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F1 2021 Review - One for the Ages

F1 2021 Review

F1 2021

F1 2021 Review - One for the Ages

Codemasters has been in the news recently as the company was purchased by EA earlier this year. Although many fans were displeased with this decision, the more I spoke with developers at Codemasters, the more I found they seemed very comfortable with the combination of these two behemoths and what the future now holds. It’s important to note this because F1 2021 is the first AAA release from Codemasters since the partnership, and both companies will now be under a community microscope. This also leads me to this F1 2021 review.

Before diving into that review, it’s obvious F1 fans come into things holding their breath, hoping this title continues the trend of being a leader in innovation, authenticity, and accessibility. But why does this partnership mean so much? According to the developers that I spoke with, it allows Codemasters to pursue and expedite its roadmap for the F1 series in a much timelier fashion, and the newly found resources allow the developers to create exactly what they had only imagined on paper.

With that said, let’s talk about what F1 2021 looks like with EA on the periphery adding support while promising to let Codemasters continue with its vision, both now and for the foreseeable future.

F1 2021 Review – What I Like

F1 2021 review

Vehicle Control

The F1 series has always provided a strong and realistic experience behind the wheel, or at least what I would imagine what it would feel like since I have never actually driven an F1 car before. So, when I fired up the newest offering from Codemasters, I expected it to feel very much like its predecessors — and that would have been fine.

My expectations were met with a strong smack that I felt vibrating through my controller. On the PS5, the cars now have a weight to them that I have never felt before in this series, and I have played them all. Not only did each car carry a substantial feeling of weight behind the wheel, but the developers have also tweaked the controller-based driving experience by adding a new level of substance that puts more control in the hands of the user.

F1 2021 ps5

The new sense of control and weight took me multiple laps to really get a feel for before it started to feel natural again. The change is welcomed and deepens the on-track experience in a way that felt more natural.

With the F1 series, I have been accustomed to rolling through tight corners and S-curves a specific way for many years, which was becoming somewhat stale for veterans of the series. With the more precise controls and weight of the vehicle, I now had to focus during those turns again or risk undercutting a corner or pushing it too hard over a curb.

While this may scare some of you who are familiar with this series, do not let it. You now have much more control to put your vehicle where it needs to be for a specific situation. This is very important at so many venues that are tight and offer very few legitimate passing zones.

F1 2021 review

It may take a bit to grow accustomed to the all-new feeling of driving one of these high-powered but fragile machines, but in the end, F1 2021 delivers a much better on-track feeling than its predecessors and is better for it.

Series Options

Providing accessibility to players of all abilities and skills is not new to the F1 series, but it is something that was only really a focus starting last year. Codemasters made it a point to try and deliver a title that could be enjoyed by all players, regardless of their knowledge of the sport or ability, and that continues with F1 2021.

The developers allow people who want to feel the thrill and excitement of an authentic F1 season on a more casual level to experience it that way. This year the game also offers a new setting that, when clicked, will allow you to race with all assists and options available to be utilized or disabled independently of each other. In the preview session with Codemasters, the developers described the mode almost as a “developer mode” and the options that are available now to the community were previously only available to turn on or off singularly during the development of the title.

Two-Player Career Mode

In my preview, I spoke of this mode and how excited I was for it to come to a AAA title like F1 2021, and that excitement was organic and authentic. The idea of running an F1 career mode with a friend and seeing that career unfold in different ways sounded so intriguing and such a unique approach it almost felt like a “can’t lose” scenario for both Codemasters and fans.

F1 2021

The approach and start of this career mode gives you the option to go against one another, or join teams and wreak havoc on the world of F1. You also have the initial option of going true co-op or selecting contracts for each member involved.

If you choose the contracts co-op career mode, over the course of each of your careers the contract negotiations will allow each of you to move teams, and ultimately you find yourself becoming rivals for opposing teams. If choosing the true co-op mode, both of you will find yourself joined at the hip throughout your careers while permanently racing for the same team.

It’s wonderful that you can enjoy a career mode together either competitively sparring against one another or fighting for the goal of achieving greatness under the same contractual umbrella. Regardless of which option you and your friend choose, the co-op career mode offers all of the depth and excitement of the single-player career mode, which is like the best of both worlds.

F1 2021

This is the type of offering that extends the life of a game, and it’s something that can still feel fresh in six month when the two of you pick it up again to go a different route. If you do the career mode in a party chat system, it feels almost as if team communications are available during your career. This really adds a layer of authenticity, regardless of whether you have gone the route of true co-op or contracts.

Graphics And Presentation

Over the last couple years, Codemasters has been at the forefront in terms of understanding how to deliver timely and poignant graphics and presentation while executing them with general aplomb. F1 2021 continues that trend.

The moment I fired up this version, it was apparent that the developers at Codemasters have a solid grasp of what the new hardware can do. Now, this is not surprising because F1 was already pretty on the last-generation consoles, so the advancement in technology just means F1 2021 now comes as close to mirroring what we see each weekend as it ever has.

F1 2021

From the deep and vibrant details of each race machine to the stellar reproduction of each racing venue and its surroundings, F1 2021 often delivers a visual experience so extraordinary that it often blurs the lines between the real and fake.

Whether I was zipping around one of the officially licensed tracks in the game, navigating the new UI menus, or participating in the well produced pre-race and post-race festivities, F1 2021 stayed consistent in terms of delivering a solid experience throughout my entire time on the track or in the menus (and the frame rate held up as well).

F1 2021

The single caveat to all the pageantry and authenticity that is offered up throughout the entirety of the title relates to the cutscenes before certain interviews in career mode. These came across as a bit choppy on both the PS5 and Xbox Series X, and this took place both before the day one patch and following the implementation of that patch.

Regardless, Codemasters continues to shine when it comes to graphics and presentation. F1 2021 delivers an experience that is authentic and vibrant.

F1 2021 Review – What I Don’t Like

Braking Point Story Mode

I’m not going to rip the new Braking Point story mode because I enjoy large swathes of the journey of F1 rookie Aiden Jackson. However, there are two big reasons the mode does not sit well with me.

When I sat down with the developers, they spoke a lot about the amount of time, effort, and resources that went into making Braking Point. The studio even hired a true production company to create the story and write the script. Is this impressive on some level? Sure, and you can see where the money and effort was spent.

But without giving away too much, I struggle to see any replay value with this mode, and to see the type of production and effort that was put towards creating it is therefore somewhat head-scratching.

F1 2021 story mode

Secondly, and again without giving away too much, much of the story mode is broken down into moments, and many of the moments are extremely important to the story. The issue is the developers have asked you to climb behind the wheel of a precision-based machine and execute on a track without having the time to become familiar with the track at which the event or “moment” is taking place.

This is not an easy task for veterans of the series who are extremely familiar with each venue, let alone fringe fans or newcomers. This will be a point of frustration for some, which seems an odd road block in a story mode that’s probably trying to reel in some of the cursory fans. In general, it all seems a bit counterintuitive.

F1 2021

If you love story-driven modes that act as a “choose your own adventure” sort of situation, there is a lot of fun and excitement to be had while playing Braking Point. Still, someone needs to explain how resources and this level of creative effort could not have gone somewhere else in the game to create an offering that would have the masses wanting to play it again six months from now.

No VR Support

This is most absolutely a fringe complaint that will bother very few people because, quite frankly, the PSVR just never became the hit that Sony was hoping for here.

That said, I adore VR, especially when it comes to racing games, which most of the time I experience on my PC because companies refuse to put the time and energy into a VR experience that very few are ever going to get the chance to partake in on consoles.

F1 2021

Trust me when I say I completely understand why Codemasters didn’t bother with implementing VR on console, but the fact is there is an amazing experience waiting to be had here. Those who have played iRacing or rFactor 2 in VR know exactly what I am talking about, and hopefully as this generation of hardware stabilizes (and people can actually buy the consoles when they want), we will start to see more titles utilize the hardware in different ways.

Bottom Line

The true bottom line for F1 2021 is that, once again, it is going to be in the running for my sports game of the year, racing title of the year, and anything title that appreciates games like this. F1 2021 offers players from all backgrounds the chance to play the way they want to and adjust periodically when needed.

The amount of depth here is almost staggering when it comes to F1 2021. There are multiple single and multiplayer modes, and you can move on to the next mode when you tire of the current one. The co-op career mode especially stands out here.

F1 2021

It is one of the best looking titles to date on the next-gen hardware, and the stability is phenomenal when coupled with how good the game looks, both in-game and in the menus. It is amazing to me how year in and year out Codemasters finds ways to keep pushing this game further and further. Yet here I am again watching the launch of another incredible effort, and it’s one that I think will fit well into anyone’s rotation for months to come.

F1 2021 creates an experience that justifies my desire for a PS5 and Xbox Series X, and if titles are going to start hitting this level of graphical fidelity and depth, we need to buckle in because the ride is going to be an incredible one.

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  1. How was the ray-tracing at 4K & 60 frames and how was   120 Hz mode running at 120 FPS at 1440p  on XBox Series X / PS5
    Thanks Bob
    ShaiLeGran
    How are the graphics on PS5/XboxS/X compared to old gen? Is the difference huge or subtle?

    It’s not drastic…but def noticeable. The biggest surprise was how beautiful the game looks and yet still runs flawlessly with zero slowdown of both the 5 and X
    Sent from my iPhone using Tapatalk Pro
    Lieutenant Dan
    Thanks Bob! Good write up! Is the game still smooth on current gen/Xbox One X?
    I'm trying to get a Series X but not keen on paying over retail for one.
    Sent from my SM-N960U using Operation Sports mobile app

    It is def optimized for each and every system is it appearing on - it still looks great on current gen systems…but the combination of the improved graphics and the flawless performance on both the X and 5 is so damn impressive, Dan
    And thank you Sir!
    Sent from my iPhone using Tapatalk Pro
    EP59
    How was the ray-tracing at 4K & 60 frames and how was * 120 Hz mode running at 120 FPS at 1440p *on XBox Series X / PS5
    Thanks Bob

    EP - I actually ran the game at default settings in 4K - so as not to stray to far from what most would play it at -
    Sent from my iPhone using Tapatalk Pro
    If I'm not mistaken the deluxe edition is available to play today. I thought I saw somewhere at 8pm? I tried earlier today and it still said I was too early. Hoping to get a few laps in tonight and try out the new handling mode. I 110% agree that it's gotten a bit stale over the years, but that's not a bad thing to say because it's been so good. It will be nice to have a fresh bit of challenge on the track now to get used to it again. Hopefully it still plays well with a pad; that's been one of the best parts of this series IMO. It's always played well on a regular XB controller. Hopefully that's still the case.
    Thanks for the review. I was worried about that issue with Braking Point. I don't see it as something most of the long time fans of the series will play. Personally I don't think it was even needed and I think those resources should have been spent on expanding on My Team mode & getting the tracks/schedule right for this year. Not an easy task with the constant changes, but part of me wonders if this mode wasn't here how many other great things could have been done to the core experience rather than creating a scripted story mode.
    Good review, looking forward to spending some time with it ASAP.
    brandon27
    If I'm not mistaken the deluxe edition is available to play today. I thought I saw somewhere at 8pm? I tried earlier today and it still said I was too early. Hoping to get a few laps in tonight and try out the new handling mode. I 110% agree that it's gotten a bit stale over the years, but that's not a bad thing to say because it's been so good. It will be nice to have a fresh bit of challenge on the track now to get used to it again. Hopefully it still plays well with a pad; that's been one of the best parts of this series IMO. It's always played well on a regular XB controller. Hopefully that's still the case.
    Thanks for the review. I was worried about that issue with Braking Point. I don't see it as something most of the long time fans of the series will play. Personally I don't think it was even needed and I think those resources should have been spent on expanding on My Team mode & getting the tracks/schedule right for this year. Not an easy task with the constant changes, but part of me wonders if this mode wasn't here how many other great things could have been done to the core experience rather than creating a scripted story mode.
    Good review, looking forward to spending some time with it ASAP.

    @ brandon27 I thought I saw that same thing too about releasing at 8 on the 12th. I will be checking also if everything gets downloaded in time. This morning at 4 it had a 10 Gb patch to install.
    poulka
    @ brandon27 I thought I saw that same thing too about releasing at 8 on the 12th. I will be checking also if everything gets downloaded in time. This morning at 4 it had a 10 Gb patch to install.

    I just checked mine about an hour ago. Still says too early; which makes sense since it says 8pm. Just seems odd that it's 8pm and not actually active all day of the 12th as it is with most games. Seems kind of pointless to pre-order a version that gives early access "3 days early" when it's not active until 8pm of that first day, so technically it's 2 days.
    I went to my updates screen in my games section and it didn't show any updates. It's likely mine automatically downloaded it already, at least I hope so. I've got a 100mpbs connection, but 7gb still takes a while.
    brandon27
    I just checked mine about an hour ago. Still says too early; which makes sense since it says 8pm. Just seems odd that it's 8pm and not actually active all day of the 12th as it is with most games. Seems kind of pointless to pre-order a version that gives early access "3 days early" when it's not active until 8pm of that first day, so technically it's 2 days.
    I went to my updates screen in my games section and it didn't show any updates. It's likely mine automatically downloaded it already, at least I hope so. I've got a 100mpbs connection, but 7gb still takes a while.

    @brandon27 you are right about that. It would have been nice to have access to it today. My internet connection is 3Mb per second which is horrible I still about 1.5 Gb to go. Oh well. I will try it tomorrow hopefully after work.
    brandon27
    Can confirm if you have the deluxe version it is now unlocked to play. At least it is for me on my XBSX

    I believe it unlocked at midnight your time zone. Didn't get a chance to play last night as I get up at 5:50am for work.
    krtgolfing
    I believe it unlocked at midnight your time zone. Didn't get a chance to play last night as I get up at 5:50am for work.

    unlocked at 8pm for me. Just like it said it would on the store page.
    Some early impressions:
    Pros:
    - New handling model. It's great. It's not huge, but it's a big enough change to kind of force you to learn how to drive the game again. What I did last year is certainly not working this year. It's subtle, but it's huge at the same time. Certainly has brought a nice breath of fresh air in
    - curbs. Theyre actually fairly punishing now. At least some of them anyways. Some you can attack and use like you should (the flatter ones obviously) but some of the more angled ones you're slip sliding away if you get on the throttle on one of those. The sausage style curbs... yikes. I went airborne at Baku over the one at the chicane similar to how Stroll and others did at Monaco this year. Frustrating to sail across the track and into the wall towards a DNF, but that's on me and in a weird way it felt good to be punished for that mistake, rather than just feeling a vibration in my controller and carrying on like in F1 2020
    - Engine sounds. Nice to hear the whirring noise of the turbo charger and such but it may be a bit too powerful in the sound mix. There's also some odd deep bass sounds mixed in like when you open your DRS, it sounds more like a bomb going off. Just a big bass-full thud.
    - Visually it's stunning. I think it still has room for improvement on the new gen consoles. The tracks look good, nice new trackside details added back in again, track surfaces look better, off track surfaces too. Just more details. Lighting is a nice upgrade too. It just looks good.
    - New practice programs. It's nicer. Less time consuming. However still fairly simple to get all the boosts. At least we have control now over the career mode settings for how much R&D you can earn and same for the CPU. etc.
    - Basically, all the things you all know and love of this series; add them to the Pro's list, because it's still solid in those departments and improved IMO although it's not a major overhaul.
    Cons:
    - Braking Point. Yup; I said it. Nope; I haven't played it but there's plenty of reasons why it's the #1 con on my list. See below as I speculate the creation of this mode is responsible for most of these cons as it consumed resources and time that could have been better spent.
    - SAVE GAME SLOTS. This is my #1 gripe with this game & it's almost game breaking for me. Last year we only had 3 save slots for My Team mode, and 3 for Driver career. This year you have 3 save slots to use over BOTH modes combined. That's just... not enough and it's one of the worst things I've seen in a video game released in 2021. Don't start a "championship" mode either because it apparently uses the same save slots as grand prix mode does for individual races. So, you can either run single grand prix races, or a "championship" mode. Again, why? What is the logic behind this? I suspect it's because the new 2 player championship mode took up 3 slots now too and I assume braking point is consuming save slots as well. Again though, the better question is why are any of these modes limited to only 3. It's a ridiculous decision and someone needs to be held accountable. I hope it's repaired by way of a patch but given that this series has always had limited save slots, it's unlikely.
    - Game menus/UI. It's not very good this year. Similar to last, but the bright white background is tough. It's not laid out well. It's just not very user friendly IMO
    - Sounds - As great as they are, as I mentioned earlier there are some curious things in the mix. DRS open/close creates this loud bass filled thud sound. Driving over curbs while it has always created a little low rumble, it's even deeper and louder and more full of bass this year. Same with impacts with bumps in the track. The bass in those sound events is just too deep and loud. It feels weird and out of place. I actually had to get up and turn down the volume on my sub which i NEVER normally touch.
    - R&D mode. I dont know what they were thinking here, but the new system is not an improvement over the old. I find it confusing to look at, its almost impossible to see an overview of where you are in development for a specific area, it's hard to see what you can and can't upgrade. It's just... not an easier system. I don't know why they changed it. The tree was perfectly fine.
    - voice controls - They are still non-existant on the Xbox platform. Why? Who knows... in the past they blamed Microsoft/kinect. That's long gone now really, and with the Series X version it should be a non-issue since kinect was never part of that system yet here we are on Xbox as the only platform that still cant speak voice commands into their headset to interact with the pit crew/game. As a pad player for me; that's beyond frustrating.
    - My Team mode - No improvements/upgrades that I could see outside of the R&D tree change, practice changes, and the few customization settings you now have. Not many new sponsors, not many good liveries to start, no additional car customization options re:liveries/sponsors, number colors etc.
    - Lack of classic cars. They were removed. It's a shame.
    - Lack of tracks - I know, the 3 new ones are coming in an update. However currently as it stands only having a 20 race career schedule just feels pretty short and hollow. Those 3 new ones can't come soon enough.
    -Lack of current F2 2021 roster - I can't for the life of me understand why they won't do it from the start of the game, rather than waiting to release it as free DLC later in the year. It's frustrating to have to play My Team mode with the limited last year's F2 roster.
    Overall:
    If you liked 2020, you'll like 2021. Just beware it is fairly similar across most game modes. I suspect that will make My Team and Driver Career pretty boring fairly quickly as it's basically the exact same. The game looks great, plays great, sounds good. The game brings enough of a change in the driving to challenge you; how long it takes you to adapt will be the key.
    The on track experience still will have you in love with the game IMO, but the QOL improvements that are surely lacking in the front end UI, and throughout the game itself really as noted above will still bring much frustration.
    IMO the driving model, damage model, visuals are all instant upgrades. However the game still feels largely the same as F12020 which I suspect is due to the creation of Braking Point consuming time, money and resources. I feel those things could have been better spent on the QOL improvements and improving upon My Team mode rather than neglecting it completely. Braking Point may be a great addition; I don't know as I haven't tried it and it's just not my cup of tea. From what I've heard/read though it seems like a good fun story, but it's scripted and offers no real replayability. In the grand scheme of things though I feel it hurt this year's edition more than it helped but thats because I feel other area's could have been improved more if not for the development of this mode
    TL;DR Edition
    - A very good edition in the series that stays true to it's roots while offering a nice upgraded challenge at its core; on track racing action. Visual upgrades are a nice touch, but players familiar to the series will have a hard time separating 2021 from 2020 beyond the driving changes and addition of Braking Point & two player career modes as the rest of the game has been left as is, or given a slight face lift if at all. F1 2021 is still at the top of the genre of racing games replicating a real life racing series.
    Excellent review OP.  I totally agree re: Breaking Point waste of resources and time that could have been spent on the core game..  Excellent review by Brandon27 as well!, you two guys nailed it with the review! 
    I have the Steam PC version Deluxe Ed. too and played a few hours with it.  I like it so far. Had some issues with my Thrustmaster TX wheel  at first but all was fine when I updated the Drivers/Firmware and unplugging Wheel/Pedals and restarting my PC. If you are an F1 Fanatic like I am you'll love this series of games.
    Great review. The cars feel great and visually looks very nice on PS4. Looking forward to career mode and jumping into Breaking point soon. Spent day time on some time trials and a very offline races to get a feel. Pleased to move to this version.
    Sent from my iPhone using Operation Sports
    How do you console racers use voice commands when using wheel? I have a Fanatec CSL Elite with P1 rim hooked up to my Xbox. And then have my headset hooked up to a wireless controller. So both the wheel and controller are on and work at the same time.
    That works fine for audio. But it doesn’t work for voice commands. It acts like I have no mic hooked up. My headset is a Corsair Pc/Xbox/Ps4 headset.
    I’m wondering if it’s issue with my headset and game not likely each other.
    EDIT: I guess after doing more research, voice commands has never been a thing on Xbox? Just literally every other version? Lol
    Had a PS4 and then been on PC last year, voice commands worked fine on all of those. But PC is severely dated and lucked into a Series S. So figured I’d go that version this year.
    Sent from my iPhone using Tapatalk
    @brandon27.
    Great review, braking point is not for me either.... while there do seem to be improvements I'm gonna take a pass this year and stick with 20...cheers
    brandon27

    Cons:
    - voice controls - They are still non-existant on the Xbox platform. Why? Who knows... in the past they blamed Microsoft/kinect. That's long gone now really, and with the Series X version it should be a non-issue since kinect was never part of that system yet here we are on Xbox as the only platform that still cant speak voice commands into their headset to interact with the pit crew/game. As a pad player for me; that's beyond frustrating.

    As someone who played 18 on PS4 and 19 on PC, this shocked me. My PC is on its last legs for gaming so picked up a Series S. The game looks better then it would on my PC but the no voice control is utterly annoying. I assumed it was a problem with my headset, was shocked to learn to actually not in the Xbox versions.
    Sent from my iPhone using Tapatalk
    Jeffrey99
    As someone who played 18 on PS4 and 19 on PC, this shocked me. My PC is on its last legs for gaming so picked up a Series S. The game looks better then it would on my PC but the no voice control is utterly annoying. I assumed it was a problem with my headset, was shocked to learn to actually not in the Xbox versions.
    Sent from my iPhone using Tapatalk

    In the past on the Xbox One the problem was kinect. That was your method for voice controls. So Codies always said it was an MS issue preventing them from implementing it. With the Series X though; that shouldn't be the case because kinect doesn't exist anymore, it works for other games, so it's no longer a MS problem. It's a Codies problem. Maybe it has something to do with the game being cross platform between the old XB1 and the new Series. Not sure, but either way as a pad player its beyond frustrating. Codies has been silent on the matter on their forums though. Same with the reduction in save slots. Along with some of the other issues popping up.
    Got it today, haven't noticed anything different from the last three that I bought. Steering calibration is still just a painful feeling for me. Thought maybe switching from a G29 to a TS-XW would maybe help, but still not responsive enough, and I should have to reduce the wheel degrees out of game to get it to work. But, it will provide me some entertainment, just never blown away by these games on PC.
    brandon27
    In the past on the Xbox One the problem was kinect. That was your method for voice controls. So Codies always said it was an MS issue preventing them from implementing it. With the Series X though; that shouldn't be the case because kinect doesn't exist anymore, it works for other games, so it's no longer a MS problem. It's a Codies problem. Maybe it has something to do with the game being cross platform between the old XB1 and the new Series. Not sure, but either way as a pad player its beyond frustrating. Codies has been silent on the matter on their forums though. Same with the reduction in save slots. Along with some of the other issues popping up.

    It makes trying to do any radio commands pretty useless on a wheel. I just don't have the ability to look at bottom right, plus tab through pages, then select what I want. Would be nice if they at least pause and then select what page/radio command you'd like when it unpauses.
    I've heard the AI is improved this year in terms of making mistakes and being aggressive, but has anyone seen AI vs. AI crashes and crash DNFs? Also, how is the AI pit strategy? I remember in past years they would often taking an extra pit stop that didn't make sense.
    Great review @Brandon27.
    I liked the concept behind the new R&D structure when they announced it, but it did seem like it wasn't much more than a UI change. Other than that I had a hard time finding information on what exactly was improved about the single player career/my team, and you hit on all the points that I was concerned about.
    I have no interest in these scripted story modes that sports games keep putting out lately, and so the my team was all I really cared about. I already have F1 2019 & F1 2020. I'm sure F1 2021 plays great just like those other two, but it doesn't seem like enough of an advancement to buy this year. Thanks for saving me $60!
    I've been playing the game for about 5 days now, I'll drop my thoughts.
    Currently using a G29 Racing Wheel with Load-Cell pedals on PS5.
    Gameplay
    If you've played F1 2020, the game will feel similar, but better. The cars feel more "on the limit," especially through sustained cornering. At the same time, if you feel the car starting to over-steer, it seems easier to catch the car. Handling at lower speeds is significantly improved (avoidance of other drivers during in-laps and out-laps is much easier).
    Some of the kerbs really allow you to attack them now, looking at your turn 8 of Monza at the Ascari chicane. In the same light, some of the more punishing kerbs are now better represented. Turn 3 at Bahrain comes to mind, given that this kerb is sort of a double cut kerb, it really throws the car if you hit it wrong.
    Dirty air is a little more pronounced now. It was rare in 2020 that I would be thrown aside on straights from dirty air. In 2021, it's certainly manageable, but there is a lot more fight with the car. Outside of your practice sessions, fuel management is now a thing of the past and to me, it's a welcomed addition (subtraction). I can now focus on differential and brake bias changes throughout a lap, knowing that I never have to mess with my fuel mode. ERS seems to recover a bit faster than it has in the past and its management is of it is definitely more critical now that fuel modes have been eliminated.
    The tyres also got some love this year. When coming into the pits or at lower speeds, you will notice blistering and other forms of tyre degradation. Also, the damage model has been improved as it concerns the chassis and tyres. Punctures realistically happen, damage can be done to the rear wing, sides, and under carriage of the car now. Also, if turned on, mechanical faults can occur for the user. The faults can be terminal or (more often) slight performance issues.
    Career Mode / AI Drivers
    As someone who enjoys career mode, I'm happy with a number of improvements that have been made. The research and development of your car has been drastic simplified. I don't know if I actually enjoy this or not yet. It seems that each improvement leads to the next, rather than making decisions about what to improve. The practice sessions can be simulated with some benefit in the form of a simple mini-game if you don't want to participate in them. The actual programs to run have been made more realistic and less cumbersome.
    AI Drivers are improved a bit. You will see them make mistakes much like they did in 2020 (losing the rear out of low-speed corners, missing apexes, etc). They seem a little more aware of their positioning as it comes to defending and I am not getting "pitted" as much mid-corner, provided I am actually ahead through the corner and not just dive-bombing. In simulations ran, at equal performance, you'll routinely see Hamilton, Verstappen, Russell, and Norris towards the time of the time sheets, consistent with their real life skill (in my opinion).
    Multiplayer
    This is one area of the game I think benefited from the EA takeover. There are now options for beginner (1-shot, 5 lap races, no damage), experienced (1-shot, 25%), as well as open lobbies, ranked 5 lap / 25% races. It's a nice touch to be able to select one of the social racing options and to have a lobby found for me. And, good news, ranked lobbies work again. I don't know if it was just my game or what, but last year, after about 10 ranked races, I could not find a single driver to race against.
    The 2-player career mode works exactly like it was advertised. It's the same single player career mode, with interviews, acclaim, and car development, but with a buddy. Great added feature. Hope to see a full 20 driver career mode in the future.
    Graphics
    I am currently maxed out at 4k, 60fps, 60hz as I don't have a gaming monitor. The track looks improved. Maybe I didn't notice it in 2020, but the marbles and tyre tracks look much better and identifiable this year. If you roll over the grass, gravel, or marbles, you'll notice them on your tyres. The game is silky smooth on my PS5, although I'd really like to compare it to 120fps.
    The Menu / UI system is slightly different, especially when modifying your career mode or open lobby. I don't like the new layout of things as you have to access several more menu options to modify certain things about the game. In addition, joining an online lobby and checking the assist restrictions, track list, and rules, all require you to be in different menu options. It was as if they made it complex for the sake of complexity. Kind of a head-scratcher there.
    The cars all look great and true to form. I drive in ****-pit mode. The steering wheels are close to their real-life counterparts but not perfect.
    Sound
    They definitely put some more work into capturing the difference in each of the 4 engines. Regardless of which engine you are driving, you will hear the turbo wind up just like you do on tv. Really happy with what Codemasters did here.
    In the end, F1 2021 is definitely an improvement over 2020. Fans of the sport and fans of the game will certainly notice the difference within the first sector of their first lap as it concerns the vehicle's improved and more realistic handling model. The lack of tracks, missing classic cars, and mostly untouched myTeam mode are the worst part of the game, with the lack of tracks being my personal gripe.
    I have no use for modes like Braking Point, so I didn't bother jumping into it. From what I heard, it's a pretty linear although engaging experience, just not my cup of tea.
    More than happy to answer any questions I can about the game.
    Walt Frazier
    Had not played an F1 game for a decade plus...
    Really enjoying this so far.
    The PS5 controller is FANTASTIC with the game.

    I love the game but I am beyond awful I have literally tried every assist at all different levels its just a mess
    I’ve bought this series in the past but never really played it much. I got 21 on PS5. This weekend I started a career and started in F2 with whatever the default settings are. I decided to start in F2 to get a feel for the game. I breezed through winning most races by about 30 seconds. I did have DNF two races. I chose to let it go rather than restart those races. But obviously default settings are too easy.
    Now I’m in F1 and the real fun begins!
    NYJin2011tm
    I’ve bought this series in the past but never really played it much. I got 21 on PS5. This weekend I started a career and started in F2 with whatever the default settings are. I decided to start in F2 to get a feel for the game. I breezed through winning most races by about 30 seconds. I did have DNF two races. I chose to let it go rather than restart those races. But obviously default settings are too easy.
    Now I’m in F1 and the real fun begins!

    Put the game into "expert" settings. Then I suggest going through ALL the options in the career mode settings to customize it to you. Turn up the AI, if you're winning by 30 seconds you've got it too low. Also More options are available in Expert than Casual. I think the default is on Casual. Then start dropping off the assists if you have them on. Then the real fun begins! This series has always been one of the best driving experiences out there IMO.
    dmoney24
    How do I set up the sound controls on the ps5? Thanks!

    I would like to know this too, im also on PS5 and i cannot get the voice controls to work.
    Every time i start the game i have the message "Voice controls not supported" or something similar. The mic on the controller is working perfectly, don´t know what to do really...
    nunogomes
    I would like to know this too, im also on PS5 and i cannot get the voice controls to work.
    Every time i start the game i have the message "Voice controls not supported" or something similar. The mic on the controller is working perfectly, don´t know what to do really...

    Interesting. I thought it worked on all but Xbox. So it actually doesn’t work on either next gen console?
    Sent from my iPhone using Tapatalk
    Jeffrey99
    Interesting. I thought it worked on all but Xbox. So it actually doesn’t work on either next gen console?
    Sent from my iPhone using Tapatalk

    I think it´s supposed to work on PS4 and PS5... but maybe im wrong!
    nunogomes
    I think it´s supposed to work on PS4 and PS5... but maybe im wrong!

    That “Voice Control Not Supported” is the exact same message I get every time I load the game on my Xbox Series S.
    I loved that feature on the old games with PS4. So hopefully they aren’t getting rid of it.
    Sent from my iPhone using Tapatalk
    nunogomes
    Funny thing is i don´t see a lot fo people posting this problem on PS4 and PS5 so i really have no clue what im doing wrong...

    I think I’ve seen it on PS5.
    nunogomes
    I cannot believe this...
    https://forums.codemasters.com/topic/80538-voice-control-not-supported/
    "Due to technical limitations, the only platforms that have voice commands supported in 2021 are PC and PS4"
    So, NO voice commands on PS5!!! Unbelievable...

    Kinda sad something that’s available on old consoles isn’t available on the fancy new ones. Lol
    I really wonder if MS made them take it out for Ps5, since it didn’t work for Xbox. Rumor has it that’s the same reason Sounds Of The Show no longer work work either next gen version of MLB The Show.
    Sent from my iPhone using Tapatalk
    Jeffrey99
    Kinda sad something that’s available on old consoles isn’t available on the fancy new ones. Lol
    I really wonder if MS made them take it out for Ps5, since it didn’t work for Xbox. Rumor has it that’s the same reason Sounds Of The Show no longer work work either next gen version of MLB The Show.
    Sent from my iPhone using Tapatalk

    I don't think that's the case to be honest. There's a thread somewhere on the codies forums where at first a codies staff member there said it was a limitation from MS due to kinect. Then it came out that it's not on PS5 either but I think I read that if you play the PS4 version on the PS5 it works. (is that even possible? Don't know, I don't have a PS). However then someone brought up the fact that there is no kinect option for the new MS consoles; so the "technical limitations' excuse doesn't make sense. Then the codies staff member there made some comment about the developers not choosing to implement it due to technical limitations. However it doesn't take a rocket scientist to figure out what that means. Basically; the ability is there (because other games on each console do it) but they just didn't bother. So the techinical issue; really is a developer issue as far as I can see it.
    Personally; I believe the issue here is Braking Point. It simply took away the time and resources to develop the rest of the game properly. So yes we have a PS5 and XSX optimized version, but its the same game on each old consoles and next gen all that's really optimized is hitting 4k at 60fps visually and ray tracing for the next gen versions. There really isn't much of a graphics upgrade, they're mostly the same aside from some more detailed textures on tracks like surfaces, grass etc. So; I think they just simply didnt take the time to implement voice controls on the next gen consoles because they spent so much time and money on Braking Point.
    So yeah; I dont know if it's just a scenario here where a codies staff member on the forums just didn't really know or if they're being shady about it. Ultimately though; I dont think it's MS saying Sony can't have it because from what I've seen over at the codies forums they've already acknowledged it's "technical limitations" on both the PS5 and XB-SX and hinted at development issues. Again; we know both consoles can do it so the issue isn't technical; it's the developers didn't bother from what I can see.
    brandon27
    I don't think that's the case to be honest. There's a thread somewhere on the codies forums where at first a codies staff member there said it was a limitation from MS due to kinect. Then it came out that it's not on PS5 either but I think I read that if you play the PS4 version on the PS5 it works. (is that even possible? Don't know, I don't have a PS). However then someone brought up the fact that there is no kinect option for the new MS consoles; so the "technical limitations' excuse doesn't make sense. Then the codies staff member there made some comment about the developers not choosing to implement it due to technical limitations. However it doesn't take a rocket scientist to figure out what that means. Basically; the ability is there (because other games on each console do it) but they just didn't bother. So the techinical issue; really is a developer issue as far as I can see it.
    Personally; I believe the issue here is Braking Point. It simply took away the time and resources to develop the rest of the game properly. So yes we have a PS5 and XSX optimized version, but its the same game on each old consoles and next gen all that's really optimized is hitting 4k at 60fps visually and ray tracing for the next gen versions. There really isn't much of a graphics upgrade, they're mostly the same aside from some more detailed textures on tracks like surfaces, grass etc. So; I think they just simply didnt take the time to implement voice controls on the next gen consoles because they spent so much time and money on Braking Point.
    So yeah; I dont know if it's just a scenario here where a codies staff member on the forums just didn't really know or if they're being shady about it. Ultimately though; I dont think it's MS saying Sony can't have it because from what I've seen over at the codies forums they've already acknowledged it's "technical limitations" on both the PS5 and XB-SX and hinted at development issues. Again; we know both consoles can do it so the issue isn't technical; it's the developers didn't bother from what I can see.

    Maybe you are right. Idk. Just seems odd that both games I’ve played on Series S (The Show & F1) has stuff removed from the PS5 version due to Xbox version not being able to do it.
    I’d be happy if they’d just let us pause and then access radio commands. Kinda a pain to try and do it with a wheel while driving. Lol
    Sent from my iPhone using Tapatalk
    Jeffrey99
    Maybe you are right. Idk. Just seems odd that both games I’ve played on Series S (The Show & F1) has stuff removed from the PS5 version due to Xbox version not being able to do it.
    I’d be happy if they’d just let us pause and then access radio commands. Kinda a pain to try and do it with a wheel while driving. Lol
    Sent from my iPhone using Tapatalk

    Here's another interesting development on the topic that this isn't MS driven as you suspected. A member (playing on PS5 and bitter about the lack of voice commands) at the Codies forums says they've contacted Sony about it for clarification. They state that Sony has responded acknowledging that their hardware currently doesn't support it.
    Who really knows what's going on here, but I don't think that MS is the reason for your PS5 not supporting it either as stated earlier & this goes to that point. This particular user isn't exactly thrilled with Codies and F1 2021 either so I suspect there may be some truth to their statements because they don't particularly defend anything really on behalf of Codies from what I've seen in my time lurking there. If you scroll up a bit from the link below you'll see where AlexTT mentions emailing Sony.
    https://forums.codemasters.com/topic/80538-voice-control-not-supported/?do=findComment&comment=633097
    Maybe it is a technical limitation after all for each platform; but it just doesn't make sense still because if im not mistaken there's other games on each platform with voice control from what I understand. Who knows really at this point. all I know for sure is it's a major letdown

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