Steel City Interactive posted another eSports Boxing Club update today, providing the growing army of fans the latest details about the upcoming game.
We’ve made a quick bullet list of some of the details discussed below, but check out the tweet for yourself and make sure you’re following.
- Team has filled 5 more positions on the dev team and will expand even more when Early Access is launched
- 3 complete movement and punch-sets have been implemented, with plans to add more throughout the Early Access period and when marquee fighters have been added
- A new adrenaline system has been added that will completely change how you manage the pace of the fight. No other details were given, but the feature will be highlighted in an upcoming gameplay video
- The game is now in a playable state with demo builds being sent out to partners
- Early stages of online multiplayer testing has begun
- The team wanted to address some of the feedback they received about the punching from the Fighter Announcement Show.
The game is still in alpha and the team hopes to launch into Early Access in the summer
- The clips shown had no context, so they were open to interpretation, this is something we take responsibility for. Our upcoming gameplay video will go into detail regarding all the mechanics in play, so fans can better understand how we’re trying to make ESBC as realistic as possible, while making it fun to play.
- We would like to state that all of our movement and punches have been captured by Amateur, Professional, National and World Champion Boxers. People who live and breathe the sport. Not only this, we also have feedback from World Champion trainers as part of our process. There is a balance we have to make between what fans want to see and what actually happens in the ring, including signature moves.
- While we take onboard all feedback, we have to stress that while ESBC will have a separate ‘casual mode’, it is not an Arcade game, it will be reliant on simulation aspects as we try and recreate the sweet science.