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Madden NFL 21 Patch 1.14 Available - Updates For Gameplay, MUT, Franchise & Presentation - Patch Notes

Madden NFL 21

Madden NFL 21 Patch 1.14 Available - Updates For Gameplay, MUT, Franchise & Presentation - Patch Notes

Madden NFL 21 game update 1.14 was released earlier today for the PlayStation 4, Xbox One and PC (Origin/Steam). Check out the patch notes below, from the latest Gridiron Notes. It includes updates for gameplay, MUT, franchise, The Yard and presentation.

Gameplay Updates:

  • Resolved an issue with player-indicator flashing for Pass Lead abilities; Set Feet Lead and Pass Lead Elite was not giving consistent feedback when activating. Now the Star or X underneath the player will light-up appropriately when using these abilities.
  • Addressed an issue with receivers dropping the ball from late collisions by defenders.
    • DEV NOTE: In these situations, the receiver would seem to have brought the ball in and secured it but the late collision from a defender would have the ball awkwardly dribble out of the receiver’s hand(s). We have now made the window for knocking the ball out from a normal collision smaller so defenders will no longer be able to knock the ball out so late.
  • Fixed an issue with defenders in man coverage not reacting appropriately to a receiver on a Bubble route in RPO plays.
  • Tuning to increase AI pass-rush on All-Pro and All-Madden skill levels. When AI pass rushers win their matchup, they will beat their block sooner.
  • Addressed an issue with left-handed QB always running option run plays to the left regardless of the designed run direction.
    • DEV NOTE: We are aware that left-handed QB’s are also running the wrong direction on QB Power plays, and that fix will be in a future title update, as we were unable to squeeze it into this one.
  • Fixed an issue sometimes causing the ball to be incorrectly spotted on the 35-yard line when a kick returner would catch the ball right on the line at the back of the endzone.
  • Added logic for user-controlled ball carriers to be able to trigger fake-outs using basic ball carrier skill moves on Arcade, as opposed to only combo moves.

Madden Ultimate Team Updates:

  • Fixed and issue on the compare screen that showed the default X-factor on a player item
  • Adjusted how Solo Battle CPU teams are evaluated.

Franchise Updates:

  •  Face of the Franchise Updates:
    • Fixed an issue with users playing as a HB receiving temporary ratings boosts for QB related ratings
    • Fixed an issue with some abilities appearing twice in the edit player screen
  •  Franchise Updates:
    • Fixed an issue with older, high OVR Free Agents being removed from the game before users have a chance to sign them
    • Fixed an issue where players received Morale and Legacy changes during pre-season games

The Yard Updates:

  • Stability and reliability improvements

Presentation Updates:

  • Fixed an issue with Oilers uniforms
  • Raiders updated to Grass field
  • Washington End Zones updated
  • Atlanta End Zones updated
  • Updated Captains patch stars and C’s not updating correctly

madden-21-washington

For those of you looking for bigger franchise mode updates, the first of three scheduled updates are set to arrive in mid-November. You will not be required to restart your franchise, when these updates arrive.

Here’s a list of community requests the team is currently implementing and testing. Keep that in mind, as things could change, the closer we get to release.

  • X-Factor/Superstar Ability Customization: This highly requested feature by the community allows commissioners to assign X-Factors to any player via the edit player feature. Once a player has met the criteria to unlock an X-Factor ability, commissioners will be able to edit their player’s Superstar abilities and Superstar X-Factor ability by selecting from those available within his position group. Users will have control over this functionality in both offline and online Franchises.
  • Player Card Career Stats UI: A top community request for several years now, the team is revamping the statistics on the player card to include more context in season stats, like week, opponent, and outcome, while also providing what team the player was on for every year of their career.
  • Dev Trait Regression Tuning: The team is doing tuning work to player development traits in Franchise mode to ensure a proper balance of Superstar and X-Factor players when progressing multiple years in a Franchise.
  • Playoff Bracket: A visual playoff bracket will be added into the game that reflects the new Wild Card format, allowing users to see the full playoff picture.

EA provided some other post-launch Madden NFL 21 franchise mode updateslast month, as well as details on the very early stages for Madden NFL 22 updates for franchise mode.

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  1. Interesting note on increasing pass rush.
    I really like that if it's not OP.
    This will make the passing game more of a challenge and perhaps lower the accuracy % of QB's, if that is a thing for you.
    I have to give EA credit here. They are releasing weekly patch updates in an attempt to fix what can only be described as a poor OOTB effort.
    Also have to say I am enjoying M21 now.
    One thing I'll have to see how it is. I actually liked the ball dribbling out on some throws. It made it feel like the receiver never secured the catch to the ground and then you saw it roll out at the last second. I really liked those times. Not being sure if I had the catch or not.
    I also wish that they would be more transparent with the coverage changes. Or figure out how to make better cover guys just cover better. The CPU is really going down the field way less now that coverage is getting better. So the issue I have is was the coverage bad because of just bad programming of it and how much was due to rating. Even good cover guys can get beat occasionally. I don't want every man defender to cover the same or everyone to play their zone perfectly especially if the rating doesn't dictate it. I am thinking that increasing the coverage so much has lead to the CPU not trying to go to it's wideouts because they are covered and dumping to RB more.
    Coldbillz
    Why are MUT Guys So Upset with this Patch?!? Anyone Knows
    Sent from my SM-G935P using Operation Sports mobile app

    They are upset that the meta is right back where it ended last year. The competitive scene is majority QB draw offense, and stretch/dive runs.
    The guy that won the club series championship last year with a punter at QB complained to the developers on Twitter that the pass is too strong, and the run needs buffing; a week goes by, and patch comes out that does exactly what he wanted. Despite the Madden feedback forum pleading for the opposite.
    GameBreaker35
    They are upset that the meta is right back where it ended last year. The competitive scene is majority QB draw offense, and stretch/dive runs.
    The guy that won the club series championship last year with a punter at QB complained to the developers on Twitter that the pass is too strong, and the run needs buffing; a week goes by, and patch comes out that does exactly what he wanted. Despite the Madden feedback forum pleading for the opposite.

    GameBreaker, can you elaborate a bit for me; I think I'm confused.
    Prior to 1.14, there was too much pass rush, according to this competitive player?
    And now with 1.14, there's more?
    That seems like it'd be going in the opposite direction of his request, but again, I'm probably just confused. I don't follow this scene.
    I'm 100% in agreement with the move to buff the pass rush...it has been underpowered the entire cycle (as usual). Passing needs to be more challenging...period.
    If it disrupts online...oh well...
    As a result of this patch, I can no longer get into my cloud franchise.. I'm getting an error that says "Our servers cannot process your request at this time. Please try again later. We apologize for any inconvenience. You have been returned to the Main Menu."
    Is this happening to anyone else and does anyone know how I can fix it?
    RogueNautilus
    GameBreaker, can you elaborate a bit for me; I think I'm confused.
    Prior to 1.14, there was too much pass rush, according to this competitive player?
    And now with 1.14, there's more?
    That seems like it'd be going in the opposite direction of his request, but again, I'm probably just confused. I don't follow this scene.

    Too much pass rush? Where'd you get that? Madden competitive guy said passing offense was too good and wanted the run buffed and that's what happened supposedly (I pay 0 attention to competitive madden but going off what the other poster said)
    ---
    As for the update, really glad they fixed the "WRs dropping the ball too late because of contact." That was a huge issue for me and a reason I had WR catching up at like 80 to help prevent that. I think I also had lowered the user pass blocking sliders so will have to up those since it will be even stronger but having Murray as your QB makes it pretty easy to avoid sacks so we'll see.
    Great! Now people in H2H and MUT can get even more pressure in Nickle 335 with Safeties at LB and linebackers at DE/DT!
    Edit - I agree that pass rush needed a buff when playing against CPU. Looking forward to it in my CFM mode. Just wish it was Play style specific in addition to difficulty.
    Sent from my SM-G986U1 using Operation Sports mobile app
    GameBreaker35
    They are upset that the meta is right back where it ended last year. The competitive scene is majority QB draw offense, and stretch/dive runs.
    The guy that won the club series championship last year with a punter at QB complained to the developers on Twitter that the pass is too strong, and the run needs buffing; a week goes by, and patch comes out that does exactly what he wanted. Despite the Madden feedback forum pleading for the opposite.
    Oh okay But In 32 man Franchise you can Stop Run stretch/Dive And QB Draw not to many People Run that. But Glad I Don't Play MUT Alot
    Sent from my SM-G935P using Operation Sports mobile app
    Thank god they fixed the drops!!!
    I played Week 5, Pack vs Bucs last night... I had Rodgers only complete 42.7% because of 10 ****ing drops!!!! I was so pissed, moved to 5-0, but still!
    Calipup

    As for the update, really glad they fixed the "WRs dropping the ball too late because of contact." That was a huge issue for me and a reason I had WR catching up at like 80 to help prevent that. I think I also had lowered the user pass blocking sliders so will have to up those since it will be even stronger but having Murray as your QB makes it pretty easy to avoid sacks so we'll see.

    Me too, Keenan Allen would make a catch then after having control would drop it with that weird animation.
    Calipup
    Too much pass rush? Where'd you get that? Madden competitive guy said passing offense was too good and wanted the run buffed and that's what happened supposedly (I pay 0 attention to competitive madden but going off what the other poster said)
    ---
    As for the update, really glad they fixed the "WRs dropping the ball too late because of contact." That was a huge issue for me and a reason I had WR catching up at like 80 to help prevent that. I think I also had lowered the user pass blocking sliders so will have to up those since it will be even stronger but having Murray as your QB makes it pretty easy to avoid sacks so we'll see.

    I was just trying to make sense of the guy's argument that I only got second-hand.
    Sounds like I misunderstood it, no biggie. I'm happy to see more pass rush in this patch.
    ChicagoChris
    Anyone fire it up and try the new patch to see how the new pass rush works? Seems like a lot of speculating so far.

    Check the slider forum out, that is where a lot of experimenting happens.
    Someone in JoshC's thread stated that Cousins is playing like a normal QB, throwing the ball out of the endline, etc....
    Also curious to see what the pass rush will be like, especially for the user side since I mainly control the LBs. it felt like the only time you got pressure or sacks was from X factor guys, and even my franchise I’m doing my X factor guy is sometimes non existent
    Just watched my friend play using my black sliders. Pass rush looks better but the Pass Coverage looks worst. That was the first time he's thrown for over 400 yards with my sliders. One game sample size so I'll see how it plays out. I just hope they didn't make passing the ball easy.. I'm about to play some games myself and see.
    pass rush looks much more improved, I saw a few random drops by the wide receivers but nothing like before. Secondary plays better to me on both sides.
    Ball carriers seem to be running to open space better, running straight forward for yards. I like that a lot. Just wish they'd put the officials back in the game, still feels weird without them. EA..."it's in the game!"
    Something is going on with M21. It's suddenly getting good. It's like they released it and were embarrassed and now trying to make up for it by releasing a weekly patch.
    ChicagoChris
    Something is going on with M21. It's suddenly getting good. It's like they released it and were embarrassed and now trying to make up for it by releasing a weekly patch.

    Yes this patch is good. Now fix the CPU punting error because it only goes 15 yds sometimes. Everything else is good to me!!
    It feels like football finally!!
    This patch seems to have had an inverse effect on my game. I'm deep into my Jets franchise and my DL is great. 88/91/83/87. I played three games today against crappy OL and couldn't do anything.
    The SF OL of 69/71/72/72/72 just took my lunch money. I had no sacks or pressures and they ran for 150+ yards against me.
    The HOU OL of 72/74/73/76/70 had similar success. My DL gets stonewalled on every play, even in 1v1 situations.
    :y13:
    I noticed the same thing on the other side of the ball. My OL is very good (88/83/80/81/89) and all of a sudden couldn't block worth a damn, running or passing. I ran for 3.1 ypc against a putrid HOU front seven.
    So after 2 games. 1 great one pretty bad. One thing this year I’m seeing which I guess has always kind of been a problem. Guys with no mobility are really hampered when the cpu controls them.
    Sent from my iPhone using Operation Sports
    The patch made the CPU offense unstoppable on AM. I had some really good, competitive sliders for AM and was 3-3 on the season pre-patch. After the patch, I've twice played the 1st half of Week 7 and get unmercifully shredded by the Eagles. Back to the drawing board.
    I was about to throw things last night when I first plugged in the patch. Default AP looked ok but once I threw in my slider setup, it was wonky as all get out. QB targets made zero sense (like...completely out of sync), RBs were acting bizarro, and it was just a total mess.
    Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.
    JoshC1977
    I was about to throw things last night when I first plugged in the patch. Default AP looked ok but once I threw in my slider setup, it was wonky as all get out. QB targets made zero sense (like...completely out of sync), RBs were acting bizarro, and it was just a total mess.
    Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.
    I saw the RB issue. Running zig zag. They run anywhere but straight ahead. Even with an open lane. Its like they run towards or get sucked into an animation and its pulling them like a magnet across the field. Very strange.
    However, i have seen that before this patch
    Sent from my SM-N960U using Tapatalk
    One of the big reasons I've put Madden 21 down until it's able to be modded. The brainless zig zagging by RB's. Playing a modded version of M20 were the modding community fixed this issue. It's glorious seeing cpu runners run forward without all that nonsense. Yet EA still doesn't fix this in M21.
    JoshC1977
    I was about to throw things last night when I first plugged in the patch. Default AP looked ok but once I threw in my slider setup, it was wonky as all get out. QB targets made zero sense (like...completely out of sync), RBs were acting bizarro, and it was just a total mess.
    Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.

    Hey man I fired it up last night and did what you did as well..But to be honest this is a good patch ...I call it like I see it and the gameplay is back to being balanced , the tackling is back to how it was ootb and the coverage and interactions are back as well...I also noticed that they changed the fatigue to get tired quicker and I am assuming penalties are back in the game specifically holding due to the new DL buff I'm pleased at this point to the point I'm turning the internet off on my console...Another thing that effects the zig zag run and foot planting iN general is speed threshold. In my experience the lowered the threshold the more zig zag crazy movement you will see. I put mine at 75 and it smoothes everything out and keeps the game closer and competitive and I'm on All Madden slightly adjusted sliders by the way...I know your a slider Guru so just wanted to chime in..If someone is good with EA please tell them to keep gameplay where it is..Out!!! I am disappointed with other aspects of the game but gameplay is better than previous versions IMO well worth a 25 used purchase..
    I think they did a good job with this one.
    I did a full re-install myself and fired up my existing AM settings. Ran like a dream.
    I really like the increased AI pass rush; it was too easy for me on earlier versions to throw downfield vs. good pass rushing teams, and now that's not the case. This was a necessary and welcome change.
    And after 2 franchise games, it doesn't appear that anything's broken or noticeably worse for the wear, which is also very welcome news.
    Good info. I had deleted/reinstalled and only downloaded 1.12 then kept playing while putting 1.13 on top of it and had no issues besides the audibles making the camera hang high glitch.
    Are most of you guys deleting/reinstalling with every patch? I'm curious which patches aren't compatible with others or how many.
    It's interesting, I read about issues on here, don't see it when I play, but feel strangely compelled to look for it in my games. I play some more games, run a hundred plays in practice but don't encounter these things. It is what it is.
    JoshC1977

    Deleted the game (left my profile and other saves alone)....then I reinstalled it. And MUCH better (it was stable anyways). Too early to tell about if this is a good/bad patch; but fingers crossed. But I will say that after reinstalling, this patch, combined with my setup, the CPU QBs looked a lot better.

    I guess I will have to try this. Are there any special steps that have to be taken to ensure you don't delete your profile or franchise saves?
    ehh
    I guess I will have to try this. Are there any special steps that have to be taken to ensure you don't delete your profile or franchise saves?

    Not on PS4 at least, you just hit the options menu from the main screen and select delete and then go to your library and reinstall (I normally shut down my system after deleting just in case).
    Dagan
    Good info. I had deleted/reinstalled and only downloaded 1.12 then kept playing while putting 1.13 on top of it and had no issues besides the audibles making the camera hang high glitch.
    Are most of you guys deleting/reinstalling with every patch? I'm curious which patches aren't compatible with others or how many.

    Given that Madden has a relatively small install size (and I have no limitations on downloads from my ISP), I'm basically doing it for every patch these days.
    YMMV though...
    Hmm... what's the theory on what deleting and reinstalling with the fresh patch actually does (vs. just installing it new)? I'd never heard that this should make any difference (but it sounds like it does?).
    spfhelmiii
    Hmm... what's the theory on what deleting and reinstalling with the fresh patch actually does (vs. just installing it new)? I'd never heard that this should make any difference (but it sounds like it does?).

    I think it's more of a "copying and pasting over old files" type of thing than anything else. I can't prove this; but I sometimes wonder if files become de-fragmented a bit during patching; which COULD cause the game to behave oddly due to longer/shorter times to access certain files (or lines of code), which for a game this complex, could result in things acting oddly.
    Downloading fresh means one complete package; which always seems to be a bit more stable.
    I could be totally wrong as to the explanation - but I've never regretted doing a full reinstall either.
    This is why I wait until all patches(at least major ones) are out to get the game. Plus it’s usually cheaper by then or in the vault. I’m not fussy about having to play it during the real season. In fact I have trouble squeezing gaming in this time of year between life, sports and shows on tv that I like.
    Milticket
    One of the big reasons I've put Madden 21 down until it's able to be modded. The brainless zig zagging by RB's. Playing a modded version of M20 were the modding community fixed this issue. It's glorious seeing cpu runners run forward without all that nonsense. Yet EA still doesn't fix this in M21.
    I've always wondered if there's any way that modders can report to the devs precisely what they are changing under the hood so that it can be incorporated into patches.
    It's like getting free testing and work from the community.
    Sent from my XT1650 using Operation Sports mobile app
    scitychamps87
    I've always wondered if there's any way that modders can report to the devs precisely what they are changing under the hood so that it can be incorporated into patches.
    It's like getting free testing and work from the community.
    Sent from my XT1650 using Operation Sports mobile app

    I’ve sent as well as others dealing with the values and visual gameplay of the improvements of said changes to Clint.
    Some changes are Play Style specific that can be done, but others would impact the game as a whole, which then spills over into MUT/Comp play and runs contrary to what those communities want during their experience.
    That’s the catch-22 he has to deal with as the Gameplay Lead.
    I never bothered reinstalling the game post-patches after all these years despite it being recommended by quite a few slider folks. I just did and good lord it's a whole new game.

    • I couldn't run the ball anymore--my longest run in 5 games was 11 yards. Insta-sheds and heat-seeking defenders made it very tough to run plus I couldn't break tackles. I have a great OL and an 89 RB
    • I couldn't get pressure--my stud DE had zero sacks or QB hits in 5 games. He had 11 and 9.5 sacks his first two seasons.
    • I never forced turnovers outside of my 94 ovr CB getting a pick. No fumbles, no INTs from other players.

    I just played one game: I had 143 rushing yards including a 71 yard TD, I broke several tackles, I had 5 sacks including two by my stud DE, I forced two turnovers: a strip sack and an INT by my slot CB. It felt GREAT.
    I guess nothing should surprise us when it comes to EA/Madden but I can't endorse reinstalling the game enough. If thinks seem to go awry out of the blue then try reinstalling.
    There is absolutely something to deleting the game and downloading it again. After the patch, I could not stop the CPU offense no matter what I did. After deleting and downloading I can suddenly play defense again.
    I’m happy to see the captains patch updated small but nice frailties. Would anyone else love to be able to switch QB stances I absolutely detest the look the the stance most guys like Burrow and Goff have it looks so generic I’d love to be able to change it
    The Kid 24
    I’m finding some teams formation subs not saving... So found I’ve found Falcons and Vikings.
    Sent from my iPhone using Operation Sports

    This was before the patch, but I’ve noticed some funkiness with formation subs too. For instance, one of my nickel LB spots has who I want there in formation subs, but during a game I noticed the previous player there, so I have to remember during my first nickel call of the game to go to the subs screen and put the guy in that I want there. Also in one of my single back formations on offense, the RB shows a #0 on the play select screen, and until I manually sub Chubb in, a backup defensive lineman gets the handoff (????). But, all other formation subs are fine. Very odd.
    Feel free to move this to a bugs thread or something if need be.
    Sent from my iPhone using Operation Sports
    tribefanisu2003
    This was before the patch, but I’ve noticed some funkiness with formation subs too. For instance, one of my nickel LB spots has who I want there in formation subs, but during a game I noticed the previous player there, so I have to remember during my first nickel call of the game to go to the subs screen and put the guy in that I want there. Also in one of my single back formations on offense, the RB shows a #0 on the play select screen, and until I manually sub Chubb in, a backup defensive lineman gets the handoff (????). But, all other formation subs are fine. Very odd.
    Feel free to move this to a bugs thread or something if need be.
    Sent from my iPhone using Operation Sports

    Found bunch of other teams as well.
    Very weird, I swear everything was working fine last night... I’m going thru teams and making changes to formations to get RBs more catches... I totally don’t remember any issues last night.
    Sent from my iPhone using Operation Sports
    The Kid 24
    Found bunch of other teams as well.
    Very weird, I swear everything was working fine last night... I’m going thru teams and making changes to formations to get RBs more catches... I totally don’t remember any issues last night.

    It's not just you...I promise, you're not going crazy (well, at least, not over this). And I don't think it's based on team...it seems to be entirely random (by which I mean, there's some edge-case mechanism going on we can't see).
    I use my Nickel Normal package as a "safety invert" package...I have a S at both LB positions and in the slot, with my normal SLCBs playing S.
    One game, it'll insist on sticking my normal SUBLB in at one of the LB spots. Next two games, it's set up how I want. Next game, that SUBLB is playing FS. Fixing it once during a game will correct it for that game. In all cases, I go back and check it between games, and the form subs screen is still showing it set up the way I want.
    There's something weird and seemingly random going on between the specialist depth positions and form subs.
    tg88forHOF
    It's not just you...I promise, you're not going crazy (well, at least, not over this). And I don't think it's based on team...it seems to be entirely random (by which I mean, there's some edge-case mechanism going on we can't see).
    I use my Nickel Normal package as a "safety invert" package...I have a S at both LB positions and in the slot, with my normal SLCBs playing S.
    One game, it'll insist on sticking my normal SUBLB in at one of the LB spots. Next two games, it's set up how I want. Next game, that SUBLB is playing FS. Fixing it once during a game will correct it for that game. In all cases, I go back and check it between games, and the form subs screen is still showing it set up the way I want.
    There's something weird and seemingly random going on between the specialist depth positions and form subs.

    I think it is based on team, I say that because I just tried something...
    Went into Panthers to make Punter the FG holder, backed out, went back in and it saved for them.
    Then went to Ravens, did the same change, backed out, go back in and Lamar is the holder again.
    Like WTF.
    So weird because I made a ton of changes last night, no issues... I went thru and completed changes for the Eagles, all there changes stuck... Now none of the teams after them have the changes staying.
    Sent from my iPhone using Operation Sports
    ehh
    I never bothered reinstalling the game post-patches after all these years despite it being recommended by quite a few slider folks. I just did and good lord it's a whole new game.

    • I couldn't run the ball anymore--my longest run in 5 games was 11 yards. Insta-sheds and heat-seeking defenders made it very tough to run plus I couldn't break tackles. I have a great OL and an 89 RB
    • I couldn't get pressure--my stud DE had zero sacks or QB hits in 5 games. He had 11 and 9.5 sacks his first two seasons.
    • I never forced turnovers outside of my 94 ovr CB getting a pick. No fumbles, no INTs from other players.

    I just played one game: I had 143 rushing yards including a 71 yard TD, I broke several tackles, I had 5 sacks including two by my stud DE, I forced two turnovers: a strip sack and an INT by my slot CB. It felt GREAT.
    I guess nothing should surprise us when it comes to EA/Madden but I can't endorse reinstalling the game enough. If thinks seem to go awry out of the blue then try reinstalling.

    I just did this too.
    I'm well into the third quarter and the CPU Cousins is throwing at 55%, down 35 to 7 to the Packers. Towards the end of the half, Cousins threw a pass out into the flat towards Rudulf and Savage had a great angle to it and returned it for a TD.
    The game is playing much cleaner and it's the lowest I've held a QB for 3 plus quarters. Before doing this, the game played like it was on steroids.
    I haven't been playing much Madden lately, but have been keeping up with the patches. I had gotten a bit stale on the game, but deleted and reinstalled, and wow did the game feel polished. seems to be something to this for sure.
    I’m gonna have to try this deleting thing.... So what do I need to do to make sure I don’t lose my Franchise file.
    Just delete the Madden tile on my main screen, then insert disc and let it reinstall?
    Sent from my iPhone using Operation Sports
    The Kid 24
    I’m gonna have to try this deleting thing.... So what do I need to do to make sure I don’t lose my Franchise file.
    Just delete the Madden tile on my main screen, then insert disc and let it reinstall?
    Sent from my iPhone using Operation Sports
    Yep. All saves stay on your hard drive.
    Sent from my LM-G820 using Tapatalk
    TDKing
    Is this just for offline franchises or does it also work for online franchise?
    Sent from my moto z3 using Tapatalk

    Online is tied to your account, not the game. So it should be fine
    So crazy....about 5th game since patch. Haven’t had any kick returns even close this year. First return of second half Bills v Titans(me). It was like the Red Sea parted on the right side. Giant lane. I’ve seen nothing like it in years. TD. I was like that’s awesome. No lie. Next kickoff to the Bills. They return and there’s a big cluster in the middle. Returner bounces off it. Kicks outside. All the way TD. To be fair I don’t do anything other than kick when the offense returns the ball but I got to say. It was a pretty sweet sequence.
    Sent from my iPhone using Operation Sports
    cch99
    So crazy....about 5th game since patch. Haven’t had any kick returns even close this year. First return of second half Bills v Titans(me). It was like the Red Sea parted on the right side. Giant lane. I’ve seen nothing like it in years. TD. I was like that’s awesome. No lie. Next kickoff to the Bills. They return and there’s a big cluster in the middle. Returner bounces off it. Kicks outside. All the way TD. To be fair I don’t do anything other than kick when the offense returns the ball but I got to say. It was a pretty sweet sequence.
    Sent from my iPhone using Operation Sports

    I just had a punt returned against me for a TD for the first time this cycle; it was great.
    I've also found the occasional big return emerge as a possibility for my team, as well, which is, again, great.
    So I went back to the first 3 Updates/Patches and read them to see what really impacted me as an 100% Offline gamer and justify downloading those Updates that have started this rabbit hole of gameplay changes for a gamer like myself.
    TBH none of the issues noted in the notes impacted my experience and most issues noted by gamers seem to flow from the online side, whether leagues or Franchises.
    These past few years I’ve learned to save the OOTB Digital version to an external drive, because for my Offline experience this seems to be the best/most stable that gameplay will be (again as an Offline gamer).
    My 5 biggest gripes with the current gameplay state after these Updates is...
    1) loss Press animation giving up inside even with inside shade and/or against better defender.
    2) Outside Pass Rush that forces QB back up into pocket (to me this is what’s driving sacks and AI QB’s constant drop backs)
    3) Knock Outs on collisions, esp smaller/less rated WR’s
    4) OVR AI interaction/Animations (or lack there of)
    5) New Pass/Ball Trajectories no longer existent
    So without turning this into an OOTB discussion, I deleted current game install and loaded the initial non-updated game install and I’m like Wow!!!
    (I went straight from Beta, to editing rosters/draft classes, to XP Slider testing, to a couple of played games after Update)
    I just wish Updates/Patches weren’t applied universally across all modes esp when online issues don’t necessary affect offline gameplay in the same manner.
    Glad I was able to go back.

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