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NASCAR Heat 2 2018 Season Update Available Now, Includes Charlotte Roval & Much More

NASCAR Heat 2

NASCAR Heat 2 2018 Season Update Available Now, Includes Charlotte Roval & Much More

The NASCAR Heat 2 2018 season update is scheduled to arrive before the Daytona 500 for $9.99 on the PlayStation Store, Xbox Marketplace, and Steam. It includes new drivers, new 2018 paint schemes, updated 2018 schedule, new Chevrolet Camaro model, the Charlotte Roval and updated teams and rosters. Once an exact date has been announced, we will update this post.

UPDATE: (1-31) The season update is scheduled to arrive on February 9.

UPDATE #2: (2-9) The season update is available now.

The Charlotte Roval, part road course and part oval, at Charlotte Motor Speedway creates racing never seen before. Compete on this one-of-a-kind track before anyone else in the NASCAR Heat 2 2018 Season Update. Though the Roval is still taking shape in the real world, the version available in the game has 18 turns.

After purchasing the 2018 Season Update, players will choose between the 2017 and 2018 Season. In the 2018 Season, players will be able to choose between Quick Race, Championship, Split Screen, and Career modes. The new 2018 paint schemes and Roval cannot be used online; however, you can customize the new 2018 Chevrolet Camaro in the 2018 car customization area.

Due to the production timeline, only the Monster Energy NASCAR Cup Series will be updated. In the 2018 Career mode, you’ll start fresh in the 2017 versions of the Camping World Truck Series and NASCAR XFINITY Series. When you hit the MENCS, you’ll have the 2018 paint schemes, schedule, and more. 2017 Career mode progress will remain untouched.

2018 MONSTER ENERGY NASCAR CUP SERIES ROSTER

  • Jamie McMurray, Cessna
  • Brad Keselowski, Discount Tire & Miller Lite (for players ages 21 and up) or BRAD K
  • Austin Dillon, DOW
  • Chase Cabre, Max Siegel Inc.
  • Kevin Harvick, Jimmy Johns
  • Trevor Bayne, AdvoCare
  • Chase Elliott, NAPA Auto Parts
  • Aric Almirola, Smithfield
  • Denny Hamlin, FedEx Express
  • Ryan Blaney, Menards
  • Ty Dillon, Geico
  • Clint Bowyer, Haas Automation
  • Ricky Stenhouse, Jr, Fastenal
  • Kyle Busch, M&M’s
  • Daniel Suarez, Arris
  • Erik Jones, DeWalt
  • Paul Menard, Menards
  • Joey Logano, Shell/Pennzoil
  • William Byron, Axalta
  • Ryan Newman, Caterpillar
  • Matt DiBendetto, Can-Am
  • Michael McDowell, Love’s
  • Chris Buescher, Kleenex
  • Hailie Deegan, Monster Energy
  • David Ragan, Shriners Hospital
  • Kurt Busch, Haas Automation/Monster Energy
  • Kyle Larson, Credit One
  • Darrell Wallace Jr, Click ‘n Close
  • Todd Gilliland, Pedigree
  • AJ Allmendinger, Kroger Click List
  • Jimmie Johnson, Lowe’s
  • Harrison Burton, DEX Imaging
  • Ty Majeski, Roush Fenway Racing
  • Brendan Gaughan, Beard Oil Distributing
  • Carl Long, CrashClaimsRUs
  • Cole Whitt, RTIC Coolers
  • Martin Truex Jr, Bass Pro Shops/5 Hour Energy
  • Alex Bowman, Nationwide Insurance
  • Kasey Kahne, Procore
  • DJ Kennington, LORDCO/Castrol
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Discussion
  1. Finally -- 704 Games issues DLC that's worth $10. Charlotte roval, 2018 schedule, driver roster and liveries, and new Camaro.
    That's real value for money, unlike 704 shamelessly charging $10 just for liveries.
    Kudos to 704. Let's hope this trend continues.
    kneebon5
    And the roval is already out of date since NASCAR just changed it again.

    704 acknowledges this in their article / release. Hopefully they are able to patch in the update.
    radney
    Why all of a sudden, it's worth $10? This is no different than what they did last year adding the 2017 update with NHE.

    Well for starters there's an entirely new track, which I'm pretty sure the 2017 update did not have.
    radney
    Why all of a sudden, it's worth $10? This is no different than what they did last year adding the 2017 update with NHE.

    What track was added? What new car was added?
    Compared to $10 for just liveries during the season, this DLC is worth $10.
    Never understood by they didn’t change release to prior to Daytona for new games...not updates. Probably going to hold off on this for awhile.
    Sent from my iPhone using Operation Sports
    I thought it said we would be able to continue our existing careers with the 2018 update, but that doesn't appear to be the case. I switched to 2018 and it reset all my speed points and speed ratings for all tracks in each series and when I enter career, it starts a brand new career instead of continuing my existing one in which I just finished my 4th season.
    EDIT: Or maybe I just misinterpreted what it said when I read it the first time.
    Yeah, the 2018 update resets pretty much everything. Even your trophy progress (ex: "win XX number of races") is reset, so for example if you raced 99 races in 2017, the next race wouldn't count towards 100 if you race on the 2018 update. But you could still go back to 2017 and pick up that last race if you wanted.
    Turbojugend
    Yeah, the 2018 update resets pretty much everything. Even your trophy progress (ex: "win XX number of races") is reset, so for example if you raced 99 races in 2017, the next race wouldn't count towards 100 if you race on the 2018 update. But you could still go back to 2017 and pick up that last race if you wanted.

    Yeah, it's just like the original game. Each season essentially acts as it's own version of the game.
    Personally, I have a strong sense of dislike for their execution of the system.
    I don't get why they can't just have a selection screen when you pick your driver for a race. 2017 roster, or 2018 roster. Boom. Done. Stat tracking stays the same. That's single player type stuff anyways...
    I guess the issue is Career mode. If you were in the middle of a career in the 2017 season, your only option would be to restart your career. Which, to me, isn't that big of a deal I guess. The way they went with it I guess allows you to continue your 2017 career, and still allow you to start a 2018 career too. It just doesn't give you a central source for statistics tracking, which is a big issue for me. I want to see those across the entire game, not just 2017, or 2018 mode.
    I guess if they could just implement game saves for career mode, then you could run as many as you want, that would help too.
    Anyways, not to get too far off topic here, sorry, but I'm just not a fan of the way the way they pulled this off again this year. I get it... It's just not very practical IMO.
    As for the Roval... I hadn't really looked much into the course, but I actually like it. I thought it was a pretty cool layout to be built inside of Charlotte Motor Speedway. Looks like it might create some decent road course style racing, but I find that hard to tell with Nascar stock cars how they'll react to road courses and planned passing zones etc. etc. Time will tell I guess, but I'll have to make sure I watch that race later this year.
    As for driving it in game... IMO, the road courses in NH2 really show you how far this game has to come to be playable, and comparable to the other leading racing games. It's just so jerky, and far from smooth. Not sure if that's the framerate, or the physics/driving model, but it's a real mess with a controller, especially when you compare it to other racing games and how smooth they can be, while still giving you that sense of weight, power, and traction loss/grip etc. etc.
    NH2 is a big improvement over NHE, and this season add on to me, is worth the $10, no doubt there, but there's still plenty of work to be done, and I wish they'd focus on that, as opposed to all the DLC (as much as I enjoy it)
    Is there a way to re-map my G29 steering wheel and pedal? on the PS4 system. I want to make my clutch the brake. I find the pedals to narrow for me to hit the brake, being that its in the middle.
    brandon27
    IMO, the road courses in NH2 really show you how far this game has to come to be playable, and comparable to the other leading racing games. It's just so jerky, and far from smooth. Not sure if that's the framerate, or the physics/driving model, but it's a real mess with a controller, especially when you compare it to other racing games and how smooth they can be, while still giving you that sense of weight, power, and traction loss/grip etc. etc.

    Yeah, it's definitely the road courses that suffer the most framerate-wise. I'm playing on a PS4 Pro and the speedways are actually fairly smooth, but the road courses are rough, especially in the turns. Keep in mind that the tracks themselves are still lacking in features, such as working video screens. I imagine that that would only make things worse.
    NH2 is still a great upgrade over NHE, I'm playing a lot more this year. Hopefully we get some NH3 news soon.
    Seems like this game just isn't meant to be played with stability control on, it is extremely unbalanced. I'm in my 1st (well technically 5th if you count the 4 career seasons I ran with the '17 version) season in Trucks running hard difficulty, 25% races, 4x fuel/tires, no damage, no flags/ stability control on and just went through a run of 7 straight wins, several of which were because I was able to run more laps on a tank of gas than the CPU and thus was able to make 1 fewer pit stop. That streak only ended when I got to Iowa where I finished 19th which was actually a pretty good run there as I have not been able to compete at all at that track.
    Which brings me to the next point, the between-track difficulty on any difficulty setting is not consistent. Some tracks I win at easily whereas others I struggle at. This is why I liked NASCAR '15 so much as you could set the difficulty for each track as you set up the race
    Qualifying is ridiculous. I start 20th or worse > 95% of the time which makes it near impossible to get to the front. Not to mention the fact that if you're like me and like to keep track of stats (I have a spreadsheet where I keep track of poles, wins, top 5's, top 10's, and points finish for each driver in each series), you are FORCED to use quick qualify because it won't show you who won the poll unless you make it to the final round if you use regular qualifying.
    In fact, the results seem rather predictable as it seems you are pretty much guaranteed to finish any given race in approximately the same position every year once you are in a 5-star truck/car.
    The spotter is completely useless as he'll just repeat the same stuff over and over again, some of which is either nonsensical or unintelligible. "Outside row tight"? "Grape folt lap"? "Half way to Flynn"?. Granted I'm hearing impaired, I haven't been able to figure out what either of those 3 are supposed to be no matter how many times I've heard them. And he gives you no useful information. No lap times? Doesn't tell you if you're gaining/losing ground on the guy in front/behind me. Doesn't tell you if there's a wreck. Then when I'm trying to pit he tells me to slow down even though either I'm already under the speed limit or other pitting trucks/cars are passing me. Then there're the times when he ways "Whoa, you entered too fast" when I'm not even close to the commitment line.
    Speaking of pitting. It seems like the AI cars get up to speed far faster than they should at the plate tracks. Furthermore, they get onto the banking in turn 1 instead of on the backstretch like they're supposed to at all tracks.
    And then there's the fact that you still can't cycle through qualifying/race results manually and that the results don't give you intervals, laps led, or fastest laps.
    Okay, I'm done venting.
    BurghFan
    Which brings me to the next point, the between-track difficulty on any difficulty setting is not consistent. Some tracks I win at easily whereas others I struggle at.

    I know the A.I. gets praise, but there are some glaring flaws. As I said with last year's game, the A.I. gets some things right but generally speaking, increasing the difficulty doesn't make the A.I. race smarter, only faster. This explains why on the hardest difficulty you'll get blown away on super-speedways, but on the same difficulty on short tracks you can easily snag first place with a 105 rating.
    Just a heads-up for those who are on the fence: It appears that the price for the NH2 Hot Pass has dropped to $19.99. Yes, it is mostly paint schemes, but at that price I'll get it for the throwback schemes (the A.I. does use them when you race at Darlington, or at least they did with the previous game) and the new spotter audio and challenges.
    It's worth noting that the NH2 Hot Pass does not include the 2018 Season Update, that is a separate purchase.
    You can change the difficulty at each track if you want, just change your settings before the race.
    Qualifying is very hard with stability control on, but you can make it into the top 12 if done right.
    I run with full damage, all flags and stages on and it is not easy, except Bristol, which is really easy and Martinsville is pretty easy also.
    I run with stability control on just to make it harder for myself.

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