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NBA 2K18 Gameplay Video - All-Time Bulls vs. All-Time Thunder & All-Time Pistons (FranchisePlay)

NBA 2K18

NBA 2K18 Gameplay Video - All-Time Bulls vs. All-Time Thunder & All-Time Pistons (FranchisePlay)

FranchisePlay has posted another NBA 2K18 gameplay video featuring the All-Time Chicago Bulls vs. All-Time Oklahoma City Thunder and some bonus footage between the All-Time Chicago Bulls and All-Time Detroit Pistons.

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  1. Dammit, next Friday can't get here soon enough. Gonna be the best 2K yet.
    Hopefully it's just the videos we've seen, but lighting looks pretty dark/dull. I hope that isn't the case.
    And the basketball being brown instead of dark orange is a major eye sore. Should be an easy fix. :y220:
    Appearance vs. Realistic outcomes is going to be a interesting conversation this year...
    On that initial Jordan drive...It played out dynamically with KD putting himself between the basket...but there's a big clip there....
    A set animation in that sequence could have made the play LOOK a lot cleaner..
    We will see if the community can deal with the ugly side of getting what they ask for at times...
    Anyway, good video.
    At the 8:15 mark Artis Gilmore drives in for a layup and jumps pretty high for a big man, Any word on big-men having different limitations on how high they jump for their layups?
    2K17 introduced some awesome new "grounded" animations for tall guys like Durant, Yao Ming etc so they wouldn't look like their hand is 3 feet above the rim while trying to go for a layup under the basket.
    Shadow
    The double spin move in the post by Dumars at the 7:00 mark was amazing.

    That was the one move in the video where I thought that maybe it being on Superstar might have given the CPU a boost. It's not something that couldn't happen, but I think that Mike and Dennis would have swallowed that shot up there.
    I'm coming at this as someone who just upgraded to a current gen system. I used to read a lot of comments regarding 2k being too animation heavy. I think it was those animations that made the game look so realistic. Even on last gen it looked pretty good. There's clearly a bit more freedom of movement in 2k18 and it's throwing me off. The movements don't look as smooth. The basketball intelligence seems better though.
    Sent from my iPhone using Tapatalk
    jfsolo
    That was the one move in the video where I thought that maybe it being on Superstar might have given the CPU a boost. It's not something that couldn't happen, but I think that Mike and Dennis would have swallowed that shot up there.

    That shot certainly would have been shut down for certain had clipping not happened or had some type of collision detection been registered. I usually don't notice clipping during regular 2k basketball gameplay thus it never really bothered me. Without even needing to go into replay mode, but 2k18 seems to be on another level this year with the unusual high amount of clipping. It seems to be worst this year, and it looks like it's affecting some basketball outcome.
    Yeah, I don't mind clipping as long as it a) doesn't happen too often, and b) it doesn't affect gameplay.
    If it affects gameplay, then that's an issue.
    NewBreed1
    Yeah, I don't mind clipping as long as it a) doesn't happen too often, and b) it doesn't affect gameplay.
    If it affects gameplay, then that's an issue.

    The knowledge that the clipping is essentially the price of this new motion system (year 1) makes it so much more tolerable for me.
    The new motion system really means some good things moving forward. So I will definitely have a tolerance for it, knowing what it means big picture.
    MarkWilliam
    The knowledge that the clipping is essentially the price of this new motion system (year 1) makes it so much more tolerable for me.
    The new motion system really means some good things moving forward. So I will definitely have a tolerance for it, knowing what it means big picture.

    Couldn't agree more.
    That isn't to say that it won't get annoying if it happens at an alarming rate.
    jfsolo
    That was the one move in the video where I thought that maybe it being on Superstar might have given the CPU a boost. It's not something that couldn't happen, but I think that Mike and Dennis would have swallowed that shot up there.

    Yeah, the move was really nice but I can agree. What I do like is- I feel like he would have been 'chained' to one of those guys in the past during that sequence...I like that he he wasn't.
    NewBreed1
    Yeah, I don't mind clipping as long as it a) doesn't happen too often, and b) it doesn't affect gameplay.
    If it affects gameplay, then that's an issue.

    Said this in another games thread...I'm much more concerned with outcomes...hopefully as they grow the motion system they can clean it up.
    Still pretty impressed with the CPU gameplay so far....they have a unpredictability about them....loved that Dumars bounce pass to Big Ben..
    The 24th Letter
    Appearance vs. Realistic outcomes is going to be a interesting conversation this year...
    On that initial Jordan drive...It played out dynamically with KD putting himself between the basket...but there's a big clip there....
    A set animation in that sequence could have made the play LOOK a lot cleaner..

    We will see if the community can deal with the ugly side of getting what they ask for at times...
    Anyway, good video.

    Exactly. That's the balancing act they are trying to manage by making things less animation heavy. The animation looks damn good by and large considering, despite some hiccups.
    It's great that he uploads more videos, I just wish he used some current teams. Classic/all-time teams are going to take A LOT of editing to make them play anything like the real players. Obviously this is not something that's a priority for 2K (understandable), so I wish he played with today's teams. It would make it easier for us to see the real 2K18.
    youvalss
    It's great that he uploads more videos, I just wish he used some current teams. Classic/all-time teams are going to take A LOT of editing to make them play anything like the real players. Obviously this is not something that's a priority for 2K (understandable), so I wish he played with today's teams. It would make it easier for us to see the real 2K18.

    But equally, we can take it as a little "loose preview" which will make 2K day soooo much more exciting when it comes (not long now!!!).
    (Glass half full approach) haha....
    MarkWilliam
    But equally, we can take it as a little "loose preview" which will make 2K day soooo much more exciting when it comes (not long now!!!).
    (Glass half full approach) haha....

    You are absolutely right. And we can still see some of the physics/defense/AI. It's just that I'm much more anxious to see how current teams play (and I'm very interested in the classic teams). I'm 100% sure that when we see a current teams match, it will look much more authentic.
    youvalss
    You are absolutely right. And we can still see some of the physics/defense/AI. It's just that I'm much more anxious to see how current teams play (and I'm very interested in the classic teams). I'm 100% sure that when we see a current teams match, it will look much more authentic.

    Yeah man...... oh I can not wait for the 15th..... I'm gonna spend that entire weekend in my PC chair without moving haha.....
    This is going to sound like a nitpick but I long haven't been fond of some of the layup decisions the computer makes (or user if the approach is left up to the computer to decide based on context).
    At 3:35, Joe Dumars breaks into the open floor and clearly gets a step to the right of a retreating Michael Jordan, toward Dumars' strong hand.

    Considering the edge Dumars has, he should be finishing strong on the right side, likely at the rim and/or backboard. Instead, Dumars decides to plant his right foot and attempt a left-handed floating layup right in front of Michael Jordan's hands and body. It's a needlessly risky shot considering the natural alternative.

    Something similar occurred at 8:13. Artis Gilmore catches and has all the room he needs to finish strong toward the baseline.

    Instead, he opts to try to power through and decides the right play would be to elevate high enough for his forearm to be at rim level, only to laser a layup attempt at the backboard from the front of the rim, which he misses.

    Even the open layups sometimes feel and look a lot less natural than they should. Uncontested finishes beneath or near the hoop sometimes seem to be thrown up near the high glass way more often than they should, as well.
    In addition, it seems like I've seen a lot of blatant travels through these first few videos. Any sort of extended move stringing and/or planting after picking up one's dribble appears to dramatically increase the chances of your player lifting their pivot foot with impunity.
    NewBreed1
    Dammit, next Friday can't get here soon enough. Gonna be the best 2K yet.
    Hopefully it's just the videos we've seen, but lighting looks pretty dark/dull. I hope that isn't the case.
    And the basketball being brown instead of dark orange is a major eye sore. Should be an easy fix. :y220:

    It's so major of an eye sore that i didn't see it until you pointed it out but now i can't unsee it. Maaaaan!! Damn i really need to stay away from forums this year. Don't take this as it is your fault lol, color of the ball should definetly be slitghtly more orange but i rarely notice things like these
    antdoggydogg
    At the 8:15 mark Artis Gilmore drives in for a layup and jumps pretty high for a big man, Any word on big-men having different limitations on how high they jump for their layups?
    2K17 introduced some awesome new "grounded" animations for tall guys like Durant, Yao Ming etc so they wouldn't look like their hand is 3 feet above the rim while trying to go for a layup under the basket.

    ok i dont know what Yao Ming you saw in 2k17 , but i saw multiple times Ming jump as high as Vince carter at times, same with Zydrunas on the Cavs, they should have strict animations for guys like that, so they're not jumping like athletic freaks.
    VDusen04
    This is going to sound like a nitpick but I long haven't been fond of some of the layup decisions the computer makes (or user if the approach is left up to the computer to decide based on context).
    .

    I love this post. I've always thought this, but never enough to make a post about it.
    I think it'd be great to see one day (AI sensing which is the correct, safe hand to go up with etc.). One day, it may make the game if they can get to it. Imagine if there was a tendency for off hand usage - so you see one sided players really struggle if forced left/right aswell. Dribbling, layups, dunks etc. John Wall lefty dunks would almost be higher than right handed. Conley (a lefty who does right handed floaters) etc. etc.
    And then furthermore, the contextual stuff. Love that also!
    No one should ever feel bad for "nitpicking" IMO. I love constructive posts like this. All this good stuff to me would make a list that one day may just arrive in the game - and it'll improve the heck out of it.
    I always wanted bank shots to not swish 99% of the time - seems nit picky but I said it anyway.... now it may be a co-incidence, but it appears this is no longer an issue and I LOVE it......
    Keep 'em coming Vdusen04 - nice post!!
    Baebae32
    Weird seeing both Bulls defenders back away from their assignments at 3:19. Gotta be a bug

    I noticed Pip drop right back on the first J of the game by Grant Hill. Just checked and yep, that's the one you're also referencing.
    It looks very similar to the defensive movement Strawberryshortcake pointed out (Derrick Rose moving before an inbound in the vid a couple days ago). Similar to a Sloan movement which I saw in the same vid.
    There definitely appears to be a couple of bugs on AI defensive movement which I am surprised hasn't generated more talk around here, but I am certain will generate a lot (post release).
    These issues probably concern me the most. Would love to have some clarification on them from someone (day 1 patch fix perhaps?). Of all the things I've seen, these issues probably bug me the most.
    Not game breaking, but of the most concern because I know I will feel very helpless if/when it happens.
    As a person who has never used the shot meter, i love where it's newly positioned on the head for the ones that uses the meter, it's much more organic and let you see the elbow and the wrist of the player when shooting so it would be much nicer feeling when shooting even the meter is on. Good job Mike, thank you very much. (I'd still rather it would all gone and solely feedback.)
    User misses a free throw (Rodman) and the AI didn't seem to attempt a fast break on this.
    Noticed MJ was waiting at the defensive FT line while the bigs got back (safety).
    Encouraging.
    MarkWilliam
    I noticed Pip drop right back on the first J of the game by Grant Hill. Just checked and yep, that's the one you're also referencing.
    It looks very similar to the defensive movement Strawberryshortcake pointed out (Derrick Rose moving before an inbound in the vid a couple days ago). Similar to a Sloan movement which I saw in the same vid.
    There definitely appears to be a couple of bugs on AI defensive movement which I am surprised hasn't generated more talk around here, but I am certain will generate a lot (post release).
    These issues probably concern me the most. Would love to have some clarification on them from someone (day 1 patch fix perhaps?). Of all the things I've seen, these issues probably bug me the most.
    Not game breaking, but of the most concern because I know I will feel very helpless if/when it happens.

    Yeap, but hopefully such suggestions and posts pointing out the bugs/flaws can make their way to the OG thread. While I do know that devs and producer do happen to check the forums it would be more organized to have them all center/concentrated on one thread, so they can target them easier and can see the recurrence.
    Once/if I can get a free time from work, will try and do a copy/paste to that thread.
    ffaacc03
    Yeap, but hopefully such suggestions and posts pointing out the bugs/flaws can make their way to the OG thread. While I do know that devs and producer do happen to check the forums it would be more organized to have them all center/concentrated on one thread, so they can target them easier and can see the recurrence.
    Once/if I can get a free time from work, will try and do a copy/paste to that thread.

    Yep - I worked with strawberryshortcake on getting the Pippen spaz out GIF'd onto his thread.
    I've also tweeted OG about all of these - just to see if he can provide some feedback.
    VDusen04
    This is going to sound like a nitpick but I long haven't been fond of some of the layup decisions the computer makes (or user if the approach is left up to the computer to decide based on context).
    At 3:35, Joe Dumars breaks into the open floor and clearly gets a step to the right of a retreating Michael Jordan, toward Dumars' strong hand.

    Considering the edge Dumars has, he should be finishing strong on the right side, likely at the rim and/or backboard. Instead, Dumars decides to plant his right foot and attempt a left-handed floating layup right in front of Michael Jordan's hands and body. It's a needlessly risky shot considering the natural alternative.

    Something similar occurred at 8:13. Artis Gilmore catches and has all the room he needs to finish strong toward the baseline.

    Instead, he opts to try to power through and decides the right play would be to elevate high enough for his forearm to be at rim level, only to laser a layup attempt at the backboard from the front of the rim, which he misses.

    Even the open layups sometimes feel and look a lot less natural than they should. Uncontested finishes beneath or near the hoop sometimes seem to be thrown up near the high glass way more often than they should, as well.
    In addition, it seems like I've seen a lot of blatant travels through these first few videos. Any sort of extended move stringing and/or planting after picking up one's dribble appears to dramatically increase the chances of your player lifting their pivot foot with impunity.
    Nothing wrong with nitpicking at all. This is what OS is for. If we didn't nitpick then we would not have gotten so much in the game as we have :) Keep finding things
    Sent from my SM-G920V using Tapatalk
    I'm not sure how I feel about this, I really liked 2k movements the way it was, I didn't have a problem controlling my player, getting stuck or any of the other things people complained about. I understood 2k momentum system and how to use the space to do the moves I wanted or pictured doing before I actually pulled it off.
    But it seems as if 2k is catering to the people that didn't understand the things I've mentioned. I just hope this is similar to the 2k I know and love.
    king doe
    I'm not sure how I feel about this, I really liked 2k movements the way it was, I didn't have a problem controlling my player, getting stuck or any of the other things people complained about. I understood 2k momentum system and how to use the space to do the moves I wanted or pictured doing before I actually pulled it off.
    But it seems as if 2k is catering to the people that didn't understand the things I've mentioned. I just hope this is similar to the 2k I know and love.

    You don't play defense do you? The majority of complaints about getting stuck is playing defense. 2k17 was the very unresponsive at times when you need to have your guy move.
    Not many here had any issues with the offense movement. Except when getting stuck in some canned animation. On defense though...you bet your *** that they better cater to the complaints. ie: ME
    This year looks better but there are still some sliding on defense. I can get past that just as long I'm not stuck in a backpedal animation. Defensive movement should be prioritized for next year.
    Goffs
    You don't play defense do you? The majority of complaints about getting stuck is playing defense. 2k17 was the very unresponsive at times when you need to have your guy move.
    Not many here had any issues with the offense movement. Except when getting stuck in some canned animation. On defense though...you bet your *** that they better cater to the complaints. ie: ME
    This year looks better but there are still some sliding on defense. I can get past that just as long I'm not stuck in a backpedal animation. Defensive movement should be prioritized for next year.

    Plus, 1 on 1 game was way too difficult and didn't really have place to do anything, creating space was so tough, couldn't do it for CP3 in mid range area, and i love 1 on 1 mid range game. I look forward to have more movement freedom and easier way around
    MarkWilliam
    I love this post. I've always thought this, but never enough to make a post about it.
    I think it'd be great to see one day (AI sensing which is the correct, safe hand to go up with etc.). One day, it may make the game if they can get to it. Imagine if there was a tendency for off hand usage - so you see one sided players really struggle if forced left/right aswell. Dribbling, layups, dunks etc. John Wall lefty dunks would almost be higher than right handed. Conley (a lefty who does right handed floaters) etc. etc.
    I could be wrong, but I swear 2K implemented an off-hand tendency in 2K10. Do they not still have that?
    Prior to 2K10, we used to complain for years about how players were just about as likely to dunk with their off-hand as with their strong hand. I think it had a lot to do with the game populating enough dunk options from whatever angle a player was taking off. Apparently it was easier to just mirror dunks to the off-hand.
    But there was a shift in 2K10, with strong-hand being heavily emphasized. I thought they did a great job with it and it was noticeable right away in the Draft Combine trailer. Whereas a guy at the 55-second mark used to tomahawk with the left, 2K10 brought about some of those dunk animations where a player had to contort to get up with his strong hand:

    I haven't played enough 2K17 to get a good sense of where the strong hand stuff is these days but I swear that tendency still exists and when I think of 2K17 dunk highlights I've seen, I feel like they're all mostly with strong hands.
    The bigger issue, as you mentioned, may just be context. Joe Dumars was strong with his left hand, but of course that doesn't mean he'd sacrifice a clean and open strong hand layup in exchange of a contested lefty floating fingerroll in the teeth of the defense.
    VDusen04
    I could be wrong, but I swear 2K implemented an off-hand tendency in 2K10. Do they not still have that?
    Prior to 2K10, we used to complain for years about how players were just about as likely to dunk with their off-hand as with their strong hand. I think it had a lot to do with the game populating enough dunk options from whatever angle a player was taking off. Apparently it was easier to just mirror dunks to the off-hand.
    But there was a shift in 2K10, with strong-hand being heavily emphasized. I thought they did a great job with it and it was noticeable right away in the Draft Combine trailer. Whereas a guy at the 55-second mark used to tomahawk with the left, 2K10 brought about some of those dunk animations where a player had to contort to get up with his strong hand:

    I haven't played enough 2K17 to get a good sense of where the strong hand stuff is these days but I swear that tendency still exists and when I think of 2K17 dunk highlights I've seen, I feel like they're all mostly with strong hands.
    The bigger issue, as you mentioned, may just be context. Joe Dumars was strong with his left hand, but of course that doesn't mean he'd sacrifice a clean and open strong hand layup in exchange of a contested lefty floating fingerroll in the teeth of the defense.

    Yeah you can have the handedness actually be the opposite of the players dunk handedness now. I changed John Wall's dunk handedness to left but kept his strong hand as right. For example:


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