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Monster Energy Supercross - The Official Videogame 3 Releases on February 4, 2020 - Trailer, Some Features & Details Here

Monster Energy Supercross - The Official Videogame 3

Monster Energy Supercross - The Official Videogame 3 Releases on February 4, 2020 - Trailer, Some Features & Details Here

Milestone and Feld Entertainment, Inc. have announced Monster Energy Supercross – The Official Videogame 3, scheduled to arrive on February 4, 2020 for PlayStation 4, Xbox One, Windows PC/STEAM, Google Stadia and Nintendo Switch. Check out the announcement trailer below, along with some of the features and other details.

Monster Energy Supercross – The Official Videogame 3 will feature the 2019 Monster Energy Supercross season, with 100 riders from both the 450SX and 250SX Classes and 15 official stadiums and tracks.

For the very first time in the series, it will also allow players to choose between a sponsor team or an Official Supercross Team of the 2019 Championship in Career Mode. Players will finally have the chance to become a teammate of their favorite Supercross rider and show the whole world who’s the king of the track.

Players can now also race in co-op mode with 3 other friends, choosing different game modes in the replica of the legendary Factory Supercross Practice Tracks in California. A huge free roaming area with 9 amazing tracks, where most of the OEMs that compete in the Monster Energy AMA Supercross, an FIM World Championship test their bikes.

And once you’ve practiced, you’ll be ready to challenge other players in the brand new Online Multiplayer Mode, now boosted with Dedicated Servers for a lag-free gameplay experience, and Race Director Mode to create amazing online tournaments, deciding from the players’ starting positions, to assigning penalties or choosing which  cameras to focus on. Championship, Quick Race or Elimination Mode, players can choose their  favorite game mode, browsing through Public and Private Lobbies to find their right match.  There are many ways to show who’s the best Supercross rider!

After great success with the previous game, more than 53,000 tracks were created by the passionate community, the Track Editor is back and it’s better than ever, with new modules and new stadium items to customize tracks in a unique way. Thanks to brand new aestetic customization items, such as Touch Block, Finish Gates or Leader Pillars, players can now enhance realism and immersion of their  custom tracks.

For Monster Energy Supercross – The Official Videogame 3; developers worked hard to improve several technical aspects that will impact both graphics and the overall gameplay experience. Rider and secondary character models have been completely re-made from scratch with photo scanning that now feature a new set of animations. The new model system allowed us to add for the first time, a Female Ridermodel with its own animations and physics. Players can select a Female Custom Rider amongst different models to be the next Supercross Champion. Tracks are more alive, thanks to revised particles of fireworks, flames, dry and wet ground that are more detailed and realistic. On the gameplay side, physics has been completely revised to be adapted to the new riders’ animations and a new in-air bike controlsystem has been implemented to improve bike handling during jumps.

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  1. These Monster Energy Supercross games are missing a few things that would make the game more fun:
    1. The game needs to be more challenging. I don't want the be winning every race.
    2. They need to implement an animation where if you get knocked off the bike, that you can tap a button to quickly get back on the bike.
    3. Commentary throughout the race.
    Deadspace Saturn
    These Monster Energy Supercross games are missing a few things that would make the game more fun:
    1. The game needs to be more challenging. I don't want the be winning every race.
    2. They need to implement an animation where if you get knocked off the bike, that you can tap a button to quickly get back on the bike.
    3. Commentary throughout the race.

    I disagree with #2. I think when you fall you should have to get up , run to the bike ,get back on and get going again. One of the things that makes every race winnable is the fact that the realism of crashing is non existent. You should lose several positions when you crash , sometimes I do not lose any.
    Heck in a real race sometimes the rider has to wait for other riders to pass by just so he can get to his bike without getting hit.

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