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Project CARS 3 Patch Available - Includes Many Improvements, Adjustments & Fixes - Patch Notes

Slightly Mad Studios has released a new Project CARS 3 game update for the PC and PlayStation 4. Xbox One users should see it fairly soon. Check out the patch notes below.

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UPDATE: (9-30) The patch has finally arrived for Xbox One users.

Audio:

  • Fixed double audio when quitting during the 3-2-1 Pre-Race countdown

Career:

  • Increased Difficulty for Road E
  • Increased Road D Hot Lap 3 target time
  • Increased Road D Pace Setter 2 target time
  • Increased Difficulty for GT C & GT B
  • Adjusted Race Length for GT C Race 5
  • Adjusted Race Length for GT B Race 5
  • Adjusted difficulty for Challenges Championships to match other changes
  • Adjusted number of corners to master in GT A Majors Long Beach from 10 to 9
  • Fixed invalid lap-time during rolling starts at Havana Capitolio
  • Fixed issue where the car lost all its customisation and appeared red in the 2nd round of the championships in Career

Crash Fixes:

  • Fixed a crash when tuning the Jaguar XJ220 and the McLaren F1
  • Fixed crash when user selected replay from a customisation screen on re-entering from a replay
  • Fixed crash when last “My Style” was removed
  • Fixed customisation rims size crashing if moving between vehicles with different number of available sizes
  • Fixed crash when entering “Deal of the Day” via the career

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GUI:

  • Fixed Player Label corruption upon restarting a race
  • Improvements to Replay Mode UI
  • Fixed inability to select anyone below P12 in Spectator Mode
  • Tuning button in Pre-Race Menu now shows name of currently-selected tuning setup
  • Tuning button disabled in Rivals
  • Fixed screens not showing “Blizzard” weather type
  • Weather info made consistent throughout all screens in-game
  • Enabled Photo Mode in replay
  • Default colours to be used by patterns (black, white, grey) assigned
  • Added on-screen hint for how to take a photo in Photo Mode
  • Improved player label visuals for online / offline experience.
  • Background now scales with text.
  • Fixed fonts on Player labels on restarting a race
  • Lap counter on point-to-point tracks hidden
  • Subtitles stuck in races fixed

Online:

  • Always use player’s choice for gearing when in Quick Play and Scheduled Events assigned
  • Player now returns to lobby when quitting out of Spectator Mode
  • Rivals event participation rewards increased

PC Only:

  • Profanity filter for system messages removed
  • Improved performance on high “super sampling”
  • Triplescreen settings UI improvements
  • Fixed triplescreen configuration issues on frontend

Peripherals:

  • Logitech wheels issues on PS4 fixed
  • Support added for Thrustmaster T-GT

Render:

  • Toned down red crash vignette
  • Fixed clouds popping-in during races
  • Fixed shiny vinyls when using gloss base
  • Fixed random shadow flickering in-game

Vehicles:

Formula E:

  • GUI logo, vehicle name, and country flag updated
  • DS Techeetah team livery updated
  • Championship livery added, set as new default livery

If you missed our Project CARS 3 review, you can read it here.

It has been a rather bumpy ride for the London-based Slightly Mad Studios ever since the announcement of Project Cars 3 because its new direction was met with very little fanfare. A series best known for its simulation-based racing is now heading towards a more accessible style with hopes of offering a broader appeal to a larger audience. This is a huge risk and endeavor (in my opinion), especially considering this is the third iteration of the series and the last one solely developed for the current generation of consoles. Did the move to this new hybrid racing style work out for Slightly Mad Studios, or did it send the series back to the garage? Let’s get into my Project Cars 3 review and find out.

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