Madden NFL 19
The Most Anticipated Mods For Madden 19 on PC
While a lot of the news that comes out during the week of E3 and EA Play can be a bit underwhelming at times, occasionally there is a nugget that drops that creates a stir in the industry for both media and fans alike. This year one could describe the news that Madden 19 will make its triumphant return to the PC as one of those nuggets. If you’re not sure why this is exciting news, well, Madden has not been available on the PC platform since 2008 when Vince Young graced the cover — that’s right, Vince Young. While Madden developers have said they will not officially promote the modding of Madden ’19, they’re not going to police the community either, and are actually excited to see what can be done. For those that plan to participate in the PC version of Madden, this is very exciting news for a number of reasons, and with that, I wanted to take a look at the five mods I hope to see the community develop and release.
NCAA Mod
For most, I think an NCAA Football mod is high on the list. Fans of this series have been reduced to playing earlier versions of NCAA Football on previous consoles, due to the well-publicized legal battle that has taken place the last few years. While we hold out hope that a fully licensed NCAA Football title will one day also make its return, that time is not close. So that leaves us wanting an updated version of college football, and an NCAA/Madden mod might just be a greatest chance for the foreseeable future. It’s true that the mod would of course be limited with the number of teams that could be included, stadium replications and playoff system. Still, at its core, it could provide a number of the teams from power conferences (and Notre Dame) and allow for some sort of modified version of a college football playoff scenario. At this juncture, just to see a collegiate return with improved graphics, updated physics and gameplay should and would suffice for most fans of the now defunct college football series.
Field Art
If we are being truthful, the developers at Madden do a solid job of re-creating the massive cathedrals and fields that NFL football fans watch their beloved play in and on week to week. The issues sometimes arise when teams make a weekly specific change to help commemorate certain events that may be taking place. Of course this doesn’t kill the immersion factor for many, but for those that are sticklers for realism this type of mod is welcomed with huge, open arms. Of course this style of mod doesn’t just play out in the realm of the current NFL, but is extremely important when it comes to a possible retro NFL seasonal re-creations, NCAA mods, CFL mods, or any other league that this amazing community can think of and develop. Once again, the immersion factor is raised quite significantly when proper field art is associated with a specific mod that is released, and should be very high on the list of those that await the spectacles that are going to be provided by the modding community.
Uniforms/Accessories
For many, the ability to modify uniforms and accessories (mouth guards anyone?) will be the absolute most sought-after mod to be created. I understand that for a large majority having the correct arm wrap, helmet decal, or facemask isn’t a big deal, but for a growing minority it absolutely is a game breaker. Whether it’s licensing issues, NFL allowance, or just being lost in the minutia of it all, not all uniforms and accessories are created equal in the world of Madden football. This is where the modding community becomes so important (and appreciated) as hopefully they will now be able to help provide the accuracy and realistic appearance of your favorite football teams. The importance of this ability will have a halo-effect in almost every single mod that is created, and that is why it is one of my top five most anticipated mods I hope to see.
Presentation/Overlay
Although many may not get too excited about seeing different scoreboard and presentation overlays, I for one absolutely do. If you are at all familiar with what the modding community has been able to accomplish within the NBA 2K community, then you have a full understanding of how an official scoreboard or intro music lead-in can help with the immersion factor of said game. Imagine the excitement of a Fox Sports music intro, and an authentic Fox Sports NFL scoreboard being represented up in the top right hand corner? Take that a step further and imagine a throwback “Are you ready for some football” Hank Williams Jr. music lead-in, with an official Monday Night Football scoreboard and presentation? The opportunities here are many, and while presentation and overlays may not be the number one most requested mod, they will be high on the list.
Simplified Roster Editing
Madden on console obviously provides player editing as well as full roster creations, but as anyone who has attempted to do any roster modifications will tell you, it can be downright tedious. With the correct PC programs, this ability becomes much easier, not only in the process itself, but also in terms of the overall accuracy many mod creators attempt to provide. This type of modding ability will have positive ramifications that will be felt by the whole community. Whether it’s an accurate current or retro-style NFL roster, NCAA roster or CFL roster, the ability to simplify the process and promote greater accuracy will be welcomed by creators and users alike, and should be high on anyone’s list of possible in-game modifications.
While the subject of modding is easily a subjective one when it comes to what is most anticipated, the excitement of the possibilities that await is almost palpable. The hope of most of the Madden PC community is that the ability to mod will take the overall Madden experience to a level not felt (by many) in a long time, if ever. At this point, a tempered approach is probably best, but the fact that the developers are set to (unofficially) embrace the modding community should have everyone excited. As for myself, these are just a few of my personal “wants” in regards to mods that will hopefully become available post-release of Madden 19 on PC.
What are some of yours?

I understand how limited the NCAA mod would be but just to see the college teams and players on the field with the updated graphics would be amazing to me. I've always wanted to have different bottom lines/graphical overlays for stat boxes so if we were able to have multiple themes for those I think it would improve immersion.
I'd be quite happy just to have global roster/coach editing.
We should also see a lot of player face updates and tattoos being added.
Hopefully EA makes the files easy to access and mod, even if they aren't officially supporting it.
My most excited mods are any presentation overlays we can change, any possible CFM changes we can make, and roster editing being streamlined. Give me something that allows me to mass edit with ease to fix any issues I have to make gameplay better and I'll be a happy camper.
1. Uniforms
2. Presentation/overlays
3. Field/stadium art
I can't wait to create new Jets uniforms and end zone art.
I'm about to be a PC gamer for the first time since the early 90s. :drink:
- Global (quick editor) for rosters and coaches
- field art ( walls, jumbotrons, crowds) probably will feel most rewarding.
- accessories ( multiple mouth guard brands, custom cleats , things like so.)
- presentation banners and music. Literally could have 3 different scoreboards and overlays fully fleshed out by this time next year at the latest barring all is well
This thread is ice on the cake . I'm going build a pc especially after hearing you can run over 60 fps and graphics
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- presentation banners and music. Literally could have 3 different scoreboards and overlays fully fleshed out by this time next year at the latest barring all is well
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Knowing the modding community, this may be complete by October/November. Unless of course you're referring to your own mods
Another important one to me is scheduling. I have a custom High school league in Madden 08, I play a 10 game schedule, then I create a custom schedule for the next 3 games to serve as my playoffs. Madden on PC has me actually excited to play again!!!!
Aside from that, I'd say presentation mods like tickers and overlays. Tattoo edits would (will?) be really dope. I hope there will be some sort of cyberface mods like in 2K, but I'm not holding out on that. Lol
I'm so hopeful, but I'm trying to prepare myself for the worst so I'm not disappointed if/when things don't turn out so well... ... It's not working. Haha
A cool mod for CFM would be to import a draft roster into play now/CFM so you could play the Senior Bowl and get an idea how to players perform.
Another would be to edit how ratings are viewed. Bring back ???? for drafted players or players on other teams. In FIFA (unless I'm doing it wrong) you have to scout players to see what their ratings are. Be nice if in Madden you could view upcoming FA's and scout the best fits for your team.
Very good chance we will just see texture mods, atleast the first year.
Hopefully I’m wrong!
Tattoos
More faces to choose from with custom draft classes
Different equipment- old/new
Custom Cleats
Better stat tracking (adding/ tracking historical stats)
Stadium upgrades
Stadium presentation (banners that update over time)
Replace fake free agent coaches with real ones (potentially add more)
Add real college uniforms to draft stories
Different Broadcast overlays
Just some ideas. I don't know the the feasibility of them.
Currently if a player is not performing well you can look at the ratings and know full well that replacing that player with a lesser player will not actually help you. It was coincidence, there is no real variability. Statistically, a player with 85 catching is gunna catch more passes than a player with 75 catching (if all else is equal). Any experiences otherwise are coincidental, it’s just a dice-roll. So while you might think giving the backup with 75 catching a shot because the starter with 85 just dropped a few passes is gunna turn things around, you know in the back of your head that simply isn’t true. Might be fun to do from an emotional/story standpoint, but you’re lying to yourself when it comes to the actual outcome/numbers.
But if you don’t know the exact ratings, there is now all sorts of potential variability. Maybe that player is performing poorly because you mis-judged his abilities in practice/training camp and replacing him might actually have a genuine impact.
Players in the real NFL play above or below their Madden ratings every week, but their Madden characters don’t - unless their “ratings” are just a guess inside your head. Then they could play above or below them at any time and you won’t know for sure if youre accurate in your evaluation and it’s the dice-roll causing the variability or of your inaccurate in your evaluation and you have to re-evaluate. Adds infinite re-playability and realism in my opinion.
Hopefully someone is smart enough to mod in more stats that are displayed throughout the game, like Win/Loss record for starting QBs
Maybe the ability to track PLAYOFF STATS over your career :)
They’re not supporting modding this year but like any PC game, you can always create mods. Someone can and will figure out how.
I doubt they do, actually. The game has editable draft classes this year. So we are essentially getting back to the same issues that faced the NCAA series in using real player's likenesses and sharing them. The main difference that keeps them from probably getting sued is that the draft classes the game ships with are random and shouldn't resemble anyone real.
That being said, there are plenty of NCAA mods for other sports games and while the NCAA might catch wind and send a letter to someone, there isn't much they can do to EA or Madden in these instances.
If you want to look at it from another angle, perhaps if there is an NCAA mod that garners enough attention EA would see this and realize that they must overcome any remaining obstacles and release a new NCAA Football game. They know people want that game back, but having specific data to back up that info might be enough to push the bigwigs back on board and get this all figured out.
1. It won't be mod friendly, but they won't actively police mods: "While Madden developers have said they will not officially promote the modding of Madden ’19, they’re not going to police the community either, and are actually excited to see what can be done"
2. Look at the existing FIFA PC mod scene to see what is possible. Same engine (frostbite), been on PC for a while.
Example tool: https://www.moddingway.com/news/6921.html
Example mods: http://www.soccergaming.com/index.php?forums/fifa-18-mods-patches-and-total-conversions.204/
I loved being able to pick which skills to scout that all had varied point costs (can't remember when they stopped doing that, but they never should have moved it over to the current system).
I doubt it would be an easy thing to mod, but not impossible. People are starting to figure out Frostbite modding.
2 - Put Belichick in the game
3 - Update equipment as needed.
If its anything like most EA Frostbite games on PC, it can and will be modded.
Custom soundtrack.
I want to hear random music clips play from my own playlist in between plays, during the games.
Sudden Death OT format, as it should be!
Retro Divisions - which was basically impossible in the old PC gen with all the hoops to jump through
28 team Leagues - another near impossibility with the old PC versions
Custom soundtrack.
I want to hear random music clips play from my own playlist in between plays, during the games.
Gotta believe this will be one of the first that will be done.
Hopefully someone is smart enough to mod in more stats that are displayed throughout the game, like Win/Loss record for starting QBs
Maybe the ability to track PLAYOFF STATS over your career :)
These are not very likely. Different presentation packages are almost certainly possible, but they wouldn't be dynamic. You would have to manually swap them before loading the game. Unless EA has the files and code in place to dynamically switch (which we already know they don't, since they only have one presentation package), then it won't happen.
Same with the stats; unless EA is already tracking those stats in-game and just not displaying them, it would be next to impossible to mod something like that into the game.
Same with the stats; unless EA is already tracking those stats in-game and just not displaying them, it would be next to impossible to mod something like that into the game.
If we could get a mod manager that could swap scorebugs out and overlays by simply enabling the mod, you could easily have it played during certain time frames manually.
As far as automatic, as he said.. won’t happen.
As far as automatic, as he said.. won’t happen.
There is Frosty Mod manager and you use it to load any mods you use with frosty editor and it does precisely what is wanted. You could load different mods every time you load the game and you can save different load outs.
I'm guessing thats how it will all go down.
2.Old School teams
3. Player/Field Art
4.Presentation Elements
5.Lighting
6.Weather Effects
I've never played it but have seen good things about Madden 2008 PC, so hopefully with today's tech and innovative community problem solving, we see some good stuff.
I've never played it but have seen good things about Madden 2008 PC, so hopefully with today's tech and innovative community problem solving, we see some good stuff.
It will definitely satisfy a large portion of the fanbase.
Classic rosters alone will be a huge addition to the community. EA didn't care about those, with the lawsuits they got hit with, I don't blame them! The community will fill that void, no doubt. And its not unreasonable to think we can carry the rosters forward every year, rather than having to redo them over and over as has been the case.
As you said, I'm content with this as the first step. It will be interesting to see what we're up against, and what can be built going forward.
If you hack a game and mod it ea isn’t liable for anything. It’s like buying a Hanes t shirt at Walmart and drawing a Nike swoosh with a marker, then blaming Hanes.
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So, yes, it's conceivable that you could insert a closed stadium.
In previous PC versions, these were actually separate stadiums.
Kinda cheesy.
Sad that appears to have carried over.
Kinda cheesy.
Sad that appears to have carried over.
Couldn’t you just use Frosty to replace the open stadium mod with a closed one anytime you want to use it in Franchise?
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Especially because the NCAA mod wouldn’t be hosted on ea’s servers.
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I have no experience whatsoever with the mods on this gen.
Players who wanted stat based progression, but differing from EA's methods could get that. Players who wanted a hidden potential system where some guys progressed, others never did and were basically busts, others progressed late, others progressed quickly, but fell off just as quickly, etc. You want a system, you can set it up in excel and can set up a workbook to do all of the work in a few button presses and viola you can put the new updated roster back into your CFM and get the game playing how you wanted.
Generating draft classes could be done in a much better way with this as well. You could set parameters up, weightings, whatever you wanted, and get draft classes that are dynamically generated with your settings on the fly. If you wanted a class where all WR's were 1st round talent and all QB's were UDFA talent, you could do it and see what would happen.
Any tools that bring in programs like Excel will be literal game changers.
Man It has ticked me off that I cant just easily switch the cpus default playbooks/ pass/run tendencies
Also Selecting the weather in franchise games(definitely want the ability to play cold weather games without snow)
Many on here would also like the option to select open roof or not as well in cfm
But to me- custom play book editing for your opponents. Tired of seeing 4 verts on third and long. And just the same thing week to week in franchise. This is crucial for a long lasting solo franchise.
- ratings range..... or just hide them. gimme a reason to play my preseason games and cut a stud who played like crap! I’d be lost in franchise forever with this. Also the ability to hide developmental traits. You think the rams knew Aaron Donald was going to be super star Aaron Donald when they drafted him? No.
-I’m not sure if this mod is possible.... But I miss the running back ability slider. I don’t know why they took it out. But it’s A lot different than the run blocking slider.
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I hate using these unknown guys in the draft with these generic faces
Is a mod like this possible, probably not. Kinda hard to 'hide' ovr with how the game sorts players.
Would it add some replay value to CFM? Yes, yes it would.
How do you keep the development trait hidden from the human when they can see exactly how much XP each player earned in practice?
But to me- custom play book editing for your opponents. Tired of seeing 4 verts on third and long. And just the same thing week to week in franchise. This is crucial for a long lasting solo franchise.
- ratings range..... or just hide them. gimme a reason to play my preseason games and cut a stud who played like crap! I’d be lost in franchise forever with this. Also the ability to hide developmental traits. You think the rams knew Aaron Donald was going to be super star Aaron Donald when they drafted him? No.
-I’m not sure if this mod is possible.... But I miss the running back ability slider. I don’t know why they took it out. But it’s A lot different than the run blocking slider.
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So much this, and if it comes to pass (a custom PB work around) I have no doubt that within a few hours I could have 75-100 play PBs for at least each of the base CFM schemes that would improve the single player franchise experience immensely and it wouldn't take me more than a few hours to do it.
By the end of the season you could have literally hundreds so that division opponents always show you something new in the rematch, etc.
2. camera modding. I really miss the customziable camera of nfl 2k5
3)sponsors ads
and 4)
grass
- ratings range..... or just hide them. gimme a reason to play my preseason games and cut a stud who played like crap! I’d be lost in franchise forever with this. Also the ability to hide developmental traits. You think the rams knew Aaron Donald was going to be super star Aaron Donald when they drafted him? No.
I would love this. Just like playing Stats-Only on OOTP Baseball. You actually have to look at playing time, age, on-field results, etc. If you have a 3rd down back doing poorly is it because he's a bad player or maybe he needs more carries. Perhaps the teams he's played against are top 10 in rush defense. Would make the game much more immersive and fun from a front office perspective.
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Truth be told, I'm gonna skip it regardless... but I'll be damned if I'm not excited as all get out to see what the mod community is able to come up with on PC.
Any path that gets Madden closer to how it should be in '18 is a path I'm comfortable following.
Definitely is possible.
http://downloads.fifa-infinity.com/tag/tattoos/
- Game Log Creator (shows each play, the play called and result)
- True injuries (including concussions)
- NCAA Mod
- Global Ratings Editor w/group editing so a batch of players could have ratings lowered or raised by "x" amount.
- Helmets popping off on big hits
- Ability to hit late (drawing penalty)
- Custom Camera angles
I just haven't been able to find any site that says that. I don't have the ability, really hope things get done.
I just haven't been able to find any site that says that. I don't have the ability, really hope things get done.
No one yet but the good news is that I looked at the file structure of both games (FIFA and Madden) and they are pretty much the same. The FIFA tools dont work for Madden yet (I tried) but fingers crossed thats someone will find a way to get them to work.
My advice for anyone who doesnt have a gaming PC and is banking on Madden mods...wait. Buy one if you play NBA 2k, WWE 2k, Fifa or any of the other great PC games. If you are just a Madden head...wait.
Thanks for the quick response.
BR21 could you explain a bit about the arm texture limitation? Is it basically if the arm textures are shared and you create a tattoo set for 1 player whoever shares that arm texture would also receive the tattoo?
- ankle tape
- update the texture on the shooting sleeves (currently looks painted on the arms), maybe add padding and shorten the wrist area, show some skin. hate that its connected all the way to the gloves
- if possible, pants above the knees instead of below
- add or replace the generic cleats with mids/lows jordan 11 cleats
- turf tape
My advice for anyone who doesnt have a gaming PC and is banking on Madden mods...wait. Buy one if you play NBA 2k, WWE 2k, Fifa or any of the other great PC games. If you are just a Madden head...wait.
I know that fifa had simple config files does madden have the same?
EX: Fifa was able to remove the lighting tint/fog that made it bad.
The tool used to edit fifa cant be used with madden.
maddens file structure is different and is protected/encypted
In fifa 18 you can go into a config file and change things like gameplay motion blur etc and its all done by a simple noptepad edit and saving it and reapplying that to the data folder.
madden 19? Looks like you cant even look at that same config file and even if you hex edited it it looks way to o crazy
Like Kramer
https://media.giphy.com/media/NTjVvG5rktX3y/giphy.gif
And as I said in other thread, I’m a coder and been a modder for many many years. I’m not just pulling this out of thin air.
- he left it open sourced (if anyone has it)
The last game I used it on was Madden 15 (xbox1).
Was able to get into the game install and get to some readable roster/team data, but my limited knowledge on tinkering eventually ran dry, then my PC fried and I left it alone.
Don’t know if visits OS anymore or if he’s on social media, but he would be nice start point source if someone could get a hold of him somehow.
Just a thought!
And as I said in other thread, I’m a coder and been a modder for many many years. I’m not just pulling this out of thin air.
I was seeing the same thing. I know less than you about this stuff but the large majority of files appear to be the same. The CE Explorer cant be used on it not because of the file structure but simply because its designed to work with the FIFA exe and not Madden's.
- he left it open sourced (if anyone has it)
The last game I used it on was Madden 15 (xbox1).
Was able to get into the game install and get to some readable roster/team data, but my limited knowledge on tinkering eventually ran dry, then my PC fried and I left it alone.
Don’t know if visits OS anymore or if he’s on social media, but he would be nice start point source if someone could get a hold of him somehow.
Just a thought!
I understand you got into the game install, but were you able to load a profile by any chance into his editor? I suppose not because im not sure you can get to the profile on xbox1, just curious.
Some things are easier than others. Things such as Field, Jersey's, etc would more so be knowing your way around Photoshop. Now if you wanted to introduce like new players to the game it's a bit more to it such as learning how to 3D model in blender/3DS among other things.
I've been creating WWE 2k games for about 3 years now, it's fun learning and seeing your work in the games. Think this will be the next game I take on once the coders figure out how we can get access to the files
WWE 2K was so easy to mod, only wish Madden could achieve that lol. I am actually the original creator of the huge arena mods from all eras/promotions. We were the first to break the modeling and textures when it first came back to PC.
If Madden ever allows this, I’ll be nodding heavily.
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- Uniform Mods
- Field Mods (Endzone/ Sideline/Crowd)
- Roster Edits (if a roster editor is created)
- Presentation mods like new scoreboards and overlays
Here are the maybes:
- Faces
- Tattoos
- Franchise mode options/settings
Here are the Nos:
- Adding teams (Its possible to replace teams in Fifa but not add them)
- Adding Uniforms.
- Overall Stadium Edits.
- Uniform Mods
- Field Mods (Endzone/ Sideline/Crowd)
- Roster Edits (if a roster editor is created)
- Presentation mods like new scoreboards and overlays
Here are the maybes:
- Faces
- Tattoos
- Franchise mode options/settings
Here are the Nos:
- Adding teams (Its possible to replace teams in Fifa but not add them)
- Adding Uniforms.
- Overall Stadium Edits.
Those would be welcomed, imo, I'm also hoping there can be some kind of masking mod, where things like ratings and even XP can be hidden.
It is absolutely there. Whether or not we can get to it is another question. With xanathols editor you could change gameplay without touching in game sliders (granted it was last gen) but they were more effective than gameplay sliders IMO. Especially the ctrm tab.
All this was done through loading a profile into the editor.
- Uniform Mods
- Field Mods (Endzone/ Sideline/Crowd)
- Roster Edits (if a roster editor is created)
- Presentation mods like new scoreboards and overlays
Here are the maybes:
- Faces
- Tattoos
- Franchise mode options/settings
Here are the Nos:
- Adding teams (Its possible to replace teams in Fifa but not add them)
- Adding Uniforms.
- Overall Stadium Edits.
I'd be perfectly fine with that.
FIFA on PC though has been way less successfully modded. And installation has come with a ton of issues.
Madden in all likelihood with be similar to FIFA I would imagine.
Nah, there was one for Madden 08. There was one before NBA 2K had any NCAA licenses.
If we can edit jerseys and field textures, one will be made.
FIFA on PC though has been way less successfully modded. And installation has come with a ton of issues.
Madden in all likelihood with be similar to FIFA I would imagine.
The biggest problem with fifa and the thing I am most hoping is different is how any mods made that changed legacy files were only compatible with the version of fifa the person was on when they made them. So every game update you were reliant on the author of the mod to update with every official update.
The result was basically a mod community full of incompatible mods and even worse mass confusion of what worked with what.
Even worse if you purchase on Origin you had to update your game so you can’t just stick with one version. You can only play 1 month at a time offline before EA origin forces you to go online and authenticate the game. And guess what you have to update to do that.
There was a few people that made “the best of” mods and kept them updated but all in all it’s kind of a mess. I just ended up making most mods myself so I could keep them updated.
Frosty is working with Madden.
Stay tuned. I’ll post an update soon as I know more.
Frosty is working with Madden.
Stay tuned. I’ll post an update soon as I know more.
Great to hear!!!
Frosty is working with Madden.
Stay tuned. I’ll post an update soon as I know more.
My man!!!!!!!
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Yeah but just being able to play college football with updated rosters using the engine would be fantastic IMO.
1. Mod to change fatigue color circles to percentages. I would like this for the sole purpose of gauging the fatigue slider. See how fast players go down and go back up, it would make working with the fatigue slider easier.
2. Subs Mod - I realize this is likely a pipe dream but I would love a way to set sub packages then call up the menu and pick them. Want a package that has your 2nd RB or one that puts in your 3rd MLB and 2 bench CB's because they are better at zone coverage. An easier way to sub multiple players would be a blessing.
3. Injury Mod - I'm so sick of seeing an injury time out and having to wait to see who was hurt from which team. I don't need a cut scene every time but for the love of God at least tell me somehow who just got dinged up.
I want classic rosters, player pictures, uniforms and equipment. I would love to be able to have some classic rosters with these editable draft classes.
Should be fun. Glad Madden is back on the PC! :59:
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Gives ability to give CPU realistic play calls and not PA on 3rd and 20
Frosty is working with Madden.
Stay tuned. I’ll post an update soon as I know more.
Are you trying to make me cry orrr?
Very unlikely
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I don’t think anyone is expecting a full Ncaa game lol. Simply uniforms, fields, and rosters.
you’ll never see those features as mods.
you’ll never see those features as mods.
Yeah I just want a mod for on the field play
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I’m with you on this. Playing the Texas/Oregon plays in Longshot last year had me dying for a new NCAA game.
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Amen man and I would give anything to be able to use this engine to play the Buckeyes vs Michigan!!!
you’ll never see those features as mods.
Any word on Frosty working with Madden?
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Yeah, it works. But the developer said more work is still needed but he’s currently working on it, doing it in spurts.
I cannot post the pic he showed but he had it inside frosty with files opened.
I cannot post the pic he showed but he had it inside frosty with files opened.
Thanks man. Who is the developer of Frosty anyway?
a guy that goes by GalaxyMan. He says it works, but more work is needed.
Yeah he’s from Australlia so he said his internet is slow so still waiting for rest of game to finish downloading.
I probably deserve a kick in the tail for laughing at that. :)
Lol I see what you did there.. Ok not really ;)
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- Replace the in-menu soundtrack with NFL Films music
- Replace the in-stadium music with some better options
- Network graphic overlays (replays, stats, ticker, etc.)
- New player portraits
- Cyberfaces
- Equipment color / texture overlays (colored visors, camo bands, more realistic BCA colors, etc.)
That's all pretty much art modifications, other than the sound...but from what I hear, the soundtrack should be about the easiest thing to replace. Considering someone else has to figure out how to do it, easy is a relative term, right? :)
Should be an easy mod.
Problem is these guys are European and don't care about American football so hopefully, some really smart NFL fans who write code will come out of retirement and either build off of another tool or create one.
I know many good FIFA modders who do graphics and would be more than happy to work on a college football mod, hopefully, Madden modding builds momentum.
Problem is these guys are European and don't care about American football so hopefully, some really smart NFL fans who write code will come out of retirement and either build off of another tool or create one.
I know many good FIFA modders who do graphics and would be more than happy to work on a college football mod, hopefully, Madden modding builds momentum.
The guys who created the Frosty tool that works on Battlefield, Star Wars and Fifa are already working on Madden. They confirmed yesterday that the tool works on Madden but they have some work to do.
I modded Madden 08 PC pretty extensively; did a ton of hires texture packs that didn't require stupid TexMod. All dat mods. I will vouch for the Football Idiot community as a whole, great guys, wholesome quality environment. That said if/when I publish any mods, it will be as a Nexus Mods mod first, and then I'll hyperlink the downloads for it in Football Idiot threads and here on OS.
I've been modding PC games since Doom wads were a thing back when Doom was still on DOS, and Nexus Mods is hands down the most reliable and trustworthy website I've used for distributing mods. When mods or work gets stolen, the moderator team at Nexus is straightforward, fair, and quick to enforce site rules.
The other great thing about Nexus is you can grant permissions and credit other modders, right in the UI when you're uploading your mod, so there is clear transparency. If you are okay with sharing your work, it is easy to clearly state that, if not, that is fine too. Made it super easy for me and a friend to publish the Bear Arms Mod for Dying Light together, with both of us having control over adding/removing files and info for updates on the mod release page, etc.
Plus there is a download manager there that makes installing mods as easy as clicking some buttons, so mod creators aren't constantly inundated with "how u intalls dis bro?" messages.
Its fine for replacing a few textures but the feedback I received was that it wasn't the best fit for large patches which is why all the FIFA mods immediately switched to CFGE 18 once Shawn released it.
I would be happy with anything to start but I think we can do much better than Frosty.
I read a few pages back that the file structure of Madden is similar to FIFA so that's why I think we might be able to port something from FIFA.
I would be happy with anything to start but I think we can do much better than Frosty.
I read a few pages back that the file structure of Madden is similar to FIFA so that's why I think we might be able to port something from FIFA.
It’s absolutely fine for large mods (I’ve run a few on FiFa). The issue is apparently that the mods have to be updated every time there is a patch on Frosty.
CFGE will be tough for the reasons you stated earlier. The creator of that isn’t in the US and likely doesn’t give a **** about American Football.
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CFGE will be tough for the reasons you stated earlier. The creator of that isn’t in the US and likely doesn’t give a **** about American Football.
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You are correct.
The difference between the two is what I touched on a couple pages back. A lot of mods made with frosty aren’t compatible when there is a game update.CFGE doesn’t have that problem so it’s prefered.
CFGE will be tough for the reasons you stated earlier. The creator of that isn’t in the US and likely doesn’t give a **** about American Football.
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Luckily he's a friend, he's downloading it as we speak and he'll give it a look and let me know on Thursday-ish if it's even possible.
My mods will be kept to date regardless of tool or patch.
I've been modding PC games since Doom wads were a thing back when Doom was still on DOS, and Nexus Mods is hands down the most reliable and trustworthy website I've used for distributing mods. When mods or work gets stolen, the moderator team at Nexus is straightforward, fair, and quick to enforce site rules.
The other great thing about Nexus is you can grant permissions and credit other modders, right in the UI when you're uploading your mod, so there is clear transparency. If you are okay with sharing your work, it is easy to clearly state that, if not, that is fine too. Made it super easy for me and a friend to publish the Bear Arms Mod for Dying Light together, with both of us having control over adding/removing files and info for updates on the mod release page, etc.
Plus there is a download manager there that makes installing mods as easy as clicking some buttons, so mod creators aren't constantly inundated with "how u intalls dis bro?" messages.
Very familiar w/ Nexus. Use all my Witcher mods from that site, great community
My mods will be kept to date regardless of tool or patch.
I’m just going to release my mods with the frosty working file so anyone can update at their own leisure. I understand why people don’t don’t share them usually because they don’t want someone stealing their work but it’s just so much easier for everyone involved to have the working file.
Thats ****ing awesome. Glad to see the community stepping up like this.
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Highly unlikely as that would be built into the coding. They are triggered events I assume so I don't forsee Madden modding hitting that level anytime soon, and honestly, this cycle.
Hope I am wrong, but experience tells me otherwise, unfortunately.
I've always wondered why EA doesn't make a fake college game. Fake teams/locations. Have a Create a team editor but the normal recruiting & coaching carousel stuff of the old NCAA games. Make it easily modible and I think it'd do well on PC. Sure it'd be pointless as a console game but would be awesome on the pc with mods.
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I swear Madden is filled with the worst of every Frostbite engine iteration. chunk collectors from Fifa, TangentSpace normals from NFS. who knows what else so far
I swear Madden is filled with the worst of every Frostbite engine iteration. chunk collectors from Fifa, TangentSpace normals from NFS. who knows what else so far
That's foreign language to me...which doesn't sound good...but the fact that the Antonio Brown face scan is loaded, at least looks to be a positive...No?
I’m not concerned about it. I’m happy that it looks like Faces can be edited.
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He’s just saying it has some difficult code to bypass. Nothing to worry about.
I swear Madden is filled with the worst of every Frostbite engine iteration. chunk collectors from Fifa, TangentSpace normals from NFS. who knows what else so far
Sooooooo I don’t want to jump to conclusions from a screen shot but.......
Seeing that Antonio brown has his own arm “mesh” is promising in the tattoo department. That’s basically the structure not the texture but I was pretty sure the heads would share a preset number of body types and not have individual ones. It doesn’t mean they won’t share arm textures but this gives me more hope than I had that individual arm textures are in and tattoos may be possible.
That screenshot is clearly files from the Longshot mode so it could be different in Longshot than in main game as well. Still that one little screenshot got me a lil excited got to say.
However, if arm textures are dependent on the object, we could for sure see tattoo textures on anyone.
Here’s a screenshot showing an actual mod loaded. Very simple ovbiously just for testing. But we getting close boys!
Here’s a screenshot showing an actual mod loaded. Very simple ovbiously just for testing. But we getting close boys!
A little over a week. Thats all it took. And they said it couldnt be done,
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The guy put his name on the intro splash screen is the mod. It is just a way for him to show he was able to mod (hack) it is all. That's small but yet huge in the idea that it shows he was able to do it.
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Keep in mind, I think the first mod Galaxy ever did for Fifa was a similar splash screen shot just to prove modding could be done. Now that we have proof it can be done, the fun begins. We can actually see what can actaully be modded and what cant.
Ok thanks.
If anyone wants to PM me when Frosty 1.0.5 is released, I'm a moderately experienced modder in other titles, e.g. Dying Light Bear Arms. Here is a video of the machine gun mesh from that mod, Warning: Graphic Content/Gore. Did a bunch of Madden 08 PC mods as well.
Really eager to dig into Madden 19!
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https://youtu.be/Z6ljnhdkiNY
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Yes. Give me this. Almost all of those jerseys in the relocation franchises suck. Like seriously, no thought into them whatsoever.
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I have experience with WWE string hex editing so hopefully I can figure out how to change strings.
That way you could have college teams with names in menus etc. Will dive into it more when I get time. Hex editing is very tricky though and the game more than likely has a code that detects the size of files and any variation will cause crashes.
You can change team names in the roster. Didn’t see stadiums in the roster file though.
When you hex you can only use the same number of characters so Titans To Oilers will work but Cowboys to Cowgirls won’t
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You can change team names in the roster. Didn’t see stadiums in the roster file though.
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So the roster file contains the names but you have to find the names throughout whole game or it’ll just show in certain areas.
There’s a file in the main folder that contains a ton of the strings. I’ll have to see where exactly I was looking at everything last night.
The fact it was changed to cowgirl and not cowgirls probably means as normally with hex, you can’t lengthen. Only shorter or same will work which could be fine.
There’s a file in the main folder that contains a ton of the strings. I’ll have to see where exactly I was looking at everything last night.
The fact it was changed to cowgirl and not cowgirls probably means as normally with hex, you can’t lengthen. Only shorter or same will work which could be fine.
There’s only four occurrences of each team and it’s all at the very bottom. It’s also user friendly as you can upload these rosters for a simple download. Personally I wouldn’t mess with the strings and just leave everything roster based as to not mess up the vanilla game.
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Looks like longer names do indeed work. I’ll see how far I can go with this. In the file there are a bunch of 0s after each name so these are prolly empty spaces that can be used
Edit: you can go pretty far lol
Also added what the hex code looks like
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Looks like longer names do indeed work. I’ll see how far I can go with this. In the file there are a bunch of 0s after each name so these are prolly empty spaces that can be used
Edit: you can go pretty far lol
https://imgur.com/7c1N2p7
Also added what the hex code looks like
https://imgur.com/6mGfxrQ
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Ah great. Dang WWE had everything bunched so you couldn’t move 1 space longer.
And while yes, there are names at the bottom. That’s for in game and screen. You’ll notice if you go through other sections. It’ll still reference Cowboys.
I might’ve been in roster section though, I’ll double check haha.
And strings are super easy to replace. If you backup properly, you’ll never screw up.
Edit::
Go into franchise and pick the Cowboys. See if you find any areas that still show Cowboys. If not, then that’s amazing as it’ll be easy to change a whole roster and share.
It’ll be easy to bring back teams as the originals if so, Houston Oilers, here we come.
Edit #2:
Actually, it was just the roster file that I found the names. They were not in the other file I checked, so maybe that is all it uses, which would be awesome.
And while yes, there are names at the bottom. That’s for in game and screen. You’ll notice if you go through other sections. It’ll still reference Cowboys.
I might’ve been in roster section though, I’ll double check haha.
And strings are super easy to replace. If you backup properly, you’ll never screw up.
Edit::
Go into franchise and pick the Cowboys. See if you find any areas that still show Cowboys. If not, then that’s amazing as it’ll be easy to change a whole roster and share.
It’ll be easy to bring back teams as the originals if so, Houston Oilers, here we come.
Edit #2:
Actually, it was just the roster file that I found the names. They were not in the other file I checked, so maybe that is all it uses, which would be awesome.
Just like the 360 2K rosters, the roster files are “prioritized”
Someone with more knowledge in coding should be able to whip up a roster editor in a couple weeks.
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10char
100% will happen once people learn how to edit the art files for the game
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Yeah, gonna fool around some more tonight to see what I can find.
Since these are edited from the roster file, you can have many rosters that when loaded, will use different names. So you could have a 2008 roster using SD and STL while the current day will say LAC and LAR.
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Since these are edited from the roster file, you can have many rosters that when loaded, will use different names. So you could have a 2008 roster using SD and STL while the current day will say LAC and LAR.
Ya it's actually quite easy to change little things via hex editing. The real key will be getting an editor made that can do all the leg work on where the info is located in the file and present a nice and easy interface. Easier said then done. I'm a very novice coder so I don't really even know where to start but it makes me want to learn more.
Yeah I’m messing around with hexing equipment and stuff. It’s easy by “hand” but very time consuming. Especially when you’re trying to find where things start and what changes what. Thank God for memory comparing though. Everything for a player is changeable it looks like.
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(Sorry I keep double posting Mobile is hard)
And while yes, there are names at the bottom. That’s for in game and screen. You’ll notice if you go through other sections. It’ll still reference Cowboys.
I might’ve been in roster section though, I’ll double check haha.
And strings are super easy to replace. If you backup properly, you’ll never screw up.
Edit::
Go into franchise and pick the Cowboys. See if you find any areas that still show Cowboys. If not, then that’s amazing as it’ll be easy to change a whole roster and share.
It’ll be easy to bring back teams as the originals if so, Houston Oilers, here we come.
Edit #2:
Actually, it was just the roster file that I found the names. They were not in the other file I checked, so maybe that is all it uses, which would be awesome.
A lot of games read the name to the next dot or in hex editing 00 so you can lengthen a word as long as there is a dot before the next word starts.
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You will be able to do this for sure. As you can see bleeding edited The chargers name. Hexedit has a find feature so you would just search chargers and everyone of those change to Oregon.
Like bleeding I also like nodding wwe 2k and it’s pretty awesome what you can change in a game with the string file. I’m about half done converting that whole game from WWE to WCW.
Yeah but 2K has issues with longer names because everything was so clumped together. It’s interesting they’ve left so much room after each entry. Pretty much is limitless with names which is fantastic news for a NCAA mod.