Doug Flutie’s Maximum Football 2020 releases next week, on September 25 for the PlayStation 4 and Xbox One for $29.99. Check out the official gameplay trailer below.
Unity Partnership – Unique partnership with Unity to enhance the core infrastructure of the game, featuring improvements to the following areas: game performance (framerate), lighting system, player movement, object avoidance, and custom receiver animations.
Play Designer – Full play designer for offense and defense. Implement standard playbook strategies with receiver route trees, read progressions, play action, run types, man and zone coverage, blitz packages, QB spy, and even set player motion.
Dynasty Mode 2.0 – Player awards, conference championships, player transfers, new Bowl games, updated depth chart screen, faster simulation engine, diverse playcalling (giving each team a new identity), enhanced accuracy in recruit generation (including height and weight), detailed recruit commitments and player suspensions, and much more!
More Customization – College teams added to Play Now, new 32 team league added to Play Now and Season Mode, brand new customization hub, easy color picker based upon team’s primary and secondary colors, and additional stock logos.
Custom Controls – Map your own buttons! Customize your on-field game controls to get a familiar feel or a brand new one.
Community Feedback Gameplay – Improved linemen interaction, expanded defensive AI, new passing game (including more tipped passes and more aggressive DBs), faster QB animations, and improved handoff speed to running back.
Maximum Football Sim League – Take the role of a recruit, player, coach, or team owner in the brand new official Maximum Football Sim League. This unique web-based community will give you the chance to participate in a living football universe. Watch in our brand new broadcast cam as you become the next College Football star! The league will be launching in Q4 2020 with simulations using Doug Flutie’s Maximum Football 2020.