NASCAR Heat 2
NASCAR Heat 2 Patch #1 Available Now, Here Are The Patch Notes
As mentioned last week, the first NASCAR Heat 2 patch is available now. Check out the patch notes below, which include quite a few fixes, additions and improvements coming to the game.
- Added remaining NASCAR NEXT drivers (Harrison Burton, Chase Cabre, Hailie Deegan, Riley Herbst, Cayden Lapcevich, Chase Purdy, Zane Smith)
- Added new “Strict” Yellow Flags option for single-player
- Added a Stats page to Career
- Rivals’ anger now has the potential to slowly decay over time
- Added an alternate controller configuration (Options -> Controls -> Default/Alternate)
- Added new Victory Anthems
- Added separate volume control for Spotter
- Fixed potential frame rate stutter during race
- Fixed Trophies/Achievements that were not awarding properly
- Fixed red-lining engine issues at Iowa Speedway
- Made top-end AI more challenging at some tracks
- Better calculation of race results for cars finishing behind the player
- Fixed issue where players in some regions would not see the correct cars in multiplayer races
- Added gear/speed overlays in the cockpit view
- Altered qualifying logic for the AI
- Display purse on race card in Career
- You can hold down left or right to change values at pits/in garage
- Changed pre-race animation in multiplayer
- Implemented some missing UI sounds
- Quieter Victory Anthems
- Fixed rare Career mode crash
- Added functionality to switch between Global Leaderboards and Favorite Driver Leaderboards
- Fixed doppler effect to prevent unusual pitch shifting during some events
- Set Furniture Row Racing to a 5-star team in Career
- Fixed Elliot Sadler’s Road America Challenge
- Fixed some crash bugs
- Adjusted some driver ratings
- Altered character models for some drivers
- Fixed some issues with AI pitting logic
- Other minor bug fixes and improvements

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If they fixed qualifying (with stability control on) I'm going to be massively impressed and quite happy.
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is absolutely AMAZING...strict cautions are game changers, the damage has been modified...it seems, drafting, sounds of engines, GFX ALL has been tweaked...lovin it.:grin:
is absolutely AMAZING...strict cautions are game changers, the damage has been modified...it seems, drafting, sounds of engines, GFX ALL has been tweaked...lovin it.:grin:
I had a beauty pass on my last lap in my last race that was a beauty moment. Also had a 3 wide early in the race between two rivals and they were NOT playing nice. Heck of a game - think the update has refined it a fair bit. Qualifying tweaks are much appreciated. So nice to see some track in front of me rather than 30 cars.
Once the stage ended I came in for a pit-stop and the majority of the field pitted as well, I took four tires, so of course, I came out dead last. The second stage I was able to battle up the field and finished stage two around P15. The top 10-12 cars came in to pit following stage two so I began P5. Again, I came out strong and actually led a lap (first of my career) before the rest of the field was able to make their way back up front and overtake me. I believe after some good battles, I finished the race P11 (my hot seat offer only required a P22, so I will gladly take that finish).
It seemed like cars were on differing pit strategies, which was a welcome change of pace for how my first few races have gone. Some cars didn’t take enough fuel at the conclusion of stage one, so they had to come in and top off near the end of the race. I think I only had one caution, but it was a clean race, I did change the setting to strict yellows, so we’ll see how they are next race.
It also seems like they modified a few trucks in the game. 42 is now Tommy Joe Martins, and the 44 is Matt Mills. I didn’t pay much more attention, though I believe the 8 & 78 Xfinity cars are now Chevy (originally were Toyota).
Good patch for the game – I look forward to the next set of DLC dropping I believe next week (October 24th).
Edit: A few new alcohol schemes have been added as well (Harvick, Keselowski, Sadler, etc.)
Once the stage ended I came in for a pit-stop and the majority of the field pitted as well, I took four tires, so of course, I came out dead last. The second stage I was able to battle up the field and finished stage two around P15. The top 10-12 cars came in to pit following stage two so I began P5. Again, I came out strong and actually led a lap (first of my career) before the rest of the field was able to make their way back up front and overtake me. I believe after some good battles, I finished the race P11 (my hot seat offer only required a P22, so I will gladly take that finish).
It seemed like cars were on differing pit strategies, which was a welcome change of pace for how my first few races have gone. Some cars didn’t take enough fuel at the conclusion of stage one, so they had to come in and top off near the end of the race. I think I only had one caution, but it was a clean race, I did change the setting to strict yellows, so we’ll see how they are next race.
It also seems like they modified a few trucks in the game. 42 is now Tommy Joe Martins, and the 44 is Matt Mills. I didn’t pay much more attention, though I believe the 8 & 78 Xfinity cars are now Chevy (originally were Toyota).
Good patch for the game – I look forward to the next set of DLC dropping I believe next week (October 24th).
Edit: A few new alcohol schemes have been added as well (Harvick, Keselowski, Sadler, etc.)
Hey Prof,
I am curious, and don't take this as me doubting the validity of your comments and trials, but when I went to Reddit and looked at comments, people there were much more negative about the affect the patch has on the level of challenge against AI still... from what the theme has been, if you can do a good setup to your car, you can still run circles around these guys for the most part.
Have you found this also to be true? It is probably now the one thing holding me back on purchasing...seems strict yellow and pit strategy have improved, but still curious about this last aspect.
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