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MLB The Show 19 Gameplay Details on Hitting Engine Advancements, Player Differentiation and More

MLB The Show 19

MLB The Show 19 Gameplay Details on Hitting Engine Advancements, Player Differentiation and More

MLB The Show 19 game designer and online community manager, Ramone Russell has provided some details on defensive intelligence, situational awareness, defensive AI, user skill, player differentiation and more.

We’ve listed some of those details below, but you can read the entire blog here.

  • New defensive A.I. best play decision-making logic
  • Advanced fielding efficiency puts the game in your hands and allows you to make all the plays
  • Situational awareness 2.0
  • New Steal Indicator
  • User Skill matters with User routes to the ball and the New Button Accuracy Throwing Meter
  • Player Differentiation: fielding ability, reaction time, speed, and arm strength all play a huge part in your fielding success or failures; great players will consistently make the tough plays while Playing out of position will result in an increased frequency of fielding miscues
Hitting engine advancements in The Show 19 have increased the significance of user skill and player tools. We now reward multiple human batter skills and not god-level “PCI skill” how we reward: PCI skill, swing timing, and taking pitches (not getting fooled) more evenly. This helps separate users by a basket of skills, and gives each user more opportunities to improve themselves in the The Show 19. When hitting was only PCI skill, you topped out much faster and couldn’t really improve as a batter after that. With the aforementioned changes, the game allows a lot more replay, and more ways for individuals of different skills to shine. High Contact hitters like W.Merrifield, M.Brantley, J.Peraza, and L.Cain who love spraying the ball around the field or dumping line drives just over the infield are more viable and play closer to their real life counterparts in MLB The Show 19.
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  1. kt-od
    The link doesn't open for me.

    Opened for me.
    Giving the devs the benefit of any doubt. Been a lot of nitpicking and complaining about what little that has been released. I already think 18s gameplay was stellar and if this stuff adds to that, i’m A happy camper.
    Like I said in the other thread it seems promising but want to see more. There are skill sets based on postion that I feel get missed with their system.
    Steal indicator!
    Also intrigued by “new button accuracy meter” I never liked that meter so I’m curious to see what they’ve done with with it.
    I would still love analog throwing combined with the input needed for button accuracy. So you have to push the stick true north/east/south/west but also release the stick in the sweet spot.
    Still want to see the difference between pre-load and non pre-load throws from all tiers of defenders in and out of position. How is accuracy/strength affected by pre-load and non pre-loaded throws? Where is the window for loaded and non loaded throws?
    Show the range difference in and out position of infielders/outfielders.
    Photo of StatCast of outfielder range
    countryboy
    Me neither
    EDIT: It opened after trying again. Not sure what happened.

    I've tried to open it 10 or so times. Everytime doesn't work. I guess I might have to try another browser.
    This all sounds great for the online competitive crowd. But as an offline franchise player this sounds like a lot of stuff that could skew towards the CPU having an advantage
    Therebelyell626
    This all sounds great for the online competitive crowd. But as an offline franchise player this sounds like a lot of stuff that could skew towards the CPU having an advantage
    How so?!? To me it sounds like they're giving more control to the player which in my opinion, is good news.
    Sent from my SM-G955U using Tapatalk
    Councilmann_Jamm
    User Sticks matter more!
    Looks like they'll be jumping into the ELeagues soon.
    Sent from my Pixel 3 using Operation Sports mobile app
    Yeah I'm not a fan. I think zone hitting and meter pitching are just perfect the way they are. Would hate to see play ratings matter less.
    Sent from my SM-G965U using Tapatalk
    Archie56
    How so?!? To me it sounds like they're giving more control to the player which in my opinion, is good news.
    Sent from my SM-G955U using Tapatalk

    Its the Madden problem where you could take a 65 rated QB and throw darts all over the field like your playing with Brady. Putting too much emphasis on stick skills and not player ratings. Or even 2K if you play with user timing and master someone's shot.
    It seems promising but definitely need to see more. In the two videos shown from what appears the CPU underplaying a fly ball. Even though the outfielders are different the animations were the same.
    Which leads me to believe it will be the same type of movie clip gameplay as in previous years.
    Archie56
    How so?!? To me it sounds like they're giving more control to the player which in my opinion, is good news.
    Sent from my SM-G955U using Tapatalk

    If the computer has the same margin of error as the player than I am all for it. I just see a chance of mucking this up. On NHL '19 once you get to the higher difficulties the computer doesn't react to your movements it reacts to your controller inputs which makes their play ungodly and a lot of times on offense glitchy and unreleastic. If there is going to be a "skill gap" will the ratings allow for the CPU to make the same mistakes as he user or will they read everything perfectly. That is the only point I am trying to make. I like ratings to matter. Yes I want user skill but I don't want to be jacking 30 home runs a year with Eric scosgard because my timing is perfect.
    Someone used the madden qb as a comparison and I think it's perfect. Even with all of the improvements to madden 19 I could still take a 70-75 overall rated quarterback on all madden and complete 70% of my passes a season, because I know how to break down a cover 3 and my player never misses.
    ratedmoney
    Its the Madden problem where you could take a 65 rated QB and throw darts all over the field like your playing with Brady. Putting too much emphasis on stick skills and not player ratings. Or even 2K if you play with user timing and master someone's shot.

    That’s my concern. I could end up with my pitcher hitting .500 if his hitting is purely determined by my own stick skills.
    Cowboy008
    I wonder since it’s not all about the PCI skill if this will have an impact on people who use timing hitting?

    Therebelyell626
    This all sounds great for the online competitive crowd. But as an offline franchise player this sounds like a lot of stuff that could skew towards the CPU having an advantage

    I say let's wait for the stream Thursday and I will make sure I ask the question about Directional/Timed hitting and this new "user skill matters more" question.
    I totally get the concern.
    I am already in the camp of it will not affect that interface or will be barely noticeable.
    You are at a huge disadvantage to begin with if you play with directional hitting online and expect to "compete" in that E-Sport world. I am quite certain the majority of competitive online players use zone and sit on pitches.
    Directional is ratings driven heavily coupled with your timing on the button press. The PCI placement has zero human interference and is strictly based on the ratings as well as the size of the PCI based on counts and ratings and swing type.
    That is why I am not getting all worked up about it.
    Let's just wait and see.
    There is a big fat line that divides the two main camps when it comes to hitting.
    On one side are those who believe user input should trump all
    On the other are those who believe player ratings should trump all.
    The line is too big and fat for SDS to straddle and please both sides. Some group will always be dissatisfied with hitting.
    Armor and Sword
    I say let's wait for the stream Thursday and I will make sure I ask the question about Directional/Timed hitting and this new "user skill matters more" question.
    I totally get the concern.
    I am already in the camp of it will not affect that interface or will be barely noticeable.
    You are at a huge disadvantage to begin with if you play with directional hitting online and expect to "compete" in that E-Sport world. I am quite certain the majority of competitive online players use zone and sit on pitches.
    Directional is ratings driven heavily coupled with your timing on the button press. The PCI placement has zero human interference and is strictly based on the ratings as well as the size of the PCI based on counts and ratings and swing type.
    That is why I am not getting all worked up about it.
    Let's just wait and see.

    I to use directional plus timing and hope to god they didn't mess with it. I liked the variety I got last year
    so confused, looked at the article, and the short videos inside it, cant tell what the difference is? "hitting power" like it all looks the same, i even had to bring my face closer to the monitor to see if im missing something.
    Dolenz
    There is a big fat line that divides the two main camps when it comes to hitting.
    On one side are those who believe user input should trump all
    On the other are those who believe player ratings should trump all.
    The line is too big and fat for SDS to straddle and please both sides. Some group will always be dissatisfied with hitting.

    I think the strength of this game has been the many interfaces they have to provide players with an interface that suits there play style.
    IMO Zone hitting greatly enhances user skill. When you have the ability to sit on pitches and place the PCI where you want you are at a unique advantage in exploiting pitchers who do not mix their pitches up effectively.
    If you are using directional/timed...IMO you are getting a great dice role simulation mixed with user skill to sit on pitches, work counts, use the different swing types but in the end the ratings really play a big role in the outcome...hence the great hitting variety and statistical outcomes.
    Same goes for pitching. For me classic pitching is amazing. I used to be a meter guy before I came to The Show. Meter for me became user skill driven and it still is. And that is cool. Those that want more user input.....that is the best interface. Some like analog, some like pulse which is a hybrid of classic.
    Again the fact we have so many interface options is a massive strength of this series.
    Dolenz
    There is a big fat line that divides the two main camps when it comes to hitting.
    On one side are those who believe user input should trump all
    On the other are those who believe player ratings should trump all.
    The line is too big and fat for SDS to straddle and please both sides. Some group will always be dissatisfied with hitting.

    Totally agree. And this, in a nutshell, is what troubles me about the growth of online gaming and Esports. These are focused on the skill of the player, since they are player v player competition. Ideally, the teams they are using, one would think, would be roughly equal, so the skill of the player is what truly matters. On the other hand, we have gamers like me, who only play offline franchise (in any videogame sport). I don't care about my skill level, I want the results on the field (or court, or ice, or whatever) to be primarily dependent on player ratings. I am not sure it is possible to make both sides happy.
    GlennN
    Totally agree. And this, in a nutshell, is what troubles me about the growth of online gaming and Esports. These are focused on the skill of the player, since they are player v player competition. Ideally, the teams they are using, one would think, would be roughly equal, so the skill of the player is what truly matters. On the other hand, we have gamers like me, who only play offline franchise (in any videogame sport). I don't care about my skill level, I want the results on the field (or court, or ice, or whatever) to be primarily dependent on player ratings. I am not sure it is possible to make both sides happy.

    If you play classic pitching and directional/timed hitting you should be quite happy with the simulation aspect of this game.
    I have never played a console sports game (where you have user controller input) that has replicated it's respective sport better than The Show. And they continue with each iteration to set the bar higher and higher and that is getting lost in the shuffle. It is still a great game. I think most players here want some more innovation in terms of the modes being upgraded. And I don't disagree with that sentiment. But man this game is still a blast and joy to play and the consistency of the excellent gameplay is what set's this game apart from other sports games.
    Armor and Sword
    If you play classic pitching and directional/timed hitting you should be quite happy with the simulation aspect of this game.
    I have never played a console sports game (where you have user controller input) that has replicated it's respective sport better than The Show. And they continue with each iteration to set the bar higher and higher and that is getting lost in the shuffle. It is still a great game. I think most players here want some more innovation in terms of the modes being upgraded. And I don't disagree with that sentiment. But man this game is still a blast and joy to play and the consistency of the excellent gameplay is what set's this game apart from other sports games.

    Agreed, I am not saying The Show has not done a decent job at this. I was just responding to the trend toward online gaming and Esports (and Sony's mention about user skill mattering more). For me, Front Page Sports Football Pro did a great job in making ratings really matter while allowing user control. After FPSFBPRO, I'd say High Heat Baseball and NFL2k5 also did this pretty well.
    HypeRNT
    so confused, looked at the article, and the short videos inside it, cant tell what the difference is? "hitting power" like it all looks the same, i even had to bring my face closer to the monitor to see if im missing something.

    Lol. That's what I thought. Tag line "contact hitters matter more". Proceeds to show a clip of Jose Ramirez jacking a 420 foot dinger lol

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