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EA Sports UFC 3 Live Stream Featuring Demetrious Johnson (Archive Included)

EA Sports UFC 3

EA Sports UFC 3 Live Stream Featuring Demetrious Johnson (Archive Included)

EA Sports is hosting a Twitch stream featuring EA Sports UFC 3. Make sure to check it out. We will update this post with an archive link when it has completed.

UPDATE: Here is the archive link, or just watch the embed below. (Note: The audio isn’t working at the beginning, the gameplay starts at the 7:12 mark, audio kicks in at 9:06)

Watch EA SPORTS UFC 3 Ft. Demetrious Johnson from EASPORTSUFC on www.twitch.tv

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Discussion
  1. Haz____
    These boys just straight mashing buttons. lol.
    Interesting watch though.

    They're probably just having some fun, since DJ isn't super experienced yet
    "Those front flips Kos when you uppercut someone is awesome. Happens all the time in real life" - Demetrius Johnson with the savage sarcasm
    --Talking about UFC 2 ragdoll KOs. lol
    Haz____
    "Those front flips Kos when you uppercut someone is awesome. Happens all the time in real life" - Demetrius Johnson with the savage sarcasm
    --Talking about UFC 2 ragdoll KOs. lol

    If you don't already, you should watch him stream when you can. He's a pretty funny dude
    The long term stamina regeneration between rounds seems way to much. Also, can you guys stop fighting like Holly Holm lol.
    I'm having trouble watching this. lol. Are you purposely not denying transitions. I just want to see MM get wrecked in the clinch and on the ground in under a minute for 5 straight fights before the fun starts.
    That was so funny when DJ said there should USADA giving all your stats 100 hahahaha Also there was a bug when they used Aldo and Holway, when they did the taunts in round one the unlimited stamina carried to rd 3
    Uh oh, I didn't hear everything they said about the stamina bug. Is it going to be fixed after the first patch then or just something that didn't make it on this build? That stamina is almost full in the 3rd round after all those strikes thrown, I know it was a part of the issue with stamina in the beta too. I hope it was fixed.
    TheGentlemanGhost
    Uh oh, I didn't hear everything they said about the stamina bug. Is it going to be fixed after the first patch then or just something that didn't make it on this build? That stamina is almost full in the 3rd round after all those strikes thrown, I know it was a part of the issue with stamina in the beta too. I hope it was fixed.

    I think it was because they did the Holloway thing in the first round, it glitched and that state stayed on for the rest of the fight. It won't be a common issue at all even if it's in the full game.
    stamina is pretty bad. Not only a bug but also it seemed like not working. Cruz's stamina was full on 3 round. What's happened? I couldn't see fatigue animation
    TheJamesKraus
    Gaethje's model is waay better than Till's imo.
    Till's model looks like it was rushed.

    Till is the same size as Ngannou. LMAO. Shoot he might look even more ripped than Ngannous model.
    TheGentlemanGhost
    Uh oh, I didn't hear everything they said about the stamina bug. Is it going to be fixed after the first patch then or just something that didn't make it on this build? That stamina is almost full in the 3rd round after all those strikes thrown, I know it was a part of the issue with stamina in the beta too. I hope it was fixed.

    It looked more worse than the beta.
    tissues250
    stamina is pretty bad. Not only a bug but also it seemed like not working. Cruz's stamina was full on 3 round. What's happened? I couldn't see fatigue animation

    Probably because Cruz has one of the best gas tanks in MMA and has never been visually fatigued in his fights. All he does is take one deep breath every so often.
    You could see the fatigue animation when they had Punk and even Till.
    TheJamesKraus
    Probably because Cruz has one of the best gas tanks in MMA and has never been visually fatigued in his fights. All he does is take one deep breath every so often.
    You could see the fatigue animation when they had Punk and even Till.

    Okay but it doesn't make sense. he had full stamina on 3 round.
    tissues250
    Okay but it doesn't make sense. he had full stamina on 3 round.

    I didn't see that fight but like I said, Cruz is a cardio machine.
    I'd imagine if he suffered multiple health events etc his stamina bar would deplete.
    bajaguy86
    So..is there no more mini-games in career, like hitting the heavy bag and whatnot?

    The training mini games in Undisputed 3 were developed so well they really actually made me better at the game.
    That tire flipping mini game was seriously a key piece in helping me figure out the ground game. lol
    Those wild overhands are making me sad. Please patch in a different overhand to be the main default. It looks so bad man. Honestly. It also just makes no sense that you'd see such a wild overhand like that in fights so often used by so many different fighters.
    I've seen some other people say this but if it's something people want changed... Please make some noise on this. I was hoping it wouldn't still be this way at launch.
    I understand there is another overhand but for one... that isn't enough. There should be more than 2. I'm also still seeing the wild windmill overhand very often. At the least... making the other one more common would be a good step in the right direction.
    Haz____
    The training mini games in Undisputed 3 were developed so well they really actually made me better at the game.
    That tire flipping mini game was seriously a key piece in helping me figure out the ground game. lol
    Going through career mode for the first time and I thought I was a beast on the ground but this mini game is so ****ing frustrating. Making me realize I wasn't as good as I thought.
    Sent from my SM-G950U using Tapatalk
    Really loved Cruz backsway head movement it was soooo beautiful and pure I also loved Gatheje sig block animation and how it blocks round strikes. I do think his body type can be filled out more but overall great model. I really love how you guys are going to update stats after fights. Caught that on stream lol
    bajaguy86
    So..is there no more mini-games in career, like hitting the heavy bag and whatnot?

    There are minigames for learning moves. I don't know if they're always with a sparring partner, though.

    check long term stamina. It seems like broken.... I think, it doesn't make sense even if they have good stamina in real life. All the same except CM Punk.
    tissues250

    check long term stamina. It seems like broken.... I think, it doesn't make sense even if they have good stamina in real life. All the same except CM Punk.

    Maybe itw as because they mixed grappling and striking. Dem two bars, man!
    chinthemichael
    Did anyone see Tournament mode in the stream?
    I don't know if I was tripping, but at the top (right above "quarter final, semi final, final, winner"), it showed "PRIDE", and I could have sworn when Alister Overeem was crowned the winner, it showed him with a PRIDE belt.
    I could have been seeing things, but does this confirm some sort of "PRIDE mode" that a lot of people have been asking for/about?
    If anyone has a video of the stream that could pull a screenshot from that part, that would be awesome!
    They just named the tournament "Pride" so i would not expect a pride mode
    Skickat från min SM-G935F via Tapatalk
    mr420_qq
    They just named the tournament "Pride" so i would not expect a pride mode
    Skickat från min SM-G935F via Tapatalk

    Just noticed that going back on the stream. Missed them naming the tournament, and was watching with no audio. My bad!
    Those drop shifts for TJ and Cruz. . . sploosh. That’s all I ever wanted. Finna drop that on my 89 ovr insta CAF and destroy people.
    Sent from my iPhone using Operation Sports
    tissues250

    check long term stamina. It seems like broken.... I think, it doesn't make sense even if they have good stamina in real life. All the same except CM Punk.

    Hm, I'm pretty sure it was a bug in the beta too. I think there might be multiple bugs causing this and not just one thing. It was off and on during the beta and not consistent. They may need to look under the hood a bit more for this.
    So I'm watching the first fight with Punk and Gall, and I don't see the referee during gameplay, only in the replays and the cutscenes. Am I the only one that has noticed this? Is the referee not there during the fight?
    Serengeti95
    Those wild overhands are making me sad. Please patch in a different overhand to be the main default. It looks so bad man. Honestly. It also just makes no sense that you'd see such a wild overhand like that in fights so often used by so many different fighters.
    I've seen some other people say this but if it's something people want changed... Please make some noise on this. I was hoping it wouldn't still be this way at launch.
    I understand there is another overhand but for one... that isn't enough. There should be more than 2. I'm also still seeing the wild windmill overhand very often. At the least... making the other one more common would be a good step in the right direction.

    Yeah seriously. I think I have seen like 4 fighters throw throw that crazy windmill overhand/ casting punch IRL...
    Serengeti95
    Those wild overhands are making me sad. Please patch in a different overhand to be the main default. It looks so bad man. Honestly. It also just makes no sense that you'd see such a wild overhand like that in fights so often used by so many different fighters.
    I've seen some other people say this but if it's something people want changed... Please make some noise on this. I was hoping it wouldn't still be this way at launch.
    I understand there is another overhand but for one... that isn't enough. There should be more than 2. I'm also still seeing the wild windmill overhand very often. At the least... making the other one more common would be a good step in the right direction.

    I agree. It should've been a rare signature punch for people like Liddell and Rashad. The fact that it's the default is just weird because almost no one punches like that
    Serengeti95
    Those wild overhands are making me sad. Please patch in a different overhand to be the main default. It looks so bad man. Honestly. It also just makes no sense that you'd see such a wild overhand like that in fights so often used by so many different fighters.
    I've seen some other people say this but if it's something people want changed... Please make some noise on this. I was hoping it wouldn't still be this way at launch.
    I understand there is another overhand but for one... that isn't enough. There should be more than 2. I'm also still seeing the wild windmill overhand very often. At the least... making the other one more common would be a good step in the right direction.

    I may have been seeing things but I thought I saw Tyrone Woodley throw a signature overhand??
    If GPD can confirm this?
    I have one question. I saw them play with SW in career mode. is it possible this time around to switch weight class to bantamweight in middle of your career for example?
    TGOne
    I have one question. I saw them play with SW in career mode. is it possible this time around to switch weight class to bantamweight in middle of your career for example?

    I believe so. They talked about switching weight classes to compete for another belt and become a 2 weight champ, and the guy on the left, at the time, mentioned how male and female fighters could do so.
    GameplayDevUFC
    Captured while DJ was having lunch.

    I just can't believe how genuinely awesome these devs and game changers are. Stuff like this is pretty much non existent else where.
    Find_The_Door, it appears your persistence has payed off :cheers:
    GameplayDevUFC
    James Krause rules

    GPD, two questions...
    1. Does Tyrone Woodley have signature overhand?
    2. I just rewatched the stream and in the Holloway-Edgar fight after you do the 20 sec taunt stand n bang thing, both your stamina bars remain the same for the rest of the fight... did I just uncover a bug?
    TheJamesKraus
    GPD, two questions...
    1. Does Tyrone Woodley have signature overhand?
    2. I just rewatched the stream and in the Holloway-Edgar fight after you do the 20 sec taunt stand n bang thing, both your stamina bars remain the same for the rest of the fight... did I just uncover a bug?

    We did. A little embarrassing.
    It'll be fixed, but not at launch.
    GameplayDevUFC
    We did. A little embarrassing.
    It'll be fixed, but not at launch.

    All you spammers out there, Holloway is your guy ;)
    Now - does Tyrone Woodley have a signature overhand or was I mistaken?
    TheJamesKraus
    GPD, two questions...
    1. Does Tyrone Woodley have signature overhand?
    2. I just rewatched the stream and in the Holloway-Edgar fight after you do the 20 sec taunt stand n bang thing, both your stamina bars remain the same for the rest of the fight... did I just uncover a bug?

    Wait hold on is this the real Daddy Krause, the TUF 25 contender and my personal god? I get this is off topic from stream but that looks alot like his Reddit account and it'd be crazy if it is him. Like he's such an inspiration. I'm sorry I know this isn't game related but I couldn't dm him for some reason.
    GPD Also along with over hand have you made it more realistic because when i have seen it, it seems like a crazy ridge hand and more robotic than a punch. I might be remembering wrong but that was one of the minor grievances I had with the first two games.
    TheKredster
    Wait hold on is this the real Daddy Krause, the TUF 25 contender and my personal god? I get this is off topic from stream but that looks alot like his Reddit account and it'd be crazy if it is him. Like he's such an inspiration. I'm sorry I know this isn't game related but I couldn't dm him for some reason.

    It’s not THE James Krause hence why I left out the E incase he ever shows up here ;)
    I’m just a fan lol
    Can we get a petition for Pascal Krauss >> << James Krause :D
    GPD please no more dual bars could you guys get it out the game by like a day 30 patch or so? It really messes up gameplay and takes away from strategy. Some people like to grind they’re opponents out and strike just as stipe did with Ngannou but with these dual bars that wouldn’t be possible in UFC 3 please patch this.
    UFCFreak1220
    GPD please no more dual bars could you guys get it out the game by like a day 30 patch or so? It really messes up gameplay and takes away from strategy. Some people like to grind they’re opponents out and strike just as stipe did with Ngannou but with these dual bars that wouldn’t be possible in UFC 3 please patch this.

    Yeah, I'm not really happy with it either.
    TheJamesKraus
    It’s not THE James Krause hence why I left out the E incase he ever shows up here ;)
    I’m just a fan lol
    Can we get a petition for Pascal Krauss >> << James Krause :D

    Aye man that's nice most people don't do that, and heck I'll sign it I want him in the game alot more than I want Pacal Krause.
    UFCFreak1220
    GPD please no more dual bars could you guys get it out the game by like a day 30 patch or so? It really messes up gameplay and takes away from strategy. Some people like to grind they’re opponents out and strike just as stipe did with Ngannou but with these dual bars that wouldn’t be possible in UFC 3 please patch this.

    What do you mean? I get I'm not the GPD but I don't understand what you mean by dual bars. If you mean the stamina and health bars then I don't agree I like how those are but if its something I don't know or didn't think about I would like to know
    TheKredster
    What do you mean? I get I'm not the GPD but I don't understand what you mean by dual bars. If you mean the stamina and health bars then I don't agree I like how those are but if its something I don't know or didn't think about I would like to know

    The dual bars is how we've been calling the stamina bars. There are actually two separate bars for striking and grappling. They don't show up at once, but can see the abrupt change when you go from striking to grappling, or vice-versa.
    https://forums.operationsports.com/forums/ea-ufc/925550-ea-sports-ufc-3-live-stream-featuring-demetrious-johnson-archive-included-4.html
    Just wanna point out that my post got a bunch of likes here so I (and I'm sure many others) would appreciate if this is looked at. IMO, it's a pretty glaring flaw and I'm surprised it's made it this far into the game's development. It really cheapens the game and tones down realism a lot. There were several fights on stream where the fighters were throwing this crazy punch at each other.
    While you will occasionally see wild overhands in MMA... It's never this often and the animation itself isn't the best representation of a wild overhand in general. It would be tolerable if it was more rare though. It almost makes the fights feel like street fights.
    GameplayDevUFC
    Yeah, I'm not really happy with it either.

    Thank god this is awesome happy to see this is high on your radar as well can’t wait for this to be fixed. Really appreciate the work and willingness to listen to feedback and adjust.
    Solid_Altair
    The dual bars is how we've been calling the stamina bars. There are actually two separate bars for striking and grappling. They don't show up at once, but can see the abrupt change when you go from striking to grappling, or vice-versa.

    I understand now I get it and to be fair you feel tired in different ways after striking and after grappling. Like when you go hit a heavy bag for ten minutes you're gonna feel different than wrestling for 10 minutes. Like you don't really know the kind of abuse you can take and put out on the ground until you get there if that makes sense. Like if I'm sparring or doing double training sessions going from bjj to striking or vice versa I think I know how tired I am but I find grappling uses a different set of muscles and kind of conditioning than striking. I think the dual bars how they are, are good personally because I think it's a good representation of how it feels to do that in real life if that makes sense.
    if they cant fix the dual stamina bars they should give it a percentage bleedthrough to the other bar e.g. If you drained your opponent striking bar to 50% and the grappling stamina is 100%, there should be a bleedthrough (not sure what numbers yet) and the grappling stamina should automatically go down to at least 80%.
    TheKredster
    I understand now I get it and to be fair you feel tired in different ways after striking and after grappling. Like when you go hit a heavy bag for ten minutes you're gonna feel different than wrestling for 10 minutes. Like you don't really know the kind of abuse you can take and put out on the ground until you get there if that makes sense. Like if I'm sparring or doing double training sessions going from bjj to striking or vice versa I think I know how tired I am but I find grappling uses a different set of muscles and kind of conditioning than striking. I think the dual bars how they are, are good personally because I think it's a good representation of how it feels to do that in real life if that makes sense.

    If you get totally gassed on the ground, I don't care how good your striking stamina is, you're still gassed anyway. Vice versa. They do have different types of conditioning, but ultimately one is still going to effect the other.
    Your logic is probably exactly why this got put in the game, but no one checked the guy to tell him it was flawed. You can't have two entirely separate bars, it's just not how it works.
    Trillz
    if they cant fix the dual stamina bars they should give it a percentage bleedthrough to the other bar e.g. If you drained your opponent striking bar to 50% and the grappling stamina is 100%, there should be a bleedthrough (not sure what numbers yet) and the grappling stamina should automatically go down to at least 80%.

    This is not a bad idea.
    RetractedMonkey
    If you get totally gassed on the ground, I don't care how good your striking stamina is, you're still gassed anyway. Vice versa. They do have different types of conditioning, but ultimately one is still going to effect the other.
    Your logic is probably exactly why this got put in the game, but no one checked the guy to tell him it was flawed. You can't have two entirely separate bars, it's just not how it works.

    No I think they should be tied definitely but if I get kinda tired striking I can still high you pretty well. But if I grapple myself out and get tired I'm not gonna strike I'mma lay down and die. Like there has to be a medium and I get its hard to nail down. I wasn't saying keep em separate like completely but how much I can do on the ground after a few rounds of striking is gonna differ from a few rounds of grappling if you get me. Like I agree now that I understand I think the bars need to be more liked like if you gass on the ground then you're also gassed or low on stamina on the feet and if you're gassed you have like half grappling stamina. Like after punching myself out I can definitely Usman my way to a decision not at 100% grappling but I say like each point of long term grappling stamina depleted takes a point of log term striking and every 2 points of striking take 1 point of grappling. That's my suggestion. We're on the same team now that we both understand the issue the other is saying. Like I think they keep it but the link em more closely together, maybe display both at the same time if more people find that annoying but I like the one bar good personally.
    Trillz
    if they cant fix the dual stamina bars they should give it a percentage bleedthrough to the other bar e.g. If you drained your opponent striking bar to 50% and the grappling stamina is 100%, there should be a bleedthrough (not sure what numbers yet) and the grappling stamina should automatically go down to at least 80%.

    That's what I'm thinking too i just didn't display it properly in my first reply
    GameplayDevUFC
    And of course...
    Thank you so much for giving Nog what's likely the highest Heart at Heavyweight. With that and the chin boost perk when rocked I think Big Nog has finally been perfectly represented in a MMA game.
    I'm very excited to use him and from my assessment he looks like a brutally tough out as he should be.
    Thank you Geoff for passing my requests along throughout the development process.
    Everyone else - watch out!
    My only further desire is that the Nog Bros (well at least Big Nog) are included in future iterations. I know the next game will likely center around grappling and I'm really excited about that. That said - I can't wait to use Nog on Monday night!
    TheKredster
    No I think they should be tied definitely but if I get kinda tired striking I can still high you pretty well. But if I grapple myself out and get tired I'm not gonna strike I'mma lay down and die. Like there has to be a medium and I get its hard to nail down. I wasn't saying keep em separate like completely but how much I can do on the ground after a few rounds of striking is gonna differ from a few rounds of grappling if you get me. Like I agree now that I understand I think the bars need to be more liked like if you gass on the ground then you're also gassed or low on stamina on the feet and if you're gassed you have like half grappling stamina. Like after punching myself out I can definitely Usman my way to a decision not at 100% grappling but I say like each point of long term grappling stamina depleted takes a point of log term striking and every 2 points of striking take 1 point of grappling. That's my suggestion. We're on the same team now that we both understand the issue the other is saying. Like I think they keep it but the link em more closely together, maybe display both at the same time if more people find that annoying but I like the one bar good personally.

    Yeah, I was originally in favor of having one bar and then having striking or transitions cost less stamina based on your stats, but after seeing Trillz post I think having a bleedthrough percentage might be nice too as an alternative.
    Solid_Altair I believe it was set to stand and bang where grappling was disabled and so was the stamina. The reason their stamina was down a little bit was because on knockdowns
    Sent from my iPhone using Operation Sports
    RetractedMonkey
    Yeah, I was originally in favor of having one bar and then having striking or transitions cost less stamina based on your stats, but after seeing Trillz post I think having a bleedthrough percentage might be nice too as an alternative.

    Yeah i think trillz have the right idea. I though there was bleed through in the beta but it's been so long ive forgotten. I know the grappling stamina was always oddly high when I was clearly close to gassing and that was a problem I think the bleed through is perfect I personally thought that's what already happened but I only got a few hours with the game because I didn't have a code and I had school to do
    tissues250

    check long term stamina. It seems like broken.... I think, it doesn't make sense even if they have good stamina in real life. All the same except CM Punk.

    Didn't seem broken in many of the other fights (ex Jedrzejczyk vs Namajunas). Could be a bug, or maybe there's other factors influencing those particular fights.
    How are you going to update Mark Hunt's model with the chest piece, but forget to do the "Super Samoan" back tattoo we asked for since UFC 2?
    Sent from my iPhone using Operation Sports
    So I don't know whether to make a thread on this so I'll just address it here.
    From seeing the livestream, the KO zoom is gone so that's awesome just like it was addressed for the post beta changes, but there's still the KO snap to the fighter and it's bugging me. I don't want to sound like I'm complaining, it's just a concern that was brought up in a thread not too long ago and I feel that it takes away from the immersion. When that camera snaps to the KO'ed fighter, it's too quick like almost automatic right before you even get the KO. It's not a surprise like in UFC 2 where you would knock someone out cold and you could kind of tell by the animation if they were out, but weren't completely sure because the camera stayed the same. Ahh it was just so satisfying. It looks like that's gone now in a full KO, it's only in the active kd's and severe ones. I'd post a gif of what I'm talking about, but I have no idea how to do that. Game looks awesome but this could ruin the fun of KO's in the long run imo.
    No I don’t agree with trillz bleedthrough option at all. There should be just one bar as far as the grappling stamina drain it should slowly deplete long term stamina the more time you spend in a bottom position and the more time you spend against the cage with your opponent pressed up against you. That’s how it is in real life being pressed up against the cage isn’t fun it takes a lot of energy to constantly fight for those underhooks to be able to stop takedowns or get out of the clinch. Being on your back, carrying someone’s weight takes energy out of you taking damage on the ground also affects you as well, if you spend 2+ min in a round on your back you should lose some long term stamina and it should slow your striking down. That’s how I believe the stamina should work with the striking combined with grappling
    UFCFreak1220
    No I don’t agree with trillz bleedthrough option at all. There should be just one bar as far as the grappling stamina drain it should slowly deplete long term stamina the more time you spend in a bottom position and the more time you spend against the cage with your opponent pressed up against you. That’s how it is in real life being pressed up against the cage isn’t fun it takes a lot of energy to constantly fight for those underhooks to be able to stop takedowns or get out of the clinch. Being on your back, carrying someone’s weight takes energy out of you taking damage on the ground also affects you as well, if you spend 2+ min in a round on your back you should lose some long term stamina and it should slow your striking down. That’s how I believe the stamina should work with the striking combined with grappling

    yh we all want what you said but this is EA, they dont like changing stat categories post beta, the bleedthrough is the next best thing.
    UFCFreak1220
    No I don’t agree with trillz bleedthrough option at all. There should be just one bar as far as the grappling stamina drain it should slowly deplete long term stamina the more time you spend in a bottom position and the more time you spend against the cage with your opponent pressed up against you. That’s how it is in real life being pressed up against the cage isn’t fun it takes a lot of energy to constantly fight for those underhooks to be able to stop takedowns or get out of the clinch. Being on your back, carrying someone’s weight takes energy out of you taking damage on the ground also affects you as well, if you spend 2+ min in a round on your back you should lose some long term stamina and it should slow your striking down. That’s how I believe the stamina should work with the striking combined with grappling

    You're option is what we were talking about like we didn't talk about the bottom position but that's what we all meant. Like the bleed through from grappling like taking more on the bottom less on the too but being different from the stamina you use to strike which would make it more realistic because you spend the whole match on the ground you're gonna be more gassed than striking we see this time and time again. I think this is gonna be in much later patch if it is fixed though because that will completely change the game. It will break clinch spammers and make fighters like khabib very dominant ( like in real life) but make it a risk reward be like do I want to hang on to him on the cage and recover and risk burning out my or take him down and lay on him and strike and advance. Like there are levels of stamina here and I want to make sure we are all being reasonable as well as realistic because when does our obsession with realism affect fun factor. Like I get what you're talking about is great and a fantastic idea but what happens when we get down to like limb stamina and over all stamina and there will be over load of information. I think the dominant and submissive stamina multipliers need to be changed along with the bleed through added rather than dual bar but we also shouldnt expect the development team to change individual limbs and I think the changes we've talked about are as much as we can get without taking away from the fun factor too.
    Trillz
    if they cant fix the dual stamina bars they should give it a percentage bleedthrough to the other bar e.g. If you drained your opponent striking bar to 50% and the grappling stamina is 100%, there should be a bleedthrough (not sure what numbers yet) and the grappling stamina should automatically go down to at least 80%.

    I'm pretty sure there is already some. So, if they could increase it to 100%, maybe it would be like having only one bar. But in this case, if the costs would be the same, the striking and grappling stamina wouldn't be separated. It's a pickle. But yours is a good idea, in case an ideal fix can't come about. I'd rather have a smaller differentiation between striking and grappling stamina, if it comes along with decreasing the difference between the bars. It could be a worthy work around if they can't fully fix it.
    Aw man the game is looking sweeeeet with that patch installed.
    Movement looks tighter than the beta, that combo list looks epic, Till and Gatheje looking good, aw nuts, I woke up to this, time to spend another day waiting for UFC 3, Gut damn, super keen.
    Currently watching Till v Woodly part of the stream, Till seems to be slowing down slightly towards the end of round one, and at about 2:00 of round 2 onwards, loving the stamina changes.
    Rose vs JJ really showed the stamina changes, looks fantastic, can't wait.
    It was a nice and relaxed stream. We got to see some of career. I liked the dojo background and training clothes that were showcased, which really adds to immersion which (imho) career should be all about. The only immersion in EAUFC2 was TUF... I didn't like the CaF being almost exactly the same, with - if I'm not mistaken - even body options and hairstyles being removed (!) instead of added, but nothing we can do about that I guess? Great that they coupled the fighter-specific animations and behavior to the CaF section so we at least have that customization. In general I had a positive vibe about the game.
    I hope they add some customization and extra fighters as DLC. Funny how they prepped the last game for DLC but it never got any, probably to evade any negative backlash, yet they fully commit to lootboxes which provides even more backlash as DLC is more or less accepted by now. They discussed the UT mode not being P2W even though it clearly is, but whatever.
    Im gonna be honest , the ko's still look off sometimes , like when joanna ko'd rose in the stream , the whole fight was awesome , the ko animation sucked tho , another thing, idk if its just me but it feels like the vulnerability got a lil nerf cause in the stream some of the punches landed would've rocked or ko'd someone in the beta , idk maybe i should wait to play it first to see , overall game is looking good

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