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The Golf Club 2 Patch #1 Available For PC & PlayStation 4 & Xbox One

The Golf Club 2

The Golf Club 2 Patch #1 Available For PC & PlayStation 4 & Xbox One

HB Studios have been working hard to optimize the load on their servers for The Golf Club 2, in an effort to reduce transition times and delays. They have released their first patch for The Golf Club 2 for PC users. This will improve the experience with some client side optimizations they have completed. The update also includes the following details.

  • Society and Career stats updating with less delay from the server.
  • In-Game leaderboards updating with less delay from the server.
  • We have added the ability to donate to a society’s bank from your personal wallet.
  • We have added an active course filter to show all course with active rivals on them.
  • A setting has been added to turn off the ball label for ghosts and rivals.
  • Rebalanced AI for Career Mode.
  • Less time delay between turn based shots with rivals/friends.
  • Lighting adjustments

Xbox One and PlayStation 4 patches have been sent to Microsoft and Sony respectively, and shouldn’t be too far behind, barring any unforeseen issues.

UPDATE: (7-18) The PlayStation 4 patch has arrived, here are the patch notes.

  • General optimizations to improve the load on the game servers.
  • Addressed the ability to import and save legacy courses from TGC1.
  • Memory improvements.
  • Addressed putting stutter some users were experiencing.
  • Society and Career stats updating with less delay from the server.
  • In-Game leaderboards updating with less delay from the server.
  • We have added the ability to donate to a society’s bank from your personal wallet.
  • We have added an active course filter to show all course with active rivals on them.
  • A setting has been added to turn off the ball label for ghosts and rivals.
  • Rebalanced AI for Career Mode.
  • Less time delay between turn based shots with rivals/friends.
  • Lighting adjustments

UPDATE: (7-20) The Xbox One patch has arrived, here are the patch notes.

  • General optimizations to improve the load on the game servers.
  • Addressed the ability to import and save legacy courses from TGC1.
  • Memory improvements.
  • Addressed putting stutter some users were experiencing.
  • Society and Career stats updating with less delay from the server.
  • In-Game leaderboards updating with less delay from the server.
  • We have added the ability to donate to a society’s bank from your personal wallet.
  • We have added an active course filter to show all course with active rivals on them.
  • A setting has been added to turn off the ball label for ghosts and rivals.
  • Rebalanced AI for Career Mode.
  • Less time delay between turn based shots with rivals/friends.
  • Lighting adjustments

17 Comments

17 Comments

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Discussion
  1. DivotMaker
    PS4 and Xbox one updates are live.

    I believe Anquila jumped the gun on the XBox One version being live. HB Studios haven't made a Twitter announcement about it, as they have the PS4 version and it's not showing up as available for download on my XBox One. UPDATE: Shaun just updated the official patch news... the XBox One version is not out yet.
    The PS4 version is playing a whole lot better now though... WOW! The golfer animation is much smoother, particularly the putting stroke. Putting is no longer frustrating because of the hitches and pauses as we saw before... now it's frustrating due to my shortcomings as a player!
    Gotta play a variety of courses to check the lighting adjustments. I just played a bright tropical course under full sun, and it's not the kind of conditions to really check this under.
    My apologies for the misinformation folks.
    Xbox One due very soon.
    Patch notes for PS4 version 1.02:

    Hi Folks, an update has been pushed out to PS4 users with the following items addressed.
    • General optimizations to improve the load on the game servers.
    • Addressed the ability to import and save legacy courses from TGC1.
    • Memory improvements.
    • Society and Career stats updating with less delay from the server.
    • In-Game leaderboards updating with less delay from the server.
    • We have added the ability to donate to a society’s bank from your personal wallet.
    • We have added an active course filter to show all course with active rivals on them.
    • A setting has been added to turn off the ball label for ghosts and rivals.
    • Rebalanced AI for Career Mode.
    • Less time delay between turn based shots with rivals/friends.
    • Lighting adjustments
    • Addressed putting stutter some users were experiencing.
    Xbox One will be out as soon as Microsoft finishes with their submission testing.

    http://www.hb-studios.com/forum/index.php?topic=20277.msg250877;topicseen#new
    The servers are definitely improved - finding Ghosts to play against is much faster than prior to the patch.
    I'm disappointed they didn't fix the Society leaderboards though. It's a shame that they display everyone's final scores for the round as you are playing yours - a terrible spoiler. I hope there's a patch in the works for this.
    Come on MS... certify the thing already!!
    I noticed that my stats seem to have finally updated... a bit anyways. It's odd, my scoring average seems accurate now, it's not just the +5 from the one round that seemed to save during the launch server issues. However, while the scoring average seems updated, it doesn't appear everything has fully updated yet. My longest drive was stuck at 288 yards, now though it's only showing 258, which seems to be while I was still using the easy clubs way back around launch. It's also showing my driving average, longer than my longest drive, which clearly doesn't make sense. It's coming around.
    I'm excited to see the lighting changes though. Hopefully it clears up the "missing hole" issue that creeps up time to time on certain angles.
    djep
    The servers are definitely improved - finding Ghosts to play against is much faster than prior to the patch.
    I'm disappointed they didn't fix the Society leaderboards though. It's a shame that they display everyone's final scores for the round as you are playing yours - a terrible spoiler. I hope there's a patch in the works for this.

    Are you sure about this last part?
    I've always interpreted it as that player has already finished that round since I have seen users on the leaderboard mid round that are also progressing through their round as I am.
    It just shows the score for the round you're in right? I mean it does seem to spoil that round (or give you something to shoot for) but it doesn't spoil the whole tournament unless I'm misunderstanding something here.
    It certainly spoils that round, especially since I am playing with a couple of ghosts in the 3rd round and I get to see what they shoot for the round between holes.
    From what I recall in TGC1 the scores for other players in the tourney would be revealed as if they were playing simultaneously on the course. For the final round it spoils the tournament - they show the winning score of the tournament right after you finish the first hole. I just remember TGC1 handled this properly so I'm hopeful a fix is in the works. Wish Anthony from HB was around to confirm.
    brandon27
    Come on MS... certify the thing already!!

    I agree, they always seem to lag behind, and sometimes badly. I think it's a big miss too, since Sony is killing Microsoft in sales. I would think little improvements on things like this couldn't hurt getting back some sales.
    I have both systems, so not a fanboy of either, but do like Xbox multiplayer menus better. And most of my fiends play more Xbox.
    Sent from my iPhone using Operation Sports
    I forgot to ask...I've posted on their Twitter account multiple times with questions, but they never seem to show up. Anyone else have this happen? My latest question wasn't anything bad either, just asking if they're going to fix the issue with drops not being along ball flight path.
    Sent from my iPhone using Operation Sports
    PS4/newer controller. First two rounds, post-patch, I shot lights out. Thought they had made Tour Clubs too easy. Since then, I've struggle mightily to keep the swing inside the cone. Hooks, slices, and a lot more slow downswings than pre-patch. I've even resorted to occasionally hitting 3wd off the tee due to the driver being so erratic. I can't even hit a low iron straight. Everything either has a draw or fade to it. Best I can do is try and keep it inside the cone.
    Trying to make Tour clubs work, but I don't know. I take practice swings. Sometimes it feels like it helps, other times it feels like it's just a waste of time. Feels like what's a good swing on one shot/hole isn't on the next. Between the swing issues and the less than appealing societies nonsense - personal opinion; prefer the old way of looking up and accessing tourny's/events - my enthusiasm for this game is diminishing.
    kehlis
    Are you sure about this last part?
    I've always interpreted it as that player has already finished that round since I have seen users on the leaderboard mid round that are also progressing through their round as I am.

    The leaderboard does show the final score for the current round on the leaderboard of all players who've completed their rounds. It's a spoiler that wasn't present in TGC 1, which would allow the scores to unfold, hole-by-hole for all the players in the current round. Some of them might be 6 holes ahead of you and some six holes behind you, but they would be spaced out and it added a "live" feel to the round, even though most of the players had already played.
    They give you the option of hiding the opponent's scores when selecting ghost rounds in TGC 2, but when you pick a ghost round from your Society with whom to play, their score will be hidden until you finish the first hole, whereupon you'll see their final 18 hole score for the current round... mystery removed :( The only partial scores you'll see in round are of those who are actually playing their rounds concurrently in real time, or they've quit/suspended their round after whatever hole is showing beside their score.
    HBS did a great job of giving the tournaments a live feel with the way it allowed you to hide leaderboard spoiler information. I'm hoping they'll eventually patch TGC 2 to restore that magic!
    Ok. Something has changed. I joined a TGC Official Society and am playing the Topaz Lagoon Open. My swing is much improved. So much so, I had to check and make sure I wasn't using Player clubs. I'm hitting straight, without taking practice swings, and the only issue I'm experiencing now is occasional slow/fast downswings. ???
    Placebo? Can it have anything to do with the Xbox patch being released (I'm on ps4)? Any chance the society somehow plays a part (tgc official)? Note: I'm using wireless connection too.
    Just darn weird.
    Grey_Osprey
    Ok. Something has changed. I joined a TGC Official Society and am playing the Topaz Lagoon Open. My swing is much improved. So much so, I had to check and make sure I wasn't using Player clubs. I'm hitting straight, without taking practice swings, and the only issue I'm experiencing now is occasional slow/fast downswings. ???
    Placebo? Can it have anything to do with the Xbox patch being released (I'm on ps4)? Any chance the society somehow plays a part (tgc official)? Note: I'm using wireless connection too.
    Just darn weird.

    I don't know what to tell you there. I DL'd the XB1 patch last night, played my first round with it this morning. To be honest, I didn't notice much difference at all with the swing mechanic. I still hit fairly straight with the odd off target. Seemed relatively normal to me. That being said, I did pick up and play a resumed round, not a fresh new rough, so I'm not sure if that has any bearing on the patch or not. Since they're server side saves, I assume it doesn't matter.
    I'll likely bump up to tour clubs tonight to bump up the challenge for myself, and see if I notice them being a bit more forgiving since the update like some people are saying.
    OnlookerDelay
    The leaderboard does show the final score for the current round on the leaderboard of all players who've completed their rounds. It's a spoiler that wasn't present in TGC 1, which would allow the scores to unfold, hole-by-hole for all the players in the current round. Some of them might be 6 holes ahead of you and some six holes behind you, but they would be spaced out and it added a "live" feel to the round, even though most of the players had already played.
    They give you the option of hiding the opponent's scores when selecting ghost rounds in TGC 2, but when you pick a ghost round from your Society with whom to play, their score will be hidden until you finish the first hole, whereupon you'll see their final 18 hole score for the current round... mystery removed :( The only partial scores you'll see in round are of those who are actually playing their rounds concurrently in real time, or they've quit/suspended their round after whatever hole is showing beside their score.
    HBS did a great job of giving the tournaments a live feel with the way it allowed you to hide leaderboard spoiler information. I'm hoping they'll eventually patch TGC 2 to restore that magic!

    Right, TGC1 handled this perfectly. Not sure what has happened in TGC2 .
    Even the way it works in Career Mode is not as good as it was in TGC1. You could be leading the tournament in the final round and have some AI golfers tee off after you. It just kills the drama of tournament golf.

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