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MLB The Show 19 Video - Some New Features Explained

MLB The Show 19

MLB The Show 19 Video - Some New Features Explained

IGN has posted a new MLB The Show 19 video with gameplay designer, Ramone Russell, as he discusses some of the new features in the game this year. We’ve listed some bullet points below, but check out the full video here.

  • 3 main focuses: User skills, defensive efficiency, make great defensive players stand out (not every player will be able to make the same type of play)
  • Better defensive (higher rated) players at all positions, can make diving catches and stops a lot easier than lower rated players
  • The AI knows whether or not they need to get the throw off quickly or take their time, depending on the runner speed
  • Hitting isn’t all about the PCI this year. It relies more on a range of different things, like PCI, swing timing, being able to lay off pitches and more
  • Contact hitters are more valuable this year
  • Online baserunning exploits have been corrected, as the AI can make quicker decisions, since tags can quickly branch into a throw
  • Lower rated players in the outfield will have bad jumps on the ball (in all 8 directions), the higher the rating, the better the jump
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  1. This video is nothing but groundhog day, a rerun from iteration 2015,16,17, and 18. The same jargon, same humanity AI multi branch, pitch. Stop me when you here him say "granularity".
    They would been better served saying hey we have been working on defense since 2015 and unfortunately because we have an annual release date, so we can't perfect it, now in 2019 after building on the foundation of each iteration we have gotten close to our goal.
    Instead they are pitching this stuff as something new by changing the feature name, instead of saying 2.0 or 1.5.
    The Show 15
    Defense 1.0
    Advanced AI logic results in outfielders taking more realistic routes to the ball
    Upgraded motion system allows for dynamic speed matching from run to catch to throw
    User controlled cut offs
    All new slide and tag system
    New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base
    More than 70 new situational third out fielding animations
    The Show16 they improved these and added "out of position" 1.0.Humanity AI introduced fielders know who is on the base path and will act accordingly.
    The Show 17 added multi branch animations for throws.
    The Show 18 improved upon and added animations to a host of scenarios that wasn't covered by the AI system.
    EA for Madden use to call this the 3 year plan.
    Did not learn much if anything after watching this. Save yourself 11 minutes. There is no new videos or screenshots.
    Sent from my iPhone using Operation Sports
    That tag looks really good, like the glove is actually touching the runner and the fielders arm gets pulled in that direction. Love it.


    Sent from my iPhone using Tapatalk
    Impetuous65
    This video is nothing but groundhog day, a rerun from iteration 2015,16,17, and 18. The same jargon, same humanity AI multi branch, pitch. Stop me when you here him say "granularity".
    They would been better served saying hey we have been working on defense since 2015 and unfortunately because we have an annual release date, so we can't perfect it, now in 2019 after building on the foundation of each iteration we have gotten close to our goal.
    Instead they are pitching this stuff as something new by changing the feature name, instead of saying 2.0 or 1.5.
    The Show 15
    Defense 1.0
    Advanced AI logic results in outfielders taking more realistic routes to the ball
    Upgraded motion system allows for dynamic speed matching from run to catch to throw
    User controlled cut offs
    All new slide and tag system
    New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base
    More than 70 new situational third out fielding animations
    The Show16 they improved these and added "out of position" 1.0.Humanity AI introduced fielders know who is on the base path and will act accordingly.
    The Show 17 added multi branch animations for throws.
    The Show 18 improved upon and added animations to a host of scenarios that wasn't covered by the AI system.
    EA for Madden use to call this the 3 year plan.

    Your right. it's just one of those years where I think for the first time I just trying to hype myself up in the past I couldn't wait and would count down the days. Maybe I am getting old? but I think the game is just getting rather stale and the ps5 is around the corner so it's a lot of just having to bring a game out now till then.
    it's sports game it actually isn't all the companies fault. they are asked to release the same game every year.
    It's hard to sell a game on gameplay changes with just talk and video, as you can't really convince people of anything other than your intent, especially if you're saying things you've said before.
    New features are the easiest selling points imo, but they've been a bit thin on the ground lately so it's tough on the guys like Ramone selling the game. It's a bit tough as how the game actually plays is the most important thing, but that is hard to really express in words and little clips, especially for a baseball game where it's really more about seeing things happen repeatedly and getting variance as opposed to a flashy highlight reel.
    Has MLB the Show ever released a demo? Just maybe a 3 inning game for people to try out?
    BigOscar
    It's hard to sell a game on gameplay changes with just talk and video, as you can't really convince people of anything other than your intent, especially if you're saying things you've said before.
    New features are the easiest selling points imo, but they've been a bit thin on the ground lately so it's tough on the guys like Ramone selling the game. It's a bit tough as how the game actually plays is the most important thing, but that is hard to really express in words and little clips, especially for a baseball game where it's really more about seeing things happen repeatedly and getting variance as opposed to a flashy highlight reel.
    Has MLB the Show ever released a demo? Just maybe a 3 inning game for people to try out?

    They used to do a demo way back but those days are long gone. Plus the demo never really feels like a close representation of the final.
    I think countryboy played a season’s worth of demo games one year. ;)
    nemesis04
    They used to do a demo way back but those days are long gone. Plus the demo never really feels like a close representation of the final.
    I think one year countryboy played a season’s worth of demo games one year. ;)

    Haha, cheep git! it does feel like thy could easily put a 3 inning demo of the finished game up a week or two before release and that would massively help sales (unless the game is garbage, but that seems unlikely) I feel like all the other sports games do it (not with finished builds I don't think, but pretty decent)
    If you were confident in your work, a demo would surely be a far more effective sales pitch than any amount of talking or twitch streams when it comes to pure gameplay?
    BigOscar
    Haha, cheep git! it does feel like thy could easily put a 3 inning demo of the finished game up a week or two before release and that would massively help sales (unless the game is garbage, but that seems unlikely) I feel like all the other sports games do it (not with finished builds I don't think, but pretty decent)
    If you were confident in your work, a demo would surely be a far more effective sales pitch than any amount of talking or twitch streams when it comes to pure gameplay?

    Actually a demo takes a bit of time, time I would think was better spent polishing the final.
    BigOscar
    Haha, cheep git! it does feel like thy could easily put a 3 inning demo of the finished game up a week or two before release and that would massively help sales (unless the game is garbage, but that seems unlikely) I feel like all the other sports games do it (not with finished builds I don't think, but pretty decent)
    If you were confident in your work, a demo would surely be a far more effective sales pitch than any amount of talking or twitch streams when it comes to pure gameplay?

    Not really. Demos are actually generally correlated with fewer sales. Most publishers won't waste resources on something that might change someone's mind about the game. Think about it, people only try demos if they are interested in the game already, which means they play it and like it so they purchase the game anyway. OR they don't like the demo and decide not to buy it, so the publisher ends up losing a sale that they might have had otherwise. Think of any bad game you bought that you probably wouldn't have if there was a demo available.
    breakfastcat
    Not really. Demos are actually generally correlated with fewer sales. Most publishers won't waste resources on something that might change someone's mind about the game. Think about it, people only try demos if they are interested in the game already, which means they play it and like it so they purchase the game anyway. OR they don't like the demo and decide not to buy it, so the publisher ends up losing a sale that they might have had otherwise. Think of any bad game you bought that you probably wouldn't have if there was a demo available.

    Maybe I'm weird then as I used to pretty much download every demo I could to try and find games I might like, I ended up playing and buying a bunch I never would have bought otherwise. Maybe that's not the norm.
    I'm really worried about the language surrounding out of position players. Is there going to be an even bigger penalty for players playing one of their secondary positions as well?
    Are utility players impossible under this system?
    This reeks of yet another "fix" for online exploits that hurts us offline only players.
    TheWarmWind
    I'm really worried about the language surrounding out of position players. Is there going to be an even bigger penalty for players playing one of their secondary positions as well?
    Are utility players impossible under this system?
    This reeks of yet another "fix" for online exploits that hurts us offline only players.

    My biggest issue with the current system is it does not allow any learning for a new position. I also don’t agree that if a player is out of position he automatically becomes inept at catching a basic ball thrown to him.
    nemesis04
    My biggest issue with the current system is it does not allow any learning for a new position. I also don’t agree that if a player is out of position he automatically becomes inept at catching a basic ball thrown to him.

    you are correct. remember the video they showed a year or 2 ago about out of position players, and they had a example or players throwing to first base with the firstbaseman being the out of position player and showing that he only is catching the ball like once or twice out of 10. Now i dont know about you guys, but you would NEVER make the big leagues if you cannot catch a simple ball thrown to you.
    Syce
    you are correct. remember the video they showed a year or 2 ago about out of position players, and they had a example or players throwing to first base with the firstbaseman being the out of position player and showing that he only is catching the ball like once or twice out of 10. Now i dont know about you guys, but you would NEVER make the big leagues if you cannot catch a simple ball thrown to you.

    Yep, that never made since to me either, because 9 times out of 10, in the league a so-called out of position player is still in position and pretty damn good at the position the manager puts him. But, I understand it for a video game, it is something they used for cheese players, that spam situations and I wholeheartedly stand behind the decision. In franchise they should be able to learn and adapt, but online, the situation should be static.
    I use manage mode and the challenge for the devs is to balance the AI changes so the game still produces realistic scores. After a dozen or so patches they got mlbts 18 right. Not perfect but it is the best they have done in the series.
    The changes sound interesting. In previous editions all infielder were superstars. I doubt they will repeat that mistake. Contact hitters being more valuable is an improvement.
    Truth is I won't know until I get the game and play it for awhile in manage mode.
    Loved what I heard in this video about the changes to defense and hitting. One thing that really stuck out was that the defense is aware of the speed and abilities of the hitter which they were last year, but this year lets say that Hamilton hits a slow chopper on the infield, it sounds as though that instead of the SS, for example, charging slightly then locking into fielding animation for the ball to arrive, he will continue to charge and meet the ball. Good stuff.
    Hitting I was concerned when they mentioned more user skill, but after hearing that its not strictly PCI, but also swing timing and taking pitches, I not as concerned as I was previously. Still anxious to get the game in hand and see what that is all about.
    Good stuff and looking forward to the streams tomorrow going more in depth on both of these new additions.
    I keep thinking that Mets player is Bartolo "Two Slices" Colon. Not that I think he's still on the Mets, but he was a bit oversized and had his number, so my mind automatically went to him. I was thinking: "Man he's working pretty hard on the bases!"
    I enjoyed the transparency in the video. I do feel like I've heard some of these things in previous years, but I like the demonstrations that they showed. It does get me to believe the "1300 animations" talk if you think about something like the diving attribute providing dozens of different ranges for each animation type, etc.
    I also see they hid Oracle Park's name in shots completely. Maybe they're still putting the art on top of that haha.
    Impetuous65
    This video is nothing but groundhog day, a rerun from iteration 2015,16,17, and 18. The same jargon, same humanity AI multi branch, pitch. Stop me when you here him say "granularity".
    They would been better served saying hey we have been working on defense since 2015 and unfortunately because we have an annual release date, so we can't perfect it, now in 2019 after building on the foundation of each iteration we have gotten close to our goal.
    Instead they are pitching this stuff as something new by changing the feature name, instead of saying 2.0 or 1.5.
    The Show 15
    Defense 1.0
    Advanced AI logic results in outfielders taking more realistic routes to the ball
    Upgraded motion system allows for dynamic speed matching from run to catch to throw
    User controlled cut offs
    All new slide and tag system
    New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base
    More than 70 new situational third out fielding animations
    The Show16 they improved these and added "out of position" 1.0.Humanity AI introduced fielders know who is on the base path and will act accordingly.
    The Show 17 added multi branch animations for throws.
    The Show 18 improved upon and added animations to a host of scenarios that wasn't covered by the AI system.
    EA for Madden use to call this the 3 year plan.

    WHOA :appl:
    ninertravel
    Your right. it's just one of those years where I think for the first time I just trying to hype myself up in the past I couldn't wait and would count down the days. Maybe I am getting old? but I think the game is just getting rather stale and the ps5 is around the corner so it's a lot of just having to bring a game out now till then.
    it's sports game it actually isn't all the companies fault. they are asked to release the same game every year.

    PS5 doesn't even have a release date, its not right around the corner
    nemesis04
    My biggest issue with the current system is it does not allow any learning for a new position. I also don’t agree that if a player is out of position he automatically becomes inept at catching a basic ball thrown to him.

    100% this. How many players have switched their position in the minors, or even after coming to the majors? I completely understand penalizing players being out of position, because Yadier Molina shouldn't be in the outfield playing defense like he's Mike Trout, but there should be some kind of alternative other than 'I moved my Gold Glove caliber 2B to SS, but since he's out of position and doesn't have it listed as a secondary position, he's barely useful'.
    nemesis04
    My biggest issue with the current system is it does not allow any learning for a new position. I also don’t agree that if a player is out of position he automatically becomes inept at catching a basic ball thrown to him.

    As someone else had mentioned, this is implemented to prevent "cheese" in diamond dynasty. It wasn't as bad last year, but the previous year when speed was king guys would play Billy Hamilton and Lou Brock at first just to get the speed cheese in their lineup.
    Assuming you're referring to offline, why couldnt you manually edit the player and change their position? I do it all the time in Franchise.
    Benz87
    As someone else had mentioned, this is implemented to prevent "cheese" in diamond dynasty. It wasn't as bad last year, but the previous year when speed was king guys would play Billy Hamilton and Lou Brock at first just to get the speed cheese in their lineup.
    Assuming you're referring to offline, why couldnt you manually edit the player and change their position? I do it all the time in Franchise.

    You can definitely edit but it is a lot more challenging and rewarding if you could groom a player through training to be able to play another position. Going in and editing a player and deeming them a second baseman is not that exciting.
    nemesis04
    You can definitely edit but it is a lot more challenging and rewarding if you could groom a player through training to be able to play another position. Going in and editing a player and deeming them a second baseman is not that exciting.

    Agreed. I'd like to be able to "teach" a player a new position by having them play there in the minors or Spring Training. Have them learn and adapt, or fail.
    I'd also like something similar in terms of teaching a pitcher a new pitch.
    JH927
    100% this. How many players have switched their position in the minors, or even after coming to the majors? I completely understand penalizing players being out of position, because Yadier Molina shouldn't be in the outfield playing defense like he's Mike Trout, but there should be some kind of alternative other than 'I moved my Gold Glove caliber 2B to SS, but since he's out of position and doesn't have it listed as a secondary position, he's barely useful'.

    I chuckle because when Stanton started playing LF last spring for the Yanks he was god awful even on routine fly balls. But he was considered a "pretty good" RFer. He did improve in LF during the regular season, but he likely will never be a "pretty good" LFer.
    countryboy
    Agreed. I'd like to be able to "teach" a player a new position by having them play there in the minors or Spring Training. Have them learn and adapt, or fail.
    I'd also like something similar in terms of teaching a pitcher a new pitch.
    High heat used to have that. I loved it. Play a kid in minors and he would learn position.
    Sent from my SM-N960U using Tapatalk
    tabarnes19
    High heat used to have that. I loved it. Play a kid in minors and he would learn position.
    Sent from my SM-N960U using Tapatalk

    I've always said they should do something similar to what 2K did. Have sliders for each position within the player editor.
    ShowTyme15
    I've always said they should do something similar to what 2K did. Have sliders for each position within the player editor.

    Baseball Mogul always nailed this, you could change a guys position and his ratings for the different positions would change over time
    nemesis04
    They used to do a demo way back but those days are long gone. Plus the demo never really feels like a close representation of the final.
    I think countryboy played a season’s worth of demo games one year. ;)

    I only played a 100 games or thereabouts. :D
    Impetuous65
    I want to see how far they from 17 to 19 with Humanity AI with the addition of "pre-catch" animations. This is posted only as a point of referene.

    Wow those menus already look so 90’s haha.
    Sent from my iPhone using Tapatalk
    LastActionHero
    Wow those menus already look so 90’s haha.
    Sent from my iPhone using Tapatalk

    So 90s?????
    Sighs.....that just makes me feel old. :( I remember saying things looked "So 70s"....
    But yeah, I reinstalled 16 and 17 recently to grab some classic rosters so I could start some franchises to roll over to 18 (and thus to 19). The UI was just bad compared to 18....I was like, "how did we stand this?".
    SDS did a fantastic job overhauling it for 18.
    nemesis04
    You can definitely edit but it is a lot more challenging and rewarding if you could groom a player through training to be able to play another position. Going in and editing a player and deeming them a second baseman is not that exciting.

    Sounds like a good feature to improve franchise. Could be similar to OOTP in that a players defensive ability at a certain position improves the more they play it.
    Sent from my iPhone using Operation Sports
    Man...
    Right from the start one of my most hated things about The Show is apparently in MLB 19, yet again.
    Ball hit to the second baseman's left, goes into the hole, wheels on his back foot and throws a perfect strike to the shortstop covering the bag, who completes the double play. This is one of the reasons that year after year, users perpetually lead the league in grounding into double plays. For all of the talk about defensive improvements, the last thing I want to see is more of this. Do Major League second basemen make that play? Yep. But not often. It's a super high-risk throw that should come with a huge chance of an off-line throw or air mailing the ball into the outfield. I'd love it if there were some kind of calculation factored in here in this particular situation. If a player is rated 95-99 in fielding he has a 90% chance of making that throw. If he's 70 or below, his chances of throwing it offline or into the outfield should be around 75%. Again, risk vs reward, and having a better defensive second baseman should make a HUGE difference there.
    In previous versions of the show, and I'm assuming 19 will be no different, it didn't matter who you had at second, he's making that throw. Every time. It got so infuriating with me that last year around the All-Star break I started turning into the other team when I hit a ground ball into the hole to the second baseman's left and I made the other team throw it to first. Again, this is a rare throw. Nine times out of ten the second baseman is taking the out at first.
    The new animations look nice and all. But I feel like I've heard this same spill already. They're talking about players making throws based on the speed of the runner like it's new. The game looks so dated to me. The Show has been the most underwhelming sports game of this generation. Graphically, I expected so much more with the leap to this generation. 
    I feel bad for the people who watched this without seeing the Twitch streams, which quite frankly kinda blew my socks off. This interview just doesn’t do justice to the level of detail we saw yesterday on streams, and the bullet points and example animations they highlight here seem a bit lackluster compared to the truckload of beautiful plays they demonstrated on Twitch. Really wish they could just send IGN a highlight reel of their Twitch stream instead of having to be interviewed like this. Like I said, this video simply doesn’t do justice to all the improvments they’ve poured into the gameplay this year which they showcased in the streams.

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