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eSports Boxing Club Provides Another Update on Gameplay, Launch Plans & More

esports boxing club

eSports Boxing Club

eSports Boxing Club Provides Another Update on Gameplay, Launch Plans & More

Steel City Interactive posted another eSports Boxing Club update today, providing the growing army of fans the latest details about the upcoming game.

We’ve made a quick bullet list of some of the details discussed below, but check out the tweet for yourself and make sure you’re following.

  • Team has filled 5 more positions on the dev team and will expand even more when Early Access is launched
  • 3 complete movement and punch-sets have been implemented, with plans to add more throughout the Early Access period and when marquee fighters have been added
  • A new adrenaline system has been added that will completely change how you manage the pace of the fight. No other details were given, but the feature will be highlighted in an upcoming gameplay video
  • The game is now in a playable state with demo builds being sent out to partners
  • Early stages of online multiplayer testing has begun
  • The team wanted to address some of the feedback they received about the punching from the Fighter Announcement Show.
    • The clips shown had no context, so they were open to interpretation, this is something we take responsibility for. Our upcoming gameplay video will go into detail regarding all the mechanics in play, so fans can better understand how we’re trying to make ESBC as realistic as possible, while making it fun to play.
    • We would like to state that all of our movement and punches have been captured by Amateur, Professional, National and World Champion Boxers. People who live and breathe the sport. Not only this, we also have feedback from World Champion trainers as part of our process. There is a balance we have to make between what fans want to see and what actually happens in the ring, including signature moves.
    • While we take onboard all feedback, we have to stress that while ESBC will have a separate ‘casual mode’, it is not an Arcade game, it will be reliant on simulation aspects as we try and recreate the sweet science.
  • The game is still in alpha and the team hopes to launch into Early Access in the summer
  • 17 Comments

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    Discussion
    1. ChaseB
      Haha, they heard y'all getting a little freaked out about some of the punches and wanted to squelch that right quick.

      yeah, I'm glad they are noticing that. To me regardless of mocap and the rest of it, in the end it needs to look appropriate in-game, sell the action and feel good. 1:1 in comparison to reality won't work most of the time imo. whomever is in charge of animation needs to have good taste and be very perceptive
      allBthere
      yeah, I'm glad they are noticing that. To me regardless of mocap and the rest of it, in the end it needs to look appropriate in-game, sell the action and feel good. 1:1 in comparison to reality won't work most of the time imo. whomever is in charge of animation needs to have good taste and be very perceptive

      Agree and to piggy back the cpu logic is the key to
      this whole thing. One thing held past games back and that was the pace and logic of the ai was always the same and each fight turned into rock em sock em fights. If they can get the pace of the fight right it’s going to be special. I would love to have a realistic slowed down technical fight with a cpu boxer than a constant button mashing combo fest..
      The roster so far is fantastic. And we still have another round of reveals.
      Would love to see any of the following guys:
      Canelo
      Manny
      De La Hoya
      Foreman
      Pernell Whitaker
      Hearns
      Hagler
      GGG
      Loma
      Mikey Garcia
      Ryan Garcia
      Lennox Lewis
      Hopkins
      And of course Ali or Tyson
      But if ANY of these guys are on this roster It would be ridiculous.
      Sent from my iPhone using Operation Sports
      edaddy
      Agree and to piggy back the cpu logic is the key to
      this whole thing. One thing held past games back and that was the pace and logic of the ai was always the same and each fight turned into rock em sock em fights. If they can get the pace of the fight right it’s going to be special. I would love to have a realistic slowed down technical fight with a cpu boxer than a constant button mashing combo fest..

      for sure that's key as well. In the dreams platform I created some AI for the CPU where he rushes you but in initiates a clinch - which is a great change of pace and breaks up the rhythm. Imagine if in fight night you randomly fought a cpu opponent that just kept trying to tie you up (and not just when he's about to get ktfo)... it's a good change of pace. Another example would be someone just doing their best to stay on the outside dancing away and flicking jabs out and mercilessly staying out of range, and obviously a mix of those plus the standard terminator aggressive style.
      I know a lot of guys want to play as or against Roy Jones and will want THAT to feel authentic - but for me more importantly than that is like you said a variety of styles that can work and mix it up and have it feel fluid and make sense.
      haha, but I'm sure many (including me) could go on endlessly about this, like we're not even into punch accuracy, head moment and damage yet. It will be fun at least to see all of this play out as the release gets closer.
      The Jab. It really needs to be done right. More than any other punch.
      I don’t recall a game, boxing or mma, that made the jab as realistic as it should be.
      A stiff jab should really sting, it should be a viable tool to keep aggressive fighters at range.
      Too many games don’t give it the stopping power it should have.
      Sent from my iPhone using Operation Sports
      DCowboys22
      The Jab. It really needs to be done right. More than any other punch.
      I don’t recall a game, boxing or mma, that made the jab as realistic as it should be.
      A stiff jab should really sting, it should be a viable tool to keep aggressive fighters at range.
      Too many games don’t give it the stopping power it should have.
      Sent from my iPhone using Operation Sports
      What's odd is that during the FN Community event, the build we played had a great jab and the right-cross had pop to it.
      It was nerfed in the retail build. Very disappointing.
      I hope eBoxing does this right.
      Sent from my MAR-LX3A using Operation Sports mobile app
      DCowboys22
      The roster so far is fantastic. And we still have another round of reveals.
      Would love to see any of the following guys:
      Canelo
      Manny
      De La Hoya
      Foreman
      Pernell Whitaker
      Hearns
      Hagler
      GGG
      Loma
      Mikey Garcia
      Ryan Garcia
      Lennox Lewis
      Hopkins
      And of course Ali or Tyson
      But if ANY of these guys are on this roster It would be ridiculous.
      Sent from my iPhone using Operation Sports

      Just based on how good this game looks and how many fighters they already have on board, I'm sure we'll get a lot more big names over time. They're in this thing for the long haul, so who knows what the game will like years from now.
      I just hope they also continue signing a lot of these lesser-known (but talented) fighters because that's one area I thought Fight Night got wrong. For the sake of an interesting career and just to have more options, it's nice to have a big roster. I don't need everyone in the game to be a superstar.
      I don't think they currently have any Top Rank fighters signed so who knows how uncle bob is trying to play it, he can be the biggest pain in the *** in the sport sometimes, or I wouldn't even be surprised if they are holding out for EA to approach them about something. There have been rumors pop up here and there about EA getting back into boxing.
      BQ32
      I don't think they currently have any Top Rank fighters signed so who knows how uncle bob is trying to play it, he can be the biggest pain in the *** in the sport sometimes, or I wouldn't even be surprised if they are holding out for EA to approach them about something. There have been rumors pop up here and there about EA getting back into boxing.

      They wouldn't dare - one look at ESBC and they run for the hills or risk total embarrassment
      This looks really good, but I'm not getting too hyped over some videos (been there, done that).
      Even though I'm not that into boxing, I feel like this could give me my combat fix, and I can leave the EA crap gathering dust.
      allBthere
      They wouldn't dare - one look at ESBC and they run for the hills or risk total embarrassment

      Yeah I think we're safe lol.
      I really hope for a title called E-Sports Boxing Club, they optimize what they can as far as netcode goes. And the only way to do things is with rollback netcode. I'm tired of EA not giving us what should have been the standard years ago.
      I hope there will be some demand for that because it is going to be pretty important to keep the game fun in all regions.
      BQ32
      I don't think they currently have any Top Rank fighters signed so who knows how uncle bob is trying to play it, he can be the biggest pain in the *** in the sport sometimes, or I wouldn't even be surprised if they are holding out for EA to approach them about something. There have been rumors pop up here and there about EA getting back into boxing.

      Bud Crawford has been officially announced as in the game and I believe he is still signed with TR.
      Graphics are incredible, roster is well beyond what I expected.
      But, it’s going to come down to gameplay. And not just animations. But the nitty gritty, under-the-hood stuff. Like how smooth flurries between fighters that are throwing at the same time, vulnerable windows, rocked fighter sequences, hit detection, etc..
      Sent from my iPhone using Operation Sports
      I really want to know more about who is behind this. Steel City Inc. has no prior games at all. I understand the developers are passionate about boxing, but I would really like to hear more about their background because it is quite impressive what they managed to put together and even involving big names and all.
      Yaari
      I really want to know more about who is behind this. Steel City Inc. has no prior games at all. I understand the developers are passionate about boxing, but I would really like to hear more about their background because it is quite impressive what they managed to put together and even involving big names and all.

      Probably people who have been in the industry for some time and decided to do their own thing instead of being on the payroll for a massive publisher, like most indie developers.

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