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Madden 22 Sliders: Armor & Sword's All-Pro Sliders

madden 22 Sliders

Madden NFL 22

Madden 22 Sliders: Armor & Sword's All-Pro Sliders

Following up on showcasing Matt10’s Madden 22 sliders yesterday, I’m going to highlight two more sets today to sort of cover the spectrum of mindsets out there for how to create a franchise mode experience with sliders. Matt10’s approach I would call more nuanced and data-driven. With Armor & Sword, I would say it’s more about personalizing it for a more relaxed experience within franchise mode with specific house rules. And then with JoshC’s sliders that I will get to next, his approach is more of a DIY approach where he just gives the general guts of a system to tweak on your own.

No philosophy is better than the other, but I find myself oscillating between groups in terms of how I seek out sliders. Sometimes I just want to be told what to do every step of the way, and other times I just want a base to use to create my own method. So below I will pass along Armor & Sword’s house rules and sliders, and you can see if they work for you as well as they have for some other members in the community. Again, I would classify these sliders as being a little “easier” by default than some other sets out there, but that is why the house rules exist as well.

Armor & Sword’s Madden 22 Sliders

madden nfl 22

House Rules

1. On defense I have now adopted and embraced playing from the broadcast camera and also use the player lock feature if I want to use a LB or DB and drop into coverage. You can player lock by simply double clicking the LS (PS5) and it will turn the camera to the defensive perspective while zoomed out so you can see All-22. In your main menu settings, have Defensive Cam selected as your default view and simply toggle when you’re in the game to the broadcast camera. Then when you player lock it will always go to the defensive cam view for your player lock.

On offense, we now have fully committed to the broadcast camera for the running game. And we also have committed to the All-22 for the passing game. Understand the sliders were tuned and locked in using these cameras, but I am confident they will work great using the defensive perspective on defense and whatever camera you choose on offense.

To use the broadcast camera zoom out method, there is a helpful video below, or you can read the way to do it here.

I also never switch on defense. This is another key component of how I develop my slider set. If I play as the MLB on a given play, I stay as the MLB all the way through until the whistle is blown. What that does is put a focus on player ratings, player awareness, and you depending on your teammates to make a play you are not involved in or away from. This also at times will strengthen the CPU and make it more of a challenge to play against them. I can tell you it is very hard playing defense this way and can lead to some ugly games if your defense is tired or having an off day.

Timely sub packages like bringing in a fresh DL is a big feature of this set. If your defense has been on the field a lot, pay attention to their fatigue levels and sub accordingly. I like to play all over the field — DE, MLB, OLB, FS, or SS — so mix it up. It is a lot of fun to play different positions, which will present more challenge and have you depend on your CPU teammates even more. I highly encourage traditional MLB-only players to drop that style for this concept. Versus the AI you will end up dominating on All-Pro if you stick to certain crutches. In obvious passing downs, play the DL. On obvious running downs, play as the LBs or a safety.

2. Use your playbook — mix up your plays and use the entire playbook. Don’t go for it every time on 4th and 1 with a FB dive or QB sneak. In other words, don’t cheese the CPU. On offense, I make it a point to really dig deep and use every play at my disposal and limit my audibles. On defense, I call all my own plays. If the CPU comes out in a 2 WR set but has a stretch TE like Gronk, by all means use the nickel so you can cover that TE.

With defensive hot routes, I use whatever my heart desires. Use your game plan tab, player focus tab, just really mix it up as much as you can and have fun with it. I think we are all mature enough here to not “cheese” the CPU. I highly encourage using the gameplay tab of your playbook as well. It has a large amount of plays in different formations to combat the other team if you are anticipating that type of play from the CPU.

I do house rules for a couple plays and hot routes as well:

  • FB Dive – limit to one per half
  • QB Sneak – limit to once per game
  • WR Hot Routes – Once per quarter
  • RB Hot Routes – Unlimited as this is an important factor for additional pass protection and safety valve strategies to counter the blitz.
  • Going On 4th Down – Just be logical here

3. When on defense, I will user pick, swat, and strip of course. I will use pass rush moves on the DL and with my OLBs. I will use my full arsenal and stick skills on the player I control without switching.

4. On offense, I will control whoever has the ball. I will use moves, jukes, etc. I have changed my view on user catching in terms of selecting the user catch type. I believe it helps you and brings out the player ratings even more. What I won’t do is take control of the WR after the ball is thrown and steer them towards the ball. The only thing I will do is potentially choose possession, catch and run (RAC), or Aggressive catch. Once they come down with it, we take control and do our thing.

5. I play with all visual aids turned off. The cleanest screen possible is what I employ for the best possible broadcast presentation and also challenge.

6. Absolutely use coaching adjustments. It’s fun and the risk reward is also great to see play out.

That’s basically it as far as approach and playing style. I truly look forward to providing a great base set of sliders at the “All-Pro level for you to play with. Please use it as a starting point to tweak to your heart’s content. Everyone has different skill levels and there is no “one size fits all” slider set. People all play the game slightly differently or may have varying levels of skills and stick skills.

Game Sliders

Human Sliders

QB Accuracy – 42
Pass Blocking – 60 (+10)
WR Catching – 48
Run Blocking – 0
Fumbles – 55
Pass Defense Reaction Time – 47
Interceptions – 15 (-5)
Pass Coverage – 47
Tackling – 48

CPU Sliders

QB Accuracy – 42
Pass Blocking – 75 (+7)
WR Catching – 48
Run Blocking – 80 (+5)
Fumbles – 55
Pass Defense Reaction Time – 47
Interceptions – 10 (-10)
Pass Coverage – 47 (-3)
Tackling – 48

Injuries – 30 (+5)
Fatigue – 60 (-7)
Player Speed Parity Scale – 75 (+21)
FG Power – 65
FG Accuracy – 42 (-4)
Punt Power – 60 (-10)
Punt Accuracy – 50 (-5)
Kickoff Power – 50

Penalties

  • Offside – 80
  • False Start – 80
  • Holding – 80
  • Facemask – 80
  • Defensive Pass Interference – 80
  • Illegal Block In The Back – 90 (+10)
  • Roughing The Passer – 50
  • All other penalties are toggled “On”

Main Menu Settings

  • Heat Seeker – Off
  • Ball Hawk – Off
  • Defensive Assist – On (your choice)
  • Auto Subs All Default
  • Coin Toss – Users Choice
  • Play Call Button Layout – User’s Choice
  • Previous Play Information – User’s Choice (I play with it On to see CPU play call habits for dev feedback)
  • On Field Visual Feedback – Off
  • On Field Trainer – Off
  • Defensive Pass Coverage Visual Assist – Off
  • Receiver Visual Assist – Off
  • Drive Goals Feedback – Off
  • Franchise Bottom Line Ticker – Off (32 Team Control)
  • Franchise Gameplan Boost Notification – On
  • Coaching Tips – Off
  • Pre-Snap Menu – On
  • Player Names – Pre-snap only
  • Camera Toggle – On
  • Passing Cam – On
  • Offensive Camera Settings – All-22/Default/Zoom – I mix it up but use All 22 a lot this cycle.
  • Defensive Camera – Broadcast for pass rush and playing the run and Player Lock when playing as LB or DB/S in pass coverage
  • Volume Control (I play with Sony 3D Sound Headphones with 3D sound toggled on in PS5 audio main menu on the console)
  • Master Volume – 100
  • Auto Mix – Custom
  • In-Game Commentary – 80
  • Stadium Speakers – 100
  • Crowd Volume – 100
  • On The Field – 100
  • Music – 60
  • Menu SFX – 75
  • Graphics – Performance Mode (PS5 with a 4K HDR TV for constant 60 FPS)

Armor’s 32 Team Control Franchise Manifesto

I’m not going to relay all the information here because it’s a lot. Instead, I’ll link to the thread and you can read all of it if you want. You can also go to his Twitch channel to watch the video on it there. I don’t think it’s 100% necessary to do, but it’s certainly an added layer you can follow if you want.

XP Sliders

I have run many simulation tests in combination with different practice intensities based on our 32 Team Control Manifesto. So understand, these were tested with being able to control all 32 teams, which is far different than turning off Progressive Fatigue or allowing the CPU to control practice for the other 31 teams. If you are looking for a single team control set of XP Sliders, I would suggest taking a look at Adembroski’s or even Funkycorm’s sets. This is specifically made for 32 team control.

  • QB – 100
  • RB – 100
  • WR – 94
  • TE – 90
  • FB – 100
  • OT – 90
  • OG – 87
  • C – 92
  • DE – 100
  • DT – 95
  • MLB – 93
  • OLB – 93
  • DCB – 100
  • FS – 106
  • SS – 106
  • K – 125
  • P – 120

Someone had suggested on another slider thread and also here in setting all XP sliders to 300 in the preseason. The theory is a lot of your backups will get a ton of playing time and this can help really develop the entire league as a whole. I really like this idea and will be implementing it in my franchise. This is optional and up to you.

Bottom Line

There’s a lot to take in here (and even more if you go the full 32 team route), but this is to show how wild you can get if you want to try and immerse yourself in a franchise on a whole other level. Armor & Sword has been around a long time, and he’s invaluable both when it comes to Madden and especially MLB The Show (at least for me), so big thanks to him for all the work he does to try and improve games for others in the community.

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Discussion
  1. I'm curious about play clock. I'm sure I'll be using your sliders (or a very similar set) but how come you don't use 15 minute quarters with adjusted clock runoff? I'm referring last year's sliders by the way. Perhaps you'll use 15 this year for all I know.
    Gagnon39
    I'm curious about play clock. I'm sure I'll be using your sliders (or a very similar set) but how come you don't use 15 minute quarters with adjusted clock runoff? I'm referring last year's sliders by the way. Perhaps you'll use 15 this year for all I know.

    I actually moved back to the 15 minutes with 15 second accelerated clock on 21 Next Gen...and will be on 15 minutes as well for Madden 22.
    Armor and Sword
    I actually moved back to the 15 minutes with 15 second accelerated clock on 21 Next Gen...and will be on 15 minutes as well for Madden 22.

    Nice.
    My OCD would be on another level if every quarter started with 12 minutes.
    I watched a couple of your streams on the defensive perspective. I'll give it a shot at least.
    Makes me smile seeing the first M22 slider thread, can't wait to start testing myself when I get back from vacation.
    The good thing is, I'll have until the September scouting patch to play games and really test out different settings.
    Looking forward to reading your Dolphins CFM!
    MizzouRah
    Makes me smile seeing the first M22 slider thread, can't wait to start testing myself when I get back from vacation.
    The good thing is, I'll have until the September scouting patch to play games and really test out different settings.
    Looking forward to reading your Dolphins CFM!
    - 100%!!! We have plenty of time to tune it up well while awaiting the scouting update. Look forward to my Dolphins Write Ups as well and glad you enjoy them!!
    TheBleedingRed21
    Let’s go man. Was having great results with your beta stuff and you know I’ll be playing the hell out of these!!
    - I am going to start right out with the beta set with a few changes (in the kicking game) and see how it feels out of the gate. Will be interesting indeed!!!
    Armor, I haven’t been able to play the early access version yet but the main forum impressions don’t seem to be good. What are your thoughts on what you’ve played so far?
    Cowboy008
    Armor, I haven’t been able to play the early access version yet but the main forum impressions don’t seem to be good. What are your thoughts on what you’ve played so far?

    I will be back on streaming another test game soon.
    Early thoughts are my sentiments have not changed from the beta. If you really enjoyed Madden 21 NG then you will really like M22 NG.
    Gameplay is smooth as butter, the player movement is the best it has ever been.
    Franchise mode is getting a lot of love.
    Two concerns and I am withholding judgement till the retail version with the day one patch.
    1. Even with all the penalty sliders maxed at 99 I seeing virtually nothing thru 2.5 games. Other than some false starts…..absolutely nothing else has been called.
    2. They really toned down fatigue….over reacted IMO and hope we can find a balance with the fatigue slider. Also…..I need a ton of time to test the week to week progressive fatigue.
    I am going to experiment with doing mass penalty trait edits to all OL/DL/CB/FS/SS/TE who are rated under 90 to undisciplined and see if that unleashes Holding, block in the back, DPI, and facemasks.
    It is crazy why they nerfed penalties on simulation mode. They literally are non existent right now.
    Everything else is playing really
    Well.
    QB AI is looking really good. Playcalling so far is decent.
    Look folks….it’s Madden. But the gameplay feels great and Franchise mode is really getting love and a major scouting update too. I will be playing many many seasons of franchise and also Percussions 1990 roster.
    It is going to be a great cycle!!!
    Sent from my iPhone using Operation Sports
    Armor.. I was watching your stream with no penalties.
    I decided just to try something and moved them from 99 to 95. I’ve had two penalties in first quarter. Both were blocking in the back.
    Maybe it was just a fluke but I’m going to keep trying values and see if maybe maxed out is causing issues (could be a bug).
    Edit::
    I still think penalties is a big issue but wondering if you’ll see any at all with it at 95 instead of 99. Seen crazier stuff happen Lol.
    TheBleedingRed21
    Armor.. I was watching your stream with no penalties.
    I decided just to try something and moved them from 99 to 95. I’ve had two penalties in first quarter. Both were blocking in the back.
    Maybe it was just a fluke but I’m going to keep trying values and see if maybe maxed out is causing issues (could be a bug).
    Edit::
    I still think penalties is a big issue but wondering if you’ll see any at all with it at 95 instead of 99. Seen crazier stuff happen Lol.

    I am going to go back to my Madden 21 penalty sliders and see how that goes.
    We have plenty of time to get all this sorted out.
    Sent from my iPhone using Operation Sports
    Okay… I give up, I’ve wasted 30 minutes trying to find the sliders. I’m truly showing my age. Where are they? Haha.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    I am going to go back to my Madden 21 penalty sliders and see how that goes.
    We have plenty of time to get all this sorted out.
    Sent from my iPhone using Operation Sports

    Absolutely. Should have such a good foundation being able to test and play while waiting for scouting.
    Was just messing around and seeing CPU have missed throws, staying in pocket and moving when needed.. I think this is going to be an awesome cycle.
    A couple issues I’ve seen that maybe you can solve:
    1) CPU punting seems horrendous still, not sure why this can’t ever be fixed lol.
    2) User rushing still seems a little too easy
    Well, I can attest that the roughing the passer slider works. I cranked it up and Khalil Mack got three. All of which quite literally involved me simply running into the quarterback. No animation was triggered just literally grazing him after he made a pass.
    Sent from my iPhone using Operation Sports
    Progressive fatigue is going to be tough. In game 2 with the Giants, Barkley got 2 carries in the 1st quarter and then never played another snap, his fatigue bar was yellow before snap #2. I was playing on default all pro. He had 24 carries in the first game. I had practice injuries off that is the only setting I changed.
    If you go under coach adjustments when on offense, and change the receivers to aggressive catch on both deep and intermediate routes. You see a huge improvement in high pointing, which has been lacking for so many years when not using user catch. I actually feel like I can take shots now and not throw 30 INT a season.
    Hey Armor I don’t know if your having this but the CPU QBs seem to be scrambling but they run into pass rushers A LOT. Btw when are you streaming again?!
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    Diegoarte01
    Hey Armor I don’t know if your having this but the CPU QBs seem to be scrambling but they run into pass rushers A LOT. Btw when are you streaming again?!
    Sent from my iPhone using Operation Sports

    One more stream tonight. 12:45 est
    Sent from my iPhone using Operation Sports
    Diegoarte01
    Hey Armor I don’t know if your having this but the CPU QBs seem to be scrambling but they run into pass rushers A LOT. Btw when are you streaming again?!
    Sent from my iPhone using Operation Sports

    This issue happened In the beta, the fix was to raise CPU pass blocking, I run it on 65 and haven’t had this issue since. (It might work at 55-60 but deff an issue at 50)
    It seems the blockers let go when it’s lower and thus allowing the QB to run right into them.
    Cowboy008
    Armor, I haven’t been able to play the early access version yet but the main forum impressions don’t seem to be good. What are your thoughts on what you’ve played so far?
    Something to keep in mind when you’re reading impressions from the main forum, if the person doesn’t go out of their way to mention that they are playing their games in Franchise then there’s a good chance they are playing Play Now games, and as we’ve known for a while now only testing sliders in franchise.....Franchise and Play Now do not play the same.
    Obviously it doesn’t invalidate everything they say, but it does mean they aren’t getting the exact same gameplay experience as those jumping straight into franchise games to do their testing.
    Armor and Sword

    2. They really toned down fatigue….over reacted IMO and hope we can find a balance with the fatigue slider. Also…..I need a ton of time to test the week to week progressive fatigue.

    Fatigue testing going to be complicated this year. Make sure you're able to test week 13+ before saying it's too toned down. Couple league members simmed to 13 and played a test franchise game and guys were barely able to stay in the game.
    Aestis
    Fatigue testing going to be complicated this year. Make sure you're able to test week 13+ before saying it's too toned down. Couple league members simmed to 13 and played a test franchise game and guys were barely able to stay in the game.

    Agree a lot of testing yet to do.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Graphics. Consistent 60 FPS
    Sent from my iPhone using Operation Sports

    Finally got the game and trial installed. Going to finish my game against the Sox in the Show, and diving in head first!!! Took the day off just for this occasion.
    Sent from my iPhone using Operation Sports
    northmen24
    Have you tested your 21 set in this game yet? Maybe use that as a base for this year? Or scrap it and start all over?

    I started from scratch and so far things are feeling great.
    I will post our beta testing set later today so everyone can play along with me. I have about 2 hours left then we wait till next Friday for the game (would not over pay for three days early….no way lol).
    We have a long way to go. I am sure there will be a day 0 patch and at least another gameplay update before we get our scouting update.
    We will be locked in before the scouting update and then we do not look back.
    Dolphins Year 1 will begin after that highly anticipated scouting update!!!
    Sent from my iPhone using Operation Sports
    I’ve always wondered this about all sports games but I’ve never seen a clear-cut answer from a developer, it all seems to be just user speculation. Does anyone truly know what exactly changes on sliders? I know that’s a super broad question but I would imagine it’s more or less just attribute/ratings boosts to the players. For example when you drop CPU accuracy, I would imagine that the game simply drops (under the hood) CPU player’s associated ratings.
    Sent from my iPhone using Operation Sports
    Cowboy008
    Armor, I haven’t been able to play the early access version yet but the main forum impressions don’t seem to be good. What are your thoughts on what you’ve played so far?

    I made the mistake of reading the impressions thread as well, but I did it with a grin knowing Armor’s experience has been a positive one.
    Sent from my iPhone using Operation Sports
    dubplate
    I made the mistake of reading the impressions thread as well, but I did it with a grin knowing Armor’s experience has been a positive one.
    Sent from my iPhone using Operation Sports

    Rule of thumb for most of the Sports on this forum, stay out of impressions threads, they fall apart lol.
    There's definitely a great feel to 22. I got 1 full game in so far, and there are certainly differences from 21. Playing on Performance and game just feels so smooth, I also prefer the look of it than Image Quality.
    Also All Pro feels more difficult than it usually has been for years. I may be able to stick with it instead of having to nerf All Madden.
    I'm sure Armor will lock in some great sliders, that can be used as a base for my style of play.
    I know this is way off from madden 22 talk, but VINCESVICTIMS where are you brother!!!??? You’re late to Armors Madden slider thread!!!
    Sent from my iPhone using Operation Sports
    Firing up another test game in 5 minutes. Going to crank the penalty sliders to the max....I am pretty much resigning myself to this cycle having nerfed down penalties.
    It is a bummer to be honest. They worked good enough on 21....I don’t know what happened. But it is clearly intentional in the game design and I saw it on the beta.
    It is what it is.
    Like I said before....I am going to wait for Percussion’s tests editing the penalty traits and seeing how it goes and then we can see if it is worth the time and effort to edit the roster I will use (75 man as always) in franchise.
    Other than that.....the game is really a joy this year. And it will only get better as we really dig into the new franchise features and get the scouting overhaul.
    My 2 biggest negatives so far.
    1 the servers keep going down, and wont sign in. Keeps wasting valuable time could be playing.
    2 for a next gen game the initial load seems really long compared to other games.
    But damn I had a really great game earlier. Titans at Seattle. Won 34 to 31, but it was a battle. Seattle's home field advantages makes it really tough to play against them there.
    The playart confusion really added a wrinkle to the game. Felt like I earned the W after the game was finished. Haven't had a challenge like that on AP in years.
    Armor and Sword
    Firing up another test game in 5 minutes. Going to crank the penalty sliders to the max....I am pretty much resigning myself to this cycle having nerfed down penalties.
    It is a bummer to be honest. They worked good enough on 21....I don’t know what happened. But it is clearly intentional in the game design and I saw it on the beta.
    It is what it is.
    Like I said before....I am going to wait for Percussion’s tests editing the penalty traits and seeing how it goes and then we can see if it is worth the time and effort to edit the roster I will use (75 man as always) in franchise.
    Other than that.....the game is really a joy this year. And it will only get better as we really dig into the new franchise features and get the scouting overhaul.

    I’m holding out hope....and hoping like hell in the day 1 patch we get the penalties. That’s a huge part of football.
    Sent from my iPhone using Operation Sports
    Lil Worm
    I’m holding out hope....and hoping like hell in the day 1 patch we get the penalties. That’s a huge part of football.
    Sent from my iPhone using Operation Sports

    That’s literally like baseball without base hits if we don’t have them.
    Sent from my iPhone using Operation Sports
    Lil Worm
    I’m holding out hope....and hoping like hell in the day 1 patch we get the penalties. That’s a huge part of football.
    Sent from my iPhone using Operation Sports

    I did actually see a Def Pass Interference flag on deep ball to the endzone. Was actually shocked to see it.
    Otherwise haven't seen many other penalties, aside from a few roughing the passer.
    Armor and Sword
    Wow encountering the server issues now and it won’t sign me in. Wasted 3 precious minutes…..will try again later.
    Servers must be getting pounded right now.
    Sent from my iPhone using Operation Sports

    Friday evening brother. Lmao all the MUT boys ready to play.
    Sent from my iPhone using Operation Sports
    I've received a less than assuring response from an EA dev about penalties over on EA answers forum. Looks like messing around with player penalty traits may be our only hope. Go over and blow my penalty thread up.
    JayD
    I've received a less than assuring response from an EA dev about penalties over on EA answers forum. Looks like messing around with player penalty traits may be our only hope. Go over and blow my penalty thread up.

    Damn so basically what we are seeing may just be what we will be getting.
    Sent from my iPhone using Operation Sports
    Lil Worm
    Damn so basically what we are seeing may just be what we will be getting.
    Sent from my iPhone using Operation Sports

    Correct. Tldr, players were complaining about penalties negating big plays without their control was frustrating so they nerfed them by design. Ea answers thread in general discussion is gaining traction and I have the attention of someone at EA so go blow it up.
    Meantime I can’t get my last two hours in because the EA servers are so logged jammed it refuses to sign me in.
    Looks like my last two hours will come at 1:00 AM lol.
    I am not going to let penalties kill my joy this cycle. There is just too much good. But boy what a load of crap they pulled.
    What is the point of playing on the simulation setting which we all know was a load of BS too.
    MUT boys win again and again and again. Folks sports games unfortunately are all about the competitive online scene.
    Quite frankly I am stunned we got so much love for franchise mode so thank goodness for little victories.
    Let’s make the best of it. The game plays so damn good.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Yeah it is what it is.
    What positions did you edit.
    Sent from my iPhone using Operation Sports

    For the sake of not wasting my whole trial editing I just did offensive lineman D-lineman and defensive backs. I was playing the giants so I just did their team and mine. Was a tad better.
    Sent from my iPhone using Operation Sports
    Lil Worm
    Damn so basically what we are seeing may just be what we will be getting.
    Sent from my iPhone using Operation Sports

    The gameplay is so damn good Worm. Hang in there. Too much fun to be had this cycle.
    We will figure things out, trait edits, and make the best of it. Dude…..how much fun was Super Tecmo Bowl and Madden 93 back in the day?
    No penalties.
    Yes we want the realism and I hate that the comp crowd dictates to us the game we made so successful with our support….but this years game is off the hook with gameplay and franchise improvements.
    Stick it out and have fun!!!!!
    Sent from my iPhone using Operation Sports
    JayD
    Correct. Tldr, players were complaining about penalties negating big plays without their control was frustrating so they nerfed them by design. Ea answers thread in general discussion is gaining traction and I have the attention of someone at EA so go blow it up.

    This is so frustrating if true. Make it where there’s no penalties if you select, “competitive,” or, “arcade.” But when you select, “simulation,” on your gameplay it should reflect real football, including penalties obviously.
    Sent from my iPhone using Operation Sports
    Diegoarte01
    With CPU pass blocking at 65 do you still get pressure on their QB?
    Sent from my iPhone using Operation Sports

    Yes you will get pressure and it’s earned from good play calling and your user skill on the DL or your CPU teammates as well.
    Sent from my iPhone using Operation Sports
    Spot on bro.
    Here is my thought from my testing , same as you, but the penalties yep back to early 2000 they do not work HUM VS CPU.
    Whats crazy is HUM VS. HUM they work better. Makes no sense. This game on PS5 is beautiful, smooth as butter and so many things cleaned up, still work to do but graphics are amazing. The game play, play art, menus are are all much improved. Madden is madden and will always be some kinda animation issues.
    Only problem I frown upon is penalties are invisible, non existence.
    Armor and Sword
    I will be back on streaming another test game soon.
    Early thoughts are my sentiments have not changed from the beta. If you really enjoyed Madden 21 NG then you will really like M22 NG.
    Gameplay is smooth as butter, the player movement is the best it has ever been.
    Franchise mode is getting a lot of love.
    Two concerns and I am withholding judgement till the retail version with the day one patch.
    1. Even with all the penalty sliders maxed at 99 I seeing virtually nothing thru 2.5 games. Other than some false starts…..absolutely nothing else has been called.
    2. They really toned down fatigue….over reacted IMO and hope we can find a balance with the fatigue slider. Also…..I need a ton of time to test the week to week progressive fatigue.
    I am going to experiment with doing mass penalty trait edits to all OL/DL/CB/FS/SS/TE who are rated under 90 to undisciplined and see if that unleashes Holding, block in the back, DPI, and facemasks.
    It is crazy why they nerfed penalties on simulation mode. They literally are non existent right now.
    Everything else is playing really
    Well.
    QB AI is looking really good. Playcalling so far is decent.
    Look folks….it’s Madden. But the gameplay feels great and Franchise mode is really getting love and a major scouting update too. I will be playing many many seasons of franchise and also Percussions 1990 roster.
    It is going to be a great cycle!!!
    Sent from my iPhone using Operation Sports
    I reached out to the guys i know over there they are now aware of it, I'll post back if I hear back anything.
    Armor and Sword
    The gameplay is so damn good Worm. Hang in there. Too much fun to be had this cycle.
    We will figure things out, trait edits, and make the best of it. Dude…..how much fun was Super Tecmo Bowl and Madden 93 back in the day?
    No penalties.
    Yes we want the realism and I hate that the comp crowd dictates to us the game we made so successful with our support….but this years game is off the hook with gameplay and franchise improvements.
    Stick it out and have fun!!!!!
    Sent from my iPhone using Operation Sports
    Hey Armor
    I'm excited for the new release i've put it into Pro's & Con's
    Pro's
    Gameplay
    Menus
    Animations
    Played on both PC and Xbox they run identical
    Con's
    Fatigue Injury System (Not sure how this works atm, any info would be appreciated)
    Penalties (Enough Said on that)
    Kicking Game #CPU Punting (That just may be a testing fix)
    Limited playtime so limited views.
    Still excited to see what you come up with this year.
    Armor and Sword
    The gameplay is so damn good Worm. Hang in there. Too much fun to be had this cycle.
    We will figure things out, trait edits, and make the best of it. Dude…..how much fun was Super Tecmo Bowl and Madden 93 back in the day?
    No penalties.
    Yes we want the realism and I hate that the comp crowd dictates to us the game we made so successful with our support….but this years game is off the hook with gameplay and franchise improvements.
    Stick it out and have fun!!!!!
    Sent from my iPhone using Operation Sports

    Lol man I had forgotten about those games. I just had a short circuit. I’m playing the rest of the trial out and excited about release day again.
    Sent from my iPhone using Operation Sports
    Armor, I know last year you said you set XP to end of season for CPU so you also followed that model. This year are you planning on doing the same? I really like the weekly XP and leveling up my players but if you think waiting until the end of the season is better I’m all ears for your reasoning.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    The gameplay is so damn good Worm. Hang in there. Too much fun to be had this cycle.
    We will figure things out, trait edits, and make the best of it. Dude…..how much fun was Super Tecmo Bowl and Madden 93 back in the day?
    No penalties.
    Yes we want the realism and I hate that the comp crowd dictates to us the game we made so successful with our support….but this years game is off the hook with gameplay and franchise improvements.
    Stick it out and have fun!!!!!
    Sent from my iPhone using Operation Sports

    You’re right brother. Playing a pre-season game now and man it’s just awesome.
    I’m going to finish the game and disconnect from ea. Going to wait until you post the beta set to finish my trial. I am excited about this years game now.
    Sent from my iPhone using Operation Sports
    Gagnon39
    Armor, I know last year you said you set XP to end of season for CPU so you also followed that model. This year are you planning on doing the same? I really like the weekly XP and leveling up my players but if you think waiting until the end of the season is better I’m all ears for your reasoning.
    Sent from my iPhone using Operation Sports

    It will be weekly for Madden 22!!
    Sent from my iPhone using Operation Sports
    I will be posting a working Beta Set in a few minutes.
    Things to note:
    1. This slider set in the absolute infancy. There is a Day 0 patch which we have not played with and I am sure another gameplay patch will be forth coming after that as well to clean up other things in the game. So nothing is even close to a real finalized set in the least.
    2. I am leaving Fatigue at default 50 for now. I will have to do extensive testing inside franchise mode going through an entire season to see the effects of the weekly progressive fatigue coupled with in game play. This will take patience folks because I want to get it right. And maybe default 50 is the right way to go....but I do not know without extensive testing.
    3. Penalty sliders....leave em alone for now. I am not convinced this is the way it is going to be....and until I get word from EA that this is a conscience design choice we are in a pause with working on penalties, in a holding pattern with any potential penalty trait editing to OL/DL/LB/DB around the league etc. I am focused on gameplay first when I get the retail game Friday the 20th.
    4. Like many already reporting, I think defense zone coverages are bugged right now. Guys are flying free with ease and safety are wildly out of position far to often and taking the wrong assignments and acting brain dead. Scores are inflated, passing yards bulging (Derrick Carr lit my Dolphins Secondary up for 500 plus yards passing last night in a loss as I held on for a 3 point win. Xavier Howard had 3 picks....one a pick 6. But Waller ran free all night as did John Brown and Ruggs). I am hopeful the Day 0 patch corrects this and some other quirks (Penalties I am talking to you). They had claimed they made adjustments since the beta and I gotta believe a lot of them are on the Day ) update.
    5. The potential Madden 22 has is huge IMO. The franchise mode enhancements are really nice. I am looking forward to watching the scenario engine play out over multiple seasons. I am eagerly looking forward to the new scouting overhaul. The new momentum meter is really well done. It plays a factor if a game get’s away from you or you take complete control early on and can maintain it. That is whether ou are at home or on the road.
    So again.....I ask for some real patience this cycle. I am in no rush as I am not starting my proper “Dolphins” Franchise in earnest until the scouting update drops, so this will give us ample time to really fine tune the sliders as well as figure out the new weekly game planning and fatigue system.
    I had been kicking around the idea of play calling house rules and I am tossing that idea out. It is not needed. It is all about your self control. I use my entire playbook. You have a plethora of options. And with the new weekly focus you have a nice gameplan tab with a host of plays throughout different formations to use and try and implement to attack your opponent.
    I also love dialing up plays for certain players using their tab. There are plenty of tools to really mix it up for yourself. Just use your common sense and really stretch out your playbook!!! I will have some typical house rules that I self impose like not abusing the QB sneak or FB dive, asking yourself would you “go for it” in this situation, etc etc etc. I think we are all old and wise enough to know how to not “cheese” the inferior AI that we unfortunately still always get with Madden LOL.
    So there we have it folks....I am 6 days away from having the game and embarking on a slider journey once again with you fine folks to try and attempt to make this game a blast to play and enjoy for the next 12 months. I think we have a ton of great things to look forward to this cycle.
    Sit tight as the OP will be updated shortly with our settings and Beta Testing Slider Set 1.0
    Beta set is now on page 1.
    Just input them inside your franchise settings. Leave the main menu settings alone at default until we do further testing in the coming weeks.
    Remember:
    We play All-Pro
    15 minute quarters
    15 second accelerated clock
    Heat seeker and ball hawk are set to off.
    Defensive switch assist set to off
    We play from the zoom camera with the passing cam set to on and we play from the defensive camera perspective.
    Have fun.....looking forward to a great cycle.
    Does EA typically release updates that tune the gameplay the same way San Diego Studios does for The Show?
    The biggest problem I’ve almost always had with football games is defending the pass. I give up huge yards through the air. I’ve noticed on Madden 22 that pressure on the QB is huge. It undoubtedly causes more errant passes, which it should. With that said, seeing a bump in CPU pass blocking surprises me a bit. Were you seeing too many sacks with pass blocking at default? I know I’ve also read that the CPU QB was also scrambling a lot when pressured and that he’d sometimes run into defenders as a result.
    Sent from my iPhone using Operation Sports
    Armor, I think a good start on penalties would be to edit all players that have the disciplined penalty trait edited to normal and leave all undisciplined alone & normal alone
    JayD
    Armor, I think a good start on penalties would be to edit all players that have the disciplined penalty trait edited to normal and leave all undisciplined alone & normal alone

    Yeah we are going to look into it that big time.
    First things first. Tuning the gameplay sliders is paramount. Once we lock in gameplay, we move onto penalties and fatigue.
    We have a process in place my friend!!!
    And we have plenty of time.
    Gagnon39
    Does EA typically release updates that tune the gameplay the same way San Diego Studios does for The Show?
    The biggest problem I’ve almost always had with football games is defending the pass. I give up huge yards through the air. I’ve noticed on Madden 22 that pressure on the QB is huge. It undoubtedly causes more errant passes, which it should. With that said, seeing a bump in CPU pass blocking surprises me a bit. Were you seeing too many sacks with pass blocking at default? I know I’ve also read that the CPU QB was also scrambling a lot when pressured and that he’d sometimes run into defenders as a result.
    Sent from my iPhone using Operation Sports

    Yes...they support the game quite well actually with gameplay updates Gagnon. And yes....I want the CPU QB to be tough to get to. You will need to practice....and get better at pass rushing but since you are just getting back into it...turn pass block to default 50 and see how that works for your skill level. Remember....this slider set is a guide...a base. Tweak it to your skill level and what you want to see on the field.
    We are in the infancy stage here. Remember that too.
    Armor and Sword
    Yes...they support the game quite well actually with gameplay updates Gagnon. And yes....I want the CPU QB to be tough to get to. You will need to practice....and get better at pass rushing but since you are just getting back into it...turn pass block to default 50 and see how that works for your skill level. Remember....this slider set is a guide...a base. Tweak it to your skill level and what you want to see on the field.
    We are in the infancy stage here. Remember that too.

    I’m going to spend quite a bit of time on skills trainer. I’ve watched a lot of videos on pass rushing.
    Sent from my iPhone using Operation Sports
    Gagnon39
    Does EA typically release updates that tune the gameplay the same way San Diego Studios does for The Show?
    The biggest problem I’ve almost always had with football games is defending the pass. I give up huge yards through the air. I’ve noticed on Madden 22 that pressure on the QB is huge. It undoubtedly causes more errant passes, which it should. With that said, seeing a bump in CPU pass blocking surprises me a bit. Were you seeing too many sacks with pass blocking at default? I know I’ve also read that the CPU QB was also scrambling a lot when pressured and that he’d sometimes run into defenders as a result.
    Sent from my iPhone using Operation Sports

    I’ve only been able to play half of a game so far, but the pass defense was atrocious. The Texans put up 28 points on me and were unstoppable.
    Hopefully sliders and the day one patch can fix that, otherwise I’ll have to sim all of my defensive snaps this year.
    Sent from my iPhone using Operation Sports
    dubplate
    I’ve only been able to play half of a game so far, but the pass defense was atrocious. The Texans put up 28 points on me and were unstoppable.
    Hopefully sliders and the day one patch can fix that, otherwise I’ll have to sim all of my defensive snaps this year.
    Sent from my iPhone using Operation Sports

    Relax my man......it will be fine. Give it some time. I am sure fixes are coming. No doubt in fact.
    Game is not even out yet technically. The day one patch probably address the pass defense issues we are seeing.
    Too many people like to jump off the ledge way too early. If the game is this good at initial stage, I’m very optimistic about things. Their commitment to the movement and their transparency this year has me giving them the benefit of the doubt more than I ever have before. It’s weird, but I think they’re earning that this year.
    TheBleedingRed21
    Too many people like to jump off the ledge way too early. If the game is this good at initial stage, I’m very optimistic about things. Their commitment to the movement and their transparency this year has me giving them the benefit of the doubt more than I ever have before. It’s weird, but I think they’re earning that this year.

    Agree 100% there are a ton of moving parts going into the player movement 2.0 engine.
    It is not as simple as...well it worked last year why is not working this year.
    Because this is not the same game as last year. And playing it should tell you that. The Players movement is a lot better. And Madden 21 was damn good. But 22 is that much better so there are going to be some things that need to get worked out.....the development time is short. I get it. So that is why live updates exist (thank goodness) and I can be patient for it to be fixed as I know it will. Again I think the Day One Patch will be filled with certain player movement fixes for coverages.
    Remain calm everyone....we do not get crazy in here. It is about making the game a fun experience and I am sure we can do it once the development team releases the fixes they already know they have to make. Penalties included BTW. Something is nerfed and they can fix that too. I have no doubt. But if for some reason we do not get a penalty fix we are going the penalty trait route on the roster and will update everyone on those plans if need be.
    Either way....buckle up for a great cycle of Madden football. I know this game will shine this year. A lot of great things going on for long time “Madden” fans.
    I said this in the impressions thread which BTW I am staying out of most of the time as for every positive impression there is 10 toxic opinions that I have been hearing for a decade and half. Same BS folks, this game will not convert anyone who is a ***** of Madden or not a Madden fan.
    Madden plays a signature brand of console football that has been a consistent feel for 30 plus years. I have been playing Madden since John Madden on the Sega Genesis. Folks.....Madden is Madden. Some years it was great, some good and some bad.
    Madden 21 was great. Madden 22 is going to be even better IMO. And in fact the best playing since 16 (I love 16 still to this day). I mean 21 NG played a damn good game and 22 has clearly built off of it. They stuck with the player movement system they implemented and are not wavering from it.
    Give them some time to get some fixes out and reserve judgement. I know I am. And if they do not come through.....those that know me will know I will call it out.
    The game is not perfect and still has legacy issues that still need to be addressed in future iterations. But this is the best chance at the best “Franchise”experience we have had in over a decade and half (since Madden 2007 PS2 to be exact).
    I agree that there’s a long way to go on sliders, waiting on the day one patch, and the actual retail version. But I would think the first place to start on the problems with pass defense would be the pass defense/reaction slider. Just my $0.02.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Agree 100% there are a ton of moving parts going into the player movement 2.0 engine.
    It is not as simple as...well it worked last year why is not working this year.
    Because this is not the same game as last year. And playing it should tell you that. The Players movement is a lot better. And Madden 21 was damn good. But 22 is that much better so there are going to be some things that need to get worked out.....the development time is short. I get it. So that is why live updates exist (thank goodness) and I can be patient for it to be fixed as I know it will. Again I think the Day One Patch will be filled with certain player movement fixes for coverages.
    Remain calm everyone....we do not get crazy in here. It is about making the game a fun experience and I am sure we can do it once the development team releases the fixes they already know they have to make. Penalties included BTW. Something is nerfed and they can fix that too. I have no doubt. But if for some reason we do not get a penalty fix we are going the penalty trait route on the roster and will update everyone on those plans if need be.
    Either way....buckle up for a great cycle of Madden football. I know this game will shine this year. A lot of great things going on for long time “Madden” fans.
    I said this in the impressions thread which BTW I am staying out of most of the time as for every positive impression there is 10 toxic opinions that I have been hearing for a decade and half. Same BS folks, this game will not convert anyone who is a ***** of Madden or not a Madden fan.
    Madden plays a signature brand of console football that has been a consistent feel for 30 plus years. I have been playing Madden since John Madden on the Sega Genesis. Folks.....Madden is Madden. Some years it was great, some good and some bad.
    Madden 21 was great. Madden 22 is going to be even better IMO. And in fact the best playing since 16 (I love 16 still to this day). I mean 21 NG played a damn good game and 22 has clearly built off of it. They stuck with the player movement system they implemented and are not wavering from it.
    Give them some time to get some fixes out and reserve judgement. I know I am. And if they do not come through.....those that know me will know I will call it out.
    The game is not perfect and still has legacy issues that still need to be addressed in future iterations. But this is the best chance at the best “Franchise”experience we have had in over a decade and half (since Madden 2007 PS2 to be exact).
    Well said, people are just really overreacting in the main forum to unintentional issues at this point IMO. Taking our 10 hour free trials (With EA Play) now pretty much means also signing up to be a ‘final tester’ of the game with launch about a week away. A week early without the day 1 patch.....we’re going to find some bugs. It is what is. That’s part of the point of them exposing the game early to the community anyway
    We’re all hungry for NFL video game football, so having to deal with bugs during our first true taste of this year’s version sucks but, I’m not overly concerned or upset before we even see what the day 1 patch addresses. A lot of issues will probably be cleaned up right out of the gate.
    When I got into a game I saw one momentum that I haven’t seen before and it was the away team is vulnerable to fake snaps. I thought that would mean they are more likely to get flagged for offsides but was wondering what everyone else thought.
    Armor and Sword
    Relax my man......it will be fine. Give it some time. I am sure fixes are coming. No doubt in fact.
    Game is not even out yet technically. The day one patch probably address the pass defense issues we are seeing.

    Oh I’m not worried. Like I said, I didn’t play a full game and I’m sure they’ll patch it since that seems to be a common complaint so far.
    Sent from my iPhone using Operation Sports
    Lil Worm
    So damn ready for Tuesday!!! I have 6 hours left, and in my mind it’s not enough!!
    Sent from my iPhone using Operation Sports

    Big spender you are Lil Worm.....us regular folk will be having fun Friday the 20th LOL!!! (Actually 11:59 PM EST Thursday we will be waiting to hit the DL button!!!)
    Ok...as of the moment. I am officially out of the general forums for Madden. This is the only thread along with any roster threads I will be in.
    Utter lunatic asylum at this point. Pure pure trolling and insane comments....sorry....when I see certain statements made...I just cannot anymore LOL.
    So we are done reading anything in that cesspool of nonsense from this moment on. Useless fodder at this point.
    Looking forward to the game big time......and for the first time in a very long time (Madden 25) I am going to also run some testing on All-Madden when the game drops.
    Yup....we are going there to see if it really has improved and what it feels like. I did not want to go there during the trial because I want that Day Zero patch.
    So sit tight gentlemen (and ladies if there is any although I doubt it). We are going to have a blast this year with Madden 22!!!!!
    Armor and Sword
    Yes...they support the game quite well actually with gameplay updates Gagnon. And yes....I want the CPU QB to be tough to get to. You will need to practice....and get better at pass rushing but since you are just getting back into it...turn pass block to default 50 and see how that works for your skill level. Remember....this slider set is a guide...a base. Tweak it to your skill level and what you want to see on the field.
    We are in the infancy stage here. Remember that too.

    What do you recommend for somebody that only uses the LB? CPU pass blocking wise?
    Sent from my iPhone using Operation Sports
    Diegoarte01
    What do you recommend for somebody that only uses the LB? CPU pass blocking wise?
    Sent from my iPhone using Operation Sports

    I really need to test the retail game to get into answering questions.
    Typically my advice is if you never play the defensive line.....default 50.
    Armor and Sword
    Ok...as of the moment. I am officially out of the general forums for Madden. This is the only thread along with any roster threads I will be in.
    Utter lunatic asylum at this point. Pure pure trolling and insane comments....sorry....when I see certain statements made...I just cannot anymore LOL.
    So we are done reading anything in that cesspool of nonsense from this moment on. Useless fodder at this point.
    Looking forward to the game big time......and for the first time in a very long time (Madden 25) I am going to also run some testing on All-Madden when the game drops.
    Yup....we are going there to see if it really has improved and what it feels like. I did not want to go there during the trial because I want that Day Zero patch.
    So sit tight gentlemen (and ladies if there is any although I doubt it). We are going to have a blast this year with Madden 22!!!!!
    Bro, my exact thoughts too. Your slider thread is basically the only place of sane thought and constructive criticism of the game.
    Side note, just plugged in your sliders and was able to play one game before getting booted from the servers. It played good, I was using the jets, Wilson felt maybe too accurate but it was only a game so way too soon to tell.
    Sent from my LE2125 using Operation Sports mobile app
    I’ve been running QB accuracy at 25 for USER and CPU. Been seeing a really good amount of misthrows. Had Kirk Cousins miss a wide open TE on a cross on 3rd down by leading him too far. Loved it.
    I think a key to this will be getting pass rush right as it also affects QB accuracy and getting enough pressure to trigger it can lead to bad throws for average and bad QBs.
    Armor and Sword
    I really need to test the retail game to get into answering questions.
    Typically my advice is if you never play the defensive line.....default 50.

    Never play the defensive line? I thought that was what you primarily played?
    I’ve played through most of my 10 hour trial, and although I’m getting back into Madden ai feel as though I’ve picked it back up pretty quickly. I’m fairly potent on offense and I have quickly learned about defensive moves to shed blocks.
    I think there’s no question that once the game officially drops we’ll have to figure out a way to tone down offense. Every game is 38-35, 42-31, etc., with QB’s throwing for 400 yards. Especially considering that you play with a no-switch rule, so essentially anyone can pick the game up and play on defense because most of the play on defense is simply CPU vs CPU.
    I’ll be following this thread to see what adjustments need to be made and look forward to really getting into this year’s game. I just have to figure out a way to create a dominant defense. I want my team after year 3 or 4 to be absolute monsters (of the Midway) on defense.
    Sent from my iPhone using Operation Sports
    Games are so high scoring cause there is a bug with coverage IMO. This will get fixed.
    He was also saying if you don’t play dline, but that he does and that’s based off that. I don’t play dline and currently at 55-60 range for cpu pass blocking. Still getting pressure so can vouch for that.
    Some of the forums need to get a grip, its so early in the process. Its driving craziness asking questions which at this stage can't be anwsered, or complaining that stuff is broken when it may well already be fixed. My Anwser grab on to some positives, here are mine today.
    : The Pirates won a game scoring 14 runs (So much Joy)
    : Playing OOTP21 Managing the Louisville Bats, we beat Charlotte 6-4.
    : Last year my dog lost me a game on Madden by missing a field goal, training him properly this year.
    : We get a finite amount of Maddens, lets hope in our lifetimes we see 20 of the best.
    : Beer is not effected by covid!!!!!!!!!!
    Enjoy my Sane Brothers, we are the last bastion of hope.
    Gagnon39
    Never play the defensive line? I thought that was what you primarily played?

    He was responding to a question about playing LB primarily (as you yourself quoted in the thread), not discussing his personal method of play.
    This is exactly how the main forum goes off the deep end chasing rabbit trails. 😁
    Gagnon39
    What exactly is the bug with zone and/or safeties. I’ve yet to give up less than 30 in a game.
    Sent from my iPhone using Operation Sports

    It seems to happen most with Cover 2, but the safeties lose any receiver going deep along the sideline. At least one of the safeties seems to drift back to the middle like they are playing Cover 1. This allows receivers to be wide open for big plays and easy touchdowns.
    I have no doubt that it will be patched right away so I am not concerned about it.
    Are any of you going with Owner Mode as opposed to coach? I didn’t play around with it until last night but I think that’s the direction I’ll go.
    The key differences (in case you’re not aware) are
    1. Can fire and hire new head coaches and still control the team you want.
    2. No scenarios with the coach, so players won’t retire mid-season, you can’t be fired as coach, etc.
    3. You have to answer questions from the press about various things like signings, contracts, etc.
    4. You can build a new stadium, relocate, etc.
    5. It has more focus on financial aspects.
    Everything else seems pretty much the same. You still do the gameplay stuff, weekly things, etc.
    I know the scenarios will be the big thing that people get hung up on, myself included. Generally, I do like those interactions, and I think they definitely add flavor to franchise. But from what I can tell, so does Owner Mode. I’m still not certain what I’ll go with but I was just curious what mode people on this thread use. I’m assuming the majority use coach mode.
    Sent from my iPhone using Operation Sports
    Played one game with these sliders as the Watson-less Texans against the Bills. Offense was tough as it should be, only weird thing was that the Bills kept running the ball in the beginning though they eventually opened up the passing game.
    Stats:
    Passing:
    Allen - 25-34, 271 yards, 3 TD
    Taylor - 20-44, 246 yards, 1 TD, 2 INT
    Rushing:
    Singletary - 17/33
    Lindsay - 13/67
    Receiving:
    G. Davis - 2/60, 1 TD
    E. Sanders - 4/58, 1 TD
    C. Beasley - 7/57
    S. Diggs - 4/55
    C. Conley - 6/81
    A. Miller - 6/52
    J. Akins - 3/34
    Defense:
    K. Pierre-Louis - 14 tck
    Z. Cunningham - 9 tck
    T. White - 1 INT
    J. Poyer - 1 INT
    See I don’t get that. In the beta, Buffalo passed like crazy as they do. I’m not sure what they’ve done but hope it’s in the day one update to get it back to how it was.
    Ravens was same way, not running like they were in the beta. Even Lamar was running a **** ton less.
    Game 2 vs. New England played pretty well. Better rushing stats for both teams and both QBs got some room on read options. Enjoying that I'm getting a realistic challenge on AP with a bad team
    TheBleedingRed21
    See I don’t get that. In the beta, Buffalo passed like crazy as they do. I’m not sure what they’ve done but hope it’s in the day one update to get it back to how it was.
    Ravens was same way, not running like they were in the beta. Even Lamar was running a **** ton less.

    Don’t read into it too much. Let the game release, be patched and we can get to work.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Don’t read into it too much. Let the game release, be patched and we can get to work.
    Sent from my iPhone using Operation Sports

    The only thing that worries me is swami responded to a question about this and said it might be based off preseason.. which I don’t get. lol but nah, I’ll wait for day one and judge, no worries there haha.
    Hey Armor good to see you are still at it. My thoughts on penalties. Is to get fatigue where you want it and then test penalties. I have noticed an increase in penalties when at higher fatigue settings in the past. Now that we have a better fatigue system there might be a better success with increased penalties. Look forward to seeing your results.
    Sent from my SM-G960U using Operation Sports mobile app
    Lil Worm
    Still have 5 hours on my trial. I’m freaking loving the game play!!!
    Ready for release NOW!!
    Sent from my iPhone using Operation Sports

    Brother.....I am counting down to 11:59 PM EST Thursday.....can't wait!!!
    GrayDawg
    Hey Armor good to see you are still at it. My thoughts on penalties. Is to get fatigue where you want it and then test penalties. I have noticed an increase in penalties when at higher fatigue settings in the past. Now that we have a better fatigue system there might be a better success with increased penalties. Look forward to seeing your results.
    Sent from my SM-G960U using Operation Sports mobile app

    Yeah it is going to be a combination of fatigue and editing the 75 Man Pre-Season roster penalty traits as well.
    The first thing is....getting the gameplay sliders done first and foremost. Then we work on fatigue and penalties.
    I am going to hammer away at the 75 Man Roster between testing inside CFM.
    I will also post here when I upload my edited 75 Man Pre-Season Roster (I always use this one in franchise....I like having all those players and being able to allow my universe to weave its own storylines from the get go).
    We are going to have the best time ever with Madden this year.....I already know it.
    Armor and Sword
    Brother.....I am counting down to 11:59 PM EST Thursday.....can't wait!!!

    The game is unreal good brother!!
    And with you working your magic......I can’t wait to see what it’s going to be!!
    Sent from my iPhone using Operation Sports
    Funkycorm
    Can't play till next Friday since I got the standard edition but I have the weekend off so looking forward to finally getting my hands on it.

    I shouldn’t have spent the extra money, but just couldn’t wait lol.
    Sent from my iPhone using Operation Sports
    Lil Worm
    I shouldn’t have spent the extra money, but just couldn’t wait lol.
    Sent from my iPhone using Operation Sports

    Lol
    I was going to but I work 10s Tuesday, Wednesday, and Thursday so I decided to just get the standard.
    Just had a game Broncos (cpu) at Jags. Had 3 false starts, Defensive PI, and an illegal forward pass….all by CPU.
    Buuuuuuuuut I am playing on the Xbox One, aka last gen.
    Armor and Sword
    Yeah it is going to be a combination of fatigue and editing the 75 Man Pre-Season roster penalty traits as well.
    The first thing is....getting the gameplay sliders done first and foremost. Then we work on fatigue and penalties.
    I am going to hammer away at the 75 Man Roster between testing inside CFM.
    I will also post here when I upload my edited 75 Man Pre-Season Roster (I always use this one in franchise....I like having all those players and being able to allow my universe to weave its own storylines from the get go).
    We are going to have the best time ever with Madden this year.....I already know it.

    You should try out my 75 man roster. It’s real2021 and the username is ArcticRavenX. The ratings are spread out a little more to show a bigger difference between Elite players and plug in players. Worked pretty hard on the running backs in particular. Give it a look if you ever have a chance (: Thanks for all you do in the community!
    slayter
    Just had a game Broncos (cpu) at Jags. Had 3 false starts, Defensive PI, and an illegal forward pass….all by CPU.
    Buuuuuuuuut I am playing on the Xbox One, aka last gen.

    Yeah last gen is a different animal.
    The penalty trait edits plus a penalty slider cocktail is going to bring some much needed simulation flavor back….sit tight my friends….we will get this right somehow.
    But even if penalties are more muted than usual….I am very confident in the amount of sheer fun and franchise awesomeness we are about to have on 22!!!
    Sent from my iPhone using Operation Sports
    The good thing is we basically have a month to get a good set of sliders out before the scouting update drops. I know I’ll be spending plenty of time on the skills trainer polishing my skills.
    Sent from my iPhone using Operation Sports
    Having one of the best games yet. Also I know it is not SUPER low scoring, but low scoring nonetheless at 13-13 at half. Seeing some good missed throws and really solid pass coverage. I cannot wait until day one patch drops, this game is going to be awesome. I cannot wait till Armor gets started as I have no clue what I am doing but managed to tweak things pretty solid so far. 15 minutes with 16 sec run off is about spot on for number of plays.
    *Note - I have every single player with undisciplined penalty trait and all to 99, literally had 0 penalties besides false start and roughing the passer, hoping patch addresses the penalties.
    Denver Broncos at New York Giants
    Aug 15, 20211ST2ND3RD4THSCORE
    (USER) Denver Broncos (0-0-0)31013
    (CPU) New York Giants (0-0-0)6713
    Team Stats Comparison
    DENNYG
    Total Offense177175
    Rushing Yards8923
    Passing Yards88152
    First Downs1010
    Punt Return Yards20
    Kick Return Yards5335
    Total Yards232210
    Turnovers01
    3rd Down Conversion4-83-6
    4th Down Conversion0-00-0
    2-Point Conversion0-00-0
    Red Zone Touchdowns/Field Goals3-32-2
    Penalties2-201-5
    Posession Time16:1113:49
    Scoring Summary
    FIRST QUARTER SCORINGDENNYG
    12:56(DEN) B.McManus, 25 Yd FG30
    9:52(NYG) G. Gano, 52 Yd FG33
    3:29(NYG) G. Gano, 33 Yd FG36
    SECOND QUARTER SCORINGDENNYG
    13:12(DEN) J. Jeudy 8 Yd pass from T. Bridgewater (B. McManus kick)106
    8:53(NYG) D. Slayton 8 Yd pass from D. Jones (G. Gano kick)1013
    0:50(DEN) B. McManus, 26 Yd FG1313
    Denver Broncos
    PASSINGC/AYDSTDINT
    T. Bridgewater11/1610010
    RUSHINGATTYDSAVGTD
    M. Gordon III13574.30
    J. Williams5204.00
    T. Bridgewater2126.00
    RECEIVINGRECYDSAVGTD
    C. Sutton22211.00
    M. Gordon III2199.50
    J. Jeudy2178.51
    N. Fant22814.00
    T. Patrick155.00
    J. Williams166.00
    A. Beck133.00
    New York Giants
    PASSINGC/AYDSTDINT
    D. Jones14/2318011
    RUSHINGATTYDSAVGTD
    S. Barkley8121.50
    C. Clement11111.00
    RECEIVINGRECYDSAVGTD
    K. Golladay48220.50
    S. Shepard33812.60
    D. Slayton33913.01
    S. Barkley284.00
    E. Engram2136.50
    Gagnon39
    The good thing is we basically have a month to get a good set of sliders out before the scouting update drops. I know I’ll be spending plenty of time on the skills trainer polishing my skills.
    Sent from my iPhone using Operation Sports

    Same bro, i'm will just be happy to have the game and begin playing. Let Armor do his thing, help out if i can do anything and get the stick skills up to speed again. Once we have a set up it's zero sleep until 2022.
    Hello everybody, I am French and I always come here to have the best Sliders.
    Small question the MAJ day one comes out on the 17th or the 20th?
    Thank you
    PSA: If you own Xbox Series X, buy pre order on USA store. Change your location right now to New Zealand and reset Xbox. Game is available in full now. Switch back to USA tomorrow or midnight tonight. I’m playing full game since 8am eastern, which is 12am on the 17th in New Zealand.
    Sent from my iPad using Operation Sports
    @BleedingRed.
    Thank you for the update.
    I have been thinking this penalty thing through and I don’t want to harp on it too much, but!!!!
    The new Next Gen Player Movement 2.0 may have a role in why flags are not being triggered. PS4 you are still getting penalties….why? Same player movement engine.
    Why are penalties down on Madden 22 compared to Madden 21 next gen? They refined the player movement even more for 22 and I think the penalty animations are simply triggering a lot less. Now whether this is intentional or not, I am getting more and more convinced it has a lot to do with it and nothing we do will make that much of a difference.
    The only way we will truly know is to continue to test with penalty traits at undisciplined for dozens of games at 15 minute quarters and we will get our answers in a few weeks.
    So my famous “it is what it is” may come into play on that part of the game because once I see roster editing and sliders can’t “help” I move on.
    The bottom line is…..we don’t know yet and I am not going to sweat it this cycle because everything else about the game is a nice upgrade from 21…..big time.
    Friday can’t get here soon enough!!!
    For those getting it early at midnight tonight please let us know if the Day 0 patch was in there or not!!!
    Happy Gaming!!!
    Sent from my iPhone using Operation Sports
    Armor and Sword
    @BleedingRed.
    Thank you for the update.
    I have been thinking this penalty thing through and I don’t want to harp on it too much, but!!!!
    The new Next Gen Player Movement 2.0 may have a role in why flags are not being triggered. PS4 you are still getting penalties….why? Same player movement engine.
    Why are penalties down on Madden 22 compared to Madden 21 next gen? They refined the player movement even more for 22 and I think the penalty animations are simply triggering a lot less. Now whether this is intentional or not, I am getting more and more convinced it has a lot to do with it and nothing we do will make that much of a difference.
    The only way we will truly know is to continue to test with penalty traits at undisciplined for dozens of games at 15 minute quarters and we will get our answers in a few weeks.
    So my famous “it is what it is” may come into play on that part of the game because once I see roster editing and sliders can’t “help” I move on.
    The bottom line is…..we don’t know yet and I am not going to sweat it this cycle because everything else about the game is a nice upgrade from 21…..big time.
    Friday can’t get here soon enough!!!
    For those getting it early at midnight tonight please let us know if the Day 0 patch was in there or not!!!
    Happy Gaming!!!
    Sent from my iPhone using Operation Sports

    For the first time ever I purchased the digital version that should unlock tonight. I’m pretty sure it let me download it Thursday and should be able to jump in head first tonight at the stroke of midnight.
    I’m also hoping that I was one of the ones that had trial time mess up on the series x........I really didn’t pay much attention to the time, but hope I have unlimited trial time until midnight tonight.
    Sent from my iPhone using Operation Sports
    Word is that they at least are aware of franchise getting no penalties on simulation mode. No word on a fix or even if there will be a fix, but they are aware so to me, sounds like something that should get at least looked at.
    I just posted on EAs answer forums about penalties. There is a community person there who stated reduced penalties are by design due to feedback that people (that individual included) do not like having big plays negated by AI and that it makes the game "scripted." He did say the more the community comments on penalties, the more likely it is for the message to reach the dev team. So we shall see.
    As for changing traits to undisciplined; it seems to have less impact than previous years, but it does help trigger some things. In the game I posted results for in my 1990 thread, there were 7 penalties total I think. I do not remember the exact breakdown, but I know there we 2 block in the backs and 1-2 holding calls. The others were false starts.
    As Armor said, we will get it worked out one way or another. The last time penalties actually worked and resembled the real NFL was Madden 16. So this is a problem we are all used to. LOL
    Armor and Sword
    @BleedingRed.
    Thank you for the update.
    I have been thinking this penalty thing through and I don’t want to harp on it too much, but!!!!
    The new Next Gen Player Movement 2.0 may have a role in why flags are not being triggered. PS4 you are still getting penalties….why? Same player movement engine.
    Why are penalties down on Madden 22 compared to Madden 21 next gen? They refined the player movement even more for 22 and I think the penalty animations are simply triggering a lot less. Now whether this is intentional or not, I am getting more and more convinced it has a lot to do with it and nothing we do will make that much of a difference.
    The only way we will truly know is to continue to test with penalty traits at undisciplined for dozens of games at 15 minute quarters and we will get our answers in a few weeks.
    So my famous “it is what it is” may come into play on that part of the game because once I see roster editing and sliders can’t “help” I move on.
    The bottom line is…..we don’t know yet and I am not going to sweat it this cycle because everything else about the game is a nice upgrade from 21…..big time.
    Friday can’t get here soon enough!!!
    For those getting it early at midnight tonight please let us know if the Day 0 patch was in there or not!!!
    Happy Gaming!!!
    Sent from my iPhone using Operation Sports

    If that’s the case then I am thrilled I have a PS4...something I never thought I’d say lol
    Sent from my iPhone using Operation Sports
    I would take every single thing in next gen with no penalties than anything last gen offers. But lets not dive down that hole in here. We are here for the next gen game and to make the most of it.
    TheBleedingRed21
    I would take every single thing in next gen with no penalties than anything last gen offers. But lets not dive down that hole in here. We are here for the next gen game and to make the most of it.

    I can’t even play a minute of PS4 Madden anymore after playing Next Gen Madden. Agree 100%.
    We will get it worked out one way or another.
    SO PUMPED!!!!!!!!
    Armor and Sword
    I can’t even play a minute of PS4 Madden anymore after playing Next Gen Madden. Agree 100%.
    We will get it worked out one way or another.
    SO PUMPED!!!!!!!!

    I wish I had a ps5. I’ve completely given up. I’ll wait till they’re in stores in 2026
    Sent from my iPhone using Operation Sports
    Rmiok222
    I wish I had a ps5. I’ve completely given up. I’ll wait till they’re in stores in 2026
    Sent from my iPhone using Operation Sports

    LOL do not give up. You gotta follow certain guys on Twitter....that is exactly how
    I was able to land one on Costco online.
    Follow these:
    PS5 In Stock Alerts @PS5StockAlerts
    @mattswider - he is the guy who alerted me to costco and he does a great job alerting on all PS5 inventory drops....follow him and you will land one.
    The key is having an account set up for the various outlets (Gamestop, Best Buy, Target, Walmart etc) so when you get the twitter alert you hop right on...get one in your cart and check out ASAP.
    It works.
    Good luck.
    Armor and Sword
    LOL do not give up. You gotta follow certain guys on Twitter....that is exactly how
    I was able to land one on Costco online.
    Follow these:
    PS5 In Stock Alerts @PS5StockAlerts
    @mattswider - he is the guy who alerted me to costco and he does a great job alerting on all PS5 inventory drops....follow him and you will land one.
    The key is having an account set up for the various outlets (Gamester, Best Buy, Target, Walmart etc) so when you get the twitter alert you hop right on...get one in your cart and check out ASAP.
    It works.
    Good luck.

    Thank you I’ll check it out!
    Sent from my iPhone using Operation Sports
    Rmiok222
    Thank you I’ll check it out!
    Sent from my iPhone using Operation Sports

    Also Rmiok, if you are willing to pay more than retail to land one check out facebook marketplace in your local area. Unfortunately I had to resort to that after following all of those guys on twitter. I had no luck using twitter for 2 months. Good luck!
    Watching the gameplay on YouTube the first thing that’s Sticks out to me is how much better and realistic the tackling animations seem to me. I’ve been harping about how terrible tackling looked for years so let’s hope this is the real deal
    One thing I’ve noticed (not a game breaker at all) is the coverage is actually really good! BUT even though the coverage is good I rarely see the defensive back make a play on the ball? They kinda just watch even though they’re a foot away.
    Sent from my iPhone using Operation Sports
    TopSide83
    Watching the gameplay on YouTube the first thing that’s Sticks out to me is how much better and realistic the tackling animations seem to me. I’ve been harping about how terrible tackling looked for years so let’s hope this is the real deal
    Its huge! The animations in general are really refreshing. Still the dumb ones for hit sticks but the play to play regular tackling and running feels awesome.
    Sent from my SM-G988U using Operation Sports mobile app
    Rmiok222
    One thing I’ve noticed (not a game breaker at all) is the coverage is actually really good! BUT even though the coverage is good I rarely see the defensive back make a play on the ball? They kinda just watch even though they’re a foot away.
    Sent from my iPhone using Operation Sports

    This happens a lot. Frustrating to have defender in position and he does nothing. Something else I've noticed, and it may just be me getting used to the new game, but often times when a pass is thrown by the CPU, I try to switch to the defender and it picks someone further downfield. So I have a TE slanting across the middle with a LB in position to make a hit as he catches it, I switch and dive to tackle and it turns out I am a safety who just dove onto the ground for no reason. The LB whiffs and the TE runs right through the area that my safety is now laying on the ground trying to get up.
    This has happened 2-3 times and I never remember this in Madden 21 NG...so the code for who the CPU thinks is the "closest" defender must have been tweaked. I dunno. Maybe I did something wrong....
    TheBleedingRed21
    Having one of the best games yet. Also I know it is not SUPER low scoring, but low scoring nonetheless at 13-13 at half. Seeing some good missed throws and really solid pass coverage. I cannot wait until day one patch drops, this game is going to be awesome. I cannot wait till Armor gets started as I have no clue what I am doing but managed to tweak things pretty solid so far. 15 minutes with 16 sec run off is about spot on for number of plays.
    *Note - I have every single player with undisciplined penalty trait and all to 99, literally had 0 penalties besides false start and roughing the passer, hoping patch addresses the penalties.
    Denver Broncos at New York Giants
    Aug 15, 20211ST2ND3RD4THSCORE
    (USER) Denver Broncos (0-0-0)31013
    (CPU) New York Giants (0-0-0)6713
    Team Stats Comparison
    DENNYG
    Total Offense177175
    Rushing Yards8923
    Passing Yards88152
    First Downs1010
    Punt Return Yards20
    Kick Return Yards5335
    Total Yards232210
    Turnovers01
    3rd Down Conversion4-83-6
    4th Down Conversion0-00-0
    2-Point Conversion0-00-0
    Red Zone Touchdowns/Field Goals3-32-2
    Penalties2-201-5
    Posession Time16:1113:49
    Scoring Summary
    FIRST QUARTER SCORINGDENNYG
    12:56(DEN) B.McManus, 25 Yd FG30
    9:52(NYG) G. Gano, 52 Yd FG33
    3:29(NYG) G. Gano, 33 Yd FG36
    SECOND QUARTER SCORINGDENNYG
    13:12(DEN) J. Jeudy 8 Yd pass from T. Bridgewater (B. McManus kick)106
    8:53(NYG) D. Slayton 8 Yd pass from D. Jones (G. Gano kick)1013
    0:50(DEN) B. McManus, 26 Yd FG1313
    Denver Broncos
    PASSINGC/AYDSTDINT
    T. Bridgewater11/1610010
    RUSHINGATTYDSAVGTD
    M. Gordon III13574.30
    J. Williams5204.00
    T. Bridgewater2126.00
    RECEIVINGRECYDSAVGTD
    C. Sutton22211.00
    M. Gordon III2199.50
    J. Jeudy2178.51
    N. Fant22814.00
    T. Patrick155.00
    J. Williams166.00
    A. Beck133.00
    New York Giants
    PASSINGC/AYDSTDINT
    D. Jones14/2318011
    RUSHINGATTYDSAVGTD
    S. Barkley8121.50
    C. Clement11111.00
    RECEIVINGRECYDSAVGTD
    K. Golladay48220.50
    S. Shepard33812.60
    D. Slayton33913.01
    S. Barkley284.00
    E. Engram2136.50

    Sincere question. Have they confirmed a day 1 gameplay patch? I see lots of chatter here and other forums but have not seen confirmation from EA? Did I miss it somewhere?
    Sent from my iPad using Operation Sports
    gman2774
    Sincere question. Have they confirmed a day 1 gameplay patch? I see lots of chatter here and other forums but have not seen confirmation from EA? Did I miss it somewhere?
    Sent from my iPad using Operation Sports

    Typically they is always a day one patch…we will see at midnight.
    I be streaming our test chise. I finally settled on 6 teams to test the sliders!
    Bengals - up and coming
    Browns - contender
    Jaguars - rookie QB
    Packers - contender
    49ers - rookie QB
    Lions - lol
    Sent from my iPhone using Operation Sports
    Armor and Sword
    God I am weak lmao…..will have the game at midnight tonight.
    🤪
    Got 10% off the $80 version or whatever it was….lord.
    Too excited!!!
    Will stream late tonight and testing will commence.
    Sent from my iPhone using Operation Sports

    Nothing wrong with spending money on something you enjoy (: Can’t wait to see what you come up with!
    Armor and Sword
    God I am weak lmao…..will have the game at midnight tonight.
    🤪
    Got 10% off the $80 version or whatever it was….lord.
    Too excited!!!
    Will stream late tonight and testing will commence.
    Sent from my iPhone using Operation Sports

    Lmao!!! I knew you wouldn’t make it!!!
    Sent from my iPhone using Operation Sports
    I’ll be honest I haven’t seen this coverage bug people are talking about, is it constant or occasionally? I’m starting to wonder if it’s a PS5 thing (I still have ps4) kind of like the penalty issue seems to be. I think the game is playing great. I’m scared of a patch lol
    Sent from my iPhone using Operation Sports
    Rmiok222
    I’ll be honest I haven’t seen this coverage bug people are talking about, is it constant or occasionally? I’m starting to wonder if it’s a PS5 thing (I still have ps4) kind of like the penalty issue seems to be. I think the game is playing great. I’m scared of a patch lol
    Sent from my iPhone using Operation Sports

    All we are discussing and testing in this thread is PS5
    Sent from my iPhone using Operation Sports
    I almost feel like I’m playing the retail version instead of the trial now. Probably just me but it feels different.
    Sent from my iPhone using Operation Sports
    Armor I have also edited every position with the exception of qb and k. If penalty trait was normal it’s now undisciplined and if discipline it’s normal. Have penalties at 95.
    Sent from my iPhone using Operation Sports
    Lil Worm
    Armor I have also edited every position with the exception of qb and k. If penalty trait was normal it’s now undisciplined and if discipline it’s normal. Have penalties at 95.
    Sent from my iPhone using Operation Sports

    Let me know how it goes!!
    Sent from my iPhone using Operation Sports
    Lil Worm
    I know this is way off from madden 22 talk, but VINCESVICTIMS where are you brother!!!??? You’re late to Armors Madden slider thread!!!
    Sent from my iPhone using Operation Sports

    Worm I am late. Lol. I’m still here man. I hope everyone is good. I’m super excited for madden this year. But I’ve been depressed since I couldn’t find a damn ps5 and I finally got one on Walmart .com. The only problem is it won’t be here until October wtf.
    So I can’t even give my thoughts about this years sliders. For now until the pa5 gets here.
    I have been playing the trial on my ps4 and this game is freaking awesome so far. I’m excited as hell to get this and I will be on Armor streams when he gets this thing started.
    Sent from my iPhone using Operation Sports
    VincesVictims
    Worm I am late. Lol. I’m still here man. I hope everyone is good. I’m super excited for madden this year. But I’ve been depressed since I couldn’t find a damn ps5 and I finally got one on Walmart .com. The only problem is it won’t be here until October wtf.
    So I can’t even give my thoughts about this years sliders. For now until the pa5 gets here.
    I have been playing the trial on my ps4 and this game is freaking awesome so far. I’m excited as hell to get this and I will be on Armor streams when he gets this thing started.
    Sent from my iPhone using Operation Sports

    Lmao hell no vinces on here at the jump of this thread had me concerned brother!!!
    WELCOME FRIEND!!!
    And trust me the wait for the PS5 will be worth it.
    Sent from my iPhone using Operation Sports
    Lil Worm
    Lmao hell no vinces on here at the jump of this thread had me concerned brother!!!
    WELCOME FRIEND!!!
    And trust me the wait for the PS5 will be worth it.
    Sent from my iPhone using Operation Sports

    Man things are going real good with me man. Thanks for the concern. Just been real busy at work and life. Lol
    Yeah I can’t freaking wait for it to get here. I will be on a lot of armors streams watching this amazing game. I have watch some of the replays of the trail and man it looks so beautiful.
    Sent from my iPhone using Operation Sports
    Just had a great game with these test sliders as the Raiders playing against the Steelers. Lost 34-29 . Threw 3 picks but they were all my fault. Game is so much more fluid than last year . I love the running game this year. One cool thing I saw on a deep pass. The DB jumped just as the ball was coming down to the outstretched WR hands and tipped it up in the air to himself and came down with the pick. Pretty cool to watch on the replay. Loving this years game ! I may cave like you buy the MVP version . Lmao. Enjoy guys. Great to see all of the usual suspects in here talking madden!
    Sent from my iPhone using Operation Sports
    vertman
    Just had a great game with these test sliders as the Raiders playing against the Steelers. Lost 34-29 . Threw 3 picks but they were all my fault. Game is so much more fluid than last year . I love the running game this year. One cool thing I saw on a deep pass. The DB jumped just as the ball was coming down to the outstretched WR hands and tipped it up in the air to himself and came down with the pick. Pretty cool to watch on the replay. Loving this years game ! I may cave like you buy the MVP version . Lmao. Enjoy guys. Great to see all of the usual suspects in here talking madden!
    Sent from my iPhone using Operation Sports

    Lol it’s kinda of like a video game family in Armors thread ain’t it Vert.
    Sent from my iPhone using Operation Sports
    Lil Worm
    Lol it’s kinda of like a video game family in Armors thread ain’t it Vert.
    Sent from my iPhone using Operation Sports

    Yes sir my friend. Great group of guys . I feel like we should be drinking beers while talking madden . Maybe some of us are. Lmao
    Sent from my iPhone using Operation Sports
    vertman
    Yes sir my friend. Great group of guys . I feel like we should be drinking beers while talking madden . Maybe some of us are. Lmao
    Sent from my iPhone using Operation Sports

    Vertman it would be awesome to have a beer with this crew. I’ve definitely had a few while chatting and watching Armors streams.
    Sent from my iPhone using Operation Sports
    vertman
    Yes sir my friend. Great group of guys . I feel like we should be drinking beers while talking madden . Maybe some of us are. Lmao
    Sent from my iPhone using Operation Sports

    Vert/Vince,
    I will buy the first round!!!
    Armor injuries look to be working great this year.
    Sent from my iPhone using Operation Sports
    Armor how dare you LOL at my Lions. Yeah we have no one to be excited about but that’s the fun part of rebuilding them ��
    Little off topic but geez the player ratings, especially for offensive lineman this year are brutal.
    I know for all your years of gaming you had the difficulty at all pro. I didn’t notice you have all pro on your thread, wonder if these sliders would work for all madden?
    Jagsfan24
    I know for all your years of gaming you had the difficulty at all pro. I didn’t notice you have all pro on your thread, wonder if these sliders would work for all madden?

    I don’t think they would. I can’t endorse something I have not tested. But by all means give them a try....but you might get destroyed because we buff the CPU on ALL-Pro and modify down the human in terms of pass protection and run blocking.
    Man, the secondary play in this game is really bad. Poor angles, DBs shuffling in place, hopefully as the sliders are refined we can filter some of that out.
    Ok My Madden family......we will commence testing at Midnight. I added a few more teams to the master test file as well. We have so much time and I really want to sink my teeth into franchise mode and see it all work for various teams and yes....we are going to start it in Week 1 to see how progressive fatigue and injuries play out as well as development for players etc. I will be using as always the 75 man Pre-Season Roster. I am not going to concern myself with cut down day etc. We are clearly focused on gameplay slider testing, franchise mode and the new scenario engine, weekly game prep and progressive fatigue.
    We will have XP sliders as well once we finalize the gameplay sliders as well.
    Lot’s of games to play.
    AFC Teams:
    Jets
    Browns
    Bengals
    Jaguars
    Raiders
    NFC Teams:
    Giants
    Packers
    Lions
    49ers
    Cardinals
    Going to update the beta set on the first page to reflect us going back to default Speed Threshold of 50 (from 75).
    I am going to test Fatigue higher at 60, all penalties at 99 except RTP.
    Ready to have a lot of fun. Week 1 in the slider testing CFM will commence at Midnight tonight on TWITCH!!!!!
    Crack open some cold beverages and let’s have some fun.
    FOOTBALL IS BACK BABY!!!!!
    Not looking good for penalties as of now. I turned sliders back down to where they were last year too.
    To me it made the game I guess you would say loose. Seeing some weird things play out.
    Armor even without penalties if they don’t get them in......this game is going to be, and is bad ***!!
    Sent from my iPhone using Operation Sports
    Lil Worm
    Not looking good for penalties as of now. I turned sliders back down to where they were last year too.
    To me it made the game I guess you would say loose. Seeing some weird things play out.
    Armor even without penalties if they don’t get them in......this game is going to be, and is bad ***!!
    Sent from my iPhone using Operation Sports

    Mmmmm ok good feedback.
    I am going to leave em at default until we hear something on that front.
    Armor and Sword
    Mmmmm ok good feedback.
    I am going to leave em at default until we hear something on that front.

    See what you think with them cranked man. I don’t know really how to explain it other than loose.
    Animations not playing out as smooth and good looking.
    Also I’m still on the trial. So things can definitely change once it releases.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    God I am weak lmao…..will have the game at midnight tonight.
    🤪
    Got 10% off the $80 version or whatever it was….lord.
    Too excited!!!
    Will stream late tonight and testing will commence.
    Sent from my iPhone using Operation Sports

    Haha!!! Welcome to the club of little willpower. Nothing wrong with it, man. What’s $20 more really? It’s not like I spend crazy amounts of money on a game so when I can get one I want early for a little extra cash, I almost always do it.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Ok My Madden family......we will commence testing at Midnight. I added a few more teams to the master test file as well. We have so much time and I really want to sink my teeth into franchise mode and see it all work for various teams and yes....we are going to start it in Week 1 to see how progressive fatigue and injuries play out as well as development for players etc. I will be using as always the 75 man Pre-Season Roster. I am not going to concern myself with cut down day etc. We are clearly focused on gameplay slider testing, franchise mode and the new scenario engine, weekly game prep and progressive fatigue.
    We will have XP sliders as well once we finalize the gameplay sliders as well.
    Lot’s of games to play.
    AFC Teams:
    Jets
    Browns
    Bengals
    Jaguars
    Raiders
    NFC Teams:
    Giants
    Packers
    Lions
    49ers
    Cardinals
    Going to update the beta set on the first page to reflect us going back to default Speed Threshold of 50 (from 75).
    I am going to test Fatigue higher at 60, all penalties at 99 except RTP.
    Ready to have a lot of fun. Week 1 in the slider testing CFM will commence at Midnight tonight on TWITCH!!!!!
    Crack open some cold beverages and let’s have some fun.
    FOOTBALL IS BACK BABY!!!!!

    Damn I wish I didn’t have to get up at 530 am. I want to watch the stream tonight. Damnit. I guess I will see you guys tomorrow night. Lol. Have fun.
    Sent from my iPhone using Operation Sports
    VincesVictims
    Damn I wish I didn’t have to get up at 530 am. I want to watch the stream tonight. Damnit. I guess I will see you guys tomorrow night. Lol. Have fun.
    Sent from my iPhone using Operation Sports

    Lmao I’m off to bed at 11 myself brother. Work should be against the law on madden release!!
    Sent from my iPhone using Operation Sports
    I’ve been curious for people on this thread, how many of you all use a classic camera when playing defense? I will use the defensive cam when I’m playing a downed lineman, but if I’m a linebacker or a safety, I’ve gotta use the more traditional camera. Good thing it’s super easy to switch cameras on the fly with just a couple presses on the d-pad.
    Sent from my iPhone using Operation Sports
    Gagnon39
    I’ve been curious for people on this thread, how many of you all use a classic camera when playing defense? I will use the defensive cam when I’m playing a downed lineman, but if I’m a linebacker or a safety, I’ve gotta use the more traditional camera. Good thing it’s super easy to switch cameras on the fly with just a couple presses on the d-pad.
    Sent from my iPhone using Operation Sports

    I’m strictly defensive perspective now. Anything else throws me off.
    Sent from my iPhone using Operation Sports
    Lil Worm
    Lmao I’m off to bed at 11 myself brother. Work should be against the law on madden release!!
    Sent from my iPhone using Operation Sports

    I usually take it off but since I’m waiting until Friday to get the ps4 version I will just work tomorrow and play all weekend. I figured since I have to buy the ps5 version also when my ps5 gets here I decided not to buy the 100 dollar version on the ps4.
    But if I had the ps5 I would be playing at midnight and not working tomorrow. Lol.
    Sent from my iPhone using Operation Sports
    NOTHING to do with sliders. However, what a refresher to see the good vibes in this forum man. So many toxic posts all over the place and is like some people don't even give the game a chance. Yes Madden is way behind schedule. However, video games aren't perfect and one must find a way to enjoy a game.
    Game is buttery smooth .. sheesh.. I'm on board with the NG movement man. It is the right thing to do. The graphics are thing of beauty. With a few improvements here & there, Madden is really off to the start they should've YEARS ago.
    Couple house rules I've picked up here and there to enjoy myself. I've been using the def camera this year and it is wild difficult but I'm up for a challenge. I've also limit myself to 1 hot route per play ( sometimes none to force myself to make a read ). AGAIN I love the good vibes in this forum and definitely can't wait to get my main Falcons franchise started once that scouting update hit.
    And oh man! do not let your opponent get momentum while you're on the road. The camera shaking, the play art showing random plays making you forget what's going on, the qb having a hard time recognizing receivers, I mean it really adds to the pressure of having to comeback.
    what's your Twitch Armor?
    Lil Worm
    Lmao I’m off to bed at 11 myself brother. Work should be against the law on madden release!!
    Sent from my iPhone using Operation Sports

    I remember the days when I would go to GameStop at midnight and take the next day off for maddenolidy!!
    Sent from my iPad using Operation Sports
    colttodd12
    I remember the days when I would go to GameStop at midnight and take the next day off for maddenolidy!!
    Sent from my iPad using Operation Sports

    I have to admit that my old age has gotten the best of me. I took Friday off thinking it was the early release date and tonight was regular release. Talk about pissed when I was hit with the truth!!
    Sent from my iPhone using Operation Sports
    Batistaj15
    NOTHING to do with sliders. However, what a refresher to see the good vibes in this forum man. So many toxic posts all over the place and is like some people don't even give the game a chance. Yes Madden is way behind schedule. However, video games aren't perfect and one must find a way to enjoy a game.
    Game is buttery smooth .. sheesh.. I'm on board with the NG movement man. It is the right thing to do. The graphics are thing of beauty. With a few improvements here & there, Madden is really off to the start they should've YEARS ago.
    Couple house rules I've picked up here and there to enjoy myself. I've been using the def camera this year and it is wild difficult but I'm up for a challenge. I've also limit myself to 1 hot route per play ( sometimes none to force myself to make a read ). AGAIN I love the good vibes in this forum and definitely can't wait to get my main Falcons franchise started once that scouting update hit.
    And oh man! do not let your opponent get momentum while you're on the road. The camera shaking, the play art showing random plays making you forget what's going on, the qb having a hard time recognizing receivers, I mean it really adds to the pressure of having to comeback.
    what's your Twitch Armor?

    Appreciate it man......all about good vibes in here and having fun. I loved Madden 21 and 22 is going to be even better. They are on the right track for the first time since Madden 16 (and then veered off the road on 17, 18 and 19 unfortunately). 20 got them back on the right path....21 they made a great game IMO....and now 22 looks to take off with a better fleshed out franchise mode and man....man oh man the new player movement is sick.
    It really makes the PS4 version unplayable for me.
    So my twitch channel is:
    ArmorAndSword
    What a change of events.. went from like 20 pages to 24 in a blink of an eye.. Armor now is getting the game at midnight... LOL. Missed a bunch.
    Excited to see some testing!! After more than enough games (I am over 25 with Beta + Trial), I am pretty confident QB ACC at 25 (maybe lower with enough testing) is a good start with All Pro. I think we ran with 35 on the beta, but I moved to 25 the last 10-15 games I would say and was seeing CPU Comp % around 60-65 range. If All Madden is better, definitely excited to see you try that as you previously mentioned as well.
    A few realllllly sore spots I have seen the last few games:
    1) Playbooks have to be messed up or something.. In last 2 games: vs Giants - 62 passes to 15 runs. vs Jags - 45 passes to 23 run. Surely something is just funky... this is bad.
    2) Both Giants and Jags with top tier HBs kept lining up 5 WR wide at the 1 freaking yard line on 1st and goal. 2nd and goal they would go to singleback sometimes, but most of the time still came out in Shotgun.. ruined the end of the Jags game as Trevor Lawrence threw the game winning interception instead of Robinson pounding it in for the CPU win.
    3) QBs are moving in the pocket, but I am not seeing any get out and run now...
    Also a nugget I got from Swami on twitter: Playbooks are what generate sim stats. Someone gave BAL playbook to Tampa Bay and Brady had over 600-700 rushing yards and 5 TDs.. Something to keep in mind with coordinators and playbooks.
    TheBleedingRed21
    What a change of events.. went from like 20 pages to 24 in a blink of an eye.. Armor now is getting the game at midnight... LOL. Missed a bunch.
    Excited to see some testing!! After more than enough games (I am over 25 with Beta + Trial), I am pretty confident QB ACC at 25 (maybe lower with enough testing) is a good start with All Pro. I think we ran with 35 on the beta, but I moved to 25 the last 10-15 games I would say and was seeing CPU Comp % around 60-65 range. If All Madden is better, definitely excited to see you try that as you previously mentioned as well.
    A few realllllly sore spots I have seen the last few games:
    1) Playbooks have to be messed up or something.. In last 2 games: vs Giants - 62 passes to 15 runs. vs Jags - 45 passes to 23 run. Surely something is just funky... this is bad.
    2) Both Giants and Jags with top tier HBs kept lining up 5 WR wide at the 1 freaking yard line on 1st and goal. 2nd and goal they would go to singleback sometimes, but most of the time still came out in Shotgun.. ruined the end of the Jags game as Trevor Lawrence threw the game winning interception instead of Robinson pounding it in for the CPU win.
    3) QBs are moving in the pocket, but I am not seeing any get out and run now...
    Also a nugget I got from Swami on twitter: Playbooks are what generate sim stats. Someone gave BAL playbook to Tampa Bay and Brady had over 600-700 rushing yards and 5 TDs.. Something to keep in mind with coordinators and playbooks.

    Yeah we gotta wait patiently for a patch which more than likely will be on the official release day of Friday the 20th. I am going to reserve judgment till then.
    I am actually testing QB Accuracy at 45 first....I was stating to see some whacky things at 35 and 25.....going to slowly dial that in...but I felt really good at 45 to be honest. Saw plenty of errant throws from the CPU and I was missing passes as I use all the passing tools to lead my receivers, throwing low, high, back shoulder, left stick lead...touch passes, bullets etc.
    Throwing under pressure also really looks great this year. Wobbly passes, off target, some on target....great stuff.
    QB AI has been great. Even better on 22 than it was on 21 next gen.
    See you on the stream at midnight!!
    FWIW - I’m still playing on totally default all pro across the board. Haven’t touched a single setting so far. Last game Fields (me) was 15/20(75%) - 149 - 0TD - 1INT. Stafford (CPU) was 26/41 (63%) - 332 - 1TD - 2INT. I won 31-14.
    Sent from my iPhone using Operation Sports
    Armor, what would your suggestions be to give the CPU pass defense more of an ‘edge’? I know there is some actual coverage bugs right now, but that’s the thing that gets me with All Pro every year even though I like the CPU QB play. You already have Pass Coverage and Pass Defense Reaction Time boosted up for the CPU, would increasing those further in small amounts be the starting point?
    Or would Interceptions (their ability to truly punish mistakes more often) be the better place to start?
    Rocket32
    Armor, what would your suggestions be to give the CPU pass defense more of an ‘edge’? I know there is some actual coverage bugs right now, but that’s the thing that gets me with All Pro every year even though I like the CPU QB play. You already have Pass Coverage and Pass Defense Reaction Time boosted up for the CPU, would increasing those further in small amounts be the starting point?
    Or would Interceptions (their ability to truly punish mistakes more often) be the better place to start?

    Interceptions. Start there. Very sensitive slider.
    Sent from my iPhone using Operation Sports
    Im an idiot a bought Madden early ahaha. If yall have any questions about it that you want me to answer I got you
    Sent from my iPhone using Operation Sports
    VincesVictims
    Vertman it would be awesome to have a beer with this crew. I’ve definitely had a few while chatting and watching Armors streams.
    Sent from my iPhone using Operation Sports

    Absolutely my friend! Hope all is well , welcome back!
    I have decided what I'm doing with 22. I'm going to control 2 teams in a franchise. 1 as the owner of the team, and the 2nd as a coach......thinking about making my son the youngest HC in NFL history.
    I'm thinking I will use a random number generator for both choices. I just have to decide what overall team ratings will be which teams I have to chose from.
    I want to experience owner mode and coach mode, so might as well do it within the same world.
    DAMN IS IT 5 yet!!!???
    Lil Worm
    I have decided what I'm doing with 22. I'm going to control 2 teams in a franchise. 1 as the owner of the team, and the 2nd as a coach......thinking about making my son the youngest HC in NFL history.
    I'm thinking I will use a random number generator for both choices. I just have to decide what overall team ratings will be which teams I have to chose from.
    I want to experience owner mode and coach mode, so might as well do it within the same world.
    DAMN IS IT 5 yet!!!???
    Intrigued by this random number generator idea. Could you elaborate more?
    Sent from my SM-A102U using Operation Sports mobile app
    Better put on your big boy pants this cycle. Injuries are a real thing again and I am stoked.
    Had a great first game to officially kick off our test CFM. Browns at Chiefs.
    After one quarter we were in control 10-0. Grounding and pounding and hitting some key passes.
    Garret and Clowney doing their thing with great pressure to rush Mahomes and put the KC offense out of rhythm.
    Then Clowney goes down…..ok we still have Myles. Mid second quarter we are in a 13-10 game…..then Myles goes down….trouble.
    Tyreek Hill lit me up as my pass rush faded. Mahomes had time, momentum swung, Arrowhead rocking…..we crumble…ultimately losing by 9 as Hill rips through me for 147 and 3TD’s.
    Game is freaking awesome.
    Myles and Clowney out 5 weeks each.
    Depth and roster construction folks….a real thing.
    Injuries staying at 39 to test at least 8 weeks of this 10 team test CFM.
    Coffee and Madden 22 coming up soon.
    Get yer popcorn!!
    Sent from my iPhone using Operation Sports
    Hey Armor....I have a simple question. When you got your MVP version at midnight, was there a new download completely or did it just convert your EA Play trial into the full game? I am trying to understand what is going to happen if I buy the MVP version today. Will I need to redownload everything and..... if so, is there any chance it's a newer build than the EA Play early access version?
    Thanks for everything.
    icicle22
    Hey Armor....I have a simple question. When you got your MVP version at midnight, was there a new download completely or did it just convert your EA Play trial into the full game? I am trying to understand what is going to happen if I buy the MVP version today. Will I need to redownload everything and..... if so, is there any chance it's a newer build than the EA Play early access version?
    Thanks for everything.

    I did the MVP and I didn't need to redownload anything.
    I really need to decide how important the new scouting update will be for me and whether I want to wait for it to start my franchise since we don’t have any guarantees of when it will drop.
    Decisions. Decisions.
    Sent from my iPhone using Operation Sports

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