Konami has released their PES 2019 trailer from E3, introducing 11 new skill traits that will help enhance player uniqueness, including cross over turn, no-look pass, controlled chip, dipping shot, and rising shot. These new skills increase the total in-game number to 39.
Player individuality has also been taken to the next level, where skills and strengths are more prominent in impact and motion during gameplay.
11 new skill traits
- Cross Over Turn
- Double Touch
- Step On Skill control
- No Look Pass
- Penalty Specialist
- GK Penalty Saver
- GK High Punt
- Rising Shots
- Chip shot control
- Dipping Shots
Dribbling animation and fluidity is now based on a variety of factors, such as player and ball positioning along the defensive line, precise feint movements to make a break around the sides, and awareness of the close proximity of the opposition while turning.
New shooting mechanics with unique varied animations have been introduced, including the motion of the ball slipping past the goalkeeper’s outstretched hands, reactions of the attacker who just slightly missed, and more intense/joyful reactions around the goal area.
A significant introduction is Visible Fatigue, which is a reworked, rebalanced stamina system. Players will give clear visual indications when they are tired, with their stamina level impacting how they play. How you manage players during a match and when you make substitutions could be the difference between winning or losing.
Quick substitutions will be available when the ball goes out of play. A simple button press will give you recommended changes based on stamina and position. No need to interrupt the gameplay during a tense match!
Improvements have been made to make the movement of the ball more natural and varied. The trajectory of the ball is now based on posture and how the ball was kicked. Also, situations like the ball bouncing off the goalkeeper’s body or hitting a defender during a block have more realistic outcomes.
Full body touch introduced last year has been further enhanced. How the ball is controlled depends more on the surrounding situation, allowing for smoother and contextual trapping of the ball.