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Madden NFL 20: ZAN Analyzes QB Releases, Strengths and Weaknesses

madden 20 qb releases

Madden NFL 20

Madden NFL 20: ZAN Analyzes QB Releases, Strengths and Weaknesses

Over the years, one of the criticisms hoisted at Madden has been a lack of signature style. NBA 2K made its mark way back when by getting unique shot animations in the game, and then expanded from there to include unique dribbling animations, dunks and so on. The NFL does not lend itself to nearly quite the same level of “signature style” as the NBA, but the point is more could be done here.

Madden developers have begun to try and work signature animations into the game, and one way this has come to fruition is with QB throwing animations. Aaron Rodgers is technically the only one with a true “signature” throwing style, but there are various throwing animations now in the game. This is where ZAN comes into play. He has broken down all the releases in the game, and detailed the speed of these releases with help from Marksman, a person who spends quite a bit of time tracking this sort of stuff when possible.

The breakdown here is more about which throwing styles are better than others, which is interesting to consider when factoring in how EA expands on this feature in the future. Some QBs have faster releases than others, and that’s just a fact of life. How this impacts gameplay obviously means certain folks will gravitate towards QBs with better releases, and this will mean certain QBs are better than others by default due to their animations.

This concept is nothing new in sports games, but I don’t think it’s talked about enough that it’s not just ratings that matter in these games, it’s animations. These signature animations are proving to be more and more important year over year, and that’s another factor that makes game balance all the more tricky. Regardless, I think it’s fair to say most people want to see more authentic animations make it into Madden, it’s just worth noting the balance issues that could come with them.

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  1. Authentic signature QB releases would be great..but... before EA begins attempting this may I make a suggestion.
    Forget the signature anything for a moment.
    Try first to authenticate a realistic tackle.. ..
    Then maybe a realistic running motion...
    As far as QBs I’ll yield on a “Authentic Signature Release” ..if EA could give us a realistic authentic QB who reacts as one should in the pocket. No spinning as if on a turntable ..or turning his back on the defense then suddenly violently whipping forward and firing a pass.
    You know fix stuff like that ..K
    One of problems with madden and release time is that they only have two animation sets. They have normal and long, this creates a problem on short quick routes where the QB still has to windup to make those throws, they have the same animation for 10 yd pass as they do for 45 yd post. They need to create more animations for different situations. If the defense is blitzing, it allows the QB to have a quicker release on a short dump off to avoid the sack then doing the long windup he would be doing for 40 yd pass. Here is quick example I did in APF 2k8 that displays 4 different sets of animations depending on passing distance, Madden just needs to do the same. https://twitter.com/2k_football_now/status/1263469031203405825?s=21
    Sent from my iPhone using Operation Sports
    It's amazing that NBA2K has hundreds of thousands jumpshot possibilities (millions when you use animation blending for upper and lower) and Madden still has what, 10 QB throwing animations? IIRC some of them don't even work in-game.

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