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Madden NFL 19 Patch 1.09 Available Now - Patch Notes Here

Madden NFL 19

Madden NFL 19 Patch 1.09 Available Now - Patch Notes Here

A new Madden NFL 19 patch is available now, weighing in at just over 1 GB. Check out the patch notes below and post your thoughts.

Key Highlights

  • Gameplay
    • Added Signature Celebration by Douglas Veney, the Touchdown Dance Challenge winner from EA Play
    • Updated formula for defenders’ ability to play the ball in the air
    • Followed new NFL Rules Point of Emphasis – Dives by the ball carrier will be considered as giving himself up on the play, and will be ruled the same as QB slides
  • Franchise
    • Added new To Do items for Weekly and Yearly Awards, Pro Bowl, and Upgrading Players
    • Added new filter options to the Roster and Draft Recap menus, so you can see the best players in the league at a glance
  • Change Log
    • Made general stability improvements
  • Franchise Updates
    • NOTE: All changes will be available to existing Cloud and Offline Franchises.
    • Added a new To Do item to View Weekly Award when someone on your team wins a Weekly Award
    • Added a new To Do item to Upgrade Players that appears when someone on your team has a Skill Point
    • Added a new To Do item to View Yearly Awards that appears during the Wild Card week
    • Added a new To Do item to View Pro Bowl Rosters that appears during the Pro Bowl week
    • Added XP values to the Skill Point progression bar on the Player Card
    • Added an All Team filter option in the Draft Recap menu
    • Added an NFL filter option in the Roster menu
    • Updated keyboard popup so text is cleared upon typing, so it’s faster to rename players
    • Updated draft generator so players at the top of the draft projections are younger
    • Lowered chance to gain a Speed point when upgrading your player
    • Increased scroll speed for editing contracts and colleges in the player editor
    • Fixed issue where backup offensive linemen were making the Pro Bowl
    • Added ability to offer contracts with a salary up to $30 million per year
    • Added postgame automatic snapshot presentation for cloud Head-to-Head games
    • Fixed a visual issue that made the Buffalo Bills on coach hats transparent
    • Added some missing historical season stats for various players, including Todd Gurley II and Odell Beckham Jr.
    • Fixed issue when backing out of My Coach didn’t return you to proper tile
    • Fixed alignment issues on Members menu for Cloud Franchises
    • Fixed issue where character models wouldn’t load in the Franchise hub
    • Fixed issue where the bottom line ticker showed incorrect starting times for games
    • Updated bottom line ticker so it doesn’t show Upset Alerts until Week 6
    • Fixed issue where winning the Super Bowl would award extremely high XP if the XP sliders were adjusted
    • Added Player Card button to the end of season regression menu for players not on your team
    • Grouped duplicate skill upgrades on Player Card Progression History so it’s easier to read
    • Fixed issue where fully-maxed 99 OVR players showed on the upgrade tab on the Player Card, and they were listed in the postgame upgrade screen
    • Fixed visual menu issues and applied player’s best OVR to Awards screen
    • Fixed Training Recap menu to use player’s best OVR
    • Fixed issue where the Drafted filter during the Draft wasn’t showing best OVR
    • Fixed issue that when starting as a Player the Active Player menu wasn’t showing best OVR
    • Fixed issue where Pro Bowl Awards screen wasn’t showing best OVR
    • Increased speed at which Snapshots show on the loading screen
    • Adjusted spreadsheet column widths on Roster, Depth Chart, Draft Recap, etc. to make them easier to use
    • Updated draft generator so players come out with varying QB throwing animations
    • Added ties to the records shown on loading screens
    • Added color variation when swapping players in the Draft Class Editor
    • Fixed issue where team needs values weren’t updating during the Draft
    • Fixed issue where players on IR could sometimes be subbed into game
    • Added Captains patch to player model in Locker Room environment when playing as a Player
    • Fixed issue where traits weren’t being shown in full on the Player Card
    • Added functionality so players with tied Player Types will match a selected Coach Scheme when backing out of the Scheme Menu
    • Updated selection logic on loading menu so it shows better player comparisons
    • Removed the incorrect Coach Scheme that was visible on the Owner Goals menu
    • Added ability to change weight by single digits when editing your player
    • Fixed exploit where players with stocked up skill points didn’t ask for proper contract amounts
    • Fixed issue where facemask was not updating when changing the helmet type
    • Added status message when uploading snapshots in postgame
    • Tuned passing attempt stats when simulating games
    • Added Super Bowl teams to the schedule bar even when your team isn’t playing
    • Fixed message when drafting a player with star or superstar development trait to always be a “Good Pick”
    • Fixed issue where wrong Super Bowl number was shown
    • Improved stability when using “slow” super sim
    • Fixed issue where players featured in draft stories could have unrealistic ratings
    • Added the Wembley Stadium to the Seahawks vs. Raiders game
    • Tuned cut logic so rookies drafted in the first four rounds are valued higher
    • Fixed issue in Cloud leagues where the draft tracker didn’t update with the correct team after a trade occurred
    • Fixed logic for choosing recommended players to show when cutting
    • Updated visuals on Team Salaries menu
  • Visual Updates
    • Fixed an issue causing the Big Hitter Fumble banner to fire incorrectly on dive tackles from behind the ball carrier that would result in fumbles (specifically QBs)
    • Fixed issue preventing blue feedback flicker from firing for Ultimate Team Ability Lead the Way
    • Fixed issues preventing the Highlight Coverage UI from appearing in some cases
    • Fixed an issue of blank play art in the Play-call Screen for plays Zona Shallow and Zona Slants in the Cardinals playbook, as well as plays Pistol Trips Inside Smash and Pistol Trips HB Draw in the Pistol Playbook
    • Tuning to make the User Celebration in-game graphic appear more consistently after sacks
    • Fixed a lighting issue causing the in-game lighting to be overexposed after manually skipping the pre-game runout sequence
    • Fixed an issue causing the player to dive in the wrong direction when attempting dive tackles while in the Defensive Player lock camera
    • Updated player likeness for the following players:
    • Cowboys CB Chidobe Awuzie
    • Bears HB Tarik Cohen
    • Seahawks CB Shaquill Griffin
    • Ravens TE Hayden Hurst
    • Chargers CB Desmond King
    • Titans OLB Harold Landry
    • Cowboys CB Jourdan Lewis
    • Jaguars DE Yannick Ngakoue
    • Bills QB Nathan Peterman
    • 49ers WR Dante Pettis
    • Chiefs MLB Reggie Ragland
    • Falcons WR Calvin Ridley
    • Cardinals TE Ricky Seals-Jones
    • Bears MLB Roquan Smith
    • Broncos WR Courtland Sutton
    • Buccaneers DT Vita Vea
    • Cowboys QB Mike White

Gameplay Updates

  • Tuning
    • Tuning to decrease the frequency of fumbles when using the Strip Ball mechanic
    • Tuning to increase the frequency of broken tackles when setting the Strip Ball coach adjustment to Aggressive
    • Tuning to make the defense more susceptible to running plays when setting the Pass Rush coach adjustment to Aggressive
    • Defaulted the Auto Strafe option to OFF for all users in MUT Squads to remedy issues of users’ auto-strafe settings changing to the host’s setting without knowing it
    • Tuning to increase the Out of Position penalty for using defensive players on offense
    • Tuning to decrease the number of fumbles that occur when the ball carrier is tackled by getting his feet taken out from behind
  • Pass Coverage
    • Fixed an issue preventing Cover 3 and Cover 4 zones from covering Fake Screen Wheel plays properly
    • NOTE: Specific to Cover 3, we are still working on an issue occurring with Curl-Flat zones sometimes leveraging the Wheel route and leaving the flat route uncovered, but this can be mitigated by using hot-routes to put the Curl-Flat player in a Hard Flat or Cloud flat – we are continuing to work in this area and hope to have this completely addressed in a future title update
    • Fixed an issue causing Cover 4 Palms to overplay out routes from the slot instead of covering streaks behind it
    • Fixed an issue causing fade routes out of Bunch formations to get open too frequently vs. Cover 4 Palms and Cover 4 Quarters
    • Fixed an issue causing deep post routes out of Bunch formations to get open too frequently vs. Cover 4 Palms
    • Fixed an issue causing Cover 4 Quarters to leave the Seam route uncovered with an RB route to the same side
    • Fixed an issue preventing defenders in match zones from properly covering double-move routes
    • Fixed an issue that would sometimes prevent the Ultimate Team ability Footsteps from applying the proper catching penalty to nearby receivers
  • Real Player Motion
    • Fixed an issue causing the center to sometimes get stuck in the snap animation after the snap when playing on any game speed besides Normal
    • Tuning to decrease the frequency of AI ball carrier’s usage of the One-Cut mechanic
    • Fixed an issue causing a player to get stuck while getting up off the ground in post-play
    • Fixed an issue causing left-footed punters to quickly change their stance during the snap on punting plays
    • Fixed a rare issue where the QB would get stuck in a physics pose and hover off the ground following a sack
    • Tuning to improve cases of short delays after handoffs in MUT Squads
    • NOTE: We still have a few improvements to make here in future updates
    • Fixed an issue causing a short delay after the handoff when playing on Slow or Very Slow game speeds
    • Fixed an issue preventing QBs in pistol formations from properly finishing their rollouts on Play-Action plays
    • Fixed a rare issue causing the ball carrier to warp either forward or backwards while using a Hit the Hole animation
    • Fixed an issue causing defenders to sometimes warp from a dive tackle off the ground into a standing tackle
    • Tuning to prevent movement issues with user-controlled defenders when the user would make slight movements with left stick in pre-play
    • Fixed an issue causing the FB to run into the QB during the play I-Form Wing HB Toss
    • Fixed an issue causing the QB to delay when trying to set his feet for a pass while scrambling, which would result in an incorrect Throw on the Run accuracy penalty
    • Fixed an issue causing an incorrect physics interaction when a defender would hit the kicker after attempting a kick block
    • Fixed an issue that would cause handoff animations to sometimes be misaligned when running hurry-up offense
  • Pre-Play
    • Further tuning to improve defensive player movement out of huddle breaks
    • Fixed an issue causing the auto-motion player to freeze at the snap on plays Singleback Spread 61 X Choice and Singleback Spread 60 Go
    • Tuning to reduce the time it takes AI-controlled teams to kick or punt when the game clock is stopped
    • Additional logic for pre-play QB Signature animations to make QBs use only hot-route animations instead of the longer change-play animations when using an audible within the current formation
    • Fixed an exploit that allowed the user-controlled defender to prevent the offense from snapping the ball while using hurry-up offense
    • Fixed an exploit that allowed the user to flip routes and offensive alignment without the defense reacting
    • Fixed an issue with routes not flipping when prompted in No Huddle offense audible plays
    • Fixed an animation issue causing defender to twitch after using Base Align in Big Nickel > Over G > Cover 3 Match
    • Fixed an issue causing the AI to always use Four Verticals as the default play when calling an audible out of FG Block to prevent exploits
  • Catching
    • Updated the formula used to determine defenders’ ability to play the ball in the air to allow for more opportunities for defenders to use jump catches, specifically user-controlled defenders
    • NOTE: Instead of using the Spectacular Catch (SPC) rating to determine if a defender can play a jumping catch or a 180-catch when not facing the QB, we are now using a combination of the Jump (JMP) and Agility (AGI) ratings – in order for a defender to have the ability to play a high ball or catch a pass over his shoulder, he must have at least a 75-rating in Jump AND an 80-rating in Agility. This should reduce situations where the defender fails to play the ball in coverage. This change will have no impact on offensive players and will be used across all game styles and difficulty levels.
    • Fixed an issue preventing a catch animation from playing on user-controlled defenders when holding the Play Ball button before the pass is released
    • NOTE: When holding any catch or play-receiver button before the pass is in the air, users on defense will now get an animation corresponding to the button input. This should be considered as an Early Ball Hawk penalty that will decrease the catch chance, but we are still adding improvements to that logic for a future title update.
    • Fixed a rare issue causing kick returners to incorrectly use a catch drop animation after catching the ball, in which case he would stand in place with the ball and not run
    • Tuning to better balance catch outcomes for mid-air catch interactions (interactions that occur at the catch point with both the defender and the receiver jumping in the air), specifically to reduce the frequency of completed passes when throwing high balls to covered receivers
    • Fixed a player warping issue on kick returns
    • Fixed an exploit used on kick returns that resulted in an incorrect Safety ruling when the returner caught the ball near the sidelines and ran out of bounds
  • Blocking
    • Made improvements to blocking logic for RBs in pass protection to improve blitz pick-ups dealing with slot CBs in a contain assignment
    • Tuning to improve pass blocking logic vs. blitz set-ups where the user-controlled defender or a QB Spy defender idles near the line of scrimmage to force blockers to target him
    • Tuning to improve blockers getting out of run-block double teams and to their secondary target
    • Tuning to improve blocking logic for Crack blockers on Toss Crack running plays
    • Fixed an issue causing the center to keep the ball on the Pass Mechanics drill in the Skills Trainer Gauntlet
    • Fixed an issue causing a specific defensive-win block shed to occur too frequently vs. run block double teams
  • NFL Rules
    • Fixed a rare issue on punt blocks where the ball would go out of bounds and the kicking team would incorrectly retain possession of the ball on the opposite side of the field
    • Added support for new NFL Rules point of emphasis – any ball carrier who dives forward to give himself up on the play will be ruled down at the spot of the ball when the first body part that is not a hand or foot hits the ground, whether he is touched by a defender or not.

PC Updates

  • Fixed an issue in gameplay that caused the Virtual Thumbstick to display while playing with a gamepad
  • Fixed an issue in gameplay that caused framerate stutters for some users playing with an unlocked FPS
  • Fixed an issue in Playcalling that would incorrectly cause a play to be selected when clicking with the mouse
  • Fixed an issue in Online H2H Playcalling that caused mouse clicks to not function while on the Away team
  • Fixed various stability issues
  • Fixed numerous issues throughout Franchise and MUT menus where mouse clicks would not function as expected
  • Fixed an issue in Franchise that could move the camera into darkness while in the create-a-player flow
  • Fixed an issue in Franchise where the Snapshot help pop-up incorrectly displayed “Z” instead of “R”
  • Fixed an issue in Franchise mouse highlighting issue on the Formation Subs screen
  • Fixed an issue in MUT where the intro video would not play when entering the MUT HUB for the first time
  • Fixed an issue where a Right Stick button hint would appear instead of WAS” while showing the matchup wheel
  • Fixed an issue where accepting a H2H invite could set the wrong controller as active
  • Fixed an issue where mouse clicks did not function in the settings when accessed via the in-game pause menu
  • Fixed an issue where mouse functionality was inconsistent when entering gameplay from different modes
  • Fixed an issue where the mouse would not highlight player details in the Player Management Screen

Madden Ultimate Team Updates

  • Made improvement to the Squads Lobby screen that will show the name of the Event that is currently active
  • Fixed an issue causing the base OVR of the player to appear when placing an upgraded item into a Set
  • New latency icons have been added to online games so players will now be able to see when they are having connection issues; this is a server feature that we will experiment with and collect feedback from players before making a decision to leave it on permanently.
  • Addressed an issue causing custom commentary to carry over and repeat itself in other MUT game modes after playing a Solo Challenge
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Discussion
  1. Happy to see they fixed the issues with blocking on slow speed. Now I hope that somehow this patch was able to improve read option keeps and cpu running AI. If that's done then we really have a winner. The only thing I'd want after that is for expanded playbooks.
    A lot of good stuff in this one, IMO. Nice to see these in particular...

    • Updated draft generator so players at the top of the draft projections are younger
    • Added ability to offer contracts with a salary up to $30 million per year
    • Tuned cut logic so rookies drafted in the first four rounds are valued higher
    tbunz1324
    Say what you want about Madden at launch, but this year they have been way more active with updates.
    Sent from my iPhone using Tapatalk

    I agree. The updates seem much larger than in the past & sooner. Not sure if thats good or bad, but I'll take it.
    fadetoblack73
    Is the lighting issue fixed

    What lighting issue? Game looks gorgeous in that regard. I especially like how detailed they've gone in different times of day in different stadiums, to give glare in certain parts of the stadium. Please don't change the lighting.
    Wow, a massive patch by the Madden team. Lot of really nice-sounding fixes/improvements. I just hope RPM hasn't been toned down too much.
    Nice update. Haven't had a chance to play yet.*
    Are players still walking through each other's bodies at times on offense when breaking the huddle and walking to the line of scrimmage? I really hope they fixed that! I don't even want to play the game if that's not fixed.* Such an immersion killer.*
    Despite what some here may think, as i've stated in the past, when its good, ill say its good. But not before then.
    If the things work as stated in these notes, this is a very good update. I believe its the first i recall that much more being done for CFM over anything else. And for that, much props to the team on this one ! I will gladly give credit where credit is due. Just a few of my personal favorites :
    - Added a new To Do item to Upgrade Players that appears when someone on your team has a Skill Point
    - Updated draft generator so players at the top of the draft projections are younger
    - Lowered chance to gain a Speed point when upgrading your player (Would have prefered just removed but will take this )
    - Updated draft generator so players come out with varying QB throwing animations
    - Fixed exploit where players with stocked up skill points didn't ask for proper contract amounts ( as an online commish , this is one of my favorites. Time for people to pay up instead of cheating the system)
    - Fixed an issue causing a short delay after the handoff when playing on Slow or Very Slow game speeds ( another one of my favorites)
    Its very nice to see such attention given to Franchise for once. Ill gladly give credit to the team for this update!:headbang2
    Man this is a lot, I am impressed but then again it makes me realize just how messed up this game was, but good to have fixes hopefully they work.
    trav644
    Does it say if we’ll have to start a new franchise after the update?

    No need to restart :
    "NOTE: All changes will be available to existing Cloud and Offline Franchises."
    Ok guys I played a half and this is what Ive seen so far.
    Most of it is good, the game plays and feels alot better
    The lighting is alot better especially in the sun
    tackling is better
    they finally took off what type of pass you have thrown off the screen
    player movement is improved
    CPU run game is improved and they hit the hole better
    The only thing I did notice on negative side is CPU had a nice sweep to the left and had alot of open field after he hit the hole.
    and with no D around him he juked like 3 times that prob cost them a good 5 to 10 yards
    Overall a really solid update so far!
    Played a quick half and the game does feel a lot better. Just a much cleaner experience.
    - CPU RB much better. Noticed less odd cutting. The CPU RB made some nice moves with less odd juking.
    - Less odd drops by my WR's.
    - Had some more time to find my WR's. Was really able to step up and gun it to my open WR's
    - Noticed better D-line play. Ex. My DE's was made some really nice moves to get to the QB. (the QB actually shed the sack attempt, stepped up and hit the WR at the sidelines)
    It's early but good job EA
    Cam Newton still has 17 rushing yards through the whole season? Yeah, that’s gonna be a no from me dawg.
    Sent from my iPhone using Operation Sports
    I haven't played Madden 19 since after the 1st big patch and while I dig the gameplay, the lighting is a pain in the butt.
    I game on the Pro and have a 55" Bravia X900E and had it tuned to my liking for most my games but Madden 19 is on some other ish. I have to severely alter my settings, including the in-game brightness and contrast, in order for the game to look just decent.
    18 was gorgeous ootb, I think EA went ham on the HDR and effed things up.
    That said, I don't know what they mean about the skipping pregame that caused the lighting issue. Most times, I didn't skip that because I was trying to see every team's pregame and still had issues with the visuals so hopefully what is noted in this patch fixes the issue.
    DaReal Milticket
    Wow, looks really good on paper. The delay handoffs, center glitch, better blocking logic needed a fix in the worst way.

    Mil, you were the first person I thought of when I read about the handoff glitch for Slow/Very Slow. I tried my favorite speeds this year and as soon as I saw that glitch I went to Normal. I know folks who really enjoy the game better on Slow/Very Slow were left with a bitter pill to swallow, so I'm happy that problem has been fixed.
    I had really hoped that the over-powered psychic defense would be turned down, but when the very first patch note was about celebrations, I knew it wasn't to be.
    peki
    Cam Newton still has 17 rushing yards through the whole season? Yeah, that’s gonna be a no from me dawg.
    Sent from my iPhone using Operation Sports

    yes this really is disappointing, two patches in and still no fix.
    Another small issue im having is in the roster manger now when adjusting stats they hop two or three numbers sometimes. At first i thought it might be my controller but then noticed when im in a franchise it acts just fine. one press, one number.
    Damn, I’m really surprised they didn’t fix the QB rushing in sim stats.
    In my league Newton and Wilson hardly rush at all.
    I lead the league in QB rushing yards with.... Tom Brady.
    wow that's an impressive list!
    Time to fire up my copy of Madden 19 on Origin Premier. Been waiting for the game to be patched and bugs to be fixed.
    I guarantee they will fix the QB rushing stats in the next patch. They have been doing a lot in these patches in a short amount of time. For now, it's very annoying, but I'm confident it will get fixed next patch. Which based on the timing of the patches won't be too long.
    Gotta give EA credit for the depth of this patch & everything it attempts to address. Clearly the game is under tested in house & EA needs to community to discover bugs.
    First impression is that some things are improved, particularly the CPU run game but I question how they got there and what the drawbacks will be. A necessary step in the right direction for sure but I think it will need a lot of tweaking. RPM was sacrificed in a big way. The game may just need some getting used to but plays much differently.
    Other than the CPU run game I was at a comfortable place pre patch. This felt slightly sluggish and less responsive compared to what I’ve gotten used to (which was with franchise guys roster w lower player ratings + iMac removed traits... I just tried both my typical setup as well as default EA roster + settings). The turbo button has less of an impact. In only 2 halves of play there was a glitch twice where the player I controlled seemed to start the play with no turbo bank and performed like he was handicapped on the play barely moving with my control.
    Glad this was done but feel like adjustments will be needed. Enjoyed yesterday’s game much more. My CFM will have to go on hold as I was down an intense playoff stretch. Personally I need help from the slider guys. Patience is a virtue and I really ****ing hope this pans out.
    Also when you manually move players presnap on D they drift back to their original position. Idk why that was changed. Is this how coverage issues were/are being addressed? If so feels like a band aid. Still, I love their ambition with the patch.

    • 'Tuning to decrease the frequency of AI ball carrier’s usage of the One-Cut mechanic'

    Thank. You. God. This was needed day one, but at least it's finally here now. I hope it works correctly.
    Why are they tuning down WR's and tuning up DB's? No switch guys like myself are forced to user catch and I hate it. What about fixes to possession catches? I don't understand why nerf WR's even more on top of making DB's even more OP... Absolutely frustrating.
    Sent from my SM-G955U using Operation Sports mobile app
    Trojan Man
    Mil, you were the first person I thought of when I read about the handoff glitch for Slow/Very Slow. I tried my favorite speeds this year and as soon as I saw that glitch I went to Normal. I know folks who really enjoy the game better on Slow/Very Slow were left with a bitter pill to swallow, so I'm happy that problem has been fixed.

    Lol, thanks man. Yeah was trying to play on normal, but ended up playing the game less & less everyday until a fix. Im definitely going to try out slow, hopeful its fixed as advertised.
    ednaaard
    Finally they’ve narrowed the width of the stats screens to actually be able to read them without having to keep moving across! This is huge.

    No wait I take that back. The cells are still hideously wide mid-game...
    the cpu punting needs to be reworked again. Before the issue was them taking too long, now its punting the ball instantly after the break from the huddle. gives you no time to switch to a blocker.
    -Fixed issue where team needs values weren’t updating during the Draft
    If this works right it would be amazing.
    -Fixed issue where backup offensive linemen were making the Pro Bowl
    Finally!!!
    -Tuned cut logic so rookies drafted in the first four rounds are valued higher
    Very nice.
    Played for post patch game on All Madden using Jarrod 21's sliders from the forum. The game had an overall better feel. Psychic CPU defense seriously toned down. I completed over 60%. CPU running was better. Playing as Dallas, I beat the Giants 29-24 in a good game. Eli completed around 70%. Barkley was something like 15-60.
    Penalties are still lacking. Only 3 accepted penalties all game combined, although 2 were declined for a total of 5 called.
    Very impressive list of tuning and fixes.
    So happy they fixed the dive tackle glitch for those of us who play defensive exclusively from the defensive camera. Huge fix!!!
    Getting rid of the pass type text.....THANK YOU from the #cleanscreennation
    Will be playing a few games today and check back in with some impressions.
    Armor and Sword
    Very impressive list of tuning and fixes.
    So happy they fixed the dive tackle glitch for those of us who play defensive exclusively from the defensive camera. Huge fix!!!
    Getting rid of the pass type text.....THANK YOU from the #cleanscreennation
    Will be playing a few games today and check back in with some impressions.

    Curious if we still need to edit RB juke and spin. Please let us know.
    Sent from my iPhone using Tapatalk
    MDgolf
    Curious if we still need to edit RB juke and spin. Please let us know.
    Sent from my iPhone using Tapatalk

    My guess would still be yes-
    Hines from Indy had a couple real nice runs against me up the middle and than on a sweep left with open daylight he juked like 3 times with no defenders within 10yds
    Impressions after a game:
    -CPU run game is still anemic. Even after boosting their run blocking to 85 on all-madden, Bell only had 2 ypc against me (Browns).
    -They still haven't fixed the glitch where the CB stops for a second and lets the WR run past him on man coverage.
    I'm not picky at all when it comes to Madden. Just give me a competitive game to play and I'm usually happy...but the CPU run game is still horrific even with the sliders heavily in favor of the CPU.
    On a side note, why haven't the developers hopped on here and just explained what sliders do to end the years of speculation? I know it may be complicated but it would at least save hundreds of hours of testing for people.
    Played a game on AP default. Pre-new patch was on A&S sliders.
    So moved everything AP default.
    Game plays much better and dare i say playable on AP default as before it was mess.
    * CPU RB (Alex Colliins) was very average but was able to have a few very nice and believable runs.
    I still saw too many interceptions on my part that i did not see with A&S sliders. In the games defense, i did try and force a few and they looked legit.
    Clearly, EA did some serious work on 1.09 from what i could see initially in the 1.5 games I played.
    + they allowed to hide the pass UI notification
    - They broke the press receiver (still works but very rarely. most of the time you are going to miss and leave the WR wide open.
    I won't play my cfm game until later tonight, but dang, that is an impressive list!
    Really loving how proactive EA is being with the game thus far this year.
    davep
    Impressions after a game:
    -CPU run game is still anemic. Even after boosting their run blocking to 85 on all-madden, Bell only had 2 ypc against me (Browns).
    -They still haven't fixed the glitch where the CB stops for a second and lets the WR run past him on man coverage.
    I'm not picky at all when it comes to Madden. Just give me a competitive game to play and I'm usually happy...but the CPU run game is still horrific even with the sliders heavily in favor of the CPU.
    On a side note, why haven't the developers hopped on here and just explained what sliders do to end the years of speculation? I know it may be complicated but it would at least save hundreds of hours of testing for people.

    Game has been shelved for 2 weeks basically as I keep waiting for the cpu run game to get fixed. I played a game last night until half time and I just can’t enjoy it. I will try a game tonight but it sounds like I might be sitting out some more.
    CujoMatty
    Game has been shelved for 2 weeks basically as I keep waiting for the cpu run game to get fixed. I played a game last night until half time and I just can’t enjoy it. I will try a game tonight but it sounds like I might be sitting out some more.

    I play offense only and the CPU runs fine there. I just edit the formation subs a little for my opponent (depending on the team) so they mix it up some. I enjoy it. I've always hated playing defense on Madden as the CPU usually runs all over or not a all, Robo QB and other issues.
    Other Guy
    A lot of good stuff in this one, IMO. Nice to see these in particular...

    • Updated draft generator so players at the top of the draft projections are younger
    • Added ability to offer contracts with a salary up to $30 million per year
    • Tuned cut logic so rookies drafted in the first four rounds are valued higher

    Now I wish they would fix it so teams didn't draft 1st round QBs one or two years after picking a Darnold, Rosen, etc. Still seeing that happen way too often.
    MDgolf
    Curious if we still need to edit RB juke and spin. Please let us know.
    Sent from my iPhone using Tapatalk

    Absolutely will test without spin/juke edits
    Sent from Palm Trees and Paradise using Operation Sports
    Armor and Sword
    Absolutely will test without spin/juke edits
    Sent from Palm Trees and Paradise using Operation Sports

    Cool thanks
    Sent from my iPhone using Tapatalk
    davep
    .
    On a side note, why haven't the developers hopped on here and just explained what sliders do to end the years of speculation? I know it may be complicated but it would at least save hundreds of hours of testing for people.

    They used to interact regularly. Abhorrent behavior from a certain subset of our posters ended that.
    Sent from my iPhone using Operation Sports
    Hoping they do something at some point regarding backups never getting any snaps if games are completed using Moments. This is how I play franchise so I can complete multiple seasons while still having an impact on outcomes, and the only time my backup HB's, WR's or defensive players get any snaps is if there's an injury while IRL they would be regularly subbed due to fatigue. Makes it nearly impossible to develop any players substantially unless they're starting.
    Pretty impressed by that list of fixes. Also loved how they had notes that’s explained that they are aware of other issues and still working on a fix.
    Haven’t played any yet but I should tonight
    Sent from my iPhone using Tapatalk
    Maybe it is my controller but after patch the editing seems to be very odd. For example, I was editing my 1970 roster and when selecting Pad Height and Length, the values jumped by 2-5 values at a time. So it would go from 1 to 6 with just one click of right arrow. Could not seem to hit specific values...like 4 for example...kept jumping around. Seeing this in other fields as well.
    :(
    C
    CujoMatty
    Game has been shelved for 2 weeks basically as I keep waiting for the cpu run game to get fixed. I played a game last night until half time and I just can’t enjoy it. I will try a game tonight but it sounds like I might be sitting out some more.

    raise the cpu pass block sliders and you'll see a run game by the cpu.
    you'll have to scheme better for sacs also.
    I noticed all of the good changes in the new patch... There’s some things I’ve noticed that aren’t fixed tho like players wearing mismatch shoes... And for me personally, I’m a franchise guy... We’re still not able to use our created playbooks in the “formation subs” menu... I would like to place players where I want in a scheme of my own using my created playbooks within my franchise...
    Going through a season and seeing the most rush attempts by a QB was 12 really annoys me. Hoping this patch has fixed that if someone can confirm?
    Starting new franchise after the update, and Adrian Peterson just disappears. Even with updated rosters he just isn’t there. Not even on the free agent list, just gone
    tril
    raise the cpu pass block sliders and you'll see a run game by the cpu.
    you'll have to scheme better for sacs also.

    Unfortunately it doesn't, my cpu pass block sliders are at 90 and there is still no cpu running game.
    bkrich83
    They used to interact regularly. Abhorrent behavior from a certain subset of our posters ended that.
    Sent from my iPhone using Operation Sports

    I don't even care about regularly (and I witnessed that debacle), just put out one post stating exactly what each slider does. It would end the rampant speculation and ostensibly make everything easier for everyone.
    I just ran about 100 snaps in practice in my Jets CFM. OL play is still a disaster; ignoring a DL right in front of them to go hunt a linebacker or member of the secondary and letting your QB or RB get destroyed. Not that I'm surprised seeing as this has been a problem for many years.
    I felt WR/DB interaction was better. You can drop passes in there more realistically now without the DB making some ridiculous play to jar the ball loose. I think pass blocking has been given a bump as well.
    * Tuning to decrease the frequency of fumbles when using the Strip Ball mechanic
    I don't like this one bit. Why are they decreasing the amount of fumbles when using Strip Ball? It seems more like a fix for tournament/MUT players who complained about something that actually occurs in a football game.
    TheBuddyHobbs
    Why are they tuning down WR's and tuning up DB's? No switch guys like myself are forced to user catch and I hate it. What about fixes to possession catches? I don't understand why nerf WR's even more on top of making DB's even more OP... Absolutely frustrating.
    Sent from my SM-G955U using Operation Sports mobile app

    I agree bad enough they took toe taps out.
    Sent from my iPhone using Tapatalk
    Anyone having problems since this patch on PS4...
    I click on the game, I see the title cover and then game crashes and I get the error message.
    Game not loading up at all. Any suggestions how to fix? Thanks
    NoFear
    Anyone having problems since this patch on PS4...
    I click on the game, I see the title cover and then game crashes and I get the error message.
    Game not loading up at all. Any suggestions how to fix? Thanks

    Throw the game away .... shoot it .... burn it .... I don't know, just get rid of it and never turn back!
    This game was the final straw for my Madden days. Same issues year in, year out.
    Welp that's all folks I'm done with this competitive non sim game.The launched day one buys is over for me. EA not even ashamed of the obvious hideous bugs ,these bugs are on NBA Elite level (Jesus Bynum statue) they have no respect for the consumers after the game is launched.The 2k devs interacts with the community word to Czar &wang.
    DaReal Milticket
    Wow, after patch this is real player movement?
    Three jag defenders. Please someone tell me what they're doing?????
    EA may just nuked their own game. Never thought this is the type of game we would be playing in 2018....
    https://youtu.be/a1qQYJEKeuo

    LMAO. Looking like some weird West Side Story dance scene is about to break out.
    ehh
    LMAO. Looking like some weird West Side Story dance scene is about to break out.

    Lol, I mean it was a nice run by the cpu but taking three defenders out of the play with some bad angles & horrible footwork & horrible movement. Hmm not good.... so far. Not sure what can save this game at this point in the movement department.
    DaReal Milticket
    Lol, I mean it was a nice run by the cpu but taking three defenders out of the play with some bad angles & horrible footwork & horrible movement. Hmm not good.... so far. Not sure what can save this game at this point in the movement department.

    Man, I haven't seen that post patch, yet, but I've only played one game and I thought it played a better game post patch.
    You don't get blown up in the backfield as much, if you do, at least on my end, it was a 91 DL going up against a 79 or 71 OL rated.
    I thought OL blocking was better too and the DB play tightened up.
    Sacks did seem harder to come by, too.
    Going to keep it simple. Default All Pro.
    1. Pass defense is finally back to what it was at launch. Defenders actually make a play on the ball again.
    2. CPU running game is better, but still not good. Back side pursuit is still too over powered with how fast they can catch up to the ball carrier.
    3. Blocking is still bad on outside runs far too often. This is bad when the CPU tries to run outside. Inside run is actually pretty good.
    4. Still no rain or snow falling when using MSAA. 2 patches in and they still haven't fixed this.
    5. There are a lot of bounce off the tackle stumble animations now.
    6. Majority of the tackles are still shoulder thrusts.
    The BAD or what I consider the WTF moments
    1. On a WR screen, the WR caught the ball, had enough time to run, but he didn't move. He was just frozen there until he got tackled.
    2. Blitzing is EXTREMELY OVER POWERED on running plays. Defenders come through the line untouched. This really hurts the CPU and makes them have a negative run pretty much all the time if you blitz all the time. Sad thing there be FREE blockers there, they just don't react to the defender. I just be yelling in instant replay, how come he just didn't block the defender coming up the middle ? He wasn't blocking anybody.
    3. On outside runs, the outside tackle, TE and FB don't ever hold their blocks. The TE and FB simply miss their blocks way too often.
    4. Players skate on the field at times. It is weird. Their legs don't be moving but their body be moving across the field.
    Conclusion:
    Patch returned pass defense back to the way it was at launch. CPU running game is better in the sense they hit the hole quickly now, however run blocking on outside runs is still terrible. Blitzing on running plays is still extremely over powered. Back side pursuit is still over powered. Game now have weird player ice skating across the field at times.
    What need to be done:
    1. Make it rain and snow during the game when PC users are using MSAA.
    2. Fix the running blocking on outside runs.
    3. Tone down how fast blitzing linebackers are on run plays or make the OL actually pick up the blitz that is happening right in front of them. Tired of seeing OL blocking air while defenders run right passed them.
    4. Tone down back side pursuit. I shouldn't be caught from behind on a toss play from a backside pursuit defensive end or LB. That is just crazy.
    Woofs
    Also when you manually move players presnap on D they drift back to their original position. Idk why that was changed. Is this how coverage issues were/are being addressed? If so feels like a band aid. Still, I love their ambition with the patch.

    Anyone who player locks onto a CB will also notice you can't slightly move presnap anymore :( Your only option is to move LS All the way, which results in you sprinting presnap.. Can't slowly back pedal presnap anymore..
    roadman
    Man, I haven't seen that post patch, yet, but I've only played one game and I thought it played a better game post patch.
    You don't get blown up in the backfield as much, if you do, at least on my end, it was a 91 DL going up against a 79 or 71 OL rated.
    I thought OL blocking was better too and the DB play tightened up.
    Sacks did seem harder to come by, too.

    I think the only speed that you can play on is normal still imo. Every other speed is still jacked imo. Coverage feels better, I agree.
    DaReal Milticket
    This is still not addressed? Kick returners still standing there. For Pete sake. (Sorry i dont know how to make video play from here) Fast speed
    https://youtu.be/4hNJVhaKUUA

    You should send those to Clint, wow. I don't see that because I sim the KO's, XP's and punts because of the wind glitch.
    My first game after the update, simming punts were booming an avg of 70 yds per punt.
    roadman
    You should send those to Clint, wow. I don't see that because I sim the KO's, XP's and punts because of the wind glitch.
    My first game after the update, simming punts were booming an avg of 70 yds per punt.

    Wow, 70 yards monster boot lol. Im going to do a hard reinstall on the game & my mind and reboot. This movement thing might be a yr to soon possibly. Like they say in football take 24hrs after a win or loss to collect your observations & thoughts.
    DaReal Milticket
    Wow, 70 yards monster boot lol. Im going to do a hard reinstall on the game & my mind and reboot. This movement thing might be a yr to soon possibly.

    I have heard rumblings when RPM was introduced that FIFA had a year head start and their first year of RPM wasn't all blue skies and green lights, either.
    Sounds similar to what Madden is experiencing, growing pains.
    roadman
    I have heard rumblings when RPM was introduced that FIFA had a year head start and their first year of RPM wasn't all blue skies and green lights, either.
    Sounds similar to what Madden is experiencing, growing pains.

    What was the first year for RPM in FIFA? If it was FIFA 17 along with the move to Frostbite, I can definitely say RPM was a bit of a mess.
    roadman
    I have heard rumblings when RPM was introduced that FIFA had a year head start and their first year of RPM wasn't all blue skies and green lights, either.
    Sounds similar to what Madden is experiencing, growing pains.

    I know there is going to be growing pains, but on normal speed it seems fine. Not sure the issue's Fifa had but were players not moving with the ball and just standing there I wonder?
    My rb and kick returners sometimes jog, not sure if that has anything to do with the patch, but I didn't see this much before. It's frustrating when it happens though.

    Sure does. What I would say to that is that Fifa has already laid the ground work for the fix (I assume, never played Fifa). Clint has said in the past they can use tech from all the other EA sports titles and integrate them into Madden. Looks like the same type of scenario. I think it would be different if Madden was doing the RPM first out of the group. I guess I need to temper my expectations moving forward.
    Koosa1027
    Welp...good thing I have nba 2k19 to play until Madden starts to resemble football.
    ~Koosa1027~

    I think it has to do with the rpm system. My experience wasn't as extreme as yours, but I saw 2 instances of my players literally jogging(slowly), and I was so annoyed that I turned off my ps4. I'm guessing it has negatively effected screen passes too. I don't understand why they hype a feature like this, when it only seems to effect offensive players.
    Fist Of Kings
    My rb and kick returners sometimes jog, not sure if that has anything to do with the patch, but I didn't see this much before. It's frustrating when it happens though.
    I saw that alot BEFORE this patch so its nothing that the patch caused, it's been happening to me since I got the game.
    EDIT: It also happens to my TE's. The thing that ticked me off most about my tight end jogging was that it only happened when my TE was wide open. TE would perfectly run the route but when the ball got within 3 yrds of him it looked like he would give up on the play and start literally almost walking.
    ~Koosa1027~
    Wow, I didn't notice the first patch having much of an effect, but this one sure did. I usually give up around 80-110 yards rushing with my sliders, but I just got lit up for over 200 yards. Definitely have to move my tackle slider up from 30....
    Also, while others have stated that coverage is better, I am having trouble playing man now, which is disappointing. I love the fact that shading works very well and you can combine techniques. However, now when I play inside and underneath on 3rd and short, my corner freezes after the press for an easy release. Happens almost every time.
    Biggest disappointment was seeing that outside release routes still get wide open, unless you play zone or off coverage. Really bad bug and I am surprised it hasn't been given more attention, unless it can't be fixed. Good to see CPU back running better at least and passing visuals finally and mercifully turned off.
    Koosa1027
    I saw that alot BEFORE this patch so its nothing that the patch caused, it's been happening to me since I got the game.
    EDIT: It also happens to my TE's. The thing that ticked me off most about my tight end jogging was that it only happened when my TE was wide open. TE would perfectly run the route but when the ball got within 3 yrds of him it looked like he would give up on the play and start literally almost walking.
    ~Koosa1027~

    Yeah, I seen the jogging before the patch with linebackers pursuing the ball carrier or receiver. Eye sore once you see it. Its like there on a brisk jog on a Sunday morning.
    IMO, if you were an F Madden person before the patch that's what you'll still be afterwards, but if you like it, then you'll like it even more. I don't see any of the crazy movement glitches that people here see, and the CPU running game is strong against me on All-Madden, with the run blocking only on 57. For me with the Imac trait edits this game is phenomenal.
    While there are a couple of issues still left to be ironed out, the blocking is much, much better. I played two CFM games and the tackles for loss for both teams were under 6 each for both teams. The blocks sheds and run blitz plays were such that good run defense produced plays in the -1 to +2 yardage range. Running backs were picking up blitzes, Olinemen were getting off the double team to get to the second level much better, with pass blocking free linemen were helping out with the rushers.
    I lost two games in my Colts Franchise, 23-16 to the Falcons, and 29-23 in OT to the Jaguars. In first game the CPU had a beautiful play call with a couple minutes left sending Devonta Freeman up the seam with me in Cover 4 Quarters and my 79 man and zone coverage, but also 79 speed MLB had to run with him on the play and Freeman got on top of him for a 65 yard TD pass.
    In the second game Leonard Fournette went 27 carries for 222 against me. Spins, Jukes, but mostly running through my finesse based defense. None of the runs were of the "That's BS" variety. You take away his majestic 81 yard TD run, and he still went 26 for 146.
    I feel bad that so many people aren't enjoying the game like I am, but for me this game is really great.
    It's mixed bag of impressions on here about cpu running game and other things, just wondering but did EVERYBODY do a profile delete before trying the patch??? I always profile delete and go back to default sliders on whatever difficulty im playing on (usually All Pro after a patch). Just trying to figure out why so many people are seeimg different things, especially with the cpu running game.
    EDIT: I haven't played Madden in at least 2 weeks so I don't know if the patch is good or not yet.
    ~Koosa1027~
    Koosa1027
    It's mixed bag of impressions on here about cpu running game and other things, just wondering but did EVERYBODY do a profile delete before trying the patch??? I always profile delete and go back to default sliders on whatever difficulty im playing on (usually All Pro after a patch). Just trying to figure out why so many people are seeimg different things, especially with the cpu running game.
    EDIT: I haven't played Madden in at least 2 weeks so I don't know if the patch is good or not yet.
    ~Koosa1027~

    Cant really call the running game, seems to be better. Not juking like their downhill skiing anymore which is a positive.I posted video evidence of things not working correctly on different game speeds still. Doesnt get more cut & dry than video evidence.
    DaReal Milticket
    Cant really call the running game, seems to be better. Not juking like their downhill skiing anymore which is a positive.I posted video evidence of things not working correctly on different game speeds still. Doesnt get more cut & dry than video evidence.
    Did you profile delete and go back to default to test things out?
    ~Koosa1027~
    Koosa1027
    Did you profile delete and go back to default to test things out?
    ~Koosa1027~

    I actually went back and reinstalled the whole game and about ready to boot it up. Going straight to normal speed though. The other speeds are not even worth the time at this point.
    DaReal Milticket
    I actually went back and reinstalled the whole game and about ready to boot it up. Going straight to normal speed though. The other speeds are not even worth the time at this point.
    Might be another week or 2 before I even play Madden but I'll be lurking around the threads seeing if things pan out.
    ~Koosa1027~
    JoeP82
    I noticed all of the good changes in the new patch... There’s some things I’ve noticed that aren’t fixed tho like players wearing mismatch shoes... And for me personally, I’m a franchise guy... We’re still not able to use our created playbooks in the “formation subs” menu... I would like to place players where I want in a scheme of my own using my created playbooks within my franchise...

    If you make your base playbook your scheme in franchise mode, you can make some formation subs, if you use some of the plays from your base playbook, all my run plays is out of Patriots playbook so I make that my scheme and can do formation subs in all my running plays and my shotgun bunch, snug flip, and close split and 5 wide,
    Patch after patch, still haven't fixed the individual player career stats where it doesn't show the teams they played for but shows in the main menu roster.
    Also never fixed the season game logs for individual players.
    Are they not seeing this on their end or do they just not care?
    did this patch break anyone else's game? It ask me for the sharing stuff during the intro and when I hit continue and it starts to load the menu it crashes the game and kicks me to my desktop. I had 68 hours in this game with no issues until this patch today, now I can't load the game.
    jdenyer
    Throw the game away .... shoot it .... burn it .... I don't know, just get rid of it and never turn back!
    This game was the final straw for my Madden days. Same issues year in, year out.

    Me too buddy. M19 marks the last time I buy a Madden game. This is so sloppy Tiburon should be embarrassed.
    Am I the only one who wasn’t prompted for the patch? I’m Xbox one, and restarted the game twice to try and prompt it.
    The weird thing is that the first time I loaded it today I had a roster download, but nothing about a patch or tuning.
    I’m wondering if it’s auto installed? Is there a way to check which version you have installed?
    powercord55
    Am I the only one who wasn’t promoted for the patch? I’m Xbox one, and restarted the game twice to try and prompt it.
    The weird thing is that the first time I loaded it today I had a roster download, but nothing about a patch or tuning.
    I’m wondering if it’s auto installed? Is there a way to check which version you have installed?

    If you open the games and apps menu , scroll down to updates and it should show any games that need an update and it shows recent game updates
    powercord55
    Am I the only one who wasn’t prompted for the patch? I’m Xbox one, and restarted the game twice to try and prompt it.
    The weird thing is that the first time I loaded it today I had a roster download, but nothing about a patch or tuning.
    I’m wondering if it’s auto installed? Is there a way to check which version you have installed?

    I'm on XBOX and I'm never prompted. Hit the big X button and then hover over your game icon and press start button. Select game info from there and press start again and version will be in top right hand corner. It should end in 14.
    prey2god
    Patch after patch, still haven't fixed the individual player career stats where it doesn't show the teams they played for but shows in the main menu roster.
    Also never fixed the season game logs for individual players.
    Are they not seeing this on their end or do they just not care?

    Im sure there seeing it if they're playing the game. The delay in the handoffs on any other speed than normal is not fixed like they said either. Makes me wonder about these other "fixes"
    Played a CFM game with the Rams vs the Chargers.
    I have cpu run block set to 100, and their run game is still awful. Melvin Gordon had 21 carries for 23 yards. Yes, 23 yards. The saddest part is that he broke a long run of 22yds and still only had 23 yards rushing. And this is All Pro with cpu run block at 100, and tackling slider lowered to 40.
    I personally like to blitz on first down, or any running down. That is extremely over powered to where there is a untouched blitzer on run plays, or play action passes.
    The OL literally will stand there, and the FB will go opposite way on blitzer cause that's where the play art tells him to. There is no awareness of blitzers and where they are coming from. Does the cpu even ID the mike?
    Against the pass I feel it is very well played. Frustrating that because of the lackluster cpu run game it isn't difficult to beat them when they are in 3rd and long every time.
    For now, I will be playing offense only and see how it goes. On that side of the ball I feel it is very balanced and enjoy the game play enough to play it.
    Sent from my LG-G710 using Operation Sports mobile app
    I've played 2 games and the big take aways for me are the CPU defense seems much more stout against the pass. They were covering my receivers like glue and knocking down just about everything I threw kinda like when the game released.
    The thing I like the least is the the weird feel of defender pre-snap. I can no longer slowly move any of my players as the seem to "move back" into position or warp into some stance that feels like I am losing control due to an animation or something. It doesn't feel right. Makes me feel like I have less control and it seems to affect me getting am immediate jump when the ball is snapped. Not just as a lineman rushing but as a LB dropping into coverage I feel like I am slow to release or something. It just seems "off". Anyone else seeing this?
    icicle22
    I've played 2 games and the big take aways for me are the CPU defense seems much more stout against the pass. They were covering my receivers like glue and knocking down just about everything I threw kinda like when the game released.
    The thing I like the least is the the weird feel of defender pre-snap. I can no longer slowly move any of my players as the seem to "move back" into position or warp into some stance that feels like I am losing control due to an animation or something. It doesn't feel right. Makes me feel like I have less control and it seems to affect me getting am immediate jump when the ball is snapped. Not just as a lineman rushing but as a LB dropping into coverage I feel like I am slow to release or something. It just seems "off". Anyone else seeing this?
    Oh I hate when they move then back to the default position. I always like to arrange my linebackers and safeties around.
    Sent from my SM-G965U using Tapatalk
    IrishSalsa
    Played a CFM game with the Rams vs the Chargers.
    I have cpu run block set to 100, and their run game is still awful. Melvin Gordon had 21 carries for 23 yards. Yes, 23 yards. The saddest part is that he broke a long run of 22yds and still only had 23 yards rushing. And this is All Pro with cpu run block at 100, and tackling slider lowered to 40.
    I personally like to blitz on first down, or any running down. That is extremely over powered to where there is a untouched blitzer on run plays, or play action passes.
    The OL literally will stand there, and the FB will go opposite way on blitzer cause that's where the play art tells him to. There is no awareness of blitzers and where they are coming from. Does the cpu even ID the mike?
    Against the pass I feel it is very well played. Frustrating that because of the lackluster cpu run game it isn't difficult to beat them when they are in 3rd and long every time.
    For now, I will be playing offense only and see how it goes. On that side of the ball I feel it is very balanced and enjoy the game play enough to play it.
    Sent from my LG-G710 using Operation Sports mobile app

    Try using FLAZKO's slider set.
    The exact set he uses, I guarantee you the CPU will run against you!
    Benz87
    Hoping they do something at some point regarding backups never getting any snaps if games are completed using Moments. This is how I play franchise so I can complete multiple seasons while still having an impact on outcomes, and the only time my backup HB's, WR's or defensive players get any snaps is if there's an injury while IRL they would be regularly subbed due to fatigue. Makes it nearly impossible to develop any players substantially unless they're starting.

    I play offense only and use formation subs. I change up the RBs for both my team and the CPU.
    I adjust based on team, for the Rams I leave Gurley in 80-90% of the sets but for the Falcons I split Freeman and Coleman pretty evenly. I usually even add a third back to maybe 3-4 formations for some teams. For a team like the Eagles I use three backs.
    in offline CFM you can click R3 (on PS4) and select the opponent, make your changes and retire the coach. He stays there and the formation subs stick. You will see that the RBs will share carries.
    call me crazy, after the patch the gameplay feels different and not in a good way. I feel like my players especially my running back runs in directions that Im not controlling him too. feels worse. Kinda upset.
    I think there are many positives especially the defense vs the pass for both user & cpu.
    Negative - Controlling the D line has never felt worse. I feel like I have no control over my player. Seems to be heavily nerfed and basically scripted.
    I played two games post patch. CPU seems better running up the middle, but blocking still needs work and they still juke/spin too much imho. Running to the outside is typically a loss of yardage.
    The game is still too defense orientated and passing, which I liked pre patch now seems more difficult. (unless you're Stafford who lit me up with the pass)
    jake44np
    Try using FLAZKO's slider set.
    The exact set he uses, I guarantee you the CPU will run against you!
    How? His run block is set to 85 for the cpu. I have mine at 100, and our tackling slider is set the same at 40 as well.
    I'm not saying the cpu won't ever run on me though. Pre patch, David Johnson had a good game vs me. I assume post patch he'd be better.
    But overall, it's not consistent enough to say the AI run game works properly. Melvin Gordon should never have 21att 23yds rushing with a long run of 22 lol.
    Sent from my LG-G710 using Operation Sports mobile app
    I am seeing a much better cleaner game with this update vs the last update.
    Based on what I am seeing, it's two steps forward and one step back.
    I enjoy the tighter pass D because drag routes are no longer automatic. For years, Madden had robo QB and that dates way back to 15 years ago or more up until the last year or two.
    I like to see more realistic passing %'s and I hope they don't touch the pass D. The CPU running game has always been a issue, but that can be mitigated somewhat with sliders.
    My issue is not allowing you to play nothing but normal because I like the animations playing out on slow. I have other issues too, but those I've harped on for quite awhile.
    While I just don't normally praise Madden I have to give credit where credit is due. The patch at least for me has changed the game in a good way. While the game still has a long way to go the improvements are more noticeable with this patch. Also I have not played the game in 2 weeks,I urge anyone to delete the patches play ootb version and the download the patches again you will see a noticeable differnce:
    1. The CPU running is much improved and the RB's now attack the defender and lean forward. OL play seems to be better
    2. The WR/DB interaction is vastly improved..Warping has been toned down and the user wr's now attack the ball in the air as opposed to being braindead. (still not enough PI called)
    3. New pass rush moves from the ends are noticeable
    4. CPU QB play has improved I saw errant throws and QB scrambles realistically
    5. User pass defense is even more dependent on mismatches and having the right coverage
    6. The tackling is much more organic and a bunch of break tackle animations have been opened up. (note I put Tackling sliders down to 10 for both)
    7. Lighting seems slightly improved but still a little to dark at times
    I played on All Madden with adjusted sliders but I can say for the first time this year I am going hmmmm..I am not seeing the rampant glitches by RPM but have seen some jogging.Overall it's a step in the right direction if they can improve on it while not breaking other aspects of the game you will have a winner by January. Again I am not the one to just give praise to EA but I do give credit where it's due..I would also urge EA to concentrate on differentiating modes via tuners. This will solve alot of problems..The game was $35 @ walmart ..at that price point it might be worth a pick up..Just calling it like I see it...Momba Out!!!!
    edaddy
    While I just don't normally praise Madden I have to give credit where credit is due. The patch at least for me has changed the game in a good way. While the game still has a long way to go the improvements are more noticeable with this patch. Also I have not played the game in 2 weeks,I urge anyone to delete the patches play ootb version and the download the patches again you will see a noticeable differnce:
    1. The CPU running is much improved and the RB's now attack the defender and lean forward. OL play seems to be better
    2. The WR/DB interaction is vastly improved..Warping has been toned down and the user wr's now attack the ball in the air as opposed to being braindead. (still not enough PI called)
    3. New pass rush moves from the ends are noticeable
    4. CPU QB play has improved I saw errant throws and QB scrambles realistically
    5. User pass defense is even more dependent on mismatches and having the right coverage
    6. The tackling is much more organic and a bunch of break tackle animations have been opened up. (note I put Tackling sliders down to 10 for both)
    7. Lighting seems slightly improved but still a little to dark at times
    I played on All Madden with adjusted sliders but I can say for the first time this year I am going hmmmm..I am not seeing the rampant glitches by RPM but have seen some jogging.Overall it's a step in the right direction if they can improve on it while not breaking other aspects of the game you will have a winner by January. Again I am not the one to just give praise to EA but I do give credit where it's due..I would also urge EA to concentrate on differentiating modes via tuners. This will solve alot of problems..The game was $35 @ walmart ..at that price point it might be worth a pick up..Just calling it like I see it...Momba Out!!!!

    Good take here, edaddy, especially #1. I forgot about the leaning forward that I am seeing by the RB's.
    I was lucky enough to grab the game for 25 bucks @ BB on opening day.
    The game feels much better for me. Had a handful of passing plays, both for myself and the CPU, where no one was open. Nice to see pass coverage has improved.
    While the OL logic is still an abomination it was noticeable that my OL held blocks longer, both on running plays and in pass protection. As bad as the Jets are, my game last night was the first time my RB averaged 5.0 YPC or more in Madden 19.
    fadetoblack73
    Lighting issue is when the game starts up it looks nice and bright and then bam colors dim and stays dim. Happens on both Xbox and PS4
    That is not the issue. It was the same way on madden 18.
    Sent from my Note 8 using Tapatalk
    IrishSalsa
    How? His run block is set to 85 for the cpu. I have mine at 100, and our tackling slider is set the same at 40 as well.
    I'm not saying the cpu won't ever run on me though. Pre patch, David Johnson had a good game vs me. I assume post patch he'd be better.
    But overall, it's not consistent enough to say the AI run game works properly. Melvin Gordon should never have 21att 23yds rushing with a long run of 22 lol.
    Sent from my LG-G710 using Operation Sports mobile app

    Its the slider set as a whole, and SLOW game speed helps the CPU running game.
    The last two games in my Charges season...
    Gurley rushed 18 times for 124 yards vs me...
    And A. Morris rushed 17 for 90.
    jake44np
    Its the slider set as a whole, and SLOW game speed helps the CPU running game.
    The last two games in my Charges season...
    Gurley rushed 18 times for 124 yards vs me...
    And A. Morris rushed 17 for 90.
    Okay, so playing on Normal speed might be the problem for me then. I've heard so many bad things about slow speed I haven't tried it this year.
    I will lower my run block to 85 like he has, and try slow speed. See what happens. Not going to change any other sliders though. I already love the gameplay in every facet as is, except the cpu run game. Don't want to mess any of the other gameplay up.
    Sent from my LG-G710 using Operation Sports mobile app
    roadman
    From what I can tell from that thread, basically, some people don't appreciate the Madden team going in a darker direction, even vs last year.

    It's not even that. It's EA's HDR implementation that's the problem. HDR on, dark and colors washed out. HDR off, much brighter and colors more vibrant.
    HDR is "supposed" to make the image look better not worse.
    Patch didn't address this
    Ive always been against zero threshold on All Madden, but my limited testing with the patch it really seems to hold water. Especially since the secondary wants to play better defense now.
    booker21
    + they allowed to hide the pass UI notification
    - They broke the press receiver (still works but very rarely. most of the time you are going to miss and leave the WR wide open.

    This really is a major issue and I'm surprised more folks aren't experiencing this. Plays which have either the X or Z receiver release to the outside at the onset of their route, appear to become invisible to the man cover corner for a second or two, before he turns and reacts. I have tried all combinations of shading to no avail as 100% of the time the receiver will quickly be wide open.
    There are times when it just plain makes sense to play man coverage. It's a shame this hasn't been yet addressed, since other than this bug, calling and playing the right leverages is an important strategy and the shade feature works very well in all other circumstances.
    In the couple of games I've played on slow speed there is absolutely still a delay after handoff on some plays. Disappointing and I hope they don't consider this "fixed" and will still work on it. Same with RB pass blocking.
    JBucc
    In the couple of games I've played on slow speed there is absolutely still a delay after handoff on some plays. Disappointing and I hope they don't consider this "fixed" and will still work on it. Same with RB pass blocking.

    Same thing on Very Fast.
    So I was gonna give up on the game and then I seen there was a new update. Well after I updated, now gameplay is stuttering beyond belief. Am I the only one to have this happen?
    Sent from my iPhone using Operation Sports
    I'm still in the honeymoon phase with the game, but after playing a game post-1.09, didn't see anything alarming, and in fact, felt like the game played even better overall.
    underdog13
    I'm excited to play a game tonight. Playing the Steelers so a good test of the new cpu run A.I
    Sent from my SM-G965U using Tapatalk

    I was the browns and stuffed the Steelers run pretty well.
    Sent from my iPhone using Tapatalk
    MDgolf
    I was the browns and stuffed the Steelers run pretty well.
    Sent from my iPhone using Tapatalk
    I've had decent results pre this patch already so if anything it'll just be an improvement from before and maybe I can even turn down cpu blocking a bit.
    Sent from my SM-G965U using Tapatalk
    I’m going to edits spin and juke traits from armour slider set and see what’s up. Just waiting on iMac roster to drop
    Sent from my iPhone using Tapatalk
    Before the patch I was playing on All Madden with a few tweaks in the sliders for pass block , INT and tackle. But because the DB’s are better at zone and man coverage I dropped down to ALL- PRO and I put the threshold at 45 ,Pass BLK at 45, INT at 45 and Tackle at 45 for both CPU and Human. Speed is at normal for obvious glitch reasons. Every thing else is default ALL- PRO. The game plays really well and is challenging and fun. I have played about 10 hours post patch with these and I haven't seen anything bad or questionable. What I have seen is :
    -Better awareness by pulling guards on running plays.
    - much better tackling without the WWF hits.
    - better pass rush on both ends by user and CPU.
    -smoother transition after catching the ball and getting into your run
    - tight DB coverage leading to more rewarding catches.
    -better fade routes with Wr and DB interaction.
    - Plays aren’t scripted anymore. With the threshold at 45 and the tackle at 45 the game is a little more dynamic as far as outcomes.
    * I will say this as far as passing goes. U really have to pay attention to whether you choose aggressive or possession. This has to do with your receivers position in relation to the DB.
    On fade routes I would pound the aggressive catch. But now if the DB is in back of me the outcome and animations are better hitting the possession catch.
    The one thing I don’t care for post patch is how the LB on defense don’t move freely pre snap. This is def something implemented for the Competive MUT guys.
    So is this game unplayable now? I have been reading everyone is having more problems with players jogging now, which has been happening to me since I purchased the game day 1.
    If it is, I was thinking about trading it in for NBA 2k19 but it sounds like that isn't much better.
    Does anyone else watch cpu vs cpu & have Tight Ends catching way too many passes? I’m seeing TE targeted way more than star receivers like AB & Odell. After week 1 in CFM TE are leading the league in catches with about 8-9 per game. It’s ridiculous and needs fixed.
    ChampIsHere42
    So is this game unplayable now? I have been reading everyone is having more problems with players jogging now, which has been happening to me since I purchased the game day 1.
    If it is, I was thinking about trading it in for NBA 2k19 but it sounds like that isn't much better.

    Try lowering the threshold to 45 for some reason this has made the movement so much better. I played quite s few games looking for running issues, but even the kick returns seem more fluid
    ChampIsHere42
    So is this game unplayable now? I have been reading everyone is having more problems with players jogging now, which has been happening to me since I purchased the game day 1.
    If it is, I was thinking about trading it in for NBA 2k19 but it sounds like that isn't much better.

    It happened to me twice, and when I held the sprint button both times, my players still kept jogging. Most of us have heard or seen this problem, but last night was the first time I saw it twice in a game, and it could have been more, but I was so annoyed that I turned off my ps4.
    Another thing I noticed was how weird the ai kickoff returner was running. I guess he was 'jogging' too, but it almost looked like he was high-stepping. It was the same goofy running that many complained about, which we were told be would fixed by the release date.
    I traded in a lot of old games towards this year's game, and now I really regret doing that. And the ai still cannot run...AT ALL. I lowered the user tackle sliders, and raised the ai run blocking sliders. You can just play the pass, and still shut down the ai running game.
    MizzouRah
    The CPU punts the ball right away now and there is no time to pick a player.

    Yeah, it’s way too quick. Don’t see why this needed to be fixed. Seemed like the extra time cut down on blocks, too. I cpu vs cpu the games and there was one point where the punter was already punting the ball back when the game was returning from a replay. The play started when the ea logo swipe thing happened. By the time i seen the play, the punter was booting it.
    This punt thing also messes with play count numbers because it used to take 10 seconds for the snapper to snap it, now he insta-snaps it. This means if there’s 6 punts in a game, that’s a whole minute of gameplay that would have elapsed prepatch, so it also will give a few more plays a game.
    Why fix what’s not broken?
    d23x
    Does anyone else watch cpu vs cpu & have Tight Ends catching way too many passes? I’m seeing TE targeted way more than star receivers like AB & Odell. After week 1 in CFM TE are leading the league in catches with about 8-9 per game. It’s ridiculous and needs fixed.

    You are correct
    cdcool
    This is a deal breaker, ridiculous

    Try turning off the previous play feature.
    Had it off earlier and noticed the wrs getting way more targets.
    tommycoa
    Try turning off the previous play feature.
    Had it off earlier and noticed the wrs getting way more targets.

    Where would that be on the PC?
    tommycoa
    Try turning off the previous play feature.
    Had it off earlier and noticed the wrs getting way more targets.

    You mean show previous play? what that have to do with CPU throwing to TE more than WR?
    booker21
    You mean show previous play? what that have to do with CPU throwing to TE more than WR?

    Who knows? When I had it on, the TEs caught 6, 7, 8 passes; when i turned it off, the TEs caught 5 passes combined both teams. Wrs got targeted way more.
    One of my roles in life is leadership development...
    And one of the rules of thumb is this: if you try to make everyone happy, you end up making no one happy.
    THIS sums up Madden's developmental team...they're trying to cater to so many different types of players that they've screwed everything up. With each patch, one hole is fixed and 3 more are opened. And then more slider adjustments.
    And then rinse & repeat the process...and though the game is released in August, it's largely unplayable until November. I'm not a diehard slider guy on this game that wants to tweak every little number for hours on end. I want to just pick a level, make some basic adjustments (because every sports game has that going on) and then play. EA is so lost right now it's like they should just start over again. Which they will in the form of "Madden 20".
    God damnit there still is an issue with CPU ball handlers making unnecessary one cuts at the goal line or anywhere actually. Played against the jags. Fournette did nothing. 25 yds 15 carries smh. They were going for two to tie the game. Outside run with fournette and has the right side wide open. My defender can’t really get him. Guaranteed 2pt conversion. Fournette takes a one cut to the opposite direction... my defender tackles him before the end zone. 2 pt conversion denied. Like really?????? The cpu runner does that stil?????????
    Sparkles
    God damnit there still is an issue with CPU ball handlers making unnecessary one cuts at the goal line or anywhere actually. Played against the jags. Fournette did nothing. 25 yds 15 carries smh. They were going for two to tie the game. Outside run with fournette and has the right side wide open. My defender can’t really get him. Guaranteed 2pt conversion. Fournette takes a one cut to the opposite direction... my defender tackles him before the end zone. 2 pt conversion denied. Like really?????? The cpu runner does that stil?????????

    That's the one thing left that needs fixed ASAP. The CPU runs great up the middle against me, but outside runs with open field they do those cuts/jukes/spins and nobody is near them, which slows them down and BOOM, TFL. I keep wanting to adjust sliders but it's not a slider CPU run blocking issue.
    MizzouRah
    That's the one thing left that needs fixed ASAP. The CPU runs great up the middle against me, but outside runs with open field they do those cuts/jukes/spins and nobody is near them, which slows them down and BOOM, TFL. I keep wanting to adjust sliders but it's not a slider CPU run blocking issue.

    Yea I was hoping Armor's edits made that go but alas
    Just played a game post-patch.
    CPU still can’t run, and takes pointless 1-cuts. CPU punters still can’t punt when facing high winds. On a couple plays my RB stuttered at hand-off, so that was not fixed. On punts and kickoffs guys like stutter still just after the catch on Slow and Very Slow speed. Also, I simmed a whole season and QB’s still like never run, Wilson only had 15 run attempts, Can Newton had only 12.
    Grreeeeeeaaaat.
    *sigh*
    Tried watching another game, and just can’t do it. The QB throwing to the tight end is a big issue. Tight Ends leading my league after one week in receptions. Definitely needs fixed ASAP, because star receivers are barely being targeted. I’m afraid if it’s fixed it’s just going to break the QBs passing to the RBs though which I’m happy to see this year. The game could be really good but right now it’s very flawed in many areas & the length of the patch shows that.
    After playing 2 quarters, I've seen a few major bugs. I'll be sure to add them to the bug report. First one was the center snapped the ball forward. This was an issue pre patch on some plays. Tbis particular one was out of tue pistol formation. Second one was slot receiver was supposed to run a curl route. He ran his route but when he curled he kept running backwards. CPU run game is still pretty nonexistant. Held Gurley to 8 yards on 8 attempts.
    CPU passing seems better. Goff was accurate but not robo QB. Punting happens immediately which is a concern. Passing windows seem tighter when I'm on offense.
    Finally they added an NFL filter to tue roster screen. Now we just need player cards to say which teams a player has played for and I'll be happy for CFM this year.
    Overall still quite a few bugs that need to be fixed and CPU still needs better control of RPM.
    Sent from my LG-AS993 using Tapatalk
    Is anyone having the glitvh where the punt returner will catch the ball and just hover for a few seconds? I also cant seem to use spin moves anymore. The cpu punting is way to fast too. Is anyone else having issues using spin moves?
    I don't know why but this patch completely broken my user vs user offline franchise.
    I just play only one game after the patch, the gameplay was perfect before, after this patch i get an injury after every snap, tackling gone wild, cpu controlled pass rusher miss the qb, wr-db interactions are gone, fatigue goes illogic high, penalties called massively only on one side. Everything in the game seems crazy and unrealistic, instead before I was pretty satisfy of the gameplay.
    Please someone know if there is anyway to delete this patch from the game, and keep only the previous one? And can explain me how?
    Otherwise i'm done.
    Thanks
    Suction tackles, Runners seem to be stuck in mud when initially running, high amount of interceptions, overall very awkward feel. High amount of dropped passes! Same thing that has hindered this game year in year out!
    Sent from my iPhone using Operation Sports
    cuoreceltico
    I don't know why but this patch completely broken my user vs user offline franchise.
    I just play only one game after the patch, the gameplay was perfect before, after this patch i get an injury after every snap, tackling gone wild, cpu controlled pass rusher miss the qb, wr-db interactions are gone, fatigue goes illogic high, penalties called massively only on one side. Everything in the game seems crazy and unrealistic, instead before I was pretty satisfy of the gameplay.
    Please someone know if there is anyway to delete this patch from the game, and keep only the previous one? And can explain me how?
    Otherwise i'm done.
    Thanks

    You only played one game?
    Sent from my SM-G965U using Tapatalk
    mkharsh33
    One of my roles in life is leadership development...
    And one of the rules of thumb is this: if you try to make everyone happy, you end up making no one happy.
    THIS sums up Madden's developmental team...they're trying to cater to so many different types of players that they've screwed everything up. With each patch, one hole is fixed and 3 more are opened. And then more slider adjustments.
    And then rinse & repeat the process...and though the game is released in August, it's largely unplayable until November. I'm not a diehard slider guy on this game that wants to tweak every little number for hours on end. I want to just pick a level, make some basic adjustments (because every sports game has that going on) and then play. EA is so lost right now it's like they should just start over again. Which they will in the form of "Madden 20".

    Excellent post!!! The problem is that they can't differentiate gameplay between modes as they hyped up last year..if they simply were able to tune each mode they would solve all the problems.But they are much to much geared towards Competitive play and feed sim a nugget sparingly..When you have the vision and direction that certain aspects of sim such as bobbled snaps, defensive holding, etc aren't fun , then you know where this is headed..I still don't get how they haven't been called out more for presenting a three mode feature when in reality it's just two modes geared to the competitive crowd...This unfortunately will be the norm just too much money with these tournaments and it has created a monster that they can't stop..I don't think EA is lost on the contrary they are exactly where they want to be..Again if you use tuners to differentiate the modes it would solve all the problems...
    underdog13
    You only played one game?
    Sent from my SM-G965U using Tapatalk

    Yes one completey bugged game is just enough, I don't say that is absolute patch related, maybe is on my franchise with my sliders, unfortunately i think is impossible to restore the game before this patch, come back to 1.08.
    cuoreceltico
    Yes one completey bugged game is just enough, I don't say that is absolute patch related, maybe is on my franchise with my sliders, unfortunately i think is impossible to restore the game before this patch, come back to 1.08.
    Play one game
    Exaggerate an issue
    Complain about things that seem to happen in the NFL every week.
    Alot of crazy things happen every week in the Nfl.
    You do you OS, there are plenty of issue in Madden, but following probably one of the most CFM related patches in recent madden history. It's been nothing short of the most unreasonable, illogical, and knee jerk reactions on short sample sizes.
    Sent from my SM-G965U using Tapatalk
    Pre update on arcade, running backs were making smart cuts and spins, now running backs have open field to run to and they break down and make a cut into the defense. Total immersion killer.
    cuoreceltico
    Yes one completey bugged game is just enough, I don't say that is absolute patch related, maybe is on my franchise with my sliders, unfortunately i think is impossible to restore the game before this patch, come back to 1.08.

    Agree here, as with all title updates, one must go back to the drawing board with default sliders and tweak from there.
    roadman
    Agree here, as with all title updates, one must go back to the drawing board with default sliders and tweak from there.

    This is very true and can also be somewhat frustrating. This is one of the main reasons why more and more franchise folks say that they purchase the game around the holidays now, after all tuners and patches have been released.
    Funny, before I knew a patch had been downloaded to my system, I was getting run on badly in practice mode. That was followed up by my defense giving up over 200 yards. At least, since I only evenly adjust user sliders, it didn't take me long to get it straightened out.
    I greatly appreciate that EA continues to support their product post-release. I would just like to see alot less issues present at initial launch. That way, they could use patches to add or enhance features, rather than spend time having to stomp out bugs.
    mkharsh33
    One of my roles in life is leadership development...
    And one of the rules of thumb is this: if you try to make everyone happy, you end up making no one happy.
    THIS sums up Madden's developmental team...they're trying to cater to so many different types of players that they've screwed everything up. With each patch, one hole is fixed and 3 more are opened. And then more slider adjustments.
    And then rinse & repeat the process...and though the game is released in August, it's largely unplayable until November. I'm not a diehard slider guy on this game that wants to tweak every little number for hours on end. I want to just pick a level, make some basic adjustments (because every sports game has that going on) and then play. EA is so lost right now it's like they should just start over again. Which they will in the form of "Madden 20".

    Very true, Arcade or simulation, CPU vs CPU or User?
    If AI can't play each other correctly? that's my test.
    They got TE's catching everything, deflections all over the place and sliders that look confused right now.
    I wanted to play a few games before I commented. To me it seems they just made a lot of changes so the game plays like Madden 18. Might as well remove RPM at this point if you're only option is to nerf it this much to get over your games issues.
    I saw guys doing things I never saw before this. I have a replay of a DT engaged with the LG, he is in the process of fighting through a block with a swim move, his head is looking at the sideline. I threw a dump pass to a slot receiver on a drag route. As soon as I let go of the ball the DT, disengaged, went right to my guy and tackled him right as he caught it. Besides the fact this is physically impossible, it was so jarring in real time that it made me go look at it in replay.
    The AI can run now because they just steer into holes ala M18, no foot planting needed. They still do unnecessary jukes just like M18 in holes so the AI run game is back to M18 standards.
    Beside the egregious DT example above I've watched countless DB and LB come off their coverage with their backs and heads turned to make plays. Clay Matthews had his back completely turned up field trying to cover a TE but defended a crossing route by just throwing his left arm back, must be those new mirrors in the helmet so you can see behind you.
    I actually liked Madden 18 but now after watching players move and react more realistically than any football game I've ever played to go back to the gamey crap, well I don't think I can do it.
    Very disappointing.
    I haven’t spent a ton of time with Madden 19 because of the visual feedback bug. Thankful I was reading OS and saw that it was fixed, as I don’t recall seeing it fixed in the notes. So I played a lot last night and a bit this morning.
    I don’t dissect the game bit by bit anymore, but it is distracting how poorly the CPU runs the ball. I played a game against the Rams with run blocking maxed out; I certainly saw some decent runs (default all-Madden) but there are still a ton of missed opportunities because of excessive juking and the like. It feels like if I made any effort, I could shut the run down.
    As a former community event attendee years ago (M10-M13), I remember scuttlebutt that the reason locomotion was what it was is because they didn’t have the AI to support it. That’s what M19 feels like to me. I’m very glad they’ve finally tried to take on locomotion, but it seems the AI doesn’t know how to use it, which leads to wonky interactions and decisions.
    Even with that said, I think it’s OK to have growing pains. That’s part of change. But I don’t think M19 is for me this cycle. Opinions vary as Danimal’s previous post shows, but M18 plays a good game of football for me. Think that’s where my offline franchise time will be devoted to this year.
    Sent from my iPhone using Operation Sports
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