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Doug Flutie’s Maximum Football 2020 Will Focus on Gameplay - Dynasty Mode 2.0 & New Play Designer Revealed

Doug Flutie's Maximum Football 2020

Doug Flutie’s Maximum Football 2020 Will Focus on Gameplay - Dynasty Mode 2.0 & New Play Designer Revealed

Doug Flutie’s Maximum Football 2020 promises to have a strong focus on gameplay, when it releases in September for the Xbox One and PlayStation 4. The team has invested much time into providing their best on-field performance.

The game will also feature numerous improvements, upgrades and new features. One of those new features is the Play Designer, which incorporates the ability to create and customize both offensive and defensive custom plays. This allows gamers to take complete ownership of their team, their playbook, and their on-field results.

“We are excited to have the community put their creativity and knowledge of pigskin to use in this new innovative way”, said Dave Winter, Founder and Lead Developer of Maximum Football. “We continue to emphasize customization within our game and this was the next logical step.”

In addition to the Play Designer, Doug Flutie’s Maximum Football 2020 will include the following enhancements:

Unity Partnership – Unique partnership with Unity to enhance the core infrastructure of the game, featuring improvements to the following areas: game performance (framerate), lighting system, player movement, object avoidance, and custom receiver animations.

Dynasty Mode 2.0 – Player awards, conference championships, player transfers, new Bowl games, updated depth chart screen, faster simulation engine, diverse playcalling (giving each team a new identity), enhanced accuracy in recruit generation (including height and weight), detailed recruit commitments and player suspensions, and much more!

More Customization – College teams added to Play Now, new 32 team league added to Play Now and Season Mode, brand new customization hub, easy color picker based upon team’s primary and secondary colors, and additional stock logos.

Play Designer – Full play designer for offense and defense. Implement standard playbook strategies with receiver route trees, read progressions, play action, run types, man and zone coverage, blitz packages, QB spy, and even set player motion.

Custom Controls – Map your own buttons! Customize your on-field game controls to get a familiar feel or a brand new one.

Community Feedback Gameplay – Improved linemen interaction, expanded defensive AI, new passing game (including more tipped passes and more aggressive DBs), faster QB animations, AI auto dropback, and improved handoff speed to running back.

Maximum Football Sim League – Take the role of a recruit, player, coach, or team owner in the brand new official Maximum Football Sim League. This unique web based community will give you the chance to participate in a living football universe. The league will be launching in Q4 2020 with simulations using Doug Flutie’s Maximum Football 2020. Interested in learning more about the sim league? Get alerted about updates and registration at www.maxfootballsim.com.

Below are some more improvement details, based off of community feedback.

  • Expanded Defensive AI: Better man-to-man and zone coverage, line play, blitzes, and tipped passes. Yes. Tipped passes can now be caught or intercepted.
  • QB & HP Tweaks: Faster quarterback release animation. Running back now motions into a hand off to build momentum. Better pocket protection for quarterbacks.
  • Faster Team Customization: User your team’s primary and secondary colors as quick color selections while customizing jerseys to save time. Full custom RGB sliders will still be there.
  • College Teams in Play Now: Play with all 130 college teams in Play Now. They have also added 8, 9, 16, 27, 32 and 130 team league sizes.
  • Season Mode: Now includes a full 32 team pro football structure.

Dynasty Mode 2.0

  • Play Calling Tendencies: Compete against 130 unique run heavy, balanced, or air raid style teams on your way to a championship. Each with their own set of audibles.
  • New Sim Engine: Faster and more accurate game simulation that utilizes new play calling tendencies and player ratings. Simmed CPU games deliver accurate stats even if you play your games on 5 minute quarters.
  • Smarter Player Generator: Recruits are generated based on real world statistical college and pro player data to ensure proportional height, weight, strength, and vertical ratings per position. No more 5’11 285 quarterbacks!
  • News Headlines: Completely revamped news that adds more personality and variety to commitment and suspension headlines detailing player activity throughout the season.
  • Also included: Seasonal awards, conference championships, transfers, team rankings, new bowl games, updated depth chart system and more…

Maximum Play Designer

  • Create the ultimate playbook for your team by customizing existing plays or creating all new ones on both offense and defense
  • Implement standard playbook strategies with receiver route trees, read progressions, man and zone coverage, blitz packages, and even set player motion.
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Discussion
  1. Quite impressive additions from one year to the next. Enjoyed the game last year so looking forward to this year's release. Keep up the great work Spear!
    at this speed of improves once this game has a good in-game gameplay this will beat madden for franchise players, hopefully, this year we get better animations immersion things on the stadiums
    I've supported this game for the past two years, but I just can't do it anymore without a logo uploader. I haven't touched the game since the only guy making passible college logos stopped after about 10 schools. Not having real college teams completely kills the immersion factor for me. I'd rather just play the Madden 20 PC mod that doesn't even include my favorite team. With both NBA and WWE 2k having full logo uploaders without a sniff of legal issues, I just can't see its exclusion as anything more than a bad excuse in 2020. If I can create a full college league on NBA 2k20 with no legal backlash coming to 2k, then there's no reason why we can't do the same on this game. 
    brianski71
    I've supported this game for the past two years, but I just can't do it anymore without a logo uploader. I haven't touched the game since the only guy making passible college logos stopped after about 10 schools. Not having real college teams completely kills the immersion factor for me. I'd rather just play the Madden 20 PC mod that doesn't even include my favorite team. With both NBA and WWE 2k having full logo uploaders without a sniff of legal issues, I just can't see its exclusion as anything more than a bad excuse in 2020. If I can create a full college league on NBA 2k20 with no legal backlash coming to 2k, then there's no reason why we can't do the same on this game.*

    The full explanation is here:
    Online File Hosting and Maximum Football
    https://r.tapatalk.com/shareLink/topic?share_fid=9083&share_tid=954843&url=https%3A%2F%2Fforums%2Eoperationsports%2Ecom%2Fforums%2Fshowthread%2Ephp%3Ft%3D954843&share_type=t&link_source=app
    2K is a public company and probably has a legal counsel team that can respond to DMCA takedown requests swiftly.
    Sent from my iPhone using Tapatalk
    Kanobi
    Curious about the sim league. Will this be a goallineblitz type of setup?

    Not familiar with them but I checked the site and sounds a bit similar.
    Sent from my iPhone using Tapatalk
    As far as college teams, if there's no logo upload allowed, honestly I'd rather have no logos and just put in schools with their real colors, and call the teams simply by city or state names, like Columbus, Athens, Chapel Hill, etc. Don't even put a team name. But it could be an option for people to manually enter. If you wanted to include logos, I say go ahead and put them in the game but not attached to teams except for the pro league that was created, but still have the options for customization like you guys have now.
    But either way looks like the game is going the right direction, and I know it's a work in progress. Will buy this year, hoping over the next couple of years this game really gets off the ground.
    ohio_bobcat_06
    As far as college teams, if there's no logo upload allowed, honestly I'd rather have no logos and just put in schools with their real colors, and call the teams simply by city or state names, like Columbus, Athens, Chapel Hill, etc. Don't even put a team name. But it could be an option for people to manually enter. If you wanted to include logos, I say go ahead and put them in the game but not attached to teams except for the pro league that was created, but still have the options for customization like you guys have now.
    But either way looks like the game is going the right direction, and I know it's a work in progress. Will buy this year, hoping over the next couple of years this game really gets off the ground.

    Just prior to our release we were contacted by the NCAA licensing partners and they requested we change a bunch of city names and colors. We ended up changing them at the last minute in order to comply and attempt to have a good relationship with them.
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    Spear
    Not familiar with them but I checked the site and sounds a bit similar.
    Sent from my iPhone using Tapatalk

    Well, basically with GLB (goal line blitz) you can create a player and/or own a team.
    Your player develops via game xp and training. GLB's currency is flex points for which you pay real-world money. Flex points enable you to boost your player's abilities in order to be more competitive. You can also purchase equipment to enhance your player's abilities and even land local, national and corporate endorsement contracts.
    As an owner, you focus on revenue and using it to upgrade your stadium, manage a salary cap and negotiate player contracts. You also recruit players (all human controlled) and can assign a GM as well as an offensive and defensive coordinator. Basically, your "staff" would be comprised of guys who owned players on the team.
    I haven't played GLB in years but I recall it was pretty addictive and fun.....costly as well lol I try not to think about how much $$ I spent on that game. But that is why I asked you about MF's sim league because this could be a great revenue stream to support game development if your sim league is akin to GLB.
    Definitely understand that point then. To bad they are allowed to bully you guys there since technically you aren't using their name etc. Still looking forward to the new game to see how it's improved. Annoyed that Madden is the only modern game with new graphics etc. I know you guys are making good strides. Will definitely be buying to at least support. Hoping a couple of years down the road that the game begins approaching AAA quality. It's definitely great for the team you guys have, not having a budget like EA or 2k.
    Love the game. I was a little disappointed with the game last year, hyped myself up to much. I still think it was a great investment and I actually played it for a few hours recently and I enjoyed it purely as a sim dynasty. There are some issues and I can see you are listening and fixing them. I will be purchasing again and It you are doing a team announcement similar to last year, would love to be a part of it.
    Kanobi
    Well, basically with GLB (goal line blitz) you can create a player and/or own a team.
    Your player develops via game xp and training. GLB's currency is flex points for which you pay real-world money. Flex points enable you to boost your player's abilities in order to be more competitive. You can also purchase equipment to enhance your player's abilities and even land local, national and corporate endorsement contracts.
    As an owner, you focus on revenue and using it to upgrade your stadium, manage a salary cap and negotiate player contracts. You also recruit players (all human controlled) and can assign a GM as well as an offensive and defensive coordinator. Basically, your "staff" would be comprised of guys who owned players on the team.
    I haven't played GLB in years but I recall it was pretty addictive and fun.....costly as well lol I try not to think about how much $$ I spent on that game. But that is why I asked you about MF's sim league because this could be a great revenue stream to support game development if your sim league is akin to GLB.
    Oh my God you just brought out a deep rooted memory. I created a corner on GLB years ago. Like I can't even remember how long ago. Never spent any money but was the number 1 corner on a title winning team. I remember logging on every day to check game results. Really addictive. Can't believe it's still around.
    Edit: and wow I somehow remembered my log in info and my account and player still exist. 3072 days so it's been a while lol. After going through my messages it looks like I played in 2008. 12 years.. wow.
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    Spear
    Just prior to our release we were contacted by the NCAA licensing partners and they requested we change a bunch of city names and colors. We ended up changing them at the last minute in order to comply and attempt to have a good relationship with them.
    Sent from my iPhone using Tapatalk

    What NCAA licensing partners are you referring to? Thought this was a completely unlicensed game. If there are licenses within the game, it might have been best to not have any of this so you would not be bound on relationships and could have the colors or anything else you wanted to put in. Seems to be constricting to me for you to have your hands tied with an unlicensed game.
    baconbits11
    What NCAA licensing partners are you referring to? Thought this was a completely unlicensed game. If there are licenses within the game, it might have been best to not have any of this so you would not be bound on relationships and could have the colors or anything else you wanted to put in. Seems to be constricting to me for you to have your hands tied with an unlicensed game.

    We had discussions with IMG and Learfield who handle the NCAA team licenses.
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    Spear
    We had discussions with IMG and Learfield who handle the NCAA team licenses.
    Sent from my iPhone using Tapatalk

    Thank you for the reply. You are without a doubt the best communicating developer in video games. However, what does IMG and Learfield bring to the game you are developing or what did it bring to the 2019 game? I did not see IMG or Learfield represented in the 2019 product I bought. If they are not even in the game or will be used, why be constricted at catering to IMG or Learfield? Maybe I'm misunderstanding?....
    baconbits11
    Thank you for the reply. You are without a doubt the best communicating developer in video games. However, what does IMG and Learfield bring to the game you are developing or what did it bring to the 2019 game? I did not see IMG or Learfield represented in the 2019 product I bought. If they are not even in the game or will be used, why be constricted at catering to IMG or Learfield? Maybe I'm misunderstanding?....

    I imagine it would be run by Learfield IMG first. That way, you wouldn't be infringing on some schools protected colors, uniforms, logos, trademarks, and copyrights.
    If you were to release the game without outside counsel, the developer wouldn't want Learfield IMG coming at them with any claims of copyright infringement. The developer might run the risk of having to recall their game and/or pay a huge licensing fee.
    It would be like me posting a YouTube video with Taylor Swift songs playing in the background. The video could be removed or I would have to pay Miss Swift for the right to use her songs in my video.
    JHamilton9
    I imagine it would be run by Learfield IMG first. That way, you wouldn't be infringing on some schools protected colors, uniforms, logos, trademarks, and copyrights.
    If you were to release the game without outside counsel, the developer wouldn't want Learfield IMG coming at them with any claims of copyright infringement. The developer might run the risk of having to recall their game and/or pay a huge licensing fee.
    It would be like me posting a YouTube video with Taylor Swift songs playing in the background. The video could be removed or I would have to pay Miss Swift for the right to use her songs in my video.

    Good answer, but I guess Sunday Rivals will run the risk of having to recall their game or pay a huge licensing fee. The game is not licensed by the NFL and uses the same colors as NFL Teams:
    https://www.operationsports.com/sunday-rivals-coming-to-steam-this-summer-heres-the-trailer/
    If Sunday Rivals can get away with it, no reason any other game cannot :nono: unless it's just an NCAA thing.
    baconbits11
    Good answer, but I guess Sunday Rivals will run the risk of having to recall their game or pay a huge licensing fee. The game is not licensed by the NFL and uses the same colors as NFL Teams:
    https://www.operationsports.com/sunday-rivals-coming-to-steam-this-summer-heres-the-trailer/
    If Sunday Rivals can get away with it, no reason any other game cannot :nono: unless it's just an NCAA thing.

    You can definitely trademark colors, more specifically shades of colors when it comes to a specific product/industry. Try running a shipping/delivery company with your brown logo or try producing insulation in a certain shade of pink. You would get a "cease-and-desist" letter from UPS for using your brown logo and from Owens-Corning for using pink insulation.
    Some cities even have their name trademarked. You want to use "Clemson"? The name "Clemson" is trademarked with Clemson University and not with the city of Clemson, South Carolina.
    Now, if you want to have a black football helmet, a black jersey, yellow/gold pants, and call yourself "Pittsburgh," you do have leeway in the Fair Use Act. Call yourself the "Pittsburgh Steelers," and you'll probably be getting a sternly-worded letter from a law firm.
    JHamilton9
    You can definitely trademark colors, more specifically shades of colors when it comes to a specific product/industry. Try running a shipping/delivery company with your brown logo or try producing insulation in a certain shade of pink. You would get a "cease-and-desist" letter from UPS for using your brown logo and from Owens-Corning for using pink insulation.
    Some cities even have their name trademarked. You want to use "Clemson"? The name "Clemson" is trademarked with Clemson University and not with the city of Clemson, South Carolina.
    Now, if you want to have a black football helmet, a black jersey, yellow/gold pants, and call yourself "Pittsburgh," you do have leeway in the Fair Use Act. Call yourself the "Pittsburgh Steelers," and you'll probably be getting a sternly-worded letter from a law firm.

    Exactly. We did have a request to not include any white helmet with a team associated with Pennsylvania.
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    Well, count me in. I'll be buying the game on the first day of release to show my support.
    My main interest is with a pro league with custom teams. Is there a dynasty option other than for a college league? My main interest would be in controlling every team in the league and playing every game with complete stat tracking.
    that1990guy
    Well, count me in. I'll be buying the game on the first day of release to show my support.
    My main interest is with a pro league with custom teams. Is there a dynasty option other than for a college league? My main interest would be in controlling every team in the league and playing every game with complete stat tracking.

    College Teams are in Dynasty only.
    You could play with the Pro Teams in the Season Mode, which is one season plus playoffs. You can play/watch any game on the schedule in Season or Dynasty.
    JHamilton9
    You can definitely trademark colors, more specifically shades of colors when it comes to a specific product/industry. Try running a shipping/delivery company with your brown logo or try producing insulation in a certain shade of pink. You would get a "cease-and-desist" letter from UPS for using your brown logo and from Owens-Corning for using pink insulation.
    Some cities even have their name trademarked. You want to use "Clemson"? The name "Clemson" is trademarked with Clemson University and not with the city of Clemson, South Carolina.
    Now, if you want to have a black football helmet, a black jersey, yellow/gold pants, and call yourself "Pittsburgh," you do have leeway in the Fair Use Act. Call yourself the "Pittsburgh Steelers," and you'll probably be getting a sternly-worded letter from a law firm.

    I apologize for going off topic, but this is not such a black and white issue. As you can see in this article, Ballers was able to use NFL colors, uniforms and logos all without NFL permission or consent. https://wilsondutra.com/wheres-wilsondutra/2017/09/22/first-and-goal-ballers-hbo-and-its-use-of-nfl-branding/
    Spear
    College Teams are in Dynasty only.
    You could play with the Pro Teams in the Season Mode, which is one season plus playoffs. You can play/watch any game on the schedule in Season or Dynasty.

    Is the dynasty mode online? That would be game changing. Me and my friends would definitely buy it if so.
    coowidit02
    Is the dynasty mode online? That would be game changing. Me and my friends would definitely buy it if so.

    No online functionality in the game so Dynasty is offline
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    With the play creator, are our created plays added to each book, or only whichever book we choose for them to be in? Does the CPU have access to these plays or are they for the user only? Also, are we able to customize the playbooks any further, removing plays for example?
    I've made some assumptions, but an official answer obviously provides more clarity.
    Also, the reworked handoffs. When it says that the RB motions into a handoff, what exactly does this entail? Are backs actually motioning in a way before the snap to gain momentum, or is this basically saying backs now keep their momentum going through handoffs? If it is the latter, that's a bigger upgrade than most probably realize and it'll buff the run game immediately.
    I might be misremembering, but I feel that when I was creating plays for you all in Discord with the Canadian game on PC that I was able to create plays where the backs kept their speed through the handoff. A lot of the running plays I made worked much better than the bulk of running plays in MF2019. This change can instantly make the running game a threat.
    canes21
    With the play creator, are our created plays added to each book, or only whichever book we choose for them to be in? Does the CPU have access to these plays or are they for the user only? Also, are we able to customize the playbooks any further, removing plays for example?
    I've made some assumptions, but an official answer obviously provides more clarity.
    Also, the reworked handoffs. When it says that the RB motions into a handoff, what exactly does this entail? Are backs actually motioning in a way before the snap to gain momentum, or is this basically saying backs now keep their momentum going through handoffs? If it is the latter, that's a bigger upgrade than most probably realize and it'll buff the run game immediately.
    I might be misremembering, but I feel that when I was creating plays for you all in Discord with the Canadian game on PC that I was able to create plays where the backs kept their speed through the handoff. A lot of the running plays I made worked much better than the bulk of running plays in MF2019. This change can instantly make the running game a threat.

    When you enter the Play Designer, you select a team to edit/add plays with. Right now, we are adding them globally but I think that will change before release. There isn't a way to remove plays but you could always edit one into something else.
    Also I should note - there is no limit to the amount of plays you can add...
    As for the handoffs - we've improved it so the RB runs into the handoff, versus waiting there to accept it from the QB.
    The simple change of the TE on the line being in a 3-point stance gives off a different feel of polish that takes the game up another level. I know that the game is still in the early stages, so focusing on the little things like that is not the goal, but it is nice to see little polish items like that appearing already.
    traintruth
    Do juniors and redshirt sophomores declare for the draft? Is there a list of players who are going to the draft in the offseason?

    It looks like we will have players leaving early in your Dynasty for the “draft”, not 100 percent confirmed but Josh was working on this.
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    I just heard about your game and I am very intrigued. I like many others really miss a college football game. With your MF2020, how many years does the college dynasty go? (10 years, 30 years). If I read the threads correctly, we can edit all the fake college teams to real teams and make are own logos for those teams as well correct? Can we edit the rosters as well? The height, weight and names of the players.
    So if I wanted to play the 2019 real life college football season with the real colleges, logos and all the players, I can edit all of that?
    Thank you for taking the time on these forums and answering questions.
    Miffy23
    I just heard about your game and I am very intrigued. I like many others really miss a college football game. With your MF2020, how many years does the college dynasty go? (10 years, 30 years). If I read the threads correctly, we can edit all the fake college teams to real teams and make are own logos for those teams as well correct? Can we edit the rosters as well? The height, weight and names of the players.
    So if I wanted to play the 2019 real life college football season with the real colleges, logos and all the players, I can edit all of that?
    Thank you for taking the time on these forums and answering questions.

    I don't remember how long the dynasty is but I'm pretty sure it's the typical dynasty sort of length.
    Yes, you can edit teams/rosters to mirror real life if you wanted to, but no roster/logo share.
    You can't edit schedules.
    wreckem27
    I don't remember how long the dynasty is but I'm pretty sure it's the typical dynasty sort of length.
    Yes, you can edit teams/rosters to mirror real life if you wanted to, but no roster/logo share.
    You can't edit schedules.

    50 seasons
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    wreckem27
    I don't remember how long the dynasty is but I'm pretty sure it's the typical dynasty sort of length.
    Yes, you can edit teams/rosters to mirror real life if you wanted to, but no roster/logo share.
    You can't edit schedules.

    Man that sucks that you can't share rosters. Logos I understand but rosters is going to really suck. Thank you for your reply.
    Spear
    Yeah unfortunately it’s complicated. We have the full explanation here:
    https://forums.operationsports.com/forums/doug-fluties-maximum-football/954843-online-file-hosting-maximum-football.html
    Sent from my iPhone using Tapatalk

    Yes I read that post. I understand the cost and how it is not worth it at this time. I wonder though, if "John" were to make a complete updated college roster with the correct teams, logos and players. Can "John" download those onto a flash drive and send to "Dave" to upload into his MF2020 game? So if we make a custom roster outside of the Dynasty, can we load that roster into our "New" dynasty?
    Miffy23
    Yes I read that post. I understand the cost and how it is not worth it at this time. I wonder though, if "John" were to make a complete updated college roster with the correct teams, logos and players. Can "John" download those onto a flash drive and send to "Dave" to upload into his MF2020 game? So if we make a custom roster outside of the Dynasty, can we load that roster into our "New" dynasty?

    If the console allows for file sharing for any game then it’s possible in our game.
    Our rosters are stored within the Dynasty file itself.
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    Spear
    The full explanation is here:
    Online File Hosting and Maximum Football
    https://r.tapatalk.com/shareLink/topic?share_fid=9083&share_tid=954843&url=https%3A%2F%2Fforums%2Eoperationsports%2Ecom%2Fforums%2Fshowthread%2Ephp%3Ft%3D954843&share_type=t&link_source=app
    2K is a public company and probably has a legal counsel team that can respond to DMCA takedown requests swiftly.
    Sent from my iPhone using Tapatalk

    Konami and Pro Evolution Soccer (eFootball as of 2020) get around not having FIFA licensing by allowing everything from team names, logos, uniforms, badging, rosters, fields (pitches) and even leagues and competition structures and more to be modded even on the PS4 because PS4 allows file uploads via USB (Xbox One doesn't however so no PES option files on Xbox). So people that buy PES every year can basically have all the FIFA branding on there generic teams, leagues, and competions.
    No non-licensed content is hosted/shared by Konami so this comes at no risk or expense to them other than the development to allow this type of modding, the content is all community based. They even tell you how to edit things and update their game via USB on the PS4 and give templates. https://www.konami.com/wepes/edit/eu/en/
    Is there a reason you can't go this route on the PS4 at least and allow the modding community to do to your game what the PES community does for that game.
    BK_NC
    Konami and Pro Evolution Soccer (eFootball as of 2020) get around not having FIFA licensing by allowing everything from team names, logos, uniforms, badging, rosters, fields (pitches) and even leagues and competition structures and more to be modded even on the PS4 because PS4 allows file uploads via USB (Xbox One doesn't however so no PES option files on Xbox). So people that buy PES every year can basically have all the FIFA branding on there generic teams, leagues, and competions.
    No non-licensed content is hosted/shared by Konami so this comes at no risk or expense to them other than the development to allow this type of modding, the content is all community based. They even tell you how to edit things and update their game via USB on the PS4 and give templates. https://www.konami.com/wepes/edit/eu/en/
    Is there a reason you can't go this route on the PS4 at least and allow the modding community to do to your game what the PES community does for that game.

    It's not a legal risk we're comfortable taking. It's also too much dev time to build a custom file loading system specifically for the PS4.
    We need a Konami code for this sort of thing to happen.
    Spear
    It's not a legal risk we're comfortable taking. It's also too much dev time to build a custom file loading system specifically for the PS4.
    We need a Konami code for this sort of thing to happen.

    It would be wacky if you literally placed this system into your game, and players activated it by doing the Konami code itself.
    BK_NC
    Konami and Pro Evolution Soccer (eFootball as of 2020) get around not having FIFA licensing by allowing everything from team names, logos, uniforms, badging, rosters, fields (pitches) and even leagues and competition structures and more to be modded even on the PS4 because PS4 allows file uploads via USB (Xbox One doesn't however so no PES option files on Xbox). So people that buy PES every year can basically have all the FIFA branding on there generic teams, leagues, and competions.
    No non-licensed content is hosted/shared by Konami so this comes at no risk or expense to them other than the development to allow this type of modding, the content is all community based. They even tell you how to edit things and update their game via USB on the PS4 and give templates. https://www.konami.com/wepes/edit/eu/en/
    Is there a reason you can't go this route on the PS4 at least and allow the modding community to do to your game what the PES community does for that game.

    I feel that the roster\logo sharing being missing is what is really keeping this game from taking off. I've bought the game the last two years so I feel I have a voice in supporting the game. I think you are making great strides in all other aspects, especially in gameplay but I don't find it fun that I need to keep creating teams over and over again.
    As stated, Konami has a way of doing it. EA had team builder back in the day. 2K even has a roster/logo and court sharing mechanism. MLB the show has a roster vault. Every game company is coming up with a way to do it. I think it is very important for a college like game to include this even more so that the pro games.
    baconbits11
    I feel that the roster\logo sharing being missing is what is really keeping this game from taking off.

    Don't be fooled, this game still has a very long way to go in the gameplay and presentation departments. But if they keep making strides the way they do and keep gaining traction/support, eventually they can have a nice, niche little title and can grow their company into something similar to what MetalHead is doing for Super Mega Baseball (not that they're trying to make an arcade football game, but I mean as far as success goes).
    I'll always be interested in seeing what they pour out year after year, though! Anything that's not Madden, please.
    baconbits11
    I feel that the roster\logo sharing being missing is what is really keeping this game from taking off. I've bought the game the last two years so I feel I have a voice in supporting the game. I think you are making great strides in all other aspects, especially in gameplay but I don't find it fun that I need to keep creating teams over and over again.
    As stated, Konami has a way of doing it. EA had team builder back in the day. 2K even has a roster/logo and court sharing mechanism. MLB the show has a roster vault. Every game company is coming up with a way to do it. I think it is very important for a college like game to include this even more so that the pro games.

    So even with new systems coming out this isn't possible?
    baconbits11

    As stated, Konami has a way of doing it. EA had team builder back in the day. 2K even has a roster/logo and court sharing mechanism. MLB the show has a roster vault. Every game company is coming up with a way to do it. I think it is very important for a college like game to include this even more so that the pro games.

    One important note to point out: all the companies you reference are quite a bit larger than us. Not only in total revenue but also team size.
    Remember that we are one full time dev and two part time guys basically. So much of what you guys want in the game, we also want to add. It's just a slower process due to limited resources.
    We'll get there in time with support, sales, etc.

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