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Madden 22 Beta Impressions: The Good, the Bad, and the Promising

madden 22 beta impressions

Madden NFL 22

Madden 22 Beta Impressions: The Good, the Bad, and the Promising

Heading into the Madden 22 beta, I was not exactly sure what to expect from EA’s NFL game this year. Not a lot of information was known outside of maybe a few videos that dropped before the beta went live. Maybe this was planned, or maybe EA really does have its back against the wall trying to meet the August release. Nevertheless, with Madden 21’s jump from one generation to the next, I remain hopelessly optimistic I will get the football game I have been waiting years to play. This is where my Madden 22 beta impressions come from in terms of my mindset.

With that in mind, what I’ve learned from my limited time with the Madden 22 beta is that EA is at least trying to get it right. The developers are listening to the community — “FiNAlLy! It ToOk LoNg EnOUgH — and making strides in the right direction. Here are my full impressions from the Madden 22 beta.

Madden 22 Beta Impressions – The Good

Gameplay Feels Next Gen

Next Gen Stats are slowly becoming the way when it comes to football analysis, and EA is making sure to adapt with the times. For those who played next-gen Madden 21, it was apparent right from the start that Next-Gen Stats would play an important factor, at least from a visual perspective. Now, it seems as though these stats will alter the way players move, react, and ultimately play on the field. And from the time I’ve spent with the game, it seems more obvious now than ever before.

Playmakers actually feel and play like their real-life counterparts. That’s not to say that someone like DeAndre Hopkins is impossible to cover or Xavien Howard erases every wide receiver opposite of him, but it’s definitely noticeable. But it’s not only noticeable with superstar players with #elite traits. Overall, the players appear smarter and more lifelike than ever before. But don’t take my word for it, here’s the official snippet from EA’s website.

Every team and every player you know and love will be more true-to-life with Next Gen Stats: Star-Driven AI. It’s going to change AI behavior and team tendencies based on real world data over the course of the NFL season. With redesigned Next Gen Player Movement 2.0, players will blitz, scramble, and break tackles during gameplay based on their real world Next Gen Stats data.

Watching a safety eloquently drop back into coverage before making an interception or an intelligent linebacker taking a nice angle to stop a ball carrier dead in his tracks on a critical third down can be worthy of taking a few minutes to admire. Of course, I’ve also witnessed a handful of contested catches, and another play type that stood out was when an AI safety would quickly react and plant a well-timed hit stick on my receiver to jar the ball loose.

All of this did happen at times in previous games, but how much more realistic the situations felt in the Madden 22 was noticeable. For the most part, EA took everything from Madden 21’s next-gen gameplay debut and enhanced it (and that’s maybe a better/worse situation for those who felt next-gen gameplay felt worse than last-gen gameplay with player movement and so on). As a result, to me the beta replicates what you see on Sunday better than Madden has in some prior seasons.

madden 22 cover

OTHER NOTES:

  • AI reacts in quicker, faster, and more realistic fashion.
  • Players react better to their environments.
  • Sideline catches are impressive.
  • INJURIES! Now we need the old-school ambulance.
  • The Player slammed his helmet on the sideline after he was helped off the field.
  • I made an awesome aggressive catch on the sideline — toe-tap held on despite hit-stick. REPLAY!
  • The run game feels much improved. Backs are more fluid, easier to control.
  • Patiently waiting for holes to open before breaking off a long run with your star RB never felt so good.
  • I noticed more penalties and challenges that made the game feel more immersive.
  • AI seemed noticeably smarter and played more aggressive than in the past.
  • Battles between wide receivers and defensive backs are improved — but still not on 2K’s level.
  • Improved blocking, but still a long way to go.

Dynamic Gameday And Presentation

Madden 22 preview Fields

I hate to always refer to Madden 21, but the presentation started to take a step in the right direction with the switch to PS5 and co. Yet it will — at least for the foreseeable future — lag behind a personal favorite of mine, ESPN NFL 2K5. Nevertheless, it seems like this is the closest EA has come to replicating the iconic sports video game. And while I’m still holding out hope a renewed/renovated halftime show will be in the final version, what we got in the beta was the best attempt yet from EA Sports on the presentation front in an NFL game in some years.

Fans are finally back, which feels like one of those recycled features, but also fitting what with how the last year and a half has played out. Airplanes will fly over some stadiums, while others will have their own unique intro. Clearly, this was something EA wanted to focus on by bringing each team and stadium’s unique feel and atmosphere to your console. Playing at Hard Rock Stadium will look and feel like you’re playing in South Florida. The same goes for Soldier Field in the Windy City. Each stadium is unique in its own way, and rightfully so. This, to me, feels like the foundation is being set for the next EA Sports College Football game, which we all think could be dropping by 2022 or 2023. Sure, there’s momentum in the NFL, but adding this now along with the different atmospheres means I’m on to you EA.

Lastly, home-field advantage will once again become a thing, and it starts with each stadium having its own unique M-Factor. These were explained better in the latest Gridiron Notes. Still, some saw this as an opportunity to dunk on EA for its efforts, and I get it. But unless you played the beta, I’m not sure it’s something you should be upset about. It’s a unique idea that I’m sure can be toggled on and off.

Yes, I would still like to see network-specific commentary and presentation. Thursday Night should feel like Thursday Night Football, and the same can be said for Sunday and Monday nights. There’s so much meat left on the bone to capitalize on and implement. Nevertheless, the power of the next-gen consoles, in tandem with next-gen stat overlays, and the Dynamic Gameday changes help this look somewhat like an officially licensed NFL video game in the year 2021 — even if that does mean re-implementing a few familiar features.

madden 22 dynamic gameday

OTHER NOTES:

  • I love the interface/layout of the UI.
  • Refined graphics from next-gen ’21. Improved shading it seems? Looks more crisp and detailed overall.
  • Charley Casserly’s personal commentary on players is needed. More of this, please.
  • The commentary still feels like it’s distant at times and not leading the pack in the sports genre.
  • The sideline shots and cutscenes this season are appropriate and make sense (albeit still not perfect).
  • Playing with a PS5 controller is very good.
  • The crowd can be heard on big plays or when momentum shifts.

Madden 22 Beta Impressions – The Bad

Madden 22 beta impressions

Superstar KO, Madden Ultimate Team, And The Yard

I’m not going to sit here and pretend like I’m a die-hard fan of any of the game modes listed above. However, for those who have exclusively played online and have become huge fans of MUT, K.O, or even the more recent The Yard, you may be disappointed to find out that not a lot of new stuff was showcased here (at least for the beta). Now, again, this is only the beta, and there’s a very good chance a lot of EA’s additions or refinements are still under wraps. Nevertheless, with so much time and devotion spent on franchise mode (and rightfully so), some of the more popular game modes may start to take a step back for now — something that we’ve all seen happen to franchise mode in the past (so maybe it’s just their turn).

So, while I consider this bad, I think it’s a necessary sacrifice, especially if we hope to get the franchise mode we’ve long hoped for at some point.

Imperfections, Bugs, And Glitches

No sports video game will ever be perfect, and the sooner we all realize this the more realistic our expectations will become. But while there were far fewer head-scratching issues with Madden 22, that doesn’t mean things were perfect. From little visual aspects like quarterbacks throwing left-handed in the opening cutscene (not named Tua Tagovailoa) to limbs going through players, to some just vanishing altogether. There is definitely room for growth and improvement. Then again, this was a beta, and all of these things are to be expected.

With that said, I had a relatively smooth and relatively fun gameplay experience, which is not always guaranteed with Madden.

OTHER NOTES:

  • Too many batted balls led to receptions.
  • Morphing
  • Player models are hit and miss.
  • Christian Wilkins was practice squad eligible, and there’s no way that’s right.
  • Contracts don’t match real life in NFL fantasy start-up.
  • I watched Tyreek Hill morph through a player for a touchdown.
  • Trevor Lawrence had black hair when wearing all-black uniforms (obvious bug).
  • I threw a Hail Mary at the end of the half that soared over six defenders for a touchdown. Marvin Jones had to slow down and make the catch.
  • Still no compensatory draft picks.
  • Offensive linemen run in place way too often.
  • Missed blocks happen far too often.
  • Please change the camera angle after plays end.
  • There are times when the computer goes Super Saiyan and seems unstoppable.

Madden 22 Beta Impressions – The Promising

Connected Franchise Mode

Though the real changes that long-time franchise players have hoped for won’t happen until the September update, things look much different in Madden 22 franchise mode. And I think it should be enough to earn a little bit of trust back from those who may have felt wronged in the past by EA’s lack of resources to this important game mode.

The new game planning is something that you notice immediately when picking up the sticks, but it has more purpose and can impact how you prepare throughout the week, not just on Sunday. Choosing to focus your resources on one specific area will show up on when it counts. Working your players too hard, however, could lead in fatigue and other issues later in the season. Nevertheless, the game mode looks revamped. Coaches will be thrown into cinematic press conferences, interactions will occur throughout the locker room that will impact team morale, and certain interactions may unlock special development traits.

Even the GM’s office has a new purpose this year, and the topics of discussion change as the year progresses. Early on, a conversation might involve adding a player in free agency or giving someone on the roster more playing time. However, as the season progresses, the topic of discussion could change to a superstar player wanting a new contract or maybe even a trade. I’m just throwing out a few hypothetical scenarios that we would hope to see in there.

Another long overdue feature is the return of coaching staffs. Although I’m still unsure whether these coaches will actually appear on the sideline next to your head coach, they give users an incentive to invest in their coordinators. Players will earn staff points that will then unlock different coaching tendencies and perks. Making assistant coaches relevant in a football game shouldn’t need to be said, yet here we are.

With all of the changes that were prominent in the beta, coupled with the inevitable September scouting update, I’ve never been more excited to start my Miami Dolphins franchise.

For far too long, Connected Franchise mode was put on the back burner. However, even without the anticipated September update, franchise mode is night and day in comparison to Madden 21. At the end of the day, I think fans new and old will be thankful — even if there is still plenty more room for growth.

OTHER NOTES:

  • Layout/UI is great.
  • Weekly game planning keeps things fresh.
  • Coordinators! Like the idea of staff points and the different perks that can be unlocked.
  • New cinematic scenes will add new life to franchise mode (though EA has at times struggled with writing scenes in a way that does not come off as silly).
  • For the first time in a long time, I’m excited for franchise mode.
  • Lots of different tabs loaded with stats and other relevant league information.
  • How quickly will the cutscenes and scenarios get old?
  • Inevitably, scouting will make or break this game mode.
  • For those with a lot more questions than answers, check out this video with Big Game Bengal’s interview with Moonlight Swami.

Bottom Line

I know it may sound like I have Maddenitis (which I do), but I’m admittedly excited for what the future holds for Madden. The first try at Madden on the new consoles did seem like a step in the right direction to me. And with another year of refinement, who am I to say what the future could lead to?

With that said, there’s still a lot that needs to be done. The update in September is going to be critical to the game’s success, and it’s ultimately going to dictate whether or not a large portion of fans pick up this year’s installment. Is it worth putting all of your faith into EA and blindly purchasing the game for $70? Probably not. But there are enough ways that you can play the game before making a critical decision. It might also help that EA recently announced it would be showing off Madden 22’s revamped scouting system later this month.

This leaves folks to ask themselves once again:

“To buy, or not to buy, that is the question.”

35 Comments

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Discussion
  1. With the way scouting has been changed, I wonder if if wouldn’t be optimal to use custom classes anymore. I’m excited about all of these upcoming updates but I am also tempering my expectations. I hope everything is implemented correctly and with as few bugs as possible. With the way gameplay feels, I hope they don’t break and nerf it to the ground. I think it’s long overdue for Tiburon to add in the option to use whatever version of the game you want like NHL does. 
    I know you can say it’s the beta and they’ll probably fix it, but I can’t buy that. Simulated stats in franchise has only gotten worse in this beta. Sure it’s a beta, but Qb rushing stats has been broke for a couple madden’s now and nothing has been done. So I can’t help but not wanna give the benefit of the doubt with regards to sim stats. Hope I’m wrong tho.
    Also, the CPU AI on offense in the end of halves and the game is still subpar. Those are the biggest moments of the game and I wanna feel the immersion and tension, but it’s hard to when the CPU is basically giving me the game with their horrid clock management and play calls.
    My experience with the beta is pretty similar to this wright up. This is probably the first Madden since I was a wee lad in which i felt EA actually over delivered.
    The one thing that I would question would be the penalties though. You said: “I noticed more penalties and challenges that made the game feel more immersive.” I saw almost no penalties in the 2 weeks of playing the beta. On average, many penalties were you seeing a game?
    mtmetcalfe
    My experience with the beta is pretty similar to this wright up. This is probably the first Madden since I was a wee lad in which i felt EA actually over delivered.
    The one thing that I would question would be the penalties though. You said: “I noticed more penalties and challenges that made the game feel more immersive.” I saw almost no penalties in the 2 weeks of playing the beta. On average, many penalties were you seeing a game?

    Penalties seemed to only work when you cranked up the penalty sliders in my time with the beta.
    mtmetcalfe
    My experience with the beta is pretty similar to this wright up. This is probably the first Madden since I was a wee lad in which i felt EA actually over delivered.
    The one thing that I would question would be the penalties though. You said: “I noticed more penalties and challenges that made the game feel more immersive.” I saw almost no penalties in the 2 weeks of playing the beta. On average, many penalties were you seeing a game?

    This is because AWR rating is factored into the Penalty formula for triggering.
    Most all starters on every team have an 80’ish+ AWR rating which lowers the chance of triggering.
    - lower AWR rated players with Undisciplined Trait will trigger often
    khaliib
    This is because AWR rating is factored into the Penalty formula for triggering.
    Most all starters on every team have an 80’ish+ AWR rating which lowers the chance of triggering.
    - lower AWR rated players with Undisciplined Trait will trigger often

    If they would simply look at how Madden 16 tuned their penalties (was the best version of Madden in terms of variety and frequency) I would be cool.
    So since it is tied to Awareness increase/decrease the dice roll odds to see a more realistic number of penalties to be called on higher awareness players.
    It just needs a tune up. Ever since Madden 17 that area of the game has been meh.
    Get back to that more “simulation mode” on simulation mode.
    It’s not horrible on Madden 21 but it absolutely can be better on Madden 22.
    I am also not in the camp that 99 penalty sliders affect gameplay. So I have no problem doing that if that’s what it takes.
    Sent from my iPhone using Operation Sports
    Just telling you all now, lower your expectations. Played the beta with an open mind and I won’t be buying the game. The franchise changes make it more of a pointless grind that will be skipped sooner than later. Of course I haven’t tried the scouting tho.
    Lane8323
    Just telling you all now, lower your expectations. Played the beta with an open mind and I won’t be buying the game. The franchise changes make it more of a pointless grind that will be skipped sooner than later. Of course I haven’t tried the scouting tho.
    I expect to enjoy enjoy the hell out of the game for months and months and months so there won't be any lowering of expectations, thanks.
    Sent from my Pixel 4a using Operation Sports mobile app
    Lane8323
    Just telling you all now, lower your expectations. Played the beta with an open mind and I won’t be buying the game. The franchise changes make it more of a pointless grind that will be skipped sooner than later. Of course I haven’t tried the scouting tho.

    This is what makes the difference for me. If I buy it, it will be in September when they release the scouting update, depending on what's in it. As of now, the screen shots suggest it may be pretty great, as if they copied Deuce Douglass' ideas. But we'll see.
    I literally never get excited about anything Madden related anymore, because "updates" are all marketing driven key words and fluff that never turns out into anything. But I play the game enough every year to make the purchase worth it, and that's all I really think about these days. Maybe one of these years I'll actually be surprised.
    ForUntoOblivionSoar∞
    This is what makes the difference for me. If I buy it, it will be in September when they release the scouting update, depending on what's in it. As of now, the screen shots suggest it may be pretty great, as if they copied Deuce Douglass' ideas. But we'll see.

    I’m worried that the scouting update will be little more than a face lift. Like scouting itself will remain the same but instead of picking the players you scout, the regional scouts just come in and give you the players 3 best letter ratings.
    I really want scouting to go back to being less tangible, so instead of seeing a qbs throw power is a B+, you get something like “can make all the throws”
    SolidSquid
    I’m worried that the scouting update will be little more than a face lift. Like scouting itself will remain the same but instead of picking the players you scout, the regional scouts just come in and give you the players 3 best letter ratings.
    I really want scouting to go back to being less tangible, so instead of seeing a qbs throw power is a B+, you get something like “can make all the throws”

    This is basically what they did with the “new skill tree”, took the packages you used to buy as head coach to boost XP gains, trade package influence, etc. and just split it up by position between the OC, DC, & player development staff. Same thing, just a new look.
    Lane8323
    Just telling you all now, lower your expectations. Played the beta with an open mind and I won’t be buying the game. The franchise changes make it more of a pointless grind that will be skipped sooner than later. Of course I haven’t tried the scouting tho.
    The beta was great... franchise is getting some attention and makes its a must buy.
    Sent from my SM-N975U using Tapatalk
    Tdubs112
    The beta was great... franchise is getting some attention and makes its a must buy.
    Sent from my SM-N975U using Tapatalk

    Great? Can your standards be any lower? I mean they made some changes, but nothing really new or groundbreaking. Moving pieces around and making it shinier doesn’t make it great.
    Lane8323
    Great? Can your standards be any lower? I mean they made some changes, but nothing really new or groundbreaking. Moving pieces around and making it shinier doesn’t make it great.

    So you said you're not buying the game, why are you still posting in the Madden forums? I never understand why people that have no intention of purchasing said game, continue to post negative post after negative post.
    Many of us enjoyed M21 and really enjoyed the M22 beta, who are you to tell anyone that they can't think it's great and what their standards are? Troll much?
    MizzouRah
    So you said you're not buying the game, why are you still posting in the Madden forums? I never understand why people that have no intention of purchasing said game, continue to post negative post after negative post.
    Many of us enjoyed M21 and really enjoyed the M22 beta, who are you to tell anyone that they can't think it's great and what their standards are? Troll much?

    It’s the same thing all the time, “they need to put all the things we used to have back in”
    Hey guys we brought back an old feature you asked for!
    “EA sucks they just recycle features it’s not new, blah blah blah”
    Sent from my iPhone using Operation Sports
    SolidSquid
    I’m worried that the scouting update will be little more than a face lift. Like scouting itself will remain the same but instead of picking the players you scout, the regional scouts just come in and give you the players 3 best letter ratings.
    I really want scouting to go back to being less tangible, so instead of seeing a qbs throw power is a B+, you get something like “can make all the throws”

    Well, if they vary up the messages, and include some variation in how accurate it is, and — most importantly — give you more information (including early in the process), I'll be good. Anything is better than click and letter grades.
    Ideally we'd have college stats to give us info as well, but regardless of what happens, it can't possibly be worse than what's already in the game.
    Lane8323
    Great? Can your standards be any lower? I mean they made some changes, but nothing really new or groundbreaking. Moving pieces around and making it shinier doesn’t make it great.
    Cool story.
    Sent from my SM-N975U using Tapatalk
    MasonOS95
    It’s the same thing all the time, “they need to put all the things we used to have back in”
    Hey guys we brought back an old feature you asked for!
    “EA sucks they just recycle features it’s not new, blah blah blah”
    Sent from my iPhone using Operation Sports

    It's just odd to me... I guess I'd rather spend my time interacting with people who share the same passion I do for a game or anything in life for that matter. If I don't like something, I move on to things I do like and don't waste my time talking about something I have no intension of supporting.
    Lane8323
    Just telling you all now, lower your expectations. Played the beta with an open mind and I won’t be buying the game. The franchise changes make it more of a pointless grind that will be skipped sooner than later. Of course I haven’t tried the scouting tho.

    If anything my expectations are going up. Nonsense like this post won't change that. The beta was great, the franchise changes are really good and the pending scouting revamp looks like a true game changer for franchise folks like myself.
    Lane8323
    This is basically what they did with the “new skill tree”, took the packages you used to buy as head coach to boost XP gains, trade package influence, etc. and just split it up by position between the OC, DC, & player development staff. Same thing, just a new look.

    See, this makes me think you didn't play the beta at all. This statement isn't true, the coach trees are not simply recycled. It doesn't really matter why I say or anyone else. You clearly just created an account to troll people who are excited for the new game.
    Sphinx
    See, this makes me think you didn't play the beta at all. This statement isn't true, the coach trees are not simply recycled. It doesn't really matter why I say or anyone else. You clearly just created an account to troll people who are excited for the new game.

    Trolls like that are one thing, they are what they are,(I'm mad that that I fell for the bait and responded to that one) it's more unfortunate when people who aren't trolls adopt the same erroneous belief (about several features) for some reason.
    The Good:
    - Lots to lab with, from all the new mechanisms to NG Stats and correlation with ratings
    - Off work Aug 16 release day, 1st day of school for start of baby girl’s Freshman year
    The Bad:
    I have 2 EA Play accounts for Aug 12 weekend 20 Trial Hrs leading to Aug 16 purchase = $100
    The Promising:
    By the time I learn the ratings differences/impacts from M21 and finish rerating my own rosters to fit Generated levels, will be ready to start Franchise immediately when Sept Update
    jfsolo
    Trolls like that are one thing, they are what they are,(I'm mad that that I fell for the bait and responded to that one) it's more unfortunate when people who aren't trolls adopt the same erroneous belief (about several features) for some reason.

    Your quote in your signature is priceless. :)
    Penalties were virtually non-existent in the couple of games I played. It's a continuation of late-cycle last version, when it seemed clear that an update nerfed penalties. THis is a real negative for me.
    kpeercy
    Penalties were virtually non-existent in the couple of games I played. It's a continuation of late-cycle last version, when it seemed clear that an update nerfed penalties. THis is a real negative for me.

    Penalties are there but you have to crank up the penalty sliders. Once you do that, there are quite a few but still not enough, to be fair. Hopefully one day they address this.
    Lane8323
    (moderated)
    Madden 21 was a bare minimum effort especially for franchise. I don't think you can say the same thing this year. You have to at least acknowledge that some effort went into franchise mode this year.
    And what exactly about the dynamic game day stuff is stale? I don't think that's been done before.
    Sent from my LM-G820 using Tapatalk
    Good: Several new features/mechanisms that add depth
    Bad: between 2 EA Play accounts + Aug 16 purchase = $100
    Promising: learning new NG Stat & player rating levels + rerating rosters to be in-line with generated levels, will be ready for Scouting Update
    MizzouRah
    It's just odd to me... I guess I'd rather spend my time interacting with people who share the same passion I do for a game or anything in life for that matter. If I don't like something, I move on to things I do like and don't waste my time talking about something I have no intension of supporting.

    Let me just start this by saying that I don't want to de-rail the conversation here at all, and definitely don't want to come off as defending a troll.
    With that being said, my issue with this sentiment is that there is no where else to go if my passions are Football / Football Video Games. Madden is it. so good, bad, and ugly if you want to talk football video games, you're talking about Madden.
    Guys on here really posting more about a guy who said hes not getting the game than actual impressions, lol. Can anyone say something about player movement and AI improvements on current gen or y'all gonna keep wondering why people that don't like what you like try to interact with you😂😂😂
    TjJunior
    Guys on here really posting more about a guy who said hes not getting the game than actual impressions, lol. Can anyone say something about player movement and AI improvements on current gen or y'all gonna keep wondering why people that don't like what you like try to interact with you😂😂😂

    I know the Beta was for only NG, not CG, so, probably not.
    TheBleedingRed21
    Penalties are there but you have to crank up the penalty sliders. Once you do that, there are quite a few but still not enough, to be fair. Hopefully one day they address this.

    Correct me if i am wrong but doesn't messing with the penalty sliders also affect gameplay? I know from sliders in the past that while you may get more penalties messing with the sliders it also creates wonky gameplay, and it can mess other things up?
    Jagsfan24
    Correct me if i am wrong but doesn't messing with the penalty sliders also affect gameplay? I know from sliders in the past that while you may get more penalties messing with the sliders it also creates wonky gameplay, and it can mess other things up?

    AWR is tied to the “Chance Formula” & with pretty much all starting players on all teams of Front End roster being 70+ AWR, this minimizes penalties from being called.
    - the lower + Trait, the more Penalties will trigger
    AWR is a double edge sword though because a higher AWR is needed in other gameplay aspects (ie Zone Coverage),
    Jagsfan24
    Correct me if i am wrong but doesn't messing with the penalty sliders also affect gameplay? I know from sliders in the past that while you may get more penalties messing with the sliders it also creates wonky gameplay, and it can mess other things up?

    There are some that believe the penalty sliders have effects on other aspects of gameplay; however, I have never been able to confirm that in any meaningful way. EA has stated more than once that the sliders only effect the frequency of the penalty animations happening, nothing more.
    In terms of increasing penalties, in the roster for M21 I made, I had no problem seeing penalties. I average about 8 penalties a game. I have had games with over 15 and a couple of games with only 4.
    While AWR may play a role, I believe the biggest factor is the discipline trait. So I generally set all OL, DL, and CBs to undisciplined. There are a few players at those positions I keep at normal and a few at other positions I make undisciplined. I do not have any player as disciplined. I see false starts, holding, block in back, pass interference, facemask and roughing the QB as a result.
    As far as sliders go I have offsides, false start, facemask, and holding all at 99, and the others at 50.

I like video games and the miami dolphins.

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