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Monster Energy Supercross - The Official Videogame 3 Videos - Gameplay, Dedicated Servers, Track Editor & More

Monster Energy Supercross - The Official Videogame 3

Monster Energy Supercross - The Official Videogame 3

Monster Energy Supercross - The Official Videogame 3 Videos - Gameplay, Dedicated Servers, Track Editor & More

Milestone has recently released quite a few videos for the upcoming Monster Energy Supercross – The Official Videogame 3. Those videos feature quite a bit of gameplay, including details on joining official teams, dedicated servers, track editor and their “Be One of Us” trailer.

For the first time in the series, riders can join an official team. To get there, you’ll need to get through boot camp. The faster your time, the more teams will be interested in you. After picking your team, customization options will be unlocked, for both online and offline. Every time you’re hired or your contract is renewed, you will get a new customization option.

With new dedicated servers, winning or losing will be up to you and your skills. When playing online, if the host goes offline, or if you run into a rage-quitter, the lobby will remain active, allowing you to finish your race. There are 8 online modes:

  • Quick Race
  • Knock-Out
  • Championship
  • East/West Showdown
  • Co-Op
  • Treasure Hunt
  • Race Director
  • Triple Crown

Create your lobby, invite your guests and battle it out.

The track editor is back and features brand new building modules, taken from the official tracks of the official championship 2019. The track editor is a sandbox and there are many more sand modules available to build your track. After creating your track, you can share it and see stats on it, including how many favorites, downloads and likes it has received.

Monster Energy Supercross – The Official Videogame 3 features improved physics, as they worked on every reaction from your controls and on the track. The team set free the air rotation system, so you can whip that tail around, along with other tricks, like never before. The ground response of the motorcycle has also been improved on, with suspension improvements. With the new immersion simulation system, you can see how your rider reacts to movement of your bike, in a more realistic fashion.

Here’s some official gameplay, along with their “Be One of Us” trailer.

Monster Energy Supercross – The Official Videogame 3, is scheduled to arrive on February 4, 2020 for PlayStation 4, Xbox One, Windows PC/STEAM, Google Stadia and Nintendo Switch, featuring the 2019 Monster Energy Supercross season, with 100 riders from both the 450SX and 250SX Classes and 15 official stadiums and tracks.

For the very first time in the series, it will also allow players to choose between a sponsor team or an Official Supercross Team of the 2019 Championship in Career Mode. Players will finally have the chance to become a teammate of their favorite Supercross rider and show the whole world who’s the king of the track.

Players can now also race in co-op mode with 3 other friends, choosing different game modes in the replica of the legendary Factory Supercross Practice Tracks in California. A huge free roaming area with 9 amazing tracks, where most of the OEMs that compete in the Monster Energy AMA Supercross, an FIM World Championship test their bikes.

And once you’ve practiced, you’ll be ready to challenge other players in the brand new Online Multiplayer Mode, now boosted with Dedicated Servers for a lag-free gameplay experience, and Race Director Mode to create amazing online tournaments, deciding from the players’ starting positions, to assigning penalties or choosing which  cameras to focus on. Championship, Quick Race or Elimination Mode, players can choose their  favorite game mode, browsing through Public and Private Lobbies to find their right match.  There are many ways to show who’s the best Supercross rider!

After great success with the previous game, more than 53,000 tracks were created by the passionate community, the Track Editor is back and it’s better than ever, with new modules and new stadium items to customize tracks in a unique way. Thanks to brand new aestetic customization items, such as Touch Block, Finish Gates or Leader Pillars, players can now enhance realism and immersion of their  custom tracks.

For Monster Energy Supercross – The Official Videogame 3; developers worked hard to improve several technical aspects that will impact both graphics and the overall gameplay experience. Rider and secondary character models have been completely re-made from scratch with photo scanning that now feature a new set of animations. The new model system allowed us to add for the first time, a Female Ridermodel with its own animations and physics. Players can select a Female Custom Rider amongst different models to be the next Supercross Champion. Tracks are more alive, thanks to revised particles of fireworks, flames, dry and wet ground that are more detailed and realistic. On the gameplay side, physics has been completely revised to be adapted to the new riders’ animations and a new in-air bike controlsystem has been implemented to improve bike handling during jumps.


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  1. Thanks for sharing.
    This will come as a shock to no one that I have already pre ordered this game.
    I'm banking on no Ken Roczen again this year as I have not see him in any of the video's yet.
    Windham151 has a lot of game play videos up on you tube. He says the rhythm sections are a bit tougher this year.

    Tracks look nice
    I pre-ordered the special edition so I'll get a little time in early tomorrow morning before I leave for work. Probably get some first impressions up later in the day.
    Ok , only spent about an hour with it so far. Like all new games this is going to take some getting used to. I consider myself a veteran at these games and I can barely complete a lap without crashing. The game has a whole new feel to it , right now I'd say its a combination of the first two games combined with a new feel added in.
    My recommendation , this is what I'm doing anyway, is to run time attacks on all tracks using one of the Pro riders on a 450. I tried my custom 250 with no upgrades and couldn't get the flow of the track down. Much easier on a Pro bike set up and a 450.
    It seems hard man , but I can already tell once I get in the groove I'm going to love it. It feels way more realistic, meaning you will really need to learn every section of every track. With this game more than ever I'm over and under jumping everything. Braking is a new experience also I've gone over the front of the bike several times , going to turn joint brakes off , that front brake is killing me lol.
    Back at it.
    After more time , I've decided to drop back down to the 250 class. Also doing time attacks the credits don't add up very fast so I'm now doing single races , full qualifying to learn the track , then heat race and main. Doing the short race for now , ends up being about 7 laps. Using Austin Forkner.
    This is without a doubt the best version of the game so far. Tracks are fantastic , the game is challenging. Loving it. Once I get enough credits built up I'll customize my bike and gear and start a career. If you liked the past two games you're going to love this one. Just give yourself an hour or two to get the feel down. I was frustrated at first but the game will come to you.
    So far the A.I. seems good , they catch up quickly when you mess up a rhythm section. I have them on medium for now.
    My recommendation , this is what I'm doing anyway, is to run time attacks on all tracks using one of the Pro riders on a 450. I tried my custom 250 with no upgrades and couldn't get the flow of the track down. Much easier on a Pro bike set up and a 450.

    Thanks for this. Even in the tutorial race I was getting annihilated, losing the bike, crashing, and having a VERY hard time. I was a dummy and set it to Advanced with no combined brakes, thinking it would be like the other games.
    I actually turned it off after about 15 minutes, because I clearly wasn't in the right frame of mind to learn the game's mechanics. I can tell it's the type of game I've been wanting (I used to love Supercross back in the day), but I needed a much clearer focus to be able to compete.
    Glad to hear I'm not the only one who struggled :)
    I like the fact that you cant just pin the throttle in this game.
    You actually have to think your way around the track to set up each section to turn quick laps.
    I've also flipped over backwards when I pegged the throttle after a crash.
    I'm not a huge fan of how the menu system is set up and the font's are a bit small in certain areas for my old man eye's.
    I wish we could make the font a tick larger on the lap time display and the rider names above the rider.
    I would also like some more visible indication that I'm on the last lap....again probably an old guy issue.
    Love this game.
    I just moved up to the 450 class in my career. First two races Musquin got by me on the last lap for the win. I'm doing medium length races now. It's harder to be consistent in the longer races.
    The thing I like the most about this game is how the bikes handle , especially in the whoop sections. In the past I could just pull back on the right stick and blitz through them , now I have to use a combo of both sticks and it's different on every set.
    If they can just get some realistic ruts to form this game would be near perfect.
    I straight suck at this game. I can't figure out how to properly get around sections where you have a sharp corner and then an immediate jump. That leads to me missing the landing on the next jump, stuck bouncing from one rise to the next...watching guys just breeze by me.
    Until I read that bit about using both sticks to navigate the whoops...I haven't even touched the right stick. I'm just shifting gears, using the rear brake for tight turns, and trying to ride smoothly (which almost never works).
    It's really bad when the "Very Easy" AI still destroys you at most tracks.
    Strange feeling to have in a racing game for me, but it's one big learning experience.
    The right stick moves the rider , the left stick moves back and forth on the handle bars.

    You know...when I read this, I did a full eye roll and went "well, no sh*t..."
    I treated it like every other MX game in history, where you "preload" on the L or R stick and flick it up to try to jump higher. I never had enough elevation/speed to find any sort of rhythm.
    So I thought about what you said, and treated the L stick as simply the handlebars (and not the rear shock like so many other games have done), and I'll be damned...I could get more elevation by just holding back instead of doing the back/forward near the top. It seems my quick shift forward was nose-diving the bike, screwing everything up.
    So...thanks. Despite my lack of understanding what you were saying (as simple as it seems lol), after actually applying that basic advice, suddenly the sections got easier, my mistakes were easier to understand, and I started winning races and upping the difficulty.
    Thanks, man :)
    I just had this awesome little battle with Shane McElrath in the East/West Showdown in career mode.
    Thanks to your advice, I'm able to make mistakes mid-race and know why, and correct them. This was probably the best fight I've had in Career Mode so far.
    Career East-West Showdown
    Big patch landed on PC, well 1gb, so must be fairly relevant.
    Any patchnotes on console? Nothing showing for PC on Steam in terms of notes, just the download.

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