Connect with us

MLB The Show 19 Road to the Show Details, Video and Screenshots

MLB The Show 19

MLB The Show 19 Road to the Show Details, Video and Screenshots

GameStop has posted their official MLB Monday, featuring MLB The Show 19’s Road to the Show mode. We’ve bulleted a few details below, along with the video and captured some screenshots. Make sure to post your thoughts.

  • RTTS challenges you to define who you are as a player with archetypes like Pure Power, Small Ball, Mr. Utility, Rock Steady and The Anomaly. These influence how fast you improve your attributes on the field and through training.
  • All max attributes are now capped at 99.
  • Mini-games are included this year, to earn more attribute points for extra games.
  • The mini-games include strength training, memorization, learning how to use the batting PCI better.
  • You are not required to play the mini-games.
  • There will be more impact dialog choices this year. Speak with teammates and text rivals ahead of the game.
  • Interactions will define your players personality, as well as relationships with others around the league.
  • Personalities affect which perks will be available during your career. There are 4 player personalities:
    • Lightning Rod – You’re a doer not a thinker. You’re not necessarily concerned with planning and preparation, but you’re always able to get it done in the heat of the moment.
    • Maverick – You’re an independent thinker. With a bit of a hard edge, your have a knack for getting under your opponent’s skin.
    • Captain – You’re a natural born leader. You’ve always garnered respect amongst your peers and have excelled in team-based activities.
    • Heart and Soul – You’ve always had a way with people. You bring a positive presence to your environment with your warm and supportive attitude.
  • The more you develop your personality type, the more perks you can unlock throughout your career. The stronger your relationships, the more powerful those perks become.
  • Challenges have been added in 2 flavors:
    • Dynamic Challenges: Can happen during an at bat and are a great way to gain points towards a players attributes.
    • Cap Challenges: Provide an extra gain towards a players cap. You can decide the goal, the harder the bigger your reward.
  • Boss Challenge… (We’ll have to wait and see on this one…)
72 Comments

Leave a Reply

Discussion
  1. Well I am not sure how I feel about the mini games and challenges. But I am excited for the CAPS being all 99 and letting us be the player we want to be.
    Bullit
    Well I am not sure how I feel about the mini games and challenges. But I am excited for the CAPS being all 99 and letting us be the player we want to be.

    I was not happy with them either but happy to hear that they are not required.
    Bullit
    Well I am not sure how I feel about the mini games and challenges. But I am excited for the CAPS being all 99 and letting us be the player we want to be.

    This and hopefully finally getting rotating IL schedules would go a long way toward convincing me to grind a RTTS career again.
    I didn't like the caps either, it totally deterred me from playing road to the show in 2018. I am glad the caps are gone and actually what I hope they might do is make some attributes harder to improve on for certain player types. For example a contact archetype would have to train twice as hard to improve his power attribute.
    I like the sound of some of the ideas (fixing the CAP's being the most obvious) but it will all be very reliant on what's under the hood. If progression hasn't improved, or if the team is still constantly changing your position, trading you randomly, benching you for inferior players, then it doesn't really matter if I had a nice chat with Jedd Gyorko.
    That's one of the reasons franchise needs to get fixed tbh, as the logic that runs in the background of RTTS is basically franchise but without any ability to calm down the craziness. So hopefully the push for RTTS is going to include a serious improvement to all aspects of AI, as that would hugely bolster franchise and RTTS.
    Jon Arbuckle
    This and hopefully finally getting rotating IL schedules would go a long way toward convincing me to grind a RTTS career again.

    Realistically, there’s probably a better chance MLB gets rid of interleague play, than SDS get IL schedules to rotate.
    Hoping on Thursday they reveal that we can select our team again instead of hoping they happen to draft us randomly. Never got the Twins on 18.
    Can someone help me?
    I’m gonna post this here bc I’m not sure where to post it....
    https://youtu.be/86-swnmeOH4
    If the Show team could see this vid and add this haircut to the game (post release at any time). I would like to at least get it to them. If they can’t ultimately add it, I would understand.
    Thanks
    Nate497
    Can someone help me?
    I’m gonna post this here bc I’m not sure where to post it....
    https://youtu.be/86-swnmeOH4
    If the Show team could see this vid and add this haircut to the game (post release at any time). I would like to at least get it to them. If they can’t ultimately add it, I would understand.
    Thanks

    Probably best to create your own thread or post this under MLB The Show 19 Wishlist
    Man I just want some straightforward gameplay footage. Is that too much to ask for? I hope they’ll put that 30 minutes back up at some point.
    BigOscar
    I like the sound of some of the ideas (fixing the CAP's being the most obvious) but it will all be very reliant on what's under the hood. If progression hasn't improved, or if the team is still constantly changing your position, trading you randomly, benching you for inferior players, then it doesn't really matter if I had a nice chat with Jedd Gyorko.
    That's one of the reasons franchise needs to get fixed tbh, as the logic that runs in the background of RTTS is basically franchise but without any ability to calm down the craziness. So hopefully the push for RTTS is going to include a serious improvement to all aspects of AI, as that would hugely bolster franchise and RTTS.

    The main problem with their logic in RTTS was because you were stuck as a C potential for eternity, so the CPU AI treated you like a C potential player even if you were an all star.
    Seeing in the video that they are still doing the late round storyline it could definitely still be an issue in this years...
    Unless they allow you to choose your storyline (early rounds pick, late round pick, etc.), though I doubt it
    I'm probably in the small minority that actually enjoyed blending in with the rest of baseball and having a player that filled a specific niche (as opposed to having 99's in everything), but I'm sure they heard the feedback that more people want RTTS to be more of a fantasy experience. Hence the return of the All-99 player.
    It's fine with me, as long as I can still adjust my growth to make it similar to last year's caps (and I should be able to as long as I screenshot the '18 archetypes and refer back to that when deciding which stats to raise cap on).
    I'm interested when they say there's a minigame that teaches how to use the PCI "better" - I'm pretty set in my ways when it comes to that but I'm always open to what the devs are saying about the mechanics they designed themselves.
    Good video.
    Strange to not see dynamic potential so far in 18 when it was in for previous versions. I've moved up fairly quickly in my 18 RTTS but still a C potential. Also, learning a new position should take into account your players height. No team in their right mind would make a 5'8" outfielder learn first base.
    Sent from my SAMSUNG-SM-G920A using Tapatalk
    Loved everything I saw except two things, really hated they got rid of the caps. In made the mode so much better imo last year. Also didn't like the look of whatever that thing they were choosing before an at-bat.
    Loved their continued player interaction interface and those training games look straight fire.
    Boss Challenge?
    Edit: I wish they used the time it took to implement this on other things. But we will see
    Sent from my iPhone using Operation Sports
    bcruise
    I'm probably in the small minority that actually enjoyed blending in with the rest of baseball and having a player that filled a specific niche (as opposed to having 99's in everything), but I'm sure they heard the feedback that more people want RTTS to be more of a fantasy experience. Hence the return of the All-99 player.
    It's fine with me, as long as I can still adjust my growth to make it similar to last year's caps (and I should be able to as long as I screenshot the '18 archetypes and refer back to that when deciding which stats to raise cap on).
    I'm interested when they say there's a minigame that teaches how to use the PCI "better" - I'm pretty set in my ways when it comes to that but I'm always open to what the devs are saying about the mechanics they designed themselves.
    Good video.

    I liked the core gameplay behind RTTS in '18. I like that your accomplishments and in game performance dictated points and attribute growth. It made is much more organic. I did not even mind the archetypes, I thought it at least showed some thought in the further development of mode and its direction.
    I did not like being restricted to a lower tier player. I don't know about you guys but I have never day dreamed of being a bench utility player for the Minnesota Twins? I mean sure you could eventually exceed the expectation of the CAPS with equipment (more mode monetization). But to raise up from a C you had to play at exceeding expectation level for an insane amount of time. I am in year 8 of my career and I am just getting to a B in my 28 year old shortstop. I guess it is realistic in its way of being true to baseball. But come on, I want to break records, be an All Star, be the next Iron Man, steal all of the bases in the world, whatever it may be. I am not spending my time to be a scrub. I do that in real life.
    Bullit

    I did not like being restricted to a lower tier player. I don't know about you guys but I have never day dreamed of being a bench utility player for the Minnesota Twins?.

    Is it bad that I've dreamed about how cool it would be to be a slightly above average 3B and make a few all-star games lol. That would be my ideal career mode :lol:
    TheKnack
    Probably best to create your own thread or post this under MLB The Show 19 Wishlist

    Time to lock the 19 wishlisht up. That ship has left the port.
    Save it for the 2020 wishlisht .
    Trackball
    And now for the most important question about this mode:
    Are there still no microtransactions whatsoever?

    They will probably say that like last year, but there is still equipment, so it still won't really be true. At least the CAPs have apparently been lifted, so buying equipment will no longer be the only way to get your player to their maximum potential
    Trackball
    And now for the most important question about this mode:
    Are there still no microtransactions whatsoever?

    Don't get me started on that. Yes, they removed the ability to purchase training points directly from the mode, but you you would still need to venture into DD to get the equipment, and the best equipment was probably going to require that you purchase stubs, especially with all the equipment slots available.
    So, technically there were micro transactions in RTTS. You just had to go into another mode to access them.
    Looks impressive on the surface. I didn't touch RTTS at all last year, but I can see that changing if all these new features pan out. Thursday should be fun.
    Td1984
    Hoping on Thursday they reveal that we can select our team again instead of hoping they happen to draft us randomly. Never got the Twins on 18.

    Doesnt matter if you got drafted by the team you want, you're going to get traded 3 times anyway lol
    Robo COP
    The main problem with their logic in RTTS was because you were stuck as a C potential for eternity, so the CPU AI treated you like a C potential player even if you were an all star.
    Seeing in the video that they are still doing the late round storyline it could definitely still be an issue in this years...
    Unless they allow you to choose your storyline (early rounds pick, late round pick, etc.), though I doubt it

    This was one of the few things madden did well in their CFM when creating a player. You would choose the background story. If you were a top pick you started at a higher overall, but progressed slower, middle pick was average on both ends, and late pick was lower overall but you progressed quickly.
    The big things we need are 1) better logic and with that dynamic potential. Something based on how fast your player is progressing/earning points that determines what your new potential is, and is constantly changing until your 2nd or 3rd season in the bigs. The other thing is potential ALWAYS needs to be at or higher than your ovr, no reason why our 93 rated player should have a C potential. So thats #1.
    And 2), physical attributes like height and weight need to be accounted for more with attributes. A 6' 300 pd player should not have 99 speed, a 5'8 player should not have 1st baseman skills, shorter players should start with better plate vision because their K zone is smaller but taller players should start with more power, etc etc.
    Bartolo Colon
    Realistically, there’s probably a better chance MLB gets rid of interleague play, than SDS get IL schedules to rotate.

    Would love to see that happen actually. IL is a dumb gimmick IMO and when combined with overly small divisions it makes for ridiculous schedules. But dammit, I still want The Show to get those ridiculous schedules right. :usa:
    Bullit
    I am not spending my time to be a scrub. I do that in real life.
    I don't play this mode, but am happy for those of you who do. It seems like RTTS got a pretty substantial face lift this year. You can get in tight with both Jedd Gyorko and Chris Beck among other things. I counted no fewer than 4 dudes narrating this 2 min video, so it would appear this mode was a focal point of their development cycle.
    My player is a 98 overall and still has a 'C' potential. I have been traded numerous times and even have my team straight up refuse to offer me salary arbriation making me a free agent! Despite being a 6+ war player, the contract I were offered were just 6 year $30 million. Completely unrealistic. I am going to be a full actual free agent in my next season so hopefully I get a better contract. Total dollars don't mean much but I want to get it for the realism.
    While the features in the video are cool, I want to see features that improve the way teams treat my player. I want potential to increase/decrease according to the player's performance. I don't want to be traded 5 times before my player is 25 years old. If my player is a superstar, I want my team to ask me what players we should acquire. I want to feel important.
    Travis Shaw on my team has an OPS above 1. Me, an OPS of around .830. Despite this I get the MVP chants. The reason? Because I am 98 ovr and Shaw is an 80 overall. I want fans to react to the numbers not the rating. I want to be offered a contract based on my performance, not my rating.
    RTTS is getting improved year by year and this is great. But we need to see improvements to the fundamentals. Isn't that what baseball is all about?
    bcruise
    I'm probably in the small minority that actually enjoyed blending in with the rest of baseball and having a player that filled a specific niche (as opposed to having 99's in everything), but I'm sure they heard the feedback that more people want RTTS to be more of a fantasy experience. Hence the return of the All-99 player.
    It's fine with me, as long as I can still adjust my growth to make it similar to last year's caps (and I should be able to as long as I screenshot the '18 archetypes and refer back to that when deciding which stats to raise cap on).
    Good video.

    100% agree with this. I liked it much better knowing I couldn't be a 1 in a million phenom and had to actually work to make my character better, not just put points here and there. If I sucked at clutch, I got penalized. Did well against a RHP, I got rewarded.
    Sent from my LG-D850 using Tapatalk
    itsmb8
    And 2), physical attributes like height and weight need to be accounted for more with attributes. A 6' 300 pd player should not have 99 speed, a 5'8 player should not have 1st baseman skills, shorter players should start with better plate vision because their K zone is smaller but taller players should start with more power, etc etc.

    So you would like to restrict everyone from creating the player they want, no matter how ridiculous, instead of just making those limitations and sticking to them yourself?
    It's a single player mode. Their 5'8" first baseman does not affect you or force you to create one.
    Been a while since I played RTTS but I never found myself wishing there were caps to pigeonhole my guy. What I did want was slower point accrual while young complete with a longer stay in the minors (ideally including A ball) and greater likelihood of injury. That second point was especially frustrating for me when I kept dropping my forty year old's health stats but he still never got injured. I had literally one injury during my entire MLB career and that was a two week stint on the DL after being drilled in the head by a line drive.
    I do like the idea of earning improvements through play instead of just allocating points wherever you want. It'll be interesting to see how that system plays out without caps.
    As long as I don’t end up with an all 99 player just by playing the game naturally, I’m ok with it. Personally, I really enjoyed the realism that the caps added and I’m hoping this change doesn’t ruin that.
    Sent from my iPhone using Tapatalk
    Nate497
    Can someone help me?
    I’m gonna post this here bc I’m not sure where to post it....
    https://youtu.be/86-swnmeOH4
    If the Show team could see this vid and add this haircut to the game (post release at any time). I would like to at least get it to them. If they can’t ultimately add it, I would understand.
    Thanks

    All of the hairdos or the one at the beginning?
    Dolenz
    So you would like to restrict everyone from creating the player they want, no matter how ridiculous, instead of just making those limitations and sticking to them yourself?
    It's a single player mode. Their 5'8" first baseman does not affect you or force you to create one.

    Currently without caps there isn't a way to prevent that however.
    Steve_OS
    Added screenshots captured from the video, to the link in the OP.

    Thank you, Steve.
    Looked at the archetypes shown in the trailer. Looks like The Anomaly will be my go-to Fielder archetype this year (Junior is an example, plus the favored positions are all 5 of the ones I like playing), and at SP, Plain Filthy will be the one I use again.
    underdog13
    Currently without caps there isn't a way to prevent that however.

    We'll have to see more on Thursday of course. But if you don't create a 5'8" first baseman then that will eliminate that option. As for the 300 pounder with 99 speed I assume if you don't steal bases and never choose to train speed then it is avoidable as well.
    The could raise the cap to 99 but still make it really hard or rare for a power hitting corner infielder to train up their speed. It used to be somewhat that way in the old system. It took far more points to raise speed to 99 for a first baseman than it took to raise it to 99 for a CF.
    I think there is a middle ground in there somewhere that system and last years caps.
    Jon Arbuckle
    Been a while since I played RTTS but I never found myself wishing there were caps to pigeonhole my guy. What I did want was slower point accrual while young complete with a longer stay in the minors (ideally including A ball) and greater likelihood of injury. That second point was especially frustrating for me when I kept dropping my forty year old's health stats but he still never got injured. I had literally one injury during my entire MLB career and that was a two week stint on the DL after being drilled in the head by a line drive.
    I do like the idea of earning improvements through play instead of just allocating points wherever you want. It'll be interesting to see how that system plays out without caps.

    With one of my RTTS players in MLB the Show 2011 (on PS3) my guy suffered two different Tommy John surgeries in his career. One year he came back during the postseason, was put on the roster, and led his team to a World Series title. It was cool.
    So happy to hear max cap is 99 for all attributes now. Refused to play last year due to them forcing us being an average player...as if anyone ever dreams of being mediocre.
    Anyways, I'm very interested to know how this will fit in with archetypes? And how progression is...these two factors will decide if I preorder or not.
    Dolenz
    We'll have to see more on Thursday of course. But if you don't create a 5'8" first baseman then that will eliminate that option. As for the 300 pounder with 99 speed I assume if you don't steal bases and never choose to train speed then it is avoidable as well.
    The could raise the cap to 99 but still make it really hard or rare for a power hitting corner infielder to train up their speed. It used to be somewhat that way in the old system. It took far more points to raise speed to 99 for a first baseman than it took to raise it to 99 for a CF.
    I think there is a middle ground in there somewhere that system and last years caps.

    Exactly, make the starting point realistic but keep the 99 caps for all attributes. If someone wants to cheese and be a 5'5 400 lb 99 everything with green hair and tats all over they can, just turn it to super easy mode. But for people that play realistically, they earn points and progress realistically so their skills match their position and their physical attributes.
    Super disappointed if the solution to keeping stats realistic again is just to hoard your points and never spend em. All the talk last year of "making it a realistic as possible" for them just to do a complete 180 is embarrassing.
    They could have just made archetype's semi-customizable, or have a seperate option or mode for those that want no caps.
    Not to be the evil DD guy but does this mean we’re gonna see 5’4” 99 power 99 speed catchers again as teams created player?
    Sent from my iPhone using Operation Sports
    Mercury112491
    Not to be the evil DD guy but does this mean we’re gonna see 5’4” 99 power 99 speed catchers again as teams created player?
    Sent from my iPhone using Operation Sports
    They haven't said anything about DD caps but I imagine if they cut down on that last year they probably are gonna do the same this year
    Sent from my Z971 using Tapatalk
    Stolm
    Super disappointed if the solution to keeping stats realistic again is just to hoard your points and never spend em. All the talk last year of "making it a realistic as possible" for them just to do a complete 180 is embarrassing.
    They could have just made archetype's semi-customizable, or have a seperate option or mode for those that want no caps.

    We don't know yet how easy or hard it will be to hit those caps. The advancement last year seemed slowed down from the previous years. They could make it theoretically possible for players to hit all 99 but in practice make it nearly impossible to do so.
    And I don't think it was foolish. There was a very vocal blowback to the Archetype system and new training. Many of us when back to RTTS in previous versions. I think they underestimated how many of us played RTTS and was fine with it being a more arcade version of the game, where we could create our players and become the GOAT in every category. It may be dumb to some but I don't want to be restricted in my single player modes.
    Mercury112491
    Not to be the evil DD guy but does this mean we’re gonna see 5’4” 99 power 99 speed catchers again as teams created player?
    Sent from my iPhone using Operation Sports

    Well, personally, and it may not be a popular opinion, I am not sure CAP has any purpose being in DD. The only reason I can think of is that it creates a market for people to purchase equipment. I can't believe that there are not enough real players to fill out the roster.
    Dolenz
    Well, personally, and it may not be a popular opinion, I am not sure CAP has any purpose being in DD. The only reason I can think of is that it creates a market for people to purchase equipment. I can't believe that there are not enough real players to fill out the roster.

    Yeah that’s a whole other can of worms. I’ve always said the CAP has no place in that mode because it’s so cheesy.
    Sent from my iPhone using Operation Sports
    What I noticed in the stills was stuff like, "These are the hardest to train."  Meaning, you may be able to get to 99 OVR, but you'll have to work hard at it.  And I think that is as it should be.
    We'll see more in a couple of days, but this is getting pretty darn close to "shut up and take my money" territory.  More environments, more off-the-field activity, and a better supporting cast, all should REALLY amp up the world-building.
    Stolm
    Super disappointed if the solution to keeping stats realistic again is just to hoard your points and never spend em. All the talk last year of "making it a realistic as possible" for them just to do a complete 180 is embarrassing.
    They could have just made archetype's semi-customizable, or have a seperate option or mode for those that want no caps.

    This dev team used to pride themselves on options for every play type. They seem to be getting away from that.
    We used to have the option to turn off all indicators (red glow around the ball, base running graphic, etc), which would allow us to play with a clean screen. They just keep adding more interfaces now (ball off the wall indicator) which probably won’t be optional.
    RTTS blog post is up: https://blog.us.playstation.com/2019/02/19/how-mlb-the-show-19s-road-to-the-show-is-the-best-yet/
    First order of business: there are no attribute caps in MLB The Show 19. That’s right — if you want to be a baseball god, it’s now possible… but it won’t be easy. Archetypes have been retooled, and the choices represent how your player approaches the game. Each archetype determines how quickly you progress in certain attributes.

    The bolded is exactly what I wanted to hear. I'm all for the archetype system so long as I'm able to break through soft caps if I earn it.
    I just hope that when I make a OF, and the manager suggest I try 1st base that I actually get to go back into the outfield. It's so sad and 1b is the least entertaining position in rtts..I started him in mlb 17 as a RF, which changed forever 3 months in to my career.
    I carried him over to 18.. and ready to carry over to 19. I reached the majors in my first year in September call ups (2017)
    And have a save set up for the start of the 2019 season.
    91 ovr 1B
    I did have 82 & 83 power but the cap system on 18' nerfed them down to 73-72.
    Would like to get back in the outfield though I have a 94 arm strength and 85 react & fielding and living the dream as a gold glove 1B (facepalm)
    Sent from my SM-G965U using Operation Sports mobile app
    King Gro23
    I just hope that when I make a OF, and the manager suggest I try 1st base that I actually get to go back into the outfield. It's so sad and 1b is the least entertaining position in rtts..I started him in mlb 17 as a RF, which changed forever 3 months in to my career.
    I carried him over to 18.. and ready to carry over to 19. I reached the majors in my first year in September call ups (2017)
    And have a save set up for the start of the 2019 season.
    91 ovr 1B
    I did have 82 & 83 power but the cap system on 18' nerfed them down to 73-72.
    Would like to get back in the outfield though I have a 94 arm strength and 85 react & fielding and living the dream as a gold glove 1B (facepalm)
    Sent from my SM-G965U using Operation Sports mobile app

    I HATE, HATE, HATE that crap. It would make me quit. When I choose a position in RTTS it is usually because it is a new position for me. If I have already spent large amounts of time playing other positions previously then I don't want to be forced to go back to them.
    It is another case of realism getting in the way of fun.
    Dolenz
    We don't know yet how easy or hard it will be to hit those caps. The advancement last year seemed slowed down from the previous years. They could make it theoretically possible for players to hit all 99 but in practice make it nearly impossible to do so.
    And I don't think it was foolish. There was a very vocal blowback to the Archetype system and new training. Many of us when back to RTTS in previous versions. I think they underestimated how many of us played RTTS and was fine with it being a more arcade version of the game, where we could create our players and become the GOAT in every category. It may be dumb to some but I don't want to be restricted in my single player modes.

    Seems like an easy fix would to be just add a cap on/off toggle on the archetype screen when creating your player.
    Doubt they do it.
    Stolm
    Seems like an easy fix would to be just add a cap on/off toggle on the archetype screen when creating your player.
    Doubt they do it.

    Based on what we saw today in the IGN video it seems like those weak attributes will take significant effort to upgrade. How much harder it will be we don't know, but I am not expecting that you will do it without a significant amount of effort.
    Stolm
    Super disappointed if the solution to keeping stats realistic again is just to hoard your points and never spend em. All the talk last year of "making it a realistic as possible" for them just to do a complete 180 is embarrassing.
    They could have just made archetype's semi-customizable, or have a seperate option or mode for those that want no caps.

    Even though I'm stoked max caps are set to 99 it feels as if they are doing a 180 on last year's Rtts 'vision'.
    Back then I hated the archetype feature and suggested they add an archetype with max caps at 99. Still think that is the best solution to keep everyone happy.
    Impressive work on RTTS, love the new features they’ve added. Makes the lack of effort on franchise mode all the more stark, no reason at all why some of these ideas couldn’t just be added to that mode but I doubt it will ever happen.
    RogerDodger
    Impressive work on RTTS, love the new features they’ve added. Makes the lack of effort on franchise mode all the more stark, no reason at all why some of these ideas couldn’t just be added to that mode but I doubt it will ever happen.

    They only have one programmer for Franchise. Assuming they have more for Rtts.
    R9NALD9
    Even though I'm stoked max caps are set to 99 it feels as if they are doing a 180 on last year's Rtts 'vision'.
    Back then I hated the archetype feature and suggested they add an archetype with max caps at 99. Still think that is the best solution to keep everyone happy.

    Well, I think they did a 180 because their was a pretty loud outcry to their changes last year and many of us just went back to a previous years game and continued RTTS there.
    Bullit
    I liked the core gameplay behind RTTS in '18. I like that your accomplishments and in game performance dictated points and attribute growth. It made is much more organic. I did not even mind the archetypes, I thought it at least showed some thought in the further development of mode and its direction.
    I did not like being restricted to a lower tier player. I don't know about you guys but I have never day dreamed of being a bench utility player for the Minnesota Twins? I mean sure you could eventually exceed the expectation of the CAPS with equipment (more mode monetization). But to raise up from a C you had to play at exceeding expectation level for an insane amount of time. I am in year 8 of my career and I am just getting to a B in my 28 year old shortstop. I guess it is realistic in its way of being true to baseball. But come on, I want to break records, be an All Star, be the next Iron Man, steal all of the bases in the world, whatever it may be. I am not spending my time to be a scrub. I do that in real life.

    I’m with you on this. Don’t get me wrong I don’t mind grinding a little but I do want to be a all star and play with and against my favorite players. I hate making it to the MLB and almost everyone is retired or out of their prime.
    Ok wait so there are caps or aren't? Some people are saying there are, and then are saying you can still be 99 everything?? Someone please let me know!!
    nickyb6
    Ok wait so there are caps or aren't? Some people are saying there are, and then are saying you can still be 99 everything?? Someone please let me know!!

    There are still intermediate caps which will have to be raised through training but there will be no upper limit so that you can still get to 99 eventually.

More in MLB The Show 19

To Top