EA Sports UFC 3
EA Sports UFC 3 Fighter Update and Live Tuner Set Available Now, Details Here
A new fighter update and live tuner set for EA Sports UFC 3 has arrived, check out the details below.
Gameplay Changes
- hooks, elbows, superman punches and overhands will now interrupt clinch attempts
- added damage bleed through on a blocked overhand
- increased health regen cooldown on landed overhand
- tuned damage bleed through on block for various kicks
Move Set Details
Carlos Condit
- -Back Question Mark Kick
- +Back Ducking Roundhouse
Jussier Formiga
- +Back Spinning Backfist
Michelle Waterson
- +Combos Boxing Level 1
Ovince Saint Preux
- +Back Oblique Legs
- +Back Front Kick Body
- +Back Knee Body
Minotauro Nogueira
- +Submission Dom Fullmount Triangle Armbar
Nick Diaz
- +taunt updates
The new dynamic rating updates allow fighters the ability to improve their in-game ratings based on their real-life performances. Subsequently, fighters who have been slumping will see a decline in their attribute ratings.
The first update will come to those fighters who are currently featured in EA SPORTS UFC 3 and were featured in UFC 221. To access this update, you will be required to download a Fighter Update when accessing any online mode. You will be prompted to download the update to continue into any online mode. If you do not accept, you will only be able to continue offline. This fighter update will hold all records, moves, and attribute updates.
UFC 221 Main Card:
- Yoel Romero
- Blocking: 91 to 92
- Wins: 12 to 13
- Luke Rockhold
- Losses: 3 to 4
- Mark Hunt
- Losses: 11 to 12
- Takedown Defense: 88 to 87
- Jake Matthews:
- Head Movement: 83 to 88
- Chin: 86 to 88
- Strike Speed: 86 to 87
- Submission Offense: 86 to 88
- Wins: 12 to 13
UFC 221 Prelims:
- Jussier Formiga
- Submission Offense: 94 to 95
- Wins: 20 to 21
- Ben Nguyen
- Losses: 6 to 7
- Submission Defense: 88 to 87
UFC 221 Early Prelims:
- Ross Pearson:
- Strike Speed: 88 to 89
- Wins: 21 to 22
- Teruto Ishihara
- Losses: 4 to 5
- Clinch Grapple: 84 to 83
- Strike Speed: 85 to 86
- Takedown Defense: 83 to 82
Idk if im going to play at all until this is fixed
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Idk if im going to play at all until this is fixed
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Probably can't be done in a live tuner.
Also Rockhold should be switched with Romero as the default challenge for Whitaker.
The dynamic live stat changes are welcome.
looking forward to see how the overhands work now. Silva should have them.
Was hoping for a easier block break down too.
That's correct.
Him and Nate Diaz still don't have their, 'what b!tch' taunt.
Maybe this is something for a patch.
Records and ratings details here:
https://www.ea.com/games/ufc/ufc-3/news/fighter-ratings-update-ufc-221
Move set details:
Carlos_Condit
-Back Question Mark Kick
+Back Ducking Roundhouse
Jussier Formiga
+Back Spinning Backfist
Michelle_Waterson
+Combos Boxing Level 1
Ovince Saint Preux
+Back Oblique Legs
+Back Front Kick Body
+Back Knee Body
Minotauro Nogueira
+Submission Dom Fullmount Triangle Armbar
Nick Diaz
+taunt updates
Are these the only movesets that got adjusted?
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:brickwall
:brickwall
This is just a live update, not a patch. and you can evade a headkick after kick catch. you can use head movement when you getting a health event.
I get that one if the biggest complaints last year was stand up only brawlers didn't like getting trapped in the clinch so easy but hasn't it gone too far? Draining your opponent and clinching in times of distress are significant parts of MMA fighting.
still broken! doesn't always work should be blockable so should the punch for that matter!! so unrealastic go watch a thai fight see how hard it is to get a free punch after every lbody kick cought probably happens once outa 5 they just bridge with knee or cross block!
I get that one if the biggest complaints last year was stand up only brawlers didn't like getting trapped in the clinch so easy but hasn't it gone too far? Draining your opponent and clinching in times of distress are significant parts of MMA fighting.
Because it looked silly and unrealistic to eat a clean hook with your hands outstretched reaching for someone's head, and just walk right through it as if nothing happened.
This is correct, but the clinch has no real threat in this game, it's super easy to escape now and harder to grab.
So for balance and realism we should have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT.
I understand that the grappling/TD issues can't be fixed with a live tuner. But honestly, this is the most anticipated change IMO. Along with stamina drain increase on too many strikes thrown.
The live tuners are nice and I appreciate them, but i really don't think the game will shine until the actual patch comes out
So for balance and realism we should have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT.
That's all well and good, but I can't do any of that in a tuner set.
Complain to me about it after I tell you I didn't get enough time to do it for the next patch.
Complain to me about it after I tell you I didn't get enough time to do it for the next patch.
Most definitely. I was trying to pitch that for a a future patch. Most people here agree.
I really hope it makes in for the first patch, it really is a matter of realism and balance.
So for balance and realism we should have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT.
I dunno,I think the clinch is still OP. Seems like last year,MT knees were fairly easy to block,now when in the MT clinch,I can hold down block and I still end up eating a knee to the face,and 90% of the time, you eat a knee to the face in the MT in this game and you're instantly rocked.
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You are blocking wrong. You have to block low (L2+R2) to block clinch knees to the head. I was caught a few times by that before I figured it out.
It's not a matter of OP, just awareness.
My question is why does he start the stance and then jerks back to something else??
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No the tuners are great and have made the game much more fun since release.
It's just that the bigger issues seem to require a patch. If we're lucky enough, we may get one by the end of this month.
It's not a matter of OP, just awareness.
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No problem. Being defensive in the clinch is better this year. Always focus on blocking. Sub body knees can interrupt dom strikes so utilize that to drain their stamina and they'll give up the clinch.
Not to mention the much faster escapes.
Is there any possibility that Garbrandt's Unique Taunts against Cruz & Dillashaw Could Be added to the game such as his dance.
I'm glad you guys put the behind the back Taunt in the game but it would be cool if you added a head nod/ head shake no Taunt into the game.
This taunt lots of Fighters use, Cormier shook his head no alot to try and get Jones off his game. Jones corner actually told Jones not to buy into it and stick to the game plan.
Anderson Silva still needs his EA UFC 2 taunts back as well. Realistically any of the EA UFC 2 taunts should be brought back some people miss the shuffle taunt like Rory did to BJ Penn.
Also the career mode Media Highlights show the after fight high light in reverse as well which makes me question why we still don't have a manual instant replay mechanic in the game as all other EA Sports Titles do.
Is there any possibility that Garbrandt's Unique Taunts against Cruz & Dillashaw Could Be added to the game such as his dance.
I'm glad you guys put the behind the back Taunt in the game but it would be cool if you added a head nod/ head shake no Taunt into the game.
This taunt lots of Fighters use, Cormier shook his head no alot to try and get Jones off his game. Jones corner actually told Jones not to buy into it and stick to the game plan.
Anderson Silva still needs his EA UFC 2 taunts back as well. Realistically any of the EA UFC 2 taunts should be brought back some people miss the shuffle taunt like Rory did to BJ Penn.
Also the career mode Media Highlights show the after fight high light in reverse as well which makes me question why we still don't have a manual instant replay mechanic in the game as all other EA Sports Titles do.
Or maybe DC's signature cry after he loses to Bones Jones
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Have you ever competed in something you put your entire heart and soul into just to be crushed at it?
I'm willing to bet you haven't.
So for balance and realism we should have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT.
Good, it should be harder to grab someone.
All of you grapplers abused the hell out of that in the second one due to it being so broken, and now that strikers like me prefer it and like it, many of you are complaining and want it to be EASIER to grab people lmfao
Makes no sense at all. Nobody but cheesers want that so it can be exactly like the second one, people just sitting in double under and spamming knees to the body holding you there forever.
Many of you had that Buck Flair style which was a straight up exploit and cheese, and now you're pretty much begging for it to make a come back all because they finally changed it up so it's harder to cheese someone. :y8:
All of you grapplers abused the hell out of that in the second one due to it being so broken, and now that strikers like me prefer it and like it, many of you are complaining and want it to be EASIER to grab people lmfao
Makes no sense at all. Nobody but cheesers want that so it can be exactly like the second one, people just sitting in double under and spamming knees to the body holding you there forever.
Many of you had that Buck Flair style which was a straight up exploit and cheese, and now you're pretty much begging for it to make a come back all because they finally changed it up so it's harder to cheese someone. :y8:
I said because it's harder to grab and easier to escape, so for balance and realism we should be able to have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT.
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If it gets any "easier" to grab people, it will be out of control.
You can still cheese people in double under as is, so it is for sure OP right now. Making it easier to grab people defeats the purpose of even allowing these new strikes to interrupt them from attempting that.
If you wiffed a strike in the second one, it was a free double under and people abused that like no tomorrow. We don't want that coming back, not me and many others don't want that either.
I'm willing to bet you haven't.
Wow some serious people up in here. It's a bet you would lose 100 out of 100 times. But I guess you know me better than I do so........
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I said because it's harder to grab and easier to escape, so for balance and realism we should be able to have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT.
That's what you want though is it not? And you pretty much through it out there by saying, "It's super easy to escape now and harder to grab."
You may not want that, but I know tons of people here want it and most likely won't admit it.
You may not want that, but I know tons of people here want it and most likely won't admit it.
I never suggested it's what I wanted. Let me state it clearly for you once more:
"Because it's super easy to escape now and harder to grab, we should have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT."
You are just making assumptions. Back up your claim with evidence.
I never suggested it's what I wanted. Let me state it clearly for you once more:
"Because it's super easy to escape now and harder to grab, we should have clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT."
You are just making assumptions. Back up your claim with evidence.
My evidence? lmao My evidence is that you won't even admit that it's what you want. You just ignored that and rambled on and on.
I have poor comprehension yet you'll willingly ignore the main question of my statement, way to be a sanctimonious person. :y8:
I have poor comprehension yet you'll willingly ignore the main question of my statement, way to be a sanctimonious person. :y8:
I already told you it's not what I want. I want clinch breaks/health events for uppercuts, hooks, and elbows in single collar and MT.
I definitely don't want 'clinch cheeeze' but yea it needs to be a viable strategy down the road somewhere
So the 1st patch is done and on the way, right?
And both the bleed throughs for overhands and kicks are increased with this tuner update?
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I do wish there were a way to almost 'fall into the clinch' if both fighters are rushing at each other
Collision clinch. A good example is the beginning of the 3rd round of Overeem v Bigfoot, but I couldn't find a gif sooo...
You can do this. Hold L2+R2 + Up on the right stick. You will deny takedowns into double underhooks.
I think he means the TDs that result in the clinch like the TDs fighters like Nog and Machida had in UD3.
UD3 also had punch catches. Which were much better than the parries of EA UFC 1 & 2.
ive never seen ths yet.
Try it out in practice. I think everyone can do it. Might be a good way to get a slam or to take the back and get an easy RNC on someone panic shooting.
It is a good counter for TDs, but what he was referring to was going for a TD and landing in the clinch from the TD.
Him and Nate Diaz still don't have their, 'what b!tch' taunt.
Maybe this is something for a patch.
This is what I was hoping they added. Went straight to practice mode to test it but it's just his brother's point taunt, and his flex has been removed. Weird change, and since this taunt was in the first two games I hope it's in the patch.
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This game is one big **** up. I can’t stress how disappointed i am with UFC 3 and how bad it is online. This game is broken!!!! 😡
Playing randoms is definitely an awful experience. Whenever I fight against my mma bro it's an extremely fun and competitive experience. But then I head into ranked and it's just awful. People are abusing the **** outof the game even winning isn't fun. Whenever I knock out some random I'm like "finally..." Instead of being "damn BRUHHHH".
Complain to me about it after I tell you I didn't get enough time to do it for the next patch.
This comment is confusing.
So the clinch won’t be tuned in the upcoming patch? Particularly adding damage to strikes in single collar.
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So the clinch won’t be tuned in the upcoming patch? Particularly adding damage to strikes in single collar.
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No, clinch break strikes in single collar will not be in the next patch.
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Regarding the clinch nerf, I 100% agree that it looked bad, but other things should probably have been buffed before this nerf.
I mean, if there's only 2 ways to grapple and one's corny, you gotta at least add a new option before you take away the corny one. We're literally running out of options for grappling here.
Had you waited until the striking to grappling fluidity patch, that would have been better. Just my 2 cents.
Edit: Will the striking-to-grappling fluidity be added in the next patch?
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Seem like there should be a system in place so we don't have anyone on the inside playing favorites.
How can Luke Rockhold STILL be considered the best with the highest stats? It's NOT real. Really disappointed.
and gameplay patch and update please
KO walk away must be
if we ko then press any taunts
will walk away
if not press any taunts
give us more time to show KO physical animation and FTF
we can play UFC2 long time
The most reason bcuz physical animation
everytime is different and surprise
In UFC3
when we get KO is fast enter the victory animation
We can not enjoy KO physics animations and FTF
:y9:
Seem like there should be a system in place so we don't have anyone on the inside playing favorites.
How can Luke Rockhold STILL be considered the best with the highest stats? It's NOT real. Really disappointed.
Who gives a **** about Luke’s stats. This game is broken and needs to get fixed. Instead of fixing the stats, fix this broken piece of **** of a game that seems to get worse every day. 😡👎🏻
Alright man. Calm down. Either state clearly what is "broken" or move on.
Seem like there should be a system in place so we don't have anyone on the inside playing favorites.
How can Luke Rockhold STILL be considered the best with the highest stats? It's NOT real. Really disappointed.
Hmm. This is an interesting take. Luke loses to the #1 rated MW and his stats should be significantly dropped just because of that?
He's still rated #3 at MW. He has wins over the #2, #4, #6 and #8 MWs. I'm all for dropping him a little but it was one loss.
The point taunt is better to have than the flex but they need to add the hands up taunt too. It's not like it's an exclusive Conor taunt. Other fighters have it on the game too so I don't get why it wasn't added to the Diaz brothers. Both Nick and Nate should have it.
Isnt that what they added or are you guys asking for something different?
The Diaz 'what b!tch' taunt was a bit different to McGregor's.
If they bring it back they should bring back their actual taunt, not assign McGregor's taunt to them.
They didn't, no.
I don't know if they can but if they can then sure. Otherwise the one McGregor has will do as it's in the game already. We've probably got to compromise mate.
Nope. It wasn't readded. Both the Diaz used to have the 'what b!tch' taunt in previous games, but it was removed for some reason like few of Silvas taunts, and the shuffle taunt.
and if there were other sig Silva taunts I can't remember, they were removed too.
and if there were other sig Silva taunts I can't remember, they were removed too.
That taunt is so good too :(
Indeed. I wonder.
A rollback.
https://twitter.com/GeoffHarrower/status/964335861692227584
https://twitter.com/GeoffHarrower/status/964335861692227584
Interesting. I don't think the resets are due to the tuner set, because they were there before, even back in EA UFC 2.
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It's still doing it, I purposely grabbed a dude and let him break.
Restarted the round 4 times lol
Restarted the round 4 times lol
Hopefully this gets figured out. It's been there since EA UFC 1.
It would restart the round in the first and second game as well, and I do remember it doing the same thing in the beta from time to time in this one......
That's a desync, and they are usually very rare.
The tuner set introduced a common one.
The tuner set introduced a common one.
Oh okay makes sense. It seems it's still happening, so hopefully the underlying problem is resolved by the next tuner set.
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Rockhold's stats are already fitting where they are.
Yeah, if that fighter update that we just got 20 mins ago or so didn't fix it, as it's still doing it, that's not good.
Might have just caused more problems than before since it's still doing the same thing.
I think his striking is overrated but I def wouldn't go that far lol
Might have just caused more problems than before since it's still doing the same thing.
According to the devs, the tuner set introduced a more common version. If pulling the set didn't fix it, I am not sure what will.
Maybe they will find an underlying problem.
I can't think of anyone asking to remove flex taunt, maybe only one person here I can think that would want that removed.
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Whatchu talking about Willis. Shields is an iron pillow, Rockhold is a glass dildo, the difference is drastic! (I jest)
But TBH I think Rockholds chin is right, its 87 and his heart is 88, I don't think he is SUPER chinny as much as he just SUCKS at defending left hooks.
That TRTor heel kick probably woulda dropped anyone.
I don't like Rockhold at all but his stats are fine IMO, maybe his toughness is a touch high at 90.
Also.. so.. did we get the rollback, then the Tuner again? I just redownloaded a fighter update but the new records and stat changes are still there.
No ? kick for Yoel either? Poor form. Dude clearly is a student of Glaube Feitosa... :P
I grabbed another guy twice and let him break, same thing, although this time the game froze for 5 seconds longer during all of that.
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There's a bunch that have been done but didn't make the cutoff for this tuner set.
I'm praying for this game rn.
I'm praying for this game rn.
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Lähetetty minun FRD-L19 laitteesta Tapatalkilla
Taking someone down is a solution to beating them. But that's not what I'm after.
If I want to stay on the feet I should be able to and not have to deal with that.
That knee to the body also shreds stamina btw. Once they rock you and start spamming them to the body it'll take a decent chunk. And then from there you're fighting a losing battle. You can block the knee but you'll get hit with a fast upper/hook or flying knee and get rocked to the head. Even if you guess right a few times... it only takes one or two of those to rock you. Then you're getting spammed with body knees again while you're in the health event. Good times. Of course this is all happening while you're standing directly in front of each other too. Don't get me wrong... it's beatable... but only by the same cheese.
A new fighter update and live tuner set for EA Sports UFC 3 has arrived, check...
Written By: Steve Noah
Click here to view the article.
Please add Jake Matthews to the welterweight roster as he no longer fights in Lightweight. Jake was 5'9 155 when he debut at 19 years old, he's 23 now at 5'11 fighting in welterweight
What?
Idk if im going to play at all until this is fixed.
These post right here sums up the majority of posts on this forum lol.
First you have a dev releasing a "Live Tuner Set" which assuming you have some sort of common sense would make you go "hm, its not called a patch, so what is it then" you click on the thread, read the changes and notices that its smaller changes related to stats and simular things which makes you go "oh, its quick fixes that isn´t patch sized".
But then you see a response going
"REALLY?!?! No nerf to this and that and this and that?!?!?!?!"
Complaining that these are only small changes and where are the big ones!!
Dev responds and explains that things like that cant be changed in a live tuner set. ....and makes you understand that a patch is needed for bigger changed.
...but then a page or two later you have someone complaining about these "DRASTIC CHANGES" making the game feel like a beta game :D.
Once again I dont understand how these devs remain sane.
Yeah, I'm not too sure about this one either. When 2 guys are in the pocket trading, it's relatively easy to get a clinch, or at least some sort of weird scramble going on.
Making it more difficult to get a clinch encourages the in your face boxing style problem that's occurring at the minute no?
In my mind, it should be easier to get a clinch, especially when an opponent ducks & he's at hook or elbow range. If you time a thai clinch against a ducking opponent at that sort of distance, you should get it right away no?
If however the opponent is smart & immediately creates distance as you try to clinch, then you should be open for those nasty punches. A guy constantly pushing forward however, is right there, ready to be clinched.
But TBH I think Rockholds chin is right, its 87 and his heart is 88, I don't think he is SUPER chinny as much as he just SUCKS at defending left hooks.
That TRTor heel kick probably woulda dropped anyone.
I don't like Rockhold at all but his stats are fine IMO, maybe his toughness is a touch high at 90.
Also.. so.. did we get the rollback, then the Tuner again? I just redownloaded a fighter update but the new records and stat changes are still there.
No ? kick for Yoel either? Poor form. Dude clearly is a student of Glaube Feitosa... :P
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Thank you for clarifying.
Either way, looking forward to seeing the striking-to-grappling input lag fixed and (hopefully) adjustments made to strikes and breaks in single collar in a later patch.
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Glad it's not just me lol
That sounds more like a result of the poor single collar clinch animation. Fighters generally cover up when entering clinching range not stick their arms out like a toddler wanting to be picked up. The big looping hooks and overhands shouldn't stop that inside type of entry.
This is true. Look at how Cormier grabs a collar the in this gif v how it is in EA UFC 3 with the odd hands clamping.
look at how to get a back clinch.
look at how to get a back clinch.
Good idea, we already have TDs off spinning strikes and push downs on cartwheel like kicks.
There should be a back clinch entry if you have a good angle on your opponent.
Opponents shouldn't turn along with you so you can gain an angle to the back.
There should be a back clinch entry if you have a good angle on your opponent.
Opponents shouldn't turn along with you so you can gain an angle to the back.
yeah, that's my point.
So it should me more effective then? Odd, not a huge sample size it just seems like my jabs to overhand that was knocking people down before hasn't been working as well
You mean after blocking the oblique kick you can't land a stationary straight before they can block?
This should now be fixed on the latest tuner set, which went live a few minutes ago.
If they follow the formula from the last games we "should" get 4 fighters per DLC.
I reckon your guess is spot on for Covington and Perry, but I reckon we'll see Costa and Branch before Lando and Hick Diaz.
All will be welcome additions, either way.
I'm gonna go ahead and assume we'll never see guys like Jared Cannonier, or Justin Ledet either..
If we don't have guys like Lando Vanatta, and Thiago Santos yet, there's no hope for the guys are are actually still "underground" but established fan favorites.
I reckon your guess is spot on for Covington and Perry, but I reckon we'll see Costa and Branch before Lando and Hick Diaz.
All will be welcome additions, either way.
I'm gonna go ahead and assume we'll never see guys like Jared Cannonier, or Justin Ledet either..
If we don't have guys like Lando Vanatta, and Thiago Santos yet, there's no hope for the guys are are actually still "underground" but established fan favorites.
I agree on Paulo Costa and David Branch, and Thiago Santos. These three may make it in before Vannata and Knight.
I would really like to see Justin Ledet. Seeing how DLC characters get more sig strikes, he should have a sig jab.
I'm gonna go ahead and assume we'll never see guys like Jared Cannonier, or Justin Ledet either..
If we don't have guys like Lando Vanatta, and Thiago Santos yet, there's no hope for the guys are are actually still "underground" but established fan favorites.
I think they gave away a few of the DLC fighters during the roster reveal. Santos was on the MW compare page but its markedly absent in game (was super keen to use him, too)
As well as Lobov and.. Someone else.. can't recall
But I think you're spot on. Unless they've got some hype and interest outside of the hardcore fans, I can't see them being added.. sadly.
I do hope I'm wrong.
I'm gonna go ahead and assume we'll never see guys like Jared Cannonier, or Justin Ledet either..
If we don't have guys like Lando Vanatta, and Thiago Santos yet, there's no hope for the guys are are actually still "underground" but established fan favorites.
I wouldnt assume that. There are likely going to be 4-6 fighter releases and those 2 could be in one.
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Teymur, Knight, Santos, that Lando guy. There is so many roster fighters not in the game that I want to use.
I was pretty surprised Arjan wasn't in the game.
I was pretty surprised Arjan wasn't in the game.
For real? Dude debuted in September and wasn't very impressive...
I think he could be pretty good with his wrestling credentials. The reason I figured he would be in game because I was thinking he was pretty buddy-buddy with some of the developers. If I was a developer and my friend only had one UFC fight I'd put him in the game, if it was allowed.
Shoot, I'd even make gamechangers and maybe testers or other people some hidden generic CAF in career.
Shoot, I'd even make gamechangers and maybe testers or other people some hidden generic CAF in career.
Fair, I don't think he's a bad fighter or anything, it just doesn't shock me that a heavyweight with 1 fight that was kinda meh isn't in and it would've been weird if he got in and like Colby was missing.
If fighter individuality was more prevalent I'd care more about other fighters being added.
I would be okay if Colby wasn't in the game, ever.
Not to mention the only real potential ethnic Indian contender, he could become a very popular fighter.
If fighter individuality was more prevalent I'd care more about other fighters being added.
I honestly believe with this 1st patch a lot of things will change and be drastically different I really believe it and it’s only the 1st patch. Just need it to come sooner
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Blaydes contract is up, though. He could conceivably leave the UFC in the next few months. They probably want to wait to see if he resigns before adding him to the game.
He actually wants to fight on the UFC chaicago card that’s coming up so I’m sure they’ll get a deal done
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Lol this is very true
Many leg kicks - like i have him rocked in the head and throw a leg kick and the ai is still checking it most of the time / in reality it should be pretty damn easy to land a leg kick when someone’s head it rocked - at the very least leg check damage should be toned down - in almost every ai fight i have my leg gets rocked and character falls down from the ai checking my leg kicks (the leg kick damage should be more like head and body damage, where if you get rocked in the head or body you don’t drop every singe punch or kick to the head or body after the first rock, where in leg kicks it seems like once you drop once you drop every time after it gets checked or you land a kick ) the leg kick damage in this game just makes no sense , i miss ea ufc 2s leg kick damage system and ko system a lot