NOTE: For Madden 21, this will track every season in your franchise from the season this is added and forward. Any history prior to the addition of this new feature will not be accessible as we previously did not save off Superbowl scores among other things upon the start of a new league year. Any new league will have every season played tracked, however."

    That will b in the last patch coming in march..This one is gameplay and Draft Logic on QBz and hiw team will draft now to make it realistic
    cowboy_kmoney
    I sure that patch for that is in the last patch coming in March..This one only will fix gameplay and QB logic in the draft and a few other things but im sure thats the nect patch..

    It was in the patch notes previously for this update, but maybe they couldn't get it on time :confused:
    Yukon46
    What happened to this part of update that was in the post from EA yesterday.... its not in these notes and it is not in the updated game
    "Franchise League History
    We are adding a new tile where you can see the Super Bowl and key award winners from each year of your franchise. This will include how many times a team has won the Super Bowl in the franchise, along with MVP, Coach of the Year, Offensive/Defensive Player of the Year, Offensive/Defensive Rookie of the Year, and Super Bowl MVP.
    DEV NOTE: For Madden 21, this will track every season in your franchise from the season this is added and forward. Any history prior to the addition of this new feature will not be accessible as we previously did not save off Superbowl scores among other things upon the start of a new league year. Any new league will have every season played tracked, however."

    In the Deep Dive Gridiron Notes yesterday that and Trade Logic Improvements were listed under a line that mentioned they both wouldn't be coming until early March.
    cowboy_kmoney
    That will b in the last patch coming in march..This one is gameplay and Draft Logic on QBz and hiw team will draft now to make it realistic

    I didn’t just type that whole description of it up... I copied and pasted it from Ea’s post yesterday for what was in this update.
    Sent from my iPhone using Operation Sports
    trusaleen1
    It was in the patch notes previously for this update, but maybe they couldn't get it on time :confused:

    Yea it was but im betting they was letting us knw whats coming in the next gridiron notes..It would be nice if they messed up and has it coming..😁
    DeuceDouglas
    In the Deep Dive Gridiron Notes yesterday that and Trade Logic Improvements were listed under a line that mentioned they both wouldn't be coming until early March.

    I must have missed that line.... and that was the only thing I wanted !
    March... really...
    PS5: CPU seems to be making really good use of the read option, better than I remember at launch. Lamar having no trouble getting into the open field and using moves for even bigger gains. Fun to watch. Guessing this might be the NFL Live playbooks at work, after a full season of playcall data?
    Still no sign of the drop back bug that plagues last-gen on PS5, but I am feeling like I'm seeing more sacks. CPU is thinking twice about throwing deep now after the zone coverage adjustments.
    I guess I missed this line:
    We also wanted to share with you our final updates coming to Franchise mode targeted to arrive in early March!
    1. Trade Logic Improvements and
    2. Franchise League History
    Just what I want, Madden updates in MARCH. I hope to be playing MLB the Show by that time...a real sports simulation game!
    Testing pass coverage on All-Madden with pass coverage and pass reaction back to 50 User vs CPU:
    It's viable at 50 now with pass blocking at 35 for both CPU and User. The CPU opponent dline gets to your QB a little faster than your dline gets to theirs, but it's fair with the POV advantage that the User has.
    There is still some hesitancy by DB on a few plays in terms of turning and running on man-match plays but I see the same thing and much worse happen in IRL games every week. It seems realistic and reasonable in how it plays out now.
    Man to man plays really well now, ratings decide things now instead of glitchy movements.
    I'm sure I'll find some issues as I play more, but it's back to being a viably playing game now.
    jfsolo
    Testing pass coverage on All-Madden with pass coverage and pass reaction back to 50 User vs CPU:
    It's viable at 50 now with pass blocking at 35 for both CPU and User. The CPU opponent dline gets to your QB a little faster than your dline gets to theirs, but it's fair with the POV advantage that the User has.
    There is still some hesitancy by DB on a few plays in terms of turning and running on man-match plays but I see the same thing and much worse happen in IRL games every week. It seems realistic and reasonable in how it plays out now.
    Man to man plays really well now, ratings decide things now instead of glitchy movements.
    I'm sure I'll find some issues as I play more, but it's back to being a viably playing game now.

    It's playing FANTASTIC now with pass coverage back to defaults on AM, the other slider changes are still needed but wow I'm so happy with these fixes.
    icicle22
    Wait. What? A play is locked?
    Sent from my SM-N950U using Operation Sports mobile app

    This title update added optional play calling cool downs / total play call limits as league-wide options in Franchise mode, online and offline.
    I was testing the new options out with very strict limits (2 calls per game, 2 play cool down) to get this screenshot, haha.
    I generally like the idea as a means to increase difficulty, but there's some wonkiness with this:
    - if you try to audible to a play that is locked or on cooldown, literally nothing happens
    - you cannot configure offensive and defensive cooldown / limits separately
    The first is obviously just bad UX. I hope that gets cleaned up.
    The second wouldn't be a huge issue if the defenses which effectively guard weakside trips sets (Gun Trips TE, Gun Trio TE, Singleback Trio, etc.) weren't so limited. Basically the only formations I can think of in the game which allow playing under fronts vs weakside trips are 34 Predator, 34 Under, and Nickel Triple. So you'll burn through your plays in those sets fast if your opponent likes to run the ever-popular Gun Trips TE - Read Option stuff. In general, if you prefer to play match coverages vs trips (as I do), you're also going to burn through your Palms and Cover 6 calls fast with these options (Cover 3 Mable / Skate is still not in the game, and Cover 4 Quarters Solo check is as far as I know still AWOL). Not a problem with the feature itself as much as an issue emergent from the limitations on defense currently present in Madden.
    So for testing purposes:
    - Saints 1yr Sim
    Saints Draft picks/position: #11
    1st photo = QB’s on roster (note age/OVR’s)
    2nd photo = 1st Rd pick @ #11 (MLB with an 84 OVR as a starter)
    3rd photo = 2nd Rd pick @ #11 (RB with a young 93 OVR & Vet 80 OVR)
    odd AI Franchise notes:
    - 39yr old 71 OVR P. Rivers chooses backing up young Texans Watson when 4 teams don’t have a QB over 68 on their roster
    - Eagles draft the 2nd best rated QB in Draft (73 OVR) in 3rd Rd @ pick #7
    - Bengals waste a 4th Rd pick on a 61 OVR QB with need in other places
    - Jaguars stick with a 65 OVR Minshew ll and spends 1st Rd pick @ #9 on a 75 WR with two under 25 yr old 84 OVR & 77 OVR WR’s
    (they use 3rd Rd pick to address QB situation, a 63 OVR QB)
    I note this to say....
    1) Simply having 1st Rd QB logic that doesn’t even make an attempt get better at the QB position via Draft and/or Trade with viable options, makes this injection non-functioning due to the missing Team Building Logic piece (due in March)
    2) With 85 OVR being the max necessary SS Ability Threshold for positions (QB 60-95, FB/OL 70 & 80 OVR’s) going above these thresholds really serves no purpose and simply prolongs the applied Age Regression where too many players are on the T. Brady youth potion in their late 30’s etc...
    With this being the only thing in this update for Offline gamers, Gameplay will have to carry my con’t interest in playing.
    Off to see how changes to Zone Coverage impact the game.
    - esp as it relates to players not rated so high as Front End players
    bcruise
    PS5: CPU seems to be making really good use of the read option, better than I remember at launch. Lamar having no trouble getting into the open field and using moves for even bigger gains. Fun to watch. Guessing this might be the NFL Live playbooks at work, after a full season of playcall data?
    Still no sign of the drop back bug that plagues last-gen on PS5, but I am feeling like I'm seeing more sacks. CPU is thinking twice about throwing deep now after the zone coverage adjustments.

    Yeah they will keep patching that and then......well you know the rest.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Yeah they will keep patching that and then......well you know the rest.
    Sent from my iPhone using Operation Sports

    Hey man when you get a chance to play post patch could you give your impressions of secondary gameplay. The one saving grace for me is next gen movement and they stated they have added next gen movement to the secondary. Hopefully it doesn’t break other movement or speed because it’s perfect on next gen. But backpedaling awareness tracking etc I hope get love in this patch.Thanks!!
    MizzouRah
    It's playing FANTASTIC now with pass coverage back to defaults on AM, the other slider changes are still needed but wow I'm so happy with these fixes.

    Have they kept next gen movement and are there PI calls now?
    edaddy
    Have they kept next gen movement and are there PI calls now?

    IMO they messed with it and made it feel somewhere between last gen and what they had now on nex gen! I’ve only played a few games online and it just felt faster for some reason
    Running Strong Close PA Scissors versus Nickel Cover 3 Match, the flag route is wide open with the outside CB completely missing the presence of the flag receiver. CB just continues to drop deep with back towards threat.
    CM Hooe
    This title update added optional play calling cool downs / total play call limits as league-wide options in Franchise mode, online and offline.
    I was testing the new options out with very strict limits (2 calls per game, 2 play cool down) to get this screenshot, haha.
    I generally like the idea as a means to increase difficulty, but there's some wonkiness with this:
    - if you try to audible to a play that is locked or on cooldown, literally nothing happens
    - you cannot configure offensive and defensive cooldown / limits separately
    The first is obviously just bad UX. I hope that gets cleaned up.
    The second wouldn't be a huge issue if the defenses which effectively guard weakside trips sets (Gun Trips TE, Gun Trio TE, Singleback Trio, etc.) weren't so limited. Basically the only formations I can think of in the game which allow playing under fronts vs weakside trips are 34 Predator, 34 Under, and Nickel Triple. So you'll burn through your plays in those sets fast if your opponent likes to run the ever-popular Gun Trips TE - Read Option stuff. In general, if you prefer to play match coverages vs trips (as I do), you're also going to burn through your Palms and Cover 6 calls fast with these options (Cover 3 Mable / Skate is still not in the game, and Cover 4 Quarters Solo check is as far as I know still AWOL). Not a problem with the feature itself as much as an issue emergent from the limitations on defense currently present in Madden.
    Offense and defense need to be separate. This needs to be pushed to devs.
    Sent from my SM-G960U using Tapatalk
    edaddy
    Have they kept next gen movement and are there PI calls now?

    Seems the same to me.. funny you mention PI as there was one called when a Lions DB pulled on Ridley in my game.
    edaddy
    Hey man when you get a chance to play post patch could you give your impressions of secondary gameplay. The one saving grace for me is next gen movement and they stated they have added next gen movement to the secondary. Hopefully it doesn’t break other movement or speed because it’s perfect on next gen. But backpedaling awareness tracking etc I hope get love in this patch.Thanks!!

    I got to play two games this morning in H2H against fairly solid users and I have to say I thought the secondary reactions were much improved. 4 picks and 5 picks for me through both of those games, against routes that were much more open pre-patch.
    Ran a quick test last night, starting at the Play Now option for the playoffs. Dallas, who had tagged Dak at $36.6 million, drafted Zach Wilson in the 1st round. So much for that.
    Yukon46
    I must have missed that line.... and that was the only thing I wanted !
    March... really...

    Waiting for March for a football game update???? :nono:
    Ridiculous...
    played one game and so far coverage is much better. I had 3 sacks which is 2 more than usual lol.
    CPU didnt have any of those "should be intentional grounding" throw aways. The QB didn't rush but he did an excellent job of moving away from pressure.
    CujoMatty
    played one game and so far coverage is much better. I had 3 sacks which is 2 more than usual lol.
    CPU didnt have any of those "should be intentional grounding" throw aways. The QB didn't rush but he did an excellent job of moving away from pressure.

    That's a great sign. I've been wondering for awhile why CPU seems to have a free pass on throw aways to get them near a WR to avoid a penalty, but we don't have that option.
    XtremeDunkz
    Offense and defense need to be separate. This needs to be pushed to devs.
    Sent from my SM-G960U using Tapatalk

    Too much of the gameplay is tethered together as it is. EA doesn’t know how to do things any other way. If the offense and defense would act independently of one another so many issues would be cleared up.
    The particular problem only existed on next gen. Trust me. The fixes to zone coverage probably bring next gen back in line with current gen. In other words it's not an improvement for only next gen. It's a fix for something broken that current gen didn't have broken. Make sense?
    MakaveliLPC
    Zone coverage improvements were only for next gen???

    Sent from my SM-N950U using Operation Sports mobile app
    PhillyPhanatic14
    That's a great sign. I've been wondering for awhile why CPU seems to have a free pass on throw aways to get them near a WR to avoid a penalty, but we don't have that option.

    The CPU did the no penalty throw away on my first play post patch which is a bummer. Only saw it once in the game i played, but it's definitely still in the game.
    PhillyPhanatic14
    The CPU did the no penalty throw away on my first play post patch which is a bummer. Only saw it once in the game i played, but it's definitely still in the game.

    Same, confirmed still in the game. Would be much less frustrating if the CPU would just get flagged for it like the User does.
    MizzouRah
    Seems the same to me.. funny you mention PI as there was one called when a Lions DB pulled on Ridley in my game.

    Ok well thats a plus Thanks!!
    ZONE STILL SUCKS
    sorry i know it cant be perfect but i had a slot WR run a streak and the safety over the top all the sudden left him to go cover the outside Wr on that side.. leaving him wide open... and about 3 passes later... My TE who was playing slot in this formation ran a post route and the safety dropped back to his zone spot and stood there and let the TE keep running his post route as the other safety was already covering someone...
    the Safety and Corner on the TE side just did the same ole crap by moving to their spots on the field and stood there like a statue.....
    I mean come on.. i have video of the first play i mentioned.. see if i can post it
    Great improvement. I was afraid of a possibile overreaction by the devs (crazy reaction times by the DBs that would have taken away all the positives of next gen movement). There's still work to do though.
    The mahomes-shootgun pre snap glitch is still in the game. I've literally stopped using the chiefs because of it. It's so frustrating and ugly to watch...
    well to me zone is still iffey maybe i need to play it alil more anytime a guy is wide open tho im thinking oh man what player just stopped covering.
    do i need to try this game with default sliders right now pre patch the coverage slide and reaction was at 100 to make up for the bad coverage
    Idk, I honestly don't get too caught up in how broken or not it is. I've had a safety make a wrong read but doesn't that happen in real life? Even jamal adams makes wrong reads in real life and leaves a guy open so it's just part of football. I play on all madden default everything and it plays fine for me. I get picks, my dbs make plays, ive yet to give up 300 yards passing in a game or 4 tds and that's pretty much common occurrence in today's nfl so I don't really care if zones work perfectly
    benton32
    well to me zone is still iffey maybe i need to play it alil more anytime a guy is wide open tho im thinking oh man what player just stopped covering.
    do i need to try this game with default sliders right now pre patch the coverage slide and reaction was at 100 to make up for the bad coverage

    I need to play more but my first game post patch I put those two sliders back to default 50 on AM and it played great.
    benton32
    ok ill try it out... thanks what about the other sliders ? i see some that most people keep around 50 give or take

    The sliders I'm using are in the sliders forum. There are other NG sliders too so see which ones cater to your play style.
    PhillyPhanatic14
    The CPU did the no penalty throw away on my first play post patch which is a bummer. Only saw it once in the game i played, but it's definitely still in the game.

    I've only played 1 game and it was against Denver who had Kaeopernick. He did an excellent job of avoiding pressure so maybe thats why I didnt see any. He sure seemed to hold on to the ball longer than anything I saw pre patch hence my whopping total of 3 sacks lol.
    I also never played against Kap pre patch so maybe that's just how he is.
    Not sure how much the throw away happened for you before the patch but for me it had to be at least 10 times a game so even if it's down to once a game I'd be pretty happy.
    I need to play more though. It just sucks that its playoff football time and we just got the game playing great. Wish it was this way a month ago, I'm kinda burned out on Madden already.
    I'm not saying that as a slight against EA though. Better late then never. I just really hope it's not like years past where the game comes out and something crucial is borked and cripples the game, gets fixed in a patch then somehow it's broken again in the next years iteration.
    CujoMatty
    I've only played 1 game and it was against Denver who had Kaeopernick. He did an excellent job of avoiding pressure so maybe thats why I didnt see any. He sure seemed to hold on to the ball longer than anything I saw pre patch hence my whopping total of 3 sacks lol.
    I also never played against Kap pre patch so maybe that's just how he is.
    Not sure how much the throw away happened for you before the patch but for me it had to be at least 10 times a game so even if it's down to once a game I'd be pretty happy.
    I need to play more though. It just sucks that its playoff football time and we just got the game playing great. Wish it was this way a month ago, I'm kinda burned out on Madden already.
    I'm not saying that as a slight against EA though. Better late then never. I just really hope it's not like years past where the game comes out and something crucial is borked and cripples the game, gets fixed in a patch then somehow it's broken again in the next years iteration.

    Yeah i definitely need to test it more too but i was seeing the same frequency as you before the patch. It was frustrating.
    You mentioned have the game playing great for you, can you elaborate some for me? I've been struggling to find a good balance lately. All Madden isn't much fun. It's competitive, but not a ton of fun. All Pro isn't even competitive. CPU is just too awful. I'm on Xbox Series X, playing default sliders. What console are you on and what difficulty? Do you use sliders? If so, which ones?
    I'd appreciate any help you've got. I'm really trying to get back into the game during the playoffs. I always get extra psyched about football this time of year with the playoffs and the draft and i'd love to find a way to enjoy the game a bit more.
    The game seems to be in a good place, finally on NG. I need to play more games, but it feels more like an NFL game thanks to the last patch. Of course sliders are needed for the way I play and want out of the game but it's fun again.
    I believe I could definitely finish out my yearly football gaming with M21 in its current state on next gen.
    PhillyPhanatic14
    Yeah i definitely need to test it more too but i was seeing the same frequency as you before the patch. It was frustrating.
    You mentioned have the game playing great for you, can you elaborate some for me? I've been struggling to find a good balance lately. All Madden isn't much fun. It's competitive, but not a ton of fun. All Pro isn't even competitive. CPU is just too awful. I'm on Xbox Series X, playing default sliders. What console are you on and what difficulty? Do you use sliders? If so, which ones?
    I'd appreciate any help you've got. I'm really trying to get back into the game during the playoffs. I always get extra psyched about football this time of year with the playoffs and the draft and i'd love to find a way to enjoy the game a bit more.

    Philly is the next gen movement the same after the patch? That’s the only thing that has kept me interested. Has the speed and pace of the game remained the same?
    Is anyone else having trouble actually playing online franchise mode on PC? Since the update I've only been able to access the league for a few hours, and all day today it's been down.
    PhillyPhanatic14
    Yeah i definitely need to test it more too but i was seeing the same frequency as you before the patch. It was frustrating.
    You mentioned have the game playing great for you, can you elaborate some for me? I've been struggling to find a good balance lately. All Madden isn't much fun. It's competitive, but not a ton of fun. All Pro isn't even competitive. CPU is just too awful. I'm on Xbox Series X, playing default sliders. What console are you on and what difficulty? Do you use sliders? If so, which ones?
    I'd appreciate any help you've got. I'm really trying to get back into the game during the playoffs. I always get extra psyched about football this time of year with the playoffs and the draft and i'd love to find a way to enjoy the game a bit more.

    I play all Madden on broadcast cam. I user the dline on defense. 12 minute quarters with 20 second run off.
    I have cpu pass blocking at 30 and interceptions at 35. Run blocking at 80.
    For user I have run blocking at 15(I'm good at running though)
    I cant play all pro. I'd never lose. in the past all Madden was frustrating from the cheepness and robo QB but I hardly ever experience shenanigans on next gen.
    I have back and forth close games most of the time.
    I think the situation I put myself in franchise also has a lot to do with how fun Madden has been for me this year. I'm a colts fan but i hate Rivers so I decided to take a 61 ovr back up QB and try to make him a superstar x factor. First year was rough but by the end of season 2 I have him at 80 ovr and superstar status.
    Armor and Sword
    Any negative gameplay changes on PS4?
    Want to DL and know the gameplay has not changed.
    Sent from my iPhone using Operation Sports

    I can only say for Xbox 1, but the QB back up bug is still in the game. It's really quite annoying when you see it a few times per game.
    I haven't noticed too much out of the ordinary, but I can't wait to upgrade to NG in a few months.
    The turning of the hips before a tackle is made is becoming annoying as well.
    roadman
    I can only say for Xbox 1, but the QB back up bug is still in the game. It's really quite annoying when you see it a few times per game.
    I haven't noticed too much out of the ordinary, but I can't wait to upgrade to NG in a few months.
    The turning of the hips before a tackle is made is becoming annoying as well.

    Road while it’s not totally earth shaking the next gen movement animations and speed of the game will make you not to want to go back to current gen. There is still legacy issues and again it’s not a giant step up in gameplay the movement can lend itself to better immersion.
    T
    I do not know if the QB Logic help... Really helped.
    I am working on a franchise. I simmed, ended up with the first overall pick. I do not need to draft first, so I trade back to #11.
    Trevor Lawrence, Justin Fields, Zach Wilson, and Trey Lance are still sitting there. Wilson and Lance, I understand. But there is no way the top two quarterbacks fall outside of the top 10.
    Edit: Traded back some more to see where they would fall. The Jets drafted Lawrence at 11, and the Steelers (Ben retired) drafted Fields at 13.
    Before them, the Dolphins, Cards, Jags, Panthers, Eagles, Ravens, Patriots, and Lions drafted. The only teams with a 0% chance of drafting a QB would be the Cards and Ravens. The others, I can make an argument for all them to draft one. But I feel if the draft logic was smart, the Panthers (went LE) and Patriots (went WR) would have drafted a QB.
    Edit 2: Redid the draft the same exact way, and the exact same results came out. I made the exact same trade. I redid a third time, traded with the Jags (they had the 3rd overall pick.) They drafted Lawrence #1. So, they will not draft him at #3 when he falls to them, but will take him if they trade up?
    Fields still fell to the Steelers at #13. No other QB was taken in the first.
    Sent from my SM-N986U1 using Operation Sports mobile app
    edaddy
    Road while it’s not totally earth shaking the next gen movement animations and speed of the game will make you not to want to go back to current gen. There is still legacy issues and again it’s not a giant step up in gameplay the movement can lend itself to better immersion.
    T

    Thanks edaddy, I appreciate your opinion.
    I'm just now noticing how herky jerky the movement and animations are on LG. Better late than never, I guess.
    I had a feeling legacy issues from the past wouldn't all disappear.
    bigbob
    I do not know if the QB Logic help... Really helped.
    I am working on a franchise. I simmed, ended up with the first overall pick. I do not need to draft first, so I trade back to #11.
    Trevor Lawrence, Justin Fields, Zach Wilson, and Trey Lance are still sitting there. Wilson and Lance, I understand. But there is no way the top two quarterbacks fall outside of the top 10.
    Edit: Traded back some more to see where they would fall. The Jets drafted Lawrence at 11, and the Steelers (Ben retired) drafted Fields at 13.
    Before them, the Dolphins, Cards, Jags, Panthers, Eagles, Ravens, Patriots, and Lions drafted. The only teams with a 0% chance of drafting a QB would be the Cards and Ravens. The others, I can make an argument for all them to draft one. But I feel if the draft logic was smart, the Panthers (went LE) and Patriots (went WR) would have drafted a QB.
    Edit 2: Redid the draft the same exact way, and the exact same results came out. I made the exact same trade. I redid a third time, traded with the Jags (they had the 3rd overall pick.) They drafted Lawrence #1. So, they will not draft him at #3 when he falls to them, but will take him if they trade up?
    Fields still fell to the Steelers at #13. No other QB was taken in the first.
    Sent from my SM-N986U1 using Operation Sports mobile app

    That’s just awful. It seems like they tuned it to the other side of the extreme. It’s always all in or nothing with this dev team.
    Sent from my iPhone using Operation Sports
    Just wondering, but has anyone had a problem with forced interceptions to the CPU teams after the patch?
    Several times I have had balls thrown 10 yards away from my receivers, directly to a cpu DB who doesn't have to move an inch. I have even had it throw to a completely different receiver than the button I pushed, again, directly to a CPU defender.
    So the zone coverage for me on defense is much improved, but I been having issues with man coverage lately. Seems 80% of the time when I call man coverage there is a big separation with my defenders. Not to mention I have 2 corners of 90 rating or higher, especially in man and they definitely don’t play like that.
    Idk if others were having issues also
    https://youtu.be/vpKm7gPtM3s
    Horrible pass coverage by the safety!
    1. It's on All Madden
    2. I'm the offense of the cpu is the defense.
    3. I don't care what defense was called, their was no tight end, slot receiver, or running back on that side, absolutely zero reason for the safety to float to the outside and guard nothing. At worse he should have stayed in place, at best cut off the slant.
    bigbob
    I do not know if the QB Logic help... Really helped.
    I am working on a franchise. I simmed, ended up with the first overall pick. I do not need to draft first, so I trade back to #11.
    Trevor Lawrence, Justin Fields, Zach Wilson, and Trey Lance are still sitting there. Wilson and Lance, I understand. But there is no way the top two quarterbacks fall outside of the top 10.
    Edit: Traded back some more to see where they would fall. The Jets drafted Lawrence at 11, and the Steelers (Ben retired) drafted Fields at 13.
    Before them, the Dolphins, Cards, Jags, Panthers, Eagles, Ravens, Patriots, and Lions drafted. The only teams with a 0% chance of drafting a QB would be the Cards and Ravens. The others, I can make an argument for all them to draft one. But I feel if the draft logic was smart, the Panthers (went LE) and Patriots (went WR) would have drafted a QB.
    Edit 2: Redid the draft the same exact way, and the exact same results came out. I made the exact same trade. I redid a third time, traded with the Jags (they had the 3rd overall pick.) They drafted Lawrence #1. So, they will not draft him at #3 when he falls to them, but will take him if they trade up?
    Fields still fell to the Steelers at #13. No other QB was taken in the first.
    Sent from my SM-N986U1 using Operation Sports mobile app

    Unless Trevor Lawrence gets injured, is found to have a severe drug problem, absolutely flops at the Combine and his Pro Day...there is no way that he won't be taken #1 IRL. I understand that this is a video game so for him to fall outside of #1 is understandable lol. It can't replicate the human mind and emotional aspect. Heck, I remember in Madden's of old...the one's we all love to bring up in arguments, there was a time when QB's like Woodrow Danztler and Eric Crouch would go #1 and 2 overall in the draft despite not being draftable QB's during that time IRL. So Madden's getting close!
    TarHeelPhenom
    Unless Trevor Lawrence gets injured, is found to have a severe drug problem, absolutely flops at the Combine and his Pro Day...there is no way that he won't be taken #1 IRL. I understand that this is a video game so for him to fall outside of #1 is understandable lol. It can't replicate the human mind and emotional aspect. Heck, I remember in Madden's of old...the one's we all love to bring up in arguments, there was a time when QB's like Woodrow Danztler and Eric Crouch would go #1 and 2 overall in the draft despite not being draftable QB's during that time IRL. So Madden's getting close!
    I agree, the human aspect will always be missing. The thing that I cannot justify is, why would the Jags take Lawrence at #1, but not #3?
    I understand certain teams passing on a quarterback, but no one trades up for one until I trade back a second time? Again, that is the human element you bring up that I think we will never be able to get passed.
    Sent from my Note 20 Ultra using Operation Sports mobile app
    CM Hooe
    This title update added optional play calling cool downs / total play call limits as league-wide options in Franchise mode, online and offline.
    I was testing the new options out with very strict limits (2 calls per game, 2 play cool down) to get this screenshot, haha.
    I generally like the idea as a means to increase difficulty, but there's some wonkiness with this:
    - if you try to audible to a play that is locked or on cooldown, literally nothing happens
    - you cannot configure offensive and defensive cooldown / limits separately
    The first is obviously just bad UX. I hope that gets cleaned up.
    The second wouldn't be a huge issue if the defenses which effectively guard weakside trips sets (Gun Trips TE, Gun Trio TE, Singleback Trio, etc.) weren't so limited. Basically the only formations I can think of in the game which allow playing under fronts vs weakside trips are 34 Predator, 34 Under, and Nickel Triple. So you'll burn through your plays in those sets fast if your opponent likes to run the ever-popular Gun Trips TE - Read Option stuff. In general, if you prefer to play match coverages vs trips (as I do), you're also going to burn through your Palms and Cover 6 calls fast with these options (Cover 3 Mable / Skate is still not in the game, and Cover 4 Quarters Solo check is as far as I know still AWOL). Not a problem with the feature itself as much as an issue emergent from the limitations on defense currently present in Madden.
    Yeah this is annoying but not unexpected. We've chosen to leave it as is in our online league. To set it to a level that would make guys increase their pay variety on offense, it would neuter the defense too much.
    Sent from my SM-G970U using Operation Sports mobile app
    I didn't want to give any impressions on the coverage improvements until I played about 10 games.
    I think some people play one game or a half and judge everything off that. Which is something we shouldn't be doing. I have been guilty of this many times in many games.
    So with that said, I've noticed significant improvement in the deep zones. Also hook zones are better as well. I feel confident in calling zone plays, and especially zone blitzes now. I still on occasion see a DB do something stupid, but you have to chalk that up to things happening like that in real life. Even though maybe it was a bug or something, but I just pretend it was a blown coverage since it happens in every game in the NFL.
    It can't be perfect or no one would score. I also feel like players are playing to their ability. I mostly play with the Browns and I can notice a huge difference between Denzel Ward and Sheldrick Redwine. Ward can mirror routes with the best WR's, and make plays more often than other DB's for me. Routinely knocking a ball away from a WR or stepping in front for a pick.
    I think with the new Next-Gen Stats thing really helps with players abilities.
    I would say the next gen game is now probably the best Madden ever.
    PVarck31
    I didn't want to give any impressions on the coverage improvements until I played about 10 games.
    I think some people play one game or a half and judge everything off that. Which is something we shouldn't be doing. I have been guilty of this many times in many games.
    So with that said, I've noticed significant improvement in the deep zones. Also hook zones are better as well. I feel confident in calling zone plays, and especially zone blitzes now. I still on occasion see a DB do something stupid, but you have to chalk that up to things happening like that in real life. Even though maybe it was a bug or something, but I just pretend it was a blown coverage since it happens in every game in the NFL.
    It can't be perfect or no one would score. I also feel like players are playing to their ability. I mostly play with the Browns and I can notice a huge difference between Denzel Ward and Sheldrick Redwine. Ward can mirror routes with the best WR's, and make plays more often than other DB's for me. Routinely knocking a ball away from a WR or stepping in front for a pick.
    I think with the new Next-Gen Stats thing really helps with players abilities.
    I would say the next gen game is now probably the best Madden ever.

    I've play 8 Franchise games myself, and your thoughts mirror my own. I had created a pretty long post detailing every thing that I have been seeing, but decide not to post it because the general tenor of the board made me say, "why bother".
    There are a few gameplay aspects than need to be resigned IMO, but I agree that it's the best playing Madden ever.
    jfsolo
    I've play 8 Franchise games myself, and your thoughts mirror my own. I had created a pretty long post detailing every thing that I have been seeing, but decide not to post it because the general tenor of the board made me say, "why bother".
    There are a few gameplay aspects than need to be resigned IMO, but I agree that it's the best playing Madden ever.

    My thoughts post patch are the same as well. After several games, Madden NG continues to have me in its grubby paws. I'm enjoying NHL 21 too but I can't pry myself away from my Falcons CFM.
    Played the Giants tonight and I kickoff and Dante Pettis takes it 102 yards to the house. I'm not sure that has ever happened to me against the CPU before in Madden. He cut into a seam, my player was blocked and he was gone.
    I find myself diagnosing the defense much more now looking for 1 on 1 matchups against Julio Jones or Calvin Ridley, I'm seeing WR/DB battles, CPU taking shots downfield, my star DT Grady Jarrett tossing the OL around and my 1st round pick DE Kwity Paye using his speed to get around the outside for a sack, I can go on and on. Each game is a chess match.
    Star players are more noticeable on NG. I run away from players like Aaron Donald and a player like Kamara, I have to protect against the run, leaving holes in coverage. I'm just more engaged in the game and play calling.
    Jagsfan24
    So the zone coverage for me on defense is much improved, but I been having issues with man coverage lately. Seems 80% of the time when I call man coverage there is a big separation with my defenders. Not to mention I have 2 corners of 90 rating or higher, especially in man and they definitely don’t play like that.
    Idk if others were having issues also

    Is it still doing the pause and let receivers cross your face nonsense in man coverage?
    PVarck31
    I didn't want to give any impressions on the coverage improvements until I played about 10 games.
    I think some people play one game or a half and judge everything off that. Which is something we shouldn't be doing. I have been guilty of this many times in many games.
    So with that said, I've noticed significant improvement in the deep zones. Also hook zones are better as well. I feel confident in calling zone plays, and especially zone blitzes now. I still on occasion see a DB do something stupid, but you have to chalk that up to things happening like that in real life. Even though maybe it was a bug or something, but I just pretend it was a blown coverage since it happens in every game in the NFL.
    It can't be perfect or no one would score. I also feel like players are playing to their ability. I mostly play with the Browns and I can notice a huge difference between Denzel Ward and Sheldrick Redwine. Ward can mirror routes with the best WR's, and make plays more often than other DB's for me. Routinely knocking a ball away from a WR or stepping in front for a pick.
    I think with the new Next-Gen Stats thing really helps with players abilities.
    I would say the next gen game is now probably the best Madden ever.

    Agreed. After patch best Madden ever. Not really close for me either.
    PVarck31
    I didn't want to give any impressions on the coverage improvements until I played about 10 games.
    I think some people play one game or a half and judge everything off that. Which is something we shouldn't be doing. I have been guilty of this many times in many games.
    So with that said, I've noticed significant improvement in the deep zones. Also hook zones are better as well. I feel confident in calling zone plays, and especially zone blitzes now. I still on occasion see a DB do something stupid, but you have to chalk that up to things happening like that in real life. Even though maybe it was a bug or something, but I just pretend it was a blown coverage since it happens in every game in the NFL.
    It can't be perfect or no one would score. I also feel like players are playing to their ability. I mostly play with the Browns and I can notice a huge difference between Denzel Ward and Sheldrick Redwine. Ward can mirror routes with the best WR's, and make plays more often than other DB's for me. Routinely knocking a ball away from a WR or stepping in front for a pick.
    I think with the new Next-Gen Stats thing really helps with players abilities.
    I would say the next gen game is now probably the best Madden ever.

    jfsolo
    I've play 8 Franchise games myself, and your thoughts mirror my own. I had created a pretty long post detailing every thing that I have been seeing, but decide not to post it because the general tenor of the board made me say, "why bother".
    There are a few gameplay aspects than need to be resigned IMO, but I agree that it's the best playing Madden ever.

    MizzouRah
    My thoughts post patch are the same as well. After several games, Madden NG continues to have me in its grubby paws. I'm enjoying NHL 21 too but I can't pry myself away from my Falcons CFM.
    Played the Giants tonight and I kickoff and Dante Pettis takes it 102 yards to the house. I'm not sure that has ever happened to me against the CPU before in Madden. He cut into a seam, my player was blocked and he was gone.
    I find myself diagnosing the defense much more now looking for 1 on 1 matchups against Julio Jones or Calvin Ridley, I'm seeing WR/DB battles, CPU taking shots downfield, my star DT Grady Jarrett tossing the OL around and my 1st round pick DE Kwity Paye using his speed to get around the outside for a sack, I can go on and on. Each game is a chess match.
    Star players are more noticeable on NG. I run away from players like Aaron Donald and a player like Kamara, I have to protect against the run, leaving holes in coverage. I'm just more engaged in the game and play calling.

    CujoMatty
    Agreed. After patch best Madden ever. Not really close for me either.

    Are you guys playing on just default All-Madden or sliders?
    I've played about 10 H2H games and I am really impressed with the zone adjustments. The coverage adjustments work really well as well. (Over/Under coverage finally makes a huge difference)
    I've haven't bought Madden the last few years mostly because of my frustrations with pass coverage but I can honestly say I'm enjoying it as of right now.
    Sent from my SM-G781U using Tapatalk
    jfsolo
    I've play 8 Franchise games myself, and your thoughts mirror my own. I had created a pretty long post detailing every thing that I have been seeing, but decide not to post it because the general tenor of the board made me say, "why bother".
    There are a few gameplay aspects than need to be resigned IMO, but I agree that it's the best playing Madden ever.

    Best playing Madden ever? Are we serious? I’m still seeing defenders shift outward in coverage to allow a receiver to cross their face and then trail three yards behind them. Blocking schemes are horrendous. Too much emphasis on double teaming at the line and not enough on getting downfield (something the game got right 10 years ago bc they advertised it as a priority). Defenders don’t attack gaps. They just stand there waiting to be blocked. There’s a ton of shifting along the line. I mean the list goes on.
    If you look at the game at a glance, basically looking at the result of the play/results of the game, it may seem like it’s solid. But when you look at how it achieved those results, looking at it piece by piece, it barely sniffs realism. This game has so far to go to catch up to where it once was. To call this the greatest Madden ever is insanity to me.
    I honestly wish I had your level of enjoyment, but looking through a scope of realism, something the simulation tag makes you expect, it’s just not there.
    xCoachDx
    Best playing Madden ever? Are we serious? I’m still seeing defenders shift outward in coverage to allow a receiver to cross their face and then trail three yards behind them. Blocking schemes are horrendous. Too much emphasis on double teaming at the line and not enough on getting downfield (something the game got right 10 years ago bc they advertised it as a priority). Defenders don’t attack gaps. They just stand there waiting to be blocked. There’s a ton of shifting along the line. I mean the list goes on.
    If you look at the game at a glance, basically looking at the result of the play/results of the game, it may seem like it’s solid. But when you look at how it achieved those results, looking at it piece by piece, it barely sniffs realism. This game has so far to go to catch up to where it once was. To call this the greatest Madden ever is insanity to me.
    I honestly wish I had your level of enjoyment, but looking through a scope of realism, something the simulation tag makes you expect, it’s just not there.

    Double post essentially, but I seriously wish I was making this up. The four plays immediately after I wrote this went like this:
    CPU ran a zone read to the right. The center looped around the left guard, then got sucked into an animation with the D linemen in front of him which trapped the guard between the two forcing him to run in place as the linebacker he was trying to get to ran free. What makes this funnier is the center should have been aiming for the linebacker and the guard aiming for the down lineman.
    AI teammate was covering a drag route. Actually good coverage. Came to a complete stop when the pass was thrown and gave up the catch.
    CPU ran right beside me. I mashed down X but the tackling animation did not trigger. Which is why an animation based tackling system is awful.
    AI linebacker is filling the A gap. Basically warps around into the B gap taking himself out of the play. It wasn’t a big play tho bc my DT suddenly shifted from the blockers outside shoulder to his inside shoulder and reach tackle triggered.
    This game is a total and complete mess.
    xCoachDx
    Best playing Madden ever? Are we serious? I’m still seeing defenders shift outward in coverage to allow a receiver to cross their face and then trail three yards behind them. Blocking schemes are horrendous. Too much emphasis on double teaming at the line and not enough on getting downfield (something the game got right 10 years ago bc they advertised it as a priority). Defenders don’t attack gaps. They just stand there waiting to be blocked. There’s a ton of shifting along the line. I mean the list goes on.
    If you look at the game at a glance, basically looking at the result of the play/results of the game, it may seem like it’s solid. But when you look at how it achieved those results, looking at it piece by piece, it barely sniffs realism. This game has so far to go to catch up to where it once was. To call this the greatest Madden ever is insanity to me.
    I honestly wish I had your level of enjoyment, but looking through a scope of realism, something the simulation tag makes you expect, it’s just not there.

    I guess being insane somehow lets me not see any of the things you mention in the first paragraph. None. of. them. IMO no other Madden on the gameplay front is even close, once more for emphasis, not even close, especially not any Madden from two generations ago. So there we are.
    xCoachDx
    Best playing Madden ever? Are we serious? I’m still seeing defenders shift outward in coverage to allow a receiver to cross their face and then trail three yards behind them. Blocking schemes are horrendous. Too much emphasis on double teaming at the line and not enough on getting downfield (something the game got right 10 years ago bc they advertised it as a priority). Defenders don’t attack gaps. They just stand there waiting to be blocked. There’s a ton of shifting along the line. I mean the list goes on.
    If you look at the game at a glance, basically looking at the result of the play/results of the game, it may seem like it’s solid. But when you look at how it achieved those results, looking at it piece by piece, it barely sniffs realism. This game has so far to go to catch up to where it once was. To call this the greatest Madden ever is insanity to me.
    I honestly wish I had your level of enjoyment, but looking through a scope of realism, something the simulation tag makes you expect, it’s just not there.

    We are all entitled to our opinion are we not? I'm with jfsolo.. M21 NG is my favorite Madden to date. I don't analyze all the player movements, all I care about is... am I having fun?
    Yes, I'm having an absolute blast playing the game.
    bigbob
    I do not know if the QB Logic help... Really helped.
    I am working on a franchise. I simmed, ended up with the first overall pick. I do not need to draft first, so I trade back to #11.
    Trevor Lawrence, Justin Fields, Zach Wilson, and Trey Lance are still sitting there. Wilson and Lance, I understand. But there is no way the top two quarterbacks fall outside of the top 10.
    Edit: Traded back some more to see where they would fall. The Jets drafted Lawrence at 11, and the Steelers (Ben retired) drafted Fields at 13.
    Before them, the Dolphins, Cards, Jags, Panthers, Eagles, Ravens, Patriots, and Lions drafted. The only teams with a 0% chance of drafting a QB would be the Cards and Ravens. The others, I can make an argument for all them to draft one. But I feel if the draft logic was smart, the Panthers (went LE) and Patriots (went WR) would have drafted a QB.
    Edit 2: Redid the draft the same exact way, and the exact same results came out. I made the exact same trade. I redid a third time, traded with the Jags (they had the 3rd overall pick.) They drafted Lawrence #1. So, they will not draft him at #3 when he falls to them, but will take him if they trade up?
    Fields still fell to the Steelers at #13. No other QB was taken in the first.
    Sent from my SM-N986U1 using Operation Sports mobile app

    That's one of the main reasons why I don't like custom draft classes.
    You adjust the ratings, you bring name recognition into play and expect the CPU to make the "right" decision - plus have it kind of randomized, otherwise CPU would make the same decision in every draft. I'm not saying it's wrong, but it will be really hard to get the CPU to the right decision here.
    Draft is a very inexact science. Mock drafts are mostly useless and even if the majority of experts and teams agree, then players still fail. So you can hardly say that CPU made a mistake as all these QB's could just be busts and CPU made exact the right decision not to draft any of them.
    Everyone should play as they like to, but it's against the computer. If you wan't better decisions (but still not logical always), then try a 32-man league.

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