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Five Classic Features The Current Sports Games Are Missing

Sports Gaming

Five Classic Features The Current Sports Games Are Missing

Change is good. The growth of sports gaming over the last 20 years has been astronomical, and recent AAA releases remind us what a treasure it is to be alive. However, there are a number of features that were present throughout the 1990s and early 2000s that today’s titles are missing. I have compiled five of the most glaring absences from recent sports releases.

1. Arcade-Style Gameplay

Classic games are considered as such because of their gameplay. The limitations of earlier consoles prevented lifelike graphics, realistic physics and a wealth of other features. But that did not stop Tecmo Super Bowl, Mutant League Football, Ken Griffey Jr. Presents Major League Baseball and NBA Jam from becoming critical and cultural triumphs. In part, this may be because these games now serve as blissful time capsules to our youthful ignorance. But what really made these games classics is their arcade-style gameplay. Pick up any of these games today and feel the immediate difference in control, ability and experience from current-gen sim titles.

NFL Blitz was not a hit in 1998 because it had cutting-edge graphics and a narrative-driven career mode. Blitz saw immense success due to lightning fast gameplay that incorporated insane trick plays, a host of inopportune turnovers and superhuman strengths. Plainly and simply, it was fun. The gameplay was fluid and controls were easy, but there was so much more to master. Extrapolating fans’ favorite elements of football, cranking up the absurdities and dramatically altering the rules combined for a wholesomely different experience.

Unfortunately, the blissful arcade gameplay that dominated the late 1980s, 1990s and early 2000s has largely vanished in favor of hyper-realistic simulations. Titles like NBA Playgrounds are rarities in a modern market that was once equal parts arcade as it was sim. MLB The Show included a Retro Mode to harken back to the Griffey days on the SNES, but it felt like a palette swap of the the slower sim gameplay that the franchise has otherwise mastered instead of a full-fledged nostalgic mode.

2. Secret Characters And Unlockables

Taking a cue from its arcade roots, the 2010 NBA Jam reboot did an excellent job of burying tons of secret teams, players and gameplay enhancers into its unlockables vault. The Beastie Boys, politicians, and even Thanksgiving turkeys all had individual stats and animations. Playing as Shawn Kemp and Gary Payton on the Supersonics again or unlocking legendary Shaq to pair with the Magic’s mascot Stuff kept the game engaging long after its release. Unfortunately, NBA Jam fell off of EA’s radar, and despite a superbly deep revival, NBA Jam slowly fell to the wayside as its rosters stopped receiving updates.

Madden, MLB The Show and NBA 2K have all demonstrated a commitment to growing their legend pools for their card-collecting modes. However, fans are not universally interested in card-collecting modes, and many gloss over them altogether. Unearthing bizarre cameos (Jamie Kennedy in ESPN NFL 2K5 or Mortal Kombat’s Scorpion in NBA Jam) provided intrigue that breathed new life into titles back in the day. What about collecting MVP Points to spend on MVP Baseball 2005’s monster collection of legends, stadiums and throwback jerseys? Regrettably, this content has shifted to a premium and exists wherein real-life currency becomes a factor. Card-collecting modes do not recapture the joy of earning these characters through in-game achievements. MLB The Show 17 rewards Diamond Dynasty players for milestones and missions, but it is not the same experience as shopping at WWF No Mercy’s still-impressive Smackdown Mall. It may be a very long time before we see secret characters and gameplay enhancers return to AAA sports titles the way they used to function.

3. Market Competition

This is not exactly a feature, but its impact on classic sports games is immeasurable. Throughout the 1990s and 2000s — the “Pre-Monopoly Era” — there were as many as six potential games coming out for a single year of a single sport. Six! EA’s Madden exclusivity, Sony San Diego’s MLB exclusivity, and 2K’s stranglehold on the NBA do not yield much opportunity for other titles. Sure, indie titles will surface every year or so, but the lack of choice stunts the genre’s growth.

Were it not for the crazy competition, would we ever have seen ESPN NFL 2K5 or MVP Baseball 2005? NFL 2K5 even launched at $19.99 to further encourage gamers to check it out. Could you imagine NBA 2K18 doing the same thing to keep NBA Live at bay? It would not happen because 2K has basketball gaming completely locked down.

Competition meant that developers needed to get creative to retain gamers. As such, ESPN NFL 2K5 was loaded with features on top of its perfected football engine, and remains one of the greatest football games of all-time. Midway’s violent arcade sims were born out of giving players oversaturated with sims a completely new experience. When this whittles down to only one or two companies, it is easy for them to regurgitate a similar perennial product without significant feature overhauls.

4. Mini-Games And Alternative Modes

How much joy did you feel when a batted ball slammed into the tractor in MVP Baseball 2005’s batting practice mode? The digital equivalent of hitting the golf cart at the driving range was a pure delight as MVP trained players to take different approaches at the plate. What about the ultra-violent 2-on-2 body checking mode in NHL Hitz that taught players to master evading hits? Which of your favorite celebrities and friends did you create for your NFL Challenge team in NFL Street, only to lead them to unprecedented glory? Were you able to pitch the ball six times in a single play and score? Some gamers’ fondest memories came from modes that existed completely outside of the traditional season or franchise modes.

The 2K series has Blacktop, the NHL series tried NHL 94 mode, Madden has the Gauntlet, and MLB The Show has Events, Ranked Seasons and Battle Royale. But these feel more like aesthetic changes than they do a separate experience. Could The Bigs’ pickup mode be included in future Show releases? How will they revamp Retro Mode? How about an NBA Jam-style mode within NBA 2K18? Or an 8-bit mode for Madden? Gimmicky throw-ins get worn out quickly, but if EA stuck an HD version of NFL Street as a pre-order bonus for Madden 18? I know I would certainly pre-order it.

5. Create-A-Team And Create-A-Stadium

One of the most enjoyable moments in sports gaming is taking your own custom teams and players across multiple seasons. Narrative-driven sports RPG modes have created new levels of immersion for players. However, creating your own team from the ground up is a bit of a lost treasure. Sure, fantasy drafts and forcing trades allow players to concoct dream rosters, but the joys of creating a team from scratch are fewer and further between these days.

The NBA 2K series allows players to swap out legendary teams in franchise modes. This has been an absolute blast as players basically create their own league of the greatest teams of all-time. But what about the games that would allow you to design your own jerseys, logo, rosters and stadium? The corresponding “World Tour” modes are buried in sports gamers’ deepest nostalgic throes and allowed for unique local multiplayer experiences that we recall fondly.

Additionally, create-a-stadium would have to be right behind it. These editors do not have to be crazy, even though the Tony Hawk’s Pro Skater series has been doing it well since the PlayStation 1 days. MVP Baseball and Madden allowed players to tweak stadiums from a few preset options, and the arbitrary changing of concessions prices did not yield notable functionality. However, given the strength and depth of modern consoles and software, including an advanced stadium creator could provide supplemental depth to already strong sim titles.

What about you, loyal readers? Sound off on the features you miss the most in the comments section below.


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  1. I am agree with the article. I have some consideration to make anyway. First of all, a mind on the motor games, that make part of sports game. In the moment that i write, there aren't motor games (except Moto GP) that give the chance to play in splitscreen. This is a lose of romanticism and how counted play the games, before online. All motor games have the goal of online game, but it was so nice play with a friend, joke with him, all offline. My hope is at least Codemasters add this feature in F1 2017, the next GRID and the next DIRT and Mileston add this feature in MXGP 4. For the rest, i am agree with the article, above all on the part of customization.
    I still believe that the $20 price tag for NFL2k5 was one of the nails in the coffin.  All of a sudden it was a bargain title, alongside the crappy shooters and retro packs, and I don't think the NFL like the idea of its licensed product being viewed as a crappy bargain title.  
    I think that we all would love for the monopolies to go away. They are absolutely killing the games.
    As far as uniform and stadium creation, they are on my list for certain. We've talked before about whether the leagues have squashed this option, or its a choice by the developer and no one seems to really know.
    I would at least like to keep the colors and logos of my NFL team, and switch the uniform up using the templates that are already in the game for other teams. Make a better alternate jersey, or a helmet of one of their other colors, for example. I can't believe that would be TOO hard to impliment.
    I still believe that the $20 price tag for NFL2k5 was one of the nails in the coffin. *All of a sudden it was a bargain title, alongside the crappy shooters and retro packs, and I don't think the NFL like the idea of its licensed product being viewed as a crappy bargain title. *

    Precisely correct. That pissed the NFL off.
    Sent from my SM-G930P using Operation Sports mobile app
    The problem with uniform and team creation is that it undercuts the main reason sports leagues value these games. They want to market their product, which is harder to do with fantasy team names and uniforms. Kinda sucks, but I get it.
    Sent from my iPhone using Tapatalk

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