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FIFA 19 Demo Available Now - Features 10 Teams & First Look at The Journey: Champions

FIFA 19

FIFA 19 Demo Available Now - Features 10 Teams & First Look at The Journey: Champions

The FIFA 19 demo is scheduled to arrive on September 13, allowing fans to play the refreshed Kick-Off mode with the following teams.

  • Manchester City
  • Manchester United
  • PSG
  • Bayern Munich
  • Borussia Dortmund
  • Spurs
  • Juventus
  • Real Madrid
  • Atletico Madrid
  • Roma

UPDATE: (9-13) The FIFA 19 demo is available now for Xbox One, PlayStation 4 and PC. Post your impressions here. We’ve also added the official FIFA 19 demo trailer below.

The demo will also feature a first look at the final chapter in the saga of Alex Hunter and friends, in The Journey: Champions.

For the first time in the series, Alex isn’t the only character with a playable story. You can also play the full-length of Alex’s half-sister Kim and his best friend Danny Williams. All three players are about to reach one of the biggest moments of their careers, and you can get a first look at the highly-anticipated finale.

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  1. Demo is out on xbox and I have read it is out on PS4 and pc as well. It doesn’t show up in the Xbox store, you have to search fifa 19 demo and it pops up. Only 7.48 gigs
    Won’t let me download it on Xbox, keeps coming up with an error saying to try again later as something went wrong at their end.
    Sent from my iPhone using Operation Sports
    Gnemi
    Downloading on Origin now.

    Played it for literally 2 minutes because I have to get to work, but immediately liked what I was seeing/feeling. :drink:
    1860fan
    hello the demo for xbox one is available ?

    Yes. I am downloading it right now via New Zealand store simply by changing the region. At first, I faced an error in getting the demo but after power my Xone off and power it on I could easily start downloading the demo.
    I've played 2 games so far and personally I think it looks and feels amazing. Thoughts so far...
    -Commentary is way better and of course new, so that's nice.
    -Player models look outrageously good.
    -The presentation and overall graphics look incredible. With that being said I'm on PS4 Pro with a super expensive, tricked out TV (lol) so maybe that helps my cause.
    -The gameplay itself just feels way more fluid.
    I feel like with last years demo, I remember saying that it feels exactly the same and not new at all. This years demo, I immediately felt the difference so i'm excited
    stlducks
    Why? Can you give some detail?
    Sent from my LG-US996 using Tapatalk

    It felt very similar to 18 to me, but also slightly worse. And I haven't played 18 in something like 3 months. But it didn't feel like an improvement over the last game. It felt very much the same, but also not as good. It felt super arcade-y, and I didn't like that. The game play on the pitch didn't feel good at all to me. I've been playing a lot of PES, so that could be part of it. But I really didn't enjoy the three games I played. I can't see myself buying the game this year based on this gameplay.
    I had the same impression as Zac.
    Eventhough EA has improved ball phyiscs the game in general felt more arcade. Especially player movement just seems off to me. Player move around like they were on speed or something. But that is one major gripe I have with FIFA for years now: playing with the best teams like Real or Bayern always feel cheesy.
    When I play with my friends we usually use only teams with 4 stars grade max. This tends to limit the issues I have with the game. Sadly the worst team in the demo is AS Roma, so this is no option. :D
    Zac
    It felt very similar to 18 to me, but also slightly worse. And I haven't played 18 in something like 3 months. But it didn't feel like an improvement over the last game. It felt very much the same, but also not as good. It felt super arcade-y, and I didn't like that. The game play on the pitch didn't feel good at all to me. I've been playing a lot of PES, so that could be part of it. But I really didn't enjoy the three games I played. I can't see myself buying the game this year based on this gameplay.

    I'm looking forward to checking it out later. But yeah, I play a lot of PES, so I'll usually "de-PES" a bit before playing any FIFA game. And set the game speed to Slow, that always seems to help.
    It feels more PES like in terms of animations in my opinion. Also the cpu ai is excellent compared to the shambles it is in PES. Ball feels like a ball. Header animations have really improved as well.
    Sent from my iPhone using Tapatalk
    quick impressions after 6 matches on worldclass-ai.
    what i like compared to FIFA18 :
    the stamina system, players start to suffer much earlier. always pressing and running gives you a qicker stamina-penalty. just not sure so far, if it also really effects speed / concentration or just a 'visual bar'-gimmick
    the defending is better, from me and the AI... i made 3 goals in total in all 6 matches. dribbling is not always a success. defenders block shots more often.
    lobs are not as op anymore (but i also played manual-lob)
    ball-physics seems bit better aswell.
    what i didn't like :
    the game is still too fast, they really should think to give fut'ler a fast-speed gameplay and offline-players a more slow/realistic pace. i didn't see a switch for 'slow gameplay', but i can't imagine it will change gamespeed dramatically.
    still quick ping-pong soccer possible (but defenders are better aware). the error-rate should rise the more passes you completed successfully in a quick-ping-pong pass style.
    replays showing to less scenes, mostly just shots on goals and every shot slow-motion, could have some variety. there are some cool moments, like dribblings, cool passes etc. you want to watch, but they don't appear.
    I sympathise 100% with people who were disappointed with fifa recently and the lack of new features, I agree with them, but I'm a gameplay first guy and I think this is maybe the biggest step forward for fifa in recent years. The first couple of games put a smile to my face which I don't think has ever happened again since fifa 15/16.
    There's more weight to the ball and the players and player movement/animations are much better defined. This alone makes it feel like football. I don't know which sport fifa18 was supposed to be. Maybe ping pong on ice.
    Potentially huge things that I also enjoyed:
    - The tactics seem to make a difference. Man city presses like man city.
    - The physical battles. THEY MAKE SENSE. The ball is deflected in believable ways and you get a feeling that it all depends on physics and player strength. It sounds like a minor thing but everything is more believable and enjoyable.
    - Seems like you can rely on your teammates again for defending.
    - You can also adjust the difficulty level of your AI teammates. A lot of people will miss this option, indeed I spotted it after a couple of matches. I expect this will help to finely tune the game. Do you think that the CPU doesn't score too much? Maybe you can drop your AI teammates to professional level. This should end arguments about whether defending should be manual or not. There's an option!
    - Stamina system. Players will get tired! What I didn't have time to notice is whether there's an actual impact on their performance. Maybe people who played the beta a lot can offer an insight.
    Grey areas:
    - Game speed. It's not really much slower is it? I would make it a click slower, but we have slow speed for the full game. If the full game is good I could even play it on normal, it's close enough.
    - Passing. There are times when my players make slightly inaccurate passes when not even under pressure so it feels like an improvement to the ping pong of 18. But there are also times when I can string together a lot of short passes and it feels easy to break down a defence. Or Man City could be pressing me like mad, and I can still easily pass it around the pressure with little sweat. This can make a game against such a team more end to end, rather than, well... more difficult. I think passing should still be 5-10% more difficult under pressure, and I hope sliders can help here.
    - I don't think there are enough fouls.
    Also I've seen they fixed the ball size but not for the demo which is a huge shame. This could make me preorder for the first time since fifa16, lol.
    Overall this is definitely NOT Fifa version 18.1 or 17.2. Huge improvement gameplay-wise. I just hope they don't **** it up for the full game by listening to clowns who'd like it even faster or think that passing is hard, cause it's not.
    Ok, the new dynamic tactics. I don’t know whether I’m missing something here but when you go to edit the tactics it offers you 4 different approaches for the default formation for whichever team you are. If you change the formation to a different one and then go to edit tactics, it still refers to the default formation. Am I just being stupid here or should the formation to edit change too? Or, is the default formation just a guideline and you just edit accordingly to what you feel is best for the formation you choose. Sorry this may be dumb but I was just expecting to see the formation you selected when you go to edit.
    Sent from my iPad using Operation Sports
    I'm a FIFA guy (last played the'18 demo) but after trying out the PES demo, the ball physics in this demo is so underwhelming.
    To me, it feels like the ball is like a round piece of metal and you are playing on a big magnetic field that is holding the ball down to the ground like glue. Even playing on full manual, the ball just goes in a straight line and there's just no movement on the ball in terms of the ball barely, or not existence, skipping/bouncing on the surface and no deviation in ball trajectory from point A-B.
    I think the non-removal of this ping-pongy style of passing from FIFA is a consequence of the FUT and eSports scene. If there was an introduction of a more robust ball physics system, there would be an huge out roar from people who would like to keep this game at a level where you constantly attack forward and by those who would like to keep it at a more arcade-y level of play.
    Controlling the actual player in game feels slightly better than last year's demo; player's weight feels better and the players' locomotion feels more natural than last year's robotic and jerky motion.
    Not a release day buy IMO but probably will be getting it on a Black Friday sale.
    It's such a mixed bag... Where to start?
    + Gameplay feels sloppier (in a good way). Lots of battles all over the pitch 
    + The ball curve / spin on long passes is more noticeable 
    + Some players run like their real selves (Sterling has that duck like run with the hands out)
    + Shooting feels tighter / weightier 
    + Shots have more error encoded in them 
    + Some nice new keeper animations
    + Commentary feels fresh
    + Cool new touch with the stats on the main game page
    + Dribbling / tricks have a higher success rate - they are a powerful tool. This may actually be a minus too, depending if it gets abused. 
    + Players have better running animations 
    + Generally gameplay AI feels solid - good player positioning, intelligent runs, good cover by defenders. 
    - The ball is again way too small - again
    - Player models / frames look horrible - very undercooked and arcadish. You can't distinguish anyone on a classic camera setting. Even Ronaldo who is the cover boy is undistinguishable.
    - Not sure why they chose night lighting for the demo, but it really does not do the graphics any justice. It looks so last gen - it's unbelievable. Maybe daylight games will look better. I feel graphics have actually taken a step back from Fifa 18. 
    - The game speed is way too fast (obviously tweakable once the full game is out ) 
    Chrisx
    - You can also adjust the difficulty level of your AI teammates. A lot of people will miss this option, indeed I spotted it after a couple of matches. I expect this will help to finely tune the game. Do you think that the CPU doesn't score too much? Maybe you can drop your AI teammates to professional level. This should end arguments about whether defending should be manual or not. There's an option!

    This seems... huge. Was this an advertised feature for 19?
    Turbojugend
    This seems... huge. Was this an advertised feature for 19?

    It can only be done in that specific game mode. The Kick Off mode. Which is all the demo lets you play.
    I have always been careful about judging the game on the annual demos. First of all, the game is unbelievably ridiculously fast, it has nothing to do with football!. Ping pong in hyperspeed, ridiculous unrealistic long passes, but again it's only a demo. All the visual is excellent. Ray and Dixon CL, commentators already after 3-4 games boring to listen to, they are on PES level, poor . To me, it's just a confirmation that Tyler and Smith do and have made it outstanding in all those years. For me, it is so far the best feeling relative to the controller and playing since frostbite took over, It feels grounded, but still with a soft touch and it's good!. Does not work so clumsy and they react quickly to one's comands. Something has changed in terms of frostbite clearly. But there is no doubt that Sliders need to fix several things like speed, accelration, height width, etc. But I'm reasonably convinced that it can be a really good game. However, I would hold my/your horses before man comes with statements that the game is an evolution. For me it is still closer to what could be called FIFA 17.2. or 18.5 if you wish.
    Game plays a bit too fast, yes. What I will say though is I'm surprised how different the game feels. I stay away from pre-release stuff with FIFA because it's so inconclusive. The way I would describe what I've experienced in terms of control and feel is that things feel like they make sense. It doesn't have that "gummy" feel FIFA has had in recent years, but not to the extent that it becomes too twitchy and video game like in the other direction. Going to have to do more digging, but I'm quite surprised with how the game feels.
    One other thing, and I think someone else touched on it, the ball physics feel really PES-ish. Very impressive. In recent years, the ball has been a bit exaggerated in how much of an adversary it was physics-wise.
    Game looks a lot sharper on the regular PS4 too.
    EDIT: I also want to compliment on EA adding an indicator for who the game is going to switch to if you press L1. Nice touch.
    Oh wow. This is good. I'm surprised because I can't stand default FIFA. I'm sure a few slight tweaks to sliders could help, but the overall feel has me excited for release.
    And it probably helps when you do this on your first shot:
    https://youtu.be/4k1rhSIv-1o
    That was on professional, and the CPU stepped up after that, pressured me more, and it finished 1-1. I got aggressive with the press and they took advantage downtown he flank to whip in crosses. Eventually one hit the post and CPU poked rebound into a wide open goal. I had a great chance to win it late after a deflected cross fell to Phillipe in the box, but I put it into he stands on the half-volley.
    I actually really liked what I played beside the ping pong passing. I agree it doesn't feel as twitchy as the last few games as it feels like I can do some left stick dribbling looking forward to play more.
    I liked the demo a lot. Did someone say the retail version the ball size will be larger? That is definitely needed. Also how come FIFA can’t nail the effect of the ball entering the net? PES does that really well.
    Sent from my iPhone using Tapatalk
    I want to first say that I hate 4 min halves as it makes the game feel way too fast with no time for build up.
    I like how the players feel heavier and stamina is a factor. Playing as Spurs, Dier feels much different than Eriksen in MF, especially when fighting for the ball.
    Tactics are great. AI teams play and feel different. I played against United then against City and it was a major difference. Against City I felt like I had no time to pass the ball around. But against United I was sending in cross after cross and had trouble breaking them down.
    While it's early still, this is the best FIFA game play I have played. I see this being a great year.
    Sent from my LG-US996 using Tapatalk
    Honestly, it's hard to comment on the gameplay until I can change the game speed to Slow. I do see some good things, but it's like I'm chasing jackrabbits around the pitch right now, maybe because (a) I'm getting older and (b) I've been playing PES non-stop.
    I will say this: the Champions League license is right at home with FIFA. The CL presentation looks amazing and I love the new commentary. I'm perfectly happy with FIFA being my "officially licensed" game and PES being my "option file" game.
    Turbojugend
    This seems... huge. Was this an advertised feature for 19?

    Zac
    It can only be done in that specific game mode. The Kick Off mode. Which is all the demo lets you play.

    I have no clue. I just saw the option today in the demo for the first time poking around the advanced settings. It's interesting.
    iaxy

    - The ball is again way too small - again

    It's supposed to be fixed in the full game, but the demo is an older build it seems.
    Now speed is so weird in this demo. When I have the ball it seems perfect and I can see me playing at normal speed. But it seems to depend a lot on the CPU team. Against Man City I think the game is at it's worst. There is no chill for 90 minutes and there are specific passages of play where if you blink you'll miss 5 passes. Maybe the cpu has a pass speed advantage or simply uses driven passes. It's weird. And it's also easy to take advantage of their pressing and get them on the counter.
    I think passing feels OP again and it's too assisted (and maybe crosses too, i'm not sure about the balancing in general), the game feel is much better though because of the physical play and the improvements in animations/weight/inertia etc.
    Played 3 games.
    Very arcade gameplay. Quick passes and the ball and game moves very fast. I like that but hardcore soccer guys may not.
    Graphics a bit dark at times. Maybe it’s the lighting in the night games.
    Ya felt like a FIFA game.
    MDgolf
    I liked the demo a lot. Did someone say the retail version the ball size will be larger? That is definitely needed. Also how come FIFA can’t nail the effect of the ball entering the net? PES does that really well.
    Sent from my iPhone using Tapatalk

    Can not disagree more. When you shoot goals at Pes it's like hitting a volleyball net with a volleyball, total off!.
    Chrisx
    I have no clue. I just saw the option today in the demo for the first time poking around the advanced settings. It's interesting.
    It's supposed to be fixed in the full game, but the demo is an older build it seems.

    Now speed is so weird in this demo. When I have the ball it seems perfect and I can see me playing at normal speed. But it seems to depend a lot on the CPU team. Against Man City I think the game is at it's worst. There is no chill for 90 minutes and there are specific passages of play where if you blink you'll miss 5 passes. Maybe the cpu has a pass speed advantage or simply uses driven passes. It's weird. And it's also easy to take advantage of their pressing and get them on the counter.
    I think passing feels OP again and it's too assisted (and maybe crosses too, i'm not sure about the balancing in general), the game feel is much better though because of the physical play and the improvements in animations/weight/inertia etc.

    Where did you get this?.
    MDgolf
    It feels more PES like in terms of animations in my opinion. Also the cpu ai is excellent compared to the shambles it is in PES. Ball feels like a ball. Header animations have really improved as well.

    Agree 100%, I think Fifa for the past couple of years have started to 'borrow' little bits of the physics engine from PES. My thoughts so far:
    - Obviously too fast, laughably so, but that's because it's 4 min halves and also I'm used to playing on slow, so will be interesting to see what it's like on slow with 10/15 min halves
    - Passing feels really nice (I think that's part of what they've borrowed from PES) although I did see some instances of the ball slowing down too much
    - Shooting animations look lovely and feel more natural which is great, but shots are waaaaay over-powered! Heading animations have been reworked and look good, if a little dramatic
    - Something maybe to look at for sliders - width seemed very narrow especially the back 4, the fullbacks seemed to tuck in too much, would like to know what others think?
    - AI - Perhaps the most exciting thing for me, the AI had some really varied build-up play even at this ridiculous speed. Lots of passing backwards finding different angles, no forward-forward passing that I can remember, and..... NO DRIVEN PASSES! PRAISE BE :59:
    Who knows how much of this will change in the final game, but I'm quietly optimistic that with some slider adjustments this could be pretty good!
    - To all those complaining about the fast gameplay: just drop the speed setting to slow and tweak some sliders. It has been the same since forever and the solution is always only that simple.
    - To all those complaning about players models/frames: surely you know about the hidden LODs settings right? EA always set them to an absurdly low level to prevent memory overflow, especially in systems with weak GPUs or limited VRAM (yes, even before the move to Frostbite). Just set the LODs to maximum and enjoy the glorious models...
    For now, I'm fully satisfied with my own gameplay tweaks. The same tweaks I used for 18 work completely well in 19, since they are basically the same game built on the same engine, with the same basic framework and rules and other technical stuff. I still wanna wait for dudes like Fidel to release their update gameplay mods and see what they can push out of this game.
    darthtyr
    - To all those complaining about the fast gameplay: just drop the speed setting to slow and tweak some sliders. It has been the same since forever and the solution is always only that simple.
    - To all those complaning about players models/frames: surely you know about the hidden LODs settings right? EA always set them to an absurdly low level to prevent memory overflow, especially in systems with weak GPUs or limited VRAM (yes, even before the move to Frostbite). Just set the LODs to maximum and enjoy the glorious models...
    For now, I'm fully satisfied with my own gameplay tweaks. The same tweaks I used for 18 work completely well in 19, since they are basically the same game built on the same engine, with the same basic framework and rules and other technical stuff. I still wanna wait for dudes like Fidel to release their update gameplay mods and see what they can push out of this game.
    I don't care about the models because I think the game looks great but your fix is for PC gamers only. It seems most on here play on a consol.
    As for the speed, no idea why people complain like it's new. Obviously it's an easy fix.
    Sent from my LG-US996 using Tapatalk
    darthtyr
    - out the hidden LODs settings right? EA always set them to an absurdly low level to prevent memory overflow, especially in systems with weak GPUs or limited VRAM (yes, even before the move to Frostbite). Just set the LODs to maximum and enjoy the glorious models...

    What’s this hidden LOD settings? How do you access / tweak it?
    Is this for PC or consoles too?
    Ugh. It's so tough to play this after PES.
    PES is a disaster off the pitch and its AI is even worse, but man does it feel great on the ball and player models are so much better. Playing FIFA, it feels like I'm controlling skinny-legged stick-figures rather than real athletes.
    I imagine I'll go back to FIFA because PES for all its beauty just gets too much wrong still, but I'm already missing the feel of PES.
    ImmortalMindz
    Ugh. It's so tough to play this after PES.
    PES is a disaster off the pitch and its AI is even worse, but man does it feel great on the ball and player models are so much better. Playing FIFA, it feels like I'm controlling skinny-legged stick-figures rather than real athletes.
    I imagine I'll go back to FIFA because PES for all its beauty just gets too much wrong still, but I'm already missing the feel of PES.

    My thoughts exactly!
    They both have their individual glaring issues which are so irritating.
    If only we could have PES player and ball models / visuals combined with FIFA (slower) gameplay
    What I am most impressed with so far is the physicality and the way the forwards pressure to get the ball back. In previous FIFA games if you miss a tackle you are completely out of place. Now it seems like even if you miss, your player may try a tackle at a bad angle which can lead to fouls. I also saw a central defender called for a foul and given a yellow card when up for a corner kick, which was nice and I never saw before.
    darthtyr
    - To all those complaining about the fast gameplay: just drop the speed setting to slow and tweak some sliders. It has been the same since forever and the solution is always only that simple.
    - To all those complaning about players models/frames: surely you know about the hidden LODs settings right? EA always set them to an absurdly low level to prevent memory overflow, especially in systems with weak GPUs or limited VRAM (yes, even before the move to Frostbite). Just set the LODs to maximum and enjoy the glorious models...
    For now, I'm fully satisfied with my own gameplay tweaks. The same tweaks I used for 18 work completely well in 19, since they are basically the same game built on the same engine, with the same basic framework and rules and other technical stuff. I still wanna wait for dudes like Fidel to release their update gameplay mods and see what they can push out of this game.

    Could you share how to change the game speed to slow, and your LOD tweaks? Also, do you know how to increase half length?
    If it's like recent years, any conclusions drawn on the demo are pretty much moot as EA invariably patches the gameplay back to ping-pong football to suit the online arcade crowd. Last year's demo/beta were SOOO promising but by the time of the last patch it was almost identical to FIFA 17 gameplay. 
    ImmortalMindz
    Ugh. It's so tough to play this after PES.
    PES is a disaster off the pitch and its AI is even worse, but man does it feel great on the ball and player models are so much better. Playing FIFA, it feels like I'm controlling skinny-legged stick-figures rather than real athletes.
    I imagine I'll go back to FIFA because PES for all its beauty just gets too much wrong still, but I'm already missing the feel of PES.

    Nailed it.
    Played a few more against the "Professional AI" and I'm still seeing a lot of potential for good gameplay with some slight slider modifications -- a little pass/shot/touch error, maybe drop pass and even shot speed a touch, etc -- but once again, I don't hate how it plays at default, which is unusual for me. However, it's a demo from an old build, so for me there's no point evaluating gameplay specifics because tuning will change for release, games are too short, and so on.
    Some things worth mentioning are changes/additions that won't change, like:
    • New Tactics - Much better UI, 1-100 was unnecessary; decent amount of options, but probably still a little shallow taken on its own.
    • Gameplans - Love it. Very much like fluid formation from PES, but tied to attack/defense mentality (change with left/right on D-pad during gameplay). Each level can have its own formation, tactics, instructions, etc. And... they actually seem to work!
    • Quick Tactics - These aren't new, but now when you press up/down on D-pad, a little pop-up toggle menu appears to show which ones are active. Now we can see if Team Pressing, Attacking Fullbacks, Offside Trap, etc. are active. And again, they seem to work. I tried team pressing and my guys responded.
    • Instructions - They added some new ones here, including cover wings/center for CM/CDMs, inverted/overlapping runs for fullbacks, and maybe a few more. We'll see how well they work in larger samples, but combine these with tactics improvements & "fluid" gameplans and it looks like FIFA took a solid step forward on the tactical side.

    But of course, what the user can do is only part of the equation. Will the CPU use these? Are teams set up with different gameplans, or do we need to spend hours editing only to have our roster overwritten by the latest update? Hard to say at this point with such short games in a small sample, but I noticed some variance in CPU play by team and situation. Fingers crossed...
    On that note, here's another highlight clip. Real Madrid took it to me in the first half, pressing high, out-shooting me 5-0 and out-possessing 60/40 (and my 40 was mostly in my end trying to pass it out). But against the run of play early in the second half, I found just enough space to get Alaba free down the left:
    https://youtu.be/pbPgs-HZKtw
    Maybe on a higher difficulty the defender gets a foot in there or Courtouis makes the kick save, but I'll take it. I went to my defensive gameplan -- did I say I love this addition? -- and held on for the 1-0 away win. Fist pump!
    Luddify
    If it's like recent years, any conclusions drawn on the demo are pretty much moot as EA invariably patches the gameplay back to ping-pong football to suit the online arcade crowd. Last year's demo/beta were SOOO promising but by the time of the last patch it was almost identical to FIFA 17 gameplay.*

    The good news is that the devs have conceded that they ****ed up last year with all the patches and they've already said the day one patch will not include gameplay adjustments and they intend to be much more cautious (and transparent) with gameplay patches.
    Not really impressed. The AI know the exact inch a cross is going to land the moment you let it go still. Love that they include the training mode that shows where you are aiming your pass or shot and they it still manipulates where it goes. Turned off that shooting mechanic after one game there are already too many button combos to remember and things they insist on changing every year. Has anyone had a single foul given? I've not had one even after a complete brutal takedown just outside of the box, not a good sign. 
    After the complete garbage that PES is it's nice to see FIFA is still playable.
    It's faster and movements are more real life speed. I think that's why they sped up the game. If 18's speed was done this year the player actions would seem too cartoony.
    AI is good, camera angles all look good, teammates work with you even more than last year, goaltending is the most realistic I've seen in a video game.
    I LOATHE the new announcers. I've only played 4 matches so far and I've heard the same loop of dialogue maybe a dozen times.
    Does anyone know if the real announcers are also in the game or are we stuck with jank all year long?
    EWRMETS
    It's a demo so I wouldn't expect you get the full commentary from the new announcers here.

    I hope you're right.
    I've heard the same exact line for missing shots multiple times per game.
    Jaysonguy
    I hope you're right.
    I've heard the same exact line for missing shots multiple times per game.

    So its exactly like the old commentary then.
    As a casual or Ultimate teamer, there is a lot to be excited about in this demo. It is no doubt the direction they are going and I cannot blame them. As an offline gamer, I just can't play it anymore. If they split focus on an offline and online mode, it would help. The new tactics are step in right direction if they work for AI. Graphics/pitch look washed out or blurry to me as they seem to be more of an emphasis on the close up or replay graphics. Presentation is top notch as they nail the atmosphere for stadiums and crowds.
    The things that hold it back for me is the lack of fouls. You remove the tension of free kicks and the grit between rivals that can make those games chippy. It is a huge tactical loss that would also slow games down to alleviate the fast sensation the game has. Speed is too fast, but it goes beyond just the look onscreen. I know it is demo, but the build up is just not there for the AI and never has been in the series. Everything is forward forward go for the AI. First touch and passing just too good for all players and creates more of the ping pong effect. These have always been issues, but are clearly not to the devs as they have stated in the past on their direction for the series. Minority concerns.....
    HenryClay1844
    Not really impressed. The AI know the exact inch a cross is going to land the moment you let it go still. Love that they include the training mode that shows where you are aiming your pass or shot and they it still manipulates where it goes. Turned off that shooting mechanic after one game there are already too many button combos to remember and things they insist on changing every year. Has anyone had a single foul given? I've not had one even after a complete brutal takedown just outside of the box, not a good sign.*
    I have had multiple fouls called against me and against AI playing on World Class. When AI is about to tackle, hold L2 and turn your back to them if you want to get a foul.
    Sent from my LG-US996 using Tapatalk
    HenryClay1844
    Not really impressed. The AI know the exact inch a cross is going to land the moment you let it go still. Love that they include the training mode that shows where you are aiming your pass or shot and they it still manipulates where it goes. Turned off that shooting mechanic after one game there are already too many button combos to remember and things they insist on changing every year. Has anyone had a single foul given? I've not had one even after a complete brutal takedown just outside of the box, not a good sign.*

    I had the CPU pull me down in the box for a penalty card in my second game with the demo. That's on Legendary difficulty.
    Not enough fouls to be sure though. You can get a decent amount if you're crafty with your use of skill moves, shielding, and momentum, but you don't see the CPU making fouls from overly aggressive play like you do in PES this year.
    In general I don't think the CPU plays with enough aggression in defense and I think that's a big part of why you don't see enough fouls from the CPU. They are there. Just not enough.
    First Match on PC Demo. Played Dortmund with Man U (me) on Pro. Loved all of the CL pageantry. EA has really nailed the presentation on this. Stadium actually feels immense now. And the pitch actually seems like it is the right size. I love all the little animations they've added for player actions. Right away I could see the way a goalie threw a long pass or punted it up the pitch. Also the way the players deliver a pass looks far more realistic. I love the aerial game. The way the players attack the ball in the air and how randomly it seems to come off of those challenges is something I pray they don't mess with. That said, there's still a bit too much of direct play by both sides AI. Seeing eye passes from both sides. Kind of kills the randomness of the other. At least both defensive AI's seem far better at covering the passing lanes. Still, it had that get up and down the field far too easy like 17. May be it was the half length or tactics?
    I have to say this is the best looking Fifa game I've played, by a mile. With my 1070, I maxed everything and it ran smooth as butter. This game running on Ultra is a beautiful game. And, YAY, it ran Pro Cam smooth with nary an NVidia control panel tweakfest. The only thing I would like to see changed is for them to continue to tweak this into more of a strategic battle. With the underlying emphasis on FUT and online, I'm not holding my breath. At least it seems they have abandoned the every goal is a highlight reel mentality. I had one shot with Fred that said 18 to me. The other was a simple tap from Pogba that the keeper actually had to fall realistically on to and it got underneath. All in all, I'm excited for this game. I already paid my 99.99 for Premier, so it's on it's way. Come on 9/17! :)
    it's so fun doing step overs in this years FIFA with a neymar for example.. try it and you will see what i'm talking about.. it's pure joy. I am happy of the direction FIFA has taken with it's skill moves and dribbling actually.. the way it feels to me is perfect and skills are more effective this year compared to FIFA18. I think this is a great thing for the competitive online community.
    lots of new sick animations with it as well... it's probably the biggest difference in terms of FIFA 18 is the dribbling and skill moves on the ball imo...
    i watched 5 mins of a real soccer match, barcelona vs. real madrid and then played the fifa19 demo.
    I strongly advise not to do this -> Playing FIFA19 feels like watching soccer on STEROIDS... but i believe, i was slightly tempted to buy a FUT-Card .... or was it steroids? ... hmm :wink:
    stevostl
    it's so fun doing step overs in this years FIFA with a neymar for example.. try it and you will see what i'm talking about.. it's pure joy. I am happy of the direction FIFA has taken with it's skill moves and dribbling actually.. the way it feels to me is perfect and skills are more effective this year compared to FIFA18. I think this is a great thing for the competitive online community.
    lots of new sick animations with it as well... it's probably the biggest difference in terms of FIFA 18 is the dribbling and skill moves on the ball imo...

    My only gripe about the step overs, which has always been the case, is that after doing the step over and changing direction, the player turns 45 degrees. I would have like for the player to turn more organically and turn in angles less than 45 degrees, based on the input. But the new animation looks really good.
    My biggest annoyance is the fast tiki taka possible by teams like bayern/psg/city. Well passing in general really. I wonder was it like that in the beta? It feels like there is nothing you can do to defend it. This contributes greatly to the speeeeeeeed. Along with some changing direction too fast animations that remind me of fifa15 a bit.
    SVCbearcat10
    I still don't know how I feel about FIFA. I'm liking this more than past games.* What kills me is how stiff/robotic everyone moves on the pitch.

    This.
    I just played 5-6 games and it's all I could see anymore. Stiff, tall, stick figure footballers. It's like FIFA 17 all over again.
    And the gameplay was just...sluggish. No build up, no fluidity, just a lot of running around meaninglessly.
    After playing Pes my biggest take away is how tight the action is , which to me is way more realistic feeling and because its so tight the only way to navigate is quick passes and quick ball movement which is why it feels so fast.
    Watch a Prem game or a Bundesliga match its pretty spot on.
    You can slow the game down with your own posession it almost forces you too just to take a breath
    If pes could replicate this tightness and space awareness it would be epic.
    Fifa feels pretty awesome on the pitch right now id say.
    Pes needs to feel this tight.
    The good sign to me is that the biggest complaint from people on here is the speed and lack of build up. Both of which should be easy fixes in the full version. Adjusting game speed and increasing the match length will slow the game down and add build up.
    Sent from my LG-US996 using Tapatalk
    Maybe I'm wrong, but I'm noticing a depressing trend with both football games this wrong.
    It's like they are programming the CPU to play like spammy (sprint, 1-2 pass, through ball, sprint, 1-2 pass, through ball) competitive eSports players and not like actual football teams. **** that.
    JimmyDeicide

    You can slow the game down with your own posession it almost forces you too just to take a breath

    I agree, the pace and the game feels fine only when you have the ball. The AI will get tiring soon I fear.
    dubcity
    Maybe I'm wrong, but I'm noticing a depressing trend with both football games this wrong.
    It's like they are programming the CPU to play like spammy (sprint, 1-2 pass, through ball, sprint, 1-2 pass, through ball) competitive eSports players and not like actual football teams. **** that.

    I'm thinking the same. It's like playing against an online player from fifa18 at times. In the past the AI tried to play more realistic football, but some people thought it was easy. If this is trying to make it harder then I don't know if I like it.
    It's great that it's so much better and fun on the ball this year, but slow speed better be slow, and the pass error slider better be able to make miracles happen, which I kinda doubt.
    Also I've been playing 10 minute halves today (it's possible to unlock on pc), and my last three games ended 3-4, 6-4, 4-3 (on legendary and WC). Most of the goals from crosses/headers (seriously it's like fifa14 all over again) or short passing tiki taka, so offensive mechanics are still way OP.
    yeah, ai seems stronger but it doesn't really have something to do with a soccer-game, more like some online-games, be quick in passing and forwarding. Now they introduced a new stamina-system where it punishes you for constant pressing, so the AI could easily play ball-posession and play the ball in their own half if you start pressing too much.
    idk, is there even a difference between a 4min-half vs 10min-half in terms of playstyle or shooting-accuracy/error-rate or something? The half-time length could be an indicator how 'slow and tactical' an AI-Team plays. I would say, for a 4min-half quick forwarding makes more sense than playing ball-posession and being tactical..but for 10min-halfs this quick forwarding-playstile doesn't fit anymore.
    another new thing it seems like to me about FIFA19 demo i'm loving besides dribbling and skill moves is the breakaway pace and different player likeness. playing with certain players just feel so different compared to others.. mbappe feels like mbappe and neymar feels like neymar and you can feel the difference when controlling them
    here is a quick video of the breakaway pace I'm talking about with Pulisic and Costa
    TripleJay_X
    idk, is there even a difference between a 4min-half vs 10min-half in terms of playstyle or shooting-accuracy/error-rate or something? The half-time length could be an indicator how 'slow and tactical' an AI-Team plays.

    I'm afraid this is designed for 6 minute halves. Nothing changes with a bigger half length. Pass completion is almost always close to 90%, which was also the case with fifa16, but that was due to possession and realistic build up. It doesn't fare well in such an attack oriented game like this one. Too many goals, although if they nerf crosses we may see an occasional 0-0, lol. I'm sick of crosses already.
    Also, not very hard to score 5 against Man City on leg. when their pressing game looks like this: :jpshakehe
    I feel a bit silly for liking this demo at first. The new CM feature is FUT style gameplay.
    Chrisx
    I'm afraid this is designed for 6 minute halves. Nothing changes with a bigger half length. Pass completion is almost always close to 90%, which was also the case with fifa16, but that was due to possession and realistic build up. It doesn't fare well in such an attack oriented game like this one. Too many goals, although if they nerf crosses we may see an occasional 0-0, lol. I'm sick of crosses already.
    Also, not very hard to score 5 against Man City on leg. when their pressing game looks like this: :jpshakehe
    I feel a bit silly for liking this demo at first. The new CM feature is FUT style gameplay.

    yep, crosses aka headers are OP. i also feel bit silly not shooting many goals in my first playthroughs, i tried it thru the center :y10:
    i might have to re-consider my (bad) PES-2019 opinion, i really can't see me playing FIFA19 in a CM with this gameplay. My only hope is, FIDEL from Soccergaming may cook some hot stuff someday in the future. They definaetly added some cool new stuff in fifa19, but this' FUT-Gameplay' is really destroying it all.
    I've been away on FIFA the past couple years, opting for PES. But man I'm really enjoying this demo, some things are off but still it's really nice.
    Things I like:
    - It's smooth, very smooth.
    - It's not all clunky animations wise as I remember FIFA 16 as.
    - Fatigue seems to really matter I noticed late into games sprinting in a breakaway with tired dudes just doesn't work.
    Things I don't like:
    - I don't really like the blueish tint for night games in CL games. Although it looks better than what night games I've seen look like in FIFA 17/18 where it looks away too dark.
    - Game feels a little too fast needs to slow down a bit.
    - I don't know how to explain it but the ball moves like a rocket with passes
    - Sometimes I don't feel like i truly got full control of my player
    Just gonna keep playing this still haven't decided which soccer game to get this year, but really enjoying this.
    Question do they change the gameplay alot from the demo to the release one I keep reading something like that for FIFA 18
    TSGuy
    Question do they change the gameplay alot from the demo to the release one I keep reading something like that for FIFA 18

    Yeah, it's always different. Demo is an earlier build. It's hard to say if it will be a lot different or not, sometimes a single tiny change can make or break a game. I would suggest checking for opinions when it's released, I'll do the same.
    TripleJay_X

    i might have to re-consider my (bad) PES-2019 opinion, i really can't see me playing FIFA19 in a CM with this gameplay. My only hope is, FIDEL from Soccergaming may cook some hot stuff someday in the future.

    There's a bit of brilliance in both games, I grew up with pes (a cliche thing to say), and gave it a chance again recently, but the AI is just even worse. If fifa19 doesn't deliver in the end, I will be joining others for some retro pes/fifa gaming, lol
    If EA nerfs a couple of things, speed drops down a notch, and sliders/tactics improve the game just a bit this could still be great.
    it would be cool if they give the AI the same -disadvantages- if you choose manual gameplay. Their pass-quote of 90% is incredible. On manual passing my pass-quote drops to ~70%. the same with deep passes and shots, lobs and crosses.
    i can make the gameplay feel more realistcly, but the AI not :nono:
    Remember peeps, gameplay sliders aren't available in the demo, so don't write this game off yet if you don't like the speed, passing success, shooting success, etc.
    Personally, I love it. The new tactical framework is a huge edition.
    Jolly Roger
    Remember peeps, gameplay sliders aren't available in the demo, so don't write this game off yet if you don't like the speed, passing success, shooting success, etc.

    the sliders for passing f.e. are mostly -> lower chance of crosses but still high chance of low pass%. So, the higher you go, you just end up the AI won't be able to make any successfull crosses anymore.
    Shooting-> the description says, it only affects regular shots, no volleys, no headers. aehm .:y11:
    Why they never unbound all those stuff into seperate sliders, idk. it's probably more comfortable for the devs to use the slider-functions from years ago over and over again. IDK, when did they introduce sliders the first time?!
    I'm, really torn on this game. Fifa 18 was garbage to me, even tho I played a ton of it, the gameplay, especially inside FUT was a disaster, after they patched it.
    So far this demo is a lot of fun, but I still can't stand fifa ball physics, especially when you compare them to PES. In fifa, they just feel way too floaty to me. But so far I have liked what I have seen otherwise, and especially seeing the CPU hard as hell to score against (for me at least) on the higher levels, and that hasn't been the case recently. So I like the challenge.
    I've been playing a lot of PES this year so far, and I really like it, but I always get both footy games, and that won't change this year. Fifas presentiation is also top notch. Love the CL implementation.
    Also, if you have EA and Origin Access Premier...when does this game become available?
    Wow, yeah this game feels completely different and there are so many changes. New commentators :headbang2When I first played Fifa 18 one of the first complaints I had was they basically used the same commentary from previous games so to see they actually replaced the commentary team is already a welcome addition. I really like the ability of more customization of tactics on the fly it gives the game more life. The gameplay feels a lot heavier, and more realistic. The presentation looks better than ever. The skill moves feel more fluid and realistic, like I can't just juke one dude and have it feel like the entire defense is juked, it's more 1 v 1 based. I guess if there is one complaint I have so far is that the AI is really inept at scoring goals, like even if I play terrible defense they still struggle to score goals. It also feels too easy to stop crosses from getting into the box. So I've yet to give up a single goal. Obviously something that they'll probably look at fixing for the final release, but overall my feeling is good so far.
    TheDutchDad
    I'm, really torn on this game. Fifa 18 was garbage to me, even tho I played a ton of it, the gameplay, especially inside FUT was a disaster, after they patched it.
    So far this demo is a lot of fun, but I still can't stand fifa ball physics, especially when you compare them to PES. In fifa, they just feel way too floaty to me. But so far I have liked what I have seen otherwise, and especially seeing the CPU hard as hell to score against (for me at least) on the higher levels, and that hasn't been the case recently. So I like the challenge.
    I've been playing a lot of PES this year so far, and I really like it, but I always get both footy games, and that won't change this year. Fifas presentiation is also top notch. Love the CL implementation.
    Also, if you have EA and Origin Access Premier...when does this game become available?

    Wednesday. You should be able to queue up the download to have it ready.
    Sent from my iPhone using Tapatalk
    TheDutchDad
    I'm, really torn on this game. Fifa 18 was garbage to me, even tho I played a ton of it, the gameplay, especially inside FUT was a disaster, after they patched it.
    So far this demo is a lot of fun, but I still can't stand fifa ball physics, especially when you compare them to PES. In fifa, they just feel way too floaty to me. But so far I have liked what I have seen otherwise, and especially seeing the CPU hard as hell to score against (for me at least) on the higher levels, and that hasn't been the case recently. So I like the challenge.
    I've been playing a lot of PES this year so far, and I really like it, but I always get both footy games, and that won't change this year. Fifas presentiation is also top notch. Love the CL implementation.
    Also, if you have EA and Origin Access Premier...when does this game become available?

    Wednesday. You should be able to queue up the download to have it ready.
    Sent from my iPhone using Tapatalk
    RoyceDa59
    I still don't like how player generate ridiculous amount of power from headers and it doesn't even seem to take stats into the factor.

    Yeah, I gave up a header for other day to Ronaldo where he generated a ridiculous amount of power after having to take a few steps backwards trying to find the cross.
    PES’ headers have always been much better IMO.
    Sent from my iPhone using Tapatalk
    Just realised that the demo is a build that dates back to August 17. That's probably even before the beta? So we shouldn't pay too much attention to it.
    Final game could be completely different.
    Yes I know that this totally defeats the very purpose of a demo. And makes certain tweets by EA people ("we hear you, we won't patch it") very amusing, as it has probably been patched already a dozen times.
    Just enjoy a few games, the final version could be much better, or much worse. :)
    Chrisx
    Just realised that the demo is a build that dates back to August 17. That's probably even before the beta? So we shouldn't pay too much attention to it.
    Final game could be completely different.
    Yes I know that this totally defeats the very purpose of a demo. And makes certain tweets by EA people ("we hear you, we won't patch it") very amusing, as it has probably been patched already a dozen times.
    Just enjoy a few games, the final version could be much better, or much worse. :)

    How do you know how old the build is? I'm pretty sure it's more recent than the beta - there's more animations and some bugs that were in the beta I've not seen in the demo. Players are also much more responsive (not in a good way IMO) in the demo than the beta, from what I remember at least.
    I'm really hoping the final version is quite different. There's a lot to like but I'm pretty disappointed with how they've sacrificed realistic physics to make players so hyper responsive.
    There are people playing career modes on yt. I followed a few vidz from a guy called masterbucks or so.
    - gameplay was bit slower but ai is still same, always on fire
    - league tables with goals shots/goal differences still totally unrealistic. 30 games and all had about 30-40 goals.
    So, i wouldnt expect any miracles, big changes anymore... just sayin' ;)
    ImmortalMindz
    How do you know how old the build is?

    Saw it mentioned elsewhere and double checked my windows version:
    Sorry, should have mentioned it, and possibly add "most likely" as well, although this is a pretty reliable check to find out which patch version of certain software you're running.
    TripleJay_X

    - gameplay was bit slower but ai is still same, always on fire

    I will be quite happy with that honestly, because even the demo is plenty of fun against teams like Atletico or Roma on world class. But i do wish for some AI improvements for sure or better difficulty level balancing.
    for the first time in a long time the demo has me interested if i can play manager mode and adjust my teammate AI this is a playable game
    i think sliders can fix the ping pong passing and give more touch error to the cpu
    Chrisx
    I will be quite happy with that honestly, because even the demo is plenty of fun against teams like Atletico or Roma on world class. But i do wish for some AI improvements for sure or better difficulty level balancing.

    Im currently playing on pro with all set to manual except passing to semi... fun yes, authentic no. And for fun i actually dont wanna pay any $, if im looking for authencity.
    KG
    Intrigued to see what people think about this year's game

    i just bought BF1 for 5 euro including all DLC's for free. Maybe EA can work with this feedback better :wave:
    KG
    Intrigued to see what people think about this year's game

    Me too. Won't be able to play until next week but I'm curious to hear what people's thoughts with early access are.
    Maybe time to start a full release impressions thread?
    Qb
    While it's really hard to get excited about the demo knowing folks are playing the full game, I nearly pulled off a gem with Thiago:
    https://youtu.be/AbtsbAShpbQ
    In a way, I like the wild shot under the circumstances.

    Cool little snap shot animation.
    Sent from my iPhone using Tapatalk
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