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Madden 20 Beta CFM Impressions

Madden NFL 20

Madden 20 Beta CFM Impressions

The Madden beta ended over the weekend with mixed results. The beta provided users a chance to play all of the Madden 20 modes except MUT and Face of the Franchise. People were also allowed to play online head to head but they were only allowed to use four teams (Rams, Patriots, Saints and Chiefs). One of the first things I did was start a cloud Connected Franchise Mode to see what changes were included in the popular CFM game mode. EA provided some news last month regarding franchises that can be found here:

Coming into things, I was hopeful CFM would look different and provide a different experience than the past couple of years. I also wanted to see if there were any features in the mode that they didn’t discuss in prior previews. That being said, I walked away a little disappointed. Here is what I found and noticed in CFM during the beta.

What’s New?

The big addition to CFM that EA has discussed is the scenarios feature, which EA has described as “an interaction with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices.” Scenarios is a chance to directly communicate with your coordinators, owner, players and media on topics throughout the year. Each choice has a positive and a negative reaction so it’s important to make the right choice. Some of the benefits I noticed were improved/reduced morale and bonus training XP. Scenarios show up in your actions items and consists of a dialogue between the other party and you. At the end, you have a decision to make that has a positive or negative impact on your team.

EA has mentioned some of the events you may encounter. They include a player holding out, facing a tough opposing player and how to plan for him, dealing with an unhappy owner and facing tough questions from the media. I love the idea that we get to interact with different people in the industry and that it has an impact on my team. I am not sure how much morale plays a part in my team success or where to even find it right now.   

One thing I wish EA did was showcase the league news better, especially because the developers are introducing these scenarios. This type of information should be on the front page for all the owners. In the beta, It just seemed like it was tucked away in a menu that I doubt many people even go to. It seems simple but I think they should make that type of news more of a story, which would also give the franchise life. I would love to know if a player I am interested in has demanded a trade even. This should be big news and should be treated as such.

Another new feature is the addition of a playable Pro Bowl. You now are able to play the Pro Bowl in your CFM. However, I am still a little uncertain how this would work in a 32 user online league. I would assume the commissioner gets to play the game and displays the results. I wasn’t able to test this but would be curious how this works for multi-user franchises.  

CFM now has a new progression system that supports the Superstar and Zone abilities. The development abilities are normal, star, superstar and the new Superstar X-Factor. When you draft a rookie, you won’t see whether a player is a superstar or an X-Factor until later in the season. This adds a little excitement to see if you just drafted a legit superstar. That being said, I am not really sure the point of the delay because at worst you at least got a player with superstar development. Either way, this addition is something you should notice in the game and these players will develop quicker than a normal player.  

What’s Old?

The menus and layout are exactly the same as the previous versions of Madden. This is not necessarily a bad thing but sometimes change is good to give the mode a different vibe. You still have your head coach in the background of the display doing his work. It looks good and seems to flow a little better, but it’s just a background. Your home screen still has objectives that you must accomplish throughout the week, whether it’s game plan, scouting, making roster adjustments, etc.

The depth charts are pretty similar to previous games. I think they are a little bigger, which is a change I like. It gives you a chance to look at your team at a glance and see what positions you may be lacking. You can still scroll through offense, defense, special teams/specialist and practice roster. The game uses the same method of dragging players to move up or down the depth chart. You can go into the player card to see ratings, stats and progression history as well.

The other menus throughout CFM are in the exact same places and have the same tile appearance. You scroll through the different sections via the L1/R1 or LB/RB buttons. You have all the same features and options that you did in prior games. You still see your schedule scrolling throughout the menus. Simply put, nothing stood out to me that was removed or added that wasn’t discussed in EA’s blog.

The draft format is the same as last year minus the delay on seeing whether you drafted a superstar or Superstar X-Factor, as noted above. I wrote about the changes I would like to see in the draft but it doesn’t look like anything was added. The draft still has an empty stage, and when you draft a player you see his ratings and attributes. The audio may discuss the player if he has a storyline associated with him, but the scouting and the rookie combine are still handled the same way, which is a disappointment.

In Review

Right now, I think EA may feel like if CFM is not broken then just stay the course until the next generation. If that’s the case, I just wish CFM had a better layout in terms of emphasizing the actual league. Scenarios should provide a different touch to the league but I am not sure if it’s enough to get fans excited for this game mode. League storylines are important to the actual league, and I don’t think CFM in Madden 20 does enough to get that information to you. It will be interesting to see some of the scenarios in your league but hopefully they don’t become repetitive to the point where it seems like a chore to do them.

Overall, I was a little disappointed with the lack of new stuff in CFM but also understand that EA may not want to invest in something that works. With all the legacy issues in CFM, I am glad the developers have at least tried to fix some of the issues and provide a better product. However, I am disappointed that the draft remains the same because I feel that’s one area where CFM could improve in a big way.   

What were your thoughts regarding CFM in the Madden 20 beta? Is there anything you noticed missing or added that I didn’t discuss? Please leave your comments below:

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Discussion
  1. At this point I guess we’ll have to wait for next gen with major changes. This year is big disappointment for CFM. Guess I’ll wait to buy M20 used
    EA has mentioned some of the events you may encounter. They include a player holding out, facing a tough opposing player and how to plan for him, dealing with an unhappy owner and facing tough questions from the media. I love the idea that we get to interact with different people in the industry and that it has an impact on my team. I am not sure how much morale plays a part in my team success or where to even find it right now.
    One thing I wish EA did was showcase the league news better, especially because the developers are introducing these scenarios. This type of information should be on the front page for all the owners. In the beta, It just seemed like it was tucked away in a menu that I doubt many people even go to. It seems simple but I think they should make that type of news more of a story, which would also give the franchise life. I would love to know if a player I am interested in has demanded a trade even. This should be big news and should be treated as such.

    I really hope holdouts, trade demands, etc. are actually going to be included. Everything I saw in the beta was very basic, "we are playing X, player Y is great, what should we do?" or it was a player on your team needing an increase in production and if you reached the goal you upped their development trait. 1) I'd love to see the gameplan scenario every single week and it actually be used a little more strategically and not just about goals. I'd like to see more strategy added to the game like specifically double teaming certain players and chipping linemen and more. Those scenarios would be neat if it was telling you about the threat of Fletcher Cox like it does now, but instead of just being goal oriented it asked if you'd like to go into practice mode and train to stop him. Then the game taught you all of the mechanics to stop him like the hypothetically new doubleteam feature, keeping a back in for extra protection, how and when to use traps against him, etc. And then that was how the training was handled.
    It could do that weekly and tell you what your opponent is strong and weak at, who their top 4 to 5 players are, and then allow you to select how to practice for that weak by letting you either pick to slow a player or two down or picking a practice that teaches you to slow what they are good at or how to expose what they are weak at.
    I also am really crossing my fingers the CPU is impacted by the scenario engine also, but we haven't heard that still and it is making me thing it is because it is only going to apply to the user. If that is the case it will be very disappointing. First, it will give us a huge advantage with all of the extra XP and the ability to bump up our players' development traits more frequently and during the season. Second, if I am having trouble keeping a happy locker room because I have an offensive player or two who both demand the ball more, but I don't do it so the morale of the team lowers and plays worse and then eventually the players demand trades, it will be very silly to see those players go to a CPU team and not complain one bit if they aren't being used anymore. It really needs to affect the user and CPU to give the CFM some life.
    I also agree 100% with making the league news be something you see immediately inside of the CFM. The top news stories of each week need to be plastered upfront and in our faces the second we load our CFM, the second we advance our CFM, and the second we are out of our games. That will make the CFM feel alive as well. Seeing stories around the league will make it feel like you aren't the only team existing. And if the scenario engine does affect the CPU teams and that news is fed to you conveniently and constantly when you play you will see the drama around the league develop and feel even more immersed in the mode. I want to load my CFM up and see a story talking about a star WR holding out or demanding a trade or just being unhappy. I want to advance it 3 weeks later and see an update on the story. I'd love to see the scenario engine have the Giants beginning to think about starting Daniel Jones and the rumor mill about that fires up and it becomes a weekly story of whether or not they finally pull the trigger there. Then when they finally do and you advance the CFM, the second you are into the new week it has the big news story talking about how his start went and how it is the start of a new era in New York.
    If this scenario engine is done properly it really can take CFM to the next level finally. There are still plenty of issues with the mode from contracts to the progression system to the trade system, but finally having league-wide stories developing could be huge.
    " I was a little disappointed with the lack of new stuff in CFM but also understand that EA may not want to invest in something that works"
    This to me is a horrible thought process. "it works" so dont bother improving it eventhough its extremely shallow and has been in need of so much for so long...... Or how about how far behind it is even from past madden franchise modes over a decade old?
    Franchise makes them money, 2K has proven it does and there is no way they invest what they invest in their franchise if they thought it did not profit them.
    The fact is EA sold us a new "focus on franchise " once again and extremely under delivered. There is no way to sugar coat this and really wish people would stop doing that because all your doing is helping EA feel like its not that bad.
    For those saying " well hopefully next gen they really invest in franchise" . Who are you kidding but yourself ? We have been saying that this whole entire generation of the current consoles and have gotten crumbs the whole way. I have no idea why anyone would believe they will ever care about franchise again.
    canes21
    ----------. 1) I'd love to see the gameplan scenario every single week and it actually be used a little more strategically and not just about goals. I'd like to see more strategy added to the game like specifically double teaming certain players and chipping linemen and more. Those scenarios would be neat if it was telling you about the threat of Fletcher Cox like it does now, but instead of just being goal oriented it asked if you'd like to go into practice mode and train to stop him. Then the game taught you all of the mechanics to stop him like the hypothetically new doubleteam feature, keeping a back in for extra protection, how and when to use traps against him, etc. And then that was how the training was handled.
    It could do that weekly and tell you what your opponent is strong and weak at, who their top 4 to 5 players are, and then allow you to select how to practice for that weak by letting you either pick to slow a player or two down or picking a practice that teaches you to slow what they are good at or how to expose what they are weak at. ------------------------------

    I absolutely would love to see this excellent suggestion actually in the game. I would also like to have the feeling that the CPU AI is gameplanning against my core offensive and defensive tendencies, along with personnel strengths as well.
    Playing the pro bowl is not a new feature. It was removed, now it’s put back in. Overall maybe there focus is to go big with franchise for the launch of the new consoles next year. But that’s wishful thinking.
    If we are being honest CFM was basically exactly the same on the Beta as 19.
    I am reserving ultimate judgement till I play the retail version and see and play with the fully built out “Scenario Engine”
    Sent from my iPhone using Operation Sports
    I’ve always been a “Gameplay” first player, all the other stuff is useless to me if this aspect is not at a place where it is fun when playing.
    I’m not interested in some Text Sim Style game.
    I get why some want all this other stuff to be so in depth, but the glaring gameplay issues always would be at the forefront of most gamers frustrations.
    Visit any Roster or Slider Thread and you would clearly see a great passion to try and mitigate as many glaring issues as possible.
    ***Player Differentiation*** is the biggest aspect of any Franchise.
    Without this, all the other aspects are “Useless” no matter how in-depth they are, due to their branching aspect from this structure.
    “Finally” Madden has introduced a mechanism that actually produces/achieves Tangible Player Differentiation beyond the common speedy player of old.
    This has not been in any Madden prior to M20 and probably due to Madden Fatigue is being overlooked/overshadowed by post including notations of this fatigue.
    I agree the news aspect of what’s going on in your league needs to be shifted to the front, especially if Scenario Engine and Player Differentiation will impact teams (as I’ve noted my experience in another thread dealing with my newly drafted non-Scheme fit RB being unhappy that my Scheme not fitting his Abilities) throughout the course of a Franchise.
    Get these two right and the branching of the other clamored aspects will actually have context and meaning to the gamer and his Franchise.
    I don’t want stuff slapped inside Franchise just for depth sake...
    khaliib
    I’ve always been a “Gameplay” first player, all the other stuff is useless to me if this aspect is not at a place where it is fun when playing.
    I’m not interested in some Text Sim Style game.
    I get why some want all this other stuff to be so in depth, but the glaring gameplay issues always would be at the forefront of most gamers frustrations.
    Visit any Roster or Slider Thread and you would clearly see a great passion to try and mitigate as many glaring issues as possible.
    ***Player Differentiation*** is the biggest aspect of any Franchise.
    Without this, all the other aspects are “Useless” no matter how in-depth they are, due to their branching aspect from this structure.
    “Finally” Madden has introduced a mechanism that actually produces/achieves Tangible Player Differentiation beyond the common speedy player of old.
    This has not been in any Madden prior to M20 and probably due to Madden Fatigue is being overlooked/overshadowed by post including notations of this fatigue.
    I agree the news aspect of what’s going on in your league needs to be shifted to the front, especially if Scenario Engine and Player Differentiation will impact teams (as I’ve noted my experience in another thread dealing with my newly drafted non-Scheme fit RB being unhappy that my Scheme not fitting his Abilities) throughout the course of a Franchise.
    Get these two right and the branching of the other clamored aspects will actually have context and meaning to the gamer and his Franchise.
    I don’t want stuff slapped inside Franchise just for depth sake...

    I agree 100%
    Gameplay is supreme. And what will really make CFM mode brimming with life is Storylines. Although I create my own constantly, the presentation of information inside of CFM stinks. The tweets are a convoluted mess, the draft presentation is incredibly bad considering how over the top it has become in the real NFL and another two critical components of franchise mode missing from Madden are:
    True network broadcast presentation. It simply does not feel like NFL Sunday with this generic EA sports BS. It is ridiculous at this stage of the console generation we do not have this along with a real fully functional replay/challenge system.
    And secondly the injury system. For the love of God and all that is holy look at NBA 2K or even.....dare I say NFL HC09 to see how to implement a real, dynamic injury system. Injuries are a huge part of the weekly soap opera and team building aspect of the NFL.
    Let’s go EA time to step it up!!!!!!
    Sent from Palm Trees and Paradise using Operation Sports
    I used to get bent out of shape every year when madden would release because of how little attention franchise would get. This year I am not because I realize Tiburon (Not EA, because other EA studios are doing amazing things with franchise) doesn't care and I have accepted it. As a matter of fact I think they hate us franchise players. They are the waiters and we are the customers that walk into the restaurant five minutes before it closes.
    I play most sports game every year in cycles. I play nba 2k, the show, NHL, and FIFA. I can honestly say that out of all the sports games I play madden has fallen behind by miles. It is by far he most shallow and unengaging of all the sports games franchise modes.
    It's not even that they don't focus on the mode that gets me bent out of shape. It's the constant lip service and treating us who have been loyal buyers through the years (been buying every year since '96 on the snes) like we are complete idiots. By adding things they took out for the new console generation and then putting them back in and calling them "NEW" features. I'm looking at you pro bowl. Honestly, I am just tired of this studio and there one track mindedness to ultimate team.
    Such a bad article.  Feels like the article was written from EA. CFM is 100% the same as M19. Scenario engine does nothing EA said it would do. Spread of ratings for CFM MIA from beta and the game. 10 year CFM sims player ratings same as M19.  
    There is no need to write such a long article about CFM.  Nothing has improved or changed in CFM or franchise. 
    ToughJuice
    A whole generation with basically zero improvement to Franchise.**

    Remember when they introduced cfm and said by combining all the modes it would allow them to focus on just one mode and they could do a lot more. Although that was a cop out they still did very little with the cfm setup. Just like when current gen launched and they touted the ignite engine would allow them to share technologies amongst all their games. What happened with that ? Heck what happened to living worlds ?
    I’m truly not trying to say CFM is going to be amazing this year or anything, but I just have to say for all the people saying ‘they did nothing to CFM’ or ‘CFM is the same is 19,’ it’s the same thing as ‘gameplay looks exactly the same from 19 to 20.’ Lol. It couldn’t be further from the truth. Anyone that played the beta could feel the difference in gameplay. And, anyone that played the beta that says ‘same old madden,’ simply does not have objective critical observation skills. Lol.
    That being said, to CFM, the scenario engine, alone, is a big addition. How good/great will this be? Only time will tell. Same thing for x-factor stuff. While this is for every game mode, it should make a big difference in CFM. Both of these items are large additions that should help differentiate players in the league. And, specifically to the scenario engine, this actually will breathe some life into CFM. If u actually have to make choices, whether weekly, or yearly (depending on the specific scenario), this should, at least, give u a little more to manage in terms of ‘team morale,’ and whatnot.
    And, gameplanning for x-factors can be as expansive as u want it to be, honestly. During the beta, I chose to do some of the weekly training simply because the x-factor stuff exists. That being said, it would be nice to see training more geared to specific x-factors like teaching u when to mike a specific player or when to slide protect your line or when to audible your rb to block due to an x-factor rusher (how and when to use the blocking aids).
    But, again, I have to say, the scenario engine and the interactions that they will provide within CFM all were programmed for CFM. Lol. So, I mean, I get it if people wanted other things to be added like OC and DC or something (something that sounds like will never happen in the near future due to there not being a coaches union or something, as opposed to a video game issue), I get it. But, seriously, the scenario engine probably took some serious effort/time/programming as something to be added specifically to CFM. So, to say ‘they did nothing to CFM’ is simply untrue.
    My first thoughts on the x-factor were somewhat negative, and I had concerns on how they would implement it. But, after the few days of beta access, I think they actually nailed this and I’m happy they added it. It really gives the game and the teams you’ll be playing much more personality. This is something we’ve all been wanting for CFM, I believe. Again, this may be a feature for the whole game, but I think it’s major benefit is towards CFM.
    That mixed with the absolutely phenomenal feeling gameplay I experienced in the beta (this was absolutely the best playing madden of all time, imo), this game is now a pre-order for me, and I’m looking forward to and curious to see if any interesting scenarios pop up. In fact, maybe I’ll purposely draft someone or pick someone up I know has questionable character just to see if he starts a fight or something. Lol. I imagine they won’t have a true scenario like Steve smith punching out a teammate in practice, but how fabulous would that be? Lol.
    Sent from my iPhone using Tapatalk
    OhMrHanky
    I’m truly not trying to say CFM is going to be amazing this year or anything, but I just have to say for all the people saying ‘they did nothing to CFM’ or ‘CFM is the same is 19,’ it’s the same thing as ‘gameplay looks exactly the same from 19 to 20.’ Lol. It couldn’t be further from the truth. Anyone that played the beta could feel the difference in gameplay. And, anyone that played the beta that says ‘same old madden,’ simply does not have objective critical observation skills. Lol.
    That being said, to CFM, the scenario engine, alone, is a big addition. How good/great will this be? Only time will tell. Same thing for x-factor stuff. While this is for every game mode, it should make a big difference in CFM. Both of these items are large additions that should help differentiate players in the league. And, specifically to the scenario engine, this actually will breathe some life into CFM. If u actually have to make choices, whether weekly, or yearly (depending on the specific scenario), this should, at least, give u a little more to manage in terms of ‘team morale,’ and whatnot.
    And, gameplanning for x-factors can be as expansive as u want it to be, honestly. During the beta, I chose to do some of the weekly training simply because the x-factor stuff exists. That being said, it would be nice to see training more geared to specific x-factors like teaching u when to mike a specific player or when to slide protect your line or when to audible your rb to block due to an x-factor rusher (how and when to use the blocking aids).
    But, again, I have to say, the scenario engine and the interactions that they will provide within CFM all were programmed for CFM. Lol. So, I mean, I get it if people wanted other things to be added like OC and DC or something (something that sounds like will never happen in the near future due to there not being a coaches union or something, as opposed to a video game issue), I get it. But, seriously, the scenario engine probably took some serious effort/time/programming as something to be added specifically to CFM. So, to say ‘they did nothing to CFM’ is simply untrue.
    My first thoughts on the x-factor were somewhat negative, and I had concerns on how they would implement it. But, after the few days of beta access, I think they actually nailed this and I’m happy they added it. It really gives the game and the teams you’ll be playing much more personality. This is something we’ve all been wanting for CFM, I believe. Again, this may be a feature for the whole game, but I think it’s major benefit is towards CFM.
    That mixed with the absolutely phenomenal feeling gameplay I experienced in the beta (this was absolutely the best playing madden of all time, imo), this game is now a pre-order for me, and I’m looking forward to and curious to see if any interesting scenarios pop up. In fact, maybe I’ll purposely draft someone or pick someone up I know has questionable character just to see if he starts a fight or something. Lol. I imagine they won’t have a true scenario like Steve smith punching out a teammate in practice, but how fabulous would that be? Lol.
    Sent from my iPhone using Tapatalk

    OhMrHanky I completely agree. While we may not have everything we wanted ( I personally really hoped for coaching carousel stuff with the coordinators, real-life contract options/management just to name a quick few) to say Franchise mode is the same is just a lazy, not thought out well remark.
    As mentioned, if you're playing CFM, the new Xfactor abilities are something you'll encounter every week you play a new team. You'll have to research who is a game changer. You'll have to play to their weaknesses and your own strengths. Every team for the most part has it's own unique player(s) to keep an eye out for. I don't know about you guys, but that wasn't something I could do in '19 and I'm excited for it.
    If they can get the Scenario Engine to work how we all fully expect and how they advertised, that should make for a nice addition as well. (Again something we couldn't do in '19)
    You played a beta. Did everyone forget what a beta even is? An unfinished product that you only got a chance to play so they could improve this product. Not everything is finished. You were a part of a testing experiment.
    Everyone can complain and go right ahead you're entitled to your own opinion. If you want change, speak out in your beta reviews. While it's not 100% what I was hoping for, it's definitely a nice change up.
    This is how sad its been for franchise for so long now. We are now trying to give EA credit for adding 1 thing to franchise and just saying " well it probably took them a lot of time to make it " .
    Thats how low the standard has gotten for EA and what they will do for franchise in a year and that alone speaks volumes really.
    Again, look at what NBA2k got done last year, the year before etc, and come back and tell me how this company , with this much money profitting yearly.... the best we should expect from them is one upgrade.....
    Sorry but x factor and rpos are gameplay improvements. Sure they play roles in franchise but it was not something franchise team had to focus on and spend a lot of time on. Heck they could not even add to gameplanning to show you if you were facing x factor players and what their abilites were . ( it shows their top Off and Def threats but does not show x factor or abilites).
    But i guess bravo to them for adding that much . Sorry but i just can't give them credit for adding 1 thing with a very few minor things like not showing dev for ss and x factor players.... wow what a focus on franchise.
    steelheat226
    OhMrHanky I completely agree. While we may not have everything we wanted ( I personally really hoped for coaching carousel stuff with the coordinators, real-life contract options/management just to name a quick few) to say Franchise mode is the same is just a lazy, not thought out well remark.
    As mentioned, if you're playing CFM, the new Xfactor abilities are something you'll encounter every week you play a new team. You'll have to research who is a game changer. You'll have to play to their weaknesses and your own strengths. Every team for the most part has it's own unique player(s) to keep an eye out for. I don't know about you guys, but that wasn't something I could do in '19 and I'm excited for it.
    If they can get the Scenario Engine to work how we all fully expect and how they advertised, that should make for a nice addition as well. (Again something we couldn't do in '19)
    You played a beta. Did everyone forget what a beta even is? An unfinished product that you only got a chance to play so they could improve this product. Not everything is finished. You were a part of a testing experiment.
    Everyone can complain and go right ahead you're entitled to your own opinion. If you want change, speak out in your beta reviews. While it's not 100% what I was hoping for, it's definitely a nice change up.

    I’m excited for the xfactor abilities. Playing the beta it fundamentally changes the way you play the game. As far as the scenario engine, as you’ve said if they can get it to work as advertised that will be huge but they have not earned the benefit of the doubt based off their history with franchise mode . It’s a wait and see, especially since it wasn’t very good in the beta. I’m going in with a open mind. The gameplay was the best it’s been since Madden 12.
    Offensive and Defensive Coordinators should have been in this year. Look it how huge a topic it has been that Fangio left the Bears and is now the HC of the Broncos. This alone, could have made franchise more appealing on top of what they may or may have not included storyline wise.
    I know a lot of people are down on cfm and lack of additions to the mode but I am still pretty excited to see what a full fledged scenario engine can bring to the table. We know the version in beta was incomplete, so that really shouldn't be used as a basis for judgement. Once the final version of Madden 20 is released then I think it will be fair to criticize ea for their lack of innovation.
    Sent from my Pixel 3 using Operation Sports mobile app
    howboutdat
    This is how sad its been for franchise for so long now. We are now trying to give EA credit for adding 1 thing to franchise and just saying " well it probably took them a lot of time to make it " .
    Thats how low the standard has gotten for EA and what they will do for franchise in a year and that alone speaks volumes really.
    Again, look at what NBA2k got done last year, the year before etc, and come back and tell me how this company , with this much money profitting yearly.... the best we should expect from them is one upgrade.....
    Sorry but x factor and rpos are gameplay improvements. Sure they play roles in franchise but it was not something franchise team had to focus on and spend a lot of time on. Heck they could not even add to gameplanning to show you if you were facing x factor players and what their abilites were . ( it shows their top Off and Def threats but does not show x factor or abilites).
    But i guess bravo to them for adding that much . Sorry but i just can't give them credit for adding 1 thing with a very few minor things like not showing dev for ss and x factor players.... wow what a focus on franchise.

    Lol. Well, I’m not saying ‘Bravo’ to EA. Lol. But, just saying that to say, ‘they added nothing’ isn’t fair, either.
    I do think the scenario engine might be a bigger thing than people think, and/or it’s something that may have taken a lot of resources/time to build. That’s part of the point I’m trying to make here as well. While some people may not have wanted it or maybe they wanted a list of other things before this, this is something that was specifically added to CFM for CFM for immersion purposes that may have also taken quite a while to build (therefore, they didn’t add anything else to CFM). Along with face of the franchise, btw. I almost keep forgetting about that because it wasn’t even in the beta. I mean, again, this is franchise specific. So, if we’re keeping score, madden added at least 2 things to CFM. . And, again, I would say these are both kind of big things that probably took a bit of programming to accomplish.
    Now, I totally get it that most franchise guys (including myself) would rather see more behind the scenes stuff like gameplanning and playbook changes and OC and DC stuff, better scouting, fog of war stuff, etc. So, these new items added to CFM may seem like nothing to some, but in reality, these are kind of big additions.
    Sent from my iPhone using Tapatalk
    howboutdat
    This is how sad its been for franchise for so long now. We are now trying to give EA credit for adding 1 thing to franchise and just saying " well it probably took them a lot of time to make it " .
    Thats how low the standard has gotten for EA and what they will do for franchise in a year and that alone speaks volumes really.
    Again, look at what NBA2k got done last year, the year before etc, and come back and tell me how this company , with this much money profitting yearly.... the best we should expect from them is one upgrade.....
    Sorry but x factor and rpos are gameplay improvements. Sure they play roles in franchise but it was not something franchise team had to focus on and spend a lot of time on. Heck they could not even add to gameplanning to show you if you were facing x factor players and what their abilites were . ( it shows their top Off and Def threats but does not show x factor or abilites).
    But i guess bravo to them for adding that much . Sorry but i just can't give them credit for adding 1 thing with a very few minor things like not showing dev for ss and x factor players.... wow what a focus on franchise.

    I mentioned earlier, I agree with the history part and lack of additions to CFM throughout the years, it's a no brainer.
    But you lost me on the profit making EA part. They lost money after the 4th quarter as a whole, and laid off employees in the spring.
    As a business set out to make money, and you lose money, you start trimming the fat with people and expenses to begin making profits again.
    https://www.telegraph.co.uk/gaming/news/electronic-arts-cuts-350-jobs-gamings-latest-high-profile-layoffs/
    To be fair, Road, EA losing money isn't really on the sports franchises. It has more to do with other games they release. Battlefield continues to get worse each release and is not making the money they expected. Anthem is a flop and there is no other way to put it. The Battlefront debacle. Most of their issues are coming from outside their sports franchises. Those seem to be turning a profit. Unless I am mistaken I don't believe the layoffs are happening inside of the studios that produce their sports games.
    I do wonder if games prices are too low. I know I'll get a ton of eye rolls in here probably, but as the market continues to inflate as it naturally does, games have been sitting steady at $60 for awhile now which is cheaper than they used to actually be. With how much money is going into the gaming industry these days I wonder if a new standard price or an entirely different pricing model is different. Micro-transactions are a somewhat new structure that proves to be very profitable. How can game companies use those in a way that makes the customer not feel cheated by bringing them the content they want while making more money?
    canes21
    To be fair, Road, EA losing money isn't really on the sports franchises. It has more to do with other games they release. Battlefield continues to get worse each release and is not making the money they expected. Anthem is a flop and there is no other way to put it. The Battlefront debacle. Most of their issues are coming from outside their sports franchises. Those seem to be turning a profit. Unless I am mistaken I don't believe the layoffs are happening inside of the studios that produce their sports games.
    I do wonder if games prices are too low. I know I'll get a ton of eye rolls in here probably, but as the market continues to inflate as it naturally does, games have been sitting steady at $60 for awhile now which is cheaper than they used to actually be. With how much money is going into the gaming industry these days I wonder if a new standard price or an entirely different pricing model is different. Micro-transactions are a somewhat new structure that proves to be very profitable. How can game companies use those in a way that makes the customer not feel cheated by bringing them the content they want while making more money?

    I know what you are saying, but as a whole, EA is a company that laid off employees at EA Tibs, so, the affect was widespread.
    Yeah, there were employees laid off from EA Tibs, I saw the good lucks on Twitter.
    steelheat226
    OhMrHanky I completely agree. While we may not have everything we wanted ( I personally really hoped for coaching carousel stuff with the coordinators, real-life contract options/management just to name a quick few) to say Franchise mode is the same is just a lazy, not thought out well remark.
    As mentioned, if you're playing CFM, the new Xfactor abilities are something you'll encounter every week you play a new team. You'll have to research who is a game changer. You'll have to play to their weaknesses and your own strengths. Every team for the most part has it's own unique player(s) to keep an eye out for. I don't know about you guys, but that wasn't something I could do in '19 and I'm excited for it.
    If they can get the Scenario Engine to work how we all fully expect and how they advertised, that should make for a nice addition as well. (Again something we couldn't do in '19)
    You played a beta. Did everyone forget what a beta even is? An unfinished product that you only got a chance to play so they could improve this product. Not everything is finished. You were a part of a testing experiment.
    Everyone can complain and go right ahead you're entitled to your own opinion. If you want change, speak out in your beta reviews. While it's not 100% what I was hoping for, it's definitely a nice change up.

    I have to say, also, speaking in terms of pure gameplay, here, along with x-factor stuff, because that’s what was mostly available in the beta, I was simply blown away by the polish in that beta. It absolutely did not feel like a beta to me. That beta had more polish than a fully patched M19, PERIOD. That alone may have sold me on 20. And, I, legit, was thinking of skipping of 20 simply because I enjoyed 19 enough with my own sliders and was still playing until the beta! And, now that I’ve played the incredibly polished gameplay of the beta, I simply cannot lower myself to ever touching 19, AGAIN!!! Lol.
    The fact that the beta was leaps and bounds more polished than a final patched fully functional game surprised me the most. Especially, with ea’s track record. I was expecting all kinds of jagginess, mixed with some serious clunky tackles and whatnot. But, what I found was some of the best transition animations ever seen in a madden game. All of the improvements they’ve tried to make with this game over the past 5-6 years (mostly under Rex) have seemingly all come together at once! Lol. RPM that, I know, was introduced last year already feels totally smoothed out. It’s still there, u can feel it when u move sometimes, but now it’s smoooooooth. The wr/cb animations they first added years ago are now smoooooooth. The jukes and precision spins and stiff arms are NOW, FINALLY, RESPONSIVE!!! Lol.
    On top of all of that, they added this x-factor thing that really seems to be working correctly as well, on their first pass. Now, the jury is still out on that. It could turn out to be garbage after playing one season for one reason or another. But, it all looked good in the beta.
    Something else I haven’t heard people talking about as much, how about the smooth qb movement in and out of the pocket? I play with Matt Ryan, who isn’t the most nimble guy (although, I would argue he’s more athletic than people give him credit for), and again, just the smoooooothness of his movement in and out of the pocket. In 19, I still had that absolute sluggishness, specifically with QBs. People are claiming Mahomes looks too fast or something, but I have to argue, ‘have u ever seen that kid play on Sunday?’ Lol. I mean, he’s probably not the fastest, but his awareness is already extremely high. He’s able to move and duck out of trouble with the best of them. That’s been missing in madden for years, imo. And, how about that ‘hunchback’ running style of QBs?! Lol. That’s been cleaned up as well.
    Anyways, my point being, the fact that this was simply a beta that had no actual bugs that I could find, just blew me away. The smoothness of this game absolutely sold me on a purchase. Throwing over LBs, too. That wasn’t a big deal for me, honestly, playing strictly vs cpu, but it did limit some playcalls for me, honestly. So, this is another thing they’ve talked about for years, and have finally put into the game. This game really does seem like the culmination of the past 5-6 years in terms of gameplay. Now, CFM, I get it, I understand people still want more Head Coach type stuff. And, that should be in the game, already, as well. But, strictly talking gameplay, if that thing I played was a ‘beta,’ I simply cannot believe I could possibly be disappointed by the final version of the game.
    Now, that being said, I will absolutely bang my head against the wall if they patch and nerf the hell out of this beautiful game. Lol. And, I wouldn’t put it past them to do such a thing, unfortunately. Lol
    Sent from my iPhone using Tapatalk
    @OhMrHanky
    I completely agree with you on the gameplay from the beta. It seems like they spent a lot of time polishing, tuning, and refining things than just piling new stuff on and taking old stuff out. Madden has needed that from a gameplay perspective for a long time.
    OhMrHanky
    Lol. Well, I’m not saying ‘Bravo’ to EA. Lol. But, just saying that to say, ‘they added nothing’ isn’t fair, either.
    I do think the scenario engine might be a bigger thing than people think, and/or it’s something that may have taken a lot of resources/time to build. That’s part of the point I’m trying to make here as well. While some people may not have wanted it or maybe they wanted a list of other things before this, this is something that was specifically added to CFM for CFM for immersion purposes that may have also taken quite a while to build (therefore, they didn’t add anything else to CFM). Along with face of the franchise, btw. I almost keep forgetting about that because it wasn’t even in the beta. I mean, again, this is franchise specific. So, if we’re keeping score, madden added at least 2 things to CFM. . And, again, I would say these are both kind of big things that probably took a bit of programming to accomplish.
    Now, I totally get it that most franchise guys (including myself) would rather see more behind the scenes stuff like gameplanning and playbook changes and OC and DC stuff, better scouting, fog of war stuff, etc. So, these new items added to CFM may seem like nothing to some, but in reality, these are kind of big additions.
    Sent from my iPhone using Tapatalk

    I for one did not play the beta, and am relying on the statement of people who did saying "don't let the article fool you. It's exactly the same".
    However, if the scenarios engine is expanded on from the beta then I will be pleased. If the scenarios are plenty and diverse then I will be happy. If we get the same 10 scenarios over and over every year than in my opinion it will be a huge failure.
    I appreciate the optimism coming from the "wait until the final build" crowd, but there are two factors that prevent me from falling into this category. 1.) every year there is a group that day wait until the final build. Final build comes out and there really isn't to many more surprises. 2.) were are just about a month from release. Do you really think EA would give such a small sample size of their "big new addition" and risk the blowback that comes with all of the negativity? I really doubt it.
    And to everyone talking about how X factor, and RPO's are such a huge addition. Yes, they are! But those are gameplay improvements. Everyone from HUT to competitive players will get to enjoy these. When are they actually going to dedicate resources and time to something that strictly influences franchises replayability. I say never.
    The only thing I would add to that is that someone from OS played a later version than the beta and he stated there were more scenarios.
    And another thing I would add is maybe all the scenarios were not completed(as evidenced by the later version), and the scenarios will be continuous from street date till the end of the season.
    And I agree, if the scenarios are not up to snuff and fluff, I will be disappointed and let EA hear it.
    OhMrHanky
    I have to say, also, speaking in terms of pure gameplay, here, along with x-factor stuff, because that’s what was mostly available in the beta, I was simply blown away by the polish in that beta. It absolutely did not feel like a beta to me. That beta had more polish than a fully patched M19, PERIOD. That alone may have sold me on 20. And, I, legit, was thinking of skipping of 20 simply because I enjoyed 19 enough with my own sliders and was still playing until the beta! And, now that I’ve played the incredibly polished gameplay of the beta, I simply cannot lower myself to ever touching 19, AGAIN!!! Lol.
    The fact that the beta was leaps and bounds more polished than a final patched fully functional game surprised me the most. Especially, with ea’s track record. I was expecting all kinds of jagginess, mixed with some serious clunky tackles and whatnot. But, what I found was some of the best transition animations ever seen in a madden game. All of the improvements they’ve tried to make with this game over the past 5-6 years (mostly under Rex) have seemingly all come together at once! Lol. RPM that, I know, was introduced last year already feels totally smoothed out. It’s still there, u can feel it when u move sometimes, but now it’s smoooooooth. The wr/cb animations they first added years ago are now smoooooooth. The jukes and precision spins and stiff arms are NOW, FINALLY, RESPONSIVE!!! Lol.
    On top of all of that, they added this x-factor thing that really seems to be working correctly as well, on their first pass. Now, the jury is still out on that. It could turn out to be garbage after playing one season for one reason or another. But, it all looked good in the beta.
    Something else I haven’t heard people talking about as much, how about the smooth qb movement in and out of the pocket? I play with Matt Ryan, who isn’t the most nimble guy (although, I would argue he’s more athletic than people give him credit for), and again, just the smoooooothness of his movement in and out of the pocket. In 19, I still had that absolute sluggishness, specifically with QBs. People are claiming Mahomes looks too fast or something, but I have to argue, ‘have u ever seen that kid play on Sunday?’ Lol. I mean, he’s probably not the fastest, but his awareness is already extremely high. He’s able to move and duck out of trouble with the best of them. That’s been missing in madden for years, imo. And, how about that ‘hunchback’ running style of QBs?! Lol. That’s been cleaned up as well.
    Anyways, my point being, the fact that this was simply a beta that had no actual bugs that I could find, just blew me away. The smoothness of this game absolutely sold me on a purchase. Throwing over LBs, too. That wasn’t a big deal for me, honestly, playing strictly vs cpu, but it did limit some playcalls for me, honestly. So, this is another thing they’ve talked about for years, and have finally put into the game. This game really does seem like the culmination of the past 5-6 years in terms of gameplay. Now, CFM, I get it, I understand people still want more Head Coach type stuff. And, that should be in the game, already, as well. But, strictly talking gameplay, if that thing I played was a ‘beta,’ I simply cannot believe I could possibly be disappointed by the final version of the game.
    Now, that being said, I will absolutely bang my head against the wall if they patch and nerf the hell out of this beautiful game. Lol. And, I wouldn’t put it past them to do such a thing, unfortunately. Lol
    Sent from my iPhone using Tapatalk

    Quality gameplay makes Franchise more fun to play. I found this out this year when I started using gameplay mods.
    I respectfully disagree... If CFM is better its because of minor tweaks and our collective resignation that "we'll take what we can get at this point".. and we should not be letting EA off the hook
    IF EA is loosing money its because they continually shoot for back of the box features that dont really work, withholding good content in turn for in-game transitions instead of building quality games that people can immerse themselves in for the $60 bucks they pay every year. There is a balance to microtransactions and DLC and EA is well on the wrong side of it.
    Yes, if gameplay is much better this year.. AWESOME, but I contest that EA HAD to fix gameplay with how bad it was in 19. Hell, most of what they did in 20 are really bug fixes or improvements to how things should have worked in the first place or repairs to ongoing issues. RPO for example... should have been much better out of the box, it was half baked and needed constant patches.
    These minor, barely incremental changes to CFM are nothing but repurposed and repackaged MUT-first features and longshot and should not be categorized as CFM enhancements. Schemes are a joke. The scenario engine, great but executed poorly and nothing more than a lite text message XP system thats game based and not season or league based. Contract and draft "enhancements" are really just bug fixes as well.
    CFM's current state is terrible by all sports gaming standards and playing for more than a season gets you boredom. The game as it stands is only 'repayable" if you are playing consistently online and in MUT. X-factors were designed as a MUT card enhancement that they shoehorned into regular gameplay. People will only be able to compete online if that have a X-factor cards $$.
    I refuse to give a major global organization like EA with the NFL license a pass on how hard they worked with "they put in serious effort/time/programming" with the way they money grab and treat their customers and employees as bad as they do.
    Franchise needs a complete rebuild.. Ground up investment and innovation and then you'll see more people flock to this game for longer periods of time and they wont be losing money then.
    RPO half baked? it's the first year of existence. The major addition that the development team is the most excited about, and which will also have the most strategic impact, is the introduction of RPOs
    If you have that much of an axe to grind in every thread Giants, and I agree CFM has been lacking far too long, I'd say speak with your wallet and don't buy the game, but I can tell you didn't play 19, so, you might be already doing that.
    I respectfully disagree with some of your post, the part I agree with is CFM lacking .
    Maybe he means RPM? RPO's are new and I thought EA just about nailed them down as good as can be in the beta. If the CPU just ran them slightly better then I think they would be one of the most polished things EA has done in awhile. They were near spot-on.
    canes21
    Maybe he means RPM? RPO's are new and I thought EA just about nailed them down as good as can be in the beta. If the CPU just ran them slightly better then I think they would be one of the most polished things EA has done in awhile. They were near spot-on.

    RPM is better too, though.lol
    Apologies not RPO... meant RPM in 19 at release
    And yes...I do have an axe to grind.. that so bad? I did play 19 and ticked that I got sold on a bad game again due to oversold marketing engine.... thats the real "engine" they invest $$ into.
    Big Corps like EA need to be better all around and they need people calling them on their crap... but we all have "Stockholm Syndrome" because they have the NFL license and the gaming community gives them great reviews $$. Cant be too mean :)
    RPM did have some issues at launch. You should have seen it in the M19 beta. It would make some plays that were absolutely gorgeous, then it would have some plays that were incredibly wonky. The CPU struggled big time in the beta with RPM/One-cut mechanics. It got a lot better at release and then was drastically improved on throughout the year. I think the locomotion in the M20 beta was a big step up. The movement of players, both user and CPU controlled, would be near the bottom of my list of worries after playing the beta. For once it feels like EA actually had a lot of the core parts of the gameplay down. If so, which I believe is the case after playing the beta, maybe they can finally spend time building up the gameplay instead of retooling with the core stuff every other year.
    roadman
    RPO half baked? it's the first year of existence. The major addition that the development team is the most excited about, and which will also have the most strategic impact, is the introduction of RPOs
    If you have that much of an axe to grind in every thread Giants, and I agree CFM has been lacking far too long, I'd say speak with your wallet and don't buy the game, but I can tell you didn't play 19, so, you might be already doing that.
    I respectfully disagree with some of your post, the part I agree with is CFM lacking .
    I'm sure you already know this, but this is not the first year of existence for RPO's. I'm glad they are back, but they should've never left.
    CFM left me sad. As someone who enjoyed the gameplay, there was no reason for me to want to do anymore than 1 season. I won the Superbowl, and it didn't feel as good as winning a kickball game during recess. CFM is straight up cheeks. There were stat glitches, and the lack of historic stats is inexcusable. The only way to make CFM tolerable is to buy Madden 20 on PC, use the College Football mod, make it so that each player retires at age 25-27, pretend that the NCAA changed recruiting into a draft format to prevent Alabama from getting all the freaks of nature, screenshot the stats from each season and save them in a secrit folder named "totally not ****", act like free agency is just player transfers, and create storylines in your head. That is what I plan on doing, and I think I will end up turning EA's dookie drop into a pretty little snicker's bar.
    Therebelyell626
    I for one did not play the beta, and am relying on the statement of people who did saying "don't let the article fool you. It's exactly the same".
    However, if the scenarios engine is expanded on from the beta then I will be pleased. If the scenarios are plenty and diverse then I will be happy. If we get the same 10 scenarios over and over every year than in my opinion it will be a huge failure.
    I appreciate the optimism coming from the "wait until the final build" crowd, but there are two factors that prevent me from falling into this category. 1.) every year there is a group that day wait until the final build. Final build comes out and there really isn't to many more surprises. 2.) were are just about a month from release. Do you really think EA would give such a small sample size of their "big new addition" and risk the blowback that comes with all of the negativity? I really doubt it.
    And to everyone talking about how X factor, and RPO's are such a huge addition. Yes, they are! But those are gameplay improvements. Everyone from HUT to competitive players will get to enjoy these. When are they actually going to dedicate resources and time to something that strictly influences franchises replayability. I say never.

    Well, as to the ‘wait until the final build’ notion, and that u think they would’ve had everything in the beta to test it out. I have to disagree. I don’t know this for sure, meaning I never read this from ea or have heard many taking much about this, but I believe the beta was more for testing gameplay and the new x-factor stuff. I don’t even think they were ‘testing’ franchise. I think they simply threw in a watered down franchise so players could play with all the teams and/or their fav teams. I could be totally wrong about that, but I really think that’s the case. They weren’t trying to showcase anything, either, I don’t think. I really think they were looking for gameplay bugs more than anything else. And/or tuner ideas such as ‘pass rush is too much.’
    So, believe me when I say I don’t believe everything ea says, lol. Never have and never will, but I do believe from a simple beta standpoint, I really think they’re looking for gameplay bugs and recommendations, not franchise/scenario ideas.
    And, to that point, if they wanted to test the scenario engine and ‘everything,’ I think they would’ve included QB Face of the Franchise, no? I mean, that’s a huge new item that they may actually want to test. Maybe, something breaks when u choose a certain college team or something. Lol. U know?
    So, I really don’t think they had all the bells and whistles. Now, will the scenario engine be amazing? Game changing? Only time will tell on that. But, I certainly wouldn’t take anything definite from a beta that I believe was really more about gameplay.
    Sent from my iPhone using Tapatalk
    canes21
    RPM did have some issues at launch. You should have seen it in the M19 beta. It would make some plays that were absolutely gorgeous, then it would have some plays that were incredibly wonky. The CPU struggled big time in the beta with RPM/One-cut mechanics. It got a lot better at release and then was drastically improved on throughout the year. I think the locomotion in the M20 beta was a big step up. The movement of players, both user and CPU controlled, would be near the bottom of my list of worries after playing the beta. For once it feels like EA actually had a lot of the core parts of the gameplay down. If so, which I believe is the case after playing the beta, maybe they can finally spend time building up the gameplay instead of retooling with the core stuff every other year.

    Agree with this, RPM had issues at launch, but over time, it was vastly improved and in the Madden 20 beta, it looked great.
    And they better not touch it.
    I just discovered this thread. Oh mr hanky, nice to read your posts again! I heard that there were going to be big improvements made to 'coach mode'. Last year I recall it being good was m16. Downhill since with last engine. Also wondering if sliders options still the same or did they add some like back in m12 or so days? Any info would be of interest. Thanks and take care !
    Well this feedback has definitely changed my decision on preordering Madden 20. I feel that if I buy Madden 20, I am voting yes to MUT and the online competitive crowd and to this vison of Madden. Don't get me wrong I have played MUT and online, but franchise is what I have always loved. So, NO to Madden 20 for me. My 12 year old and 9 year old will also be saying NO. Basketball is not my thing, but I got no choice. 2K here I come.
    are you able to adjust the simulated played minutes in a franchise mode and have the stats reflect that for an entire cfm.
    in other words; example: I want to be able to play 7:30 minute quarters and set my simmed minutes for my entire cfm for 7:30 minutes also,
    OhMrHanky
    Well, as to the ‘wait until the final build’ notion, and that u think they would’ve had everything in the beta to test it out. I have to disagree. I don’t know this for sure, meaning I never read this from ea or have heard many taking much about this, but I believe the beta was more for testing gameplay and the new x-factor stuff. I don’t even think they were ‘testing’ franchise. I think they simply threw in a watered down franchise so players could play with all the teams and/or their fav teams. I could be totally wrong about that, but I really think that’s the case. They weren’t trying to showcase anything, either, I don’t think. I really think they were looking for gameplay bugs more than anything else. And/or tuner ideas such as ‘pass rush is too much.’
    So, believe me when I say I don’t believe everything ea says, lol. Never have and never will, but I do believe from a simple beta standpoint, I really think they’re looking for gameplay bugs and recommendations, not franchise/scenario ideas.
    And, to that point, if they wanted to test the scenario engine and ‘everything,’ I think they would’ve included QB Face of the Franchise, no? I mean, that’s a huge new item that they may actually want to test. Maybe, something breaks when u choose a certain college team or something. Lol. U know?
    So, I really don’t think they had all the bells and whistles. Now, will the scenario engine be amazing? Game changing? Only time will tell on that. But, I certainly wouldn’t take anything definite from a beta that I believe was really more about gameplay.
    Sent from my iPhone using Tapatalk

    I do agree that the beta was more about working out bugs and general gameplay issue. Gameplay improvements in M20 are probably the biggest jump in this generation of consoles.
    I believe a lot of the improvements to Franchise will be seen as the QB1 section is added in the final product. I also believe the scenario engine will be updated with the live content system. SO I look forward to more variations in the Franchise experience this season.
    dc thompsoncanyon838
    I just discovered this thread. Oh mr hanky, nice to read your posts again! I heard that there were going to be big improvements made to 'coach mode'. Last year I recall it being good was m16. Downhill since with last engine. Also wondering if sliders options still the same or did they add some like back in m12 or so days? Any info would be of interest. Thanks and take care !

    D’oh! Sorry, I didn’t see/learn much about coach mode or sliders from the beta. I have a feeling they’ll both be the same, honestly. Coach mode may be better with the addition of the scenario engine. Meaning, it’ll give ‘coaches’ or ‘owners’ more to do or to think about and ‘interact’ with your players. As far as the overall control in coach mode, I think this will still be the same, unless I’ve missed something in a blog somewhere? I want to say I heard Clint mention something about coach mode guys somewhere, but honestly, it wasn’t much if it was anything.
    I think I took a quick look at the sliders, and they’re all the same. With the exception that they took out defensive holding, I believe, lol, which they already took out of the game, but now they also removed the slider (which didn’t work anyways, or was removed under the hood by madden team last year, I believe). So, I’m pretty sure they didn’t add anything there.
    I didn’t play with sliders much as I was simply blown away by the default gameplay, actually, and I really wanted to play all games under default conditions to test for bugs or whatnot with all things being equal.
    That being said, based on the gameplay I experienced, I’m hopeful that the only thing really needing to be slidered around is qb accuracy. I saw inaccurate throws and whatnot, but once I got dialed in and got used to the timing windows, I was throwing at like 86% with Matt Ryan, Lol. Although, I was taking like 7-10 sacks, so if I had released some of those balls right before being sacked, maybe my % would’ve been lower. And, opposing QBs were a bit high, also. Although, here again, to be fair, atl has some cb depth issues. Trufant is still solid, but every other cb is inexperienced, and as such, low rated, including 2 rookies. So, that was hard to gauge. But, some QBs put up pretty high accuracy numbers against me. Marriott absolutely destroyed me in one game. I absolutely could not stop anything he was doing. So, that’s going to be something that needs to be looked at. But, honestly, I didn’t see any other glaring issues like tackling or blocking. I enjoyed the gameplay A LOT. And, am hopeful to only have to slider qb accuracy.
    I also saw a decent amount of penalties without anything being ridiculous. I saw a DPI, and some face masks. I had an unnecessary roughness against the cpu for hitting my player out of bounds. Lol.
    And, man, u mention all the other sliders we used to have. I actually popped M13 into my old 360 I still had in the closet. Lol. M20 actually reminds me a lot of M13. People can complain about some of the animations in M13 with arms and legs twitching and whatnot, but that game actually played smoother than M15-19 in terms of responsive controller input behavior and M13 actually made strong use of the infinity engine introduced with that game for more physics based gameplay. Anyways, I popped that sucker into the 360, started a franchise, and looked for my old slider settings. Unfortunately, I don’t think I created a slider thread for 13, I created threads for M25, so I based off those. I’ll tell u what, man, holy cow, there were A LOT MORE sliders back then. Lol. I mean, i know this and remember this, but wow, to actually boot that game up and see all of the extremely specific sliders was amazing. Now, for M13, I actually enjoyed the game with a lot of sliders at zero, lol, so maybe I didn’t need all those, but it was great to have that much choice to tweak.
    Sent from my iPhone using Tapatalk
    CFM is not even a mode. Franchise is dead in Madden unlike amazing games like NBA 2k, MLB The Show. I don't play online season with other people so maybe its playable for a league no idea. Funny thing is NBA 2k has allot of room for improving franchise but its in a place Madden will never get to.
    Not buying Madden because franchise is terrible does nothing to EA. It's like someone not buying Call of Duty because its not a racing game. CoD is a fps and Madden is a arcade Ultimate team game or play now with a friend.
    I am a franchise guy but I don't mind MuT. MuT was fun the first 3 years. But now its the only option to get that football itch scratched.
    I use to be a big fan of EA sports games like Street and Fight Night. I loved Battlfield like Bad Compny 2.
    Only EA game I enjoy now is the PvZ Garden Warfare form popcap. EA can't make a good game period. I don't expect EA to last much longer. And someone else will be making a NFL game in the future with is good news for everyone.
    The game is 5 weeks out and it's already dead in the water.........and so is CFM, which we haven't seen in it's entirety.
    I can see if people don't enjoy storytelling during the season and something similar to Superstar mode, why even bother purchasing the game and rendering a opinion.
    And that is ok, but no one give factual information that CFM in 20 is dead in the retail version of the game.
    howboutdat
    This is how sad its been for franchise for so long now. We are now trying to give EA credit for adding 1 thing to franchise and just saying " well it probably took them a lot of time to make it " .
    Thats how low the standard has gotten for EA and what they will do for franchise in a year and that alone speaks volumes really.
    Again, look at what NBA2k got done last year, the year before etc, and come back and tell me how this company , with this much money profitting yearly.... the best we should expect from them is one upgrade.....
    Sorry but x factor and rpos are gameplay improvements. Sure they play roles in franchise but it was not something franchise team had to focus on and spend a lot of time on. Heck they could not even add to gameplanning to show you if you were facing x factor players and what their abilites were . ( it shows their top Off and Def threats but does not show x factor or abilites).
    But i guess bravo to them for adding that much . Sorry but i just can't give them credit for adding 1 thing with a very few minor things like not showing dev for ss and x factor players.... wow what a focus on franchise.

    Great post! I wanted to chime in earlier but I said nawwww....You absolutely correct a Billion dollar company with meager upgrades to their game and people are excited about that...I guess lol.......I don't expect anything different year to year and I won't apologize for them either!!
    Gameplay can and will grow stale that's why to me having a great Franchise Mode is highly important. ..Oh well maybe next year:grin:
    tril
    are you able to adjust the simulated played minutes in a franchise mode and have the stats reflect that for an entire cfm.
    in other words; example: I want to be able to play 7:30 minute quarters and set my simmed minutes for my entire cfm for 7:30 minutes also,

    As I understand it, on Madden 19 sim stats were simulated for about 60 plays per team regardless of quarter time. Presumably that carries over.
    How can people hate on Madden's CFM and then go on to love The Show's franchise? Both are pretty lacking and The Show's franchise mode has seen even less progress over the last few years than CFM has.
    EA just needs to fire up their PS2, boot Madden 08, go through the franchise mode and implement everything in it they don't have in now. Then look at what both share and take the best of each and combine them. Things like the practice drills and how they wore shorts and pads. How we have good practice drills that teach strategy and they had good drills to improve individual players.
    canes21
    How can people hate on Madden's CFM and then go on to love The Show's franchise? Both are pretty lacking and The Show's franchise mode has seen even less progress over the last few years than CFM has.
    EA just needs to fire up their PS2, boot Madden 08, go through the franchise mode and implement everything in it they don't have in now. Then look at what both share and take the best of each and combine them. Things like the practice drills and how they wore shorts and pads. How we have good practice drills that teach strategy and they had good drills to improve individual players.

    I will tell you why.
    Presentation......presentation.....presentation
    Playing The Show is like truly seeing a game broadcasted on TV or being at the ballpark.
    I have three presentation themes which I can utilize the incredible Sounds of The Show.
    The Shows presentation blows Madden out of the freaking water.
    Presentation = immersion.
    Also The Show utilizes all the financial rules, roster rules etc of Major League baseball.
    Yes the franchise mode itself needs some love too.....but the Presentation is AAA quality.
    Maddens is like a cheap suit.
    I enjoy Madden. But The Show blows that game out of the water in Gameplay, presentation and yes Franchise mode depth.
    It’s like comparing a Porsche to a Honda Accord in terms of sports games.
    Forget the BS hyperbole in the general forum.
    If you just go by the slider and roster community of both games The Show has far more staying power and love.
    Sent from Palm Trees and Paradise using Operation Sports
    Good point, but I was talking more about the features inside of the mode and additions over the years. Yes, the presentation has really taken off in The Show. Is it MLB 2k quality yet? It's pretty dang close if not better. I'm still sour they took out real time presentation and we're stuck with the closest presentation option being about 75% of what real time was like. The Show does a pretty good with the front office side of things for the most part. It does a lot more there than Madden, but still has room to grow. The draft in The Show is pretty disappointing and I would say so is the progression of players. I'm not a fan of how it is so performance based and if you leave a top prospect in A ball and let him rake he'll just continue to develop to his potential.
    While the presentation is miles better than Madden's, I do think both are very bare in their off-field features and both have some issues with their roster building logic. The Show also cannot manage a bullpen to save its life and it ruins the mode if you don't want to go in and fix the opposing team's bullpen everyday. I just laugh at people who criticize Madden's lack of additions to its franchise mode and then point to The Show which has probably touched the mode even less. Yes, they have a big time lack of resources compared to EA, but The Show hasn't really changed the mode or added any big time features to it in years. It's why I've started skipping it as well. I enjoyed the gameplay and presentation, but the CPU bullpen logic and the lack of attention to franchise mode pushed me too far away. Madden pushed me away with its lack of good gameplay and additions to CFM. If it wasn't for Origin Premier Access I'd be going on half a decade without getting Madden.
    I enjoyed my time with Franchise. I did not touch the mode in 19 or 18 though.
    I played about 13 games between the Cowboys and Ravens. I actually felt like the opposing team was game planning against me like I was on the goal selection for them. Maybe it's because 17 was the last time I played franchise but I had a blast.
    canes21

    EA just needs to fire up their PS2, boot Madden 08, go through the franchise mode and implement everything in it they don't have in now. Then look at what both share and take the best of each and combine them. Things like the practice drills and how they wore shorts and pads. How we have good practice drills that teach strategy and they had good drills to improve individual players.

    Eh, AJ explained last year that the old tech didn't jive with the new tech they implemented, so, that is why you don't see PS2 era FM stuff in this new era.
    roadman
    Eh, AJ explained last year that the old tech didn't jive with the new tech they implemented, so, that is why you don't see PS2 era FM stuff in this new era.
    So write new code? Convert it to new tech? How the hell do they add anything to the game at all? Do these game features come with the "tech program" already pre made?
    They have to design/create it, right? So do so. I mean, if the NHL team can do it, what's Madden devs excuse(s)? Iean, damn, most the features they don't even have to think up. It's all right there in past Maddens, HC09, NCAA14 (and NBA2K customization).
    Sent from my SM-S727VL using Operation Sports mobile app
    Grey_Osprey
    So write new code? Convert it to new tech? How the hell do they add anything to the game at all? Do these game features come with the "tech program" already pre made?
    They have to design/create it, right? So do so. I mean, if the NHL team can do it, what's Madden devs excuse(s)? Iean, damn, most the features they don't even have to think up. It's all right there in past Maddens, HC09, NCAA14 (and NBA2K customization).
    Sent from my SM-S727VL using Operation Sports mobile app

    It sounds so easy to write new code, I'm not a IT person, but we know Madden has miles and miles of legacy codes and coding dating to the late 80's or early 90'. My understanding is that if they tried to put the some of the old stuff with new tech, it would break another part of the game.
    I recall Ian telling me it takes a long time to remove a line of code in Madden. Maybe that has changed since the Ian days, I don't know.
    I don't know, only go by what I hear.
    Grey_Osprey
    So write new code? Convert it to new tech? How the hell do they add anything to the game at all? Do these game features come with the "tech program" already pre made?
    They have to design/create it, right? So do so. I mean, if the NHL team can do it, what's Madden devs excuse(s)? Iean, damn, most the features they don't even have to think up. It's all right there in past Maddens, HC09, NCAA14 (and NBA2K customization).
    Sent from my SM-S727VL using Operation Sports mobile app

    As someone who has worked in the IT world and software development for 15 years. There is so much work that goes into creating new code. I know it sounds so simple, but when the entire architecture that your old code is based on has changed you can't just copy and paste and hope it works. You can take the idea you had tied to that old code and hope that someone can construct something close to that unless you happen to have the same programmer on staff still. But in my experience, you rarely have the same programmers available and when you do they don't always know the new coding language you might be using.
    So an example of how my company does things (some of our code is 30-40 years old) when I put in a request for a change/modify to something I need to have it go through a project manager or designer to estimate time to design,code and then test and if their is time regression testing. Once the number of hours has been determined it's given a priority with 5 being the slowest and 1 being urgent. So after the hours and priority are determined then someone can push it into the planning stage and determine what release said change will be included in.
    Now that example is just my company and we don't develop video games so the times and internal structure are going to be different. But executives are executives no matter what company you work at. If they see something that estimates for 200 hours of work with a graded low priority it's not going to be pushed ahead of some game breaking bug that's 200 hours but a high priority. I don't know that EA follows this type of structure but I think we all can assume at this point that it's the higher ups that are preventing the features we want.
    This may have been mentioned in this thread, but did anyone notice the challenge system being fixed? Or at least improved.
    I had a couple calls reversed on challenges that didn't seem to actually work last year.
    Maybe I'm wrong, but seems like something was fixed there.
    roadman
    Eh, AJ explained last year that the old tech didn't jive with the new tech they implemented, so, that is why you don't see PS2 era FM stuff in this new era.

    I'm not saying try to port anything over, I'm saying look at what those games did well and create it in the new game. And if the code is as terrible as they always make it out to be then they really should look into building something behind the scenes for a few years that will allow them to move on in the future more efficiently because what they are doing now is improving the game at a snails pace in most areas.
    roadman
    It sounds so easy to write new code, I'm not a IT person, but we know Madden has miles and miles of legacy codes and coding dating to the late 80's or early 90'. My understanding is that if they tried to put the some of the old stuff with new tech, it would break another part of the game.
    I recall Ian telling me it takes a long time to remove a line of code in Madden. Maybe that has changed since the Ian days, I don't know.
    I don't know, only go by what I hear.
    I hear you, Roadman. And I don't mean to sound like I'm lashing out at you, I'm just frustrated with CFM off the field, especially when you consider some of the features that were in older games. Then you hear/read what NHL team is doing .....like I said, frustrating.
    I guess we just have to hope that if they are still set up to "share" tech (?) between studios and some of the features being implemented into NHL may find their way to Madden. Soon. Lol
    Sent from my SM-S727VL using Operation Sports mobile app
    ForUntoOblivionSoar∞
    As I understand it, on Madden 19 sim stats were simulated for about 60 plays per team regardless of quarter time. Presumably that carries over.

    ok. makes sense as to why they never added simulated minutes.
    maybe the developers if they dont want to add simulated minutes maybe they should add simulated # of plays and base it on an average per quarter or something.
    its about time they start thinking about the simulated m,minutes feature, every other sports games gives us simulated minutes, simulated innings. games have been doing this for more than decade now.
    EA should know this, and understand that its a useful feature that is used by a number of gamers.
    PVarck31
    This may have been mentioned in this thread, but did anyone notice the challenge system being fixed? Or at least improved.
    I had a couple calls reversed on challenges that didn't seem to actually work last year.
    Maybe I'm wrong, but seems like something was fixed there.

    I noticed that it is updated slightly but I had a situation where the TE for the cpu clearly stepped out the back of the end zone came back in and caught a TD ...It was reviewed and you can clearly see his foot stepping out ...I chalked it up to it being the beta I hope it's not the norm...
    Grey_Osprey
    I hear you, Roadman. And I don't mean to sound like I'm lashing out at you, I'm just frustrated with CFM off the field, especially when you consider some of the features that were in older games. Then you hear/read what NHL team is doing .....like I said, frustrating.
    I guess we just have to hope that if they are still set up to "share" tech (?) between studios and some of the features being implemented into NHL may find their way to Madden. Soon. Lol
    Sent from my SM-S727VL using Operation Sports mobile app

    And I didn't think you were lashing out.
    I get it, understand it and respect because CFM is lacking.
    I just try to offer what I hear, even without any IT experience and I'm just glad the Sphinx has the IT experience to kind of back me on hearsay.
    Edit- By the way Timisone, you can go on and on all you want with your rage on CFM because of the lack of features, but if you haven't spent time on the beta, your opinion is wrong on game play with the beta. Smooth as silk with a rush and there is no denying that.
    Sphinx
    As someone who has worked in the IT world and software development for 15 years. There is so much work that goes into creating new code. I know it sounds so simple, but when the entire architecture that your old code is based on has changed you can't just copy and paste and hope it works. You can take the idea you had tied to that old code and hope that someone can construct something close to that unless you happen to have the same programmer on staff still. But in my experience, you rarely have the same programmers available and when you do they don't always know the new coding language you might be using.
    So an example of how my company does things (some of our code is 30-40 years old) when I put in a request for a change/modify to something I need to have it go through a project manager or designer to estimate time to design,code and then test and if their is time regression testing. Once the number of hours has been determined it's given a priority with 5 being the slowest and 1 being urgent. So after the hours and priority are determined then someone can push it into the planning stage and determine what release said change will be included in.
    Now that example is just my company and we don't develop video games so the times and internal structure are going to be different. But executives are executives no matter what company you work at. If they see something that estimates for 200 hours of work with a graded low priority it's not going to be pushed ahead of some game breaking bug that's 200 hours but a high priority. I don't know that EA follows this type of structure but I think we all can assume at this point that it's the higher ups that are preventing the features we want.

    Please, this not an excuse. They are a freaking huge company, they could do this easily in a year, if they wanted to. Key is if they wanted to. Why are people always people leaving madden team, its cause EA doesn't care enough about what they sell, they just care about profits. For a big company they should be ashamed of madden. Look at what they are doing with NHL.
    I agree.. I'm not letting them off the hook on "Coding is hard" ...Tell that to Ubisoft or other gaming companies this large... they have to adapt and update or they die offf. EA has the NFL licenses and need to be MUCH better with it.
    Hell, they built long shot over 4 years or something ridiculous like that, a mode designed for nobody, just there to take advantage of the frostbit engine.
    They built MUT from scratch.
    They can fix franchise and the would be able to monetize it better if they could think beyond card game transitions. Franchise DLC would be incredible, changes to new stadium/city packages, new team logos and uniforms. People pay a ton for outfits in online games that don't change how well they play. How about past rosters and draft class combos so you can plat starting in 1975 thru 1985, 1895-2000 and so on. How about additional legacy coaches for $1.99 or maybe 19.99 for a second commentary team with new graphics. other games companies can do stuff like this easy.
    But that would requite two things... EA being innovative (not likely with their culture and leadership) and also putting real time into the game.
    Franchise revamp is not a nice to have its a NEED to have for the long term viability of this game.
    Last 5 years of sales will tell you that.
    timisone
    Please, this not an excuse. They are a freaking huge company, they could do this easily in a year, if they wanted to. Key is if they wanted to. Why are people always people leaving madden team, its cause EA doesn't care enough about what they sell, they just care about profits. For a big company they should be ashamed of madden. Look at what they are doing with NHL.

    NHL has been disappointing as well. The only reason people can point to it right now isn't because it is doing a great job of adding so much for the offline game, but because Madden is adding so little. Go ask fans that have been playing the NHL series for years if they feel happy with the speed of progress and the focus(lack of) on offline play. Most are going to say no. Does the series seem to be adding more to its franchise mode than Madden? Easily. Is it still progressing at a pretty slow pace and putting a huge focus on Chel and HUT? Absolutely. All of EA's sports games progress unbelievably slow. I'm not exactly sure why that is. You'd think a company with their resources would be able to pump out additions quicker, but the truth of the matter is that EA Sports games just don't progress that fast.
    timisone
    Please, this not an excuse. They are a freaking huge company, they could do this easily in a year, if they wanted to. Key is if they wanted to. Why are people always people leaving madden team, its cause EA doesn't care enough about what they sell, they just care about profits. For a big company they should be ashamed of madden. Look at what they are doing with NHL.
    I think you have a misconception on what a huge company means. EA has roughly 9 or 10 thousand employees not all are easports and certainly not all are programmers. I don't know how many people are allocated to the Madden dev team but that's where your issue is. However, throwing more and more people at the problem isn't going to fix it. There has to be a need for the change you want. Right now, the need is low in the eyes of the decision makers. Therefore time and resources aren't being allocated. I'm not defending the company but something along these lines is probably what is preventing changes and features we want.
    Sent from my Pixel 3 using Operation Sports mobile app
    I just fired up Madden for the first time since playing the beta(outside of 1 half of the CFB mod) and I can't do it. The beta gameplay felt too solid. I wasn't having as much fun knowing what was coming next month.
    Sphinx
    I think you have a misconception on what a huge company means. EA has roughly 9 or 10 thousand employees not all are easports and certainly not all are programmers. I don't know how many people are allocated to the Madden dev team but that's where your issue is. However, throwing more and more people at the problem isn't going to fix it. There has to be a need for the change you want. Right now, the need is low in the eyes of the decision makers. Therefore time and resources aren't being allocated. I'm not defending the company but something along these lines is probably what is preventing changes and features we want.
    Sent from my Pixel 3 using Operation Sports mobile app

    I get what your saying. 2k a bigger company than EA? They add stuff to there franchise every year. They have even add different franchise modes every year.
    canes21
    I just fired up Madden for the first time since playing the beta(outside of 1 half of the CFB mod) and I can't do it. The beta gameplay felt too solid. I wasn't having as much fun knowing what was coming next month.

    I haven't even tried, but I already was done with Madden 19 a few weeks before the beta was announced. To bad for the guys working hard all yr on the college mod, I know I can't go back to 19 after getting a taste of the M20 beta.
    DaReal Milticket
    I haven't even tried, but I already was done with Madden 19 a few weeks before the beta was announced. To bad for the guys working hard all yr on the college mod, I know I can't go back to 19 after getting a taste of the M20 beta.

    Lol. Yup. Same boat. I was in the middle of a season where I traded up in the draft to finally draft a Julio clone. I actually waited/watched the draft to see if he would slip to 15 or later. He did, so I traded up and took him. He’s only got 90 speed, but he’s got 90+ spec catch as a rookie and is like 6’5” 220 lbs. lol. He’s basically a slightly bigger Julio clone. Anyways, he should break the single season record for TD catches. I have a total stud rb as well, but I’ve been targeting the rookie more to see if I could get the record. He had like 17 tds with 6 games to go, so I should be able to get it.
    But, honestly, after the beta gameplay, I just don’t think I can do it. Lol. I installed nhl 19 from ea access vault and have been really enjoying that game, actually. So, I think I’ll rock nhl until madden 20 comes out for my sports gaming fix.
    Sent from my iPhone using Tapatalk
    timisone
    I get what your saying. 2k a bigger company than EA? They add stuff to there franchise every year. They have even add different franchise modes every year.
    That's a good question. I am not sure the size of 2k, I believe their parent company is take two? Truthfully is more about the size of the team and their internal timelines they use when trying to implement new features while still including regression testing to make sure a new feature doesn't break a part of the game. Plus I think the big advantage that a 2k has over Madden is their code is newer. So they could add new features and probably get away with a smaller team to do so. But this is all speculation on my part. It could be as simple as an executive at ea doesn't see value in CFM. Who knows? I do think they're going in the right direction this year.
    Sent from my Pixel 3 using Operation Sports mobile app
    There are so many little things that I love in 2K that I wish Madden could implement. I hope to see better stat tracking some day. I hope to see the "Scenario Engine" turn into the Twitter/story feed that runs in 2K.
    Also, while we are a ways away from getting a coaching carousel, maybe being able to edit the coaches could be a way to go. At the very least, you can name them, kinda edit their appearance, and choose the play books they run with. I think that would be a happy medium to getting coordinators into a head coaching spot.
    As I read things about the beta testing, I still have no wavered on purchasing the game and I'd be kidding myself if I said I was not going to get it haha At the end of the day, I need my football video game fix even if it isn't blowing me out of the water.
    I thought the beta did well with improving the pass rush. That probowl overwhelmed me at first wasn't sure if I was gonna like it. But with normal teams it's dope.. also shifting line and ID mike works well on good dlineman as long a blitz isn't coming from short side.
    CPU playcalling on both sides of the ball was better. CPU jumped routes or got to the QB on repeated play calls by me and on offense it tried to run its scheme.
    One of the few things I didn't like was cross routes you lose the CPU but tinkered with pass coverage and reaction seemed to have helped some.
    I hope they keep alot of the elements from the beta, last yr beta seemed ok and they completely stripped everything away by time the retail came out.. #MAKETHEMADJUST
    Sent from my Pixel 3 XL using Tapatalk
    I'm a total franchise guy on Madden. I don't like EA's approach to offline MUT and I have zero interest in playing online. But truthfully, I could care less about what they add in terms of "new features" within franchise mode right now because the core issues have been something much deeper.
    There ARE two cores for any franchise mode:
    1. Gameplay with player and/or team differentiation (i.e. how different are they and how much do ratings stand-out)
    2. Franchise "lifecycle" (how players develop, how new ones are created, how teams evolve over time, etc.)
    No sports game has both of these core items nailed-down. (NHL failing on the gameplay, MLB on the lifecycling, and Madden/FIFA/2k on both).
    You can have the best menu screen franchise mode out there, but if the gameplay is mediocre, it's a problem. Now, with the setup I used on M19, the gameplay wasn't bad as many seem to think it was (but the games typicallly lacked personality). The beta gameplay took everything up numerous steps. Even given that the NFL is a shamelessly pathetic copycat league, the stuff the EA team did with the X-factors and playbooks definitively gave teams a different feel.
    What does this mean? It means I am going to spend more time looking at my opponent for the week, studying their roster, looking at who their stars are. With the (hopefully) greatly improved roster ratings spread, all this gets amplified more, with studying matchups and so on. I want to care about my training drills (for the first time ever) and think about which drill I want to run based on matchups (and not just 'which drill gives me the ideal XP gains'). I want to be so nervous of facing a guy that I am trying to figure out how to stop him before I start the game. This is the most "organic" form of franchise immersion - where the gameplay drives how vested you become in the mode. That's the biggest core fix that needed to be done and between the addition of X-factors and the general improvements to the gameplay, they may very well have gotten there.
    They could have stopped there and it would have been a greatly improved franchise mode on those merits alone. But, they did more; they enhanced the draft classes (pro tip: stop using customs if you REALLY want immersion), Free Agency looked quite a bit better, real contracts made it more challenging to navigate. Player development was quite a bit different in terms of how quickly guys advanced a level (which will likely be key with spread-out ratings). And heck, we haven't even talked about scenarios yet...because we really don't know how deep they will run. All this stuff hits to core number 2...franchise lifecycling.
    Now, Madden 20 could really take a major step forward in both areas and if they do, would be the first sports game franchise to be solid in both. With those core areas in place, it will allow them to consider adding all the ancillary crap people seem to beg for without the core items actually in-place.
    I'm not a fortune-teller, so I don't know if it will unfold this way. But...from my time on the beta and based on what we know about the game, I think this is a very possible outcome.
    JoshC1977
    they enhanced the draft classes (pro tip: stop using customs if you REALLY want immersion)

    Simple question here, Josh: Why? What makes the new draft classes special? (I did no play the beta...)
    Executor
    Simple question here, Josh: Why? What makes the new draft classes special? (I did no play the beta...)

    My understanding is that they did a lot of work really tweaking the types of players generated, adding variety in player types and so on. In the beta, I saw some cool stuff like projected 1st rounders drop hard core as well as projected mid-rounders scout to 1st round.
    As far as that immersion statement, that is not specific to this year's edition...just a general statement....
    Great post, job, agree with everything.
    I had to gameplan and think more of my opponent during the beta more times than I ever did in the past.
    JoshC1977
    My understanding is that they did a lot of work really tweaking the types of players generated, adding variety in player types and so on. In the beta, I saw some cool stuff like projected 1st rounders drop hard core as well as projected mid-rounders scout to 1st round.
    As far as that immersion statement, that is not specific to this year's edition...just a general statement....

    Josh
    Do you have any concerns with the balance of superstars/xfactors? The two things I’m referring to:
    1. Players don’t loose xfactor.
    2. I played the beta and 5 years in to a franchise there was already over twice as many superstars and xfactors then in year 1.
    The first thing I'd like to say is the gameplay feels so much smoother. Player motion is a whole other level from 19, they did a great job with improving that aspect. The juking animations and getting rid of the super spin moves made it feel more rewarding to put a move on someone to get a few extra yards. The stiff arming was nice to see and actually feels useful when fighting for that 1st down.
    The new ball trajectory and no more superman linebackers is amazing, firing a bang eight crossing the face of a cover 3 corner over the linebackers heads and right under the middle safety was super rewarding. I kind've wish they'd take out the ability to substitute a LBer for a Safety in H2H games, I know it's a real life strategy but in terms of online it just seemed like anytime I played against someone that liked to send cross blitzes and deep corners/crossers on offense, they just used a DB the entire time to get the higher jumping INTs. The trajectory made it harder for them, but it was still there. I liked the fact that it felt much more rewarding to step into the pocket away from those edge rushers, and gave big negative effects to players fading back 10 yards to try and bomb it. I don't really know how to explain it, but the game just FELT more of a strategy against other users, I felt like there were less 1 play TDs and 60 yard gains on bombs. Players were forced to drive down the field and kind've play the quick game passing wise. The X Factor abilities and superstar abilities I felt actually made players feel true to their selves and how they played. It's not perfect but so much better than how 19 represented them. I agree with what one poster had said about not making them activate by a certain statistical criteria like "5 straight completions" etc.
    In terms of Franchise mode, it still felt pretty bare bones (though the final product should be different come July/August) and the scenarios were pretty cool but not very detailed at the time. X factor abilities make you scout your opponent more in depth than previous years and actually give veterans a case to be on the field over younger players. I'd like to see a full overhaul of Franchise, but this seems to be a gameplay focused cycle, which isn't necessarily a bad thing IMO.
    Overall, I really like the direction they have taken Madden for 20. There are still negatives and things to improve upon which I may get into in another post, but the positives have this game so much more improved from 19, I can't even play it anymore.
    I had mostly played H2H and friendlies against users in my Online Franchise, just to note.
    Huh. So X-factor and scenarios, and that's it. This is weird, but I almost feel relieved. There is no decision to make on getting this game. Franchise players have been totally, completely and wholly left out, again, and there is nothing that makes me want to play this more than NCAA 14 or an NFL text sim (limited as those are.)
    But it's different this time, for me anyway. It's happened too many times for me to even feel disappointed or angry anymore. I expected it. The game just isn't for me now. I'm glad there's still a lot that other people like, but this game doesn't take franchise seriously, and I guess this is my stop. Good luck and enjoy everybody.
    mtmetcalfe
    Josh
    Do you have any concerns with the balance of superstars/xfactors? The two things I’m referring to:
    1. Players don’t loose xfactor.
    2. I played the beta and 5 years in to a franchise there was already over twice as many superstars and xfactors then in year 1.

    Remember that it wasn’t the final roster either. The roster balance will ultimately dictate how things sim out long term. I’m taking any sim results from the beta with a huge pile of salt due to that.
    Sent from my iPhone using Operation Sports
    canes21
    NHL has been disappointing as well. The only reason people can point to it right now isn't because it is doing a great job of adding so much for the offline game, but because Madden is adding so little. Go ask fans that have been playing the NHL series for years if they feel happy with the speed of progress and the focus(lack of) on offline play. Most are going to say no. Does the series seem to be adding more to its franchise mode than Madden? Easily. Is it still progressing at a pretty slow pace and putting a huge focus on Chel and HUT? Absolutely. All of EA's sports games progress unbelievably slow. I'm not exactly sure why that is. You'd think a company with their resources would be able to pump out additions quicker, but the truth of the matter is that EA Sports games just don't progress that fast.

    I disagree. NHL 19 implemented a new skating engine that prior to being patched into oblivion was one of the best replications of skating on ice I have ever seen. NHL has been doing a lot the last 3 years and honestly I applaud their dev team because this franchise seamed dead in the water just a few years ago.
    The only complaint I have about NHL is the AI can be flat out brain dead at time, and suffers from button input reading instead of relying on tactical hockey sense. But FIFA suffers from the same thing so I guess it's an EA Vancouver thing
    Therebelyell626
    I disagree. NHL 19 implemented a new skating engine that prior to being patched into oblivion was one of the best replications of skating on ice I have ever seen. NHL has been doing a lot the last 3 years and honestly I applaud their dev team because this franchise seamed dead in the water just a few years ago.
    The only complaint I have about NHL is the AI can be flat out brain dead at time, and suffers from button input reading instead of relying on tactical hockey sense. But FIFA suffers from the same thing so I guess it's an EA Vancouver thing

    We can agree to disagree. Relative to Madden they've been adding a decent amount of stuff, but even the franchise mode in that game feels so shallow. The fog of war helps add some depth to the mode. The upcoming additions to the game this year l0ook to breathe life into the game as well. It is nice to see the series getting more things added in for the offline user than Madden has, but it still needs a big jolt to the franchise mode to make it feel both deep and alive. I guess I have just gotten too used to Out of the Park and NBA 2k and hold every game's franchise mode to the standard those two have set. Unfortunately every EA game fails to live up to those two. Even The Show does as well.
    While Josh makes some great points on his post. He left out another vital factor.
    Presentation. That is a franchise feature whether you want to believe it or not. And Madden is meh in that department. It can be so much better. Yet it is not. The assets they used for that failed mode Longshot can be used (NFL Network Between The Lines show for example) to breath life into franchise mode. Having weekly interviews, and discussion around the league as your storylines unfold. It would help incredibly with making franchise a living breathing world week to week.
    Armor and Sword
    While Josh makes some great points on his post. He left out another vital factor.
    Presentation. That is a franchise feature whether you want to believe it or not. And Madden is meh in that department. It can be so much better. Yet it is not. The assets they used for that failed mode Longshot can be used (NFL Network Between The Lines show for example) to breath life into franchise mode. Having weekly interviews, and discussion around the league as your storylines unfold. It would help incredibly with making franchise a living breathing world week to week.

    While that all sounds great, I can't imagine the time, effort, & resources to get into the game & function properly. While I like my franchise to be more involved, I don't want it to be all scripted either. I'm not a developer but how do u make storylines balanced & feel organic. It seems impossible to have all these different story lines in a million different people's franchises & stay fresh. Before ppl say well the show & 2k does it so it can't be hard - different companies with different directions. In general, I think gamers forget what it takes to make the meal and just want the feast. I think the scenario engine is a step in the right direction.
    I can see A & S's point, but, I'm not sure if we've seen the presentation in it's entirety at this stage because there wasn't a blog on it. I'd be surprised if anything big was left out on the table, but we'll see.
    I will say that I did pick up some nice outside the stadium exterior shots, the PA announcer added some presentation and the crowd swells were different and quite noticeable in the beta. All of those were surprises to me and I didn't expect it.
    The little things add some nice touches.
    DaReal Milticket
    While that all sounds great, I can't imagine the time, effort, & resources to get into the game & function properly. While I like my franchise to be more involved, I don't want it to be all scripted either. I'm not a developer but how do u make storylines balanced & feel organic. It seems impossible to have all these different story lines in a million different people's franchises & stay fresh. Before ppl say well the show & 2k does it so it can't be hard - different companies with different directions. In general, I think gamers forget what it takes to make the meal and just want the feast. I think the scenario engine is a step in the right direction.

    Here's the thing, reality often repeats itself with storylines. Not every story has to be completely unique in Madden. I'd be more than happy just to get a weekly recap show that went through the scores of the league, highlighted the marquee game(s) of the week. Talked about who was hot, who was not, mentioned any key injuries, and then show current standings, the playoff picture, and talked about the draft stories that are already there. Tie some things in with what the scenario engine produces and call it a day.
    If anyone hits any milestones, mention it. I'm fine being shown a box score of Tampa Bay @ New Orleans and hearing the host(s) read off Brees' game stats, his season stats, and then make some generic comments about him, other players on the teams, or the teams in general. The 2k shows are not well-loved because they stay fresh and unique all of the time, they are loved because they stayed generic enough to feel believable and not feel as repetitive as they could. 2k actually struggled with this once in the NBA games. They had a lot of cool facts about a lot of players and teams. The thing was, once you heard the lines once or twice it got really old. Now a lot of 2k's commentary is built on having a lot of generic lines in it. They will repeat, but it is in a more organic way. I mean, there are only so many ways to say a player has a great 3-point shot or that a team is really dominant in the paint, but they make sure to have enough ways of getting that point across it is not the exact same every single time.
    I also don't think people are forgetting how much work goes into making these games. We understand that. We also understand the suits have a ton of power. When we complain about all of this we understand that. We are complaining that the suits are not putting the resources into these areas. We aren't complaining and thinking the devs are just alzy and hate franchise mode. Yes, it takes a lot of work to make a game. There is no denying that, but Madden is made by EA. It is produced, marketed, and priced as a AAA game and I will continue to judge it in such a way. I will be buying Doug Flutie's Maximum Football later this year also, but since it is being produced by a team of like 4 people, will be priced around $15-20 probably, and is never marketed as some AAA experience I won't judge it the same way I do Madden. Madden gets the criticism it gets because it is a AAA game, the 5th best selling game in the country, EA makes a killing off of it and Fifa, they pour a lot of money into the game, but it never feels like the game ever improves like it should for being so successful and having so many resources pumped into it.
    Shoot, I forgot to bring up Out of the Park in terms of the immersion features for around the league stories. They have a lot of text news stories they've built up over the years. If a trade is made, an injury happens, a milestone occurs, or even just a plain average game takes place, then one of the scripts that applies to the scenario is used and populated with the proper information to make it seem like a sports reporter was covering the event. They do repeat, but they are done in such a good and generic way that it feels real, believable, and when it repeats it feels like something that would repeat in real life. You can only call someone a good hitter or say their day at the plate was good in a number of ways. I'd be ecstatic if EA tried to incorporate something like what OOTP does. That alone would make it feel like a real breathing world more than what we have now with the scarcely updated, vanilla news section that takes going through 3 menus to get to.
    canes21
    Here's the thing, reality often repeats itself with storylines. Not every story has to be completely unique in Madden. I'd be more than happy just to get a weekly recap show that went through the scores of the league, highlighted the marquee game(s) of the week. Talked about who was hot, who was not, mentioned any key injuries, and then show current standings, the playoff picture, and talked about the draft stories that are already there. Tie some things in with what the scenario engine produces and call it a day.
    If anyone hits any milestones, mention it. I'm fine being shown a box score of Tampa Bay @ New Orleans and hearing the host(s) read off Brees' game stats, his season stats, and then make some generic comments about him, other players on the teams, or the teams in general. The 2k shows are not well-loved because they stay fresh and unique all of the time, they are loved because they stayed generic enough to feel believable and not feel as repetitive as they could. 2k actually struggled with this once in the NBA games. They had a lot of cool facts about a lot of players and teams. The thing was, once you heard the lines once or twice it got really old. Now a lot of 2k's commentary is built on having a lot of generic lines in it. They will repeat, but it is in a more organic way. I mean, there are only so many ways to say a player has a great 3-point shot or that a team is really dominant in the paint, but they make sure to have enough ways of getting that point across it is not the exact same every single time.
    I also don't think people are forgetting how much work goes into making these games. We understand that. We also understand the suits have a ton of power. When we complain about all of this we understand that. We are complaining that the suits are not putting the resources into these areas. We aren't complaining and thinking the devs are just alzy and hate franchise mode. Yes, it takes a lot of work to make a game. There is no denying that, but Madden is made by EA. It is produced, marketed, and priced as a AAA game and I will continue to judge it in such a way. I will be buying Doug Flutie's Maximum Football later this year also, but since it is being produced by a team of like 4 people, will be priced around $15-20 probably, and is never marketed as some AAA experience I won't judge it the same way I do Madden. Madden gets the criticism it gets because it is a AAA game, the 5th best selling game in the country, EA makes a killing off of it and Fifa, they pour a lot of money into the game, but it never feels like the game ever improves like it should for being so successful and having so many resources pumped into it.

    I'm not saying that EA can't improve, because they definitely need to. I'll have to disagree on the point of ppl understand what it takes to make a game. I read posts all the time where ppl think they can just flip a switch on certain aspects, I'm not just talking about OS. Not everything can be fixed or made into a good experience by just throwing money at it, it takes talent as well.
    DaReal Milticket
    While that all sounds great, I can't imagine the time, effort, & resources to get into the game & function properly. While I like my franchise to be more involved, I don't want it to be all scripted either. I'm not a developer but how do u make storylines balanced & feel organic. It seems impossible to have all these different story lines in a million different people's franchises & stay fresh. Before ppl say well the show & 2k does it so it can't be hard - different companies with different directions. In general, I think gamers forget what it takes to make the meal and just want the feast. I think the scenario engine is a step in the right direction.
    They've done it before. It doesn't matter if it was on PS2 or if it was on Project Scarlett. EA has been able to provide good presentation and a deep franchise mode before. All the time, effort, and resources that go into the Longshot mode should go to franchise. Imo, it's that simple. I don't get how a game from 2004 has more features than a game from 2019, and people still give EA an excuse for their lack of effort. Oh, and we can't forget how deep the superstar mode was as well. And keep in mind that when EA had that good presentation and deep franchise mode, they were still not on 2K's level. This is an EA moral problem, and not an EA skill problem.
    I want to provide a different view of the CFM mode.
    I pretty much played the mode the way it wants to be played: no off the field experiments, just game after game after game in rapid succession. And having done that for around 22 games, I found myself saddened. There was absolutely nothing that indicated I was playing CFM instead of Play Now. Zero immersion. I had fun because in all honesty, the Madden 20 beta was fun to me! That fun factor wears off fairly quickly. Once it's gone, CFM has nothing to offer. Like, nothing.
    Kid OS
    They've done it before. It doesn't matter if it was on PS2 or if it was on Project Scarlett. EA has been able to provide good presentation and a deep franchise mode before. All the time, effort, and resources that go into the Longshot mode should go to franchise. Imo, it's that simple. I don't get how a game from 2004 has more features than a game from 2019, and people still give EA an excuse for their lack of effort. Oh, and we can't forget how deep the superstar mode was as well. And keep in mind that when EA had that good presentation and deep franchise mode, they were still not on 2K's level. This is an EA moral problem, and not an EA skill problem.

    You're right I'm making excuses for EA. It's what I do, so more ppl buy the game.
    Just cause you don't like Longshot doesn't mean it is a bad idea. Some ppl wanted a story mode & EA gave it to them. EA is all about the big picture & know the franchise guys are hook line & sinker every yr. Even the same ppl who say every yr, not buying, EA did nothing are going to still buy it on release. They're trying to bring new gamers in with different modes that's how you increase revenue. Like I said in a previous post each studio has a different direction they want to go in.
    DaReal Milticket
    You're right I'm making excuses for EA. It's what I do, so more ppl buy the game.
    Just cause you don't like Longshot doesn't mean it is a bad idea. Some ppl wanted a story mode & EA gave it to them. EA is all about the big picture & know the franchise guys are hook line & sinker every yr. Even the same ppl who say every yr, not buying, EA did nothing are going to still buy it on release. They're trying to bring new gamers in with different modes that's how you increase revenue. Like I said in a previous post each studio has a different direction they want to go in.

    With franchise in the state it’s in, Longshot isn’t a bad idea, it’s a horrible idea.
    mtmetcalfe
    With franchise in the state it’s in, Longshot isn’t a bad idea, it’s a horrible idea.

    I don't think so at all. Other things can get used from other modes. MUT is an important mode as well and I don't play either. I don't mind Franchise, not perfect by any stretch.
    DaReal Milticket
    While that all sounds great, I can't imagine the time, effort, & resources to get into the game & function properly. While I like my franchise to be more involved, I don't want it to be all scripted either. I'm not a developer but how do u make storylines balanced & feel organic. It seems impossible to have all these different story lines in a million different people's franchises & stay fresh. Before ppl say well the show & 2k does it so it can't be hard - different companies with different directions. In general, I think gamers forget what it takes to make the meal and just want the feast. I think the scenario engine is a step in the right direction.

    Weekly highlights and game breaks have been done on EA games and 2K games in the past. It is a matter of design decisions and priorities, not resources.
    They have the tech. EA has simply decided not to do it.
    Simple question. Why in the world has Madden refused to use the ESPN or NFL Network license since the move to PS4/One consoles for authentic NFL presentation?
    Beats me.
    But it would go a long way to making the game feel....you know authentic since they have the exclusive on the NFL.
    At this point to me.....it's a joke.
    And sports gamers wanting these type of presentation features in this day and age is completely warranted.
    Because I have seen them 10 years ago and I cannot get them on the one and only NFL game in town?
    Sheesh. Damn straight I want the feast. I have had it before. And I get it on other sports games. Madden is not stepping up in this department. Their lack of vision on presentation is just dumbfounding.
    I like playing Madden.
    I would love playing it if they made more of an effort to making the presentation feel authentic.
    "It's in the game” has been dead for 15 years now.
    DaReal Milticket
    You're right I'm making excuses for EA. It's what I do, so more ppl buy the game.
    Just cause you don't like Longshot doesn't mean it is a bad idea. Some ppl wanted a story mode & EA gave it to them. EA is all about the big picture & know the franchise guys are hook line & sinker every yr. Even the same ppl who say every yr, not buying, EA did nothing are going to still buy it on release. They're trying to bring new gamers in with different modes that's how you increase revenue. Like I said in a previous post each studio has a different direction they want to go in.
    You're 100% right about that. The problem is that EA gives us the bare minimum of "what the people want", and it ends up just being a waste of time. I'm in the camp of, "If you're gonna do it, do it right", and EA just has not been doing that with CFM. They've somehow managed to ruin a franchise mode. EA is the only company that I can think of who has been able to successfully downgrade their franchise mode to the point where it is below the franchise mode of a game released in 2005. There is not a talent issue at EA. These devs are at EA for a reason, and it's not because they suck. Now that I come to think of it, EA reminds me of the WWE. All the talent in the world yet the final product is suffering succotash. We need EA to actually focus on ALL of their modes. I don't think that is too much to ask. If 7 guys on OS can create an NCAA mod with custom socks and a "new" gameplay system, I'm sure EA's devs are capable of adding a historical stat system. If 30 (probably less) guys at Canuck Play can create an entire college football game, I'm sure EA's devs can add a coaching carousel. I mean, it's 2019 and we still don't have assistant coaches. This is unacceptable. But, yeah, Imma buy the game. First time since 2016. It just goes to show that when EA gets things right (gameplay in beta was nice), people will have no problem shelling out cash for the game. We just don't want to feel like fools 1 month after doing so.
    Kid OS
    You're 100% right about that. The problem is that EA gives us the bare minimum of "what the people want", and it ends up just being a waste of time. I'm in the camp of, "If you're gonna do it, do it right", and EA just has not been doing that with CFM. They've somehow managed to ruin a franchise mode. EA is the only company that I can think of who has been able to successfully downgrade their franchise mode to the point where it is below the franchise mode of a game released in 2005. There is not a talent issue at EA. These devs are at EA for a reason, and it's not because they suck. Now that I come to think of it, EA reminds me of the WWE. All the talent in the world yet the final product is suffering succotash. We need EA to actually focus on ALL of their modes. I don't think that is too much to ask. If 7 guys on OS can create an NCAA mod with custom socks and a "new" gameplay system, I'm sure EA's devs are capable of adding a historical stat system. If 30 (probably less) guys at Canuck Play can create an entire college football game, I'm sure EA's devs can add a coaching carousel. I mean, it's 2019 and we still don't have assistant coaches. This is unacceptable. But, yeah, Imma buy the game. First time since 2016. It just goes to show that when EA gets things right (gameplay in beta was nice), people will have no problem shelling out cash for the game. We just don't want to feel like fools 1 month after doing so.

    I'm a game play guy first and foremost.EA needs to get that right. I can fine tune the game play how I want on PC, so maybe I'm in a different boat. I want CFM additions, but I'm not really in to scrolling thru screens for hrs either & don't have the time for that. Maybe I'm not impacted as much since setting the sales for hot dogs & foam fingers is gone. Just personally preference.
    I never thought I was was my money on Madden (it's 80 bucks) and I play it for 11 months straight & have fun with it. Gone are the days of ringing the alarm because they don't of historical stats or a sock pattern right. To me thats just a waste of time & enjoy it for what it is.
    Armor and Sword
    Weekly highlights and game breaks have been done on EA games and 2K games in the past. It is a matter of design decisions and priorities, not resources.
    They have the tech. EA has simply decided not to do it.
    Simple question. Why in the world has Madden refused to use the ESPN or NFL Network license since the move to PS4/One consoles for authentic NFL presentation?
    Beats me.
    But it would go a long way to making the game feel....you know authentic since they have the exclusive on the NFL.
    At this point to me.....it's a joke.
    And sports gamers wanting these type of presentation features in this day and age is completely warranted.
    Because I have seen them 10 years ago and I cannot get them on the one and only NFL game in town?
    Sheesh. Damn straight I want the feast. I have had it before. And I get it on other sports games. Madden is not stepping up in this department. Their lack of vision on presentation is just dumbfounding.
    I like playing Madden.
    I would love playing it if they made more of an effort to making the presentation feel authentic.
    "It's in the game” has been dead for 15 years now.

    Everything here is spot on. EA is the WWE of the gaming industry. Reaches the top, gets the rights to the top players, and then gets complacent. I will never understand why a company REFUSES to build off of what they already have. I just don't get it. Every year, game sizes get bigger. Every year, more technological advancements are made. Every year, there is a new way to make your game better, but EA doesn't seem to agree. How in the heck can NBA2K have a full customization suite for shoes, player faces, tattoos, jerseys, courts, arenas, etc... yet EA didn't have enough "memory and resources" for the Pro-Bowl? Then all of a sudden, "Hey guys, we added in the Pro-Bowl." Look, I'm happy asf that the Pro-Bowl got in, but it hurts the legitimacy of the excuses they give to us; the hopeful fans of the franchise. It kind of makes me sick when I go back and play NCAA Football 14. I kick a PAT and then I get an update on a game from "around the country". I immediately feel a rush of dopamine, followed by disgust. All of that ESPN goodness and authenticity, just to be wasted in the years to come. Why u do me like this EA? We want Madden to have the best features from all the games that came before it, but they seemingly ignore the fact that they even existed.
    DaReal Milticket
    Well just have to disagree A&S. I guess if I were you, I wouldn't buy the game if a video games makes you that upset. You don't need to preach to me, I'm not the congregation.

    I am not that upset but to expect AAA presentation in this day and age when other games are whipping your *** is not asking for the farm. And we can agree to disagree.
    Video games never upset me. Can they disappoint? Yeah. And I expect a lot more from EA Sports and Madden. Been a supporter and player of this game since it’s inception.
    They can do so much better with basic stuff.
    Presentation in sports games is a fundamental not a luxury.
    Sent from Palm Trees and Paradise using Operation Sports
    DaReal Milticket
    I'm a game play guy first and foremost.EA needs to get that right. I can fine tune the game play how I want on PC, so maybe I'm in a different boat. I want CFM additions, but I'm not really into scrolling thru screens for hrs either & don't have the time for that. Just personally preference.
    I never thought I was wasn't my money on Madden (it's 80 bucks) and I play it for 11 months straight & have fun with it. Gone are the days of ringing the alarm because they don't of historical stats or a sock pattern right. To me thats just a waste of time & enjoy it for what it is.
    The only problem with that is the amount of leeway it gives EA to not change for the better. That's why I respond so much to posts like this because I can't allow the entire thread to be filled with complacency, even though I am somewhat complacent as well. I'm a believer in helping the minority speak louder, rather than telling them their efforts are a waste of time. Trust me, I know that I have "wasted" the previous 30 minutes of my life, typing up a storm in this thread. But, it is in an effort to inspire others to keep up the fight for a great Madden release. One day we will wake up victorious. I believe EA can do it.
    And if they don't I'll just go outside and enjoy the stuff that's out there... ya know... like trees and stuff
    Kid OS
    The only problem with that is the amount of leeway it gives EA to not change for the better. That's why I respond so much to posts like this because I can't allow the entire thread to be filled with complacency, even though I am somewhat complacent as well. I'm a believer in helping the minority speak louder, rather than telling them their efforts are a waste of time. Trust me, I know that I have "wasted" the previous 30 minutes of my life, typing up a storm in this thread. But, it is in an effort to inspire others to keep up the fight for a great Madden release. One day we will wake up victorious. I believe EA can do it.
    And if they don't I'll just go outside and enjoy the stuff that's out there... ya know... like trees and stuff

    I get what your saying, I truly do. I'm not giving up the fight, but for me to enjoy certain things I had to let a few things go & focus on the positives. At the end of the day it's my enjoyment that matters, not what EA does or doesn't do. That doesn't mean let EA slide, but people need to go to the source and speak their minds. Unfortunately, that's twitter these days.
    Armor and Sword
    I am not that upset but to expect AAA presentation in this day and age when other games are whipping your *** is not asking for the farm. And we can agree to disagree.
    Video games never upset me. Can they disappoint? Yeah. And I expect a lot more from EA Sports and Madden. Been a supporter and player of this game since it’s inception.
    They can do so much better with basic stuff.
    Presentation in sports games is a fundamental not a luxury.
    Sent from Palm Trees and Paradise using Operation Sports

    That's why you can't wait for EA to do it.
    Looking back at some of the stats from my beta CFM, I noticed that there was a lack of pass deflections. I don't see anyone with more than 10, while in real life, there were 56 players with more than 10 deflections.
    For sacks, there were 15 players with 10 or more sacks. In real life, there were 23.
    Total tackles look accurate.
    Rushing yards were highly accurate for the top 11 rushers (No QB had more than 100 rush yards though. This needs to be fixed.)
    Passing attempts were off by about -100 attempts. 601 was the most I saw in my CFM. In real life, the highest was 701.
    Passing yards look accurate, though there were no 5,000 yards passers in my CFM. (Due to low amount of attempts)
    Passing touchdowns had a higher average amount of TD per player, but had a lower peak of total TD. Highest in my CFM was 40 TD. Highest in real life was 53, followed by 42.
    DaReal Milticket
    That's why you can't wait for EA to do it.
    That's not an option for 90% of the player base. Though, Madden with mods is the only way I will ever play it again.
    Kid OS
    That's not an option for 90% of the player base. Though, Madden with mods is the only way I will ever play it again.

    You're right, but sometimes you have to help yourself.
    A & S, several years ago, there was strong speculation coming from one of the developers that the ESPN license, once purchased by EA, interfered with the mighty NFL Network or maybe conflicted is a better word. The shield is mighty.
    I think there are some people that either don't recall a few months ago Rex's interview and it correlated with Ian's interviews after he left, marketing and the suits have a direct affect of what goes into the game. I bring this up because someone keeps claiming it's not the suits, but it really is, based on interviews with two past developers.
    DaRealmilticket brought up a great point, EA Tibs has gone in a different direction than other sports game on the market.
    It's not a matter of being complacent with a game, I wish people would end that narrative, the people that have have adjusted to what EA throws at us and have been able to get our money's worth out of the game, still have issues with the game and voice them.
    I'm one that agrees all types of options are great for any game, and if we are discussing bringing a NFL halftime/end of the game show to Madden, just allow me the option to button through that puppy after watching/hearing it a few times. It appears to be they are trying to streamline the game and make it a game where you can get in and out of it quicker, so, if that is the direction they are headed, I'm not sure if they would add a halftime/end of game show?
    We already have a half-time show. We also have the cut scenes to end each quarter, the little advertisements between quarters, and the scenes when transitioning into a new quarter. If EA is streamlining the experience then they need to be consistent with it. Consistency in their vision has never been a strength of theirs. It seems like we have suits/marketing making a bunch of weird decisions without collaborating about all of them. They say their focus is X and introduce something that correlates with that, but then they also add something for Y that completely contradicts that. Introducing a half-time show, then saying games take too long and you're going to remove presentation makes zero sense. Just be straightforward and consistent with what you are trying to acheive and people will not complain as much. Trying to market to 10 different target groups and implementing 20 things that contradict one another just leads to frustration on the consumer's end.
    fballturkey
    Huh. So X-factor and scenarios, and that's it. This is weird, but I almost feel relieved. There is no decision to make on getting this game. Franchise players have been totally, completely and wholly left out, again, and there is nothing that makes me want to play this more than NCAA 14 or an NFL text sim (limited as those are.)
    But it's different this time, for me anyway. It's happened too many times for me to even feel disappointed or angry anymore. I expected it. The game just isn't for me now. I'm glad there's still a lot that other people like, but this game doesn't take franchise seriously, and I guess this is my stop. Good luck and enjoy everybody.

    100% agree. I should have gotten off last year but bought it anyway. No more.
    Its a closed league, fullt licensed and well funded. I really can not understand how the product can be so bad. The on field experience really isn’t that good either. It’s just an improvment over pure rubbish.
    Sent from my iPhone using Operation Sports
    canes21
    We already have a half-time show. We also have the cut scenes to end each quarter, the little advertisements between quarters, and the scenes when transitioning into a new quarter. If EA is streamlining the experience then they need to be consistent with it. Consistency in their vision has never been a strength of theirs. It seems like we have suits/marketing making a bunch of weird decisions without collaborating about all of them. They say their focus is X and introduce something that correlates with that, but then they also add something for Y that completely contradicts that. Introducing a half-time show, then saying games take too long and you're going to remove presentation makes zero sense. Just be straightforward and consistent with what you are trying to acheive and people will not complain as much. Trying to market to 10 different target groups and implementing 20 things that contradict one another just leads to frustration on the consumer's end.

    This, they also need to be more transparent and communicative about the future, I think that would help the frustration part.
    And Nickorut, I couldn't disagree anymore with your last sentence if the beta holds true. The gameplay wasn't "just an improvement."
    I had the game preordered, but from reading everything I think it will cancel it. The fact that there aren't coordinators yet in 2019 alone is embarrassing.
    I understand gameplay rules for most but for me franchise depth is more important. Even games with outstanding gameplay like The Show lack franchise depth which prevents me from buying
    Sent from my SAMSUNG-SM-J727A using Operation Sports mobile app
    Armor and Sword
    Weekly highlights and game breaks have been done on EA games and 2K games in the past. It is a matter of design decisions and priorities, not resources.
    They have the tech. EA has simply decided not to do it.
    Simple question. Why in the world has Madden refused to use the ESPN or NFL Network license since the move to PS4/One consoles for authentic NFL presentation?
    Beats me.
    But it would go a long way to making the game feel....you know authentic since they have the exclusive on the NFL.
    At this point to me.....it's a joke.
    And sports gamers wanting these type of presentation features in this day and age is completely warranted.
    Because I have seen them 10 years ago and I cannot get them on the one and only NFL game in town?
    Sheesh. Damn straight I want the feast. I have had it before. And I get it on other sports games. Madden is not stepping up in this department. Their lack of vision on presentation is just dumbfounding.
    I like playing Madden.
    I would love playing it if they made more of an effort to making the presentation feel authentic.
    "It's in the game” has been dead for 15 years now.

    I honestly believe EA will never adopt a real network license for Madden as a primary branding element in-game. The 'EA Sports' (or way before then, 'EASN') branding in the game is as much a part of the Madden history as anything (just like it is for 2k). A lot of people seem to think it's laziness or something on EA's part; I disagree with anyone who has that mindset - I think it is done very deliberately. With streaming of Madden being bigger and bigger, everyone who streams Madden (you and me included) is essentially promoting EA. They would be fools to get rid of that branding now and a chance for free marketing by slapping an NFL network scorebug on the screen.
    But, frankly, I don't think they need "real" licensing to get high-quality presentation elements. Other games do well with presentation without it. And this is where Madden really does need to improve. I'll be very curious to see what they've done for this year now that we don't see 900 shots of the HC after every play.
    JoshC1977
    I honestly believe EA will never adopt a real network license for Madden as a primary branding element in-game. The 'EA Sports' (or way before then, 'EASN') branding in the game is as much a part of the Madden history as anything (just like it is for 2k). A lot of people seem to think it's laziness or something on EA's part; I disagree with anyone who has that mindset - I think it is done very deliberately. With streaming of Madden being bigger and bigger, everyone who streams Madden (you and me included) is essentially promoting EA. They would be fools to get rid of that branding now and a chance for free marketing by slapping an NFL network scorebug on the screen.
    But, frankly, I don't think they need "real" licensing to get high-quality presentation elements. Other games do well with presentation without it. And this is where Madden really does need to improve. I'll be very curious to see what they've done for this year now that we don't see 900 shots of the HC after every play.

    Makes sense. I can buy that. And I agree with you....they really need to improve presentation. It is an area that is sorely lacking and would go a long way to improving the overall immersion factor.
    #1 is gameplay.
    #2 is presentation
    #3 is franchise mode depth
    #4 is audio
    #5 is graphics
    That is my scorecard for every sports game. And like I have said....and I know you have this mindset too Josh, presentation is a big part of franchise mode immersion.
    PhillyPhanatic14
    Friendly Reminder - Madden 20 comes out in 4 weeks and 1 day from right now. Always out the Wednesday before they say it comes out on EA Access. Can't wait.

    i would try this out on EA Access for 10 hours trial. If EA don't improve Scenario Engine better in Franchise Mode on final product then not worth 60 bucks to buy. i really like gameplay because it feel smooth and fluid with RPM. Franchise Mode feel like exactly same from 18 and 19.. Superstar X Factors is nice addition to Player development in Franchise Mode but not enough
    Remember the days of showing the fans at the stadiums or outside at their tailgates in M10-M11... good times. That’s the s*** I loved. Thats the presentation I want from madden. Even showing fans in the stadium reacting to the plays. That’s stuff was NCAA and madden for years. AND ITS IN FIFA RIGHT NOW ! Panning over to upset fans after an opposing team gets 60 yard TD. Why can’t that be a feature for the presentation. Ugh. It’s really disappointing
    Sparkles
    Remember the days of showing the fans at the stadiums or outside at their tailgates in M10-M11... good times. That’s the s*** I loved. Thats the presentation I want from madden. Even showing fans in the stadium reacting to the plays. That’s stuff was NCAA and madden for years. AND ITS IN FIFA RIGHT NOW ! Panning over to upset fans after an opposing team gets 60 yard TD. Why can’t that be a feature for the presentation. Ugh. It’s really disappointing

    I know it's not the crap(yes, I'm having fun) you mentioned, but I was thrilled to see the exterior shots outside the stadiums, hearing the new PA announcer and the new crowd swells during the beta, actually, I was pleasantly surprised.
    Not exactly what you described, but definitely, baby steps.
    roadman
    I know it's not the crap(yes, I'm having fun) you mentioned, but I was thrilled to see the exterior shots outside the stadiums, hearing the new PA announcer and the new crowd swells during the beta, actually, I was pleasantly surprised.
    Not exactly what you described, but definitely, baby steps.

    How many more years of baby steps until Madden is caught up to where the competition is today? Moreover, once we're caught up, how far behind will we be to the improvements of the competition?
    I don't know how anyone could be satisfied with baby steps year after year.
    I think Roadman & JoshC made excellent points on presentation. In all reality EA doesn't need the 4 letter Network to sell their product or have in their game. The 4 letter network is a joke the last 10yrs. I'm happy that EA is focused on game play & player movement this yr & trying to build & improve on.
    What EA touts as major improvements to CFM in Madden 20 is the equivalent of a minor update patch by other sports games...
    The fact that CFM feels less immersive today than franchise mode was in NFL 2K5/Madden 05' in the PS2 era should be a major cause for concern. Those games were made 15 years ago!
    The Gunslinger
    What EA touts as major improvements to CFM in Madden 20 is the equivalent of a minor update patch by other sports games...
    The fact that CFM feels less immersive today than franchise mode was in NFL 2K5/Madden 05' in the PS2 era should be a major cause for concern. Those games were made 15 years ago!

    Yep, Franchise mode were best in Madden NFL 2003, 2004 and 2005 on ps2
    TheOncomingStorm
    How many more years of baby steps until Madden is caught up to where the competition is today? Moreover, once we're caught up, how far behind will we be to the improvements of the competition?
    I don't know how anyone could be satisfied with baby steps year after year.

    Prove to me otherwise that they will have a big turnaround.
    Expectations vs end results.
    It surprises me that people feel EA Tibs has a quick turnaround and will splash big at one point after all these years.
    DaReal Milticket
    I think Roadman & JoshC made excellent points on presentation. In all reality EA doesn't need the 4 letter Network to sell their product or have in their game. The 4 letter network is a joke the last 10yrs. I'm happy that EA is focused on game play & player movement this yr & trying to build & improve on.
    The problem is that every year "EA is focused on game play & player movement this yr & trying to build & improve on", then they scrap it and start all over. Every single year they remove a gameplay feature that they marketed heavily the year before. How exactly are they building when they continuously destroy? EA rarely fixes things. They just remove them. Same way they removed the target passes, game speeds, weapons, playmaker control, create a play, ability to move defensive linemen around presnap, QB juking in pocket, gang tackling, etc. And with the PS5 coming out next year, I don't know whether to be excited or highly worried.
    Kid OS
    The problem is that every year "EA is focused on game play & player movement this yr & trying to build & improve on", then they scrap it and start all over. Every single year they remove a gameplay feature that they marketed heavily the year before. How exactly are they building when they continuously destroy? EA rarely fixes things. They just remove them. Same way they removed the target passes, game speeds, weapons, playmaker control, create a play, ability to move defensive linemen around presnap, QB juking in pocket, gang tackling, etc. And with the PS5 coming out next year, I don't know whether to be excited or highly worried.

    I have no problem with them removing target passing, game speeds, weapons and playmaker control if the gameplay of the beta stays throughout the year.
    I would call that a trade off I can deal with.
    Other than that, you make some good points.
    roadman
    Prove to me otherwise that they will have a big turnaround.
    Expectations vs end results.
    It surprises me that people feel EA Tibs has a quick turnaround and will splash big at one point after all these years.
    No one, and I mean no one expects them to make a big splash. That's the issue. They have an exclusive license that leaves the consumer with little to no options. This is an unique situation. If I want some tennis shoes, but I don't like the way Nikes fit on my feet, I can go buy some Adidas instead. If I want to shop online, but I don't agree with Amazon's business practices, I can go to Walmart. If I want a smartphone, but don't like Apple's ecosystem... you get the point.
    As a football fan who wants to play with my favorite team, the only option I have is EA Sports' Madden. That is a bad thing. As consumers, we should be pro-consumer. The football gaming community shouldn't sit back and let EA build a dictatorship. We have to force them to better themselves and listen to the consumers. We have to have raise our signs high and march through the streets of Maitland, Florida! Through every valley and every crest, our chants will bellow across the land... "We want EA to not only build upon their strengths, but turn each and every one of their weaknesses into premium unleaded fuel for the engine behind their inspirations and motivations! This is not the end of Madden, but rather a new beginning!":signball:
    canes21
    How can people hate on Madden's CFM and then go on to love The Show's franchise? Both are pretty lacking and The Show's franchise mode has seen even less progress over the last few years than CFM has.
    EA just needs to fire up their PS2, boot Madden 08, go through the franchise mode and implement everything in it they don't have in now. Then look at what both share and take the best of each and combine them. Things like the practice drills and how they wore shorts and pads. How we have good practice drills that teach strategy and they had good drills to improve individual players.
    People love to hate on EA and the Show has better gameplay. But yes I fully agreem
    Sent from my SM-G965U using Tapatalk
    Armor and Sword
    While Josh makes some great points on his post. He left out another vital factor.
    Presentation. That is a franchise feature whether you want to believe it or not. And Madden is meh in that department. It can be so much better. Yet it is not. The assets they used for that failed mode Longshot can be used (NFL Network Between The Lines show for example) to breath life into franchise mode. Having weekly interviews, and discussion around the league as your storylines unfold. It would help incredibly with making franchise a living breathing world week to week.
    I really miss the weather report info bug they used to have in the ps2 madden days. Just those little things can really help.
    Sent from my SM-G965U using Tapatalk
    underdog13
    People love to hate on EA and the Show has better gameplay. But yes I fully agreem
    Sent from my SM-G965U using Tapatalk

    Gameplay only? The Show trumps Madden despite its own issues with AI logic. It strives to be authentic and realistic and is beloved for it. Off the field gameplay, but are bland and both hardly add anything to their franchise modes anymore. The Show is stuck pouring resources into Diamond Dynasty and not improving Franchise mode. They've been like that the last two to three years now.
    Kid OS
    The problem is that every year "EA is focused on game play & player movement this yr & trying to build & improve on", then they scrap it and start all over. Every single year they remove a gameplay feature that they marketed heavily the year before. How exactly are they building when they continuously destroy? EA rarely fixes things. They just remove them. Same way they removed the target passes, game speeds, weapons, playmaker control, create a play, ability to move defensive linemen around presnap, QB juking in pocket, gang tackling, etc. And with the PS5 coming out next year, I don't know whether to be excited or highly worried.

    EA need to focus more on Madden 21 for PS5 and xbox Scarlett than PS4 and xbox one : add some more new features to Franchise Mode : Coach Carousel with offense, defense and special team coordinator, weekly wrap up, weekly gameplan for strength and weakness against team on each week and revamp news including breaking news beside fix QB rushing yards for only scrambler QB like Cam Newton, Russell Wilson and other one. i remembered EA showed screenshot of Robert Griffin III for PS4 and xbox one that he looked stunning then fans saw gameplay video of Madden 25 on ps4 and xbox one then noticed it look exactly same from ps3 and xbox 360
    Kid OS
    No one, and I mean no one expects them to make a big splash. That's the issue. They have an exclusive license that leaves the consumer with little to no options. This is an unique situation. If I want some tennis shoes, but I don't like the way Nikes fit on my feet, I can go buy some Adidas instead. If I want to shop online, but I don't agree with Amazon's business practices, I can go to Walmart. If I want a smartphone, but don't like Apple's ecosystem... you get the point.
    As a football fan who wants to play with my favorite team, the only option I have is EA Sports' Madden. That is a bad thing. As consumers, we should be pro-consumer. The football gaming community shouldn't sit back and let EA build a dictatorship. We have to force them to better themselves and listen to the consumers. We have to have raise our signs high and march through the streets of Maitland, Florida! Through every valley and every crest, our chants will bellow across the land... "We want EA to not only build upon their strengths, but turn each and every one of their weaknesses into premium unleaded fuel for the engine behind their inspirations and motivations! This is not the end of Madden, but rather a new beginning!":signball:

    I think I've read this same post each year over the past decade or so.
    Of course it's pro consumer, but that isn't changing anytime soon.
    Have you not noticed what's been going the last 13 years? People have been protesting over the last 13 years, plus people have heard the interviews of two former developers stating that the people that make the decisions that go into the game is marketing and the suits.
    EA isn't going to blow up that business model they have no matter how loudly some posters protest at OS.
    Twitter seems like the only avenue to have your voices heard to the developers, but what are they going to do with it? Go to marketing and the suits?
    I'm not saying not to offer suggestions, but protesting with signs and marching hasn't helped in the past.
    canes21
    Gameplay only? The Show trumps Madden despite its own issues with AI logic. It strives to be authentic and realistic and is beloved for it. Off the field gameplay, but are bland and both hardly add anything to their franchise modes anymore. The Show is stuck pouring resources into Diamond Dynasty and not improving Franchise mode. They've been like that the last two to three years now.

    I mean I would give the edge to The Show in terms of gameplay, presentation, customization. And give madden the edge in Franchise more. So idk I agree with you.
    Sent from my SM-G965U using Tapatalk
    underdog13
    I mean I would give the edge to The Show in terms of gameplay, presentation, customization. And give madden the edge in Franchise more. So idk I agree with you.
    Sent from my SM-G965U using Tapatalk

    Coach Carousel/coaching staffs is still missing in Madden : offense, defense and special team coordinator, QB rushing yards is still big issue and Career total stats is still missing on player card showing each year for stats
    roadman
    I have no problem with them removing target passing, game speeds, weapons and playmaker control if the gameplay of the beta stays throughout the year.
    I would call that a trade off I can deal with.
    Other than that, you make some good points.
    But if all of those things were still in the game, the game would "probably" be better? no? Because I see these features, and I immediately think, "what-if?". It especially sucks when you realize that each of those features have been removed and added back into future titles. Like, just keep it in the game and have it as an option. Same thing goes for CFM. So much stuff got taken out that never returned, yet most of the things that got added in had been there in previous titles. CFM hasn't really offered anything "NEW" in a while.
    michaelhawj
    Coach Carousel/coaching staffs is still missing in Madden : offense, defense and special team coordinator, QB rushing yards is still big issue and Career total stats is still missing on player card showing each year for stats
    I am aware, what's the point?
    Sent from my SM-G965U using Tapatalk
    Kid OS
    But if all of those things were still in the game, the game would "probably" be better? no? Because I see these features, and I immediately think, "what-if?". It especially sucks when you realize that each of those features have been removed and added back into future titles. Like, just keep it in the game and have it as an option. Same thing goes for CFM. So much stuff got taken out that never returned, yet most of the things that got added in had been there in previous titles. CFM hasn't really offered anything "NEW" in a while.

    yeah 2K still keep old stuffs in Franchise Mode : GM/League mode from past years they made for NBA 2k on ps2, ps3.. i don't know why EA got rid of Coach carousel and coach staffs on current gen console and PC from old gen console : ps2 and ps3
    Kid OS
    But if all of those things were still in the game, the game would "probably" be better? no? Because I see these features, and I immediately think, "what-if?". It especially sucks when you realize that each of those features have been removed and added back into future titles. Like, just keep it in the game and have it as an option. Same thing goes for CFM. So much stuff got taken out that never returned, yet most of the things that got added in had been there in previous titles. CFM hasn't really offered anything "NEW" in a while.

    Personally, target passing was difficult to master for me, so, I'm ok with that being removed and I know I wasn't the only one. Also, game speed seemed good for me in the beta. I don't hear any complaints from the people that played the beta.
    As far as CFM is concerned, I'll wait for the Scenario Engine to unfold, that could be a gamechanger, we will see.
    Options are always good.
    roadman
    I think I've read this same post each year over the past decade or so.
    Of course it's pro consumer, but that isn't changing anytime soon.
    Have you not noticed what's been going the last 13 years? People have been protesting over the last 13 years, plus people have heard the interviews of two former developers stating that the people that make the decisions that go into the game is marketing and the suits.
    EA isn't going to blow up that business model they have no matter how loudly some posters protest at OS.
    Twitter seems like the only avenue to have your voices heard to the developers, but what are they going to do with it? Go to marketing and the suits?
    I'm not saying not to offer suggestions, but protesting with signs and marching hasn't helped in the past.
    It's less about having our voice heard by EA, and more about having it heard by our fellow consumers. When we leave reviews for products, we aren't expecting the company to leave a reply. We are simply warning/hyping up the other consumers who are interested in that product. This here is no different. The more people that are aware of these issues, the better. Life is all about narratives. People like me are not allowing EA to control the narrative. When they make their PR statements about focusing on certain modes or whatever, there has to be an immediate response by the consumers, calling them out for their obvious deceit. These kind of responses will always draw a lot of attention, and with attention comes opportunity. For us, the opportunity is to show other consumers how EA gets down. By now, we should all understand that the devs are not the issue at EA. If anything, the devs lowkey feel the same way I do (inb4 a dev comes and disagrees). But, we can't allow devs or anyone else to feed us bs that is glaringly bs. Like canes said, I would rather EA just come out and say that Franchise is not and will never be a priority for them. A statement like that would have me hot for about 1 week, but then I would never comment on CFM again. Instead, they just continue to hype up a less than mediocre product. And as a consumer, I have to warn others of the mediocrity ahead.
    michaelhawj
    yeah 2K still keep old stuffs in Franchise Mode : GM/League mode from past years they made for NBA 2k on ps2, ps3.. i don't know why EA got rid of Coach carousel and coach staffs on current gen console and PC from old gen console : ps2 and ps3

    And 2k is a ridiculously bogged-down mode as a result. 75+ menu screens to navigate through? Like really? You need 75 sub-menus to manage a 12-15 man roster?
    You know what that is called? It's called a perfect way of never pulling new players into franchise mode because it's too complex and daunting. Without new players playing the mode....it dies.
    I don't agree with everything EA has taken out of Madden over the years, but they do a great job of keeping the mode streamlined as much as possible while making it semi-newb friendly.
    Kid OS
    It's less about having our voice heard by EA, and more about having it heard by our fellow consumers. When we leave reviews for products, we aren't expecting the company to leave a reply. We are simply warning/hyping up the other consumers who are interested in that product. This here is no different. The more people that are aware of these issues, the better. Life is all about narratives. People like me are not allowing EA to control the narrative. When they make their PR statements about focusing on certain modes or whatever, there has to be an immediate response by the consumers, calling them out for their obvious deceit. These kind of responses will always draw a lot of attention, and with attention comes opportunity. For us, the opportunity is to show other consumers how EA gets down. By now, we should all understand that the devs are not the issue at EA. If anything, the devs lowkey feel the same way I do (inb4 a dev comes and disagrees). But, we can't allow devs or anyone else to feed us bs that is glaringly bs. Like canes said, I would rather EA just come out and say that Franchise is not and will never be a priority for them. A statement like that would have me hot for about 1 week, but then I would never comment on CFM again. Instead, they just continue to hype up a less than mediocre product. And as a consumer, I have to warn others of the mediocrity ahead.

    My whole point to this is your philosophy has been tried over and over for the past 13 years and still here we are.
    Madden still pushes units year in and year out and that narrative won't change.
    As I noted in my prior post, scenarios might be a game changer for CFM, time to wait and see the final retail product.
    JoshC1977
    And 2k is a ridiculously bogged-down mode as a result. 75+ menu screens to navigate through? Like really? You need 75 sub-menus to manage a 12-15 man roster?
    You know what that is called? It's called a perfect way of never pulling new players into franchise mode because it's too complex and daunting. Without new players playing the mode....it dies.
    I don't agree with everything EA has taken out of Madden over the years, but they do a great job of keeping the mode streamlined as much as possible while making it semi-newb friendly.
    You don't need new players for franchise mode. It's franchise mode. People who like franchise modes are gonna play franchise mode. Regardless of if it's 2002 or 2052, we're still gonna play franchise mode. I don't watch soccer. If I ever buy Fifa, I'm gonna be playing franchise mode. Franchise mode isn't a trend. It's a way of life. I play franchise mode because my dad used to play franchise mode. Guess what, my dad still plays franchise mode. But, not Madden's. He plays NBA2K's franchise mode. But here is the real kicker... he also plays their GM mode. Why? Because he likes franchise mode. EA doesn't have to reinvent the wheel. Just gives us a good franchise mode, and every one who likes franchise modes will play it. Very simple.
    JoshC1977
    And 2k is a ridiculously bogged-down mode as a result. 75+ menu screens to navigate through? Like really? You need 75 sub-menus to manage a 12-15 man roster?
    You know what that is called? It's called a perfect way of never pulling new players into franchise mode because it's too complex and daunting. Without new players playing the mode....it dies.
    I don't agree with everything EA has taken out of Madden over the years, but they do a great job of keeping the mode streamlined as much as possible while making it semi-newb friendly.

    They make it semi-noob friendly while pushing away the non-newbs.
    goillini03
    They make it semi-noob friendly while pushing away the non-newbs.
    While also attracting 0 newbs to play it. I don't know a single person under the age of 20 who plays Madden's CFM mode. It's pretty much MUT, Online Play Now, or Madden Mobile. Out of that same demographic, I know at least 5 people under the age of 20 who play NBA 2K's Franchise mode. And for them, they usually play it for the create-a-team option. One little addition like that would take CFM to another level. But nah. Let's just make it a series of play now games with stat tracking for a season.
    Kid OS
    You don't need new players for franchise mode. It's franchise mode. People who like franchise modes are gonna play franchise mode. Regardless of if it's 2002 or 2052, we're still gonna play franchise mode. Just gives us a good franchise mode, and every one who likes franchise modes will play it. Very simple.

    You're right, you don't need NEW players to keep the mode (oh wait, that's what they said about online franchise modes too before several titles had them ripped out or hung out to dry). Companies aren't going to throw more money at a mode that makes less and less money as its player base dies-off (literally and figuratively). So, you think the current offline franchise audience is enough? Then by all means....accept continued stagnation of the modes.
    I still want to see them grow into something bigger and better but we have to grow the fan base so the suits will buy-off on improving the mode. You think they will truly improve something that has diluted interest? Nope...it doesn't work that way. This isn't 'Field of Dreams' (build it and they will come), this is 'Dream of Fields' (come and we'll build it).
    roadman
    My whole point to this is your philosophy has been tried over and over for the past 13 years and still here we are.
    Madden still pushes units year in and year out and that narrative won't change.
    As I noted in my prior post, scenarios might be a game changer for CFM, time to wait and see the final retail product.

    what is game changer ??
    Kid OS
    While also attracting 0 newbs to play it. I don't know a single person under the age of 20 who plays Madden's CFM mode. It's pretty much MUT, Online Play Now, or Madden Mobile. Out of that same demographic, I know at least 5 people under the age of 20 who play NBA 2K's Franchise mode. And for them, they usually play it for the create-a-team option. One little addition like that would take CFM to another level. But nah. Let's just make it a series of play now games with stat tracking for a season.

    i played franchise mode for first time when i was 13 years old in Madden 2001 on ps1 : i think Eddie George was on cover athlete for Madden 2001. i played franchise mode in NBA 2k for first time in around 2002 or 2003 on ps2
    I’ve always wondered if EA is caught in between depth taking away from actually playing the game and keeping it bare minimum to keep people on the field.
    Hear me out before you crucify me.
    We know that CFM is bare bones compared to 2K’s MyGM , myleague, MLB The show, NHL etc. But when we compare to let’s say 2K is the thought ever to keep it on the field ?
    Take 2K MyGM. In-depth as ever... contracts, trade requests, player mentoring system, coaches etc. While these features do miss the mark sometimes , it’s still very very in-depth. BUT once you jump into the game to play with the team you built , it’s a blah moment with all the gameplay mishaps of 2K because they only make adjustments to gameplay to cater to their most popular mode which is park.
    You can sometimes find yourself in the menus more than on the court.
    Now we go to madden , which isn’t as in-depth at all ... but has enough in the menus to keep you interested ... then with the changes in gameplay of madden 20 you’re on the field a lot more.
    I’m honestly not sure if I’m explaining this well. But I’ve questioned why CFM isn’t as in-depth as other sports franchises and I wondered if that’s the reason
    Because for me only addition I’d like to see more in-depth is Game Preparation that’ll simulate how it’s done in real life.
    Sent from my iPhone using Operation Sports
    roadman

    As I noted in my prior post, scenarios might be a game changer for CFM, time to wait and see the final retail product.

    I have the same hopes for the scenario engine as you do. If it works the way that they initially marketed it it can add a lot of depth and fun factor to franchise mode. Unfortunately the beta left me with more questions than answers, and I hope what we saw from the beta with this feature is just incredibly dumbed down because they weren't ready to unveil it's full potential. Like you said we'll just have to wait until the release.
    As far as the comparisons that people are making to franchise modes in other sports titles; NHL hasn't touched franchise mode really in years outside of fog of war and I feel like the menus in that game can be really cumbersome. Now I did see the news on NHL 20 and it looks like they finally may be giving it some love but we'll have to see. As far as the Show they haven't done much with franchise mode in as long as I can remember, it's definitely the incredible gameplay that keeps me coming back to that title. FIFA I can't speak on because outside of buying the World Cup versions every few years I don't play soccer games.
    NBA 2k is the one game that I would say is WORLDS beyond Madden with their Myleague. Now I know it can intimidating to some with the amount of features in that mode, but if Madden even had half of the features that 2K has incorporated it would be incredible. I could write a novel on the things I would like to see added to franchise but if they could even get a couple things in such as realistic contracts including RFA and 5th year options, and coordinators/assistant coaches I would be happy.
    Sent from my SM-G950U using Tapatalk
    AndreSwagassi86
    I’ve always wondered if EA is caught in between depth taking away from actually playing the game and keeping it bare minimum to keep people on the field.
    Hear me out before you crucify me.
    We know that CFM is bare bones compared to 2K’s MyGM , myleague, MLB The show, NHL etc. But when we compare to let’s say 2K is the thought ever to keep it on the field ?
    Take 2K MyGM. In-depth as ever... contracts, trade requests, player mentoring system, coaches etc. While these features do miss the mark sometimes , it’s still very very in-depth. BUT once you jump into the game to play with the team you built , it’s a blah moment with all the gameplay mishaps of 2K because they only make adjustments to gameplay to cater to their most popular mode which is park.
    You can sometimes find yourself in the menus more than on the court.
    Now we go to madden , which isn’t as in-depth at all ... but has enough in the menus to keep you interested ... then with the changes in gameplay of madden 20 you’re on the field a lot more.
    I’m honestly not sure if I’m explaining this well. But I’ve questioned why CFM isn’t as in-depth as other sports franchises and I wondered if that’s the reason
    Because for me only addition I’d like to see more in-depth is Game Preparation that’ll simulate how it’s done in real life.

    I don't think you're off the mark at all....
    Personally, I cannot stand spending hours in franchise mode menu screens having to micro-manage every little nuance of my team (especially in-season). Franchise mode, for me, is on the field/court/rink.
    Madden certainly has had its warts gameplay-wise over the years, but its always been the stronger part of its franchise experience and I honestly think that is a big part of the reason why I don't have nearly as many issues with the mode as others do.
    To your point, I really DO think that this is by design. Just listening to the Madden devs on their streams, they really seem to be focused on (mods, please excuse me for dropping the F-bomb in here) - Fun. They kept using words like 'enjoy', 'fun', and even used (if I remember it correctly) a semi-cringeworthy phrase 'Fast to Fun' when describing the new huddle mechanics. And I think that in their minds (and in mine as well), the fun part of the game is the gameplay itself....and I think this is how they are trying to help the mode and its audience grow beyond what it has been. I think they want to show people that franchise mode can be enjoyable and not a dull, boring slog - and the way to do that is with simple-to-understand things like the scenarios and the X-factor system.
    JoshC1977
    I don't think you're off the mark at all....
    Personally, I cannot stand spending hours in franchise mode menu screens having to micro-manage every little nuance of my team (especially in-season). Franchise mode, for me, is on the field/court/rink.
    Madden certainly has had its warts gameplay-wise over the years, but its always been the stronger part of its franchise experience and I honestly think that is a big part of the reason why I don't have nearly as many issues with the mode as others do.
    To your point, I really DO think that this is by design. Just listening to the Madden devs on their streams, they really seem to be focused on (mods, please excuse me for dropping the F-bomb in here) - Fun. They kept using words like 'enjoy', 'fun', and even used (if I remember it correctly) a semi-cringeworthy phrase 'Fast to Fun' when describing the new huddle mechanics. And I think that in their minds (and in mine as well), the fun part of the game is the gameplay itself....and I think this is how they are trying to help the mode and its audience grow beyond what it has been. I think they want to show people that franchise mode can be enjoyable and not a dull, boring slog - and the way to do that is with simple-to-understand things like the scenarios and the X-factor system.

    I’m glad you got what I was saying. Because I’ve always wanted to ask the franchise faithful like, do you want to play the game for hours? Or do you want to sit in the menu for hours?
    I love 2K’s MyGM / MyLeague it’s very in-depth but you get immersed in menus and just simulating games because the gameplay is so iffy when you’re on the court.
    When I play CFM I’m not as immersed into the menus I do what I do to build the team , and then get ready to see how my team is on the field. But because gameplay has been a drag for a few years ya lose on both ends.
    I totally understand wanting what everyone wants for CFM but I feel there has to be a reason why it’s left out. And that’s a big decision for EA.
    Sent from my iPhone using Operation Sports
    JoshC1977
    And 2k is a ridiculously bogged-down mode as a result. 75+ menu screens to navigate through? Like really? You need 75 sub-menus to manage a 12-15 man roster?
    You know what that is called? It's called a perfect way of never pulling new players into franchise mode because it's too complex and daunting. Without new players playing the mode....it dies.
    I don't agree with everything EA has taken out of Madden over the years, but they do a great job of keeping the mode streamlined as much as possible while making it semi-newb friendly.

    Screw these so called "new players". I haven't met a person under 25 who's attention span lasts more than 5 seconds in a long time. Constantly checking their phone in the middle of conversations. If this is EA target demographic then we are never going to get the franchise mode we deserve.
    Honestly if you can't figure out Myleague menu system you might be an idiot. It's really not that complicated am simply takes a modicum of patience
    Shosum13
    I have the same hopes for the scenario engine as you do. If it works the way that they initially marketed it it can add a lot of depth and fun factor to franchise mode. Unfortunately the beta left me with more questions than answers, and I hope what we saw from the beta with this feature is just incredibly dumbed down because they weren't ready to unveil it's full potential. Like you said we'll just have to wait until the release.
    As far as the comparisons that people are making to franchise modes in other sports titles; NHL hasn't touched franchise mode really in years outside of fog of war and I feel like the menus in that game can be really cumbersome. Now I did see the news on NHL 20 and it looks like they finally may be giving it some love but we'll have to see. As far as the Show they haven't done much with franchise mode in as long as I can remember, it's definitely the incredible gameplay that keeps me coming back to that title. FIFA I can't speak on because outside of buying the World Cup versions every few years I don't play soccer games.
    NBA 2k is the one game that I would say is WORLDS beyond Madden with their Myleague. Now I know it can intimidating to some with the amount of features in that mode, but if Madden even had half of the features that 2K has incorporated it would be incredible. I could write a novel on the things I would like to see added to franchise but if they could even get a couple things in such as realistic contracts including RFA and 5th year options, and coordinators/assistant coaches I would be happy.
    Sent from my SM-G950U using Tapatalk

    Dude I get so annoyed when people say this. Have you even played the NHL series. Just two years ago they added one of the most customizable expansion and relocation options out of any sports game outside of 2k. Then last year the completely revamped the scouting system which is one of the best in sports gaming. When people say NHL hasn't done anything with franchise mode in years it's complete BS and couldn't be further from the truth
    JoshC1977
    And 2k is a ridiculously bogged-down mode as a result. 75+ menu screens to navigate through? Like really? You need 75 sub-menus to manage a 12-15 man roster?
    You know what that is called? It's called a perfect way of never pulling new players into franchise mode because it's too complex and daunting. Without new players playing the mode....it dies.
    I don't agree with everything EA has taken out of Madden over the years, but they do a great job of keeping the mode streamlined as much as possible while making it semi-newb friendly.
    I just had to come in and say this is an awful, just absolutely terrible take. You are really saying that 2k has too much in their franchise mode? I have been playing my 2k franchise against the CPU for 10 months now. The same league since September. It never gets old. If it wasn't for the online madden league I run, I wouldn't even buy madden in its current state.
    2ks franchise mode taught me how the CBA, 2 way contracts, equal salary trading, etc work. The idea that people are going to be scared or turned off by too many features is ludicrous and insulting to consumers, and why madden is the trash it currently is.
    Sent from my SM-G960U using Tapatalk
    XtremeDunkz
    I just had to come in and say this is an awful, just absolutely terrible take. You are really saying that 2k has too much in their franchise mode? I have been playing my 2k franchise against the CPU for 10 months now. The same league since September. It never gets old. If it wasn't for the online madden league I run, I wouldn't even buy madden in its current state.
    2ks franchise mode taught me how the CBA, 2 way contracts, equal salary trading, etc work. The idea that people are going to be scared or turned off by too many features is ludicrous and insulting to consumers, and why madden is the trash it currently is.
    Sent from my SM-G960U using Tapatalk

    Amen brother!
    AndreSwagassi86
    I’m glad you got what I was saying. Because I’ve always wanted to ask the franchise faithful like, do you want to play the game for hours? Or do you want to sit in the menu for hours?
    I love 2K’s MyGM / MyLeague it’s very in-depth but you get immersed in menus and just simulating games because the gameplay is so iffy when you’re on the court.
    When I play CFM I’m not as immersed into the menus I do what I do to build the team , and then get ready to see how my team is on the field. But because gameplay has been a drag for a few years ya lose on both ends.
    I totally understand wanting what everyone wants for CFM but I feel there has to be a reason why it’s left out. And that’s a big decision for EA.
    Sent from my iPhone using Operation Sports

    If you're asking honestly, I want a game that I can lose hours immersed in the menus, front-office, and game-planning side of things just as bad, if not worse than, I want a game that I can lose hours during actual "on-the-field" gameplay.
    Having the latter without the former just makes franchise mode feel like a string of Play-Now games with stat tracking.
    I first started playing Madden with Madden 2001 on PS2. I was a 13 year old kid who knew nothing about football, hadnt even started watching it on tv yet. Madden taught me the game, and the franchise mode taught me how the league worked. So when people say newbs, kids and new consumers will be scared off by a plethora of features in a game it is utterly ridiculous.
    2k gives you a way to do literally everything a real franchise does.
    Assistant coaches, training staff, scouts
    Rebrand your uniforms, redesign your court, relocate, expand the league
    realign the conferences/divisions
    Assign veterans to mentor young players
    full stat tracking for the entirety of the franchise (including all of NBA history), including injury history and higher risk of reinjury.
    fully gameplan with minute by minute lineups and player by player defensive settings
    I could go on and on...
    All of this BTW is optional, you can automate any of it you dont want to touch. This is how you keep a player interested in your game.
    JoshC1977
    I don't think you're off the mark at all....
    Personally, I cannot stand spending hours in franchise mode menu screens having to micro-manage every little nuance of my team (especially in-season). Franchise mode, for me, is on the field/court/rink.
    Madden certainly has had its warts gameplay-wise over the years, but its always been the stronger part of its franchise experience and I honestly think that is a big part of the reason why I don't have nearly as many issues with the mode as others do.
    To your point, I really DO think that this is by design. Just listening to the Madden devs on their streams, they really seem to be focused on (mods, please excuse me for dropping the F-bomb in here) - Fun. They kept using words like 'enjoy', 'fun', and even used (if I remember it correctly) a semi-cringeworthy phrase 'Fast to Fun' when describing the new huddle mechanics. And I think that in their minds (and in mine as well), the fun part of the game is the gameplay itself....and I think this is how they are trying to help the mode and its audience grow beyond what it has been. I think they want to show people that franchise mode can be enjoyable and not a dull, boring slog - and the way to do that is with simple-to-understand things like the scenarios and the X-factor system.

    I agree with you a 100% and probably some of the best takes that I've read in awhile on OS. Reading the same long winded rants yr after yr gets nauseating for me. I look at numbers all day long and dig into accounts all day long. The last thing I want to do is sit in menus back loading contacts etc for hours on end Micro managing everything on my team. I understand ppl enjoy that type of thing, but I would rather watch paint dry tbh. I would rather grind it out on the field than grind thru menus being bored.
    DaReal Milticket
    I agree with you a 100% and probably some of the best takes that I've read in awhile on OS. Reading the same long winded rants yr after yr gets nauseating for me. I look at numbers all day long and dig into accounts all day long. The last thing I want to do is sit in menus back loading contacts etc for hours on end Micro managing everything on my team. I understand ppl enjoy that type of thing, but I would rather watch paint dry tbh. I would rather grind it out on the field than grind thru menus being bored.

    That kind of just sounds like franchise mode isn't the thing for you?
    Dblock1111
    That kind of just sounds like franchise mode isn't the thing for you?

    No, it is for me & that's why I'm fine with it. The Madden Franchise is perfect for me actually. Sure I want a coaching carousel &things to improve. Just cause I don't want to stare at menus? Im all about the gameplay.
    DaReal Milticket
    No, it is for me & that's why I'm fine with it. The Madden Franchise is perfect for me actually. Sure I want a coaching carousel &things to improve.

    I mean no disrespect, but the way you put it, it seems like some sort of season mode would be perfect for you, which is basically the franchise mode we have now...
    And then have a way deeper franchise mode for those of us that really want to dig in..
    Or you know, just make there be difficulty (complexity?) levels for when you start franchise mode.
    Dblock1111
    I mean no disrespect, but the way you put it, it seems like some sort of season mode would be perfect for you, which is basically the franchise mode we have now...
    And then have a way deeper franchise mode for those of us that really want to dig in..
    Or you know, just make there be difficulty (complexity?) levels for when you start franchise mode.

    No I just don't want a season mode. I just don't see the fun in that, but some do.
    Dblock1111
    I mean no disrespect, but the way you put it, it seems like some sort of season mode would be perfect for you, which is basically the franchise mode we have now...
    And then have a way deeper franchise mode for those of us that really want to dig in..
    Or you know, just make there be difficulty (complexity?) levels for when you start franchise mode.
    This is the first screen you see when you start a new 2k franchise. Let's the user automate anything they don't wanna do... simple.
    Sent from my SM-G960U using Tapatalk
    DaReal Milticket
    No I just don't want a season mode. I just don't see the fun in that, but some do.

    I don't want a season mode either, but a game this big with a budget this size should be able to provide a satisfactory experience for someone like you and someone like me.
    I'm glad you like the game where it's at right now, I wish I could say the same!
    XtremeDunkz
    This is the first screen you see when you start a new 2k franchise. Let's the user automate anything they don't wanna do... simple.
    Sent from my SM-G960U using Tapatalk

    Exactly what I'm talking about, just give us options!!
    AndreSwagassi86
    I’m glad you got what I was saying. Because I’ve always wanted to ask the franchise faithful like, do you want to play the game for hours? Or do you want to sit in the menu for hours?

    I don't think this needs to be an either-or situation. You can have and add more depth without completely bogging down the experience. I think part of the reason the allure of more depth and spending some more time in menus is so off-putting is because of how lackluster the current off-the-field experience is. If time spent in menus actually feels like it's spent making worthwhile decisions, I don't think would mind or even notice if there was additional time spent in menus. But as it stands currently, all the time spent in menus within CFM is doing stuff like re-signing players to which provides very little intrigue or dynamic. Scouting which provides no attachment to prospects and very little dynamic and is little more than three button presses per player and moving on. And then now scenarios where you get some quick dialogue and a goal for the week but, again, no real substance or impact beyond that one game you're playing.
    Don't get me wrong, I don't want to spend hours within menus micromanaging things but I want there to be some balance and to feel like I'm forced to deal with the same situations and obstacles that an NFL team would. If it means spending a little bit more time in the menus, I'm here for it. But if you're going to make me spend more time within menus dealing with stuff like practice/training and tasks that feel pointless, that's something I want no part of.
    Dblock1111
    Exactly what I'm talking about, just give us options!!

    Then we go back to the build it they will come financial budgets or wait till you have more sales and then build things financially, going back to JoshC's post.
    And by the way, applause to DaRealmilticket and dblock for there recent conversation, that's how you appreciate both views instead of stomping on someone's opinion out of the gate. That doesn't get anyone anywhere.
    Options, options and more options are the answer, but how and when they get to that point is the key.
    EA Tibs has a different mind set vs other sports games like 2k and the Show.
    Dblock1111
    If you're asking honestly, I want a game that I can lose hours immersed in the menus, front-office, and game-planning side of things just as bad, if not worse than, I want a game that I can lose hours during actual "on-the-field" gameplay.
    Having the latter without the former just makes franchise mode feel like a string of Play-Now games with stat tracking.

    I can definitely see what you mean
    Sent from my iPhone using Operation Sports
    Therebelyell626
    Screw these so called "new players". I haven't met a person under 25 who's attention span lasts more than 5 seconds in a long time. Constantly checking their phone in the middle of conversations. If this is EA target demographic then we are never going to get the franchise mode we deserve.

    Lmfao
    Imagine living life with an opinion like this.
    Sent from my SM-G965U using Tapatalk
    My whole philosophy with games is to make them easy to learn, hard to master. Give them depth and give options to streamline the experience. That is my big issue with EA and their franchise modes. They don't give depth. They force everyone to have the same streamlined experience. I understand plenty of people want to spend 5 seconds in the menus between games. I don't hate that gamer, I don't hate they have fun that way. I hate that EA doesn't give us both the option to play the way we want.
    If people like DaReal don't find enjoyment in all of the off-field activities then that is perfectly fine. Others like me do. EA should give us depth that makes the off-field gameplay as engaging and significant as the real gameplay. They should offer options to streamline the experience for people like DaReal.
    I have the same view for the on field gameplay also. Give us all the strategy you can, set up ways to teach people how to use it if they want to use it, give others options to completely ignore ever setting any of it up. I want to be able to tell my defensive players to react this way for alignment X and this way for alignment Y. Other players couldn't care less about that.
    My issue is that we are all forced to play by the same rules with EA's games. The users that want tons of depth, that want tons of presentation, etc. are being forced to have a streamlined experience. That is where the anger comes from. The anger also comes from the terrible menus in all EA Sports games that have so much input lag and are just incredibly cumbersome to navigate. How have the menus gotten this terrible in 2019?
    I agree Canes with most of your post up till the end, I thought the input lag in the menus from the beta was minimized vs 19
    Also, Canes, I think the frustration has been built up quite a bit and people want things yesterday(don't blame them), just don't feel, based on the past, EA will turn a new leaf, and wala, CFM is a full mode with options over night.
    That's the vibe that I get from this thread and over the past.
    I didn't play M19 on consoles, only PC, so it isn't a fair comparison for load times, but the menus are still a mess from layout to not being instantly responsive. I don't know why EA continues to trot out the style of menus they do where I have to tab over and go through 3 more menus to get to anything I want. A complete revamp of their menus to something simple and quick would make doing anything off-field feel so much better.
    roadman
    I agree Canes with most of your post up till the end, I thought the input lag in the menus from the beta was minimized vs 19
    Also, Canes, I think the frustration has been built up quite a bit and people want things yesterday(don't blame them), just don't feel, based on the past, EA will turn a new leaf, and wala, CFM is a full mode with options over night.
    That's the vibe that I get from this thread and over the past.

    Im not sure whos idea it was to hide the visual depth chart behind another menu click. Kind of defeats the purpose of it.
    I think the largest problem is that EA won’t acknowledge who they are, what their drive is and where their time goes. They want to be a game that focuses on franchise but also wants to cater to several other groups, all of which oppose each other. The Sim crowd wants different things compared to arcade and competitive and EA is trying to middle it all. You can’t try to please every one.
    By saying they are focusing on franchise, it’s not that they don’t want to (in my opinion) but at the end of the day, resources (people, time, money) are finite and they have to choose where to go.
    EA is spreading their resources out over 3-5 modes and trying to focus too broadly. The depth isn’t there because they don’t allow it to be. They seem afraid to say that franchise is second fiddle and so there is no focus or plan that stays.
    EA moved away from “it’s in the game” consciously. That means 5th year options, RFA, training camp, etc are gone. It’s now about a football product on the field that is malleable enough to keep the sim guys around and allow the competitive crowd to get their fix and market it.
    It’s just a lack of stated focus and intentions.
    callmetaternuts
    I think the largest problem is that EA won’t acknowledge who they are, what their drive is and where their time goes. They want to be a game that focuses on franchise but also wants to cater to several other groups, all of which oppose each other. The Sim crowd wants different things compared to arcade and competitive and EA is trying to middle it all. You can’t try to please every one.
    By saying they are focusing on franchise, it’s not that they don’t want to (in my opinion) but at the end of the day, resources (people, time, money) are finite and they have to choose where to go.
    EA is spreading their resources out over 3-5 modes and trying to focus too broadly. The depth isn’t there because they don’t allow it to be. They seem afraid to say that franchise is second fiddle and so there is no focus or plan that stays.
    EA moved away from “it’s in the game” consciously. That means 5th year options, RFA, training camp, etc are gone. It’s now about a football product on the field that is malleable enough to keep the sim guys around and allow the competitive crowd to get their fix and market it.
    It’s just a lack of stated focus and intentions.

    It's seem though that they're able to do "well enough" by giving a little bit to each of the competing groups. Could they do better with a greater investment in various areas of the game, maybe, probably, but no one externally or internally seems to be able to convince those who control the purse strings of that, so here we are.
    I think some of this depends on where you are in life, too.
    If you work, a family that travels with sports and their activities, etc..., I only have time for one or two games per week.
    I understand if you have more free time and or can juggle all the above and play around in CFM for a few hours (if it's deep and immersive), that's great, just isn't me.
    And both scenarios should be understood and respected, we all are different, but want the same thing, a sim football game.
    callmetaternuts
    I think the largest problem is that EA won’t acknowledge who they are, what their drive is and where their time goes. They want to be a game that focuses on franchise but also wants to cater to several other groups, all of which oppose each other. The Sim crowd wants different things compared to arcade and competitive and EA is trying to middle it all. You can’t try to please every one.
    By saying they are focusing on franchise, it’s not that they don’t want to (in my opinion) but at the end of the day, resources (people, time, money) are finite and they have to choose where to go.
    EA is spreading their resources out over 3-5 modes and trying to focus too broadly. The depth isn’t there because they don’t allow it to be. They seem afraid to say that franchise is second fiddle and so there is no focus or plan that stays.
    EA moved away from “it’s in the game” consciously. That means 5th year options, RFA, training camp, etc are gone. It’s now about a football product on the field that is malleable enough to keep the sim guys around and allow the competitive crowd to get their fix and market it.
    It’s just a lack of stated focus and intentions.

    Just a side not; EA used that slogan in the beta for Madden 20 "if it's in the game, it's in the game". Not sure how many ppl caught that. I haven't heard that in yrs in Madden.
    I think you make a good point, that EA spreads themselves to thin in many areas. I think they're trying to please to many crowds at a time. It's a little over here and a little over there as far as the modes. I'm sure there is pressure from the bosses to always bring something new every yr. Like how do u pitch adding training camp to a CEO to only be used in one mode a good idea? Saying well it was in the game 15 years ago... that not going to cut it. From listening to Rex it's sounds like they almost had to trick ppl into getting these things in the game. I also heard that a higher left EA that wasn't sim minded, so maybe thats good news.
    DaReal Milticket
    I also heard that a higher left EA that wasn't sim minded, so maybe thats good news.

    None of the higher ups at EA are neither SIM minded/arcade minded or MUT minded.
    They are money/profit minded. All of them. And this isn't a knock on them because that is their job to stakeholders.
    Everyone here hates it, but that's the reality.
    Dblock1111
    I don't want a season mode either, but a game this big with a budget this size should be able to provide a satisfactory experience for someone like you and someone like me.
    I'm glad you like the game where it's at right now, I wish I could say the same!

    I was at work, so I couldn't elaborate as well as I wanted to. Basically my point was the way Franchise is now, it doesn't take away my enjoyment of the game personally. I know others this is a huge issue to their enjoyment of game and I respect that. Like I said before I like to grind on the field & not in menus. I don't think that makes me less of a CFM franchise player. 2K is king when it comes to options hands down.
    kehlis
    None of the higher ups at EA are neither SIM minded/arcade minded or MUT minded.
    They are money/profit minded. All of them. And this isn't a knock on them because that is their job to stakeholders.
    Everyone here hates it, but that's the reality.

    Of course they are in any company, but they still have a vision & impact of what direction the company needs to go in. Just what I heard in the rumor mill, who are locked in with EA more than I am. Take it with a grain of salt.
    I still can't fathom the fact that people would rather have the current CFM options than NBA2K's MyLeague options. If that's the case, shouldn't those people just do Play Now instead? I don't understand how someone can hold a mode back just because it suits their current needs. It's like those people who say, "4K TV's are overkill. Most channels are still in 720p." Like, how can you totally ignore that progression is a good thing? Complexity is nothing more than ignorance. Complexity always becomes the norm. That's what we should all want for Madden's CFM. I have a relative that is in elementary school and has been playing NBA 2K's MyLeague mode for 3 years. He has absolutely no problem getting through a season. He can make trades. Change rules. Adjust sliders. Create teams...etc. It's not that hard when it's all you know. Madden should be the same way. Kids in 2019 aren't dumb, and the adults shouldn't be either. We should all be able to fire up Madden and enjoy CFM without a single problem. On NBA2K, you don't have to change a single one of the options it gives you. You can let the CPU handle all of it. Madden can implement this feature with ease. I promise you guys that CFM is capable of much more than we are being told. If EA wants to ignore it, fine. But I don't want people to give EA more of a reason to ignore it. People like me just want a better game for all of us. How anyone can argue with that is beyond me
    Kid, I'm not sure if you've read anything up to the present in this thread.
    We are all on the same page that options should be there for everyone, the option to have a immersive CFM mode and the option to allow the CPU do take care of things. So, not sure where you are going with that? Nobody is down with either option, are you?
    The next step in the equation is; will EA and when?
    EA has a pattern of implementing new ideas at their own pace, not at the pace people want them to. That is why there is so much frustration built up because EA's pattern isn't to do it all in one shot.
    As Jfsolo mentioned, pressuring from the inside and outside hasn't been successful.
    DaReal Milticket
    Like I said before I like to grind on the field & not in menus.
    This is 100% correct. But, the menus affect what happens on the field. Things like 5th year options affect rosters. The lack of a true tendencies system affects what happens on the field. Same goes for CFM sliders, Offensive and Defensive Coordinators, historical stat tracking, player progression and regression rates, team chemistry, in season firings, trade logic, free agent logic, etc...
    If we don't have control of these things, CFM becomes nothing more than a glorified season mode. Some people like season modes. But, this is Franchise mode. Imagine if EA just decided to remove gameplay sliders and said, "This year, we really wanted to focus on getting the gameplay to be perfect for everyone, but to do so, we had to remove the sliders." <<< That's what CFM feels like to me. It has so little options that it practically forces everyone to play it the same way. CFM's lack of depth is the only reason you and I aren't equally happy with the game mode. It's not because we're different... it's because EA won't allow us to be different.
    roadman
    Kid, I'm not sure if you've read anything up to the present in this thread.
    We are all on the same page that options should be there for everyone, the option to have a immersive CFM mode and the option to allow the CPU do take care of things. So, not sure where you are going with that? Nobody is down with either option, are you?
    The next step in the equation is; will EA and when?
    EA has a pattern of implementing new ideas at their own pace, not at the pace people want them to. That is why there is so much frustration built up because EA's pattern isn't to do it all in one shot.
    As Jfsolo mentioned, pressuring from the inside and outside hasn't been successful.
    I literally saw someone imply that NBA 2K has too many options and it is leading toward the mode dying off. That is just harmful rhetoric in my honest opinion. It is anti-consumer. The only way Madden could ever offer us too many options is if they don't give us the option to ignore the options.
    Kid OS
    I literally saw someone imply that NBA 2K has too many options and it is leading toward the mode dying off. That is just harmful rhetoric in my honest opinion.

    Not sure what to tell you on that, sometimes when you don't see eye to eye with someone, it's best to ignore and move on.
    I can assure you that this thread has come to a good understanding at this point, unless you want to continue onward and take it down a rabbit hole.
    During my CFM, I was able to get Carolina's D.J. Moore a superstar ability. Felt pretty organic. Dude was the best WR in the league, so he deserved the boost.
    Kid OS
    This is 100% correct. But, the menus affect what happens on the field. Things like 5th year options affect rosters. The lack of a true tendencies system affects what happens on the field. Same goes for CFM sliders, Offensive and Defensive Coordinators, historical stat tracking, player progression and regression rates, team chemistry, in season firings, trade logic, free agent logic, etc...
    If we don't have control of these things, CFM becomes nothing more than a glorified season mode. Some people like season modes. But, this is Franchise mode. Imagine if EA just decided to remove gameplay sliders and said, "This year, we really wanted to focus on getting the gameplay to be perfect for everyone, but to do so, we had to remove the sliders." <<< That's what CFM feels like to me. It has so little options that it practically forces everyone to play it the same way. CFM's lack of depth is the only reason you and I aren't equally happy with the game mode. It's not because we're different... it's because EA won't allow us to be different.

    Not sure what to tell ya man, like Roadman said. These things haven't been in the game for a long time. We've been banging this drum, beating this dead horse for over +10 yrs now, not sure we're you've been lol. Life is all about compromise and sometimes it's time to smell the roses & enjoy it if you can or walk away. EA isn't going to listen to 5 random guys on OS. I admire your passion for a better CFM, but it's going to be what it is until who knows when.
    DaReal, I respect ya, but the comment about 5 random posters is just wrong, lol. There are a ton of people outside of this website that are not happy with the state of franchise mode.
    DaReal Milticket
    Not sure what to tell ya man, like Roadman said. These things haven't been in the game for a long time. We've been banging this drum, beating this dead horse for over +10 yrs now, not sure we're you've been lol. Life is all about compromise and sometimes it's time to smell the roses & enjoy it if you can or walk away. EA isn't going to listen to 5 random guys on OS. I admire your passion for a better CFM.
    They listened to me back in 2016. I was able to get a few players' generic faces updated on Madden 17. Was also able to get a speed ratings boost for a guy as well. Big shoutout to KANE699 for making it happen. Little things like that will always stick with me.
    canes21
    DaReal, I respect ya, but the comment about 5 random posters is just wrong, lol. There are a ton of people outside of this website that are not happy with the state of franchise mode.

    I know it's more then 5, lol. We'll whatever the number is it hasn't been loud enough. People on OS tried to do a twitter raid in the past on issues to the devs. You know how many ppl showed up,commented & retweeted?....umm about 3 and that's on Twitter. That's where the devs hangout. Ppl have great ideas and thoughts on here, but when it comes to action on twitter it was like pulling teeth for anyone to participate.
    While playing the beta, I noticed that it felt very boxed in and solely focused on the team I was controlling. Something I would like to see implemented into the scenario engine is "around the league news". I want to know when a big name player has been released. I want to get texts from league sources telling me that a guy may be interested in playing for us next season. Little things like that would make me feel more in tune with the entire league, rather than my team only. I hate to bring them up, but NBA 2K does a nice job with this. When you are looking at your schedule, you can see tweets from around the league in the sidebar. This makes it easy to see, without being intrusive. Madden could benefit from a system like this as well.
    Kid OS
    They listened to me back in 2016. I was able to get a few players' generic faces updated on Madden 17. Was also able to get a speed ratings boost for a guy as well. Big shoutout to KANE699 for making it happen. Little things like that will always stick with me.

    Devs listen, I should of clarified the higher ups.
    DaReal Milticket
    I know it's more then 5, lol. We'll whatever the number is it hasn't been loud enough. People on OS tried to do a twitter raid in the past on issues to the devs. You know how many ppl showed up,commented & retweeted?....umm about 3 and that's on Twitter. That's where the devs hangout.

    Ehh, my stance on twitter has been posted here before. That should not be the crowd EA listens to, but it is the one they listen to the most. Twitter is known to be a terrible place to get analytics from over time, but many companies like EA go straight there to get their ideas and priorities.
    During my time with the beta, I realized that Madden 20 does an okay job at making each team feel different. It isn't good, but also isn't terrible. It honestly felt like I was playing against the same teams, just with different superstar players. This led to me not having to adjust much in order to win. I literally played the same exact way for every single game, and only once did I have a game that felt different. In that game, I lost by around 45 points and only made a field goal. It was against San Francisco. But every other game felt exactly the same. The on-field play did not do enough for me to say, "Wow, I have to adjust to their gameplan because they are doing better than I expected." I really just flew through each game like they had no meaning... and they honestly didn't. Where the on-field play lacked in immersion, the off-field aspects lacked as well.
    XtremeDunkz
    So when people say newbs, kids and new consumers will be scared off by a plethora of features in a game it is utterly ridiculous.

    I got paid money to video games for a decade and I can tell you that you are quite wrong. There are plenty of people who get scared off from a given game because the number of options it presents are too intimidating and/or poorly communicated. How a new user with no prior knowledge interacted with a feature was something we considered whenever we designed something; if the noob can't figure it out easily, he'll just turn the game off, play something else, and never come back.
    Let me ask you this: why do you think Tiburon made such a big fuss about how far out of their way they went to rebuild the UI and UX for features delivered in M15, M16, M17, M18, and M19 (be it the Weekly Training, visual depth chart, Things To Do, Play The Moments, streamlined scouting, Big Decisions, Simple Season, Play Now Live, replacing direct XP spending with spending Skill Points, etc. etc.)?
    Literally every back-of-the-box addition or change Tiburon has delivered to franchise mode over the past half-decade has made it easier to use in some way. If no one was intimidated by Madden's franchise mode before as you allege, why spend so much time and effort making things easier?
    This doesn't even get into the conversations I've had with the former Tiburon guys I used to work with - and also comments made by current and former Madden devs publicly in the past - who noted that a very large percentage of franchise users never made it to Regular Season Week 1. Obviously there was a reason that was happening, and it's not because of missing hardcore features such as restricted free agency, compensatory draft picks, or customizable relocation uniforms; users who don't get to Week 1 and never return to the game would never know those features ever existed.
    All of this BTW is optional, you can automate any of it you dont want to touch. This is how you keep a player interested in your game.

    If your best defense for a new feature is "it's optional, so you don't have to engage with it if you don't want to", you don't have a worthwhile feature and no video game creative director will ever sign off on you building it.
    Offering users the ability to customize their experience is always good and I will never argue against it, but just offering options is never a substitute for good game design.

Scott plays a variety of sports games and is a commissioner of USDA & SSBA 2K online leagues. I am huge Chicago sports fan (Bulls, Cubs, Bears, Blackhawks) and try to play with them any chance I can get.

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