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NBA 2K18 Screenshot - Damian Lillard

NBA 2K18

NBA 2K18 Screenshot - Damian Lillard

2K has just released an NBA 2K18 screenshot featuring Damian Lillard in his Nike Portland Trail Blazers uniform. For those of you that might have missed it, his overall rating is 89. All other NBA 2K18 player ratings, that have been released so far, can be seen here.

Below are links to other NBA 2K18 screenshots that have been officially released.

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  1. I like it!
    By this trend im guessing they're gonna release screenshots when teams unveil new jerseys, so monday is the hornets. they might show Kemba or Dwight. (hopefully Malik Monk??P)
    One of the better screenshots they released. Easily. If you zoom all the way in, you can even see the stitching on the black letters. And that arm sleeve looks brand new. Dope!
    Still not gonna be sold on this game until I see gameplay & created player information tho
    Lighting doesn't look that bad on this. Also you can actually see stitching on the jersey/arm sleeves for the first time ever. Here's hoping that all the jerseys will look like this and we won't have any inaccuracies, especially with colours.
    They should really be releasing more screenshots like this, that Oladipo one was horrendous.
    PeacemanNOT
    Lighting doesn't look that bad on this. Also you can actually see stitching on the jersey/arm sleeves for the first time ever. Here's hoping that all the jerseys will look like this and we won't have any inaccuracies, especially with colours.
    They should really be releasing more screenshots like this, that Oladipo one was horrendous.

    The Oladipo pic was released in very low quality too.
    Am I the only one that thinks the eyes look 10x better this year? They no longer have that dead look to them anymore
    Hopefully they went ahead and re-worked on the eyes for CAPs too
    Harrypotheadd
    Am I the only one that thinks the eyes look 10x better this year? They no longer have that dead look to them anymore
    Hopefully they went ahead and re-worked on the eyes for CAPs too

    came a long way from last gen's anamatronic eyes
    Ah man.... just that comparison alone gets me hype. Body models look good, the jerseys actually move now.
    The biggest thing for me is the jerseys, Nike taking over this year was a blessing for this game. For years it's always just been a copy/paste job by 2K but you can actually see the attention to detail in the jerseys for once. Looks a lot like NBA Live to be honest.
    Jrocc23
    Looks way better than 2K17. Body types looking much better.
    Sent from my iPhone using Tapatalk

    2K18 is already looking head and shoulders above 2K17. Look at dames jersey, shoulders, arms, face, and hair. Soooo much better
    Steve_OS
    2K17 vs. 2K18
    Well would you look at that.... I'm more impressed with the head shape. No more fat bloated faces.
    Sent from my SM-G930T using Tapatalk
    JJRuelz
    his neck's hella long too now that I look at it.
    I agree, 2K got these NECKS long af like LIVE. . . makes their heads look smaller. . .
    Sent from my SPH-L720 using Tapatalk
    All of these screenshots look great except that one we got of Oladipo yesterday. I don't know what it was but it looked like it was straight out of 2K17. The rest of them look amazing though.
    In a lot of these nike uniform releases, the mannequins and players have on leg sleeves or whatever with the swoosh on them. I wonder if the same will be in 2K18
    Sometimes it's hard to see the leap made year to year until pics are side by side, I have to say I'm shocked it's that much of a difference.
    The jump in the body/face scanning is quite astonishing given they're working with the same company as the last 2 years (PixelGun Studio).
    kingelib
    In a lot of these nike uniform releases, the mannequins and players have on leg sleeves or whatever with the swoosh on them. I wonder if the same will be in 2K18

    More than likely. I'm pretty sure cause looking at the sleeve Dame has on in the picture, it's not a sleeve that's ever been in before.
    I'm impressed. I always thought 2k17 player faces were too chubby, especially d'angelo Russell, i can't wait to see his improvement.
    Sent from my SM-G935P using Tapatalk
    Steve_OS
    2K17 vs. 2K18

    Bro once i clicked on the image to zoom in, you could just see the difference in the textures on the sleeve and jersey.
    also this gives me hope that KD and The Greek Freak don't have the same body type
    Nike uniforms look good, Dame looks more authentic this year and love the attention to detail with the shooting sleeves, 2K has never had an issue with player portraits, can't wait to see the gameplay.
    TreJayMMA
    I like it!
    By this trend im guessing they're gonna release screenshots when teams unveil new jerseys, so monday is the hornets. they might show Kemba or Dwight. (hopefully Malik Monk??P)

    Dwight would be a good one for them. They tend to struggle with him. His arms (being bigger) I'm curious about also.
    I'm impressed with body types thus far.
    Damn you 2k! I might have to go back on my word and preorder this. Body types look improved but I'm going to have to see Giannis and Hayward 1st before making a final judgement on bodies.
    NoLeafClover
    Face detail looks good.
    Giraffe neck does not.
    And hopefully they completely deleted the "skinny" body type from 2K17 from the game files.
    Sent from my SM-T810 using Operation Sports mobile app

    Man I dunno - the neck doesn't really annoy me. Below is a comparison to a photo. Seems ok IMO..... interesting though.
    cthurt
    With the bodies overall seeming slimmer I'm intrigued to see how LeBron looks this year.

    Yeah I hope his body isn't slender like Dame but not huge like an action figure.
    MarkWilliam
    Man I dunno - the neck doesn't really annoy me. Below is a comparison to a photo. Seems ok IMO..... interesting though.

    man, i'm glad heads are not attached to the shoulders no more. this is a big plus.


    I know CP3 is one that always creates a buzz.
    Really keen to see if they bulked him down finally. Seems like 2K have paid some attention to the body types so I'm cautiously optimistic.
    CP3s face is one that always seems off aswell. Where as Dame's is usually pretty solid.
    He's got a neck! This screenshot is beautiful. Jerseys look great, hopefully they shortened the shorts up a touch. Going to be interesting to see if Adidas guys like Lillard rock the Nike accessories (sleeves, compressions, socks, etc.)
    Sent from my iPhone using Tapatalk
    After the reaction to Curry, Giannis and Hayward last year, my fear was that 2K would overeact the other way and go bulky. Thankfully, it looks like this hasn't happened.
    Im keen to see some bigs who are always too big in 2K (Dirk/Parsons/Marc Gasol).
    MBhoops
    Based on Oladipo vs this im guessing the stars have full body scans.
    Oladipo had no definition in his arms whatsoever.

    I gotta say I don't think the real Oladipo has much definition in his arms. Yesterday's pic was ok in that respect IMO.
    Dekkfly
    Did you guys notice, you can see where his ear ring goes.
    Sent from my SM-G930P using Operation Sports mobile app

    Yeah that usually comes out through the face scan. It's actually one of the easiest ways to know who got a face scan or not.
    (That is to say they have their ears pierced lol)
    Pretty Close to last years PC Mod, but skin is smoother though, same piercing in the ear and everything.
    Can't wait to see what changes they make as a whole to body types.
    Still holding out until I see certain player body types. Like the Lakers Shaq vs. Magic Shaq. Also want to know if changes to CAP system has changed. It looks like body types are improving, but 2k hasn't been great with adding definition. You don't see the ripped/'cut-up' look. Either bulky or slim
    But I liked what I've seen so far. This is the best screenshot so far. As with all photos, I love what they did to the eyes this year. More lifelike and not soulless generic eyes. A small detail, but adds to immersion. Wonder if these changes apply to CAP/My Career. Would be great if your player could get more lifelike eyes
    Smirkin Dirk
    After the reaction to Curry, Giannis and Hayward last year, my fear was that 2K would overeact the other way and go bulky. Thankfully, it looks like this hasn't happened.
    Im keen to see some bigs who are always too big in 2K (Dirk/Parsons/Marc Gasol).

    I wanna see a Anthony Davis, John Henson, Porzingis or Davis Bertans since all 4 are "skinnier" big men, but not rail thin either.
    from Bills Backer/Spurs Nation HQ
    The more I look at all these pics the one thing I notice is that they all have shoulders. Like everyone's shoulders isn't droopy and there's necks too.
    It seems to me that 2K this year also give a lot of credits to players emotions / facial espressions. If i look the 2K17 Lillard screen, eyes in particular, i see a player with a cold android-stare, thinking of nothing, look an unknowkn point in the court.
    If I look the Nba 2K18 Lillard screen, i see a real look in this face and he seem thinking about the game trend.
    lakers24
    They look a lot more like actual tattoos to me. There also seems to be more tats on the chest area that weren't there before.

    It could be that without those huge traps more of the chest area can be seen. I see exactly what you're saying, though.
    Still looks like cartoon
    Those weak graphics have been the norm for 2k since they decided the fans didn't deserve a huge improvement (like buiing an engine that can handle way better textures) .They scaled down the visuals years after years since 2k14
    They can change the proportion of the bodies all they want, this is still old gen graphics with a better lighting and higher textures thanks to this gen power.
    A simple look at the jersey resolution let you know there is nothing great to expect from a graphical viewpoint this year... Again
    thesniper321
    Still looks like cartoon
    Those weak graphics have been the norm for 2k since they decided the fans didn't deserve a huge improvement (like buiing an engine that can handle way better textures) .They scaled down the visuals years after years since 2k14
    They can change the proportion of the bodies all they want, this is still old gen graphics with a better lighting and higher textures thanks to this gen power.
    A simple look at the jersey resolution let you know there is nothing great to expect from a graphical viewpoint this year... Again

    I'm wondering why this modded Lillard using the same engine on PC can be done like this, but console versions are still backwards with skin textures and muscle structures and no change in gameplay!
    Here my final 2k17 Mod image in comparison to 2k18's!
    Definitely the best screenshot thus far. Looks dead on like Dame, eyes are life-like, good detail in the facial, skin, and uniform/equipment textures... All which lead me to back to harping on 2k's graphics biggest flaw: the lighting. Again, things are so dark and unilluminated that so much of this great texturing is lost, skin/facial texture, facial dimensions, grooves & curves detail is lost.
    Still a very good screenshot, and definitely an improvement to the player body model.
    Behindshadows
    Pretty Close to last years PC Mod, but skin is smoother though, same piercing in the ear and everything.
    Can't wait to see what changes they make as a whole to body types.

    What's the point of pushing your mods? Go to school for it. Apply for their design team SIMPLE. I don't have a gaming computer but I'm happy for you. But I'd be more happy if you just applied for a job.
    woody47
    What's the point of pushing your mods? Go to school for it. Apply for their design team SIMPLE. I don't have a gaming computer but I'm happy for you. But I'd be more happy if you just applied for a job.

    You obviously don't know who I am, or anything about me so I'm going to disregard everything you just said.
    Secondly I'm a grown man not a child, so no need for that attitude! And these are mods made by other people I'm just sharing the details and making a valid point.
    Remember I've been here since 2004 and have contributed to this community for many years of my life!
    I find it highly funny how someone gets upset, when all I'm pointing out is the graphics engine they already have is more than capable of better details overall. Question is why hasn't it been done by now?
    People have made it very clear, that the visuals and details go back and forth, good to worse and vice versa.
    The point of the PC images is to show what the mod communities are capable of with simple texture fixes using the same engine, and able to alter lighting and more. Why is it the team who makes the game can't follow suit?
    Another guy in another post, even stated as long as it plays good! None of the graphics mods effected the gameplay, those are two different areas of development.
    Real Question is why are they just sitting on their hands instead of really pushing the envelope.
    Visual Concepts have some of the most talented graphics artist out there, yet they stick with a default cartoon like graphics, instead of real skin textures, hair textures etc.
    The point of the images, it to prove it can be done! Simple as that, because the game will be released 3 months and 90% of the mod community will do it, why isn't 2ksports doing it within 11 months of development time?
    Behindshadows
    You obviously don't know who I am, or anything about me so I'm going to disregard everything you just said.
    Secondly I'm a grown man not a child, so no need for that attitude! And these are mods made by other people I'm just sharing the details and making a valid point.
    Remember I've been here since 2004 and have contributed to this community for many years of my life!
    I find it highly funny how someone gets upset, when all I'm pointing out is the graphics engine they already have is more than capable of better details overall. Question is why hasn't it been done by now?
    People have made it very clear, that the visuals and details go back and forth, good to worse and vice versa.
    The point of the PC images is to show what the mod communities are capable of with simple texture fixes using the same engine, and able to alter lighting and more. Why is it the team who makes the game can't follow suit?
    Another guy in another post, even stated as long as it plays good! None of the graphics mods effected the gameplay, those are two different areas of development.
    Real Question is why are they just sitting on their hands instead of really pushing the envelope.
    Visual Concepts have some of the most talented graphics artist out there, yet they stick with a default cartoon like graphics, instead of real skin textures, hair textures etc.
    The point of the images, it to prove it can be done! Simple as that, because the game will be released 3 months and 90% of the mod community will do it, why isn't 2ksports doing it within 11 months of development time?

    Well being a PC modder myself on the NLSC I can agree with you wholeheartedly. The game is being held back so much it's actually hilarious. You really start to notice the game's flaws when you go through the files and see simple mistakes or even quick workarounds by the devs.
    It might be the fact that consoles are holding the game back in terms scaling the graphics down year by year, performance issues are usually the main reason for that. But then again the topic of 2K simply removing features or downscaling graphics simply to improve it years later seems a lot more likely. I mean even the screenshots we're getting now, it's pretty clear they are a thousand times ahead of 2K17 in quality. It's a known business practice obviously, it keeps people buying the game whenever they bring a feature back or improve on something.
    It's always funny watching average joes like myself make artwork ten times better than a qualified graphic artist who has probably spent multiple years in college to study for that type of thing. When you think of that way they have to be holding out on purpose, or they're just extremely lazy.
    I'm sorry but those PC mods don't look that good imo. They look way over processed and over contrasted. I've seen decent one's but they usually look worse this gen.
    Having super high res textures in a fast paced game is pointless especially when most people play zoomed out.
    Sent from my SM-G955U using Operation Sports mobile app
    youngfaze01
    Need to see Dwayne Wade. He's one key player they could NEVER get right. But this pic of Dame is phenomenal nonetheless.

    To this day the best Dwade face 2K has ever done was in 2K11, and since we're on the topic of downscaling graphics:
    Thing is mods are made off of someone elses work. You guys are modifying files they created that needed to be tested and had to not make other parts of the game break.
    It's so much more than changing a face and sweat lighting.
    Also, there are a ton of features in NBA 2K, and that takes up a ton of resources, which I can't understand why people don't seem to want to acknowledge.
    The game is like 50 gigs.... that's A LOT of data to process, streamline, optimize, test, debug and so many other things the average player has absolutely no idea about.
    Not that many of us care about that, but the comments about lazy is a bit of not knowing what happens in game development.
    One dev some years ago showed me what was changed in the game when a few were saying it was the same, and I couldn't even respond because it was that much complicated stuff.
    i've never been left speechless, but that one time I truly was.
    ..and last lets not act like these consoles are just graphical processing power houses. We know they aren't. PC's will always rule because they're always ahead of the curve.
    Consoles are just more convnient and more proprietary.
    23
    Thing is mods are made off of someone elses work. You guys are modifying files they created that needed to be tested and had to not make other parts of the game break.
    It's so much more than changing a face and sweat lighting.
    Also, there are a ton of features in NBA 2K, and that takes up a ton of resources, which I can't understand why people don't seem to want to acknowledge.
    The game is like 50 gigs.... that's A LOT of data to process, streamline, optimize, test, debug and so many other things the average player has absolutely no idea about.
    Not that many of us care about that, but the comments about lazy is a bit of not knowing what happens in game development.
    One dev some years ago showed me what was changed in the game when a few were saying it was the same, and I couldn't even respond because it was that much complicated stuff.
    i've never been left speechless, but that one time I truly was.
    ..and last lets not act like these consoles are just graphical processing power houses. We know they aren't. PC's will always rule because they're always ahead of the curve.
    Consoles are just more convnient and more proprietary.

    I didn't say the 2K devs are lazy, I just added that in the end as there is no realistic reason as to why the graphics would be getting worse, so they must be slacking off right? No.... they're holding it back on purpose to have things to add on later which is why I emphasised that a lot more.
    This has been discussed year after year, it's obvious what they're doing. But this year is looking up as it's one of those years that things actually "improve", as far as the graphics go anyways. Gameplay will be a whole other story....
    PeacemanNOT
    I didn't say the 2K devs are lazy, I just added that in the end as there is no realistic reason as to why the graphics would be getting worse, so they must be slacking off right? No.... they're holding it back on purpose to have things to add on later which is why I emphasised that a lot more.
    This has been discussed year after year, it's obvious what they're doing. But this year is looking up as it's one of those years that things actually "improve", as far as the graphics go anyways. Gameplay will be a whole other story....

    You know since you mod that it takes more processing power, which equals more memory, etc..
    The reason 2k14 nex gen looked as it did was because it was without all the features the game has now....their most bare bones game since the systems released.
    All the PS Pro and XoX is, is another mid gen refresh where they are back to where they were when they initially released technology wise...and still far behind PC's.
    Face scans are that, you get what you get... I just think the faces are a more photo realistic look and 2K17 was an anomaly of a game for many reasons.....
    I didn't like it THAT much and many others didn't either, but you can at least see what they were trying to do in some areas.
    Im not anti graphics, I love a good looking sports game. They are important even when zoomed out but it becomes more clear for a bball game because there are tons of camera pans, close ups ,etc...
    23
    You know since you mod that it takes more processing power, which equals more memory, etc..
    The reason 2k14 nex gen looked as it did was because it was without all the features the game has now....their most bare bones game since the systems released.
    All the PS Pro and XoX is, is another mid gen refresh where they are back to where they were when they initially released technology wise...and still far behind PC's.
    Face scans are that, you get what you get... I just think the faces are a more photo realistic look and 2K17 was an anomaly of a game for many reasons.....
    I didn't like it THAT much and many others didn't either, but you can at least see what they were trying to do in some areas.
    Im not anti graphics, I love a good looking sports game. They are important even when zoomed out but it becomes more clear for a bball game because there are tons of camera pans, close ups ,etc...

    The argument could be made that they're forced to downscale graphics so the game doesn't get too big/need more processing power to run. In that case then it's really consoles that are holding the game back then?
    They keep downscaling so they can add new features without hindering performance? But then what does that mean if graphics have improved this year? What feature are they going to remove/downscale next.... it's very frustrating.
    PeacemanNOT
    The argument could be made that they're forced to downscale graphics so the game doesn't get too big/need more processing power to run. In that case then it's really consoles that are holding the game back then?
    They keep downscaling so they can add new feature without hindering performance? But then what does that mean if graphics have improved this year? What feature are they going to remove/downscale next.... it's very frustrating.
    I think it depends. We dont know what breaks what part of the game during development or what's the necessary sacrifice.
    Consoles cant even give us consistent 1080p 60fps in most games. That definitely sucks.
    Ita probably more all around improvements that share everything.
    You know ultra graphics take up alot...so does audio files
    Just those two things alone in this game are massive and thats without all the moving people refs commentary screen wipes stats AI systems and a bunch more stuff that would go into a game.
    Sent from my SM-N910P using Tapatalk
    Behindshadows
    You obviously don't know who I am, or anything about me so I'm going to disregard everything you just said.
    Secondly I'm a grown man not a child, so no need for that attitude! And these are mods made by other people I'm just sharing the details and making a valid point.
    Remember I've been here since 2004 and have contributed to this community for many years of my life!
    I find it highly funny how someone gets upset, when all I'm pointing out is the graphics engine they already have is more than capable of better details overall. Question is why hasn't it been done by now?
    People have made it very clear, that the visuals and details go back and forth, good to worse and vice versa.
    The point of the PC images is to show what the mod communities are capable of with simple texture fixes using the same engine, and able to alter lighting and more. Why is it the team who makes the game can't follow suit?
    Another guy in another post, even stated as long as it plays good! None of the graphics mods effected the gameplay, those are two different areas of development.
    Real Question is why are they just sitting on their hands instead of really pushing the envelope.
    Visual Concepts have some of the most talented graphics artist out there, yet they stick with a default cartoon like graphics, instead of real skin textures, hair textures etc.
    The point of the images, it to prove it can be done! Simple as that, because the game will be released 3 months and 90% of the mod community will do it, why isn't 2ksports doing it within 11 months of development time?

    Good for you. Good for all of you. 2k uses majority of my roster shots. So leave some space on your high horse. I don't trip about a company who's share holders main insterest is to make money. I add to however I can. AGAIN. You been here since 2004 and you haven't got a job yet from them yet? Cool? At least they quietly take my roster edits but you.......peace man. You sound foolish.
    Overall. In my opinion I don't wanna see someone promoting mods (that ain't there's) to a game that isn't even out yet. That's counterintuitive. Like there's nothing worse than a half *** nerd. All emotion and no actual foot work to make something better for the community. I don't get paid to do rosters/spreadsheets not even a free game or a mention but when I know there's some kid who KNOWS his/her fav player is getting represented correctly that makes me feel fulfilled.
    woody47
    Overall. In my opinion I don't wanna see someone promoting mods (that ain't there's) to a game that isn't even out yet. That's counterintuitive. Like there's nothing worse than a half *** nerd. All emotion and no actual foot work to make something better for the community. I don't get paid to do rosters/spreadsheets not even a free game or a mention but when I know there's some kid who KNOWS his/her fav player is getting represented correctly that makes me feel fulfilled.

    He wasn't promoting his mods, he was just creating the discussion that the game can be better graphically. I think you're getting angry over nothing here. Plus most people who do work on mods have already decided/picked a career choice, so when they pick it up as a hobby it's too late. The argument "go to school and get hired then" isn't very justified in this situation.
    Plus I'm not bashing 2K for wanting to make money, I mean in the end of the day that's why the game is being developed. It's just frustrating knowing that this practice of holding a game back is being used, whether it's the consoles hardwares issues or just holding back a feature so it can implemented in the future.
    PeacemanNOT
    He wasn't promoting his mods, he was just creating the discussion that the game can be better graphically. I think you're getting angry over nothing here. Plus most people who do work on mods have already decided/picked a career choice, so when they pick it up as a hobby it's too late. The argument "go to school and get hired then" isn't very justified in this situation.
    Plus I'm not bashing 2K for wanting to make money, I mean in the end of the day that's why the game is being developed. It's just frustrating knowing that this practice of holding a game back is being used, whether it's the consoles hardwares issues or just holding back a feature so it can implemented in the future.

    This is my main issue with these discussions. As far as I know none of us are on the development team. Not even sure if anyone here, or at least in this conversation, has worked in game development. We have no idea what goes on behind the scenes and what the reasoning could be for the visual shortcomings and perceived regression over the years. To me it just seems pointless to speculate on the unknown and fault 2k for things we don't have an answer to. And if it does come down to hardware limitations I'm not sure what else we can expect from them.
    scottyp180
    This is my main issue with these discussions. As far as I know none of us are on the development team. Not even sure if anyone here, or at least in this conversation, has worked in game development. We have no idea what goes on behind the scenes and what the reasoning could be for the visual shortcomings and perceived regression over the years. To me it just seems pointless to speculate on the unknown and fault 2k for things we don't have an answer to. And if it does come down to hardware limitations I'm not sure what else we can expect from them.

    I mean what else could it be? Do we want to bring up the notion that the team is "lazy" again because that seems to be an extremely controversial topic here. 2K developers hate when they're called as such, Da_Czar for example always likes posts that talk it down. I have no doubt the game changes so much from year to year, a lot of things us consumers don't even notice.
    Obviously they're under a contract which stops them from talking about the insides of the game, but I wish they were a lot more open with us with as to why the game regresses in certain areas each year. They talked a little bit about on the OS video series but even then they were extremely bleak and gave very PC replies.
    PeacemanNOT
    I mean what else could it be? Do we want to bring up the notion that the team is "lazy" again because that seems to be an extremely controversial topic here. 2K developers hate when they're called as such, Da_Czar for example always likes posts that talk it down. I have no doubt the game changes so much from year to year, a lot of things us consumers don't even notice.
    Obviously they're under a contract which stops them from talking about the insides of the game, but I wish they were a lot more open with us with as to why the game regresses in certain areas each year. They talked a little bit about on the OS video series but even then they were extremely bleak and gave very PC replies.

    As they should. If you want them to tell you everything become a share holder. No company tells the consumer EVERYTHING. People on forums get so worked up on forums and expect to know every nook & cranny about a game. Thank god 2k isn't like other companies AND DONT MAKE PC GAMES.........
    PeacemanNOT
    I mean what else could it be? Do we want to bring up the notion that the team is "lazy" again because that seems to be an extremely controversial topic here. 2K developers hate when they're called as such, Da_Czar for example always likes posts that talk it down. I have no doubt the game changes so much from year to year, a lot of things us consumers don't even notice.
    Obviously they're under a contract which stops them from talking about the insides of the game, but I wish they were a lot more open with us with as to why the game regresses in certain areas each year. They talked a little bit about on the OS video series but even then they were extremely bleak and gave very PC replies.

    To me hardware limitations is the most likely reasoning for why graphics haven't improved, and even regressed, since 2k14 but again we don't know for sure. It could come down to a number of different things and not one specific reason but it just seems pointless to speculate over something we don't have the answer to and likely will never know for sure.
    As for the "lazy" excuse how exactly do you expect people to react to being called lazy? I don't think there is anyone in the world who wants to be called lazy by people who have no idea the amount of time and effort they put into their job.
    I think we are better off pointing out the flaws and issues and hopefully 2k is able to address the complaints. Take body models for example. It was one of, if not the, biggest complaints last year and so far it seems like they've made improvements
    woody47
    As they should. If you want them to tell you everything become a share holder. No company tells the consumer EVERYTHING. People on forums get so worked up on forums and expect to know every nook & cranny about a game. Thank god 2k isn't like other companies AND DONT MAKE PC GAMES.........

    This is it. Why should they have to justify their jobs to us? They don't have to tell us anything.
    "Here's the product. Don't like it? Don't buy it. End of." They never would say this but would be well witbin their rights to do so.
    scottyp180
    To me hardware limitations is the most likely reasoning for why graphics haven't improved, and even regressed, since 2k14 but again we don't know for sure. It could come down to a number of different things and not one specific reason but it just seems pointless to speculate over something we don't have the answer to and likely will never know for sure.
    As for the "lazy" excuse how exactly do you expect people to react to being called lazy? I don't think there is anyone in the world who wants to be called lazy by people who have no idea the amount of time and effort they put into their job.
    I think we are better off pointing out the flaws and issues and hopefully 2k is able to address the complaints. Take body models for example. It was one of, if not the, biggest complaints last year and so far it seems like they've made improvements

    Well keep in mind I'm only talking about one area of development, which is the artwork. Obviously this game is amazing for what it is and it's clear that the team has worked really hard to produce it, but from what I've seen from the jersey's/courts (an area I only mess with through PC mods) it's obvious they're copy/pasted year after year. Not to mention that most if not all of the jerseys/courts in the game are inaccurate in some way.
    It's gotten to the point where the jerseys are so inaccurate it's laughable. It makes no sense how an NBA licensed product can be so wrong especially with the colours. They could probably email an NBA representative to get a proper colour pallette and design of the jerseys but still, year after year, get them wrong.
    Now you start question as to why they would be inaccurate, maybe they don't have proper timeframe to fix them? Maybe they don't have a team solely dedicated to jerseys and they're too focused on other things.... and if that's the case then they should look into it.
    How can modding communities make jerseys more accurate than a developers rendition in much shorter time frame? Are they lazy, or are the holding back on purpose? I mean just take this for example, since NBA 2K7 the Detroit Pistons have an inaccuracy in the jersey that the art developers have ignored year after year. Now keep in mind it's not a huge deal but for people like me who appreciate things like this, it's extremely annoying knowing that it's just a simple fix:

    Again like I said it's not a huge issue but it just showcases what the 2K developers are doing with the jersey at least. I'M NOT SAYING THEY'RE LAZY, they just cut corners alot. Not only is the side design wrong but the the jerseys colours are wrong too. HOWEVER, like I've said before this year is looking up as it seems they've retouched the jerseys with Nike taking over. It looks to be one of the first years where 2K hasn't copy pasted from last year (from looking at the released screenshots so far anyways). It only took them 11 years....
    PeacemanNOT
    To this day the best Dwade face 2K has ever done was in 2K11, and since we're on the topic of downscaling graphics:

    Wow, that's a shame. It's not even close either...2K11 way better.
    scottyp180
    To me hardware limitations is the most likely reasoning for why graphics haven't improved, and even regressed, since 2k14 but again we don't know for sure. It could come down to a number of different things and not one specific reason but it just seems pointless to speculate over something we don't have the answer to and likely will never know for sure.
    As for the "lazy" excuse how exactly do you expect people to react to being called lazy? I don't think there is anyone in the world who wants to be called lazy by people who have no idea the amount of time and effort they put into their job.
    I think we are better off pointing out the flaws and issues and hopefully 2k is able to address the complaints. Take body models for example. It was one of, if not the, biggest complaints last year and so far it seems like they've made improvements

    We do know for sure scotty
    Look at gaming overall... why are there always graphical downgrades in all of these games shown at E3?
    Take the latest game, crackdown 3 for example.
    3 years later what do we get?
    This is a 1st party game with so called better power on a newer console.
    It's not brain surgery to see we're here comparing PC's to a console. Consoles always lose.
    Only first party games Sony makes seem to excel graphically, but there is never hardware in a console that trumps these guys graphics cards which is at least a generation ahead by the time a console is made... of course it's going to look better...especially when you're piggy backing off of the developers work which is way more than just cosmetics.
    PeacemanNOT
    Well keep in mind I'm only talking about one area of development, which is the artwork. Obviously this game is amazing for what it is and it's clear that the team has worked really hard to produce it, but from what I've seen from the jersey's/courts (an area I only mess with through PC mods) it's obvious they're copy/pasted year after year. Not to mention that most if not all of the jerseys/courts in the game are inaccurate in some way.
    It's gotten to the point where the jerseys are so inaccurate it's laughable. It makes no sense how an NBA licensed product can be so wrong especially with the colours. They could probably email an NBA representative to get a proper colour pallette and design of the jerseys but still, year after year, get them wrong.

    Now you start question as to why they would be inaccurate,
    maybe they don't have proper timeframe to fix them? Maybe they don't have a team solely dedicated to jerseys and they're too focused on other things.... and if that's the case then they should look into it.
    How can modding communities make jerseys more accurate than a developers rendition in much shorter time frame? Are they lazy, or are the holding back on purpose? I mean just take this for example, since NBA 2K7 the Detroit Pistons have an inaccuracy in the jersey that the art developers have ignored year after year. Now keep in mind it's not a huge deal but for people like me who appreciate things like this, it's extremely annoying knowing that it's just a simple fix:

    Again like I said it's not a huge issue but it just showcases what the 2K developers are doing with the jersey at least. I'M NOT SAYING THEY'RE LAZY, they just cut corners alot. Not only is the side design wrong but the the jerseys colours are wrong too. HOWEVER, like I've said before this year is looking up as it seems they've retouched the jerseys with Nike taking over. It looks to be one of the first years where 2K hasn't copy pasted from last year (from looking at the released screenshots so far anyways). It only took them 11 years....

    I just try not to concern myself with the why part of the equation and instead focus on the what (as in what is accurate and inaccurate about the game). The why part is just specualtion and talking about it really doesn't help solve the problem.
    However focusing on the issues, like you are doing with your jersey comparisons, will hopefully lead to the development team addressing such inaccuracies. If enough people speak up about those problems and we can get the attention of the developers that's when I think changes can take place.
    I also COMPLETELY agree about courts and jerseys, one of my biggest issues visually over the years. From what we have seen so far jerseys look much improved but we yet to see some of the more problematic jerseys from over the years, the Knicks blue being one example. I'm hoping, but not holding my breath, that courts will get a fresh coat of paint.
    scottyp180
    I just try not to concern myself with the why part of the equation and instead focus on the what (as in what is accurate and inaccurate about the game). The why part is just specualtion and talking about it really doesn't help solve the problem.
    However focusing on the issues, like you are doing with your jersey comparisons, will hopefully lead to the development team addressing such inaccuracies. If enough people speak up about those problems and we can get the attention of the developers that's when I think changes can take place.
    I also COMPLETELY agree about courts and jerseys, one of my biggest issues visually over the years. From what we have seen so far jerseys look much improved but we yet to see some of the more problematic jerseys from over the years, the Knicks blue being one example. I'm hoping, but not holding my breath, that courts will get a fresh coat of paint.

    The color palette has been bad since 2k began and Wallyhopp would fight to get it looked at by himself before anybody else on the internet even thought about it.
    Fast forward to today, with Leftos on the team, they solved a problem. Don't like it, you can do a rebrand in My League to whatever you'd like.
    You can create uniforms too, so it's hard to be mad, especially as a designer when you can add your own touch to things.
    PeacemanNOT
    Well keep in mind I'm only talking about one area of development, which is the artwork. Obviously this game is amazing for what it is and it's clear that the team has worked really hard to produce it, but from what I've seen from the jersey's/courts (an area I only mess with through PC mods) it's obvious they're copy/pasted year after year. Not to mention that most if not all of the jerseys/courts in the game are inaccurate in some way.
    It's gotten to the point where the jerseys are so inaccurate it's laughable. It makes no sense how an NBA licensed product can be so wrong especially with the colours. They could probably email an NBA representative to get a proper colour pallette and design of the jerseys but still, year after year, get them wrong.
    Now you start question as to why they would be inaccurate, maybe they don't have proper timeframe to fix them? Maybe they don't have a team solely dedicated to jerseys and they're too focused on other things.... and if that's the case then they should look into it.
    How can modding communities make jerseys more accurate than a developers rendition in much shorter time frame? Are they lazy, or are the holding back on purpose? I mean just take this for example, since NBA 2K7 the Detroit Pistons have an inaccuracy in the jersey that the art developers have ignored year after year. Now keep in mind it's not a huge deal but for people like me who appreciate things like this, it's extremely annoying knowing that it's just a simple fix:

    Again like I said it's not a huge issue but it just showcases what the 2K developers are doing with the jersey at least. I'M NOT SAYING THEY'RE LAZY, they just cut corners alot. Not only is the side design wrong but the the jerseys colours are wrong too. HOWEVER, like I've said before this year is looking up as it seems they've retouched the jerseys with Nike taking over. It looks to be one of the first years where 2K hasn't copy pasted from last year (from looking at the released screenshots so far anyways). It only took them 11 years....

    This times 1million, if they go another year with disconnected stripes on jerseys I'm gonna be speechless, it's been pointed out for literally a decade.
    Sent from my SM-G935T using Tapatalk
    twebb5896
    This times 1million, if they go another year with disconnected stripes on jerseys I'm gonna be speechless, it's been pointed out for literally a decade.
    Sent from my SM-G935T using Tapatalk


    There you go. You can see the yellow stripe is on the edge.

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