EA Sports UFC 3
EA Sports UFC 3 Patch 1.03 Available, Adds Dana White to the Roster - Patch Notes Here
EA Sports UFC 3 game update 1.03 is available now, adding Dana White to the roster. Check out the patch notes below, along with the fighter ratings for the UFC President. He is playable in all game modes, including UFC Ultimate Team. Dana is a trained boxer and a powerful striker fighting in the Light Heavyweight Division.
Tale of the Tape:
- Fighting out of Las Vegas
- Height: 6’0”
- Weight: 205 LB
- Reach: 72 3/4
Fighter Ratings:
- STRIKING: 91
- GRAPPLING: 86
- STAMINA: 86
- HEALTH: 90
Patch Notes
- Tuned takedown and clinch denial stamina logic to make consecutively denied attempts more punishing
- Tuned clinch denial block recovery frames to remove free head kick after clinch denial, while also tuning vulnerability to be high for longer after a clinch denial.
- Make it possible to evade body knees with side lunges
- Reduce AI tendency to throw body kicks.
- Tune the tendency for the AI to successfully block high/low based on the opponents previous strike patterns
- Tune damage logic for close range straights so they don’t lose as much damage landing against someone who is leaning back. This will make it easier to punish someone in close with a straight while they are kneeing you or swaying back for example.
- Added new block animations to give better visual feedback on block breakdown mechanic
- Reduce stamina tax on health events and knock downs
- Reduce evaded strike stamina penalty
- Remove strike specific bonus damage on uppercut following a duck
- Increase recovery time until you can slip after a body jab
- Vulnerability tuning while ducking and side slipping, making the vulnerability higher on ducks, and making vulnerability last longer on side sways.
- Eliminate evasion on body punch combo strikes, so the first punch gets evasion, any follow up combo punches won’t.
- Slow down body jab by 4 frames, slow down body straight by 2 frames
- Reduce counter vulnerability multiplier. Special note on this one. After play testing, we don’t feel we tuned this one back enough. We plan on further reducing it in a future tuner set, but had to release this one as is to meet the deadline.
Also of note, Geoff Harrower (AKA GameplayDevUFC) has posted some additional details on the patch here.
Surprise!
Since you created the thread you're going to have to keep it up to date.
Sucker.
Since you created the thread you're going to have to keep it up to date.
Sucker.
That's how I do.
Since you created the thread you're going to have to keep it up to date.
Sucker.
He nerfed your power to maintain balance
Since you created the thread you're going to have to keep it up to date.
Sucker.
Yeah he put more 2 on Twitter... he fixed the free hk and side lunge avoid knee(goodbye knee spam)
Dave is just as fast as I lol
Original post will be updated with the spoilers.
Doubt you're going to get an exact date, but the existence of this thread means the contents of the patch are locked and they're just testing it + sending it to MS/Sony for their testing (to make sure it doesn't crash the system, etc. )
Last time it was 3 days from the time patch spoiler thread appeared to the time the patch dropped. To be super conservative, I'd say anytime within 2 weeks is a safe window.
Thks bro... u are a true threadchanger
You really want to make grappler useless ?
Last patch hit specialist/grappler hard, not enough ?
We going to have more unstoppable 5 stars mcgregor in UT, sick of this guy !
May be "notorious" pay EA with his floyd money to be the only viable choice in the game..
You really want to make grappler useless ?
Last patch hit specialist/grappler hard, not enough ?
We going to have more unstoppable 5 stars mcgregor in UT, sick of this guy !
May be "notorious" pay EA with his floyd money to be the only viable choice in the game..
This isnt punishing grapplers. Its punishing grappling and clinch spammers.
Honestly, I don't like this one. I know it already because I have seen many claims about it on GPD's twitter but I hope they don't reduce stamina penalty on KDs.
I disagree that this doesn't further punish grapplers. The super slow motion shot attempts failing in conjunction with extreme stamina imbalance on the ground (such as stamina costs) just further reduces the game to a stand up game and not MMA.
why? body punches too slow now. :y9:
Still waiting on addressing the unresponsive controls and terrible stat grouping.
why? body punches too slow now. :y9:
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Exactly. If you don't spam then you have nothing to worry about. If you're setting up your td and clinch attempts properly, then that tax won't apply to you.
-Tuned clinch denial block recovery frames to remove free head kick after clinch denial, while also tuning vulnerability to be high for longer after a clinch denial. #patchspoilers #EAUFC3
-Make it possible to evade body knees with side lunges #patchspoilers #EAUFC3
-Reduce AI tendency to throw body kicks. #patchspoilers #EAUFC3
-Tune the tendency for the AI to successfully block high/low based on the opponents previous strike patterns #patchspoilers #EAUFC3
-Tune damage logic for close range straights so they don't lose as much damage landing against someone who is leaning back. This will make it easier to punish someone in close with a straight while they are kneeing you or swaying back for example. #patchspoilers #EAUFC3
-Added new block animations to give better visual feedback on block breakdown mechanic #patchspoilers #EAUFC3
-Reduce stamina tax on health events and knock downs #patchspoilers #EAUFC3 #patchtunerset
-reduce evaded strike stamina penalty #patchspoilers #EAUFC3 #patchtunerset
-Remove strike specific bonus damage on uppercut following a duck #patchspoilers #EAUFC3 #patchtunerset
-Increase recovery time until you can slip after a body jab #patchspoilers #EAUFC3 #patchtunerset
-Vulnerability tuning while ducking and side slipping, making the vulnerability higher on ducks, and making vulnerability last longer on side sways. #patchspoilers #EAUFC3 #patchtunerset
-Eliminate evasion on body punch combo strikes, so the first punch gets evasion, any follow up combo punches won't. #patchspoilers #EAUFC3 #patchtunerset
-slow down body jab by 4 frames, slow down body straight by 2 frames #patchspoilers #EAUFC3 #patchtunerset
-Reduce counter vulnerability multiplier. Special note on this one. After play testing, we don't feel we tuned this one back enough. We plan on further reducing it in a future tuner set, but had to release this one as is to meet the deadline. #patchspoilers #EAUFC3 #patchtunerset
I am confused! All this is legit? These are gonna happen? Why are you the one telling us and not GPD?
He just scooped GPD on the thread start, that's all. Look at the second post. :y1:
It's all legit, straight from GPD's twitter.
Because I'm a sweetheart. :cheers:
Since you created the thread you're going to have to keep it up to date.
Sucker.
The striking is so good (and only getting better). I know it's not exactly your domain, but can we pleeeease have full ragdoll on the KO's (like UFC 2, with a bit more weight)?
Having such beautiful striking, with the mostly repetitive KO animations, is like having a delicious steak dinner with a stale Werthers Originals for dessert. Please give us our raspberry cheesecake!
:)
Honestly, I don't like this one. I know it already because I have seen many claims about it on GPD's twitter but I hope they don't reduce stamina penalty on KDs.
How much of change will there be on this? I liked the fact that people were punished on their stamina for getting rocked or knocked down!
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Open season for Conor spammers. These guys don't know what they're doing obviously.
Open season for Conor spammers. These guys don't know what they're doing obviously.
Yup, have fun getting whailed on by clueless players and them not gassing.
Open season for Conor spammers. These guys don't know what they're doing obviously.
A reduction doesnt mean that its a huge reduction or an elimination...just a reduction. Lets wait to see how much of a reduction before we start assuming that people will be able to spam non stop.
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When they can already throw 130 strikes a round as is, any kind of reduction will definitely not lower that.
Like the AI tendency to block leg kicks while standing up and while stunned... I know Skynet mentioned it was in the works for future patch will it be added in this one or is this the full patch note list?
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I'm not seeing 130 a round regularly but maybe its because I have a very defensive style that typically results in my opponent gassing or getting countered due to vulnerability.
Also while I care about realistic strike output offline, I think thats kind of a lost cause online. The large majority of people who play online dont appear to be super focused on realistic pace and output. They would likely bitch and complain if this game was ever made hyper realistic online.
Like the AI tendency to block leg kicks while standing up and while stunned... I know Skynet mentioned it was in the works for future patch will it be added in this one or is this the full patch note list?
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I dont know for sure but I think its likely to soon for this patch. The body kick and OP head movement were things identified weeks ago and that why they are in this patch.
Any increase to bonus points for winning with lower rated fighters vs gsp woodley conor and DC? Stamina tax on swaying? Head movement ability affected by low stamina? The stamina issues are really confusing right now
This makes my day
This makes my day
Seconded. I think this is gonna go a LONG way on making the AI feel more natural and human.
Cannot wait.
He'd have to be pretty high on the list at this point I'd imagine, if any more are getting done, now that Poirier, Ngannou and T-City all got fixed up Stephens is probably one of the worst remaining bad models, at this point it's skin tone, physique and hair/beard are all off, I think the Tattoos are the only accurate bit of his model at this point.
I guess TJ's tattoos might take precedence maybe as he is the champion/pretty popular.
I am loving the fact we are getting model updates this time though, it goes a long way IMO and so far they've looked really good, Dustins updated face is on point.
He'd have to be pretty high on the list at this point I'd imagine, if any more are getting done, now that Poirier, Ngannou and T-City all got fixed up Stephens is probably one of the worst remaining bad models, at this point it's skin tone, physique and hair/beard are all off, I think the Tattoos are the only accurate bit of his model at this point.
I guess TJ's tattoos might take precedence maybe as he is the champion/pretty popular.
I am loving the fact we are getting model updates this time though, it goes a long way IMO and so far they've looked really good, Dustins updated face is on point.
I have no idea but I think people were pretty vocal about Francis, Poirier and Ortega since before release. Havent heard alot about Stephens.
But I'd like to see them get cracking on the O'Malley, Dern, Blaydes, Tybura, I guess Perry even though he's lost (let's face it, he's not going anywhere), fighters for updates.
My personal favorite to get an update would be Barboza. He just doesn't seem physical enough. Hes a tad more muscular IRL
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Worried about this one. The clinch is slow and wonky as is.
Not everyone agrees that a stamina tax is the end all be all solution anyway. I wish people would recognize that any addition of a stamina tax would likely be so inconsequential to avoid turning people away from the game.
As opposed to a tuning of vulnerability/damage (the route they're going) would likely yield a much more pronounced and accelerated impact to people swaying.
It's almost as if someone suggested stamina tax and everyone else just started championing that idea without critically thinking about the baby steps that they'd have to take being that head movement was heavily integrated into striking defense on this game.
I just know I can tear a legendary AI apart on the feet, then go for a clinch. Looks like I'm moving in to give my grandma a hug and i get power shot KO'd
That post was in regards to online play only.
So there's no vulnerability tune for clinch denials offline? confusing.
No, that's not what I'm saying. The vulnerability tune for clinch denials is everywhere.
The post you quoted where I talked about spamming takedowns. That's something I do online. Myself and others spam takedown attempts sometimes because they are easy to deny.
The stamina penalty will hurt those that use style online and offline I imagine.
I call it "sim" playing.:D
I think I will not play anymore.
I think I will not play anymore.
You can always come hang out in quick match.
Not everyone agrees that a stamina tax is the end all be all solution anyway. I wish people would recognize that any addition of a stamina tax would likely be so inconsequential to avoid turning people away from the game.
As opposed to a tuning of vulnerability/damage (the route they're going) would likely yield a much more pronounced and accelerated impact to people swaying.
It's almost as if someone suggested stamina tax and everyone else just started championing that idea without critically thinking about the baby steps that they'd have to take being that head movement was heavily integrated into striking defense on this game.
I have no idea what you just said. There needs to be a tax on head movement. Period. Write 5 paragraphs about whatever you want.
Turning people away? Lol I'm on xbox and there's 1k people on right now and I've gotten unable to find opponent 3 times. People have been turned away dude.
Not everyone agrees that a stamina tax is at all a solution. You have to think that when introducing a stamina tax there'd likely be very little effect as they'd have to do baby steps with something so drastic.
Instead they're just making head movement more dangerous to use instead which will make it less rewarding to use due to the danger. This will be a much quicker fix and is the better solution in my eyes rather than a stamina tax.
Not everyone agrees that a stamina tax is at all a solution. You have to think that when introducing a stamina tax there'd likely be very little effect as they'd have to do baby steps with something so drastic.
Instead they're just making head movement more dangerous to use instead which will make it less rewarding to use due to the danger. This will be a much quicker fix and is the better solution in my eyes rather than a stamina tax.
How is it drastic? Stop flicking the damn right stick before you strike every time. And whatever added damage they've done on sways and ducks, I ain't seeing it. I can double uppercut someone ducking with freaking Overeem and nothing happens and they just coming forward. I'm telling you man, this has turned a crapload of people off of this game. It needs to be fixed.
I don't sway spam myself (not dismissing the issue). It's drastic because the striking is framed around head movement as a primary form of defense - that's base code. With that being the case they'll take baby steps to implement something like that so as not to turn off people that are comfortable with the head movement.
If you'd actually read the thread first you'd see that these changes have yet to be implemented yet and are pending.
Also while I care about realistic strike output offline, I think thats kind of a lost cause online. The large majority of people who play online dont appear to be super focused on realistic pace and output. They would likely bitch and complain if this game was ever made hyper realistic online.
Its either that or a guy throwing 30 - 50 strikes because they just want you to gas yourself.
A realistic game is a lost cause with things like this and the lame stat grouping. Nate Diaz with 94 power in his kicls and punches is not realistic at all. And the unresponsive controls where you have to guess what your opponent will do rather than react to it.
A realistic game is a lost cause with things like this and the lame stat grouping. Nate Diaz with 94 power in his kicls and punches is not realistic at all. And the unresponsive controls where you have to guess what your opponent will do rather than react to it.
Unresponsive on the ground or with striking?
How y'all gonna sit here and defend this mess man? I mean be for real.
If you'd actually read the thread first you'd see that these changes have yet to be implemented yet and are pending.
Turn people off? Who's playing this game besides guys on esfl cards? I mean seriously I fight the same 6 dude's every night on repeat. Damage has been done bro. UFC 2 is a way more fun game, and it's free. I can't blame anyone for staying on it.
But God dang you can still Bob and duck and weave like a mime on crack for 20 minutes and never be punished at all.
Makes sense. And wait, who the heck called for less stamina tax on whiffed strikes? WHAT? You can already throw 130 plus at middleweight and be fine. Why was this done? Who suggested this? What is going on?
Good luck catching people who are good at it you will never hit them all is useless against good players who spam it vulnerability does nothing in this case.
If takedown was balanced, yes.
Im sorry but in ultimate team, if you have 100 takedown and opponent 85 defense, its almost impossible to go to the ground and your helpless on the feet.
-1 uppercut = dead.
-big window denial
-Super slow takedown
-if you set up with few punch, you go to the ground with big stamina disadvantage.
-Little advantage on the ground since Last patch.
-A few punch rock you on the feet since you have poor speed/block/power. (Only 3 move)
And now, penalty if you fail ?
I like the patch ( dont like the head movment spam ) but this became more and more a kickboxing game not MMA.
Pré patch i encounter 80% of grappler.
Post patch around 80% of brawler. (Other try daily challenge)
The big problem is the HUGE stats difference between classe in ultimate team.
But i admit this change is good in ranked because guys have much better stats.
Keep the work but give us more slot in UT !
It isn't realistic.
Where it is?! :brickwall:y9:
then remove stamina from strikes too as nothing will change
Sway spammers will be a lot easier to deal with if they lost some stamina for swaying a million times in a round... So yea
You tryna get banned for trolling? Keep going.
You are clearly a head movement spammer.I debated you saying lets remove stamina from strikes too if it changes nothing and you cant debate this becouse a stamina tax changes allot of things in how people use a certain move or strike of course
You joined when? Yesterday? Alright. Since you don't know what is going here... I'll explain it to you cause we are dealing with spam problems since day one.
Putting a tax on just one thing won't change a damn thing boy. They will still come at you and throw all kinds of ish at you without losing much stamina... but since you know everything better Mr "Just started" I'll leave you and your opinion alone cause I'm too tired for BS. Have a nice day.
Putting a tax on just one thing won't change a damn thing boy. They will still come at you and throw all kinds of ish at you without losing much stamina... but since you know everything better Mr "Just started" I'll leave you and your opinion alone cause I'm too tired for BS. Have a nice day.
There isn't much thought behind ur replies is there lol. U just said putting a stamina tax won't change things then u said they won't lose much stamina.. shouldn't that be addressed? Have a nice day.
Makes sense. And wait, who the heck called for less stamina tax on whiffed strikes? WHAT? You can already throw 130 plus at middleweight and be fine. Why was this done? Who suggested this? What is going on?
I am wondering this too. As if stamina isn't already way too lenient for striking. I'm going to lose more stamina backdashing and getting outof the way than the guy whiffing ****. "Work the body bro" Sure, all good until one of his 130 strikes is an uppercut that ****s me up while I go body. Besides, if your opponent is smart and mixes up his striking he can throw 130 strikes and you can throw 60 and you'll have the same amount of stamina left. Everything in this game seems to be quantity over quality. Why would people try to be more conservative and more accurate? There's not a big reward for it opposed to throwing your head around throwing hundreds of strikes, fishing for counters.
Makes sense. And wait, who the heck called for less stamina tax on whiffed strikes? WHAT? You can already throw 130 plus at middleweight and be fine. Why was this done? Who suggested this? What is going on?
Good luck catching people who are good at it you will never hit them all is useless against good players who spam it vulnerability does nothing in this case.
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Bro you didn't get the memo. Throwing 150 strikes in a round while constantly moving your head isn't the problem, takedown and clinch spammers are.
LOL
LOL
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Sent from my SM-G950U using Operation Sports mobile app
Trolling is not making a stamina fix after all that mess on the sway thread as customers we are being trolled right now by the dev adding a stamina tax on takedown attempts but not on head movement
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It depends how they are able to make it. Strike spam could be way worse than head movement spam after this patch.
What about failed clinch attempts? They don't take any stamina.
This game is going to need like 10 patches before its halfway balanced.
The speed depends on range now it seems. If you're not near enough to the opponent it will be a slower shot. And in my experience only the double seems slower. The single leg is still fast but covers less ground than before. I honestly rather this than those lightning speed tds from almost halfway across the octagon.
Not sure how it is in ranked but in UT this is simply NOT the case. The speed in UT with a 100TD grappler is like shooting in mud if you are out of striking range or right inside the box.
The range and speed on the double leg was completely broken before and there was no realism behind it but now it's too far on the other end of the spectrum and the denial window is WAY too large.
Exactly . It’s impossible to grapple then it doesn’t even score . Takedown speed is slow af and range is terrible now . They need to increase both. I thought the grappling was good before they changed it to appeal to the top 200 Lool before ufc 3 was already kickboxing game but now it’s just overkill
That’s not true at all.
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Yes it is true. Who r u to say it’s not ? R u in the top 20? They were easy af to deny pre patch too
This game isn’t made just for the top 20 or top 200.
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Mate idc about how the offline game is . Ranked needs to be based on the highest level
I always love new animation.
The range and speed on the double leg was completely broken before and there was no realism behind it but now it's too far on the other end of the spectrum and the denial window is WAY too large.
Hmm that is a problem.
Please ea do this
wtf are you talking about?
Serious question, do you really think you should be able to shoot a double successfully from outside of striking range if your opponent is in any way competent at TD defense?
If they were in any way competent they could still block it like ppl were blocking then before the patch too . Look they don’t need to have the same exact range as before but the range needs a big buff loooland the speed too . Look the ranked game needs to be made around the best players and none of the best players had problems blocking takedowns before or the clinch
The single has more range than the double.
I'm talking specifically about the double leg.
It's super fast when done within punching range.
I'm talking specifically about the double leg.
It's super fast when done within punching range.
The speed on the double leg is super slow in any range . And top players are always moving backwards to avoid the double leg which literally cancels it completely now along with the clinch and the single is so slow too
Why does it exactly? I've been top 40 since release and i think that is the most ridiculous statement I've read on here! if they listened to you buddy there would be no ea ufc 4 top 20 lol wtf
the game is for every single person who plays it
I'm not smart enough to figure out when that is.
the game is for every single person who plays it
What? No ufc 4 top 20 wtf? Lol the grappling game is nerfed to the max what r u talkin about ? Can u grapple even a little lol? Yes I agree the game is for everybody !! But ranked should only be based on top 20 feedback . Anything else is wrong please ea this need to be fixed like today .
3 hours and 20 minutes
From right now?
There isn't much to being competent in TDD than holding down two buttons at the right time, TDD in real life is far more complicated. It's like saying should someone be able to successfully hit you if you can hold two buttons at the same time. As of right now you are far better off attempting takedowns from the clinch. This isn't to say boost it radically in one direction or another, but it is a bit too easy. The only real threats come from submission spammers since GNP isn't really that threatening, fighters like Maia are the only time I have trouble with ground work
Nobody is talking about the offline game. More than 200 people play the game online.
Yeah, well, 3 hours and 17 minutes from now, now
I'm talking specifically about the double leg.
It's super fast when done within punching range.
So if im in kicking range and i 1-2 then shoot to close distance will that shot be in punching range?
(If queued )
Also is there any speed differences in striking to setup a double over just walking into punching range and shooting?
Appreciated.
Also is there any speed differences in striking to setup a double over just walking into punching range and shooting?
Appreciated.
Yes, the range is from where you start the double, so if you closed distance with the strikes that will matter.
There is a window after a landed strike where you get GA, so yes landing a fwd moving strike and shooting for the TD timed before the GA has expired, but as late as possible to reduce range is ideal.
Then yeah, possibly. But you know how these things go.
Well it depends your definition of “successful”
Often times when it’s done outside of striking range it’s to get a hold of someone and initiate the clinch.
If a double leg attempt is denied late we should go into over/under. If a single leg is denied late it’d be cool to go into that standing single leg animation and be allowed to transitin to clinch, back takes, sweeps, or have the defender break the hold.
I don't know if you are ********. But you sound it! Can you give your reasoning for the the chosen magic 20?
Great! These ppl should put the hours the best players have put into it , get good , be too 20 , then talk .
Please tell me you’re top 20
Cuz if not then doesnt that mean your opinion is also useless on the subject?
Nah. My money is worth the same as yours. I dont give a **** about how much time you put in. The game should appeal to more than just 200 people.
Cuz if not then doesnt that mean your opinion is also usess on the subject?
I think he's already established that.
Hey what are the chances that stamina will be taxed on sways in the upcoming patch
I’m not tryna be anything . I love this game and I put a **** ton of time gettin good without coming online and complaining but now all those hours gettin good r useless coz of the game making it easy for the not good players . Ranked needs to be based on only the best and I think that’s top 20 . The top 20 players I think r qualified to make changes .
Often times when it’s done outside of striking range it’s to get a hold of someone and initiate the clinch.
If a double leg attempt is denied late we should go into over/under. If a single leg is denied late it’d be cool to go into that standing single leg animation and be allowed to transitin to clinch, back takes, sweeps, or have the defender break the hold.
This unless we can get struggle takedowns added.
That would be a dream
Im trying to ask for stuff that’s already in the game.
I was so happy when the default cage clinch became over/under.
You sound about 10 years old. If you are then fair enough you will learn. If you are an adult and are 100% serious then you need a good slap!!!!!!
you are delusional buddy!
Bro
Are you top 20?
If not, nobody cares about your opinion
Are you top 20?
If not, nobody cares about your opinion
Obviously I am or I wouldn’t be talking
I mean stamina drain from knockdowns and health events
Please tell me you’re on xbox I’d love to play you.
I'm talking specifically about the double leg.
It's super fast when done within punching range.
What's super fast in punching range? The meter? Definitely not the speed of entry. The player can walk backwards at the same speed the player is shooting. Elbow range maybe more like it I think.
I mean... that sounds perfect. Then you’d learn to start being smart with your stamina / head movement.
That’s part of the meta in real life. You take a risk either going all out early or you pace yourself. The dudes with endless stamina are some of the toughest fights
Are you top 20?
If not, nobody cares about your opinion
Nobody cares about his opinion period!
even the dev ignore's him! when you make silly statements like my opinion matters more than anyone else on a forum. You're opinion doesn't matter to anyone at all!!
That’s part of the meta in real life. You take a risk either going all out early or you pace yourself. The dudes with endless stamina are some of the toughest fights
It always gets me when people say defensive options shouldn't cost stamina
In MMA defending takes more energy than offense very often. A guy trying to get off his back should be spending more energy than the guy on top in half guard, too, but for some reason it costs basically no energy.
They do. No lie....the devs told me months ago that they intended to make this a striking only game but that damn UFC forces them to keep grappling in the game.
This is GPD's underhanded way of turning this into a Glory kickboxing game. I'm glad you guys are starting to uncover this conspiracy.
This is GPD's underhanded way of turning this into a Glory kickboxing game. I'm glad you guys are starting to uncover this conspiracy.
Bro arent you breaking your NDA lol
This is GPD's underhanded way of turning this into a Glory kickboxing game. I'm glad you guys are starting to uncover this conspiracy.
I hate grapplers who make the game look bad by shooting for TDs non stop, over and over again with no setup, forcing people to tweet me with ridiculous TD denial stats and stamina values as evidence that the game isn't a good simulation.
This change is for those grapplers.
The grapplers who want to play realistically will get their buffs in due time.
That’s part of the meta in real life. You take a risk either going all out early or you pace yourself. The dudes with endless stamina are some of the toughest fights
I think the devs are taking a more measured approach to the fix instead of just putting a tax on it. I still think they are open to a tax but they want to see if this works first.
Well ****.
Let me go turn in my gamechangers badge.
Wow you guys never fail to amaze me!!
I find it insane that anyone could come on here and talk about how bad the game is without know the track record. Yes of course things need to be fixed or balanced but this is an amazing game and we are only a month and half from the launch.I am super excited to what the finished product brings.
Mainly id like to give a big thanks to whole EA team i love this game and i find it a blast
I also want to thank everyone else that takes the time to help out someone in a jam its much appreciated.
This is GPD's underhanded way of turning this into a Glory kickboxing game. I'm glad you guys are starting to uncover this conspiracy.
At this point it's either incompetence or hatred. Strikes from almost every position on the ground are useless. It's super easy to get off your back even against a superior grappler, which wasn't even always the case. The double leg animation looks like a high school kids fifth attempt at a double. I could go on for hours. And then they further nerf takedown attempts by making stamina even worse from the brain-dead denial window.
I don't think the devs are stupid so this is the only thing that makes sense at this point
jigsaw736
m.b.a
c.p.a
This change is for those grapplers.
The grapplers who want to play realistically will get their buffs in due time.
GPD hates Demian Maia, Jake Shieds, and Jon Fitch confirmed
Meanwhile were getting 300+ strikes per 3 round fight from each fighter while head movement costs zero energy and half of the 300 strikes are uppercuts or hooks but if they land they magically don't lose stamina it's all good
I don't think the devs are stupid so this is the only thing that makes sense at this point
Its both. I already told you about the devs known hatred of grappling. I walked in on one of them saying "I spent 3 years creating this grappling system, tweaking it and now....I just want to destroy it" and thats exactly what happened.
The incompetence part is something most people dont know about but I've already broken the NDA so here goes. During mocap, the devs had the option of bringing in some high level grapplers to do the mo-cap but they decided to go another route.
They asked me to mo-cap it even though I have no wrestling experience. Zero. So thats likely why it looks like a "high school kid did it". It should actually look worse given that I'm a middle aged man.
Keep digging though. Youve only hit the top of this grappling conspiracy.
Facts. The devs and GPD specifically decided to start learning BJJ years ago so that they could design ways to destroy it. Its easier to destroy it if you know how it works from within.
Maia gasses hard when he fails 10 TDs in a round.
So I don't hate him.
I hate people who do that with him in our game and expect to come out fresh in the second.
Meanwhile were getting 300+ strikes per 3 round fight from each fighter while head movement costs zero energy and half of the 300 strikes are uppercuts or hooks but if they land they magically don't lose stamina it's all good
As a test, before the patch comes out, shoot takedowns for a full round and get every single one denied.
Then try wiffing head kicks all round.
See who has more stamina at the end of the round, and then complain to me about the hardships for the TD spammers stamina compared to strikers.
This change is for those grapplers.
The grapplers who want to play realistically will get their buffs in due time.
Here is an example.
http://xboxdvr.com/gamer/leglockfan/video/45988354
This was in Ultimate Team with a 4* Cormier versus a 3* Cormier post patch of course. I have 100TD and he had around 87TDD (might have been 89TDD) either way. I was testing the shots to see if there was any correlation with Stamina and those doubles INSIDE of striking range are not fast. This isn't just me talking out of my ***.
The double leg at :33 honestly made me want to just throw the fight and break my controller in half.
he is harsh and direct just at the right times.
my only complaint is the ducking uppercut that seems to have no easy counter. but that is now being fixed and rather fast.
i appreciate all your hard work.. this is quickly becoming a near perfect game at least with 2018 technologies.
jigsaw736
2 time top 100
m.b.a
c.p.a
This change is for those grapplers.
The grapplers who want to play realistically will get their buffs in due time.
Sent from my SM-N900V using Operation Sports mobile app
Then try wiffing head kicks all round.
See who has more stamina at the end of the round, and then complain to me about the hardships for the TD spammers stamina compared to strikers.
Hmm
What does this comparison look like if each head kick is blocked instead?
Although I 100% support the stamina tax for Td/clinch attempts
Honestly I loved the stamina change that was placed on grappling before. I wish it was somewhere of the middle of the previous tuner and where we are now. At least for bottom guys unless they have the off the back/ guard perk.
Then try wiffing head kicks all round.
See who has more stamina at the end of the round, and then complain to me about the hardships for the TD spammers stamina compared to strikers.
Can we just get stamina taxing on sways?
What does this comparison look like if each head kick is blocked instead?
Although I 100% support the stamina tax for Td/clinch attempts
Honestly I loved the stamina change that was placed on grappling before. I wish it was somewhere of the middle of the previous tuner and where we are now. At least for bottom guys unless they have the off the back/ guard perk.
Try it.
I'd be willing to bet the kicker still loses out by a large margin.
I'd be willing to bet the kicker still loses out by a large margin.
Lunch break isnt till later but i’ll def check it out around 3 est
So I don't hate him.
I hate people who do that with him in our game and expect to come out fresh in the second.
And he doesn't have to do that anymore because in real life you can actually pull guard or realistically take people down. It's almost like all you have to do is hold block and press a direction in the game.
He wasnt able to do either in his last two fights and he gassed hard.
It should apply to the head movement and strike stamina more.
Actually he was gonna get two takedowns and woodley grabbed the cage, go watch it again
either way the fact that there's no way to pull guard is a joke while you guys force people like demaian maia to shoot high crotches
either way the fact that there's no way to pull guard is a joke while you guys force people like demaian maia to shoot high crotches
He also attempted 21 takedowns and gassed hard in that fight.
Should they add a pull guard mechanic? Sure but that doesnt have much to do with Maia. The majority of Maia's takedowns are singles. He attempts to pull guard occasionally but he hasnt been that successful over his career.
It should apply to the head movement and strike stamina more.
I'd argue that using constant head movement (like Ross Pearson does all the time) is way less taxing than attempting 7-10 takedowns and failing in a single round.
As a novice who has been playing against my 9 yr old or offline maybe 2 hours a week if I'm lucky, could you reveal any model or new fighter spoilers or at least reveal if there will be any model or new fighters this patch? Thank you kindly. I love the game and every little thing you do even if I'm too green to fully comprehend it.
This change is for those grapplers.
The grapplers who want to play realistically will get their buffs in due time.
Oh, so like DC's AI then?
I'm just kidding, the last patch made that WAAAAY better :).
Will this affect the AI though? It can occasionally still get a little spammy, not often, but occasionally, especially if you walk out of range of a TD, it'll shoot one or two more awkwardly that don't connect
No doubt, but those things are already taxed. It's alright you can tax them further, but head movement should tax you too, it is also tiring.
Also Ross Pearson uses plenty of head movement, and he gets tired from doing so- everyone does.
He even got caught by Hooker ducking into a knee. He was tired, the vulerability should increase with low stamina too, but using head movement should tax stamina like irl.
Should they add a pull guard mechanic? Sure but that doesnt have much to do with Maia. The majority of Maia's takedowns are singles. He attempts to pull guard occasionally but he hasnt been that successful over his career.
I'd be very surprised if the majority of his "takedowns" are actually because of a successful single.. he uses a lot of trips and takes backpack a ton.
Yeah, and I'm not saying failing takedowns shouldn't gas you. I'm saying this is a ****ty way to **** with grapplers meanwhile strikers get off hundreds of strikes and can still have 2/3 stamina by the end of the fight, even while utilizing head movement. Priorities aren't on at all here.
FYI, The reason Maia's singles are effective is because he's also threatening multiple other things, which you can't do in the game.. a guard pull/sweep, taking the backpack position and dropping the leg for underhooks. You're getting into other mechanics of why his grappling is successful without actually understanding it. Plus, the single leg that hes shooting in the game isn't even the type of single he uses.. if he does get the single he usually runs the pipe, in game every single fighter attempts a high crotch dude.
I don't think the devs are stupid so this is the only thing that makes sense at this point
It’s hatred bro and it translates to real life as well that’s why ngannou gets more hype n money then a stipe and all ufc behind guys like ngannou
Also Ross Pearson uses plenty of head movement, and he gets tired from doing so- everyone does.
He even got caught by Hooker ducking into a knee. He was tired, the vulerability should increase with low stamina too, but using head movement should tax stamina like irl.
I'm not disagreeing I just dont know if it should be a significant tax. I think the vulnerability increase alone will be enough to discourage people from spamming sways now. If they choose to do that now risky behavior, they shouldnt have to deal with a significant stamina tax imo.
It shouldn't be a significant tax, very minimal and more for perm stamina. Just should be there for realism. It just doesn't feel natural/organic otherwise.
At the very least, at least for stationary head movement.
Lunges have more vulerablity, a stamina tax, and a delay. Head movement is more viable and effective because of reasons like this.
Yet realistically it is far more risky.
Yeah, and I'm not saying failing takedowns shouldn't gas you. I'm saying this is a ****ty way to **** with grapplers meanwhile strikers get off hundreds of strikes and can still have 2/3 stamina by the end of the fight, even while utilizing head movement. Priorities aren't on at all here.
FYI, The reason Maia's singles are effective is because he's also threatening multiple other things, which you can't do in the game.. a guard pull/sweep, taking the backpack position and dropping the leg for underhooks. You're getting into other mechanics of why his grappling is successful without actually understanding it. Plus, the single leg that hes shooting in the game isn't even the type of single he uses.. if he does get the single he usually runs the pipe, in game every single fighter attempts a high crotch dude.
I dont know if backpack is considered a takedown. I know that most of the time he use a single as an entry and either gets a trip or immediate takedown.
If your argument is that there needs to be more variety in the game when it comes to grappling....no one is disagreeing with that. Not the devs. Not me. No one. But thats not a reason to be against an increased stamina loss for spamming takedowns.
IMO, the dev team is so busy fixing issues that primarily only affect the top 200 or so that they dont have the time to add things that could significantly improve grappling. The majority of complaints/exploits are still striking related when it comes to Div 5 and up (not saying that the top fighters dont have issues with grappling either) and the devs still seem to be primarily addressing those.
If your argument is that there needs to be more variety in the game when it comes to grappling....no one is disagreeing with that. Not the devs. Not me. No one. But thats not a reason to be against an increased stamina loss for spamming takedowns.
IMO, the dev team is so busy fixing issues that primarily only affect the top 200 or so that they dont have the time to add things that could significantly improve grappling. The majority of complaints/exploits are still striking related when it comes to Div 5 and up (not saying that the top fighters dont have issues with grappling either) and the devs still seem to be primarily addressing those.
This is accurate.
We could have easily added some grappling depth had time not been focused on balance issues.
Discuss.
If your argument is that there needs to be more variety in the game when it comes to grappling....no one is disagreeing with that. Not the devs. Not me. No one. But thats not a reason to be against an increased stamina loss for spamming takedowns.
IMO, the dev team is so busy fixing issues that primarily only affect the top 200 or so that they dont have the time to add things that could significantly improve grappling. The majority of complaints/exploits are still striking related when it comes to Div 5 and up (not saying that the top fighters dont have issues with grappling either) and the devs still seem to be primarily addressing those.
If you take backpack and they end up off their feet (Extremely common) it's a takedown. You might also only be thinking of his recent fights.. when he was at 185 single leg was not the top of his takedown arsenal at all.
again, like I said, im fine with takedowns having increased stamina. the issue is that grappling already sucks BADLY in the game, in terms of effectiveness as well as in terms of mechanics, and they're still nerfing it. It makes it look, to many people who are grappling oriented, that the devs are going with the average player who just wants to "stand and bang".
you say nobody is disagreeing with the stuff i said.. Well, the devs and game changers talk lots in the striking threads, but it feels like they never seem to acknowledge what needs work when grappling threads are made.
I'd be willing to bet the kicker still loses out by a large margin.
Kickers have the biggest stamina issues imo especially guys like Diakese, Bruce Lee and other point karate style guys.
Leading with kicks is a recipe for stamina disaster.
Have to box for the most part otherwise you fall far behind in the stamina game vs hard AI.
We could have easily added some grappling depth had time not been focused on balance issues.
Discuss.
!!!!!!
You mean things like seated cage position, possibly rocks on the ground, more momentum positions, possibly even scrambling positions???
F the top 20 lol
They’ve had the last two patches (first one was absolutely needed). If this one improved things like the first one did I hope we add more depth to grappling.
This is a good change.
I hope we get some modern clinch entries as well sometime.
Single Collar
Over/Under
Plum
again, like I said, im fine with takedowns having increased stamina. the issue is that grappling already sucks BADLY in the game, in terms of effectiveness as well as in terms of mechanics, and they're still nerfing it. It makes it look, to many people who are grappling oriented, that the devs are going with the average player who just wants to "stand and bang".
you say nobody is disagreeing with the stuff i said.. Well, the devs and game changers talk lots in the striking threads, but it feels like they never seem to acknowledge what needs work when grappling threads are made.
Why do they have to acknowledge it here when they have direct access to the devs? Dont place this on the devs or the GCs. Its the community.
The threads regarding things like head movement are SIGNIFICANTLY larger than any grappling complaint thread (except for the ones that specifically reference bugs). If the community wants more variety, they need to be louder about it because from where I stand they seem to care more about striking issues.