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EA Sports UFC 3 Initial Impressions

EA Sports UFC 3

EA Sports UFC 3 Initial Impressions

EA Access Subscribers have been playing EA Sports UFC now for a couple of days and its a good time to reflect a bit on some initial impressions both from myself and the rest of the community.

Our reviewer will have the game on Tuesday (he’s not a lucky XB1 owner) so expect even more in-depth analysis then. Here’s some initial thoughts of mine after just a few fights:

  • On the surface, the graphical engine and presentation as a whole is still really well done. The thing I remember most about UFC 2 apart from the gameplay was how authentic it felt in terms of the feel of the game. Still good here, with the new animations making it even better. I’ll be looking at this closer as part of my coverage next week while Matt Llewellyn does in-depth dives on Gameplay and Career mode.
  • In the octagon, the gameplay certainly feels familiar but different. The new controls took me a couple of fights to get the hang of even loosely (to be honest I’m incredibly rusty to begin with).
  • There feels like more momentum at this point early on. I don’t want to say the game feels sluggish because I don’t think that’s the right word for it, just that there’s weight behind what you are doing moreso than before.
  • With that said, the weight classes all feel different. Heavyweights move a bit slower than lightweights, etc.
  • Takedowns are way harder to accomplish. Almost feels like an overcorrection from the last game but I have landed some — so they’re not impossible, but still much harder than UFC 2. The takedown system will need tweaks with patches for sure as I think its the weakest part of the gameplay right now.

  • The grappling gates are faster now though, so the game feels like it flows better once you are on the ground.
  • Ground and pound feels good to me. I’ve been in the situation in a couple of fights both on the offensive and defensive. On the offensive I did finish the fight off, on the defensive I took a beating but it was towards the end of the round. So while I didn’t escape, I didn’t lose the fight either because I was able to limit damage a bit over the last 30 seconds of the round. I was pretty desperate though, a thrilling moment.
  • A random note: EA once again does this amazing presentation to introduce your first gameplay experience and it makes you realize how far sports games can still go on this front. Its like a big tease.
  • Lastly, I’m having a devil of a time mastering the new controls still. I’m getting the hang of them (see above) but I’m clearly rusty and I’m still not utilizing all of the possible moves. I definitely won’t be touching any best of leaderboards in the game anytime soon, but an average player like me will need time to figure it all out. The good news spin to that is this game will take awhile to get used to and master, so you’ll have a natural and creative discovery period where your own skills advance over time.

Thoughts For Now

Look, its clearly early and its too early to make a big value judgement on where EA Sports UFC 3 is right now. I don’t have a full grasp on the controls after just a few fights, and I’ve yet to actually dive into the modes that much.

A very surface level take is that the game is definitely improved in some areas, though some aren’t going to like some of the gameplay changes because that’s just how this whole thing works. I’m finding I’ve had to change some strategies from what I used in the last game, which means the changes are at least accomplishing that much and making the experience new.

We’ve got a lot of EA Sports UFC 3 coverage lined up over the next week or so. Matt Llewellyn will be stepping in on Tuesday to provide in-depth thoughts on gameplay, career mode, and more.

And lastly, look for our full review after next weekend!

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Discussion
  1. Takedowns are a lil rough. So much pause and input delay when trying a takedown while getting hit. I’m using a 1ms monitor and it really can be a struggle at times.
    Fighters start out sideways before each round. You have to see it to understand.
    Please get rid of the camera jolting after big strikes in clinch and ground. Why does the camera have a seizure after someone lands a strike?
    Evil97
    BTW, nobody is going to post here because there has not been a stickied thread worth viewing in forever.

    Which thread do you suggest
    XBGT: Jodie McGregor
    If I remember correctly from the BETA, the takedown faking animation was removed from EA UFC 3( it was in EA UFC 2).
    Also the pre-emptive takedown blocking animation(ducking down and moving slowly with hands stretched) was also removed.
    Those of you who have the game can you figure out if they are still in it?
    If not, Can we have those 2 back?
    GameplayDevUFC
    Thank goodness. I hope others feel the same. Literally tuned this on the last possible day.
    Takedowns against a very aggressive player always coming forward are pretty much impossible.
    Every single time u get hit you freeze up and can’t move. So frustrating trying to time strikes when one hit locks up my input and i can’t shoot.
    Takedowns need a huge buff. GPD it’s really bad.
    I like the differences between weightclasses. The pace, speed, and power definitely stood out for me. I was surprised I had a few fights go the distance where neither of us were rocked, or dropped to the ground.
    I will say though I believe their is a bug with fighters. I noticed that sometimes before the ref says are you ready that both fighters would be facing the wrong direction, but the game would auto correct that.
    I still haven't done too much with the game I'm trying to conserve my trial time.
    I noticed the game has new Taunts even a moving taunt like we suggested, but what happened to some of the other unique taunts that fighters had in EA UFC 2?
    Silva looks like he has some new taunts plus some taunts that are missing. And some fighters EA UFC 2 posture is not in the game such as Bobby Green's Philly Shell posture he previously had.
    Diaz Brothers have some new taunts but what happened to the other taunts that were in EA UFC 2 such as putting the head towards your opponent taunt.
    I'm only making noise about this because it's part of fighter's uniqueness, as well it's part of CAF's list of acessible animations.
    Bigg Cee
    Takedowns against a very aggressive player always coming forward are pretty much impossible.
    Every single time u get hit you freeze up and can’t move. So frustrating trying to time strikes when one hit locks up my input and i can’t shoot.
    Takedowns need a huge buff. GPD it’s really bad.

    If takedowns aren't actually made possible I'm cancelling my pre order. This is stupid.
    UFC 3 feels like a kickboxing game.
    Takedowns are broken and the clinch entry could even use a buff.
    It’s pretty much impossible to grab anyone or take them down.
    It’s sooooo easy to deny.
    Bigg Cee
    UFC 3 feels like a kickboxing game.
    Takedowns are broken and the clinch entry could even use a buff.
    It’s pretty much impossible to grab anyone or take them down.
    It’s sooooo easy to deny.

    Yeah, it really sounds like they over-corrected from 2, where it was way too easy and anyone decent would be landing upwards of 80% of their takedowns, which is better than GSPs actual percentage (73.8) and a lot better than most wrestlers/grapplers (Khabib is 45%, DJ is 56%, Frankie Edgar is 35% and Maia lands 26%), they probably need to chain faster out of sways.
    I don't really want people to be able to shoot effectively through punches that are landing, other than a jab, but clinching and shooting off sways and blocks should be way, way easier than it is.
    Cruz looked interesting in the game, but when actually using him. Wow. So much fun. Those sidesteps are awesome.
    And I'm happy I am not the only one that noticed the weird sound at HW. I thought it was just me.
    Initial impressions is i love it.
    Submissions seems to be really strong though. I've been tapped from 5 gates a couple times with full stamina while trying to do the push out the 4 gates and go for 2 on the last one. 2 gates seem borderline impossible.
    Bigg Cee
    Takedowns against a very aggressive player always coming forward are pretty much impossible.
    Every single time u get hit you freeze up and can’t move. So frustrating trying to time strikes when one hit locks up my input and i can’t shoot.
    Takedowns need a huge buff. GPD it’s really bad.

    you're literally moaning about this because all you do is run at people trying to grab them lmao, if you set your stuff up and stop being so straight forward with what youre trying to achieve you wouldnt find it so hard.
    Also I have no idea why you're pure sweating for subs which are completely out of tune and almost certainly going to be toned down.
    emmdeekay

    Submissions seems to be really strong though. I've been tapped from 5 gates a couple times with full stamina while trying to do the push out the 4 gates and go for 2 on the last one. 2 gates seem borderline impossible.

    They said they nerfed the submissions in post-beta changes but I don't know if those perhaps come with the day-one patch. I would wait till the patch drops and then let's see if it's still that way.
    Can I suggest that people don't cry for nerfs or buffs on a very small amount of play time? Like, give it a week or two and if you're still having problems doing something or preventing something, then ask for nerfs or buffs.
    Expecting things to work as they did in 2 will probably be an issue for a while, try not to demand the devs undo a bunch of changes before we fully understand them.
    Overall I have a positive impression. Some thoughts:
    CAREER
    +: Career mode presentation, the training clothes and gyms look authentic, rival system
    - : No data about your record or type of finishes (only the number of KO's & subs are tracked); you can't keep track of other UFC events or who's next for the title, it's all just tunnel vision and focused on you.
    I put it on "pro" and got submitted twice to become 1-2. I was hoping to get in TUF eventually but after going 3-2 I was immediately invited to the UFC? All you need is back to back wins. They told me I "dominated" the local scene yet I had to scramble to win these... I hardly believe that record is going to get you anywhere near the UFC unless you're a WWE guy. So how bad do you have to suck to take the TUF road? It was not optional and imo it should be.
    To recap the structure: career is divided into chapters. At the end of each chapter you will fight a rival. You can't pick your rival and whatever you reply on social media doesn't make much different (maybe in amount of fans gained?), so the announced "player choice" is really just limited to gym and moves you gain or train. The further you get, the more top tier fighters will want to teach you the best moves. This happens through minigames that are more specific and fun than the grind ones in 2.
    New mode: Submission showdown is awesome! They just disabled all the striking and it's a 3-minute round where you try to submit your opponent. If it goes the distance there's a tie-breaker where you take turns (winner of the round goes first) trying to finish a submission. It's very fun. Too bad there's no second or third round before the tiebreaker. :( But great that they put this in. Can we dream about a 30-minute "submission ironman" style fight like in the WWE games?
    CaF
    Like I said before, nothing has changed apart from being able to assign a fighter-specific stance, but that's another feature.
    UT
    If you didn't do the open beta for LW's: there's some SP challenges, instead of collecting worthless fight cards per you now have to collect real usable 'gold' fighters. You assign moves based on affinity with the card stats. It's no longer exclusively for HW, for instance, and you can use everything you pull. It's often fighters though. Don't sell all your cards: you have to trade them in for coins. Not sure where it's going, but I'm not going to play this much anyway.
    Stability
    There are still some bugs:
    - In the Submission Showdown minigame it's announced you won "20 seconds into R1" if you finished the sub but R1 has passed already and you're in tiebreaker.
    - Takedowns are sometimes awkward. I never had trouble initiating them in 2 and the controls haven't changed. Could be me though.
    - There's an alternative button mash submission game that seems a LOT easier against AI (in my short experience) than the other one. I tried different escape strategies and just got denied by AI no matter what I did. Impossible to escape (wasn't even close) and that with equal stamina and better sub skills.
    - There were some other minor things that I forgot. Sorry.
    It's definitely in a playable state. I had a lot of fun already. But be prepared to "get gut" at submission denial because as soon as the AI grabs you, you're done.
    Blackman316

    - There's an alternative button mash submission game that seems a LOT easier against AI (in my short experience) than the other one. I tried different escape strategies and just got denied by AI no matter what I did. Impossible to escape (wasn't even close) and that with equal stamina and better sub skills.

    Nice to hear. I tried that system during the beta (because I really hate the gate submission system) and it seemed impossible to submit the AI even on normal diff. and a very hurt opponent.
    Blackman316
    Overall I have a positive impression. Some thoughts:
    CAREER
    +: Career mode presentation, the training clothes and gyms look authentic, rival system
    - : No data about your record or type of finishes (only the number of KO's & subs are tracked); you can't keep track of other UFC events or who's next for the title, it's all just tunnel vision and focused on you.
    I put it on "pro" and got submitted twice to become 1-2. I was hoping to get in TUF eventually but after going 3-2 I was immediately invited to the UFC? All you need is back to back wins. They told me I "dominated" the local scene yet I had to scramble to win these... I hardly believe that record is going to get you anywhere near the UFC unless you're a WWE guy. So how bad do you have to suck to take the TUF road? It was not optional and imo it should be.
    To recap the structure: career is divided into chapters. At the end of each chapter you will fight a rival. You can't pick your rival and whatever you reply on social media doesn't make much different (maybe in amount of fans gained?), so the announced "player choice" is really just limited to gym and moves you gain or train. The further you get, the more top tier fighters will want to teach you the best moves. This happens through minigames that are more specific and fun than the grind ones in 2.

    Was really excited about career mode this year, but this is lowering my excitement a bit. The way you put it, it seems you don't have much control over what happens.
    No data about your record is a real bummer, is there a way you can see scheduled events that you are not a part of?
    Blackman316

    you can't keep track of other UFC events or who's next for the title, it's all just tunnel vision and focused on you.

    This is what I was afraid of.
    At least in UFC 2, you could see what was happening in other UFC events. I was really hoping the career mode would hold me over without having to break out Excel and start my own Universe Mode.
    Still excited to play the game next Tuesday, but I'm definitely a little less pumped up.
    Sent from my SM-G920V using Tapatalk
    Blackman316
    You can't pick your rival and whatever you reply on social media doesn't make much different (maybe in amount of fans gained?)

    Omg.I think that this will be a lot of fun but this is scirpted crap.
    Serengeti95
    Anyone have any tips on getting a preorder discount? It's £60 digitally and I want the digital version. £60 seems pretty insane. Not sure where to put this so thought I'd ask here. I'm on PS4.

    Hey dude,
    First thing, have a look at the store and check, there's apparently a 10% off sale going on across all PS4 games. Not sure if this was US or UK but might apply for this game too?
    Second, top up your balance by buying PSN gift cards. They usually are a few quid cheaper than putting the money directly into your account. Google should come up with some results. Buy like a £50 card and a £10 card or something and it might come to £55 instead of £60.
    Might save you a few quid and you'll have some money left over in your wallet for future purchases.
    G2Play has a few network cards. Their £30 costs you £27.14. 2 of those I think is £54.28. You could find a better deal perhaps if you look around on Google?
    If you feel risky, you could buy it from the US store BUT first you would have to setup your PS4 all over again with a NEW US PS4 account. Then do the same thing with the card BUT buy US version. This would overall cost you around £40 or so from what I found out yesterday.
    However, it's risky as fudge.
    I did it for EA UFC 2 to get the game early which was cool but I'm stuck with an American account, makes buying anything through the PSN store headache as I have to get a voucher each time.
    This time round, I'm taking Amazon's offer, £47, and I got a £5 for installing Amazon app & a further £5 for topping up with £50 gift card balance which brings the total down to £37 which is a happy price for me :coola:
    There's an amazon deal on at the moment but doesn't work for this game BIGTHANKS
    Edit: if someone you can get a further discount by owning EA UFC 2, then further discounts await you.
    Career Mode
    Pros - Different AI Styles, Difficultly is high, Varied Gym selection, Presentation/cinematics, Longevity Meter is a lot better, Judging scoring is a lot better.
    Cons - Lack of immersion in the actual UFC world/other fight cards/fight stats/who's on your card (e.g - 4 fights in Francis Ngan has already dropped out of top 15 and is NR with no real back story, same situation with Tony Ferguson) A little scripted needs more freedom added. Rival fights lock you into a sequence of fights no matter what the results (e.g 5 fight contract - break into top 5 - say I lose 4 then fight #5 ranked guy on last contract anyway for top in top 5 makes all previous fights pointless)
    Suggestions for Future Career -
    Add pre recorded First names so buffer can string a name together when calling results and not just calling by nickname or last name.
    Add interactive press conferences to at least rival fights which affect the hype or effect opponents ratings rather than tweet the same thing over and over.
    Add interactive post fight interviews with the ability to comment on performance and/or call out next rival, ask for rematches, title shots etc..
    Add interactive contract/next fight negotiations with Dana and Sean. (Similar to Fifa transfer negotiations)
    Add more things to spend money on e.g - Nutritional coaches for better weight cut/stamina, marketing costs for better fight hype etc.. so negotiations for the best money possible is key.
    Add community CAF Fighter Share and ability to import say 15-20 into career (similar to fight night legacy) would solve a lot of roster problems.
    Add calendar to career mode and ability to see other fight cards what are the best cards to be on money wise ect.. (pretty much the already built in with event mode but put into career say (2 x cards per month 1 x PPV and 1x fox)
    Overall- better than previous career mode, more depth but room for more.
    Personal preference would be to add more and more depth to career next time around as well, rather than per say a one dimensional-one play through journey type mode.
    Gameplay -
    Pros - A lot better footwork/movement. Judging is better, Varied AI much better (as stated above) Grappling gates are a lot faster so flow slightly better (but still room for improvements) Striking is obviously better.
    Better stamina system, better damage system
    Cons - Striking can feel a little janky/stiff at times when in close, along with take downs.
    KOs don't seem to have many if any rag dolls that I've seen as of yet but early days.
    Suggestions- Add more varied Hooks and Overhands. More flow with take downs (e.g hitting some one coming in for a take down feels awkward)
    Misc -
    Roster needs a few more current fighters but not a massive concern as I'm sure will come in future patches.
    Fix EA gameface it's still broken.....
    All in all a much better game than UFC 2 definitely worth the buy and step in the right direction, thanks to everyone that worked on the game, hopefully the series will continue to get better in the future but I don't think it's quite time to call Dos Antos and break out the red panties, just yet....
    FeelDeeds
    Career Mode
    Pros - Different AI Styles, Difficultly is high, Varied Gym selection, Rivals, Presentation/cinematics, Longevity Meter is a lot better, Judging scoring is a lot better.
    Cons - Lack of immersion in the actual UFC world/other fight cards/fight stats/who's on your card (e.g - 4 fights in Francis Ngan has already dropped out of top 15 and is NR with no real back story, same situation with Tony Ferguson) A little scripted needs more freedom added.
    Suggestions for Future Career -
    Add pre recorded First names so buffer can string a name together when calling results and not just calling by nickname or last name.
    Add interactive press conferences to at least rival fights which affect the hype or effect opponents ratings rather than tweet the same thing over and over.
    Add interactive post fight interviews with the ability to comment on performance and/or call out next rival, ask for rematches, title shots etc..
    Add interactive contract/next fight negotiations with Dana and Sean. (Similar to Fifa transfer negotiations)
    Add more things to spend money on e.g - Nutritional coaches for better weight cut/stamina, marketing costs for better fight hype etc.. so negotiations for the best money possible is key.
    Add community CAF Fighter Share and ability to import say 15-20 into career (similar to fight night legacy) would solve a lot of roster problems.
    Add calendar to career mode and ability to see other fight cards what are the best cards to be on money wise ect.. (pretty much the already built in with event mode but put into career say (2 x cards per month 1 x PPV and 1x fox)
    Overall- 100x better than previous career mode, more depth but room for more.
    Personal preference would be to add more and more depth to career next time around as well, rather than per say a one dimensional-one play through journey type mode.
    Gameplay -
    Pros - A lot better footwork/movement. Judging is better, Varied AI much better (as stated above) Grappling gates are a lot faster so flow slightly better (but still room for improvements) Striking is obviously better.
    Cons - Striking can feel a little janky/stiff at times when in close, along with take downs.
    KOs don't seem to have many if any rag dolls that I've seen as of yet but early days.
    Suggestions- Add more varied Hooks and Overhands. More flow with take downs (e.g hitting some one coming in for a take down feels awkward)
    Misc -
    Roster needs a few more current fighters but not a massive concern as I'm sure will come in future patches.
    Fix EA gameface it's still broken.....
    All in all a much better game than UFC 2 definitely worth the buy and step in the right direction, thanks to everyone that worked on the game, hopefully the series will continue to get better in the future but I don't think it's quite time to call Dos Antos and break out the red panties, just yet....

    Yeah just like UFC 2, great fighters for some reason go on huge losing streaks and fall out of the rankings. I've noticed that both Volkan and Ngannou are out of the rankings even though they have same amount of losses as in real life. Khabib hasn't won a fight since I started career mode.
    Another thing is that I still think it takes too long to get ranked. I'm in the HW division, on a 6 fight finish streak and am still fighting really low ranked guys. The HW division is super thin. Throw me to the wolves after that many finishes.
    AydinDubstep
    Hey dude,
    First thing, have a look at the store and check, there's apparently a 10% off sale going on across all PS4 games. Not sure if this was US or UK but might apply for this game too?
    Second, top up your balance by buying PSN gift cards. They usually are a few quid cheaper than putting the money directly into your account. Google should come up with some results. Buy like a £50 card and a £10 card or something and it might come to £55 instead of £60.
    Might save you a few quid and you'll have some money left over in your wallet for future purchases.
    G2Play has a few network cards. Their £30 costs you £27.14. 2 of those I think is £54.28. You could find a better deal perhaps if you look around on Google?
    If you feel risky, you could buy it from the US store BUT first you would have to setup your PS4 all over again with a NEW US PS4 account. Then do the same thing with the card BUT buy US version. This would overall cost you around £40 or so from what I found out yesterday.
    However, it's risky as fudge.
    I did it for EA UFC 2 to get the game early which was cool but I'm stuck with an American account, makes buying anything through the PSN store headache as I have to get a voucher each time.
    This time round, I'm taking Amazon's offer, £47, and I got a £5 for installing Amazon app & a further £5 for topping up with £50 gift card balance which brings the total down to £37 which is a happy price for me :coola:
    There's an amazon deal on at the moment but doesn't work for this game BIGTHANKS
    Edit: if someone you can get a further discount by owning EA UFC 2, then further discounts await you.

    Thanks for typing this out bro!
    I ended up getting the PSN network cards from cdkeys. Got a slight discount on the cards too.
    Btw... This site will save you a lot of money if you're not familiar with it - https://www.hotukdeals.com/
    You can find pretty much any kind of product there. It's updating all the time. All the cheapest game deals go on there too.
    Dzarek
    Omg.I think that this will be a lot of fun but this is scirpted crap.

    The person you beat during Dana's scouting trip becomes your first rival, but I don't think I got to pick that one, but it's possible. Your second rival is a "real" fighter but there's no choice process and you can't reject them (unless the option is worded very weirdly: I picked the most apathic option and I got stuck with the rival). But like I said: it's still a lot of fun. Just don't expect too much.
    polyduster
    This is what I was afraid of.
    At least in UFC 2, you could see what was happening in other UFC events. I was really hoping the career mode would hold me over without having to break out Excel and start my own Universe Mode.
    Still excited to play the game next Tuesday, but I'm definitely a little less pumped up.

    Maybe I'm mistaken, but it's very well tucked away then. I'll double-check just to be sure. I remember UFC2 had it so you could at least follow. But I get that it's not the "core" of the career "experience". It's all about you.
    If you want to watch an MMA gameworld evolve, you should definitely look into "WMMA5", the demo just happened to be released days ago.
    LarsP
    Was really excited about career mode this year, but this is lowering my excitement a bit. The way you put it, it seems you don't have much control over what happens.
    No data about your record is a real bummer, is there a way you can see scheduled events that you are not a part of?

    Like the previous career, you can still pick between 3 opponents unless it's your rival, which is a predetermined fight you have to win to advance to the next chapter. So it's not some free world in which you have control over what you're doing. I hope that in chapter 3 or 4 I can call someone out myself.
    Bigg Cee
    Takedowns against a very aggressive player always coming forward are pretty much impossible.
    Every single time u get hit you freeze up and can’t move. So frustrating trying to time strikes when one hit locks up my input and i can’t shoot.
    Takedowns need a huge buff. GPD it’s really bad.

    I don't think they need a buff. It's realistic because you have to properly setup your takedowns just like in real life. You can't just lazily throw TDs out there and get guys down.....it's not that simple IRL.
    So far against guys that properly setup their takedowns, i've been taken down alot. But against the guys that don't setup....they get stuffed as they should.
    How are people feeling with submissions? They were my biggest issue in the beta and I'm curious how they are in the main game. I don't want everyone's guard to feel like T-City's, which is how it was in the beta IMO.
    Nugget7211
    How are people feeling with submissions? They were my biggest issue in the beta and I'm curious how they are in the main game. I don't want everyone's guard to feel like T-City's, which is how it was in the beta IMO.

    it’s perfect, but yet will complain about them. You can escape easy. They give you that struggle that ppl wanted with how the gates move. The gate speed is perfect.
    I like them. Same goes for how ground and pound is. It’s strong but not ufc 2 strong. You can survive if you are smart.
    Bigg Cee
    it’s perfect, but yet will complain about them. You can escape easy. They give you that struggle that ppl wanted with how the gates move. The gate speed is perfect.
    I like them. Same goes for how ground and pound is. It’s strong but not ufc 2 strong. You can survive if you are smart.

    I love you man, but I distinctly remember you saying you didn't want them changed at the start of the beta, so I'm going to take this with a grain of salt and wait for a second opinion haha
    Nugget7211
    I love you man, but I distinctly remember you saying you didn't want them changed at the start of the beta, so I'm going to take this with a grain of salt and wait for a second opinion haha
    Whatever.
    No point in talking to someone who doesn’t even have the game saying what’s right and wrong.
    Peace!
    Blackman316
    The person you beat during Dana's scouting trip becomes your first rival, but I don't think I got to pick that one, but it's possible. Your second rival is a "real" fighter but there's no choice process and you can't reject them (unless the option is worded very weirdly: I picked the most apathic option and I got stuck with the rival). But like I said: it's still a lot of fun. Just don't expect too much.
    Maybe I'm mistaken, but it's very well tucked away then. I'll double-check just to be sure. I remember UFC2 had it so you could at least follow. But I get that it's not the "core" of the career "experience". It's all about you.
    If you want to watch an MMA gameworld evolve, you should definitely look into "WMMA5", the demo just happened to be released days ago.
    Like the previous career, you can still pick between 3 opponents unless it's your rival, which is a predetermined fight you have to win to advance to the next chapter. So it's not some free world in which you have control over what you're doing. I hope that in chapter 3 or 4 I can call someone out myself.
    I have WMMA 4 and I'm excited for WMMA 5.
    If we could just edit the database file in WMMA to manually enter who we want to win each fight, I could use both UFC 3 and WMMA to make the ultimate "Universe Mode".
    Thanks again for your help.
    Sent from my SM-G920V using Tapatalk
    Nugget7211
    I love you man, but I distinctly remember you saying you didn't want them changed at the start of the beta, so I'm going to take this with a grain of salt and wait for a second opinion haha

    lol. Big Cee would rather every submission is one gate and you have half a second to escape
    Is Wanderlei Silva in the game? I just saw a review and it had this weigh-in picture of Wanderlei Silva in it:

    I checked middleweight/light heaveyweight and i couldn't see him on the roaster page.
    Also i remember him being in EA UFC 1 but he was removed from EA UFC 2? Is he hack in the game?
    manliest_Man
    Is Wanderlei Silva in the game? I just saw a review and it had this weigh-in picture of Wanderlei Silva in it:

    No, he's not, games reviewers are terrible
    Nugget7211
    No, he's not, games reviewers are terrible

    then how come there is an in-game picture of Wanderlei in the weigh-ins? There were no Weigh-ins cutscenes in EA UFC 1 or 2?
    Edit: Just realised it's inside the octagon... Just saw the cage behind him... Ohh well :(
    Got kinda hyped he would be a hidden fighter... I guess they used an EA UFC 1 picture.. they couldn't tell it apart from 3 lol.
    So much for trustedreviews(last pic in the bottom of this article):
    http://www.trustedreviews.com/reviews/ufc-3
    manliest_Man
    then how come there is an in-game picture of Wanderlei in the weigh-ins? There were no Weigh-ins cutscenes in EA UFC 1 or 2?
    Edit: Just realised it's inside the octagon... Just saw the cage behind him... Ohh well :(
    Got kinda hyped he would be a hidden fighter...

    I was so confused what picture you were talking about before the edit haha.
    Just assume anyone who fights in another promotion won't be in the game no matter what. Rampage is a weird anomaly. It'll save you some disappointment.
    *Offline
    Just not a fan of these EA UFC games. I feel like it's too easy to get pulled into a rock 'em sock' em match. And the controls feel weird. Not sure how to describe it. Not sluggish but not as responsive as I'd like.
    Sent from my SM-G950U using Tapatalk
    TheShizNo1
    *Offline
    Just not a fan of these EA UFC games. I feel like it's too easy to get pulled into a rock 'em sock' em match. And the controls feel weird. Not sure how to describe it. Not sluggish but not as responsive as I'd like.
    Sent from my SM-G950U using Tapatalk

    Wouldn't getting pulled into brawls be on you rather than the game? Do you mean it's too effective, and therefore too tempting? I'm just curious because I didn't find brawling to be too effective in the beta
    Nugget7211
    Wouldn't getting pulled into brawls be on you rather than the game? Do you mean it's too effective, and therefore too tempting? I'm just curious because I didn't find brawling to be too effective in the beta

    Have to agree. I think its easier than ever to avoid a brawl, even more so with all the tools given to counter an aggressive opponent.
    The controls are weird but that's what had to be done in order to get the new tools we have now. It took us all a few hours to get used to, and I dont expect anyone to fully utilize all the moves from the start. It's not a bad thing, but there is a learning curve.
    The KO's are ruining it for me I'm having almost nothing but animated KO's hardly any ragdolls and when they do happen they look weird. I'm in practice mode so idk if this has anything to do with it.
    Nugget7211
    Wouldn't getting pulled into brawls be on you rather than the game? Do you mean it's too effective, and therefore too tempting? I'm just curious because I didn't find brawling to be too effective in the beta
    Yaari
    Have to agree. I think its easier than ever to avoid a brawl, even more so with all the tools given to counter an aggressive opponent.
    The controls are weird but that's what had to be done in order to get the new tools we have now. It took us all a few hours to get used to, and I dont expect anyone to fully utilize all the moves from the start. It's not a bad thing, but there is a learning curve.
    My first fight against Anderson Silva he comes out swinging. I hit him with a couple combos and he's still right in my face. He doesn't back up. He just keeps throwing shots. So every time I step in the pocket, it's rock 'em sock "em unless I step away, block, etc.
    Sent from my SM-G950U using Tapatalk
    The matchmaking in online exhibition quick match has to be changed to fully open. Anybody who has played ranked and moved up to the highest divisions cannot get matches because of this.
    I understand completely that you guys redid many animations, but you guys need to bring back several missing animations. I understand this game has new locomotion as well meaning every strike has a stationary and on the move variation.
    Where is the:
    Heavy Lead Hook
    Switch Straight
    Switch Overhand,
    Lead Overhand,
    Heavy Lead Overhand,
    Heavy Lead Uppercut,
    Heavy Lead Uppercut-Body
    Heave Lead Overhand Body
    Heavy Rear Hook
    Heavy Rear Uppercut
    Ducking Hook
    Rear Overhand Hook
    Heavy Rear Overhand
    Heavy Rear Uppercut Body
    Heavy Rear Overhand Body
    Kicks
    Lead Leg
    Switch Leg Kick
    Inside Leg Kick
    Low Line Leg Kick
    Rear Leg
    Calf Kick
    Heavy Leg Kick
    Inward Heel Stomp
    Fighter Posture, Fighter Taunt, Fighter Personality
    Bring Back:
    -Every EA UFC 2 Stance( some fighters are missing their signature posture( Bobby green had the Philly shell stance and is the only UFC fighter who uses it bring this back)
    -Every EA UFC 2 Taunt ( Many Unique Taunts that fighters like Anderson Silva, Pettis, Diaz Brother's, Bruce Lee, GSP to name ones I noticed were not in the game.)
    Anderson Silva no longer has his signature come on taunt he used on Weidman, hands on the hips taunt, instead he has McGregor's behind the back Taunt, the shake taunt. The wrong come on taunt, and some other taunt that makes no sense.
    Edit: Also I noticed on the CAF list there's a new taunt that looks like the wobble taunt Silva did vs Weidman called is that it, how come Silva doesn't have this?
    -Every EA UFC 2 Fighter Personality ( I noticed Bruce Lee's taunts & personality wasn't in EA UFC 3)
    If the UFC will allow please give us the removed fighters personality to use for CAF's. It doesn't have to have their name on it you could rename their personalities and posture as something else that describes them just like EA MMA had BJ Penn's posture named Hawaiian Prodigy.
    I didn't get to look at all of the list but I hope you at least consider this. I understand that it's not an easy process to take from EA UFC 2 and make it work with RPM. But it would help you guys out to prevent the many missing this or that threads from appearing.
    Taunts and personality, and posture though I believe is easier to place then the strikes.
    I love this game so far. The slight changes made after the beta give an even better flow and making the stand-up and boxing the best in the UFC games so far, I think.
    Tried a few hours of career mode too and love it so far. Of course it's much more scripted than the the trailer suggest but the new layout and the way camps, social media and workouts now happen make much less of a pain in the .... and you can really focus on the fights. After what I read here it's a little disappointing that there seems to be not much reason to play the career mode again but at the moment I'm having a blast.
    LarsP
    I just looked into the controls and saw that defending transitions is now done with LT and the right stick, why was this changed?

    It's not. A very painful typo indeed.
    Does anyone know how to do the flying kick with Werdum. Thats in the game right? I dont see it in the movelist. But I saw it in the trailer I think.
    Blackman316
    It's not. A very painful typo indeed.

    Has blocking while moving forward gone? I like using it and backpeddaling quickly, movement is far to slow so you get caught to much while moving away from strikes.
    Did they add a random fighter option yet? I've been asking for that for years. And one where you won't actually see the fighter until the tale of the tape, to keep up the suspense.
    Yaari
    Did they add a random fighter option yet? I've been asking for that for years. And one where you won't actually see the fighter until the tale of the tape, to keep up the suspense.

    There was random in ufc 2
    Quick question: I've seen in career mode videos that when you fight on the undercard that the arena is half empty, does this also apply to event mode?
    Morgan Monkman
    Ya,at fighter select youd hit triangle if i remember correctly and it assigned you a random fighter

    That was only in Ranked though wasn't it?
    Literally ever other mode didn't have it, or they didn't have the prompt if you could.
    Anyone else a little disappointed we can't actually attend weigh-ins or conferences? The trailers made out that they would be big parts of it, but finding out they are relegated to brief moments in cutscenes is disappointing.
    Yaari
    Does anyone know how to do the flying kick with Werdum. Thats in the game right? I dont see it in the movelist. But I saw it in the trailer I think.

    Fwd (lead or back can't remember) roundhouse to the head while sprinting fwd with Werdum.
    Just wanted to say that the chaining of TD's out of certain actions is not as fluid as I would like, and even worse the inputs get dropped if not done with perfect timing.
    This can't be fixed until the first patch, but it's on my radar.
    GameplayDevUFC
    Just wanted to say that the chaining of TD's out of certain actions is not as fluid as I would like, and even worse the inputs get dropped if not done with perfect timing.
    This can't be fixed until the first patch, but it's on my radar.

    Thank You!!!!
    So frustrating when you try takedowns and your input does not work and you stand there just eating shots. Takedowns are honestly a mess. You can throws combos over and over and still deny takedowns so easy.
    UFC 3 right now is a kickboxing game.
    Way too many knockdowns with instant get ups imo! And you can't hit when the fighters get up which is totally unrealistic. Reduce the amount of those specific knockdowns and the game would be so much better!
    1stChrisso
    Way too many knockdowns with instant get ups imo! And you can't hit when the fighters get up which is totally unrealistic. Reduce the amount of those specific knockdowns and the game would be so much better!

    I agree. I think people want to give this one time to see how the majority of fights change as people get better though. However, I still think it will be too much.
    Serengeti95
    I agree. I think people want to give this one time to see how the majority of fights change as people get better though. However, I still think it will be too much.

    The whole thing is so over the top! Exaggeration as it's best. It's like watching McGregor vs. Alvarez but 10 times worse. You won't see those instant get ups in reality that much. They should get rid of it.
    Loving this game so far!
    Not a big UFC fan here, but this game has me hooked.
    EA needs to get the WWE license and make a wrestling game. No joke. It would look phenomenal with the UFC engine. 
    I don’t think I understand how stamina works. Both my career fights I’ve played the cpu was relentless and I blocked 80% of their strikes but their stamina surplus barely went down. I’m landing everything and being very frugal with my attacks and I’m down to half my stamina surplus by the end of round 2. According to the matchup screen my opponents didn’t have a better stamina rating than me. Does blocking everything deplete your stamina reserve more than getting blocked?
    Anybody feel like the stamina motion affect they added happens way too early? I just had a match at MW with Weidmann. At 70% overall stamina, he was staggering around like Francis Ngannou.
    Evil97
    Can we please have the ability to block when your leg is caught? I have two hands free.

    No, we had it and it sucked.
    Everyone would always block which made catch kicks pointless and body kick OP.
    Very disappointed to hear about Career mode. Fight Night Champion had a pretty basic loop in it's legacy mode but at least it focused on creating a realistic and cohesive environment.
    In FNC you could view everyone's record, whether it was televised or not and every card on the calendar was there to be examined. You could view opponents KO percentage, if they have faced anyone in common with you and all that detail and more is very important to immerse yourself in a believable atmosphere. If the game isn't going to take the "world" seriously then what's the point in being invested. UFC 2 was super shallow for that reason and I had high hopes 3 would at the very least be on the level of 2011s Fight Night Champion but apparently not.
    GameplayDevUFC
    No, we had it and it sucked.
    Everyone would always block which made catch kicks pointless and body kick OP.

    Give an automatic take down and clinch option. If you block, you give up a free takedown. On top of that, you could increase the damage for the blocked strike. So even with the risk reward of the takedown, you still would eat damage through it.
    GameplayDevUFC
    No, we had it and it sucked.
    Everyone would always block which made catch kicks pointless and body kick OP.

    Would have been nice to be able to block strikes if they catch your kicks. ☹️
    Bigg Cee
    Would have been nice to be able to block strikes if they catch your kicks. ☹️

    Just don't spam body kicks. I think its very balanced the way it is now.
    Lakers 24 7
    Less effective blocking, due to loss of balance, after a caught kick would be more realistic.
    These are typically about takedowns anyway.

    Yep. Also the catch kick should be it's own input. Not just blocking early.
    Lakers 24 7
    Watching some videos, wondering if it's possible to turn off this breaking glass? Haven't bought the game yet so I can't check.

    Watching Dman? That's an effect he adds to his videos. The 3d color dsync he uses hurts my eyes as well. Those effects arn't in the actual game haha.
    I wonder how it is possible that a fighter can take up to 30 overhands in a row
    https://youtu.be/5Kl88bnsHpo
    The damage system is even more casual than in ufc 2. It's either a counter attack or playing all 5 rounds dealing 200-250 sign. strikes, which looks so weird considering the new movement system and abilities to counter.
    Almost every 3 round fight ends up with my fighter having 75% or more stamina. Sometimes I even had full stamina in the beginning of round 5.
    A huge step back from open beta.
    snail_nail
    I wonder how it is possible that a fighter can take up to 30 overhands in a row
    https://youtu.be/5Kl88bnsHpo
    The damage system is even more casual than in ufc 2. It's either a counter attack or playing all 5 rounds dealing 200-250 sign. strikes, which looks so weird considering the new movement system and abilities to counter.
    Almost every 3 round fight ends up with my fighter having 75% or more stamina. Sometimes I even had full stamina in the beginning of round 5.
    A huge step back from open beta.

    After watching some more videos I consider not buying the game (at least not 1st day)! Those questionable decisions in stand-up are so weird! Fighters eating 30 overhands is laughable imho. Then you get knocked out by a jab? c'mon! also plenty of knockdowns with health events and then the fighters instantly stand up with the health event gone. I mean is that how it is supposed to be in the upcoming months? Or is there a day one patch fixing those issues? These problems are quite obvious.
    snail_nail
    I wonder how it is possible that a fighter can take up to 30 overhands in a row
    https://youtu.be/5Kl88bnsHpo
    The damage system is even more casual than in ufc 2. It's either a counter attack or playing all 5 rounds dealing 200-250 sign. strikes, which looks so weird considering the new movement system and abilities to counter.
    Almost every 3 round fight ends up with my fighter having 75% or more stamina. Sometimes I even had full stamina in the beginning of round 5.
    A huge step back from open beta.

    Solid chance this person has sliders in use and fooling you all
    LittleEvil
    Solid chance this person has sliders in use and fooling you all

    Yeah, that doesn't look at all like anything else I've seen or how the beta was.
    Get rid of all the horrible ko animations and replace with ragdoll. Ive seen a few ragdoll kos in the 10 hr trial but the one animation that killed it for me was a headkicked my opponent he fell to one knee before falling on his face that should not happen it is not realistic what should happen is something like this. https://youtu.be/L6WqWAvsK98.
    I can't wait to get this game and play as Nick Diaz. If fighting him doesn't feel like you're drowning in punches to the face I'm selling the game.

    This highlight video just got me hyped
    Peter_OS
    I'm also disappointed to hear about the*Career mode. Do you guys think it's something they can add/fix with a patch?

    Can you elaborate on the shortcomings of the career mode?
    There is something off with the way stamina from the ground effects stamina standing. For ex. You are in the 3rd round with a good stamina advantage. You go to the ground and are on you back for maybe a minute or less. You then stand back up and have less overall stamina than your opponent. This seems to be happening quite a few times. I think the way ground stamina drain transfers to stand up stamina is kind of out of wack right now.
    ps: My vote is having both stamina bars connected, but I don't think that it an option
    Money99
    Can you elaborate on the shortcomings of the career mode?

    So far from what I've seen in videos since I don't have the game yet, so take with a grain of salt:
    - Press conferences are just short video clips that play before fights and are not interactive at all as many got the impression they wold be from the reveal trailer.
    - Rivalries are prescriptive, you don't get to choose who your rivals are, the times at which you fight them are scripted, and the rivals of each weight class are the same each time you go through the mode at a particular weight class so there is less variety and less replay value.
    - Fighters at the top of the UFC and champions are also the same each playthrough.
    - You can't see the results of other fights around the league and don't know what is happening around you.
    - You may be forced to retire early after a string of losses early in your career.
    - You may face a big jump in opponent rating when facing your 2nd rival/actual UFC fighters where your stats may be nowhere near your opponents with no easier fight options to choose from.
    - Social media responses are used to increase fight hype in order to reach goals and increase fans, but you don't know how a response will effect your fans and you may lose fans for a response you think will gain you fans.
    Serengeti95
    I can't wait to get this game and play as Nick Diaz. If fighting him doesn't feel like you're drowning in punches to the face I'm selling the game.

    This highlight video just got me hyped

    I hope we get some signature Nick Diaz strikes. Jabs in particular.
    killakrok

    - Rivalries are prescriptive, you don't get to choose who your rivals are, the times at which you fight them are scripted, and the rivals of each weight class are the same each time you go through the mode at a particular weight class so there is less variety and less replay value.
    - Fighters at the top of the UFC and champions are also the same each playthrough.

    With the AI improvements, I was hoping to really enjoy career mode for once...
    Hopefully these design choices can be modified.
    I'm really disapointed by career mode...
    I thought I would be able to negotiate contracts, say to Dana something like "Hey man, I won my last 10 fights, 4 of them by first rounds KO, 30k - 20k isn't enough ! "
    I thought I would have a real social media stuff, where I can react to others finishes, call fighters out, they would call me out without being a rivalry...
    But none of that..
    And press conferences... What a disapointment...
    Why can't we have a nice carrer mode like every other sport game today ?
    BloodAndSweat
    Why can't we have a nice carrer mode like every other sport game today ?

    Every other sports game? Maddens Longshot Mode was more like a movie with perhaps one or two ours of actual gameplay (and the normal player career is even worse), NBA 2ks career mode was really top notch a few years ago but became a more of a plug for several brands the last years. WWE 2k has at least tried but it's very repetetive. Fifas journey mode is the only career that is pretty good in every aspect in my opinion but even there you have little to no decisions that somehow alter the progression of the mode. I heard MLB The Shows career is also pretty good but never played that. So yeah, I actually think UFC 3 has a pretty decent career mode compared to all the other sports career modes.
    GameplayDevUFC
    Just wanted to say that the chaining of TD's out of certain actions is not as fluid as I would like, and even worse the inputs get dropped if not done with perfect timing.
    This can't be fixed until the first patch, but it's on my radar.

    Excellent!! Many many thanks for this!
    KevitoBMG
    Every other sports game? Maddens Longshot Mode was more like a movie with perhaps one or two ours of actual gameplay (and the normal player career is even worse), NBA 2ks career mode was really top notch a few years ago but became a more of a plug for several brands the last years. WWE 2k has at least tried but it's very repetetive. Fifas journey mode is the only career that is pretty good in every aspect in my opinion but even there you have little to no decisions that somehow alter the progression of the mode. I heard MLB The Shows career is also pretty good but never played that. So yeah, I actually think UFC 3 has a pretty decent career mode compared to all the other sports career modes.

    To play devils advocate;
    My biggest issue with combat sport career modes is that they haven't changed at all in 30+ years.
    Evander Holyfield's boxing is probably on par, or better, than most of the career modes we've seen since it's release.
    They're all the same; create fighter, gain points with silly training mini-games, fight, earn more points, wash/rinse/repeat.
    All the while you're basically fighting opponents of equal skill.
    You're a 55OV fighting other guys hovering around 55OV.
    By the time you peak, you're fighting guys who are also peaked.
    Did Mike Tyson begin his career with 55OV Power?
    Did Mayweather start his career with 55 Hand Speed?
    Fighters should be somewhat static in certain attributes such as Chin, Power, Hand Speed.
    You can still improve on these attributes to a degree, but for the most part, you are what you are.
    In MMA, your fighter can learn new moves, improve on defense, increase their stamina, add a combination...
    Instead of fighting equally rated fighters all the way up, you begin by fighting bums who may be strong in one or two categories and perhaps they only know one MMA discipline.
    As you climb the ranks, you begin fighting opponents who are more 3-dimensional.
    And don't get me started on the exterior components of a career mode.
    - Weekly wrap up shows (NFL 2K5 had it, why not now) that include highlights from around the world.
    - Organic rankings where you can see results from other cards.
    - a managers mode where you manage a stable of fighters and a gym.
    You need to hire trainers, nutritionists (diet needs to play a much larger role), promoters.
    Organize local cards, work your way to the UFC, attract new talent.
    The problem as I see it is, EA doesn't believe that gamers today will care about this offline depth.
    But they've never really give us gamers the option. Not since MVP 05.
    The Suits are more concerned with micro transactions.
    But I think a very deep career/universe mode can incorporate micro transactions easily.
    And with millenials being addicted to phones and tablets, why not add an app that allows gamers to manage their fighters and gyms via their phones?
    MMA and boxing are tailor made for career modes.
    It's unfortunate nobody has had the vision or gumption to make it happen.
    Sent from my LG-K210 using Operation Sports mobile app
    Money99
    To play devils advocate;
    My biggest issue with combat sport career modes is that they haven't changed at all in 30+ years.
    They're all the same; create fighter, gain points with silly training mini-games, fight, earn more points, wash/rinse/repeat.

    Exactly. This is why I said that it looked like every other UFC/Fight Night/Undisputed career with social media on top, and asked what is different about this one.
    Money99
    The problem as I see it is, EA doesn't believe that gamers today will care about this offline depth.
    But they've never really give us gamers the option.
    The Suits are more concerned with micro transactions.

    This is how I'm beginning to feel about the entire franchise at this point. I don't feel like it's been given full support from EA, but I think not purchasing the game in protest will ultimately lead to its demise instead of its improvement. I respect and value the dev team and the work they put into the game, but I don't feel like EA has provided enough resources and commitment that would allow them to produce the great MMA game we all want, but as a fan of MMA who has no trust and confidence in EA I'm left in a tough spot.
    I can vote with my money and not purchase what I feel like is a product not worth the $60 and hope that EA will invest more into the game to make it better, though EA has shown that they are completely happy to cut bait and shut down games and entire studios that don't meet financial expectations. Or, I could purchase the game in support of the sport, the devs, and the effort they put forth, but as EA has shown, they will see this as a sucess and instead of providing additional resources to improve the game they will use it as a platform to inject more microtransactions, lootboxes, and other monetization efforts without improving the actual gameplay.
    CrazyFooL
    Can anyone tell me how I won this fight?

    Kinda hard to tell if you're not posting each round result separately...
    And I'm eager to see how EA tackles the issues mentioned in these forums. I feel like the core of the game is really good, but it needs some tweaks, both in career mode and in the fighting engine. I don't think these will take weeks to do quite frankly, but if they blatantly ignore the issues I'd be disappointed.
    CrazyFooL
    Can anyone tell me how I won this fight?

    I'm actually enjoying the judging in this game. I've won fights I thought I lost and lost close fights I thought I had won. It's like real life. We had some questionable judging this weekend UFC on fox 27 as well.
    Obviously, I've only played the trial and beta but people have to win at all costs in ranked hence why its a cheese fest and people get upset about losing. It will probably be changed because of people moaning but until then its fun.
    Don't leave it in the hands of the judges.
    CrazyFooL
    Can anyone tell me how I won this fight?

    Can't judge a fight with numbers, and especially not full fight numbers. Judging is an imprecise and weird process in real life, it's going to be imprecise and weird in a game. Although I never had any issue with it in the beta tbh
    I dont have the game yet, but I've watched plenty of footage on YT and it's incredible how off Anik's commentary is at times. He's constantly yelling 'He might be out!' when someone lands a jab, or talking about how you finished with a head kick when it was a hook.
    The KO's still look terrible, stiff, and janky. They don't make sense, every KO, the fighter is obviously being forced into an animation, and it just looks stupid.
    I played a bit of UFC 2 yesterday, and man, the KO's were SO much more satisfying. If you hit someone, 90% of the time, they'd go down like you would expect them to if it were real life. They go limp and crumple/fall over, conserving momentum from the strike that caused it.
    In UFC 3, they just snap to an unrealistic animation that just looks so...stupid. Like a huge step backward. Then the instant camera focus and KO zoom (it's not completely gone, just toned down)...it looks like UFC 0.5. Like a game they released between EA MMA and UFC 1. It's just so...bad.
    Devs said they changed it to ragdolls...I haven't seen any ragdolls yet. Just slightly less stiff predetermined animations.
    I know I'm not alone in calling this out. A TON of replies to UFC gameplay videos are saying the same thing.
    I just played my first 2 matches on the full game. I only played the beta before this but is it me or is the lag input worse? I haven't changed anything but when i play the cpu i feel like im clicking buttons and my fighter only starts throwing after .5 seconds or sometimes even longer. In the beta i remember how smooth it felt and idk what it is but rn it just feels off. Might just be me tough?
    Nekrotik
    The KO's still look terrible, stiff, and janky. They don't make sense, every KO, the fighter is obviously being forced into an animation, and it just looks stupid.
    I played a bit of UFC 2 yesterday, and man, the KO's were SO much more satisfying. If you hit someone, 90% of the time, they'd go down like you would expect them to if it were real life. They go limp and crumple/fall over, conserving momentum from the strike that caused it.
    In UFC 3, they just snap to an unrealistic animation that just looks so...stupid. Like a huge step backward. Then the instant camera focus and KO zoom (it's not completely gone, just toned down)...it looks like UFC 0.5. Like a game they released between EA MMA and UFC 1. It's just so...bad.
    Devs said they changed it to ragdolls...I haven't seen any ragdolls yet. Just slightly less stiff predetermined animations.
    I know I'm not alone in calling this out. A TON of replies to UFC gameplay videos are saying the same thing.

    I agree. The stiff animations/lack of ragdoll are disappointing. It really takes the wind out of your sales after an epic fight. Does anyone know why they changed to a completely new system for UFC 3?
    In any case, maybe it's possible to improve this with a subsequent patch.
    Stunna2006
    i've played 50 matches today and havent noticed this

    In online i don't notice anything. Might have been me but in my matches against the cpu idk it just felt off sometimes. Its probably me haha.
    This version is a very notable improvement over ufc 2 in a lot of ways in my opinion. I hope they keep tweaking it because there are a lot of things to like here
    Not importation, but I really dislike the intro. Feels like EA presents Conor McGregor. If there is a 4th game it sure would be nice if it was more universal, or at least had active fighters.
    Dave_S
    Not importation, but I really dislike the intro. Feels like EA presents Conor McGregor. If there is a 4th game it sure would be nice if it was more universal, or at least had active fighters.

    Absolutely. Cannot believe I am forced to knock out Ferguson.
    Having a reversal modifier is freaking dynamite though.
    Also for the love of all that's holy can we at least get a mute Mike Dolce option. Is he even still around the UFC?
    Game is much better then the last game. Some of the fighters on the roster had me scratching my head though. Like why are they even on here. I am slowly doing better on Normal. Normal this year feel like Pro or Hard from UFC 2. Definitely isn't a cake walk on Normal if you are aggressive or push the pace type of player. I do find a lot of the fighters to be aggressive, even on Normal. That caught me off guard. Over all so far I am liking the game.
    takedowns are broken even when the other fighter has no freaking stamina and subs got nerfed too much. Even if they have no stamina and you have a good advantage with stamina the gates are to quick to escape now.
    UFC 3 is kinda of a boring game to be honest. I’m still winning but all the changes are so overkill that it makes the game boring and not even realistic.
    Striking is very ugly to look at.
    The ground game stamina is broken and takedowns are broken.
    The knockouts are not very good. Kinda underwhelming.
    I hope the patches are coming soon!!!!!
    Gassed out in career mode fighting as Till. Was barely walking around I was so tired. BUT he still showed the first round stamina animation before round started, then immediately drained. Before Yamasaki let us throw he was bouncing around like he'd just gotten to the octagon.
    Only played 2 games before work - did anjos v Nate in online quick match. Good fight but can tell we were both getting used to it. Timings not right n punches flying in.
    Done match against cpu on hard me as Holloway v Mendes.
    Played out brillianty,well paced, he was going for takedowns etc. Maybe a wee bit too much pressure from him, kinda relentless , and maybe a bit easy but encouraging anyway. Can't wait to finish work now
    After about 15 fights into my career and I am completely crushed. I LOVED ufc2 despite it's flaws because the fights were fun. In 3 the controls feel terrible and unresponsive. (I am a offline player only if that matters) The KO's look like playstation 2 graphic wise in that they are choppy and clearly set animations. I get that there are a ton of new options and controls but I have yet to find one that I truly like compared to the fun of UFC2. Maybe I am island here but if this is not patched with a MAJOR overhaul to several aspects of the game I will just go back to UFC2. Sad because this was a game I have salivated for since launch. I swear I am not trolling! I legit am heartbroken!!!
    This is wayyyyyyyyyyyyyyyyyyyyyyy better than UFC 2 in the gameplay department. Thoughts after playing all night...
    Pros:
    - The standup is tremendously fun.
    - Fighter uniqueness is great.
    - The AI plays worlds better than UFC 2 and actually feels like you have to figure them out in ways to beat them.
    - The tuning on GNP is tremendous. They have a really good balance for it where you do just enough damage. No more accidental KO's/TKO's like in UFC 2. Or having to stop yourself from KO'ing someone just because you don't want the fight to end prematurely.
    - I'm having a blast with Career Mode. Seems like some people just wanted to focus on the rivals being predetermined, which I agree that it sucks, but the mode is a lot of fun compared to the past games, in my opinion. I think some people were just expecting too much with interactive pressers and what not. I personally think it's awesome that I get to watch hype videos and stuff featuring my CAF. Fix rivals so it's random and the mode will be awesome. I really like the progression in it, where you have to "learn" moves/perks. I don't get why people were trashing the inclusion of fight camps saying they don't matter at all. They very much do, depending on what kind of fighter you want to be.
    - The KOs I was getting all looked pretty freaking good. I only had like one ugly one from a straight that I thought "meh" over. I got the FTF animations a bunch of times too, I don't get the complaints about how that isn't in the game anymore??? It is.
    - Everything feels much smoother since the beta. They did good work fixing the gameplay up since. I'm liking the stamina. When both fighters are gassed I'm noticing a huge difference in gameplay and it's pretty cool. I've had a number of fights against the AI that felt like total wars.
    Cons:
    - Presentation. Ugh. It doesn't kill the game, but it certainly hurts it.
    - CAF. It's pitifully bad. Like did not even touch it. I did a male CAF and female CAF last night and was just thinking like WTF do I even do with the female, there's FOUR freaking body types to pick from. The same fight kit variety as UFC 2, no baggy shorts, no cut slit shorts for CAFs, all the same mouthguards, black footwraps for all, etc. It's just such an empty experience using CAF. The fighters are wearing workout gear in Career Mode during their drills, why can't that stuff be unlocked to use whenever you want, just to offer some variety? That would be awesome. Little things like that offer so much more depth to the experience.
    - I don't know if it was because I was playing all night, but in my last few fights the game started lagging A LOT during exchanges. And this is offline against the AI. I was getting a little worried.
    - Missing fighters. I have confidence anyone who's anyone will get patched in, but it's still a little disappointing to see a fairly similar roster to UFC 2. Especially when most of their fighter models have gone untouched.
    - Lack of new animations on the ground. They put that Bulldog choke in and it looks AWESOME. Yet all of the other sub moves animations look dated as hell. It's a shame.
    - Played all night and didn't get the cage takedown position once.
    - While I got FTF situations a number of times, I never saw a FTF submission situation. I don't know if I simply wasn't quick enough or if I never triggered one. Either way, I'd like to see them happen often enough to where it doesn't feel like an Easter Egg (kind of like cage takedown).
    If I were grading it right now it would probably get a 7/10 from me. It's above average, but it's not great. I refuse to let them slide for CAF and the lack of "new game polish" to the presentation of everything. In the gameplay department I have no real complaints. The standup is great. The ground game feels really fluid and balanced, despite the ugly submission animations from two years ago. But yeah, I'm pleased with the game and definitely see myself playing it for the long haul.
    Absolutely loving it! Playing it online with friends last night and every fight was epic, such a great laugh. Huge KO's intense ground battles. Will post more details later but huge improvement on both UFC 2 and the beta.
    ...apparently the way to fight is to just throw lunging everything. Lunging hooks, lunging jab-straight combos, lunging kicks, etc, for the entire fight (A.I. or versus a person)
    I guess you learn something new every day.
    I also still get a lot of input lag which is infuriating as hell. Before I get the common responses I have seen here: yes I have spent time with the stand-up and yes I understand the nuances and no they don't make any sense based in MMA reality.
    After spending a ton on UFC2 at least this will save me money.
    My mind is boggled that people actually consider UFC3 an improvement over UFC2.
    Damn, the lack of fluid ability to follow your opponent to the ground after rocking them is ABSOLUTELY terrible. Im not sure if this is due to your active knockdowns or the animated rocks,buts its jarring.
    chia
    I also still get a lot of input lag which is infuriating as hell. Before I get the common responses I have seen here: yes I have spent time with the stand-up and yes I understand the nuances and no they don't make any sense based in MMA reality.
    After spending a ton on UFC2 at least this will save me money.
    My mind is boggled that people actually consider UFC3 an improvement over UFC2.

    For the record... It being more realistic than UFC 2 isn't really debatable. The damage system alone makes it much more realistic.
    The input lag you're experiencing tho... What does that have to do with understanding striking nuances? Genuinely curious. Also, are you experiencing the input lag only with the AI?
    Serengeti95
    For the record... It being more realistic than UFC 2 isn't really debatable. The damage system alone makes it much more realistic.
    The input lag you're experiencing tho... What does that have to do with understanding striking nuances? Genuinely curious. Also, are you experiencing the input lag only with the AI?

    I'll debate you on the realism from UFC2 to UFC3. There were extremely unrealistic portions of UFC2 but with this striking system in UFC3 there are some pros and the damage is one of the pros but there are more cons. The stamina and ground game attempting to be based in reality in UFC3 isn't there AT ALL. I didn't think they could make it worse than UFC2 but I was wrong.
    The input lag is in all modes. I thought it might have been a bad download of the demo but I uninstalled that and cleared the temp files and downloaded the game fresh from EA Access and the exact same input lag standing and on the ground was still there. It's not my network either and this is the only game that I have dealt with it on.
    chia
    I'll debate you on the realism from UFC2 to UFC3. There were extremely unrealistic portions of UFC2 but with this striking system in UFC3 there are some pros and the damage is one of the pros but there are more cons. The stamina and ground game attempting to be based in reality in UFC3 isn't there AT ALL. I didn't think they could make it worse than UFC2 but I was wrong.
    The input lag is in all modes. I thought it might have been a bad download of the demo but I uninstalled that and cleared the temp files and downloaded the game fresh from EA Access and the exact same input lag standing and on the ground was still there. It's not my network either and this is the only game that I have dealt with it on.

    I've only played the beta but I certainly noticed the input lag too. Big turn off for sure.
    As I said in a previous post, i have decided to sit this one out at least until the price drops. A lot. The current retail price is insane considering the fact that this game looks like ufc 2.5, and not to mention the whole greedy micro-transaction bs. So, I think this will give me a different perspective than you guys. I did play the beta tho. But one thing that left a big impression after watching a lot of gameplay videos is the way the game looks, animation-wise. It looks absolutely horrible, the stuttering way that fighters move and the ice-skating is very prominent too. The animations in themselves looks good, but when you put it together in a fight it looks so incredibly weird. It doesent look finished, it looks almost like alpha-stage. And the strikes looks like they are lacking weight and power. And on top of that a ton of stuff from UFC2 has been recycled, they completely ruined UT and there seems to be a lot of weird decisions made overall. I could go on and on forever, but the initial impression is that i feel really disappointed and this might be the first UFC game that i wont buy at all.
    Morgan Monkman
    Are the ranked leaderboards being reset on the official release day?
    Also, will there be a day one patch?

    I hope they don't do that. Gives the people who are playing the game 3 days earlier than everyone a nice advantage. Would rather ranked leaderboards stay the same for matchmaking purposes
    LittleEvil
    I hope they don't do that. Gives the people who are playing the game 3 days earlier than everyone a nice advantage. Would rather ranked leaderboards stay the same for matchmaking purposes

    I think they should reset. Rich people shouldn't get a advantage.
    JohnnyCobra
    As I said in a previous post, i have decided to sit this one out at least until the price drops. A lot. The current retail price is insane considering the fact that this game looks like ufc 2.5, and not to mention the whole greedy micro-transaction bs. So, I think this will give me a different perspective than you guys. I did play the beta tho. But one thing that left a big impression after watching a lot of gameplay videos is the way the game looks, animation-wise. It looks absolutely horrible, the stuttering way that fighters move and the ice-skating is very prominent too. The animations in themselves looks good, but when you put it together in a fight it looks so incredibly weird. It doesent look finished, it looks almost like alpha-stage. And the strikes looks like they are lacking weight and power. And on top of that a ton of stuff from UFC2 has been recycled, they completely ruined UT and there seems to be a lot of weird decisions made overall. I could go on and on forever, but the initial impression is that i feel really disappointed and this might be the first UFC game that i wont buy at all.

    This echos my feelings so much that I had to make sure I didn't type it under a fake name... I didn't.
    JohnnyCobra
    As I said in a previous post, i have decided to sit this one out at least until the price drops. A lot. The current retail price is insane considering the fact that this game looks like ufc 2.5, and not to mention the whole greedy micro-transaction bs. So, I think this will give me a different perspective than you guys. I did play the beta tho. But one thing that left a big impression after watching a lot of gameplay videos is the way the game looks, animation-wise. It looks absolutely horrible, the stuttering way that fighters move and the ice-skating is very prominent too. The animations in themselves looks good, but when you put it together in a fight it looks so incredibly weird. It doesent look finished, it looks almost like alpha-stage. And the strikes looks like they are lacking weight and power. And on top of that a ton of stuff from UFC2 has been recycled, they completely ruined UT and there seems to be a lot of weird decisions made overall. I could go on and on forever, but the initial impression is that i feel really disappointed and this might be the first UFC game that i wont buy at all.

    Totally understandable and justified.
    I was ready to add this to my cart the other night, but decided against it after playing UFC 2 again for the first time in a while. I was instantly reminded of how awful the clinch and ground mechanics are in that game. Since that hasn't been improved at all in UFC 3, I once again began asking myself why am I rewarding EA for a new game that I'm not enthusiastic about?
    The things you mentioned about the look of ice skating and weird animations in UFC 3 are also issues of mine. I had a great time watching Aholbert play the game on Twitch last week and it momentarily had me hyped. But a lot of that was due to him playing the AI (which I probably wouldn't do much of) and the fact that it was fun watching him get beat up. (Lol, sorry Aaron)
    EA doesn't deserve $60-$80 from me right now. They just don't. I'll be around when I see a good digital discount.
    Pappy Knuckles

    The things you mentioned about the look of ice skating and weird animations in UFC 3 are also issues of mine.

    I'm not really sure why more aren't seeing this. It seems quite a few are but this is a strange part of the game that stands out like a sore thumb imo. It's so floaty and sometimes it's like part of your body is moving in one direction and the other part is moving in the opposite so it ends up looking unnatural. It's difficult to explain but the movement looks very unnatural sometimes and also has that ice skating effect.
    Overall, I prefer a lot of the animations to UFC 2 tho. Like compare the roundhouse body kick in UFC 3 to 2 and it is literally night and day.
    That floatiness/ice skating thing is weird tho. I hope striking isn't going to have that effect for all of the next iterations. I have a feeling they're not going to adjust it much for the next game though. They'll probably put most of the focus on the grappling
    One thing I can say tho, and that is despite the major flaws UFC 2 had, one thing it did very well was making your fighter feel planted to the ground. It was very responsive, and it felt like you hade absolute control. It was very snappy, what you did on the controller instantly translated to the screen. I did not get that feeling at all from the beta, and judging from the vast amount of gameplay i’ve watched i can most certainly say that it hasnt changed. Especially not since GPD specifically told me that the final version would be very much like the beta when it comes to feel. I will be careful not to say too much tho before i’ve actually played the game, when i get it it might have been patched one time or two. But I can guarantee that i wont let EA put their greedy paws on my hard earned cash anytime soon, not with the product they have delivered. Its broken, I’ll pay them once its fixed, simple as that.
    JohnnyCobra
    One thing I can say tho, and that is despite the major flaws UFC 2 had, one thing it did very well was making your fighter feel planted to the ground. It was very responsive, and it felt like you hade absolute control. It was very snappy, what you did on the controller instantly translated to the screen. I did not get that feeling at all from the beta, and judging from the vast amount of gameplay i’ve watched i can most certainly say that it hasnt changed. Especially not since GPD specifically told me that the final version would be very much like the beta when it comes to feel. I will be careful not to say too much tho before i’ve actually played the game, when i get it it might have been patched one time or two. But I can guarantee that i wont let EA put their greedy paws on my hard earned cash anytime soon, not with the product they have delivered. Its broken, I’ll pay them once its fixed, simple as that.

    The input lag is absolutely still there.
    I keep running into different types of game freezing glitches during ranked championships.
    I just had a match we’re i was Werdum and i fought a Cain user and the game froze and we had to quit.
    It froze once the 1st round ended and the fighters turned around to walk to there corner, but instead walked to the cage and just got stuck. 👎🏻
    I'm not sure what causes it but the shots you land that look like a KO or knockdown but you can still jump on them to finish them look amazing! Absolutely night and day to the walk off knock outs.
    Get more of these in by and less KOs!
    I'm having a blast in career mode. I had a rough start, and got battered in my 3rd fight but made it to the UFC.
    *I love that people talk crap to you on "twitter"
    *I perfere this way of earning moves from gyms, and the currency thing. Spending money is a nice touch.
    My 2nd opponent in the UFC had a huge stats advantage but I think this was done on purpose. I had to be smart about which opponents I chose since I didnt have the stats to take on good grapplers. I love the difficulty, reminds me of UFC 3 undisputed.
    Does anyone know if you can only move up and down weight if you have the belt or does it come at any time?
    After Six fights online with the retail version. The game feels noticeably more slowed than the beta. Even choosing fighters feels sluggish. I’m not happy with how they slowed down the gameplay.
    Sent from my iPad using Tapatalk
    killakrok
    Watching Dman? That's an effect he adds to his videos. The 3d color dsync he uses hurts my eyes as well. Those effects arn't in the actual game haha.

    Oh ****, yep. Was looking at gameplay footage for the first time, it happened to be from his channel so thought those effects were legit. Glad to hear they're not and I'm just stupid lol.
    Incredibly disappointed after my first hour and a half
    Input lag feels even worse. This was the worst part of the beta....and now its worse. The stand up feels so incredibly janky and slow cause of it.
    Everyone's power feels exactly the same, and KOs seem random as all hell. Also, the KOs look like complete crap.
    Do I need to even get into submissions......think enough people have covered that.
    Enjoying the game in the little time I've had to play... I feel like Ultimate Team has taken a step down by adding real fighters. I enjoyed the unique part of creating fighters for that mode. Speaking of which, the creation is still subpar. Haven't decided whether or not I've wasted my $80 yet, but seeing as how I've enjoyed the small bit I've played, I'll keep those thoughts reserved. I'm terrible at the game so far. Tried the first WFA fight in career mode about five times, as I kept losing, before I finally just took the loss. I'm only playing on normal, but the AI was unstoppable. Felt like rock 'em sock 'em robots considering how I clobbered the AI to the point where he should have been knocked out.
    The soundtrack is atrocious. What in the world was EA thinking with the god awful music? Absolutely trash from top to bottom. None of it gets me hyped.
    Definitely feeling the problems people were bringing up with takedowns being much harder to even attempt and feeling clunky. Its impossible to land a takedown after head movement making them much harder to perform.
    I can dodge 3 strikes while ducking and gain full grapple advantage, but I can't shoot from the ducking position so I lose all of it when I am forced to return to centerline in order to attempt the takedown.
    If I duck a headkick and gain GA it feels like I should be able to immediately shoot and take my opponent down, but instead I attempt to do it and get nothing.
    Swaying strikes to make my opponent miss and going for takedowns was one of my favorite things to do in UFC 3, its impossible now.
    Holy cow this has been an utter disappointment for me. You rarely can kite aggressive people unlike ea ufc 2 where i would literally pick my shots and kite them. Hell majority of my fights are push or be pushed. God i really wish we could takedown after swaying or after a feint!
    Countering is really useless if you only plan to throw 1-3 strikes, oh and everything seems so clunky and slow.
    I’m very pleased with the game, combat overall feels great. The AI is a real challenge. I play pro NO HUD, working my way to full time legendary. Strikes matter & there’s definitely a sense of urgency when you get rocked.
    GameplayDevUFC
    No, we had it and it sucked.
    Everyone would always block which made catch kicks pointless and body kick OP.

    But that is unrealistic. What you need is a new blocking system.
    Overall I'd probably give game an 8 outta 10. I might be being a bit generous, but switching invite and search for session in online quit fight earns EA an extra half point or so.
    Since we don’t have actually refs that do anything in the game and disappear during gameplay, can we please have the Ref audio louder?
    Right now you can barely here them. They were much louder in UFC 2. Overall i thought the audio around the octagon sounded better also.
    Actually laughing out loud at some of the strikes in the game. Lead and rear question mark kick? Superman elbow?
    Might have to change to 8.5ish.
    Dave_S
    Actually laughing out loud at some of the strikes in the game. Lead and rear question mark kick? Superman elbow?
    Might have to change to 8.5ish.

    Does Ruslan Magomedov have the LEAD Question Mark kick?
    He uses it all the time IRL, but it wasn't in either prior game.
    I’m extremely disappointed in UFC3 right now. I’ve had about 45 fights online ranked so far and I’m saddened by the gameplay. I had so much fun with the new striking in the beta. I’d been looking forward to utilizing the entire roster with the new tools. In the beta I felt the better striker dominated in the stand up. In the retail version it feels like a sluggish jumbled unresponsive mess on the feet. There are far too many rocked health events and knockdowns.
    Attacking the body is extremely difficult now and doesn’t seem to deal as much damage as the beta. Damage appears to be way off.
    If catching body kicks is going to be so easy they need to deal a ton more damage.
    All of the stunned animations are quite annoying as well.
    What’s with the sound effects? Getting kicked in the head sounds more like an aluminum bat.
    All of that makes the side turned fighters at start that more bothersome.
    Sent from my iPad using Tapatalk
    Haz____
    Does Ruslan Magomedov have the LEAD Question Mark kick?
    He uses it all the time IRL, but it wasn't in either prior game.

    I haven't played with hardly anyone, or done many fights.
    Money99
    To play devils advocate;
    My biggest issue with combat sport career modes is that they haven't changed at all in 30+ years.
    Evander Holyfield's boxing is probably on par, or better, than most of the career modes we've seen since it's release.
    They're all the same; create fighter, gain points with silly training mini-games, fight, earn more points, wash/rinse/repeat.
    All the while you're basically fighting opponents of equal skill.
    You're a 55OV fighting other guys hovering around 55OV.
    By the time you peak, you're fighting guys who are also peaked.
    Did Mike Tyson begin his career with 55OV Power?
    Did Mayweather start his career with 55 Hand Speed?
    Fighters should be somewhat static in certain attributes such as Chin, Power, Hand Speed.
    You can still improve on these attributes to a degree, but for the most part, you are what you are.
    In MMA, your fighter can learn new moves, improve on defense, increase their stamina, add a combination...
    Instead of fighting equally rated fighters all the way up, you begin by fighting bums who may be strong in one or two categories and perhaps they only know one MMA discipline.
    As you climb the ranks, you begin fighting opponents who are more 3-dimensional.
    And don't get me started on the exterior components of a career mode.
    - Weekly wrap up shows (NFL 2K5 had it, why not now) that include highlights from around the world.
    - Organic rankings where you can see results from other cards.
    - a managers mode where you manage a stable of fighters and a gym.
    You need to hire trainers, nutritionists (diet needs to play a much larger role), promoters.
    Organize local cards, work your way to the UFC, attract new talent.
    The problem as I see it is, EA doesn't believe that gamers today will care about this offline depth.
    But they've never really give us gamers the option. Not since MVP 05.
    The Suits are more concerned with micro transactions.
    But I think a very deep career/universe mode can incorporate micro transactions easily.
    And with millenials being addicted to phones and tablets, why not add an app that allows gamers to manage their fighters and gyms via their phones?
    MMA and boxing are tailor made for career modes.
    It's unfortunate nobody has had the vision or gumption to make it happen.
    Sent from my LG-K210 using Operation Sports mobile app

    To me, the perfect MMA career mode, would be a story-based Career Mode, but not closed-down to a particular path, like the FIFA 2018 career mode. More like a "Heavy Rain, Beyond 2 Souls" type of career, where your choices affect the outcome.
    I'd pick a story of someone starting out from the slums, from some ghetto somewhere in the US or in Brazil or smth like that. You'd get into street-fights etc. in your early years, until you get signed up somewhere and you train and get into amateur fights etc. then in proffesional fights.
    In between, you'd interact with some sort of story. " What if you didn't train for that fight with that high ranked partner and you didn't get an injury, you would have won your next fight and gone to the champion fight. OR some other outcomes like that.
    " What if you didn't get into that street-fight and you hadn't hurt yourself or you didn't get your self in jail and had more time to train" and on and on and on..
    "What if you didn't get steroids and hadn't been cought" and on and on..
    Hiro1
    I’m extremely disappointed in UFC3 right now. I’ve had about 45 fights online ranked so far and I’m saddened by the gameplay. I had so much fun with the new striking in the beta. I’d been looking forward to utilizing the entire roster with the new tools. In the beta I felt the better striker dominated in the stand up. In the retail version it feels like a sluggish jumbled unresponsive mess on the feet. There are far too many rocked health events and knockdowns.

    Also how I'm feeling right now with online play although I've only played career and UT so far. The standup seems a bit sluggish though I have been using heavier fighters and kinda like the speed difference because I can see strikes coming easier, but it moreso sluggish with controls. I try to do some many things that at times jut don't come out, particularly takedowns.
    I'm HATING takedowns and engaging in the clinch right now because the standup is smooth, but transitioning from standup to ground/clinch is terrible. I can sway 2 strikes and while ducking can't go straight into a takedown, although the takedown animation will first duck right back into the position I was just in. Even after blocking 2 strikes in a row I can't even attempt a takedown until the striker is allowed to return to their defensive position.
    Transitioning from takedowns to GNP is also a pain as there is a big pause when you TD to guard. I'm LOVING GMP from half guard as it allows all kinds of strikes to the head and body, transitions, submissions, etc, but other positions just arn't as satisfying and getting there is annoying as strikers have so many options as grappling feels far behind by comparison.
    In the standup my opponent can hit me with a few body shots and completely kill my stamina, but I can take my opponent down, stop them from transitioning and destroy their head and body, but it doesn't seem to effect them as soon as they hit one standup and get to their feet.
    Subs are also annoying as stamina doesn't seem to effect the speed of gates so I can dominate my opponent on the ground, beat them up, hold them there, deny transitions as they frantically try to escape until they are dead tired and they are still able to get out of submissions with blinking stamina when I'm in mount at 75% stamina.
    I had a lot of reservations and decided to pick it up after I saw all of the changes that were being made, but it still doesn't feel like its there yet. I'm going to give it more time, but I'm already kinda over it and the game isn't even fully released yet.
    So ufc has always been the game I always get even thru the bad days I still support it. Been playing over an hour and this is def a big improvement from the last one. I don’t like there still no random option when choosing fighters offline. The blocking system seem weird I get y they put the blocking bar but I feel it doesn’t block even when bar is high. I love the presentation I love u can just mash a to do the submission
    chia
    The input lag is absolutely still there.

    I'm floored at how horribly this game controls; offline too! Am I doing something wrong? I mean, the lapse between button pressing and on screen action is so long and extremely noticeable; this has to be an error, no?
    Hiro1
    After Six fights online with the retail version. The game feels noticeably more slowed than the beta. Even choosing fighters feels sluggish. I’m not happy with how they slowed down the gameplay.
    Sent from my iPad using Tapatalk

    I just posted a moment ago about this same thing.....I can't believe how this game feels.
    This was intentional?
    If so, there HAS to be some intent on fixing it; because plain and simple, the game is just not fun to play. (offline)
    gbmbjj
    I'm floored at how horribly this game controls; offline too! Am I doing something wrong? I mean, the lapse between button pressing and on screen action is so long and extremely noticeable; this has to be an error, no?
    Unfortunately not. Its a purposeful mechanic. One which I hope they consider making changes to, since some of us (you and I obviously included) do not like it at all.
    LittleEvil
    Unfortunately not. Its a purposeful mechanic. One which I hope they consider making changes to, since some of us (you and I obviously included) do not like it at all.

    Whoa, not sure how making such a delay in actions a purposeful mechanic.
    It feels like you're fighting in mud.
    gbmbjj
    Whoa, not sure how making such a delay in actions a purposeful mechanic.
    It feels like you're fighting in mud.

    I get a lot of input lag too. Delayed kicks, etc. I have read that some get it and others do not.
    Really enjoying it. Haven't picked up a UFC game since Undisputed on the 360, but really like the fighting and presentation with it. GOAT mode is fun as well. Once you figure out angles and distance with striking, it becomes much more rewarding. The stamina feels like its done right and I can really feel gassed if I am super aggressive with my striking or TD attempts.
    What is the point to try to match weightclass, style, and move type to the correct move spots in UT. No matter if I fill all 3 blue diamonds or not, it is still the same stat changes.
    gbmbjj
    Whoa, not sure how making such a delay in actions a purposeful mechanic.
    It feels like you're fighting in mud.

    The whole purpose behind it is to queue up combos basically. So if you rack up a four piece combo in quick succession you ”charge” the combo, and it fires off but not in a 1:1 ratio in relation to the input if you understand what i mean. You can basically put in all the punches at lightning speed and then they fire off shortly after. If the player you’re using doesnt have the combo that you’re trying to pull off the entire flow will be disrupted. Its an interesting idea but the way its executed is horrible. This game looks worse and worse each time I watch a new gameplay video, I think they dropped the ball completely.
    JohnnyCobra
    The whole purpose behind it is to queue up combos basically. So if you rack up a four piece combo in quick succession you ”charge” the combo, and it fires off but not in a 1:1 ratio in relation to the input if you understand what i mean. You can basically put in all the punches at lightning speed and then they fire off shortly after. If the player you’re using doesnt have the combo that you’re trying to pull off the entire flow will be disrupted. Its an interesting idea but the way its executed is horrible. This game looks worse and worse each time I watch a new gameplay video, I think they dropped the ball completely.

    Yeah, now that you put it that way.....that makes sense in theory.....but we all the see the outcome of it. Unfortunately.
    I hate that sensation of mud fighting.
    This is the most infuriating game I have ever played in my life. The AI's unlimited stamina and instant take downs you can't counter. Not being able to counter their transitions is just bonkers. Playing in career. Get hype to very high. The AI is unstoppable. Its maddening. I've tried to do this same fight 20 times. I've had the same exact outcome 20 times. Fight starts, we exchange some punches. They take me down and submit me instantly. Nothing I can do about it with full stamina. Theirs never depletes at all. No matter what they do. I wish I could get a refund for my digital purchase. Horrible experience. I play games like this casually to have to fun. And this is not something a player like myself can ever have fun with. I can take having a loss in the career. That is fine. But its the way its forcing to me to lose. I can't do anything about it when the AI has unlimited stamina and nothing they do can be countered/stopped. If one time out of the 20 something else happened, I'd be fine with it and move on. But that is some hot garbage.
    gbmbjj
    Yeah, now that you put it that way.....that makes sense in theory.....but we all the see the outcome of it. Unfortunately.
    I hate that sensation of mud fighting.

    Just get rid of this stupid combo system. If I want to throw 1 2 headkick with someone let me. If it's not effective great, but I'm so tired of pressing a command and nothing happening because it isn't on said fighters combo list. Some of us have jobs and don't want to sit there learning 92 combos.
    EJ_Manuel
    Just get rid of this stupid combo system. If I want to throw 1 2 headkick with someone let me. If it's not effective great, but I'm so tired of pressing a command and nothing happening because it isn't on said fighters combo list. Some of us have jobs and don't want to sit there learning 92 combos.

    Trying a combo that is not on a fighter's list, should be:
    - Sloppier, slower, weaker, making them more vunerable, costing more stamina, being less accurate.
    However, from what i remember in the Beta, you can't throw any original or unique combos, even with lvl5 combo guys like Mc Gregor on his boxxing, just because it ain't on their combo list, which felt very unatural a lot of the times. Things weren't registering and the game refused to allow you to throw em.
    One of my favorite combos from EA UFC 2, is unavailable in 3 and in general the current system feels bad, because you can't throw combos like this one:
    Right Straigh Punch-> Left Uppercut to the body - > Right Hook to the body -> Left Uppercut to the Head -> Right Straight to the Head.
    There is no reason, why a lvl 5 boxxer, wouldn't be able to pull that combo off and it just feels bad when you try to get creative and the game is punishing you for it...
    As if using the same animations for basic strikes like jab/straight/hook/uppercut for all fighters wasn't bad enough, now we have to put up with everyone throwing the exact same looking combos as well...
    A better system for me, to differentiate fighters and making them more unique, would have been giving some of the high level strikers forward/backward moving strikes or leaning via headmovement counter strikes and not allowing sloppy fighters to use those tools instead...
    ___________________________
    With that said, combos like Jab -> Very Fast Body kick, i liked the gameplay depth they created.. You saw a jab coming and you knew the kickboxxing, body kick spammer is going for the body and if he got creative he'd set you up and go for the head and rock you... But those combos got nerfed because they were too fast... Which defeats the purpose of pre-made combos...
    manliest_Man
    Trying a combo that is not on a fighter's list, should be:
    - Sloppier, slower, weaker, making them more vunerable, costing more stamina, being less accurate.
    However, from what i remember in the Beta, you can't throw any original or unique combos, even with lvl5 combo guys like Mc Gregor on his boxxing, just because it ain't on their combo list, which felt very unatural a lot of the times. Things weren't registering and the game refused to allow you to throw em.
    One of my favorite combos from EA UFC 2, is unavailable in 3 and in general the current system feels bad, because you can't throw combos like this one:
    Right Straigh Punch-> Left Uppercut to the body - > Right Hook to the body -> Left Uppercut to the Head -> Right Straight to the Head.
    There is no reason, why a lvl 5 boxxer, wouldn't be able to pull that combo off and it just feels bad when you try to get creative and the game is punishing you for it...
    As if using the same animations for basic strikes like jab/straight/hook/uppercut for all fighters wasn't bad enough, now we have to put up with everyone throwing the exact same looking combos as well...
    A better system for me, to differentiate fighters and making them more unique, would have been giving some of the high level strikers forward/backward moving strikes or leaning via headmovement counter strikes and not allowing sloppy fighters to use those tools instead...
    ___________________________
    With that said, combos like Jab -> Very Fast Body kick, i liked the gameplay depth they created.. You saw a jab coming and you knew the kickboxxing, body kick spammer is going for the body and if he got creative he'd set you up and go for the head and rock you... But those combos got nerfed because they were too fast... Which defeats the purpose of pre-made combos...

    Exactly. I'm all for that. For example, look at the crazy stuff Khabib was throwing against Barboza on the feet, you could never do that in this game. Make it sloppy and less effective, but something should happen when I press a button on a combat video game.
    EJ_Manuel
    Just get rid of this stupid combo system. If I want to throw 1 2 headkick with someone let me. If it's not effective great, but I'm so tired of pressing a command and nothing happening because it isn't on said fighters combo list. Some of us have jobs and don't want to sit there learning 92 combos.

    Holy craaaaaappers?!?! Is that the reason? Because I'm trying to input a combo that "doesn't exist?"
    Yikes, that needs to go immediately. I didn't realize that's what it was.
    Been playing on pro against AI all week and I'm winning about about 6 of 10 fights. I barely ever lose when I get taken down. I do play costum fight though, because the submission offense and defense of the AI is just crazy. So with sliders I adjusted the subs a bit. A lot more realistic now.
    The one problem I have is that pretty much the only way for me to get takedowns are singles or doubles. With the right timing I get takedowns pretty much when I want. I would like to use clinch takedowns more but it's near impossible to clinch AI opponents. The animation doesnt cover enough distance. I have to be very close and often get lit up while trying to clinch or the AI just denies it. I hope future patches will make entering the clinch easier.
    LeonVegaSuarez
    Been playing on pro against AI all week and I'm winning about about 6 of 10 fights. I barely ever lose when I get taken down. I do play costum fight though, because the submission offense and defense of the AI is just crazy. So with sliders I adjusted the subs a bit. A lot more realistic now.
    The one problem I have is that pretty much the only way for me to get takedowns are singles or doubles. With the right timing I get takedowns pretty much when I want. I would like to use clinch takedowns more but it's near impossible to clinch AI opponents. The animation doesnt cover enough distance. I have to be very close and often get lit up while trying to clinch or the AI just denies it. I hope future patches will make entering the clinch easier.

    Curious, what did you adjust your sliders to?
    gbmbjj
    Curious, what did you adjust your sliders to?

    I left everything as it is except submission speed and CPU submission speed. Put players speed up 3 notches and CPU speed down 3 notches. Feels better that way. I can escape most subs if I have enough stamina and can tap AI if stamina is down a bit.
    LeonVegaSuarez
    I left everything as it is except submission speed and CPU submission speed. Put players speed up 3 notches and CPU speed down 3 notches. Feels better that way. I can escape most subs if I have enough stamina and can tap AI if stamina is down a bit.

    Great. Thanks.
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