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EA Sports UFC 3 Career Mode Trailer and More

EA Sports UFC 3

EA Sports UFC 3 Career Mode Trailer and More

For the first time in EA SPORTS UFC, the choices you make outside of the Octagon impact your path to greatness inside of the Octagon. Between each bout, make promotional choices that help you gain fans, build hype for your next fight, and earn more lucrative contracts from the UFC. How you promote outside of the Octagon matters just as much as how you perform inside of it if you want to become the greatest of all time.

Find out more about G.O.A.T. Career Mode in UFC 3 below.

EARN YOUR WAY TO THE UFC

Earn your way to the big show by starting your career in the World Fighting Alliance. Your performance there will determine your path to the UFC. Make an impression when Dana White comes looking for new talent and you’ll quickly find yourself in the UFC ranks. Otherwise, more time in the WFA, or a stint on The Ultimate Fighter, might be required to hone your skills.

Once you sign your first UFC contract, your ability to accomplish the objectives set out for you determines the quality of your next contract. Better contracts means more cash, and more cash lets you unlock better training gyms where you can develop your fighter.

Choose from 8 unique training gyms, each with its own fighting discipline specialty, roster of real UFC training partners, and unique moves and perks for you to unlock. Gym loyalty can have its rewards, but to truly grow as a fighter, sometimes change is necessary.

PROMOTE YOUR FIGHTS AND BUILD RIVALRIES

Balancing your time between training to improve your performance, and promoting to increase your popularity, is integral to your success. Too much time spent growing your fan base can leave you outmatched inside the Octagon and being a gym rat can make you a winning fighter no one cares about. As you progress through your career new promotional opportunities will present themselves, or be thrust upon you as you become a star in the UFC. Every opportunity helps you gain fans and increase Fight Hype for your upcoming bout.

No matter what stage you’re at in your UFC career, there is always someone looking to make their name by taking you out. These rivals will call you out through the new in-game social media system. Your responses affect your popularity and the growing hype for a fight in your future.

BECOME THE G. O. A. T.

From your initial fight in the World Fighting Alliance to your first UFC title bout, your actions both inside and outside the Octagon will shape your career.

Along your journey to become the greatest of all time, the stories behind the biggest moments in your career are told through new in-game cinematics, including authentic UFC programs like “UFC Minute” hosted by Megan Olivi.  Experience the thrill of seeing yourself in your first UFC PPV promo and watch the confrontations at press conferences and weigh-ins between you and your biggest rivals.

In the new G.O.A.T. Career Mode, each and every choice you make will impact your legacy to become the greatest of all time.

IGN has posted some additional footage and provides some more details on EA Sports UFC 3’s career mode.

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  1. Dave_S
    I wonder if your character is forced to act all douchey like that.

    I am more intrested into having some sort of Lyoto Machida or Anderson Silva type of career and even get some sort of intimidating Mike Tyson type of career as well.
    The Conor Mc Gregor Trashtalk is kinda overdone already and everyone else aside from Conor attempting it, feels like they are forcing themselves and they come out as cringeworthy and tryharding much.
    Aside from that, my first impression from the trailer, is that look on that Created Fighter. He feels like most of all the other generic models of EA UFC 1 & 2. Maybe it has something to do with the eyes and the look they have? It's all the same. Hopefully we can get some other options for that, because they have been looking too familiar at this point.
    Loving the look of career this year, the last 2 were so disappointing, can't wait to give this a go. Usually the emails from Dana etc are awful but this is actually like real life, twitter fights, Joe Hogan sticking his nose in, could do with Brendan Schaub sucking you off when you become champ and an appearance on the MMA hour although that will never happen :)
    Let's go 30th Jan!!!
    Dave_S
    Really? Anderson Silva shaking his chesticles? That taunt should have been shelved long ago. EA has got to work on its presentation, rofl.

    Yeah, thats the worst taunt ever.
    What do we think the 8 real gyms the IGN video mentions will be? I reckon it'll be:
    -Alpha Male
    -ATT
    -Jackson-Wink
    -Kings MMA
    -Tristar
    -AKA
    -Nova Uniao
    -SBG Ireland
    I could also see AMC Pankration (DJ's gym) or Parillo's (Bisping, RDA, Cyborg) or one of the Jersey boys (Serra-Longo or Henry-Almeida)
    New career mode features look super cool, as does the reworked striking. A little disappointed to see they're still using that same single-leg takedown animation. I'm not expecting every takedown to look different like in real life, but a few variations would be cool.
    WickeddMMA
    I think longevity should be decreased by ko's only not submissions and I hope longevity doesn't decrease crazy fast ,I would love to have a long career like dan henderson.
    Sent from my LGMS550 using Operation Sports mobile app

    It seems like it will be like UFC 2 in that regard though. There is a x of out 28 UFC fights objective that I saw in the IGN video so... that'll probably work the same way.
    WickeddMMA
    I think longevity should be decreased by ko's only not submissions and I hope longevity doesn't decrease crazy fast ,I would love to have a long career like dan henderson.
    Sent from my LGMS550 using Operation Sports mobile app

    Hey guys, as the producer for G.O.A.T. Career mode, I can start answering some questions.
    Longevity got a re-haul this year in regards to how it is calculated. It is based on a number of variables but most of all is damage in a fight. Other areas to consider for longevity is duration of fights, losses in a row, and damage to specific areas of your body (the more you are KO'd in your career, the easier it becomes to be KO'd in the future). Every knockdown and stun health event also reduce longevity. So if you do get rocked 8 times in a single fight and win, you will still lose more longevity. Every action matters during a fight.
    But there is also another side to it. Being safe will not reward you with a FOTN. FOTN are based on the amount of damage and health events sustained or given and once it hits a certain threshold, you can be awarded a FOTN. FOTN needs both fighters to come out blazing with a high paced, high damage, back and forth fight. So you really have to balance out the type of fighter you want to be to be the G.O.A.T. since the most POTN bonuses is one of the G.O.A.T. records you can try to beat.
    The entire premise of G.O.A.T. Career mode is a balance of two options. As promotion and performance are the two major balances, there are a bunch of smaller ones, like Longevity vs. POTN that you need to balance as well.
    Bassi
    Hey guys, as the producer for G.O.A.T. Career mode, I can start answering some questions.
    Longevity got a re-haul this year in regards to how it is calculated. It is based on a number of variables but most of all is damage in a fight. Other areas to consider for longevity is duration of fights, losses in a row, and damage to specific areas of your body (the more you are KO'd in your career, the easier it becomes to be KO'd in the future). Every knockdown and stun health event also reduce longevity. So if you do get rocked 8 times in a single fight and win, you will still lose more longevity. Every action matters during a fight.
    But there is also another side to it. Being safe will not reward you with a FOTN. FOTN are based on the amount of damage and health events sustained or given and once it hits a certain threshold, you can be awarded a FOTN. FOTN needs both fighters to come out blazing with a high paced, high damage, back and forth fight. So you really have to balance out the type of fighter you want to be to be the G.O.A.T. since the most POTN bonuses is one of the G.O.A.T. records you can try to beat.
    The entire premise of G.O.A.T. Career mode is a balance of two options. As promotion and performance are the two major balances, there are a bunch of smaller ones, like Longevity vs. POTN that you need to balance as well.

    I'm assuming the gyms all favour different styles? Like, is there the boxing gym, and the muay thai gym, and the BJJ gym and the wrestling gym etc? Or is it for something else, like move sets or perks?
    Bassi
    Hey guys, as the producer for G.O.A.T. Career mode, I can start answering some questions.
    Longevity got a re-haul this year in regards to how it is calculated. It is based on a number of variables but most of all is damage in a fight. Other areas to consider for longevity is duration of fights, losses in a row, and damage to specific areas of your body (the more you are KO'd in your career, the easier it becomes to be KO'd in the future). Every knockdown and stun health event also reduce longevity. So if you do get rocked 8 times in a single fight and win, you will still lose more longevity. Every action matters during a fight.
    But there is also another side to it. Being safe will not reward you with a FOTN. FOTN are based on the amount of damage and health events sustained or given and once it hits a certain threshold, you can be awarded a FOTN. FOTN needs both fighters to come out blazing with a high paced, high damage, back and forth fight. So you really have to balance out the type of fighter you want to be to be the G.O.A.T. since the most POTN bonuses is one of the G.O.A.T. records you can try to beat.
    The entire premise of G.O.A.T. Career mode is a balance of two options. As promotion and performance are the two major balances, there are a bunch of smaller ones, like Longevity vs. POTN that you need to balance as well.

    This all sound perfect, Bassi. Thanks for the info!
    Hey Bassi, thanks for the info! Can you shed some light on the different gyms? I saw Crossbreed MMA that looked really like Navy Street on the tv show Kingdom. Are there a mix of real and fictional gyms? Can you list the real gyms we can join please?
    Bassi
    Hey guys, as the producer for G.O.A.T. Career mode, I can start answering some questions.
    Longevity got a re-haul this year in regards to how it is calculated. It is based on a number of variables but most of all is damage in a fight. Other areas to consider for longevity is duration of fights, losses in a row, and damage to specific areas of your body (the more you are KO'd in your career, the easier it becomes to be KO'd in the future). Every knockdown and stun health event also reduce longevity. So if you do get rocked 8 times in a single fight and win, you will still lose more longevity. Every action matters during a fight.
    But there is also another side to it. Being safe will not reward you with a FOTN. FOTN are based on the amount of damage and health events sustained or given and once it hits a certain threshold, you can be awarded a FOTN. FOTN needs both fighters to come out blazing with a high paced, high damage, back and forth fight. So you really have to balance out the type of fighter you want to be to be the G.O.A.T. since the most POTN bonuses is one of the G.O.A.T. records you can try to beat.
    The entire premise of G.O.A.T. Career mode is a balance of two options. As promotion and performance are the two major balances, there are a bunch of smaller ones, like Longevity vs. POTN that you need to balance as well.

    Sounds awesome! Another factor to keep in mind
    But i do have one question
    There was an idea in this forum, that insted of being forced to quit, once you took too much damage the stats just drop after fights and its getting harder and harder to win until you yoursslf decide to hang em up
    Was this option considerd at all?
    Bassi
    Hey guys, as the producer for G.O.A.T. Career mode, I can start answering some questions.
    Longevity got a re-haul this year in regards to how it is calculated. It is based on a number of variables but most of all is damage in a fight. Other areas to consider for longevity is duration of fights, losses in a row, and damage to specific areas of your body (the more you are KO'd in your career, the easier it becomes to be KO'd in the future). Every knockdown and stun health event also reduce longevity. So if you do get rocked 8 times in a single fight and win, you will still lose more longevity. Every action matters during a fight.
    But there is also another side to it. Being safe will not reward you with a FOTN. FOTN are based on the amount of damage and health events sustained or given and once it hits a certain threshold, you can be awarded a FOTN. FOTN needs both fighters to come out blazing with a high paced, high damage, back and forth fight. So you really have to balance out the type of fighter you want to be to be the G.O.A.T. since the most POTN bonuses is one of the G.O.A.T. records you can try to beat.
    The entire premise of G.O.A.T. Career mode is a balance of two options. As promotion and performance are the two major balances, there are a bunch of smaller ones, like Longevity vs. POTN that you need to balance as well.

    Is there a cap of how many fights you can have? For example if I manage to fight like Floyd Mayweather my whole career and take very little damage, will I be forced to stop at 40 fights, or is it purely based on the amount of damage you take that will determine the amount of fights I can have?
    Bassi
    Hey guys, as the producer for G.O.A.T. Career mode, I can start answering some questions.
    Longevity got a re-haul this year in regards to how it is calculated. It is based on a number of variables but most of all is damage in a fight. Other areas to consider for longevity is duration of fights, losses in a row, and damage to specific areas of your body (the more you are KO'd in your career, the easier it becomes to be KO'd in the future). Every knockdown and stun health event also reduce longevity. So if you do get rocked 8 times in a single fight and win, you will still lose more longevity. Every action matters during a fight.
    But there is also another side to it. Being safe will not reward you with a FOTN. FOTN are based on the amount of damage and health events sustained or given and once it hits a certain threshold, you can be awarded a FOTN. FOTN needs both fighters to come out blazing with a high paced, high damage, back and forth fight. So you really have to balance out the type of fighter you want to be to be the G.O.A.T. since the most POTN bonuses is one of the G.O.A.T. records you can try to beat.
    The entire premise of G.O.A.T. Career mode is a balance of two options. As promotion and performance are the two major balances, there are a bunch of smaller ones, like Longevity vs. POTN that you need to balance as well.

    Great work!!! I have a quick question. Not that I would do it, but I am curious how it balances out. Is it possible to become GOAT while doing little to no publicity? Say I just trained and went 40-0 with all 1st round finishes.
    I'm not baiting a negative aspect. I understand the overall premise of career mode this year and totally understand if it isn't possible. Just curious.
    MysticJack541
    Is there a cap of how many fights you can have? For example if I manage to fight like Floyd Mayweather my whole career and take very little damage, will I be forced to stop at 40 fights, or is it purely based on the amount of damage you take that will determine the amount of fights I can have?

    You can have an Overeem type record this year, but as you start getting to 60-70 fights, you do slow down. We really tried to improve the number of fights this year to make it as long as we possibly can without running into memory issues. With the new additions with Promote and Gyms, an average playthrough for our QA team was well over 13-16 hours.
    How are the records of your fellow fighters handled and what is the progression rate of the rest of the game universe? I'd see Jon Jones go 40-25 and still be hanging around in my UFC 2 career. Does multiple losses in a row do the necessary damage to longevity and ranking for AI as it should? Thanks, Bassi!
    Evil97
    Great work!!! I have a quick question. Not that I would do it, but I am curious how it balances out. Is it possible to become GOAT while doing little to no publicity? Say I just trained and went 40-0 with all 1st round finishes.
    I'm not baiting a negative aspect. I understand the overall premise of career mode this year and totally understand if it isn't possible. Just curious.

    You can become a Champion or Superstar, but you will be held back from becoming the G.O.A.T. The concept of Career mode was based around two stories. Demetrious Johnson and Conor McGregor. One who is arguably the G.O.A.T. with his performances and another who is the arguably the G.O.A.T. at promotion within the UFC.
    Your goal is to balance those two types of careers. Too much focus in one area will cost you in the other. But the timing and cost is dependant on where you are in your career. At the start of your career, you do not need to Promote since nobody really knows who you are.
    So to answer your question, can you become the G.O.A.T. without doing any promotion? No. You will fail to get 2/4 Promotional G.O.A.T. records. But it does not have to be your focus at all times in your career.
    Does longevity cause any type of cosmetic changes to your character? This is something that always disappoints me in CAF. You can't "age" a fighter's appearance.
    Chernobyl426
    How are the records of your fellow fighters handled and what is the progression rate of the rest of the game universe? I'd see Jon Jones go 40-25 and still be hanging around in my UFC 2 career. Does multiple losses in a row do the necessary damage to longevity and ranking for AI as it should? Thanks, Bassi!

    This one was a tough one for us. There were many concepts and phases we went through on how to handle aging fighters. We saw the feedback from UFC 2 where when a user got to the UFC top 15, it was full of generated fighters and fighters they did not really care about. But this was realistic. 3/4 of the UFC roster, by the time you get into the title picture, would be retired in real life.
    This year we decided to break the "universe" to curate an experience in Career that was catered to fans who want to fight known fighters. Yes, some fighters will retire or drop out of the top 15-20, and some will be over the age of 40. But most UFC fighters will stick around to see a fight or two against you.
    Bassi
    Hey guys, as the producer for G.O.A.T. Career mode, I can start answering some questions.
    Longevity got a re-haul this year in regards to how it is calculated. It is based on a number of variables but most of all is damage in a fight. Other areas to consider for longevity is duration of fights, losses in a row, and damage to specific areas of your body (the more you are KO'd in your career, the easier it becomes to be KO'd in the future). Every knockdown and stun health event also reduce longevity. So if you do get rocked 8 times in a single fight and win, you will still lose more longevity. Every action matters during a fight.
    But there is also another side to it. Being safe will not reward you with a FOTN. FOTN are based on the amount of damage and health events sustained or given and once it hits a certain threshold, you can be awarded a FOTN. FOTN needs both fighters to come out blazing with a high paced, high damage, back and forth fight. So you really have to balance out the type of fighter you want to be to be the G.O.A.T. since the most POTN bonuses is one of the G.O.A.T. records you can try to beat.
    The entire premise of G.O.A.T. Career mode is a balance of two options. As promotion and performance are the two major balances, there are a bunch of smaller ones, like Longevity vs. POTN that you need to balance as well.

    Sounds great it really does man and there are fighters in mma,kickboxing and muay thai that have over 60-100 fights and have been in "wars" but are still fighting till this day( fighters like Alistair Overeem, Victor belfort, Wanderlei Silva and badr hari. Now these fighters have been in back and forth brawls ,knocked out, stunned and are in their late 30s but they are still fighting till this day with over 100 fights under there belt. So my question is will we be able to have this many fights even if we've been heavily damaged in a fight and if not can you guys add an option to have longevity SLOWLY breakdown or an option to fight till we are 43(Dan Henderson's age) or something along those lines.
    Sent from my LGMS550 using Operation Sports mobile app
    Bassi
    This one was a tough one for us. There were many concepts and phases we went through on how to handle aging fighters. We saw the feedback from UFC 2 where when a user got to the UFC top 15, it was full of generated fighters and fighters they did not really care about. But this was realistic. 3/4 of the UFC roster, by the time you get into the title picture, would be retired in real life.
    This year we decided to break the "universe" to curate an experience in Career that was catered to fans who want to fight known fighters. Yes, some fighters will retire or drop out of the top 15-20, and some will be over the age of 40. But most UFC fighters will stick around to see a fight or two against you.

    You could start the career mode 2-4 years before the actual year, that way we catch up to the actual roster. I saw Bryan Hayes lament about this aspect as well in an article. Seems like an easy fix.
    RetractedMonkey
    You could start the career mode 2-4 years before the actual year, that way we catch up to the actual roster. I saw Bryan Hayes lament about this aspect as well in an article. Seems like an easy fix.

    That's such an easy solution it makes perfect sense!
    Start your career against nobodies in 2014
    RetractedMonkey
    You could start the career mode 2-4 years before the actual year, that way we catch up to the actual roster. I saw Bryan Hayes lament about this aspect as well in an article. Seems like an easy fix.

    That seems to be effectively what it is except the ages will be 2-4 years higher the than they should be. I can live with that.
    Bassi
    You can become a Champion or Superstar, but you will be held back from becoming the G.O.A.T. The concept of Career mode was based around two stories. Demetrious Johnson and Conor McGregor. One who is arguably the G.O.A.T. with his performances and another who is the arguably the G.O.A.T. at promotion within the UFC.
    Your goal is to balance those two types of careers.

    Sounds cool! I'm not a fan of trash talk and insults and was kinda worried you'd be forced to do that stuff to reach the highest level.
    Please let us use the training arena from career mode in other game modes such as Practise mode. Whatever arenas you have in career, please let us use them in other modes. Pretty, pretty please!:y1::y1::y1::y1:
    How much has the ‘Create A Fighter’ changed? I noticed the one time I tried UT in the beta, besides a few new tattoos, there didnt seme to really be anything new, same faces, same or less body types, hair styles etc. Is that what we can expect come release, or did the beta not show everything available?
    What’s up guys. I seen the new trailer of the career mode on the gameplay developers Twitter and went crazy out of excitement. I seen a link in his bio and clicked which brought me to a whole community I never knew if I hope to bring good and positive feedback as well as learning from others. One question I do have about the career mode is would we be able to fight 2-3 times a year? It’d help climb rankings quicker and bring another realistic aspect to the career mode.
    looks awesome!! SNS stuff are very cool idea for depth of career mode. thanks a lot.
    but I still missing about Undisputed UFC's features for career mode as some animation cut-scene and interaction stuff, interviews after the fight like bottom gifs.
    - a cut-scene for contract with UFC. and suggest a title shot and we can choice accept it or not.

    - interaction stuff in the weight-inn. (you can choice respect or disrespect)

    - an interview after the fight with Joe Rogan.

    - a cut-scene for the Hall of fame.

    - a cut-scene for the ending.
    HereticGabriel
    How much has the ‘Create A Fighter’ changed? I noticed the one time I tried UT in the beta, besides a few new tattoos, there didnt seme to really be anything new, same faces, same or less body types, hair styles etc. Is that what we can expect come release, or did the beta not show everything available?

    Can someone please answer this because character creation is one of the things that worry me the most ,I really hoped they touched this up a lot.
    Sent from my LGMS550 using Operation Sports mobile app
    UFCFreak1220
    What’s up guys. I seen the new trailer of the career mode on the gameplay developers Twitter and went crazy out of excitement. I seen a link in his bio and clicked which brought me to a whole community I never knew if I hope to bring good and positive feedback as well as learning from others. One question I do have about the career mode is would we be able to fight 2-3 times a year? It’d help climb rankings quicker and bring another realistic aspect to the career mode.

    From what I'm hearing is yes you can and welcome to the OS community
    Sent from my LGMS550 using Operation Sports mobile app
    I like that work has been done to improve the mode from last year.
    What is new or different about UFC 3's career mode that sets it apart from other UFC/Fight Night/Undisputed career modes?
    godway
    Buffer still doesn't say the CAF's names. Dear lord this is discount crap.

    Yeah, I'm sure Buffer has plenty of time to sit in a studio and record random CAF names, right? No. It's not discount, you dummy. It's Bruce (likely) being busy.
    moozoog
    Yeah, I'm sure Buffer has plenty of time to sit in a studio and record random CAF names, right? No. It's not discount, you dummy. It's Bruce (likely) being busy.

    Also Buffer says the names of CAF's that he has previously recorded. They added a lot of new names to the launch version. So unlike last year if you have a guy named Chuck Silva, Buffer will say it because those names are already in the database.
    aholbert32
    Also Buffer says the names of CAF's that he has previously recorded. They added a lot of new names to the launch version. So unlike last year if you have a guy named Chuck Silva, Buffer will say it because those names are already in the database.

    Alright, this is awesome. I've been waiting for that for a while.
    moozoog
    Yeah, I'm sure Buffer has plenty of time to sit in a studio and record random CAF names, right? No. It's not discount, you dummy. It's Bruce (likely) being busy.

    There is a very simple solution, that I'm surprised a dummy like me would grasp: HIRE. SOMEONE. ELSE. There's a thousand other people out there who will do voiceover work (for cheap, too) if Buffer doesn't want to. Same with Rogan on the commentary. If anyone wants to whine that Joe Rogan isn't on commentary, tell them to take it up with Joe Rogan.
    I don't know how UFC handles their merchandise contracts, but I would hope Rogan/Buffer don't see a nickel from UFC 3 sales.
    Bassi this looks amazing. I have just 2 quick questions.
    #1- If you get cut from the ufc do you drop back down to the wfa to try and pull a robbie lawler and worm your way back?
    #2- Are we going to see legends like liddel ect as opponents in career mode this year? I would love to have the option to add them to the pool of opponents.
    godway
    There is a very simple solution, that I'm surprised a dummy like me would grasp: HIRE. SOMEONE. ELSE. There's a thousand other people out there who will do voiceover work (for cheap, too) if Buffer doesn't want to. Same with Rogan on the commentary. If anyone wants to whine that Joe Rogan isn't on commentary, tell them to take it up with Joe Rogan.
    I don't know how UFC handles their merchandise contracts, but I would hope Rogan/Buffer don't see a nickel from UFC 3 sales.

    You're kidding right?
    99% of the people who will buy the game would rather sparse/repetative Rogan/Buffer audio than no Rogan/Buffer at all.
    GameplayDevUFC
    You're kidding right?
    99% of the people who will buy the game would rather sparse/repetative Rogan/Buffer audio than no Rogan/Buffer at all.

    If Rogan doesn't want to do it I'd prefer one of the other dudes. I'm sure they wouldn't be hot about it either.
    GameplayDevUFC
    You're kidding right?
    99% of the people who will buy the game would rather sparse/repetative Rogan/Buffer audio than no Rogan/Buffer at all.

    That's not even halfway true and I guarantee you get slammed in reviews for the commentary, because that's something they always take note of in sports games.
    Not only would replacing them with either straight up voice actors or simply other talents employed by UFC sound better, you'd be justified for doing it by your own fanbase because Rogan/Buffer aren't participating.
    Yeah, I wouldn't mind Rogan being removed if they had Cruz, DC, Felder, Dan Hardy replace him. At this point it just sounds kind of goofy and out of place.
    As far as Buffer goes I actually think the introductions are way better in EA UFC 2 and 3 then anyother game. I have went back and played UD3 and EA UFC 1 this week and noticed how lifeless Buffer was in those games. I still think staredowns are bad though, certain fighters doing out of character staredowns happen all the time. UD3 did a pretty damn good job with the staredowns.
    Sent from my SAMSUNG-SM-G870A using Tapatalk
    Dave_S
    If Rogan doesn't want to do it I'd prefer one of the other dudes. I'm sure they wouldn't be hot about it either.

    Same. I enjoy Joe's commentary, but if he doesn't want to do the games then get someone in there who wants to be there.
    Yupp agree. I thought Joe was excellent in UFC 1 but you could tell he had no interest in 2. If EA didn't even approach him for 3, you can imagine how difficult it must have been to work with him. Fair enough if he doesn't want to do it but I'd much prefer having someone else in there, UFC has enough commentators now to help fill the gap and who would hopefully be happy to do it.
    Too bad Bryan Stann is now in real estate, I really liked him as a commentator and wouldn't pose a problem as far as him commenting himself since he ain't in the game.
    Honestly, commentating isn't a major factor for me, I usually just put on some music on spotify while I play anyway, but as long as Joe Rogan is there commentating the biggest PPVs in the UFC, I can see why they want to stick with Joe in the game. Maybe adding another set of commentators should be done for UFC 4 though. Hell, maybe ask for Joe Rogan to record only championship bout tracks, that way it'll be less work for him and he'll potentially be more inclined to do it? just a thought.
    MysticJack541
    Yeah, I wouldn't mind Rogan being removed if they had Cruz, DC, Felder, Dan Hardy replace him. At this point it just sounds kind of goofy and out of place.
    As far as Buffer goes I actually think the introductions are way better in EA UFC 2 and 3 then anyother game. I have went back and played UD3 and EA UFC 1 this week and noticed how lifeless Buffer was in those games. I still think staredowns are bad though, certain fighters doing out of character staredowns happen all the time. UD3 did a pretty damn good job with the staredowns.
    Sent from my SAMSUNG-SM-G870A using Tapatalk

    This one really gets me.
    A good example is that Jones vs Silva fight. The staredown was.... ugh!

    Specifically, Jones and Anderson are usually very calm and stoic during staredowns in the cage before the fight begins.
    Fighter Uniqueness should extend to their faceoffs and not just become random after the fighter introductions. It really kills emersion.
    MartialMind

    Fighter Uniqueness should extend to their faceoffs and not just become random after the fighter introductions. It really kills emersion.

    Yeah, like for example it's extremely well known that Aldo almost never looks at his opponents until he's walked back to his corner, whereas in UFC 2 and apparently 3, everyone is doing the RDA type staredown where they try to stare into their opponents soul.
    Nugget7211
    Yeah, like for example it's extremely well known that Aldo almost never looks at his opponents until he's walked back to his corner, whereas in UFC 2 and apparently 3, everyone is doing the RDA type staredown where they try to stare into their opponents soul.

    Man I remember people saying that Aldo was scared of Conor when he was looking down and I was like shaking my head refraining myself from calling them idiots at the bar I was at haha.
    While playing Career Mode, will it be easier to follow what is happening in the in-game UFC?
    For UFC 2, you had to dig through multiple screens just to see what other fights had been scheduled and who had won those fights. It really helps immersion to feel like you are apart of living, breathing UFC "Universe" and not just able to see the fight cards that YOU are apart of.
    Also, sometimes multiple years in Career Mode in UFC 2 would pass without the champion in multiple divisions even fighting. Has this been addressed this year?
    Regardless, I'm very excited to try this out!
    Sent from my SM-G920V using Tapatalk
    Acebaldwin
    Man I remember people saying that Aldo was scared of Conor when he was looking down and I was like shaking my head refraining myself from calling them idiots at the bar I was at haha.

    Dude, I'm the biggest Aldo mark in the world, and I'm Irish. I'm still not sure how to feel about anything related to that fight haha
    MartialMind
    This one really gets me.
    A good example is that Jones vs Silva fight. The staredown was.... ugh!

    Specifically, Jones and Anderson are usually very calm and stoic during staredowns in the cage before the fight begins.
    Fighter Uniqueness should extend to their faceoffs and not just become random after the fighter introductions. It really kills emersion.

    They both moving a bit like Edgar.
    I don't who signed off on this stuff, that looks weird as hell.
    Malaach
    9 Minuets Of gameplay for anyone who didn't see it yesterday. 5 Videos that I know of dropped yesterday.

    One thing that worries me in that video is that the training in career mode is simulated. I was hoping for some new training mini games. Big disappointment.
    Martyzz
    One thing that worries me in that video is that the training in career mode is simulated. I was hoping for some new training mini games. Big disappointment.

    There are two types of training. One is for attributes, which is simulated (touch butt in the park). The other is Learn, where you unlock moves and perks which are game based objectives with training partners in the gyms.
    Bassi
    There are two types of training. One is for attributes, which is simulated (touch butt in the park). The other is Learn, where you unlock moves and perks which are game based objectives with training partners in the gyms.

    is it impossible to max out in this game?
    Trillz
    is it impossible to max out in this game?

    Yes, it is possible. But the less longevity you have, the more susceptible to injuries you are, which take away some attributes for the next fight or permanently.
    Bassi
    There are two types of training. One is for attributes, which is simulated (touch butt in the park). The other is Learn, where you unlock moves and perks which are game based objectives with training partners in the gyms.

    Really glad about this. Yeah the mini games for training can be fun but doing them over and over unless you got high enough to simulate everyone for boring very quickly.
    sheehy83
    Really glad about this. Yeah the mini games for training can be fun but doing them over and over unless you got high enough to simulate everyone for boring very quickly.

    They handled that great in UFC 2 where you could choose to either do them manually or simulate them. I would prefer that rather than just simulating them automatically.
    Bassi, any chance of feedback on ‘Create A Fighter’ with whats been added or was the beta UT options the full package? To me personally it still seemed pretty generic with very few additions, those mostly being a few tattoos is all
    MartialMind
    This one really gets me.
    A good example is that Jones vs Silva fight. The staredown was.... ugh!

    Specifically, Jones and Anderson are usually very calm and stoic during staredowns in the cage before the fight begins.
    Fighter Uniqueness should extend to their faceoffs and not just become random after the fighter introductions. It really kills emersion.

    It does, TBH I wish they ripped footage from fight face offs to add this level of personality into the game, they get this down once they will never have to do it again. Too bad Thq's animations for these things can't be used to make it easier.
    I don't know how THQ did it but they had all of these personality animations. The cool thing about it they also allowed all of those personality animations accessible for CAF's.
    It was a rediculous amount of animations, but it was worth it. Hopefully EA learns to use such an approach in the future.
    UFC Undisputed allowed for every personality traits to be separated as well which made CAF have more depth.
    Because in Undisputed if I wanted to mix and match ROSTER personalities I could.
    For an example:

    Walk Out - (Rampage Jackson)
    Fighter Introduction- (Conor McGregor)
    Stare Down- (Vitor Belfort)
    Winning Celebration- (Mighty Mouse)
    D-Pad Taunts(Rashad Evans, Diaz, Bruce Lee, Anderson Silva)
    Fighter Stance/Posture (Machida)
    Block Style(Diaz)
    Champion Personality:
    Champion Walk Out- Anthony Pettis
    Champion Fighter Introduction- Anderson Silva
    Champion Staredown- Jon Jones
    Champion Celebration- Max Holloway

    The way EA UFC 2 & 3 is quick and easy but if they want depth they need to have the basic way they have now, and also have custom personality as an option that allows us to separately effect each one of those personality traits. Is that a big list of animations to go through yes. But if you do that once you will never have to add so many animations again.
    The WWE games function like this as well when it comes to Personality traits and animations. Both that and UFC Undisputed are perfect examples's for this depth level especially UFC Undisputed since it is UFC.
    Bassi, has there been any change to how EA Game Face is implemented? I could not get a normal looking human with my scan in UFC 2, gave up on trying. Hopefully it will be a bit smoother in UFC 3.
    I saw someone ask but don't think it was mentioned but is it possible to start a Career as a real UFC fighter? I'd love to see a Franchise type mode/ MyUniverse type mode where we create the events for the calendar year and control the card added in the future. I'm assuming we have to create a new fighter for this mode which might have me just creating events again this year.
    mhayden614
    I saw someone ask but don't think it was mentioned but is it possible to start a Career as a real UFC fighter? I'd love to see a Franchise type mode/ MyUniverse type mode where we create the events for the calendar year and control the card added in the future. I'm assuming we have to create a new fighter for this mode which might have me just creating events again this year.

    They said it might happen for ea ufc 4
    TheUFCVeteran
    Brian Hayes confirmed in an interview that you can go through Career with a roster fighter, so rejoice!

    Pretty sure it's been asked before but I can't remember if it had been asnwered; but has it been confirmed that those licensed fighters that have unique footwork and stance also have them in career mode when you pick them?
    Bassi
    Yes, it is possible. But the less longevity you have, the more susceptible to injuries you are, which take away some attributes for the next fight or permanently.

    We should have two longevity systems ,one for the wfa and one for the UFC that way we can have a longer career. So lets say I been fighting in the WFA for a long time and my longevity is on red so then I go to the UFC and my longevity goes back to green but my chin that broke down during that time in WFA will carry over to the UFC even if my longevity goes back to green. I believe this would be easier to add in UFC 3 so why not do this before launch or for a future patch/update. This would really give the career mode a lot of depth and I believe the fans would appreciate this a lot.
    Sent from my LGMS550 using Operation Sports mobile app
    Acebaldwin
    Pretty sure it's been asked before but I can't remember if it had been asnwered; but has it been confirmed that those licensed fighters that have unique footwork and stance also have them in career mode when you pick them?

    Solid, aholbert? Any of you know about this?
    IIRC they don't have their unique strikes (can they be learned?), but what about their stance, head movement or footwork?
    Acebaldwin
    Solid, aholbert? Any of you know about this?
    IIRC they don't have their unique strikes (can they be learned?), but what about their stance, head movement or footwork?

    I have no idea, bro.
    Acebaldwin
    I keep pressing the 12th page and it drags be back to the page 11. Can't see answers to my question lol.

    I can see page 11. No answers I could find there.
    Solid_Altair
    I can see page 11. No answers I could find there.
    I'm on iPad now and it works fine, now I see them. What I meant was that I couldn't access page 12 of the thread cuz it would bring me back to the 11th page, hence not seeing your replies. Nuggets reply to my post is nowhere to be found tho.
    Acebaldwin
    I'm on iPad now and it works fine, now I see them. What I meant was that I couldn't access page 12 of the thread cuz it would bring me back to the 11th page, hence not seeing your replies. Nuggets reply to my post is nowhere to be found tho.

    I misunderstood what you were asking and said something almost entirely unrelated. My reply to what you're actually asking would be that the unique movement styles don't have any gameplay benefit (like the strikes would) and are much closer to personality things like the taunts/post fight celebrations than anything, so I assume roster fighters will keep them in career mode, and I suspect we'd be able to pick them for CAFs, it's what I think the posture menu that was greyed out in beta was.
    Nugget7211
    I misunderstood what you were asking and said something almost entirely unrelated. My reply to what you're actually asking would be that the unique movement styles don't have any gameplay benefit (like the strikes would) and are much closer to personality things like the taunts/post fight celebrations than anything, so I assume roster fighters will keep them in career mode, and I suspect we'd be able to pick them for CAFs, it's what I think the posture menu that was greyed out in beta was.
    Hmmm possible, I didn't get to see the caf options in the beta so I didn't know about that greyed option.
    It honestly would entice me a lot more to choose roster fighters if they have their unique or appropriate stance, head movement and footwork.. Cruz or Dillashaw in this case would be the ones Id pick from the get go. Being able to get their unique strikes, like the celtic cross if I were to choose Conor for exemple would definitely be much better too.
    WFA Question for A Dev or GC
    The WFA(World Fighting Alliance) is a Defunct Organization. I'm glad EA put this in the game like THQ did with UFC Undisputed.
    I noticed in a career mode video that Dana white shows up and you can hear him as you fight which is awesome. However I've been curious about one thing unrelated to details about Career Mode features. This is a presentation question.
    How is it the WFA has an octagon to fight in EA UFC 3? Is this the UFC's doing? The octagon is Trademarked by Zuffa(UFC) no other promotion can use an octagon. Not even in the form of an octagon ring. The WFA fights I remember were done in a circle cage. Which is why all non UFC fights are done in a square ring, hexagon ring, square cage, circle cage, or hexagon cage.
    After hearing how much some of the GC's emphasize on how much of an influence the UFC has with the game. I can't help but feel like this is The UFC's doing. It's not a problem or anything like that, I'm just curious as to why the WFA is represented like this with an octagon cage.
    Just heard in a Brian Hayes interview that the weigh ins/press conferences in career are not interactive and are just small cut scenes that are part of the "UFC Tonight" style build up, i get that but if that is the case how is it that in the trailer McGregor and Diaz were beefing at the press conference/weigh ins. Hopefully it is part of event mode and not just somebody playing through career with Conor/Nate. Anyone got any info on that?

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