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NHL 22 Gameplay Video and Changes That Have Been Made Since the Closed Technical Test Revealed

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NHL 22

NHL 22 Gameplay Video and Changes That Have Been Made Since the Closed Technical Test Revealed

Originally scheduled to arrive today, the NHL 22 team has announced they will show 27 minutes of NHL 22 gameplay video footage tomorrow at 11:00 AM ET. Be a Pro and Franchise Mode details are still scheduled to arrive on October 4 with NHL 22 Hockey Ultimate Team details set to arrive on October 6.

UPDATE: (9-29) We have embedded the video below.

The team also answered NHL 22 community questions and provided additional details in a deep dive hour long Q&A audio session and revealed plenty of gameplay changes that have been made since the NHL 22 closed technical test.

Passing/Pickups/Receptions

  • Improvements to short range passes which were causing unintended pass quality penalties in those situations
  • Fixed an issue where pucks would sometimes cleanly go through the blade rather than bobbling when not fully handled
  • Fixed a few situations where the awareness attributes weren’t being factored into reaction time
  • Change to use puck control rating to determine how quickly a player can react after bobbling a pickup/reception
  • Fixed a case where players wouldn’t drop the puck when the puck/stick would be held up with the net leading to warps
  • Blade angle animation improvements to various pickups and receptions

AI

  • Improvements to AI defenders to have them facing up ice more and getting their stick toward their opponent when in good position goal side
  • Fix for AI defensemen that would frequently move out of position off center ice faceoffs
  • Fixes for AI where they wouldn’t attempt to tie up/stick to the winger on offensive zone faceoffs

Physics

  • Fixed cases where the puck would bounce unrealistically or at high speed off the goalie or players
  • Tuning and stick physics improvements around the boards
  • Fixes for the puck going through stick blades on one-timers
  • Improvements to goalie interference logic to avoid unwanted weak interference calls
  • Fixed a case where the puck could pass through the top of the goalies pad
  • Stick strength and tension tuning
  • Reverse hit animation responsiveness improvements
  • Stick lift targeting and reaction improvements
  • Fixed a few cases where sticks would get tangled with players off faceoffs

Goalies

  • Fix to stop goalies from looking around screens during faceoffs and play far outside their zone
  • Fixed an issue where human goalies reaction time would be too high when having to move a limb a larger distance, allowing them to sit deep in their net and have success
  • Improved flinch saves while the AI goalie is leaning against the post in butterfly
  • Various goal scoring balance improvements
  • AI Goalie poke check frequency tuning
  • Improved user goalie Spread V and butterfly mechanical consistency
  • Improved AI contortionist saves trigger logic
  • Fixed an issue where goalies would drop an already covered puck if they were poke checked

Shooting

  • Fixed issues where attempted slap passes would lead to unrealistic deflection postures/outcomes
  • Fix for when shots were getting queued before a hit
  • Rebalanced one timer shot outcomes based on quality of pass and reaction time
  • Fixed an issue where players would still attempt to deflect blocked shots
  • Blade angle improvements to various deflections

Skating

  • Improved postures and stick interaction when trying to turn near the boards
  • Fixed skating transitions that were not blending correctly
  • Improved skating behavior and transitions in and out of board play

General

  • Vibration tuning and fixes for cases where vibrations wouldn’t turn off
  • Fixed an issue where players were able to perform actions to extend the goal post goal sequence
  • Various improvements to preserving proper momentum when a player would trip
  • Fix for shot blocks that were being picked inappropriately instead of diving poke checks
  • Improved flinch logic for kneeling/pass blocks
  • Various X-factor ability tuning and logic improvements
  • Fixed pro-am penalty logic where regular trips from non-diving players were being called
  • Various crash and desync fixes

The Standard Edition of NHL 22 releases on October 15 for Xbox One, PlayStation 4, Xbox Series X|S and PlayStation 5. The X-Factor Edition launches 3 days earlier and includes bonus in-game content. The NHL 22 trial arrives for EA Play and Xbox Game Pass on October 7.

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  1. https://www.youtube.com/watch?v=pyIOGzdView
    Looks pretty solid to me. Not really human vs. CPU but game looks nice.
    People expecting a massive change definitely will be disappointed but player faces look a lot better and the ice looks great.
    I just saw an awesome animation where a guy slid on his knees to block and shot and his momentum had him spin around and he grimaced and gingerly got up. Really nice.
    Nothing to do with the Gameplay but how many years will EA NHL continue to bring to us the same boring Goalie masks. I guess we have them more than ten years now. Goal celly the same, see no new cutscenes during the game.
    Simon74
    And another year no true goalie Equipment….:jpshakehe:jpshakehe

    Hopefully it can be added in a patch. If not that’s really disappointing. It seems like at least half of the goalies in the NHL have the True pads.
    Sent from my iPhone using Tapatalk
    jdl24
    Hopefully it can be added in a patch. If not that’s really disappointing. It seems like at least half of the goalies in the NHL have the True pads.
    Sent from my iPhone using Tapatalk

    Don’t think that they patch it with an update. Usually they update some Jerseys and seldom Player or Goalie equipment what belongs to Franchise mode.
    I listened to the whole broadcast, pretty interesting conversation with the dev team. They said the competitive scene wants different things than the sim scene (obviously) and it meant they have had a challenge in balancing things like speed. They said on the sim setting, acceleration is slower so you have more differentiation between stars and scrubs and it feels slower, but in head-to-head on competitive players want control and to not leave things up to randomness (which sim players are fine with - it's hockey after all). Sim players are fine with a puck bouncing over a stick or dekes being really hard but online players want a deke to work if they input the controls properly, for example.
    The stick physics they said finally got addressed because sim players wanted it and they could actually devote an engineer to make it work for all modes, for example.
    I didn't care for the presentation in-game frankly and hopefully we can turn off a lot of the indicators and x-factor notifications like Madden. But overall the graphics look excellent and player faces look great. Movement is good. Even in a head-to-head setting you could see d-men being able to shut down lanes to the net with good positioning. AI is going to be something to watch but I've learned to live with some warts.
    Really, really excited for release!
    I just hope they add some tweaks to franchise mode beyond x-factors and the such. They have such a great franchise mode foundation and it's just building on it now. Make the coaching staff/hires more dynamic, add more information in franchise mode like box scores, and we have a fantastic game. Can't wait for the slider gurus to get into this game on next-gen and really make it shine.
    These games (i.e., the last 16 iterations of NHL) always look the same when watching player vs player so there's not much to comment on there. I am just so goddamn bored of this game.
    A positive though: the new ice looks great, and much more importantly it looks like the new lighting system actually makes different arenas look different. Every rink looking basically the same is definitely a contributing factor to why I burn out every year now playing franchise mode. It's quite apparent when the gameplay jumps from Buffalo to MSG here: https://youtu.be/pyIOGzdView?t=1545
    Ice reflection and lighting does look great, the overhead view is what it is, can it really look better? I'm more interested in the puck physique and if we can get some more goal variety instead of the same old slapshot, one timer and backhand goals.
    I am  actually really worried about this years game. With so many prospects getting loaned out to USHL clubs, last year because of the pandemic, and the emergence of so many NCAA  and Russian league top prospects this game is going to have so many top prospects missing at release. It’s really going to make playing with a rebuilding team in franchise pointless.
    The NHL franchise has a policy that they typically don’t add players in the game until they have played their first game in one of the games licensed leagues.
    I remember a few years ago they added Jack Hughes before he ever played a professional game as he was the #1 overall pick. Hopefully they can work something like that out this year. Otherwise franchise won’t be playable for me until months down the line 
    I can’t really tell how the game will look on Ps5 with over head view. I hope there is more neutral zone pressure and skill involved
    I am an offline franchise guy,just want the cpu to be smarter on both sides
    Sent from my iPhone using Operation Sports
    Is this 22? Or 21? Or 20? Or 17?
    They all look the same. It’s a shambles that in the year 2021 (and next generation consoles) this game looks 90% like it did 5 years ago.
    FIFA and Madden have taken a real leap forward this year. It’s a mystery to me why EA can’t do it with the NHL series.
    Give us a proper broadcast camera, EA.
    Stale, stale, stale…
    Therebelyell626
    I am *actually really worried about this years game. With so many prospects getting loaned out to USHL clubs, last year because of the pandemic, and the emergence*of so many NCAA *and Russian league top prospects this game is going to have so many top prospects missing at release. It’s really going to make playing with a rebuilding team in franchise pointless.
    The NHL franchise has a policy that they typically don’t add players in the game until they have played their first game in one of the games licensed leagues.
    I remember a few years ago they added Jack Hughes before he ever played a professional game as he was the #1 overall pick. Hopefully they can work something like that out this year. Otherwise franchise won’t be playable for me until months down the line*

    Don’t forget that you will miss the Rookie AHL Players maybe till a mid/end November Rooster update. It is every year the same. They need to pass a waiver. So you will not have an accurate Roster till this time. I will do like last year. Will have a look at EA Play for the 10 hour trial to detect the new Player likenesses, than will wait till end of November for a good Rooster and buy the game as used from private. After will do the heavy work like every year to create missing Players which costs me time more than 100 hours. I doubt that this Team will add a Rooster transfer from NHL 21 or a Rooster share.
    Its a human cpu video but we rarely see the cpu have the puck on offense. You cant really judge the off cpu ai all that much from this video, most of the offensive action is when the human player has the puck. Some gameplay issues from last year:
    1) does the cpu dmen over-pass when they get the puck at the point? ( issue wasbt there in 20, but was in 21)
    2) how does the cpu cycle? Do they use the bords to cycle like the human player does in this video?
    3) is the cpu over accurate with passing at 0 pass sliders? ( issue wasnt there in nhl 20, but was in 21)
    The bells and whistles are great and all, but wont mean much if core gameplay issues are lackluster.
    Sent from my iPhone using Operation Sports
    Travolterjohn
    will wait till end of November for a good Rooster

    I'm really sorry, dude, cause I'm aware that english isn't your first language, but this made me laugh pretty hard.
    Google rooster;)
    iaxy
    Is this 22? Or 21? Or 20? Or 17?
    They all look the same. It’s a shambles that in the year 2021 (and next generation consoles) this game looks 90% like it did 5 years ago.
    FIFA and Madden have taken a real leap forward this year. It’s a mystery to me why EA can’t do it with the NHL series.
    Give us a proper broadcast camera, EA.
    Stale, stale, stale…

    This. How can EA allow this to happen? FIFA and Madden took that next step. Why not with the NHL series?
    The gameplay and flow of the game looks the same. Pretty sad what EA NHL has become. I for one will not be buying this game at launch. I'll give the 10 hour trial a try, read reviews and comments from members on this forum and go from there.
    The NHL series is always a step or two behind FIFA and Madden as they have a much smaller budget.
    I liked what I saw but I'll reserve judgement until I play the 10 hour trial in a week.
    Wishing the Q & A had a gameplay video attached to it, I didn't quite see gameplay videos attached to it, except people talking like it was a podcast, show us some more gameplay videos. :y11:
    SuperGoalies
    Wishing the Q & A had a gameplay video attached to it, I didn't quite see gameplay videos attached to it, except people talking like it was a podcast, show us some more gameplay videos. :y11:

    This. All I saw in a 27 minutes straight gameplay video is non-stop rush up/down hockey and talking what THEY want (HUT crowd) vs what we want (SIM crowd). No passing, no set plays, no improvements.
    I wanted to see some change but all I saw was 27 minutes of HUT gameplay. Nothing to get worked up for... Yet.
    With the exception of the stupid icons on the top of some players heads I can't see any difference from 21. Same gameplay with high speed end to end brainless hockey.
    The passing in this series is embarassing, seriously, there's absolutely no context on passes. Everyone can make 50mph passes at anytime and in any situation. It doesn't matter if it's a backhand, if it's between the legs, if the player is being pressured, if he have no space to move the stick enough to make a long pass, if the player is being hold on boards, etc etc etc... Even the passing sliders makes zero difference for the AI, it makes all the passes the same way no matter the situation, if that pleases the HUT players that's ok, but for me the game plays like crap!
    Will it ever be a "hockey" game again?
    Every year it's just "EA NHL Breakaway to Score"
    This is nothing what NHL Hockey actually looks like
    Typical negative nellies!!!!
    Never have anything good to say, then dont say it..
    you all complain "oh its the same game, nothing has changed"
    Here i have a suggestion for all you and please take offense to this term because you are all "crybaby"...
    heres a novel idea - dont like it... dont buy it but.... you all will..... so just shut up and play your STUPID EASHL and HUT!!!!
    BigBadAss33
    Typical negative nellies!!!!
    Never have anything good to say, then dont say it..
    you all complain "oh its the same game, nothing has changed"
    Here i have a suggestion for all you and please take offense to this term because you are all "crybaby"...
    heres a novel idea - dont like it... dont buy it but.... you all will..... so just shut up and play your STUPID EASHL and HUT!!!!

    "Never have anything good to say, then don't say it..."
    Proceeds to call everyone crybabies...Well played sir, well played!
    Anyway, you're probably on the wrong forum. The vast majority of active community members here are franchise mode players (Not EASHL/HUT players), and the gripes that come up are pretty understandable. Here's a few examples of things that have essentially been legacy issues:
    -Extremely poor CPU AI.
    -Lack of differentiation between players, regardless of skill level.
    -Consistently poor effort when it comes to rosters.
    -Lack of updating when it comes to some of the smaller things that improve immersion (ie. Same goalie masks for the past umpteen years).
    -No roster sharing.
    -Inability to edit players in-mode.
    -Physics issues.
    -Player switching lag.
    -Issues with player contracts when playing more than 1 year of franchise mode.
    Those are just a few that I've experienced and/or seen here, all of which seem like pretty legitimate complaints.
    As for buying it? I mean, it's the only hockey game out there, so yeah, I'll pick it up at some point. Fortunately there's a wholllllle bunch of people that are no longer release day purchasers anymore, which typically means it's on sale for $30 by December.
    Like every year, I'm hoping maybe I can get back into NHL. I haven't played it regularly since NHL 13. I've watched some of the videos and I'm moderately impressed. One thing I've noticed that I really hope isn't in franchise mode (or at least where we can turn it off) is the camera after we score a goal that goes dark, highlights the player, and has a bunch of crap all over the screen to show his, "x-factor," highlights.
    Please tell me this can be turned off. It would be enough for me not to play it if we can't.

    Literally 50 seconds into this video and this is what I see. That defender's stick should alter Eichel's shot where he doesn't even get it off. If the clipping had been recognized there, it would have been great.
    Instead, Eichel's stick goes right through it and roofs a puck over Fleury's glove with the same animation that's been present in the game for five years. Yet, we're supposed to be excited?
    Frostbite is going to do nothing for the actual gameplay. It's going to look pretty, and some people will say "wow, look at how much better the graphics are now." Whoop-de-doo!
    The actual gameplay/ai engine hasn't been touched or changed in years. How many years? Well, I used to have black hair while playing and now it's going grey, and it's still the exact same cheese and EA totally denied no-tilt outcomes, even though the announcers will throw in a comment at the end of a game occasionally, saying, "that game sure appeared to be tilted." Why would that comment even be included in the game in the first place, even if some people think that EA was doing it on purpose/for fun, due to the overwhelming number of comments saying that the game is scripted/tilted? It's honestly more than obvious at times.
    This game has simply become a disgrace to the real NHL, and I honestly have no clue how the NHL actually approves of this atrocious attempt anymore that tries to resemble actual hockey when it's more like Bantam league hockey. I realize people will still buy it on day 1 for full price, but this game is truly worth nothing more than a DLC update, $20 or $30 depending on where you live. I know it's the only hockey choice we have though, as does EA, and in the end it's up to you as to how much you want to spend, if any, on the same garbage year in year out. As shown in the video with the stick unable to block/deflect a shot, Frostbite isn't going to change the garbage.
    Look, I'm not defending the EA NHL series but that clip could be on arcade mode where stick on stick interactions don't matter. I doubt any of their clips are in simulation mode, but I could be wrong.
    It is EA though so maybe the highly touted, "Enhanced Stick Physics" is just another catch phrase?
    SocialAssassin

    Literally 50 seconds into this video and this is what I see. That defender's stick should alter Eichel's shot where he doesn't even get it off. If the clipping had been recognized there, it would have been great.
    Instead, Eichel's stick goes right through it and roofs a puck over Fleury's glove with the same animation that's been present in the game for five years. Yet, we're supposed to be excited?

    I’ve always hated that save animation. No NHL goalie would ever drop to the ice then raise his glove up high to make a save on a shot headed to the top of the net. It’s always looked ridiculous. I bet the other ridiculous one is STILL in the game where the puck hits the goalie, pops up in the air, and the goalie stays in a canned frozen position as the puck slowly comes down behind him and drops into the net….��.
    There have been small improvements here and there but some of the major stuff needed and asked for is never addressed.
    More neutral zone play
    Board play
    Better CPU AI
    Roster share
    Sliders that actually work
    Greater gap in player separation
    Deeper customization:!gear, masks, player names (that available play by play list hasn’t changed since PS2), ability to change player faces (EA is dreadful at their selections), etc…
    Those things alone would take this series to a new level but they are ignored year after year.
    jake19ny
    I’ve always hated that save animation. No NHL goalie would ever drop to the ice then raise his glove up high to make a save on a shot headed to the top of the net. It’s always looked ridiculous. I bet the other ridiculous one is STILL in the game where the puck hits the goalie, pops up in the air, and the goalie stays in a canned frozen position as the puck slowly comes down behind him and drops into the net….í*½í¹„.
    There have been small improvements here and there but some of the major stuff needed and asked for is never addressed.
    More neutral zone play
    Board play
    Better CPU AI
    Roster share
    Sliders that actually work
    Greater gap in player separation
    Deeper customization:!gear, masks, player names (that available play by play list hasn’t changed since PS2), ability to change player faces (EA is dreadful at their selections), etc…
    Those things alone would take this series to a new level but they are ignored year after year.

    Don’t forget multiple team control in offline franchise mode.
    Sent from my iPhone using Operation Sports
    BigBadAss33
    Typical negative nellies!!!!
    Never have anything good to say, then dont say it..
    you all complain "oh its the same game, nothing has changed"
    Here i have a suggestion for all you and please take offense to this term because you are all "crybaby"...
    heres a novel idea - dont like it... dont buy it but.... you all will..... so just shut up and play your STUPID EASHL and HUT!!!!

    And how exactly will developers improve and progress if there is no feedback? :y11:
    EA is in the luxurious position of being the only developer producing a hockey game. The lack of competition is the ONLY reason people still buy it, so they can get their hockey fix. Why would EA invest more than what they do? People would still buy it as there is nothing else.
    I don't blame EA. I blame the other developers who have not come up with an alternative. In the past we had 2K, who actually made a very decent hockey game. I bet you EA listened to feedback much more back then.

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