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EA Sports UFC 3 Trailer - Real Player Motion Tech

EA Sports UFC 3

EA Sports UFC 3 Trailer - Real Player Motion Tech

Check out the latest EA Sports UFC trailer featuring the Real Player Motion Tech.

Every punch, kick, block, and counter has been recaptured and rebuilt in EA SPORTS UFC 3 using cutting-edge Real Player Motion (RPM) Tech. With over 5,000 new animations captured and rebuilt from the ground up, you can now move, strike, and create seamless combinations with the fluidity and freedom of the world’s best UFC fighters. Slip and strike while in full motion to execute dangerous counterattacks, adding new levels of strategy and competition to every fight.

RPM Tech also recreates the styles of world-class UFC fighters, mirroring the look and feel of your favorite fighters like Conor McGregor, Georges St-Pierre, and Joanna Jedrzejczyk.

Learn more about RPM Tech in UFC 3 below.

Groundbreaking Animation Technology

Powered by Real Player Motion Tech, EA SPORTS UFC 3 features cutting-edge animation technology that makes every move, every strike, and every combination more realistic, responsive, and rewarding.

Strategic Risk vs. Reward Damage System

The new Damage System introduces more tension and thrill based on risk-vs-reward strategy. Fighter positioning, stance, and vulnerability now has an even greater effect on the impact of each strike, making every punch thrown an opportunity to finish the fight, or leave yourself open to a devastating counter blow.

Hyperrealistic Locomotion

Footwork is now at the forefront of tactical fighting in EA SPORTS UFC 3. New animations brought to life through RPM Tech replicate uninterrupted fighter movement. UFC fighters now move across the mat, close gaps, and manage distances with seamless fluidity.

Authentic Fighter Styles

The biggest stars in the UFC now move and feel exactly as they do in real life, thanks to replicated fighting personalities. From Conor McGregor’s four-hit combo to Demetrius Johnson’s strike-to-takedown combinations, UFC 3 now realizes the life-like tendencies of some of the biggest fighters of the UFC, allowing you to execute their most dangerous combinations just as they do.

Fluid Striking

Thousands of new strike animations mean that every strike can be thrown while maintaining fighter momentum, allowing you to circle your opponent while throwing a hook, hit them with a counter straight on the retreat, or pressure them against the cage with combinations. Every fighter in the game has a variety of strike combinations at their disposal, making them a weapon you can learn to master inside the Octagon. Strikes can also be thrown out of slips and lunges, or feinted by pressing the block button, allowing you to bait your opponent into making a mistake and creating strategic opportunities for devastating counter attacks.

Best-In-Class Visuals Get Better

New and improved fighter likenesses, flex intensity, and authentically replicated fighter celebrations make the best-looking sports game on the planet look even better in UFC 3.

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Discussion
  1. Serengeti95
    Nice. I can't wait to kill bitches with Rose<3

    I also want to kill bitches with Rose (mostly all the Joanna users :P)
    Although having said that I bet Rose is gonna have 95 striking, tied with Joanna. Then again this is assuming there is still an OVR system. I think there will be, though.
    What's up with the jab TJ throws before the lead head kick? Same with the combination Wonder oy throws. Those animations might be fluid but they are ugly as sin. They look really unnatural and lacking big time in technique. I'm honestly shook because I really thought the technique behind basic strikes such as jabs and straights would at least be spot on with the mocap tech.
    Cruz looks good with his unorthodox style but if the price to pay was for textbook technique to get lost in transit I would have prefered for Cruz to be forgotten.
    Im hoping the strikes from out of slips to the side are better animated. That could be the saving grace from a technical standpoint...Maybe.
    Dont know what else to say, Im honestly a bit rattled from seeing strikes being thrown that way. I want martialMind to ease my mind a bit and tell me there's a actual good reason as to why those strikes looks the way they do. And if he approves of it, and if so, why!?
    TheVirus
    I saw it before it went down, but did they upload the video by accident? It's not on their channel at all anymore.

    It was private. So somebody must have leaked it. Whether by accident or on purpose. It wasn't that great anyway honestly. All the information in it is on this forum already and in the other trailer.
    They should've let it up and just rolled with it, even if it was too early. Ugh.
    Now all the links I posted are dead, and half of the people that didn't see it don't know what we're talking about.
    Yaari
    They should've let it up and just rolled with it, even if it was too early. Ugh.
    Now all the links I posted are dead, and half of the people that didn't see it don't know what we're talking about.

    :frown: I was asleep and missed the whole thing.
    Acebaldwin
    What's up with the jab TJ throws before the lead head kick? Same with the combination Wonder oy throws. Those animations might be fluid but they are ugly as sin. They look really unnatural and lacking big time in technique. I'm honestly shook because I really thought the technique behind basic strikes such as jabs and straights would at least be spot on with the mocap tech.
    Cruz looks good with his unorthodox style but if the price to pay was for textbook technique to get lost in transit I would have prefered for Cruz to be forgotten.
    Im hoping the strikes from out of slips to the side are better animated. That could be the saving grace from a technical standpoint...Maybe.
    Dont know what else to say, Im honestly a bit rattled from seeing strikes being thrown that way. I want martialMind to ease my mind a bit and tell me there's a actual good reason as to why those strikes looks the way they do. And if he approves of it, and if so, why!?

    Please elaborate dude!
    xFINISHxHIMx
    Damn son I was looking forward to it on my way home.... AND NOW ITS GONE!!!

    If it makes you or anybody who hasn't seen it feel better, it was just snippets of gameplay with the cinematic camera shots like the other trailers but with some brief explanations of what can be done with the new RPM system, how it's easier to cut off the cage and throw strikes on the move, ETC.
    I thought it was the run through of how RPM will work like Geoff said in another thread, but it wasn't, so maybe they removed it thinking it'll be kinda pointless?
    The animations looks very good and the shot after a successful sway seems very fluid.
    And be able to strike/sway... while in movement is the best striking input.
    That was a middle kick which caught Cody due to his forward sway and not a high kick what it correct bad localisation in Ea Ufc2. In Ea Ufc2, it's his body which would have received the damage.
    I have the impression that the normal footwork is also slower which will be good.
    Ah yes, i did a back up of the video:y1:
    TheVirus
    If it makes you or anybody who hasn't seen it feel better, it was just snippets of gameplay with the cinematic camera shots like the other trailers but with some brief explanations of what can be done with the new RPM system, how it's easier to cut off the cage and throw strikes on the move, ETC.
    I thought it was the run through of how RPM will work like Geoff said in another thread, but it wasn't, so maybe they removed it thinking it'll be kinda pointless?

    The breakdown he is talking about will be a write up by him not a video.
    Sent from my SM-N950U1 using Operation Sports mobile app
    Donnie_Brasco_FR
    The animations looks very good and the shot after a successful sway seems very fluid.
    And be able to strike/sway... while in movement is the best striking input.
    That was a middle kick which caught Cody due to his forward sway and not a high kick what it correct bad localisation in Ea Ufc2. In Ea Ufc2, it's his body which would have received the damage.
    Ah yes, i did a back up of the video:y1:

    You did a back up? Upload it somewhere.
    Sent from my SM-N950U1 using Operation Sports mobile app
    TheVirus
    True, but do you think the video they took down will accompany his write up, that's why they took it down?

    Oh I have no idea. I think it was a mistake bacause it was a weird time to release it. It was probably supposed to come out today around noon like he last one.
    Sent from my SM-N950U1 using Operation Sports mobile app
    Donnie_Brasco_FR
    where did you get this link cause it is not public.

    I found it on the UFC 3 official YouTube channel, the same channel where they posted the first trailer.
    Meccanical
    I guess when you snooze you lose, then you miss Cruz styling on dudes with his moves.
    :(

    His head movement looked awesome it was a clip of Cruz fighting Jimmy Rivera, there was also a clip of volkan oezdemir putting hands on misha cirkunov.
    Meccanical
    You weren't kidding about the Cruz movement, that was spot on. I can't wait to get my hands on this thing.

    I like how the jab can interrupt his movement! Same as IRL so the guy using Cruz will have to actually use good timing with his movement or get stopped in his tracks.
    Acebaldwin
    What's up with the jab TJ throws before the lead head kick? Same with the combination Wonder oy throws. Those animations might be fluid but they are ugly as sin. They look really unnatural and lacking big time in technique. I'm honestly shook because I really thought the technique behind basic strikes such as jabs and straights would at least be spot on with the mocap tech.
    Cruz looks good with his unorthodox style but if the price to pay was for textbook technique to get lost in transit I would have prefered for Cruz to be forgotten.
    Im hoping the strikes from out of slips to the side are better animated. That could be the saving grace from a technical standpoint...Maybe.
    Dont know what else to say, Im honestly a bit rattled from seeing strikes being thrown that way. I want martialMind to ease my mind a bit and tell me there's a actual good reason as to why those strikes looks the way they do. And if he approves of it, and if so, why!?

    I just saw the trailer and thought it looked solid. We cant have it both ways though. Cruz isnt technical with his jab or with many of his strikes. He cant be because his footwork is technical. Its awkward and many of his strikes are awkward and unorthodox. I think Cruz looks great.
    The only animation I'm not happy with is the Dillashaw jab. The Wonderboy strikes look different because he is stepping back while throwing the jab.
    It's also showing clips from a trailer, keep in mind. That doesn't mean it's 100% reflecting the actual gameplay. While they might look a certain way there, they can look more fluid and different when you're actually playing the game. Kind of like how if you watch MLB The Show replays, swings tend to look robotic or generic, but when you're actually hitting they don't.
    godway
    It's also showing clips from a trailer, keep in mind. That doesn't mean it's 100% reflecting the actual gameplay. While they might look a certain way there, they can look more fluid and different when you're actually playing the game. Kind of like how if you watch MLB The Show replays, swings tend to look robotic or generic, but when you're actually hitting they don't.

    Good point. The trailer slows and speeds up strikes so thats not necessarily how it will look.
    aholbert32
    I just saw the trailer and thought it looked solid. We cant have it both ways though. Cruz isnt technical with his jab or with many of his strikes. He cant be because his footwork is technical. Its awkward and many of his strikes are awkward and unorthodox. I think Cruz looks great.
    The only animation I'm not happy with is the Dillashaw jab. The Wonderboy strikes look different because he is stepping back while throwing the jab.

    Yeah I did say Cruz looked good due to him being unorthodox.
    But if the strikes Wonderboy threw looked the way they did because he's moving back, they should have made them better. When striking while going backward, you usually don't lean forward with your shots like he does. Most definitely not when it's a jab or a straight. A big maybe if it's a reaching over hand right and even then, you're usually static with your footwork at that point to have a proper base with power.
    And yup, that TJ jab looked very bad.
    And what's up with the donnie brasco kid saying it was a mid kick from TJ? That was a high kick for sure that caught Garbrandt. The kick is not only past the waist, but it's also a attempt from EA to replicate what happened last weekend. (I say attempt because garbrandt misjudged the kick for a mid one and tried to deviate it (ie parry) which got him to lean his body forward while backing up and getting wrecked.
    The Real Player Motion Tech trailer is working I just watched it and added it to the collection.I just want the Beta already. I need to get my hands on this beast. After the beta is over the offline modes I'll be playing until we get EA UFC 3.
    It's really good to see the striking in motion. I've only seen brief glances of footwork, but footwork now looks like it might have level changes of speed based on the range you're at like EA MMA had. But I can't say for sure if it's like that or not. The GC's know for sure.
    I hope it does because it effected the animation of footwork when slowly advancing. Which The AI actually used. Instead of just rushing at you every start of the bell.
    The sidekick Wonderboy used was nice because it looked like it was showing new hit reactions from such kicks like GDP showed us with Gif images of what could happen from teep kicks now.
    Donnie_Brasco_FR
    On the trailer, Cody does a side sway and not a forward sway?

    I know.(or was it a question? I'd say from the angle shown its pretty hard to distinguish but I'm pretty darn sure it's a slip to the side.) But he also gets caught by a high kick. If the localization thing you talk about ends up being true, then it's just a matter of his kick having located his head slipping to the side while a hick kick was thrown. A body kick turned into a high kick due to head movement is very rarely seen (hell you'd have to have some Pernell Whitaker kind of head movement), even then it's more likely that someone goes for a takedown and then gets caught by a knee that was meant to the mid section or the very rarely seen (once or twice I think in the UFC?) spinning back kick to the mid section that ends up cathing someone on the chin while leaning forward for a takedown.
    Pretty sure the trailer was meant to show that leaning into a strike will be much more costly this time around.
    I saw it last night. I knew someone messed up. You guys were on it tho haha
    I liked it I think they’re just showing off the sways.nice to get a few more confirmations on fighters.
    Sent from my iPhone using Operation Sports
    Acebaldwin
    I know. But he also gets caught by a high kick. If the localization thing you talk about ends up being true, then it's just a matter of his kick having located his head slipping to the side while a hick kick was thrown. A body kick turned into a high kick due to head movement is very rarely seen (hell you'd have to have some Pernell Whitaker kind of head movement), even then it's more likely that someone goes for a takedown and then gets caught by a knee that was meant to the mid section or the very rarely seen (once or twice I think in the UFC?) spinning back kick to the mid section that ends up cathing someone on the chin while leaning forward for a takedown.
    Pretty sure the trailer was meant to show that leaning into a strike will be much more costly this time around.

    Ok, thats good if its the case and we can see a forward sway can avoid a high kick like oezdmir does. In Ea Ufc 2, we had sometimes weird things with damage localisation.
    Donnie_Brasco_FR
    Ok, thats good if its the case and we can see a forward sway can avoid a high kick like oezdmir does. In Ea Ufc 2, we had sometimes weird things with damage localisation.

    It was a retreating side sway in the trailer when cody got caught.
    GameplayDevUFC
    If you're asking if body or leg kicks can be avoided by swaying, the answer is no.
    But they can be avoided using lunges.

    UFC 4 I'd like to lift leg of the ground to avoid low leg kick.
    smokeface
    I really really really hope we can still play offline after the beta is over. Please GPD make this happen for us!
    Sent from my SM-N950U1 using Operation Sports mobile app

    Unless I don't get the beta, than it should be disabled after its over. :y9::y9::y9: Just kidding
    Dave_S
    UFC 4 I'd like to lift leg of the ground to avoid low leg kick.

    HAh! or leg(s) if you're BJ Penn ala UFC 58 versus GSP. (tried to find a gif but couldn't) You know when GSP feints going for the front leg with a leg kick but then goes for the rear one trying to trip a opponent that does exactly what you're talking about. That hop BJ did to avoid it was so smooth.
    GameplayDevUFC
    If you're asking if body or leg kicks can be avoided by swaying, the answer is no.
    But they can be avoided using lunges.

    My question is for example, my opponent does often a back sway before a straight, will my left body hook stop his back sway or he will be able to launch his straight even being caught?
    Donnie_Brasco_FR
    My question is for example, my opponent does often a back sway before a straight, will my left body hook stop his back sway or he will be able to launch his straight even being caught?

    I mean, the possibility for a liver shot causing big time damage is there for the taking if we're talking about two orthodox fighters, but I don't think it should necessarily mean that it should stop the sway every time. It shouldn't actually.:\ The straight could still be thrown but in that case it would be a short straight without it's full extension from that distance, so a short hook would be more appropriate.
    At least that's what I'm hoping for since it's pretty logic striking knowledge. (I'm not being mean)
    Nice! There were alot of great things but I do kind of hope they polish that front leg side kick of thompson. Other than that the trailer look awesome! Also I was really blown away with Cruz's flow like movement, just beautiful.
    Dave_S
    Unless I don't get the beta, than it should be disabled after its over. :y9::y9::y9: Just kidding

    I hope that we can still play offline.
    Well at least I got my code so I'm happy :grin:
    In Ea Ufc2, sometimes when the guy was caught during his sway, it generates a hit stun and sometimes not.


    And sometimes, after a successful shot, you dont have the time to put your guard because of the recovery.


    Thats makes me think to this but i have to admit it was in major part correctly.
    I was really impressed with how they got Alvarez down,the way he comes across with his lunches and the bounce step in his movement. The footwork is sooo much better this time,they don't look do flat footed now
    I'm very happy with how Misha Cirkunov's model looks, I was worried he might be as slim and weak clay looking like other models are, but he looks amazing!
    I also like the Eddie Alvarez remodel. However, I'm really surprised they kept Cody's model the same, hopefully it's in process because I didn't like it since UFC 2 and one of the reasons I was very happy he became champ is the extra attention he'd get in UFC 3, but nope. Not yet at least
    GPD when creating a character will we be able to choose how we move around the octagon and will we be able to change how we bob and weave ? I see Dominick Cruz has his signature movement which is great but will we be able to use his movement when creating a character ?
    Sent from my LGMS550 using Operation Sports mobile app
    melo627
    Are leg kick parries still in the game?or how will u block them wit no peg kick parries it mite be a cheese fest

    From my understanding its just blocking down. If you time it correctly you can check it?
    Actually I forgot. But it was mentioned. Someone else will know.
    Acebaldwin
    What's up with the jab TJ throws before the lead head kick? Same with the combination Wonder oy throws. Those animations might be fluid but they are ugly as sin. They look really unnatural and lacking big time in technique. I'm honestly shook because I really thought the technique behind basic strikes such as jabs and straights would at least be spot on with the mocap tech.
    Cruz looks good with his unorthodox style but if the price to pay was for textbook technique to get lost in transit I would have prefered for Cruz to be forgotten.
    Im hoping the strikes from out of slips to the side are better animated. That could be the saving grace from a technical standpoint...Maybe.
    Dont know what else to say, Im honestly a bit rattled from seeing strikes being thrown that way. I want martialMind to ease my mind a bit and tell me there's a actual good reason as to why those strikes looks the way they do. And if he approves of it, and if so, why!?

    Sorry for another long reply:
    I'll start off by saying that yeah... some of the animations I'm seeing are not exactly what I'd call top notch. But the issue here is not the lack "Good technique" it's actually the opposite.
    Lets take the straight punch for example.
    When you're taught to throw that punch, you're taught to keep your left hand high and close to your chin in order to guard against any counters coming from the opposite side, you're taught to tuck your chin, you're taught never to over-extend on the punch, and you're taught to sit down on the punch to maximize power.
    Guess how many fighters ACTUALLY throw it the textbook way? Very few.
    Floyd Mayweather, the most technical boxer of this generation doesn't even throw it textbook. He keeps his left-hand low, he DEFINITELY over-extends and he doesn't sit down on the punch.
    Conor McGregor does thesame thing. He extends his arm as far as he can to maximize his reach, he doesn't tuck his chin and he keeps his right hand very low as he throws. ALOT of other fighters in MMA also throw their strikes like this.
    If you assigned someone like Conor a technical straight punch with perfect technique, it wouldn't look AT ALL like Conor. That's actually the issue I had at the event. The Conor model wasn't extending AT ALL on his jabs and straights, his right hand was held high, his head was pointing down tucking his chin too much and it just looked very very wrong.
    I'm bringing this all up so that we are careful on the feedback we give. If you say "Give Conor a technical straight punch with good technique", the Devs will and it STILL will look NOTHING like Conor.
    For someone like Cruz and TJ, it's something similar... more with Cruz but these guys don't throw anything technical. Cruz in boxing terms is sloppy as heck with his punches.
    The key is to identify the unique properties, what makes those strikes LOOK like the fighter. How high do they hold their head, how far do they extend, what is the position of their feet as they throw, what about their shoulders, how does it angle out, how high or low do they hold their other arm. That's the sort of feedback we should be giving.
    I didn't like the TJ jab because it looks like that weird lunging back fist Bruce Lee throws... AND his head is pointing down as he throws it. Simply picking his head up as he throws it would make that animation much better.
    Here's my terrible photoshop job to kinda show what it would look like if his head was slightly up.
    How it is now:
    How it should be:
    It's also thesame issue with the Wonderboy strikes. His head is facing down in a very unnatural way and that registers as wrong in your brain even though you don't know SPECIFICALLY what is off.
    I'm gonna stop here. I could go on forever, but you get the point.
    Did you guys get rid of the magical sway dodges? In EA UFC, sometimes you can be in elbow/clinch range and sway back and dodge a jab or straight because the jab/straight extends like half of normal. It's like the game forcing the punch to miss rather than letting it hit/miss organically.
    @martialmind
    You make some good points, but then again, I've never said that every fighter should be textbook, nor should they. Like I said, Cruz looks good due to himself being unorthodox, but at what price if all of the fighters end up having the same sloppy hands. Not talking about the movement, but the hands, the punches themselves.
    The TJ photoshopped picture still looks off by a wide margin imo, TJ is technical unless he switches stance mid punches. He over extends but so does a lot of boxers, what I refered as textbook was meant as sound technical striking, not perfect. I employed the wrong term with textbook I guess. I don't know where you go off saying TJ isn't technical though.
    As far as mma boxing goes, TJ is pretty darn technical, even though a bit wild. His jab and straights in particular.


    He might have his head high up like most mma fighters, but the punches themselves have good technique and are compact, his defence just sucks. In the game, there's no proper extension, the hips don't turn nearly enough, the head and the way it faces, well you've covered enough on it, it's just ridiculous. It's like they wanted for them to always have their chin covered by their shoulders but didn't know how to implement it. Their back and shoulders are always curved in with no extension, never straighten's up, making it look unnatural with the specific strikes shown.
    I'm not saying individuality should be thrown out either. Those animations just looks waaaaay off.
    The picture of wonderboy throwing a lunging jab is kind of a bad exemple due to the situation not being similar at all since in one he's lunging forward while the other is him moving backward.
    It's also thesame issue with the Wonderboy strikes. His head is facing down in a very unnatural way and that registers as wrong in your brain even though you don't know SPECIFICALLY what is off.
    And what is that even supposed to mean?:brickwall
    Of course one knows what is wrong by simply watching it.
    In all of my years of watching boxing/mma and practitionning boxing, I think I have a pretty good eye for these kind of things. I believe my brain do understand and registers enough, thank you. :D
    Just a bit on the "chin tucked in" defence in boxing, shoulders are what does the job mostly, you don't hold your chin down to your neck, you rise up your shoulders and make sure your chin is covered when you extend your punches. Head and chin barely goes down, the legs do the work of lowering your "gravity". That's what texbook defence when throwing punches is, but this is by far the least of the problems when it concerns MMA since most have their chin high up. Technique differentiates itself from sport to sport, even more so when it comes from a sport where a multitude of disciplines is mixed in. Again, textbook was likely the wrong term to use, but technically sound striking in one sport isn't necessarily the same as in another.
    Pretty sure we agree on all of this.
    (Had to edit a **** ton of orthograph errors and what not, probably still are a lot more, but I'm tired and it's been a while since I used english that much so I'll leave it at that.)
    Pretty sure that wasn't specifically targetted at you but anyone watching that will find it is rather weird looking. Which I will have to agree with. It looked strange to me when I saw that trailer. I wish I posted about that earlier though because doing it now just makes it seem like I am tagging along. But it does stand out, it did for me anyway.
    It just looks off.
    Yaari
    Pretty sure that wasn't specifically targetted at you but anyone watching that will find it is rather weird looking. Which I will have to agree with. It looked strange to me when I saw that trailer. I wish I posted about that earlier though because doing it now just makes it seem like I am tagging along. But it does stand out, it did for me anyway.
    It just looks off.

    Yeah I guess, I do tend to take it a bit too personnal, but he did quote me so I figured he was talking directly to me and not in a general way. Everything is fine either way.:y220b:
    Acebaldwin
    @martialmind
    You make some good points, but then again, I've never said that every fighter should be textbook, nor should they. Like I said, Cruz looks good due to himself being unorthodox, but at what price if all of the fighters end up having the same sloppy hands. Not talking about the movement, but the hands, the punches themselves.
    The TJ photoshopped picture still looks off by a wide margin imo, TJ is technical unless he switches stance mid punches. He over extends but so does a lot of boxers, what I refered as textbook was meant as sound technical striking, not perfect. I employed the wrong term with textbook I guess. I don't know where you go off saying TJ isn't technical though.
    As far as mma boxing goes, TJ is pretty darn technical, even though a bit wild. His jab and straights in particular.


    He might have his head high up like most mma fighters, but the punches themselves have good technique and are compact, his defence just sucks. In the game, there's no proper extension, the hips don't turn nearly enough, the head and the way it faces, well you've covered enough on it, it's just ridiculous. It's like they wanted for them to always have their chin covered by their shoulders but didn't know how to implement it. Their back and shoulders are always curved in with no extension, never straighten's up, making it look unnatural with the specific strikes shown.
    I'm not saying individuality should be thrown out either. Those animations just looks waaaaay off.
    The picture of wonderboy throwing a lunging jab is kind of a bad exemple due to the situation not being similar at all since in one he's lunging forward while the other is him moving backward.
    And what is that even supposed to mean?:brickwall
    Of course one knows what is wrong by simply watching it.
    In all of my years of watching boxing/mma and practitionning boxing, I think I have a pretty good eye for these kind of things. I believe my brain do understand and registers enough, thank you. :D
    Just a bit on the "chin tucked in" defence in boxing, shoulders are what does the job mostly, you don't hold your chin down to your neck, you rise up your shoulders and make sure your chin is covered when you extend your punches. Head and chin barely goes down, the legs do the work of lowering your "gravity". That's what texbook defence when throwing punches is, but this is by far the least of the problems when it concerns MMA since most have their chin high up. Technique differentiates itself from sport to sport, even more so when it comes from a sport where a multitude of disciplines is mixed in. Again, textbook was likely the wrong term to use, but technically sound striking in one sport isn't necessarily the same as in another.
    Pretty sure we agree on all of this.
    (Had to edit a **** ton of orthograph errors and what not, probably still are a lot more, but I'm tired and it's been a while since I used english that much so I'll leave it at that.)

    I'm not sure why you felt insulted by me saying that it registers as wrong in your brain even though you don't know SPECIFICALLY what is off. If that made you feel like I was saying you're ignorant about boxing techniques then my bad.... I was just "speaking" generally.
    Most people might see a strike, it registers as off in their brain and they don't know EXACTLY what makes it off.
    Which is why my advise is.... Rather than use blanket statements like ""They look really unnatural and lacking big time in technique....." You try to identify SPECIFICALLY what is off about said animation and point that out.
    Because a Dev could read that and think "Oh they just want a textbook jab for TJ" and once again, a textbook jab for TJ would be the absolute wrong move.
    MartialMind
    I'm not sure why you felt insulted by me saying that it registers as wrong in your brain even though you don't know SPECIFICALLY what is off. If that made you feel like I was saying you're ignorant about boxing techniques then my bad.... I was just "speaking" generally.
    Most people might see a strike, it registers as off in their brain and they don't know EXACTLY what makes it off.
    Which is why my advise is.... Rather than use blanket statements like ""They look really unnatural and lacking big time in technique....." You try to identify SPECIFICALLY what is off about said animation and point that out.
    Because a Dev could read that and think "Oh they just want a textbook jab for TJ" and once again, a textbook jab for TJ would be the absolute wrong move.

    Well we do have gamechangers for this.:y1: Though it makes me wonder, you having personally met the devs, don't you think they see it themselves with the feedback that it's sorta wrong, and why it could be after a session of research? You can't really tell me to go fighter by fighter and going on and on about what you just told me to, that would take a humongous amount of time, plus I'm not payed, and you gamechangers are the one who "vowed" (I know that's just wrong lol) to help them in every way possible.) Plus I believe, I'm sure, you have the knowledge to interpret what's wrong with them in the first place. I'm just hoping to fill in some of the holes that it might have and point at it.
    In the end I did go in further details but that took me probably five times the time it would take someone better at english than I am, I don't have the energy brother. I'll try to be more descriptive in the future, even more so if I'm in the Beta where I'm sure feedback is given much more attention.
    EightBall1997
    How do I sign up for the beta even though I live in Australia?? Pls do I make a US psn or something like that?
    Sent from my iPhone using Operation Sports

    You just have to type UFC 3 beta and follow the instructions
    thomasryche
    You just have to type UFC 3 beta and follow the instructions

    Yeah man I know that. But it says it's only available for US and Europe, I remember people in the forums saying they were making a US account to register for it. And they got the beta for UFC 2 even though they live here in Australia.
    EightBall1997
    Yeah man I know that. But it says it's only available for US and Europe, I remember people in the forums saying they were making a US account to register for it. And they got the beta for UFC 2 even though they live here in Australia.

    I'd say you answered your own question lol
    Rolltide1980
    I'd say you answered your own question lol

    Not really dude. I'm not sure if I have to make a whole new US PSN or just a US ea account lol. If anybody who lives in AUS knows how to do it pls help a brother out. I'm waiting for someone in the same boat as me to reply.
    TehFlame
    Did you guys get rid of the magical sway dodges? In EA UFC, sometimes you can be in elbow/clinch range and sway back and dodge a jab or straight because the jab/straight extends like half of normal. It's like the game forcing the punch to miss rather than letting it hit/miss organically.

    Remember that EVERYTHING in the striking has been rehauled.
    wutever
    TJ's jab animation looks awful. Wonderboy's one, too.

    Ace mentioned it on bottom of page 1 in this thread. Those jabs are the only jabs I saw in this clip.
    EightBall1997
    Not really dude. I'm not sure if I have to make a whole new US PSN or just a US ea account lol. If anybody who lives in AUS knows how to do it pls help a brother out. I'm waiting for someone in the same boat as me to reply.

    Make a US PSN account. The code will be redeemable for whichever region you signed yourself up for on the beta website.
    GeeMonster84
    This looks good going to check it out for sure.... Hey am a new member and I can't post in forums can someone help!?!?!?

    Believe you have to comment nine times before you're allowed to post threads (or around nine anyway, I had the same issue). That also carries over to PM's. I assume it's an anti-spam measure.
    Seeing this years UFC (well, next years) is all about movement and the improved striking, does anybody think we'll be able to have some rocky moments and knock each other out at the same time?
    You could get knocked down by a leg kick in UFC 2 at the same time as knocking out your opponent, but that was about it.

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