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FIFA 19 Gameplay Details - Timed Finishing, Active Touch System, Dynamic Tactics & 50/50 Battles

FIFA 19

FIFA 19 Gameplay Details - Timed Finishing, Active Touch System, Dynamic Tactics & 50/50 Battles

EA has posted quite a few FIFA 19 gameplay details in their latest blog today. It covers the new timed finishing feature, Active Touch system, Dynamic Tactics, 50/50 battles and more. Below are some of the details, but make sure to read the entire article here, for a full list.

Timed Finishing

Timed Finishing is an added layer of depth designed to be a “risk-reward” mechanic. Get the timing right and you’ll reap the benefits of added extra finesse, curve, or power. But get the timing wrong and you’ll introduce more error to your shot. It’s not something you’ll probably use on every shot, but it’s something that can make a difference in the most crucial moments of a game.

Active Touch System

The Active Touch System is a rewrite of how the game calculates every moment in which a player touches the ball in the game. This system has more animation variety, fluidity, and responsiveness that creates more natural football moments when you see the players behaving more realistically on the virtual pitch.

Dynamic Tactics

Tactical control is one of the areas that was rebuilt for FIFA 19 because of feedback from the community, which gives you more depth through customization and variety that will have a big impact on your game.

50/50 battles

50/50 Battles is a system that gives the players a new sense of physicality and urgency to fight for loose balls.

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  1. I would have hoped in the 50/50 balls section they would have mentioned something about fouls resulting from not 'winning' the battle. It is a sore spot for many that the number of set pieces per game is minimized with the few fouls called. 50/50 seemed an opportunity have consequences for less disciplined players (or players with lower ratings in some areas) to have a greater likelihood of triggering a foul animation getting late to a 50/50. I haven't hears anything about this mentioned yet so it seems like it will be more battles for the ball (could be good, as long as the CPU doesn't always seem to pinpoint a pass when they win the battle) and still no fouls.
    they add features but later when you play and the matches are scripted like last year, I play FIFA from FIFA 98 and I think the gameplay is getting worse these years only graphics and cinematic are better, and the manager career mode is full of bugs even FIFA 2005 had better career mode
    EA as we know them. Annual bombastic sales lines that do not contain really much substance.
    Active Touch System
    The Active Touch System is a rewrite of how the game calculates every moment in which a player touches the ball in the game. This system has more animation variety, fluidity, and responsiveness that creates more natural football moments when you see the players behaving more realistically on the virtual pitch.
    If the words described are realized, then we have an exciting FIFA year to look forward to!. But I must probably realize it ends with what I described in the first line. Remember no expectations.., Bloody EA, here we go again, you .....!!#!.:eek: = :59:- I said.:nono:
    Haha Timed Finishing. You had to time it right before. Plus why would you need it. All you have to do is shoot low and EA goalies jump out of the way .  I'm all PES after the last few years of Fifa garbage and unrealistic pace of game play. 
    michdb8
    they add features but later when you play and the matches are scripted like last year, I play FIFA from FIFA 98 and I think the gameplay is getting worse these years only graphics and cinematic are better, and the manager career mode is full of bugs even FIFA 2005 had better career mode

    Aftually FIFA18 at the moment is quite good with a decent slider set (this is almost a requirement) and I admin Id rather have a some scripting than an organic AI that would be too easy to beat.
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