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Madden NFL 21 Patch 1.12 Arrives Tomorrow, Some Patch Notes Revealed

Madden NFL 21

Madden NFL 21 Patch 1.12 Arrives Tomorrow, Some Patch Notes Revealed

Madden NFL 21 game update 1.12 is scheduled to arrive tomorrow. Some of the patch notes were revealed earlier today on Good Morning Madden, featuring some updates for gameplay, MUT, Face of the Franchise, Franchise, The Yard and presentation.

When the full patch notes arrive tomorrow, we’ll make sure to update, as it typically provides more details. Until then, check out some of the patch notes captured by Muthead below.

madden-21-tu1021

For those of you looking for franchise mode updates, the first of three scheduled updates are set to arrive in mid-November. You will not be required to restart your franchise, when these updates arrive.

Here’s a list of community requests the team is currently implementing and testing. Keep that in mind, as things could change, the closer we get to release.

  • X-Factor/Superstar Ability Customization: This highly requested feature by the community allows commissioners to assign X-Factors to any player via the edit player feature. Once a player has met the criteria to unlock an X-Factor ability, commissioners will be able to edit their player’s Superstar abilities and Superstar X-Factor ability by selecting from those available within his position group. Users will have control over this functionality in both offline and online Franchises.
  • Player Card Career Stats UI: A top community request for several years now, the team is revamping the statistics on the player card to include more context in season stats, like week, opponent, and outcome, while also providing what team the player was on for every year of their career.
  • Dev Trait Regression Tuning: The team is doing tuning work to player development traits in Franchise mode to ensure a proper balance of Superstar and X-Factor players when progressing multiple years in a Franchise.
  • Playoff Bracket: A visual playoff bracket will be added into the game that reflects the new Wild Card format, allowing users to see the full playoff picture.

EA provided some other post-launch Madden NFL 21 franchise mode updateslast month, as well as details on the very early stages for Madden NFL 22 updates for franchise mode.

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  1. I wonder if this will bring back a semblance of CPU running game on all-pro and get rid of the dropback sacks Humans are getting versus the CPU.
    CPU QB play has regressed from early on mainly with pocket passers.
    I try to stay on OOB but even when I check not to auto download updates my PS4 still does it anyway and I can't take the thing offline because it's our media center for Netflix, Disney+, etc. Kind of stinks.
    No mention of fixing the QB drop back sack bug? Where they just keep backing up and taking huge sacks...how can they not address that! That’s the one thing that has ruined the game for me. Hopefully they just forgot to mention it, maybe wishful thinking...I’m sure if it was a MUT issue It would have been addressed...
    Sent from my iPhone using Operation Sports
    Bold prediction - this patch is going to make people perceive the QB drop back thing as being even worse, because it improves defense (the zone coverage improvements). I feel like the drop back thing happens when the AI QB has no one to throw to, so this is going to result in more coverage of WR's, which will in turn make those same QB's hold the ball even more often. I do think the zone coverage fixes are necessary, I just think that this is going to be an unfortunate side effect of it.
    We'll see.
    bcruise
    Bold prediction - this patch is going to make people perceive the QB drop back thing as being even worse, because it improves defense (the zone coverage improvements). I feel like the drop back thing happens when the AI QB has no one to throw to, so this is going to result in more coverage of WR's, which will in turn make those same QB's hold the ball even more often. I do think the zone coverage fixes are necessary, I just think that this is going to be an unfortunate side effect of it.
    We'll see.

    I don’t understand what is so hard about the QBs throwing it away like you see every Sunday when guys are covered:( Frustrating but predictable I think your likely right.
    Sent from my iPhone using Tapatalk
    bcruise
    I feel like the drop back thing happens when the AI QB has no one to throw to, so this is going to result in more coverage of WR's, which will in turn make those same QB's hold the ball even more often. I do think the zone coverage fixes are necessary, I just think that this is going to be an unfortunate side effect of it.

    I also feel like it's a secondary effect of some particular slider, setting, or trait-editing approach.
    Nearly everybody I've seen report it is somebody that often posts about frequent slider adjustments, often as they chase ever-increasing levels of stat accuracy (many times trying to get one specific stat "right"). Meanwhile, most people who aren't experiencing it play with sliders at or very close to default.
    A patch that improves coverage will have the people who address everything that doesn't match their expectations with slider adjustments adjusting more, potentially making the issue worse.
    miamikb2001
    I don’t understand what is so hard about the QBs throwing it away like you see every Sunday when guys are covered:( Frustrating but predictable I think your likely right.
    Sent from my iPhone using Tapatalk

    For years we asked them to give us an actual pocket. They gave us one but part of that has meant the logic built keeps the QB in the pocket for the most part.
    Would be nice to see a mix but I don't think they have logic in to have a QB move away from traffic out of the pocket in order to throw it away.
    (Not really answering your question, just adding a thought)
    kehlis
    For years we asked them to give us an actual pocket. They gave us one but part of that has meant the logic built keeps the QB in the pocket for the most part.
    Would be nice to see a mix but I don't think they have logic in to have a QB move away from traffic out of the pocket in order to throw it away.
    (Not really answering your question, just adding a thought)

    I feel like that is what they were doing when the game first came out this year though.
    And in reply to the coverage thought being too good. The coverage is better but why were they scrambling and running on plays that were covered when the game first came out?
    Sent from my iPhone using Operation Sports
    From what I've seen the QB Statue is a factor of difficulty level, QBA and coverage sliders.
    Higher QBA and All Madden you hardly see it. Default sliders any difficulty you hardly see it. Adjustments to tighten coverage can mess with the QB logic since he'll think nobody is open, lower QBA makes the QB dumb/slower to react so he'll just stand there.
    I personally play with Matt's sliders and the recent version doesn't have statue QB, I've been seeing a lot of scrambling and pocket mobility, short shovel passes, throw away on the run, throw out of sack, and all that good stuff.
    Hopefully the patch doesn't' upset the balance too much. Patrick does have the best hair btw.
    cch99
    I feel like that is what they were doing when the game first came out this year though.
    And in reply to the coverage thought being too good. The coverage is better but why were they scrambling and running on plays that were covered when the game first came out?
    Sent from my iPhone using Operation Sports
    For me, they still are. I play very close to default all pro and QBs who can scramble are still a huge threat to do so. I don't want non-scramblers to take off running - that's a huge fumble/injury risk with very little upside. I'd much rather they eat the ball (or more preferably, throw it away when grounding isn't a possibility) when heavily pressured. I've seen what people refer to as the dropback problem, but the frequency and the circumstances (the QB's who are doing it) aren't enough for to me consider it as a huge problem. Sacks in my games aren't excessively high, either.
    Believe me, the mobility of scrambling QB's was my favorite thing about the gameplay this year at launch, and it still is. If it got broken by a patch, I'd be one of the ones yelling loudest about it.
    Sent from my SM-G960U using Tapatalk
    I am not having that issue with my slider settings. I rarely see it. Sacks are very much in line with what I deem “realistic”.
    I just hope 1.12 does not do something to adversely affect what I felt has been the best experience I have had playing vs the Cpu ever in Madden.
    I will not DL it. I will do what I have been doing with each update and hold off for a little bit until I get the right feedback and an "all clear"
    bcruise
    Bold prediction - this patch is going to make people perceive the QB drop back thing as being even worse, because it improves defense (the zone coverage improvements). I feel like the drop back thing happens when the AI QB has no one to throw to, so this is going to result in more coverage of WR's, which will in turn make those same QB's hold the ball even more often. I do think the zone coverage fixes are necessary, I just think that this is going to be an unfortunate side effect of it.
    We'll see.
    You're probably right. But it could help if the QB had logic to step up in the pocket instead of hopping back further. The entire AI avoidance system is messed up though. It's why you see CPU runners make really dumb cuts on runs. They'll go out of their way to avoid contact often losing yards in the process. On 3rd down how often have you seen a runner juke out of bounds rather than aggressively going for a first down.
    Maybe a "give up" button for the QB to protect themselves for huge hits and it would give the CPU an option instead of dropping further and further back.
    Sent from my LM-G820 using Tapatalk
    bcruise
    For me, they still are. I play very close to default all pro and QBs who can scramble are still a huge threat to do so. I don't want non-scramblers to take off running - that's a huge fumble/injury risk with very little upside. I'd much rather they eat the ball (or more preferably, throw it away when grounding isn't a possibility) when heavily pressured. I've seen what people refer to as the dropback problem, but the frequency and the circumstances (the QB's who are doing it) aren't enough for to me consider it as a huge problem. Sacks in my games aren't excessively high, either.
    Believe me, the mobility of scrambling QB's was my favorite thing about the gameplay this year at launch, and it still is. If it got broken by a patch, I'd be one of the ones yelling loudest about it.
    Sent from my SM-G960U using Tapatalk

    I will say I did play one game tonight. All-Pro default. Rams at Bills Week 3. Final score was 21-18 in OT.
    I saw it a couple times with Goff but he also threw some away. It was better. I ended up with three sacks which is the lowest I’ve had with newest patch. I had 4 picks also which is a record for me but White had 2 diving picks with the SS ability.
    I ended up doing a total reinstall by accident if that matters.
    It also seems if I do no switch the cpu runs better as well. Which is fine I can handle that.
    On top of that I figure leaving iNt slider at 50 forces me to take some sacks because otherwise I throw a ton of picks when I’m trying to make stuff happen.
    Tonight was a good game. I’ll install the patch and see what happens. I mean at this point with how quickly they are coming it’s better leaving the sliders at 50 anyway.
    Sent from my iPhone using Operation Sports
    oneamongthefence
    You're probably right. But it could help if the QB had logic to step up in the pocket instead of hopping back further. The entire AI avoidance system is messed up though. It's why you see CPU runners make really dumb cuts on runs. They'll go out of their way to avoid contact often losing yards in the process. On 3rd down how often have you seen a runner juke out of bounds rather than aggressively going for a first down.
    Maybe a "give up" button for the QB to protect themselves for huge hits and it would give the CPU an option instead of dropping further and further back.
    Sent from my LM-G820 using Tapatalk

    My problem is I don’t see any cuts , jukes by CPU running backs at all.
    I play on Pro ( CPU vs CPU) ...when on All Pro, it’s rare they use their special moves but , when they do as you say it’s very dumb..hope they fix it but I doubt it.
    bcruise
    Bold prediction - this patch is going to make people perceive the QB drop back thing as being even worse, because it improves defense (the zone coverage improvements). I feel like the drop back thing happens when the AI QB has no one to throw to, so this is going to result in more coverage of WR's, which will in turn make those same QB's hold the ball even more often. I do think the zone coverage fixes are necessary, I just think that this is going to be an unfortunate side effect of it.
    We'll see.

    Agreed. I saw this exact issue AT LAUNCH - it was there, it didn't happen often (so it was easy to not worry about). Nonetheless, that same animation would trigger when guys were blanketed (which happens predominantly on vertical routes where route running is less of a factor in gaining separation from the DB). As universal coverage gets improved; it will continue to happen more frequently.
    Played a game this morning, every single field goal or extra point I attempted the CPU in offline franchise committed a roughing the kicker penalty 
    cirespieler
    From what I've seen the QB Statue is a factor of difficulty level, QBA and coverage sliders.
    Higher QBA and All Madden you hardly see it. Default sliders any difficulty you hardly see it. Adjustments to tighten coverage can mess with the QB logic since he'll think nobody is open, lower QBA makes the QB dumb/slower to react so he'll just stand there.
    I personally play with Matt's sliders and the recent version doesn't have statue QB, I've been seeing a lot of scrambling and pocket mobility, short shovel passes, throw away on the run, throw out of sack, and all that good stuff.
    Hopefully the patch doesn't' upset the balance too much. Patrick does have the best hair btw.

    Using the same sliders, I don’t see statue QB with scrambling QB’s like Mahomes and Jackson, but I absolutely was seeing it with typical pocket passers. It was either a completion or a sack. There was no in between. Not even deflections. The last game I played, Burrow went 23-25 with like 8 sacks. The two incompletions being a drop and a throw away. I haven’t played since the update tho.
    reverend_heat
    People on Twitter saying mouthpieces are in regular mode now, anybody confirm?

    They are in franchise but they can’t be edited. So only certain players have them and they can’t be added to other players. No generated rookies will be able to use them.

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