Madden NFL 21
Madden NFL 21 Patch 1.14 Available - Updates For Gameplay, MUT, Franchise & Presentation - Patch Notes
Madden NFL 21 game update 1.14 was released earlier today for the PlayStation 4, Xbox One and PC (Origin/Steam). Check out the patch notes below, from the latest Gridiron Notes. It includes updates for gameplay, MUT, franchise, The Yard and presentation.
Gameplay Updates:
- Resolved an issue with player-indicator flashing for Pass Lead abilities; Set Feet Lead and Pass Lead Elite was not giving consistent feedback when activating. Now the Star or X underneath the player will light-up appropriately when using these abilities.
- Addressed an issue with receivers dropping the ball from late collisions by defenders.
- DEV NOTE: In these situations, the receiver would seem to have brought the ball in and secured it but the late collision from a defender would have the ball awkwardly dribble out of the receiver’s hand(s). We have now made the window for knocking the ball out from a normal collision smaller so defenders will no longer be able to knock the ball out so late.
- Fixed an issue with defenders in man coverage not reacting appropriately to a receiver on a Bubble route in RPO plays.
- Tuning to increase AI pass-rush on All-Pro and All-Madden skill levels. When AI pass rushers win their matchup, they will beat their block sooner.
- Addressed an issue with left-handed QB always running option run plays to the left regardless of the designed run direction.
- DEV NOTE: We are aware that left-handed QB’s are also running the wrong direction on QB Power plays, and that fix will be in a future title update, as we were unable to squeeze it into this one.
- Fixed an issue sometimes causing the ball to be incorrectly spotted on the 35-yard line when a kick returner would catch the ball right on the line at the back of the endzone.
- Added logic for user-controlled ball carriers to be able to trigger fake-outs using basic ball carrier skill moves on Arcade, as opposed to only combo moves.
Happy Thursday!
We wanted to address some feedback we're getting around gameplay.
Feedback has been heard on topics like INT's, QB Draw and Disengage defense and the team has been hard at work to address these as soon as possible. Some changes do take more time than others.
— MaddenNFLDirect (@MaddenNFLDirect) October 15, 2020
Madden Ultimate Team Updates:
- Fixed and issue on the compare screen that showed the default X-factor on a player item
- Adjusted how Solo Battle CPU teams are evaluated.
Franchise Updates:
- Face of the Franchise Updates:
- Fixed an issue with users playing as a HB receiving temporary ratings boosts for QB related ratings
- Fixed an issue with some abilities appearing twice in the edit player screen
- Franchise Updates:
- Fixed an issue with older, high OVR Free Agents being removed from the game before users have a chance to sign them
- Fixed an issue where players received Morale and Legacy changes during pre-season games
The Yard Updates:
- Stability and reliability improvements
Presentation Updates:
- Fixed an issue with Oilers uniforms
- Raiders updated to Grass field
- Washington End Zones updated
- Atlanta End Zones updated
- Updated Captains patch stars and C’s not updating correctly
For those of you looking for bigger franchise mode updates, the first of three scheduled updates are set to arrive in mid-November. You will not be required to restart your franchise, when these updates arrive.
Here’s a list of community requests the team is currently implementing and testing. Keep that in mind, as things could change, the closer we get to release.
- X-Factor/Superstar Ability Customization: This highly requested feature by the community allows commissioners to assign X-Factors to any player via the edit player feature. Once a player has met the criteria to unlock an X-Factor ability, commissioners will be able to edit their player’s Superstar abilities and Superstar X-Factor ability by selecting from those available within his position group. Users will have control over this functionality in both offline and online Franchises.
- Player Card Career Stats UI: A top community request for several years now, the team is revamping the statistics on the player card to include more context in season stats, like week, opponent, and outcome, while also providing what team the player was on for every year of their career.
- Dev Trait Regression Tuning: The team is doing tuning work to player development traits in Franchise mode to ensure a proper balance of Superstar and X-Factor players when progressing multiple years in a Franchise.
- Playoff Bracket: A visual playoff bracket will be added into the game that reflects the new Wild Card format, allowing users to see the full playoff picture.
EA provided some other post-launch Madden NFL 21 franchise mode updateslast month, as well as details on the very early stages for Madden NFL 22 updates for franchise mode.
I really like that if it's not OP.
This will make the passing game more of a challenge and perhaps lower the accuracy % of QB's, if that is a thing for you.
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Also have to say I am enjoying M21 now.
I also wish that they would be more transparent with the coverage changes. Or figure out how to make better cover guys just cover better. The CPU is really going down the field way less now that coverage is getting better. So the issue I have is was the coverage bad because of just bad programming of it and how much was due to rating. Even good cover guys can get beat occasionally. I don't want every man defender to cover the same or everyone to play their zone perfectly especially if the rating doesn't dictate it. I am thinking that increasing the coverage so much has lead to the CPU not trying to go to it's wideouts because they are covered and dumping to RB more.
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They are upset that the meta is right back where it ended last year. The competitive scene is majority QB draw offense, and stretch/dive runs.
The guy that won the club series championship last year with a punter at QB complained to the developers on Twitter that the pass is too strong, and the run needs buffing; a week goes by, and patch comes out that does exactly what he wanted. Despite the Madden feedback forum pleading for the opposite.
The guy that won the club series championship last year with a punter at QB complained to the developers on Twitter that the pass is too strong, and the run needs buffing; a week goes by, and patch comes out that does exactly what he wanted. Despite the Madden feedback forum pleading for the opposite.
GameBreaker, can you elaborate a bit for me; I think I'm confused.
Prior to 1.14, there was too much pass rush, according to this competitive player?
And now with 1.14, there's more?
That seems like it'd be going in the opposite direction of his request, but again, I'm probably just confused. I don't follow this scene.
If it disrupts online...oh well...
Is this happening to anyone else and does anyone know how I can fix it?
Prior to 1.14, there was too much pass rush, according to this competitive player?
And now with 1.14, there's more?
That seems like it'd be going in the opposite direction of his request, but again, I'm probably just confused. I don't follow this scene.
Too much pass rush? Where'd you get that? Madden competitive guy said passing offense was too good and wanted the run buffed and that's what happened supposedly (I pay 0 attention to competitive madden but going off what the other poster said)
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As for the update, really glad they fixed the "WRs dropping the ball too late because of contact." That was a huge issue for me and a reason I had WR catching up at like 80 to help prevent that. I think I also had lowered the user pass blocking sliders so will have to up those since it will be even stronger but having Murray as your QB makes it pretty easy to avoid sacks so we'll see.
Edit - I agree that pass rush needed a buff when playing against CPU. Looking forward to it in my CFM mode. Just wish it was Play style specific in addition to difficulty.
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The guy that won the club series championship last year with a punter at QB complained to the developers on Twitter that the pass is too strong, and the run needs buffing; a week goes by, and patch comes out that does exactly what he wanted. Despite the Madden feedback forum pleading for the opposite.
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I played Week 5, Pack vs Bucs last night... I had Rodgers only complete 42.7% because of 10 ****ing drops!!!! I was so pissed, moved to 5-0, but still!
As for the update, really glad they fixed the "WRs dropping the ball too late because of contact." That was a huge issue for me and a reason I had WR catching up at like 80 to help prevent that. I think I also had lowered the user pass blocking sliders so will have to up those since it will be even stronger but having Murray as your QB makes it pretty easy to avoid sacks so we'll see.
Me too, Keenan Allen would make a catch then after having control would drop it with that weird animation.
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As for the update, really glad they fixed the "WRs dropping the ball too late because of contact." That was a huge issue for me and a reason I had WR catching up at like 80 to help prevent that. I think I also had lowered the user pass blocking sliders so will have to up those since it will be even stronger but having Murray as your QB makes it pretty easy to avoid sacks so we'll see.
I was just trying to make sense of the guy's argument that I only got second-hand.
Sounds like I misunderstood it, no biggie. I'm happy to see more pass rush in this patch.
Check the slider forum out, that is where a lot of experimenting happens.
Someone in JoshC's thread stated that Cousins is playing like a normal QB, throwing the ball out of the endline, etc....
Well done EA.
Yes this patch is good. Now fix the CPU punting error because it only goes 15 yds sometimes. Everything else is good to me!!
It feels like football finally!!
The SF OL of 69/71/72/72/72 just took my lunch money. I had no sacks or pressures and they ran for 150+ yards against me.
The HOU OL of 72/74/73/76/70 had similar success. My DL gets stonewalled on every play, even in 1v1 situations.
:y13:
I noticed the same thing on the other side of the ball. My OL is very good (88/83/80/81/89) and all of a sudden couldn't block worth a damn, running or passing. I ran for 3.1 ypc against a putrid HOU front seven.
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Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.
Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.
However, i have seen that before this patch
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Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.
Hey man I fired it up last night and did what you did as well..But to be honest this is a good patch ...I call it like I see it and the gameplay is back to being balanced , the tackling is back to how it was ootb and the coverage and interactions are back as well...I also noticed that they changed the fatigue to get tired quicker and I am assuming penalties are back in the game specifically holding due to the new DL buff I'm pleased at this point to the point I'm turning the internet off on my console...Another thing that effects the zig zag run and foot planting iN general is speed threshold. In my experience the lowered the threshold the more zig zag crazy movement you will see. I put mine at 75 and it smoothes everything out and keeps the game closer and competitive and I'm on All Madden slightly adjusted sliders by the way...I know your a slider Guru so just wanted to chime in..If someone is good with EA please tell them to keep gameplay where it is..Out!!! I am disappointed with other aspects of the game but gameplay is better than previous versions IMO well worth a 25 used purchase..
I did a full re-install myself and fired up my existing AM settings. Ran like a dream.
I really like the increased AI pass rush; it was too easy for me on earlier versions to throw downfield vs. good pass rushing teams, and now that's not the case. This was a necessary and welcome change.
And after 2 franchise games, it doesn't appear that anything's broken or noticeably worse for the wear, which is also very welcome news.
Are most of you guys deleting/reinstalling with every patch? I'm curious which patches aren't compatible with others or how many.
Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.
I guess I will have to try this. Are there any special steps that have to be taken to ensure you don't delete your profile or franchise saves?
Not on PS4 at least, you just hit the options menu from the main screen and select delete and then go to your library and reinstall (I normally shut down my system after deleting just in case).
Are most of you guys deleting/reinstalling with every patch? I'm curious which patches aren't compatible with others or how many.
Given that Madden has a relatively small install size (and I have no limitations on downloads from my ISP), I'm basically doing it for every patch these days.
YMMV though...
I think it's more of a "copying and pasting over old files" type of thing than anything else. I can't prove this; but I sometimes wonder if files become de-fragmented a bit during patching; which COULD cause the game to behave oddly due to longer/shorter times to access certain files (or lines of code), which for a game this complex, could result in things acting oddly.
Downloading fresh means one complete package; which always seems to be a bit more stable.
I could be totally wrong as to the explanation - but I've never regretted doing a full reinstall either.
It's like getting free testing and work from the community.
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It's like getting free testing and work from the community.
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I’ve sent as well as others dealing with the values and visual gameplay of the improvements of said changes to Clint.
Some changes are Play Style specific that can be done, but others would impact the game as a whole, which then spills over into MUT/Comp play and runs contrary to what those communities want during their experience.
That’s the catch-22 he has to deal with as the Gameplay Lead.
I just played one game: I had 143 rushing yards including a 71 yard TD, I broke several tackles, I had 5 sacks including two by my stud DE, I forced two turnovers: a strip sack and an INT by my slot CB. It felt GREAT.
I guess nothing should surprise us when it comes to EA/Madden but I can't endorse reinstalling the game enough. If thinks seem to go awry out of the blue then try reinstalling.
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This was before the patch, but I’ve noticed some funkiness with formation subs too. For instance, one of my nickel LB spots has who I want there in formation subs, but during a game I noticed the previous player there, so I have to remember during my first nickel call of the game to go to the subs screen and put the guy in that I want there. Also in one of my single back formations on offense, the RB shows a #0 on the play select screen, and until I manually sub Chubb in, a backup defensive lineman gets the handoff (????). But, all other formation subs are fine. Very odd.
Feel free to move this to a bugs thread or something if need be.
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Feel free to move this to a bugs thread or something if need be.
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Found bunch of other teams as well.
Very weird, I swear everything was working fine last night... I’m going thru teams and making changes to formations to get RBs more catches... I totally don’t remember any issues last night.
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Very weird, I swear everything was working fine last night... I’m going thru teams and making changes to formations to get RBs more catches... I totally don’t remember any issues last night.
It's not just you...I promise, you're not going crazy (well, at least, not over this). And I don't think it's based on team...it seems to be entirely random (by which I mean, there's some edge-case mechanism going on we can't see).
I use my Nickel Normal package as a "safety invert" package...I have a S at both LB positions and in the slot, with my normal SLCBs playing S.
One game, it'll insist on sticking my normal SUBLB in at one of the LB spots. Next two games, it's set up how I want. Next game, that SUBLB is playing FS. Fixing it once during a game will correct it for that game. In all cases, I go back and check it between games, and the form subs screen is still showing it set up the way I want.
There's something weird and seemingly random going on between the specialist depth positions and form subs.
I use my Nickel Normal package as a "safety invert" package...I have a S at both LB positions and in the slot, with my normal SLCBs playing S.
One game, it'll insist on sticking my normal SUBLB in at one of the LB spots. Next two games, it's set up how I want. Next game, that SUBLB is playing FS. Fixing it once during a game will correct it for that game. In all cases, I go back and check it between games, and the form subs screen is still showing it set up the way I want.
There's something weird and seemingly random going on between the specialist depth positions and form subs.
I think it is based on team, I say that because I just tried something...
Went into Panthers to make Punter the FG holder, backed out, went back in and it saved for them.
Then went to Ravens, did the same change, backed out, go back in and Lamar is the holder again.
Like WTF.
So weird because I made a ton of changes last night, no issues... I went thru and completed changes for the Eagles, all there changes stuck... Now none of the teams after them have the changes staying.
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I just played one game: I had 143 rushing yards including a 71 yard TD, I broke several tackles, I had 5 sacks including two by my stud DE, I forced two turnovers: a strip sack and an INT by my slot CB. It felt GREAT.
I guess nothing should surprise us when it comes to EA/Madden but I can't endorse reinstalling the game enough. If thinks seem to go awry out of the blue then try reinstalling.
I just did this too.
I'm well into the third quarter and the CPU Cousins is throwing at 55%, down 35 to 7 to the Packers. Towards the end of the half, Cousins threw a pass out into the flat towards Rudulf and Savage had a great angle to it and returned it for a TD.
The game is playing much cleaner and it's the lowest I've held a QB for 3 plus quarters. Before doing this, the game played like it was on steroids.
Just delete the Madden tile on my main screen, then insert disc and let it reinstall?
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Just delete the Madden tile on my main screen, then insert disc and let it reinstall?
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Yes it is.
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Online is tied to your account, not the game. So it should be fine
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I just had a punt returned against me for a TD for the first time this cycle; it was great.
I've also found the occasional big return emerge as a possibility for my team, as well, which is, again, great.
TBH none of the issues noted in the notes impacted my experience and most issues noted by gamers seem to flow from the online side, whether leagues or Franchises.
These past few years I’ve learned to save the OOTB Digital version to an external drive, because for my Offline experience this seems to be the best/most stable that gameplay will be (again as an Offline gamer).
My 5 biggest gripes with the current gameplay state after these Updates is...
1) loss Press animation giving up inside even with inside shade and/or against better defender.
2) Outside Pass Rush that forces QB back up into pocket (to me this is what’s driving sacks and AI QB’s constant drop backs)
3) Knock Outs on collisions, esp smaller/less rated WR’s
4) OVR AI interaction/Animations (or lack there of)
5) New Pass/Ball Trajectories no longer existent
So without turning this into an OOTB discussion, I deleted current game install and loaded the initial non-updated game install and I’m like Wow!!!
(I went straight from Beta, to editing rosters/draft classes, to XP Slider testing, to a couple of played games after Update)
I just wish Updates/Patches weren’t applied universally across all modes esp when online issues don’t necessary affect offline gameplay in the same manner.
Glad I was able to go back.