PES 2018
PES 2018 Demo Available Now, Post Your Impressions Here
The PES 2018 demo is available now for Xbox One, PlayStation 4, Xbox 360 and PlayStation 3. Check out the demo details below, try it out and post your impressions!
The PES 2018 demo includes the new multiplayer CO-OP mode and Exhibition matches.
UPDATE: The PES 2018 demo is available now on PC/Steam.
Included Clubs
- FC BARCELONA
- Borussia Dortmund
- Liverpool FC
- INTER
- SC CORINTHIANS PAULISTA
- CR Flamengo
- CA BOCA JUNIORS
- Club Atlético River Plate
- COLO COLO
- GERMANY
- Argentina
- BRAZIL
Included Stadiums
- Camp Nou
- Signal Iduna Park
Modes
- EXHIBITION MATCH(Offline)
- CO-OP(Offline) *PS4, Xbox One and PC only
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Thanks for the Head's up Steve. Having my kids download it :)
I am "in" New Zealand hehe bout to play the demo now but first thing I noticed you can't change the formation or move players around in the formation screen which is a little disappointing.
Oh and something I notice while playing against Barca was when they went up 2-0 they took off Neymar and Rakitc and switched to a 3-4-3 with Rafinha playing as an AMF I can say that is something that did not happen last year.
Oh and something I notice while playing against Barca was when they went up 2-0 they took off Neymar and Rakitc and switched to a 3-4-3 with Rafinha playing as an AMF I can say that is something that did not happen last year.
My only concerns are the usual lack of fouls and lack of mid field tussles. The pitch just seems too large and open as there is just so much space. The thing is it works very well in front of goal and in the air as the contact animations and everything are there, it is just rarely seen. Could be a demo thing with it being so short, but I still say it will be below my sim standards as usual. Did see a nice card against the CPU for simulation at the top of the box though.
This is what I expected though and considering how much I enjoyed 17, I expect this to be a more refined version and a lot of fun again this year. Cannot wait to play it tomorrow and on PC at release.
My only concerns are the usual lack of fouls and lack of mid field tussles. The pitch just seems too large and open as there is just so much space. The thing is it works very well in front of goal and in the air as the contact animations and everything are there, it is just rarely seen. Could be a demo thing with it being so short, but I still say it will be below my sim standards as usual. Did see a nice card against the CPU for simulation at the top of the box though.
This is what I expected though and considering how much I enjoyed 17, I expect this to be a more refined version and a lot of fun again this year. Cannot wait to play it tomorrow and on PC at release.
I put the game on superstar full-manual to test it, and....
OMG I can't believe how bad the game is. Shockingly bad. The game has gone backwards from the beta. Now all the players feel like you are controlling agile floating twigs. The ball physics are insanely limited. The size of the field is insanely big so space is conceded at ease. I really can't think of a single upside. It is utter garbage.
I look forward to being told by someone in the pes authoritarian podcast "press" about the greatness of this game. HAHAH.
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OMG I can't believe how bad the game is. Shockingly bad. The game has gone backwards from the beta. Now all the players feel like you are controlling agile floating twigs. The ball physics are insanely limited. The size of the field is insanely big so space is conceded at ease. I really can't think of a single upside. It is utter garbage.
I look forward to being told by someone in the pes authoritarian podcast "press" about the greatness of this game. HAHAH.
I have read multiple sites say players will hate the feel of the players until they are used to them because they are so "free". With that in mind, I'm not going to judge anything else until I play longer.
I drew 2, lost 3 and won 2
Positives:
+ Great lighting touches - shadows, reflections, grass, kits, colours - everything looks much crisper - especially in daylight (night light is still far inferior).
+ Player models look more realistic (more slender)
+ You can beat players with speed bursts and quick changes of directions, much more intuitive
+ AI seems better. Instead of retreating when you're in possession of the ball, CPU strikers and wingers now press you in your own half.
+ The game feels a bit looser, there are more stray balls
+ There are some very nice new animations, which make for an organic, fluid game.
+ Controls are tighter, more responsive
+ Players run at different speeds - you can really tell when you're jogging or running at full speed.
+ New free kick cam
Concerns:
- Night light is still far inferior. I hope Konami will give users the option to choose day / nigh in offline league mode, as I will always choose day. Last year, this option was locked and it defaulted to night most of the time. Konami please take note.
- Players still take forever to recover when they are tackled and lose the ball. Somehow the CPU does not suffer from this as much as the human controlled player
- The shots feel floaty when playing with advanced shooting. Shots lack zip and speed somehow. In contrast, when set on 'Basic' shooting is too assisted and too accurate.
- The defensive line is still way too deep, especially the fullbacks.
- When the CPU is under pressure and clears the ball, the ball still lasers always to a CPU player
- Assist at level 1 is still too assisted, whereas level 0 is way too loose and frustrating
https://www.microsoft.com/en-us/store/p/pro-evolution-soccer-2018-demo/bxvrwvfclrsf
Nothing on PS4 yet.
OMG I can't believe how bad the game is. Shockingly bad. The game has gone backwards from the beta. Now all the players feel like you are controlling agile floating twigs. The ball physics are insanely limited. The size of the field is insanely big so space is conceded at ease. I really can't think of a single upside. It is utter garbage.
I look forward to being told by someone in the pes authoritarian podcast "press" about the greatness of this game. HAHAH.
You are a certified troll in your despise for PES, i don´t know how the mods didn´t punt you out already with all your spamming on PES threads.
Agree, the guy is annoying.
OMG I can't believe how bad the game is. Shockingly bad. The game has gone backwards from the beta. Now all the players feel like you are controlling agile floating twigs. The ball physics are insanely limited. The size of the field is insanely big so space is conceded at ease. I really can't think of a single upside. It is utter garbage.
I look forward to being told by someone in the pes authoritarian podcast "press" about the greatness of this game. HAHAH.
Fake news everyone, nothing to see here.
You're embarrassing yourself with such an inaccurate comment.
I never understood people like you; the fanboy, if you will.
Does EA pay you to lie? What about FIFA makes you make up stories, exactly?
I buy FIFA and PES every year; one for the bells and whistles, and one for authentic gameplay. There's nothing wrong with liking more than one game.
I drew 2, lost 3 and won 2
Positives:
+ Great lighting touches - shadows, reflections, grass, kits, colours - everything looks much crisper - especially in daylight (night light is still far inferior).
+ Player models look more realistic (more slender)
+ You can beat players with speed bursts and quick changes of directions, much more intuitive
+ AI seems better. Instead of retreating when you're in possession of the ball, CPU strikers and wingers now press you in your own half.
+ The game feels a bit looser, there are more stray balls
+ There are some very nice new animations, which make for an organic, fluid game.
+ Controls are tighter, more responsive
+ Players run at different speeds - you can really tell when you're jogging or running at full speed.
+ New free kick cam
Concerns:
- Night light is still far inferior. I hope Konami will give users the option to choose day / nigh in offline league mode, as I will always choose day. Last year, this option was locked and it defaulted to night most of the time. Konami please take note.
- Players still take forever to recover when they are tackled and lose the ball. Somehow the CPU does not suffer from this as much as the human controlled player
- The shots feel floaty when playing with advanced shooting. Shots lack zip and speed somehow. In contrast, when set on 'Basic' shooting is too assisted and too accurate.
- The defensive line is still way too deep, especially the fullbacks.
- When the CPU is under pressure and clears the ball, the ball still lasers always to a CPU player
- Assist at level 1 is still too assisted, whereas level 0 is way too loose and frustrating
Won't fix all your gripes, but try Manuel Everything. On FIFA it's impossible for me to play manual, especially online because I think EA believes manual = sending your passes in an opposite direction (I use semi for most things except Shooting, Lobbed Passes and Through balls).
However, on PES, set EVERYTHING to manual and give it time. It is AMAZING. You actually control where everything goes once you get a hang of it. Manual shooting is weighted; through balls are hard as hell but amazing when pulling it off.
Remember, long balls, through balls, crosses, and passes in coverage are very difficult in real life so it's ok to lose possession in PES as well. Adds to the authenticity.
However, on PES, set EVERYTHING to manual and give it time. It is AMAZING. You actually control where everything goes once you get a hang of it. Manual shooting is weighted; through balls are hard as hell but amazing when pulling it off.
Remember, long balls, through balls, crosses, and passes in coverage are very difficult in real life so it's ok to lose possession in PES as well. Adds to the authenticity.
I cannot agree with this enough. Manual changed PES for me a few years ago when I finally made the switch. I am still pretty bad at shooting but when you score from distance, it feels amazing. Passing is hard at first but once you get the hang of it, it is very rewarding.
Through balls and crosses are still my main issues. But that makes me slow down and focus on a cross instead of just running to the byline and hitting the button to fire a cross in. Now I have to create space and have time to get the cross off.
https://store.playstation.com/#!/en-us/games/pro-evolution-soccer-2018-demo/cid=UP0101-CUSA09581_00-PES2018DEMO00000?emcid=EAFranchise2017
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However, on PES, set EVERYTHING to manual and give it time. It is AMAZING. You actually control where everything goes once you get a hang of it. Manual shooting is weighted; through balls are hard as hell but amazing when pulling it off.
Remember, long balls, through balls, crosses, and passes in coverage are very difficult in real life so it's ok to lose possession in PES as well. Adds to the authenticity.
Does full manual weight stick skills over ratings tho? Will a guy with a higher loaded pass rating be more success than one with lower or all I gotta do is time the pass right?
Ratings definitely matter, no doubt about it. I think it matters for 90% of the game.
One game this game lacks, for me, is moves. Whereas FIFA makes it too easy for me, PES makes it impossible; again, for me.
But take a flick as an example. If you press R3 when receiving the ball, he will flick it up in the direction you hold. I like to use this on throw-ins to get away from a defender by flicking it to the side.
You try this with Neymar and is very controlled. You try it with a 70 rated player, and if you're being guarded and have low skill/strength, your player wont put it where you need it and it can lead to a counter.
Another thing. I mostly only shoot when holding LT/L2 (manual shot, even though I play on manual anyways). If you shoot with Messi vs Ronaldo, you definitely see a difference in the speed of the ball.
Finally, something that most people dont know because they're used to FIFA.
Holding the SHOOT button does only one thing; decides how HIGH the ball goes. It has NOTHING to do with POWER.
Power is simply dictated by position/space/correct foot/running vs not.
In other words, you can hit a howitzer by just tapping the shoot button.
One game this game lacks, for me, is moves. Whereas FIFA makes it too easy for me, PES makes it impossible; again, for me.
But take a flick as an example. If you press R3 when receiving the ball, he will flick it up in the direction you hold. I like to use this on throw-ins to get away from a defender by flicking it to the side.
You try this with Neymar and is very controlled. You try it with a 70 rated player, and if you're being guarded and have low skill/strength, your player wont put it where you need it and it can lead to a counter.
Another thing. I mostly only shoot when holding LT/L2 (manual shot, even though I play on manual anyways). If you shoot with Messi vs Ronaldo, you definitely see a difference in the speed of the ball.
Finally, something that most people dont know because they're used to FIFA.
Holding the SHOOT button does only one thing; decides how HIGH the ball goes. It has NOTHING to do with POWER.
Power is simply dictated by position/space/correct foot/running vs not.
In other words, you can hit a howitzer by just tapping the shoot button.
Yep noticed that when I was practising pulling off a knuckle shot.
Your answer had more to do with skill moved or feints. If I'm coming down the flank and cross the ball on manual does it weight skill more than rating
Agreed. Offline in particular you kind of have to play manual passing/shooting otherwise the difficulty balance vs the AI just doesn't work over the long haul. And it creates that annoying end to end that people hate, because all you have to do is complete 2-3 automatic forward passes and sprint and you are practically in on goal, then when you lose possession that far forward the CPU will counterattack instantly with your team all stretched out.
Manual on FIFA isn't really necessary because it's already a slower, possession style pace by default with every team. Which isn't a good either.
I might be on later. If I see u on I’ll send u a message
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Your answer had more to do with skill moved or feints. If I'm coming down the flank and cross the ball on manual does it weight skill more than rating
Not really my style of play so my crossing is mostly from lower (LB and RB). I found that Guerreiro has more power than Para', so looks like it.
Can someone else chime in as well?
I played a few games against my son and it was better than playing vs. the CPU IMO.
Yeah I am getting this will be the case which isn't a bad thing I guess, I had a lot of fun playing against people the beta and 3v3 will be fun.
I don't expect it to be any better in the full release because the problem has existed in the game for years. They're not fixing it because they either don't want to or don't know how to....probably the former as it was fine back in the good old days of PES about 10 years ago.
I feel the problem with fouls is not so much the lack of fouls as the lack of free-kicks being awarded for fouls committed by the cpu. In PES2017, I would get blatantly hacked down by the cpu but very rarely was a free-kick or penalty awarded. Come to think of it, I don't think I was ever awarded a single penalty in my entire time playing PES2017, and I can't actually remember ever getting a free-kick within shooting distance. And the refereeing bias perpetually in favour of the cpu remains very irritating.
I find this demo to be underwhelming. What was good about PES2017 (the general feel and pace) remains good with some very slight improvements, and the numerous flaws remain untouched and have done for too many years. I can't be bothered listing them any more as they clearly can't be bothered fixing them, or even acknowledging them.
For sure day 1 purchase for me. Game is fluid and vintage PES. Got it on both PS4 and PC. Can't wait to play it on PC.
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For sure day 1 purchase for me. Game is fluid and vintage PES. Got it on both PS4 and PC. Can't wait to play it on PC.
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I'm confused. You really liked the game but deleted the demo already? Nothing wrong with that, I have just never heard of that before.
Lol yeah, when I like a demo, I delete them. Actually playing demos that I know I like of games I know I'll get is a pet peeve of mine. Want the game to be as fresh as possible.
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Anyone else think the demo maybe a bit easy?
The defense is just so bad in renders the game unplayable in my mind.
I so wanted this to be good. Besides the wide open spaces everyone is allowed the defense just dont do anything positive.
They hardly mark tight, they just run along side attackers without reacting to anything.
Any rebound or deflection in the box they still run the opposite way.
Just standing off attackers allowing them to do what ever.
On thru balls they step up first to allow the attacker behind them , that seems hard scripted in there come on no other reason for that other than its geared towards wild 6-5 affairs.
The game resembles a sunday league pub league not real footy.
Sorry to piss on the parade and i so wanted this to be the one.
The game is a defensive shambles im sorry.
So pissed off.
Whats with the fullbacks just running away from their winger just allowing him to waltz into the box.
You're embarrassing yourself with such an inaccurate comment.
I never understood people like you; the fanboy, if you will.
Does EA pay you to lie? What about FIFA makes you make up stories, exactly?
I buy FIFA and PES every year; one for the bells and whistles, and one for authentic gameplay. There's nothing wrong with liking more than one game.
So which one has the authentic gameplay?
I played 10 Games on Superstar Difficulty without 1 Foul being called, if you dribble past 1 player the CPU backs off until you get into the box, just following your teammates, not the Ball, same issue 4 years in a row now since moving to the Fox Engine
to me this feels like a fun little Arcade Game, nothing more, especially offline
btw last FIFA Game i owned was in 2003
After Reading some impressions here, I'm getting a different vibe: This seems more like PES 17.5.
So is it PES 17.5?
Anyone else think the demo maybe a bit easy?
Your experience mirrors mine. Last year I was struggling to play on Top Player but in the Demo I'm able to dribble past defenders on Superstar and hold possession with ease. A case in point was a game against Germany on Superstar. I won easily 2:0, both goals coming from Neymar slaloming through the defense. I know he has a high skills rating but it was the lethargic reaction of the defenders which left me bewildered. In PES 17 defenders would be extremely aggressive once you approach the penalty area, they would tackle and slide in but in the demo they just jog around with little attempt to win the ball. This is the World Champion we are talking about, not just any team. The fact that this year strikers can beat defenders with quick changes of pace and directions makes them much more lethal and if defenders are going to allow that much time and space without challenging (even on Superstar), this is a recipe for disaster.
As always, i found the demo very easy. However, i know that play now games in PES are always easy and the mode i always play (Master League offline) is on a difficulty of his own, it´s always much, much harder. So im not concerned with this matter for now.
I think PES is the best and the worst on two distinct parts: it´s at it´s best around the box, and at it´s worst away from the box (midfield).
I found the gameplay near the box the best representation of football i´ve ever played. The possibilities, the randomness, the feeling that any play can fail or suceed is the best thing in PES.
Unfortunately, the midfield game is nowhere near as good. Now, could the gameplay near the box be as good if the midfield game was improved in areas such as positioning and pressing? I don´t have a good answer but i can do a comparison: to me, personally, the great midfield game in FIFA has no equivalence near the box. It´s the opposite of PES, the absolute opposite. To me, FIFA is terrible around the box, no variety, no feeling of "anything can happen".
So, could it be that at this stage , a game with a good midfield game can not have a good game near the box, and vice-versa? I don´t know, but i feel that it´s the state of things now... let´s see.
After Reading some impressions here, I'm getting a different vibe: This seems more like PES 17.5.
So is it PES 17.5?
If I wanted, I could take Messi an dribble part everyone, just like I can in FIFA. But I play a slow, pass it around build up and have found it difficult at times to break the CPU down.
It really feels like the CPU is playing strategically against you and thinking through what it is doing. When I attack, I have to do so methodically and take into account what I am doing. I love this - the game feels fresh as a result.
Of course the game is not perfect - on Professional human players take too long to recover while CPU players recover quickly. Also, the presentation leaves a lot to be desired. @Konami: Just copy EA's presentation, it's just that simple. The graphics are also suspect on the Xbox One.
However, all things considered, I am excited about this game and look forward to playing this and NBA 2k18 over the next year.
Great job Konami.
Game looks, feels, and runs very good and the ball physics are pretty amazing. I think the graphics for "background" things like the field, fans, and stadium look really nice too. Like most people I DO feel that PES offers a more realistic look and feel to the sport than FIFA does.
However... The problems I experienced the last time I got PES seem to still be there. It is still too easy to go down the flanks on attack for both sides. The defenders never seem to cover it and if you play with a crossing team you're pretty much overpowered. Also, my Goalie has been atrocious in the games I have played... He has let in a few goals where he never reacted at all and stood still. It seems to generally happen on close range headers in my case.
Is there any news of them adding sliders into the game? I could overlook some of these problems if we were given sliders to adjust. That's another major selling point for FIFA to me because we have some amazing people in this community who put hours and hours into crafting great slider sets.
I don't want to seem like I am dissing the game because FIFA definitely has its own problems, but the last few years I have gotten some really good gameplay out of it so I am hesitant to make the switch back to PES unless the problems I had before have been fixed...
I will continue playing the Demo and see if my opinions change at all. I have only played a handful of games so it would be unfair to judge it already, I am just seeing some of the same problems crop up again early on.
As always, i found the demo very easy. However, i know that play now games in PES are always easy and the mode i always play (Master League offline) is on a difficulty of his own, it´s always much, much harder. So im not concerned with this matter for now.
I think PES is the best and the worst on two distinct parts: it´s at it´s best around the box, and at it´s worst away from the box (midfield).
I found the gameplay near the box the best representation of football i´ve ever played. The possibilities, the randomness, the feeling that any play can fail or suceed is the best thing in PES.
Unfortunately, the midfield game is nowhere near as good. Now, could the gameplay near the box be as good if the midfield game was improved in areas such as positioning and pressing? I don´t have a good answer but i can do a comparison: to me, personally, the great midfield game in FIFA has no equivalence near the box. It´s the opposite of PES, the absolute opposite. To me, FIFA is terrible around the box, no variety, no feeling of "anything can happen".
So, could it be that at this stage , a game with a good midfield game can not have a good game near the box, and vice-versa? I don´t know, but i feel that it´s the state of things now... let´s see.
hi bro can u further explain how master league games r different? cuz i m like other ppl here feeling that play now is so easy, i can have ball posession over 70 all the time and just have full control of the game even on legendary, superstar level i mean, so please like talk more about how is a different story playing master legaue thanks
Are you playing with or without pass assistance?
I haven't had a chance to get on the demo yet -I will tomorrow- but this confirmation of cheating, the same from previous years, has me prepared to forget about this one for 2018.
However, as always, will still be waiting to hear how the CPU plays in ML in the full release before I make my final decision.
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As always, i found the demo very easy. However, i know that play now games in PES are always easy and the mode i always play (Master League offline) is on a difficulty of his own, it´s always much, much harder. So im not concerned with this matter for now.
I think PES is the best and the worst on two distinct parts: it´s at it´s best around the box, and at it´s worst away from the box (midfield).
I found the gameplay near the box the best representation of football i´ve ever played. The possibilities, the randomness, the feeling that any play can fail or suceed is the best thing in PES.
Unfortunately, the midfield game is nowhere near as good. Now, could the gameplay near the box be as good if the midfield game was improved in areas such as positioning and pressing? I don´t have a good answer but i can do a comparison: to me, personally, the great midfield game in FIFA has no equivalence near the box. It´s the opposite of PES, the absolute opposite. To me, FIFA is terrible around the box, no variety, no feeling of "anything can happen".
So, could it be that at this stage , a game with a good midfield game can not have a good game near the box, and vice-versa? I don´t know, but i feel that it´s the state of things now... let´s see.
You bring up some very good points for few year ago I use to complain about how PES midfield play was brilliant but use to go to crap once it got to the final third but here we are now and it seems to flip like you mentioned. Crazy to think it has come to that but you may be right getting that right balance might be harder than we think.
Do you feel like it is more end to than last years version? It doesn't to feel that way to me but the way the defence line is set up just frustrating I have to manually push the line forward to not allow an easy pass to the opponents forward. I think I am done with the demo though only because I have seen all that I needed to see and will just wait for the final version. Bhatti has stated there is a day one patch with some bug fixes but I highly doubt it will address all of my concerns. Overall I am still optimistic and look forward to the final version.
I played 10 Games on Superstar Difficulty without 1 Foul being called, if you dribble past 1 player the CPU backs off until you get into the box, just following your teammates, not the Ball, same issue 4 years in a row now since moving to the Fox Engine
to me this feels like a fun little Arcade Game, nothing more, especially offline
btw last FIFA Game i owned was in 2003
PES is by far the most authentic: weight of ball; looseness of ball; weight of players; animations; strategies; teams playing different styles, etc. Is it perfect? Obv not.
I buy both games every year and will always do so. FIFA doesnt come close. You can put Messi at CB and he will dominate at D; all teams play the same; very few outside shots, etc.
I will take lack of foulds against PC (online and local Multi is very different) over every team playing the exact same.
Hard to say because my last experience with pes 17 was with team tactics which reduced considerably the space between the lines. I am sure tactic will help in that regard because the game look more like a football game when using and playing against 451 teams. My game today were Argentina vs. Brazil X2 and River vs. Boca so not the best teams settings.
But man, the effort we had to put into 17 tactics to have it playing decently has tired me for another year. If you add to that players editing (by default players ratings and traits will be very likely quite poor ) and may be an untouched AI coaching (all attack when drawing ect...) then... you know...
Last year I found the demo amazing and I could not stop playing it also because all this was new for me (coming from fifa with the last time with pes back to PS2 days). For me, the new things in 2018 demo do not out balance the amount of annoying/repetitive aspects I get used while playing 2017 that have unfortunately been transferred into 2018. Plus there is also some downgrading in the aggressiveness department with less fouls committed by the cpu. In 2017 (and the demo too) they would have cut your leg if you tried to dribble in the last third.
I really hope the final game will be different (also because I am on PC now) but I doubt the major positioning/marking/space issues will be addressed in the mean time. Finger crossed, but not too much.
But man, the effort we had to put into 17 tactics to have it playing decently has tired me for another year. If you add to that players editing (by default players ratings and traits will be very likely quite poor ) and may be an untouched AI coaching (all attack when drawing ect...) then... you know...
Last year I found the demo amazing and I could not stop playing it also because all this was new for me (coming from fifa with the last time with pes back to PS2 days). For me, the new things in 2018 demo do not out balance the amount of annoying/repetitive aspects I get used while playing 2017 that have unfortunately been transferred into 2018. Plus there is also some downgrading in the aggressiveness department with less fouls committed by the cpu. In 2017 (and the demo too) they would have cut your leg if you tried to dribble in the last third.
I really hope the final game will be different (also because I am on PC now) but I doubt the major positioning/marking/space issues will be addressed in the mean time. Finger crossed, but not too much.
I hear you brother it was a tiring experience last year not sure want to go down that lane again and like you said there are issues that haven't been addressed this year. We may fair better on PC though with mods and patches we will see.
Well, from my experience, games played in ML are definitely harder than play now. There is a bigger sense of urgency on the way CPU plays, if you play a team that it´s your rival the game is even more difficult and full of tackles and cards, teams that are on the verge of being relegated are like walls defending. I have this experience every year. However, i do not buy players to improve my squad, and never play a 2nd season with the same team (to keep things fresh). Of course, if you build a team it might get easier on following years, but i don´t know for sure.
Do you feel like it is more end to than last years version? It doesn't to feel that way to me but the way the defence line is set up just frustrating I have to manually push the line forward to not allow an easy pass to the opponents forward. I think I am done with the demo though only because I have seen all that I needed to see and will just wait for the final version. Bhatti has stated there is a day one patch with some bug fixes but I highly doubt it will address all of my concerns. Overall I am still optimistic and look forward to the final version.
Like you, i also don´t feel it more end to end, but i do feel that it seems to be more space in midfield, the CPU put´s up a good defence around the box, but the cost of that seems to be let the midfield with more space.
I think this is the reason why we can´t have both. It just seems that no game, PES or FIFA have an AI developed enough to play midfield and around the box well, because these parts of the pitch require very different aproaches. But that´s just the feeling i get because every year it´s the same to me. Buy both games, prefer FIFA initially because the midfield feels great and gives a sensation of realism initialy, but eventually get frustrated with CPU offense being too boring and predictable, get frustrated with the lack of movement of my fellow AI controlled players around the box... and switch to PES because of that randomness and anything can happen on a given play feeling.
PC is definitely better for modding, but for console guys, like me, it´s a coin flip: hours editing tactics on PES or months tinkering sliders on FIFA and in the end both are flawed severely... :jpshakehe
I've tried playing full manual, but there's something about it I don't like, almost as if the players don't sync up the same way or recognize when passes are coming to them. I'm admittedly pretty unskilled at manual passing, but in those rare instances where I play a perfect ball, it just feels like the guy doesn't time his run right or whatever and it makes the game feel kind of disjointed. Maybe I need to give it another go, because on Pass Support level 1 I'm already bored.
I don't think anyone here would argue FIFA is better in those aspects. But those are pretty small complaints to have.
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After finally playing the demo for 2-3 hours last night, I agree with most. The fouls are an issue along with the midfield play. I am seeing decent contact and fouls, but refs logic is just not kicking in. If we could mix the midfield play from FIFA 14/15 with this game and have solid ref logic, it would be a classic. I do love the defending though. Risk and reward is great. Have to learn to stop spamming the help button pulling everyone out of position and just get back and defend by playing the angles and keeping them in front of you. I thought the demo was easy at first on Superstar, but then went on a losing streak as I got into that rush up the field offense only mentality. A lot of that is the short demo time, but focus is going to be key for defending again. Tactics will be huge this year, so I will wait to pass final judgement till we see the full release as hopefully much of this can be fixed or limited apart from the refs.
I've tried playing full manual, but there's something about it I don't like, almost as if the players don't sync up the same way or recognize when passes are coming to them.* I'm admittedly pretty unskilled at manual passing, but in those rare instances where I play a perfect ball, it just feels like the guy doesn't time his run right or whatever and it makes the game feel kind of disjointed.* Maybe I need to give it another go, because on Pass Support level 1 I'm already bored.
DB,
Yeah manual (no assistance) on PES is very input dependent. What I mean is that sometimes it takes a second or two for your foot/leg to complete the animation and "catch-up to the ball" in order to make contact. I've learned over the years to anticipate the pass and press the pass button a little early. In FIFA often the animation speeds up to get the pass/shot off giving the impression that the game is super responsive.
Another thing that also helps is the arrow modifier. I believe it's either L1 or L2 on the PS4. I'll use it when I'm not under pressure and trying to pick out a riskier pass. It's a good learning tool until you get comfortable with manual passing.
PES has regressed to the point where FIFA is a better simulation of football. Can't believe I'm writing that after thinking back to 10 years ago, when PES was a proper sim and FIFA was ice hockey on grass.
The defensive AI is pretty bad this year. Definite regression.
But the biggest flaw for me is how the CPU treats the midfield like a dragstrip. The CPU just motors through the midfield, with very little patient buildup play. PES has become even more arcadish than FIFA, something I never imagined.
Sure, PES uses a few back passes and long balls to add variety to the CPU attack. But I saw nothing other than Route 1 from the CPU attack last night, moving at warp speed through the midfield, regardless of my formation or tactics.
Combine that warp speed with rubbish defensive AI and awareness for human-controlled teams, and all the CPU needs to do is snap one quick pass through the midfield and one through ball past the back line, and it's nearly a breakaway for the CPU striker. Time and time again.
I applaud Konami for offering this demo, as always. It made my footy game decision very simple this year. I just put another circle around the release date for FIFA 18. Not only will FIFA 18 be deeper and have the official global license, I'm guessing it will be a better football game this year, too, as PES 18 hasn't set the bar very high.
I can't wait to read gaming media reviews of PES 18 claiming it's a better sim than FIFA 18, as that's been the false narrative for the PES series ever since EA got FIFA's sh*t together a few years ago.
Sure enough, we'll read reviews about how "plucky upstart Konami may lack the licenses, polish and depth of its competitor, but it provides a more realistic, organic football experience than FIFA."
Pure cut-and-paste BS from the last two years, if this PES 18 demo is any indication. EA will need to screw the gameplay pooch with FIFA 18 for it to be less realistic than the PES 18 demo.
many times even in fifa im busy looking at what the players legs are doing because of poor running animations and that stopping the immersion.
not with pes 2018 they seems to make the running uniformal and it looks leaps and bounds better
I can't wait to read gaming media reviews of PES 18 claiming it's a better sim than FIFA 18, as that's been the false narrative for the PES series ever since EA got FIFA's sh*t together a few years ago.
Sure enough, we'll read reviews about how "plucky upstart Konami may lack the licenses, polish and depth of its competitor, but it provides a more realistic, organic football experience than FIFA."
I'm not really a fan of your overall negative tone here, but you're probably right about this. Since about PES 2015, critics have been hailing the return of PES, and I believe last year it got some crazy high review scores.
Unfortunately, aside from the critics on this site, most reviewers for big media outlets play these sports games for a few days and make a judgement.
IGN gave PES 2017 a 9.5/10. There's definitely a narrative out there from critics who want PES to be better than it is, just because it makes for a better story.
Sorry this is my Favorite genre and im just fed up with it all every year.
Konami have lost the plot with their defensive game im afraid.
Gameplay was great on the Ps3 but a little sluggish on the XB1. I am no soccer pro, but in general the game seems solid gameplay wise. Konami should just make this a PS4 exclusive if this is how they're going to treat XB1. This is my first year with XB so I had no idea.
I recommend that people who find the game too easy, particularly with regards to keeping possession, try switching to +1 speed and all manual. I find it necessary when playing the CPU.
Pros
Game looks better. I'd say day games are a full step up from last year. New player models are way better.
Gameplay feels tweaked enough for me to justify a purchase. Can't decide if the slower gameplay is a net positive, but I feel like it at least creates a different feel. I preferred +1 speed last year, and this year even more so.
Cons
Having every team by default have 4 advanced instructions, and all of them activated from the start, seems like a specific attempt by Konami to trigger Matt10 lol. Gonna have to delete all of those when the full game drops. I think this might be why people (myself included) are seeing the CPU pull of some wonky and OP attacking plays leading to goals.
Seeing some sluggish/delayed response times from AI teammates when receiving manual passes. Also, those passes seem too weak, but that's just an initial impression after a few matches.
Night matches visual still underwhelming.
Still seeing those odd Konami glitches that shouldn't make it past quality control ...
Camera doesn't adjust quickly enough on a change of possession. If I gain possession of the ball in my own penalty area, and face the opposing goal, the screen should change to where at 75% of the screen is the area (upfield) that my player is facing. This is a problem that was kinda fixed when they added the new "dynamic" camera in PES 2015. But now it's back to being clostrophobic and weird. Meh.
On corners, the display says that pressing R1 will "fix pass trajectory and direction." Pressing R1 last year when they still had that ball trajectory laser indicator (for lack of a better term) did nothing, and this year it's somehow even more useless. What does R1 do there? Nothing? Why is that on the screen? Meh.
Still waiting on the PC demo; Konami site says "The demo for PC will be released on mid-September". So I suppose I'll just continue reading, and enjoying the incessant whining from PC folks about a lack of a demo :)
One question for anyone who played a lot of last year: How difficult was it to get an online game, especially in the myTeam portion? I realize FIFA will be more popular, but I'd be more apt to buy PES if there's at least a decent USA presence for online.
Sounds ridicilous. I'm playing on PS, but still XB1 shloud be way ahead of last gen consoles visually
They really need to get rid off those imaginary lines 1) at which red players (ST, CF, Wingers) stop dropping back in defense; and 2) at which blue players (CB and the FB not involved in the attacking side) stop when their team attack (basically the midfield line). You can't have team cohesive block with that approach of coding the game. No professional team on earth does that.
It will be possible to improve that with fluid formation.
B)
The cpu build up is too vertical. In professional football the ball moves way more often laterally because playing between the lines (when the lines exist) is tricky. With 2017, once we corrected to some extent for A) with fluid formations the cpu persisted playing vertically and this made possession teams quite poor at retaining possession.
I hope that once compression/team blocks will be addressed with fluid formations, the cpu will be less blinkered with its build up this year.
PS: I understand that some vertical play is required to get proper match scenario in a standard 10 minute game.
Im sure it is just their default tactics but at least it was playable , you just have to press the a button on defense constantly so your d men will at least close down.
Its a lot of effort though.
Im scared to go back and Play Dortmund though that direct ball to Aubameyang just exposes how far out of position your center half's can be, they play way to far apart.
I feel a little better towards it but not a lot.
I recommend that people who find the game too easy, particularly with regards to keeping possession, try switching to +1 speed and all manual. I find it necessary when playing the CPU.
Pros
Game looks better. I'd say day games are a full step up from last year. New player models are way better.
Gameplay feels tweaked enough for me to justify a purchase. Can't decide if the slower gameplay is a net positive, but I feel like it at least creates a different feel. I preferred +1 speed last year, and this year even more so.
Cons
Having every team by default have 4 advanced instructions, and all of them activated from the start, seems like a specific attempt by Konami to trigger Matt10 lol. Gonna have to delete all of those when the full game drops. I think this might be why people (myself included) are seeing the CPU pull of some wonky and OP attacking plays leading to goals.
Seeing some sluggish/delayed response times from AI teammates when receiving manual passes. Also, those passes seem too weak, but that's just an initial impression after a few matches.
Night matches visual still underwhelming.
Good to see your impressions Dub; for night matches did you try adjusting the brightness and contrast in the system settings. I thought they looked fine on my TV, adjusting the contrast made it look a bit better for me.
Pros:
Dribbling: you can tell the difference between dribbling with Messi and Dybala, Messi's touch is so much close to the feet which allows him to quickly change direction at speed and get past defenders easily. Dybala is similar but he is not as fast so you can't quite dribble the same way. Also, with players like Messi you can get tackle and lose the ball momentarily, recover it and then keep dribbling. I hated that you couldn't do that in PES.
Animations: Players don't look stiff anymore, they are just so smooth.
AI: AI offense on Top level and Superstar is no joke. I got killed by Borussia on the counter, they kept feeding long ball to Obemeyeng and he was lethal. Also, AI is so much better at finishing. On one occasion, Di Maria received a lofted through ball where he was going to be 1 one 1 vs the keeper, I aggressively tried to rush the keeper to stop him after his first touch but his first touch was a cheeky little chip shot that left my keeper hopeless. My instant reaction was literally Savage.
Shooting: Advanced shooting is the way to go. Love finishing hard against the far post with a low powerful shot.
Graphics: Amazing. Only complain is that there's still a yellow halo effect when you Borussia's stadium.
Cons: Not enough fouls from CPU in non treating areas. I've been able to get a free kick here and there around the penalty box but the AI would never foul you in your own area.
Biggest con by far is that I have to wait two more weeks for the full game to come out and Konami won't probably have updated roster by thenz
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Pros:
Dribbling: you can tell the difference between dribbling with Messi and Dybala, Messi's touch is so much close to the feet which allows him to quickly change direction at speed and get past defenders easily. Dybala is similar but he is not as fast so you can't quite dribble the same way. Also, with players like Messi you can get tackle and lose the ball momentarily, recover it and then keep dribbling. I hated that you couldn't do that in PES.
Animations: Players don't look stiff anymore, they are just so smooth.
AI: AI offense on Top level and Superstar is no joke. I got killed by Borussia on the counter, they kept feeding long ball to Obemeyeng and he was lethal. Also, AI is so much better at finishing. On one occasion, Di Maria received a lofted through ball where he was going to be 1 one 1 vs the keeper, I aggressively tried to rush the keeper to stop him after his first touch but his first touch was a cheeky little chip shot that left my keeper hopeless. My instant reaction was literally Savage.
Shooting: Advanced shooting is the way to go. Love finishing hard against the far post with a low powerful shot.
Graphics: Amazing. Only complain is that there's still a yellow halo effect when you Borussia's stadium.
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I agree I love the little touches players make with dribbling they really stepped up their game in the animation department also the ball physics always a joy to watch.
They fixed this this issue last release date and stated they will have current transfers when the game drops.
I was Inter, was playing against Barcelona. I won 2-0 (ok, nothing baffling here) but Barça had 1 shot ALL game! An entire game (with the maximum 10 minute time in the demo) and they shot 1 single time! It was on the 1st half, an easy save for my GK. And i had 54% ball possession, i didn´t even dominated the game! It was an even game, but one of the best offensive teams on earth had 1 shot!
I am even more baffled because this was the exact criticism i had on FIFA, the CPU offense was stagnant and not threatening at all! And then this happens...
Ok, it was one game (i got so sick with it that i stoped playing) but it was one of those things that could never happen! The cpu offense was so helpless it was hard to see... maybe it´s the tactics, but if they can´t get the COVER TEAM tactic right they won´t get ANY tactic right...
On a positive side... i think that this year the online game might actually be very good!
How dare you: Remember, Konami makes the most realistic sports sim on the market with PES. Say it 100 times, and it might come true ... :)
Pros:
Dribbling: you can tell the difference between dribbling with Messi and Dybala, Messi's touch is so much close to the feet which allows him to quickly change direction at speed and get past defenders easily. Dybala is similar but he is not as fast so you can't quite dribble the same way. Also, with players like Messi you can get tackle and lose the ball momentarily, recover it and then keep dribbling. I hated that you couldn't do that in PES.
Animations: Players don't look stiff anymore, they are just so smooth.
AI: AI offense on Top level and Superstar is no joke. I got killed by Borussia on the counter, they kept feeding long ball to Obemeyeng and he was lethal. Also, AI is so much better at finishing. On one occasion, Di Maria received a lofted through ball where he was going to be 1 one 1 vs the keeper, I aggressively tried to rush the keeper to stop him after his first touch but his first touch was a cheeky little chip shot that left my keeper hopeless. My instant reaction was literally Savage.
Shooting: Advanced shooting is the way to go. Love finishing hard against the far post with a low powerful shot.
Graphics: Amazing. Only complain is that there's still a yellow halo effect when you Borussia's stadium.
Cons: Not enough fouls from CPU in non treating areas. I've been able to get a free kick here and there around the penalty box but the AI would never foul you in your own area.
Biggest con by far is that I have to wait two more weeks for the full game to come out and Konami won't probably have updated roster by thenz
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I played pretty much all day yesterday and you articulated my experiences in detail. Thank you for that.
Yeah agreed Dub. Last year (PES 2017) wasn't bad with fouls in ML apart from the craziness of rivalry matches. I had a few Valencia-Villarreal matches end in 11v7.
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This was my experience as well, as long as it is not PES 15-16 bad, I averaged a lot of fouls in my Master League games (20 min matches btw) and I even went on a 3 game spree of drawing penalties but I still always conceded more than I drew. I feel this is also the same with Fifa as well gameplay slightly different in Friendly matches than the Career/Master League matches.
Nothing dirty, but I'll be darned if Hazard roasts me over and over.
Nothing dirty, but I'll be darned if Hazard roasts me over and over.
From our PES 2011 BAL team up days I can attest to this.
You were our Verratti!
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Seriously, the game plays really well when you're trying to break down a defense in the box, playing just outside of it and trying to penetrate in. Outside of that, however, the game breaks down. It's like the transition from one end to the other is merely a formality and lasts as long as it does purely because the sport designates the dimensions of a field. I guarantee you, if this game was based on a fictional sport that was a hybrid of football and hockey, it'd be legendary.
Unfortunately, for those of us looking for an accurate representation of football, 2018 still isn't it. This game continues the arcadey trend from the last few years. But when I think about it, maybe we shouldn't be so surprised with what the game is becoming. End to end play, high scoring games, no fouls... These aren't flaws, they are fundamental design choices by the dev team.
We all like to compare new releases to the legendary PES years, but I'm starting to think this doesn't make sense. We are hoping for the dev team to recreate PES' past achievements... but today's dev team is totally different from the one that had a vision to recreate the beautiful game with all it's perfections and imperfections. PES 16 and 17 both instilled in me the feeling that Konami have no desire to recreate what many of us want, instead they are focused on creating an exciting and fast paced game with widespread appeal. With 18, I'm more convinced than ever that the PES brand has no intention returning to its roots.
The demo technically plays well, but it's just not for me. No patch in the full release will change fundamental design choices.
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Unfortunately, for those of us looking for an accurate representation of football, 2018 still isn't it. This game continues the arcadey trend from the last few years. But when I think about it, maybe we shouldn't be so surprised with what the game is becoming. End to end play, high scoring games, no fouls... These aren't flaws, they are fundamental design choices by the dev team.
Agreed. Even with some of the issues PES has, I do not see FIFA doing any better as both have their issues. The PES devs have stated they listen to the quantity of the feedback, so that is naturally going to be the UT crowd that mostly play online only. Same for FIFA. We are lucky to have gotten a few changes for the better like slower game speed as there are other forums going crazy saying it is too slow....
We have to keep sending our feedback to these devs to plant those seeds or find a better way for our voice to be heard by going directly to the programmers of the game itself. Till then, we just need to make the best of what we have and I think just like 17, we will be able to make 18 playable when the full game unlocks.
Good info video as usual Matt. The only point I disagree with is the players graphics design. To me it's definitely ugly, they look like masks that are glued to the head, like the good old spitting image days.
Still seeing those odd Konami glitches that shouldn't make it past quality control ...
Camera doesn't adjust quickly enough on a change of possession. If I gain possession of the ball in my own penalty area, and face the opposing goal, the screen should change to where at 75% of the screen is the area (upfield) that my player is facing. This is a problem that was kinda fixed when they added the new "dynamic" camera in PES 2015. But now it's back to being clostrophobic and weird. Meh.
On corners, the display says that pressing R1 will "fix pass trajectory and direction." Pressing R1 last year when they still had that ball trajectory laser indicator (for lack of a better term) did nothing, and this year it's somehow even more useless. What does R1 do there? Nothing? Why is that on the screen? Meh.
its R2 by default. i use it and it works!
Konami being receptive to our community feedback.
All you can ask for at this point!
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Has me optimistic that the full release gameplay will be different.
A couple ?'s about that:
Does the R2 fix the line/trajectory even tho it still appears to move on the screen?
Dubcity: are you sure the lines are removed, or do they need to be turned on via the RB? I'd hate to see the lines removed...I'm not great at FK's as it is and not having those guides would really make things hard.
Has me optimistic that the full release gameplay will be different.
I'm surprised just at the idea that it could be changed for release. It used to be that a demo was pretty much what you would expect from the game. I'm glad to see they are willing to be that responsive.
Does the R2 fix the line/trajectory even tho it still appears to move on the screen?
That's what I don't know. My guess is it did nothing and no one cared enough to question Konami on an odd bug like that
Dubcity: are you sure the lines are removed, or do they need to be turned on via the RB? I'd hate to see the lines removed...I'm not great at FK's as it is and not having those guides would really make things hard.
Those lines are completely gone now. I liked them too.
Has me optimistic that the full release gameplay will be different.
Today was a great day on Twitter. Not only did KG get thru to Bhatti, he even asked Matt10 to send future feedback vids his way. These guys planting seeds for us. Thank you both.
Those lines are completely gone now. I liked them too.
Yeah. But it made FK way too easy. I like it better this way. Practice and ratings will mean more now.
Messi FK
Didn't realize you could do low ground shots had to share this due to Ozil pulling out this kind of finish.
Free kicks are still too easy, scored the first one I took with Coutinho.
I think they were perfect back on the original PlayStation
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Good day indeed for all of us PES fans.
We've got a great group of PES and FIFA guys here dedicated to make the better game better. Let's keep it up!
One cool little thing I've seen a lot of this year is after you score a goal the guy who scored and assisted will celebrate together.
Also, as a Chelsea fan I'm ashamed to say I enjoy playing with Liverpool the most in the demo.
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Getting on PC. Played xbox one version demo thought it looked great
I'm not seeing half the problems other people are complaining about. I'll admit, I'm not the best PES player as I was a FIFA player for so long, I'm still new to PES. But playing full manual in superstar is very challenging for me. I'm enjoying 2018 very much.
This is in regards to R2 and holding the lines in place: it doesn't.
(this is in 17). I tested it in numerous corner kicks. I setup to kick towards the GK, then moved the guides so it would curl out into the box, pressed (and held) R2 and then let it return. And the kick went straight to the GK every time. It doesn't work as far as I can tell.
1st clip - Really nice whipped in ball from out wide by Guerreiro that catches the Colo Colo keeper in two minds. PEA gets on the end of the end of it but puts it right at the keeper who saves it. Love the head-tracking by Guerreiro who spots the run and then looks down before hitting the cross.
2nd clip - Just some manual build-up by Dortmund. A delayed 1-2 with Castro & Schurrle ends with Schurrle continuing his run into the box and a backheel to PEA who finishes across the keeper. I like how PEA calls for it as soon as Schurrle gets the pass.
3rd clip - Boca-River action. I managed to fight off the River defender and found a trailing runner who just hit a rocket that the River keeper had no chance at.
4th clip - Sturridge on as a late sub and doing what he does best, get shots off. Up 1-0 late thought I'd let it rip and he just hit it sweetly. Dortmund was stretched trying to find the equalizer giving me an acre of space.
5th clip - Coutinho & Milner play a quick 1-2 with Milner finding Mane's near-post run. Mane does the rest after fighting off the defender.
6th clip - Perisic on the wing hits the cross to Candreva at the far post who does a great job at getting his head to cross and playing it back across goal for Banega who was on his horse and he buries it first time into the back of the net. Probably my favorite goal so far because it just came out of nowhere.
Seriously, the game plays really well when you're trying to break down a defense in the box, playing just outside of it and trying to penetrate in. Outside of that, however, the game breaks down. It's like the transition from one end to the other is merely a formality and lasts as long as it does purely because the sport designates the dimensions of a field. I guarantee you, if this game was based on a fictional sport that was a hybrid of football and hockey, it'd be legendary.
Unfortunately, for those of us looking for an accurate representation of football, 2018 still isn't it. This game continues the arcadey trend from the last few years. But when I think about it, maybe we shouldn't be so surprised with what the game is becoming. End to end play, high scoring games, no fouls... These aren't flaws, they are fundamental design choices by the dev team.
We all like to compare new releases to the legendary PES years, but I'm starting to think this doesn't make sense. We are hoping for the dev team to recreate PES' past achievements... but today's dev team is totally different from the one that had a vision to recreate the beautiful game with all it's perfections and imperfections. PES 16 and 17 both instilled in me the feeling that Konami have no desire to recreate what many of us want, instead they are focused on creating an exciting and fast paced game with widespread appeal. With 18, I'm more convinced than ever that the PES brand has no intention returning to its roots.
The demo technically plays well, but it's just not for me. No patch in the full release will change fundamental design choices.
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Like last year, I'm hoping that the midfield can be fixed with formation/tactical changes.
There is too much space between the three line given the way the formations are set up in the demo. Most teams play with a front three. This can be a problem when the "attacking fullbacks" tactic is used for the opposition because the three up front won't track the outside backs. In 2017, this was easily fixed by switching the wingers to outside mids in the defensive formation.
Plus factor in that most teams in the demo use the "conservative" instead of "aggressive" pressure setting. This makes the midfield battles too tame. It becomes too easy to work the ball around in tight areas since the AI isn't aggressive enough in the tackle.
On top of that, most teams play too high a line for too much of the game. The AI responds to this by playing very directly.
All of these issues make the game far too end to end for my liking. This is why I wish Konami allowed us to use all of the tactical options in the demo.
There is too much space between the three line given the way the formations are set up in the demo. Most teams play with a front three. This can be a problem when the "attacking fullbacks" tactic is used for the opposition because the three up front won't track the outside backs. In 2017, this was easily fixed by switching the wingers to outside mids in the defensive formation.
Plus factor in that most teams in the demo use the "conservative" instead of "aggressive" pressure setting. This makes the midfield battles too tame. It becomes too easy to work the ball around in tight areas since the AI isn't aggressive enough in the tackle.
On top of that, most teams play too high a line for too much of the game. The AI responds to this by playing very directly.
All of these issues make the game far too end to end for my liking. This is why I wish Konami allowed us to use all of the tactical options in the demo.
Matt was working with the demo to make the defense more agressive and close spaces. Worked well actually.
I just play on cameras I wouldn't normally give a chance like Player Cam and Live Broadcast. Player Cam is cool but the sudden camera changes can get a little disorienting. It's not as bad when you're just controlling one guy on BAL though.
i tried to play build up and keep posession. it got a little hectic at the end... but that was all down to myself getting hectic... eagerly trying to score! :D
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I find on the cams other than Dynamic wide they give you the perception of less space which helps the feel of the game a lot.
little consideration about db& competitions
after a quick look competition structure doesn't seems change, that's a bit boring, One great lack is right that.
Ok, Konami doesn't have all the teams licensed , Ok, is not totally their fault (due EA buy,buy,buy sometime just to remove from KONAMI db) and they are trying to achieve more results about that , BUT is really inconceivable why they doesn't put the right number of teams that compete in the competitions, WTF . Put more fake teams, that doesn't care, we can edit them but why castrate the starting of a competitions every year.
And i bet my 2 cents that the ranking of the leagues are again related to the average Overall of the teams (ATT-MID-DEF)
again 10 teams in CL playoff round (in real are 20) , again less team in EL.. the competitions are identical to 2017 (just an happy note that they have putted 5 english teams in CL).
If KONAMI lack of licenses they should give us more freedom, a good edit tools not a ****ty edit mode that is never in line with bin files and could only create issues (talking about 2016 and 2017)
BTW i don't think that they have implemented nothing on new over edit mode.
Ok is not the final db (cuz they could change with the DLC on day one) but i think that for this year that's what we have.
And last thing about fake teams, if they could create classic teams with realistic players value BUT Fake players name, why they don't do the same about all the rest... in three years of development that never come in mind?
There are tons of modders and editers that will be only happy to help without wait the next months after the release to do the same for private/public purposes
3 thousand of players (keepers excluded) with less of 70 of stamina... banega with 68, bah
thats based over 13000 players means that almost 1/4 of the players of the db are not able to finish a match without be exausted, for me is a little exaggerated
I don't speak about the stamina of the kepeers, i never understood their POV about this attribute... a keeper should be able to play almost the whole season without turnover, but with value of 55-70 is pretty impossible.
Have someone tested Banega in a full match with Inter during demo or beta?
Have stamina different impact than 2017?
http://www.pesmaster.com/pes-2018/search/?age=15-32&goalkeeping=40-40&stamina=40-70&sort=ovr&sort_order=desc
I scored 5 goals with Icardi on Superstar against BD. Last year, I played in Professional.
Needs to be patched.
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I scored 5 goals with Icardi on Superstar against BD. Last year, I played in Professional.
Needs to be patched.
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I have the same worries and i'm not optimistic about D1 patch after reading Chris Davies post here
https://www.evo-web.co.uk/threads/pes-2018-playstation-xbox-discussion-thread.77510/page-184
I scored 5 goals with Icardi on Superstar against BD. Last year, I played in Professional.
Needs to be patched.
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Do you have a video of this? Not that I don't believe you but I keep seeing people say this but I just don't see it. I play on the hardest difficulty and attacking around the box is not that easy.
He used literally twice in the same sentence, what more proof do you need?
:)
:)
But really, I'm not saying I don't believe him. I just keep hearing people say they can dribble to the goal and I'm curious to see it.
Agreed. Hell, Matt10 has already found some fixes using advanced tactics in the demo now to shore things up. When we get full control of team tactics and formations, that is when we can make things better and teams will still have their unique playstyles. Not to mention the patch that may help as well. I'm not jumping off that cliff yet till all options are at our disposal.
Only thing I am worried about it how long it takes for an editor to be made for PC as I would bet they changed enough to make the old ones not function for this new version. I plan to port my MLS rosters over from 17 to this one, but afraid I may be in for some major work, especially with kits since they changed the template for those already. :zzz:
I really believe by PES 2020 this games a gem.
:20 WTF is the worthless CB doing?
The back peddling,
The marking of territory and not reacting to whats in front of them.
How far apart they are,
Their willingness to do nothing.
1 on 3 and none of them did anything.
The only thing missing is the last ditch slide tackle that does nothing because they reacted after the forward does anything.
The extra touches inside the box so you cant clear it first time and let the forward poke it in because the forwards always react first then the defenders just follow.
I pressed the row z button not the take it off the shin button.
:20 WTF is the worthless CB doing?
Smh,
What level was that on CJS?
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What level was that on CJS?
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professional
game speed adjust the speed of the ball and player movement. but the ball slows down a bit more than the players do as you decrease it.
on 0 default speed we see defense struggle to get into passing lanes and block shots.
on -1 i seen this become less true.
on -2 even more so.
on +1 defense struggles a lot.
on +2 defense gets embarrassed.
my scores on professional difficulty got lower as i turned the game speed down.
the defense was able to block shots and get into passing lanes for steals more.
test this out fellas.
game speed adjust the speed of the ball and player movement. but the ball slows down a bit more than the players do as you decrease it.
on 0 default speed we see defense struggle to get into passing lanes and block shots.
on -1 i seen this become less true.
on -2 even more so.
on +1 defense struggles a lot.
on +2 defense gets embarrassed.
my scores on professional difficulty got lower as i turned the game speed down.
the defense was able to block shots and get into passing lanes for steals more.
test this out fellas.
That seems like poor programming overall then. Slowing the game speed should allow the same results as if it is sped up.
The issue I have with slower gamespeed is the ball in the air is a balloon. It gets pretty tiring seeing crosses that should be whipped in take 5 seconds to reach the goal.
The issue I have with slower gamespeed is the ball in the air is a balloon. It gets pretty tiring seeing crosses that should be whipped in take 5 seconds to reach the goal.
on -1 it was ok to me on player camera but that view looks different than side camera for ball speed but it does improve AI defending
Good thing is, couple previous years Konami have patched response better with lower gamespeeds. And every year new demo makes response bad again and they start to patch it better at full release. Weird development.
PES 2018 maybe has even too good response in certain situations with normal gamespeed, its good and bad thing.
Intersting to see what gameplay and tactics seems when at full release i try both teams without advanced tactics. For hardcore soccerfan over twenty years and usually buying both soccergames, first time it comes close not buying any soccergame. But i am hopeful PES 2018 can deliver, even tough demo is bit too open, easy and almost like too arcade for mine kind of simulation guy. Played PES 2017 ton of and have been on love PES since Pro Evo 1.
I hope we have a good game coming, but based on demo lots of thing need to gets better. But based on feedback everywhere, it seems that Demo has getting lot of love from casual gamers and even FIFA players are starting like PES again. Hardcore guys have been bit more crumpie and disappointment.
I hope we have a good game coming, but based on demo lots of thing need to gets better. But based on feedback everywhere, it seems that Demo has getting lot of love from casual gamers and even FIFA players are starting like PES again. Hardcore guys have been bit more crumpie and disappointment.
That's my impression as well, but surely that's the exact problem difficulty levels are supposed to solve. I don't get it.
Either things are too complicated under the hood and konami can't do it, or online is the only focus and that dictates how the game plays offline across all difficulty levels.
My only hope is the first patch (it will certainly tell us what konami thinks about it), and even more so the guys who'll try to find a solution with tactics/editing. They should be in the game as legendary stars, because without them I would have written this game off already :)
One thing I cannot understand, and perhaps Madden was trying to make a move in this direction, is why can't we have one code base for Arcade, or one type of logic for 7 minute halves vs. someone playing 15 minute halves, and another for a more sim game. I don't understand why we say that "end-to-end is what the casual footy gamer wants to play" and assume that's why PES is going in this direction. Why does there need to be a direction is my ultimate question.
I say build the best sim games possible, and have lower level difficulties lack defensive aggression and positioning. It seems like it would be much easier to build a sim style game, that's difficult, and then "break it" to make it arcade-ish for people who want a mode like that.
Just my thoughts.
Second is Marking, especially teams that have Fullback's who like to push forward. If you have your two wide forwards mark them you will notice they will do their best to cover them when they push forward, the only downside is that is drains their stamina drastically. The only issue with marking is that the CPU may not use this at the start of the game so we may also run into the same thing of WF's not tracking back especially with teams like Barca. And that all comes down to defence level's, Barca and many other high possesion teams by default in PES don't drop it down to the level which is shown in the above screenshot causing so much and the end-to-end feeling of PES. We will just have to see when the game is released but I just don't want anyone to get their hopes up that tactics will fix a lot especially when issues are deeper than just that.
Second is Marking, especially teams that have Fullback's who like to push forward. If you have your two wide forwards mark them you will notice they will do their best to cover them when they push forward, the only downside is that is drains their stamina drastically. The only issue with marking is that the CPU may not use this at the start of the game so we may also run into the same thing of WF's not tracking back especially with teams like Barca. And that all comes down to defence level's, Barca and many other high possesion teams by default in PES don't drop it down to the level which is shown in the above screenshot causing so much and the end-to-end feeling of PES. We will just have to see when the game is released but I just don't want anyone to get their hopes up that tactics will fix a lot especially when issues are deeper than just that.
Good post Royce. Definitely agree with all of that but with PES it seems like you fix one thing (marking the wingers) it opens up another issue (backline plus CDM behind the most forward attackers).
That screenshot looks like all of Dortmund's attackers have stopped their runs and are checking back but no one on Liverpool reacts. Liverpool is suspect on defense but not that bad lol. No one steps to even cut off a passing lane to the attacking trio.
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As always, i found the demo very easy. However, i know that play now games in PES are always easy and the mode i always play (Master League offline) is on a difficulty of his own, it´s always much, much harder. So im not concerned with this matter for now.
I think PES is the best and the worst on two distinct parts: it´s at it´s best around the box, and at it´s worst away from the box (midfield).
I found the gameplay near the box the best representation of football i´ve ever played. The possibilities, the randomness, the feeling that any play can fail or suceed is the best thing in PES.
Unfortunately, the midfield game is nowhere near as good. Now, could the gameplay near the box be as good if the midfield game was improved in areas such as positioning and pressing? I don´t have a good answer but i can do a comparison: to me, personally, the great midfield game in FIFA has no equivalence near the box. It´s the opposite of PES, the absolute opposite. To me, FIFA is terrible around the box, no variety, no feeling of "anything can happen".
So, could it be that at this stage , a game with a good midfield game can not have a good game near the box, and vice-versa? I don´t know, but i feel that it´s the state of things now... let´s see.
I think this is spot on, as is JimmyDeicide's comments about fullbacks defending the wings. It's abominable, but I think our friend Matt10 has some ideas to fix with advanced instructions / tactics.
We'll see what can be done about midfield, but right now, it's a problem.
With that said, I dunno what to say...I absolutely love and enjoy PES 17 and very likely PES 18.
I'm very excited about the option files, master league, and another year of PES getting all my time and attention. It's just sooooo effing FUN.
LOL! No doubt a foul, but also like a bug to me. The term hit the ground running sprang to mind there. Amazing agility maybe....
One thing on fouls, it is pretty much a given the patch will not help with those. Bhatti has made several remarks lately on it. They are afraid it will ruin the balance as one adjustment throws another thing off. I think we know a bit about that when dealing with tactics, but it really sounds to me like they have no control over it as he did mention them needing to have new systems in place for fouls and referee logic. It will pretty much be up to us to get things in place to draw more fouls again this year. I think it can be done as Matt10s demo work already showed promise, just wait till we can get longer game length and other adjustments unlocked. If I can get it close to 17, I will be fine, but really hope they add something going forward.
One could be tempted to wonder if there's any balance to be ruined.
But hey, it's safe to say that this is what they want to try this year. Let's see how it will work out...
We'll see what can be done about midfield, but right now, it's a problem.
With that said, I dunno what to say...I absolutely love and enjoy PES 17 and very likely PES 18.
I'm very excited about the option files, master league, and another year of PES getting all my time and attention. It's just sooooo effing FUN.
I also enjoyed PES 17, not enough to play it all year, but i did play a ML until the end ant it was good.
But this year, there will be no day one buy of any football game for me, unless FIFA18 demo blows me away (highly unlikely from what i have seen on videos).
The good thing on PES demo is the length of it. Compared to FIFA´s is a much better way to gauge the state of the game. Unfortunately for them, it can also blow up in their faces, because you really do have time to notice whats wrong with the game... let´s see that day one patch, and what "general gameplay fixes" are included.
I used to buy the phisical copy of the game, but i believe you can download the game a couple of days earlier to your hard drive and play it when it releases. But im not really sure...
One thing on fouls, it is pretty much a given the patch will not help with those. Bhatti has made several remarks lately on it. They are afraid it will ruin the balance as one adjustment throws another thing off. I think we know a bit about that when dealing with tactics, but it really sounds to me like they have no control over it as he did mention them needing to have new systems in place for fouls and referee logic. It will pretty much be up to us to get things in place to draw more fouls again this year. I think it can be done as Matt10s demo work already showed promise, just wait till we can get longer game length and other adjustments unlocked. If I can get it close to 17, I will be fine, but really hope they add something going forward.
I stand corrected, maybe. Bhatti just posted this:
"Hey guys, quick update. Team are testing something to increase fouls. Potential patch coming in a few months. Lots of testing taking place 👍
We pushed the topic, the team may have a solution. But of course challenge is balance, but I'm pleased it's being looked into deeper."
No guarantee this will happen, but glad to see them looking into this. Feedback works guys!
I think it have preload two or three days before release.
"Hey guys, quick update. Team are testing something to increase fouls. Potential patch coming in a few months. Lots of testing taking place 👍
We pushed the topic, the team may have a solution. But of course challenge is balance, but I'm pleased it's being looked into deeper."
No guarantee this will happen, but glad to see them looking into this. Feedback works guys!
A patch to increase fouls in a "few months"? Ouch...
Glad that it´s actually something i don´t really consider game breaking, i can get by a game with few fouls, no real problem with that.
There is no evidence whatsoever in what im about to say, it´s just my opinion on what´s going on with PES since the social networking took place and all this feedback thing (regarding PES only! I have seen feedback really working on other games).
Before social networking (and update patches), konami guys just made the game they thought it should be done with no outside influence or pressure on the design of their game. And i think they got used to it and have continued doing it, i don´t really think the team actually listens to Bhatti, or anyone for that matter, unless its a very quick and simple thing.
The consecutive years of easy lag cheating on MLO, the consecutive years of R2 placed shot, the changes in MyClub that nobody wanted, making getting a star team quickly and easy (remember MLO from PES11? Yeah, good luck in having a star team after 3 or 4 months!).
So, this we "might" have a fix for fouls in a few "months", and asking community for videos helping to identify what´s wrong, as if they couldn´t see for themselves the obvious lack of midfield play for example... it´s exactly like the time were they asked to send videos of people who lag cheated.
Remember? It started with PES 2011, continued on 2012, everyone complaining loudly, and then on PES 2013 they "aknowledged" the problem by saying they were banning people, asking videos and lot´s of stuff (see pesfan and pesgaming sites from those years)... all a lie, in PES 14 the top players had 0 losses in more than 1000 games played (because they lag cheated).
Now this problem is largely gone, after 5 years or so, but it wasn´t for the videos sent, or Bhatti doing something relevant with the team, it was just that they finnally had the time, money, will, whatever, to do it.
Again, this is the feel i get from this Community - PR Guys - Dev Team interaction, it´s not factual or anything, but it isn´t far fetched looking back 5 of 6 years...
And yes, i like PES, and that´s wy it really bothers me! :p
Before social networking (and update patches), konami guys just made the game they thought it should be done with no outside influence or pressure on the design of their game. And i think they got used to it and have continued doing it, i don´t really think the team actually listens to Bhatti, or anyone for that matter, unless its a very quick and simple thing.
You can say that about pretty much every game tho. Unless it's some huge gamebreaking problem that they have received 90% consistent negative feedback about from literally everyone who has played the game, devs aren't in a hurry to fix the issue in an instant. Main thing they are worried about first is making sure servers are working right to ensure people give them money for microtransactions.
I mean, by comparison FIFA had issues with lack of fouls for literally 4 years and did nothing. PES is actually listening to the sim players somewhat this year, which is kind of amazing.
Nice I knew you would pop in here around this time. Looking forward to your impressions.
Just picked it up. I basically took a break from the '17 soccer games, pes and fifa. I did get pes last year but didn't play much at all. So my impressions probably wont be that great. However, if you guys have questions I'll do my best to answer them.
Played as Dortmund and noticed neither CM held position so the second I lost the ball it was to the races for the AI.
Defensive AI is also poor. I watched an attacking mid make a run from 30 yards past my 3 CBs and none of them picked him up.
So as enjoyable as it is to score goals using the player cam, overall I'm seeing the things that made me stop playing sooner rather than later unfortunately.
At first I thought, it's nice that the AI is challenging me now and scoring goals, but the more I played the more I found there was little if anything I could actually do to defend them. Quick counters, balls in behind the full backs and I'm wide open.
Equally, I could do the same back to the AI. Whilst it was nice spreading the odd 40 yard pass it takes the fun out of it when you realise you can pull it off nearly every time.
Quite torn on whether to purchase FIFA or PES this year now. Going to see what the FIFA Demo comes up with and decide from there; my issue with PES is if the offline AI isn't up to scratch the rest of it's online offerings aren't that great.
Like marking tightness, def.line, etc would really help to tweak the AI
Like marking tightness, def.line, etc would really help to tweak the AI
Correct me if I'm wrong here, but don't all teams have these in their team settings? So some teams will mark tighter than others, play a high line, etc.
That said, I'm pretty much always in favor of sliders, it would be something that would benefit PES for sure.
Fair enough. And to be completely honest, one of the reasons I generally hold off buying fifa is because of the sheer amount of testing that goes into figuring out the sliders when a new patch comes out.
I'd be interesting to see what sliders we'd be given if Konami ever went that route.
me and other 2 buddies from my fifa league got together at my cousins house and played this demo all night last night.
we played 3 v com co op and we also played some 1 v 1.
this game is the best footie game ever when it comes to 1 v 1 or mutliplayer that I ever played. both my fifa guys were impressed as well..
in fact one after we all left .. he sent out a group txt that read to the entire fifa league
"Even tho it was merely a demo, That was the most gratifying video game experience in years - PES 18 is a must own"
I couldn't agree more... I don't quite get some of negativity for this game by some.. It's a video and it's suppose to be fun and addicting. That is exactly what PES is... and for me this might go down as one of the best footie and sports games of all time. I just want want the full game to play like that beta or demo or maybe better and I will be very pleased.
The human vs human aspect for this game and the competitive part of this game for me beats any sports video game currently out on the market hands down. this game will do good in E sports I would imagine. FIFA 1 v 1 experience and 2 v 2 co op does not even come close to this game. this game will be the new king of competitive footie vs others..
exactly.. but this is coming from a guy that sliders don't mean as much to me since I'm mainly about playing against others humans Not the boring AI unless I'm practicing to get better. FIFA's AI is more boring compared to what I have played against the PES AI any ways.. the sliders does not help that. That's not to say I wont ever play offline .. I will .. but it's what I spend less with the game
PES doesn't need sliders. and if they ever did do some I totally agree with you and I hope they only add a very few. doesn't need as many as FIFA.
but if your only interested in ever playing the game only offline and always against he computer AI. FIFA might be the game to get still for that. for me though.. playing competively against humans in footie games is where it's at.. nothing in sports video gaming gets better than that. FIFA online clubs is probably one of the best modes in the sports video game market for years. but now PES is just to good when it comes to competitive aspect of the 1 v 1 or multiplayer battle. the skill is involved and you can control the outcome much more in PES vs FIFA. fifa is to much scripted when playing human vs human and you can easily lose the match playing against someone not as good as you. IN Pes I don't see that problem. Plus the football is more realistic in the 1 v 1 games and using tactics and formations.
bottom line for me, when i play PES this year so far with the demo and online beta.. the controls feel more fluid and responsive to me and just feels right. when I can hit a volley or this and that. it does what it should when I hit the button while in FIFA they same play would of hit me in the chest and bounced off. I just have way more control in PES I feel which I like.
another thing I like.. is PES manual keeper is spot on. and allowing this online is something FIFA got away from years ago because people would just go on the keeper and let the AI play d for you. well that's one of the many reasons why this game is better than FIFA.. you can't do that in PES.. but you it's great that they let you get on the keeper to try to stop anyone that tries the same goal over and over and manually stop it. this game has everything you need to make it an excellent e sports game. there is nothing you can't stop or control. in fifa there is to much scripting and stuff out of your control that can happen. IN pes .. the better and smarter skilled player is usually going to win most games. this is what i love most about this game. If i lose i felt i deserved to lose. in fifa that's not always the case.. in fact it happens often where I felt i should of won but still lost if that makes sense.
The human vs human aspect for this game and the competitive part of this game for me beats any sports video game currently out on the market hands down. this game will do good in E sports I would imagine.
I have seen some pes18 footage played at a high level as an e-sport on twitch. Yes it must be exciting, yes the skill level must be high. But it looks like a different sport. People care about beating the other guy on pes so they will not use football logic but rather game logic. There's no pretence for realism, if you can do something stupid looking that your human opponent won't read, then that's the way to go.
So no matter how good it might be, it's just something completely different. I guess me and many others are interested in a soccer/football video game that replicates the real thing, not in something that is basically a new sport in it's own right, hence the divide.
Say what you want about the CPU AI, but they definitely made the game harder than last year. CPU is super tough on Top Player, and I can't imagine playing on Superstar. They eat you alive with through balls and crosses into the box. Professional might be a useful difficulty level this year.
The trick will be finding the sweet spot where the game is challenging but not cheap and OP. Some of the CPU goals on Top Player just feel dumb..Maybe professional with manual passing/shooting and +1 speed.
very true, to many sliders becomes a mess. Passing accuracy and shooting accuracy sliders would improve PES lots.
http://store.steampowered.com/app/592580/PRO_EVOLUTION_SOCCER_2018/