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Madden NFL 22 Gameplay Videos

madden nfl 22 gameplay

Madden NFL 22

Madden NFL 22 Gameplay Videos

Plenty of EA Game Changers have posted Madden NFL 22 gameplay videos. We’ve embedded a bunch of them below. EA Play subscribers can play the Madden NFL 22 trial on August 12.

The Standard Edition of Madden NFL 22 releases on August 20, but fans that pre-order the Dynasty or MVP Edition will get it on August 17.

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  1. I know Armor mentioned this before but the replays look a bunch better. Some pretty good angles and wide shots. The crowd cut scenes are whatever, they are just there and will probably be repetitive. I know its not a season game or anything like that. but I really wish EA used more on screen graphics for players stats and such instead of just the quick information under the score bug,
    I dont break down a ton watching these videos with gameplay, I enjoyed how 21 played for the most part. Pretty pumped to play it this week with EA play then heading on the family vacation on Monday...1st time in forever, I wont be playing Madden all-day on day one...
    The movement looks phenomenal, for both offensive and defensive players.
    The new cuts to the crowd after big plays is a cheap ripoff of the same feature in 2K5, and seems completely uninspired and tacked-on. Honestly I think 2K5 did this better.
    Love the Next Gen Stats replays and hope they get as wacky and in-depth with it as some of the things they do IRL on SportsCenter.
    Kinda wish he would’ve let the AI play offense for a few possessions just so we could get a look at any improvements that may have been made on that end, but oh well.
    I agree. I wish they let the CPU ply offense. It would of been nice to see the CPU ply calling and clock management. I wonder what level he was playing on as well.
    jmurphy31
    I know Armor mentioned this before but the replays look a bunch better. Some pretty good angles and wide shots. The crowd cut scenes are whatever, they are just there and will probably be repetitive. I know its not a season game or anything like that. but I really wish EA used more on screen graphics for players stats and such instead of just the quick information under the score bug,
    I dont break down a ton watching these videos with gameplay, I enjoyed how 21 played for the most part. Pretty pumped to play it this week with EA play then heading on the family vacation on Monday...1st time in forever, I wont be playing Madden all-day on day one...

    Do they even watch football? When you watch a game do you see multiple close up shots of the crowd?
    apollon42
    Do they even watch football? When you watch a game do you see multiple close up shots of the crowd?

    I don’t get EAs fascination with cut scenes. The coach reaction after every play, the looking at the tablet, the at least times a game Brady waiting for a high five. Now the crowd will be seen every other play. There just isn’t enough variety to make them worth while. Why not just show the post play action on the field.
    apollon42
    Do they even watch football? When you watch a game do you see multiple close up shots of the crowd?

    You see a few. Usually when someone has an interesting sign (or one promoting the network), or a ridiculous outfit.
    apollon42
    Do they even watch football? When you watch a game do you see multiple close up shots of the crowd?

    I have it on good authority that not a single dev has ever watched a down of football. (Source: Ryan Moody)
    Second video from Eric:
    https://youtu.be/bB0qZQz2u9I
    It looks really good! Main concern for me so far are fumbles. Across his two videos (3 games played) there were 4 fumbles and all seemed to be from hit sticks. Coverage also looks a little suspect.
    There is some AI play in these as well. Was really cool to see some smart, aggressive plays in there. I'm really excited to get my hands on this game
    With all the improvements this year, this video looks 100% Madden. And I don’t mean that in a positive way. Big chunk plays, QBs completing every pass, break contain at will, pressure and sacks prominently coming from the interior and defense looking worthless. Rookie QB or Veteran All Pro delivers the same results. These first videos are always a let down for me.
    I would like to hear your comments on tackling. From what I’ve seen you may not want to hear mine, and I will withhold until I see more and play the game. I like Rayweather and I’m always pumped for a Madden release so not trying to rain on parade. I respect everyone’s opinion.
    l8knight1
    I would like to hear your comments on tackling. From what I’ve seen you may not want to hear mine, and I will withhold until I see more and play the game. I like Rayweather and I’m always pumped for a Madden release so not trying to rain on parade. I respect everyone’s opinion.

    Yeah, I think it still feels very big hit after big hit with little in wrap up and gang tackles. I'd love to see it be overhauled in the coming games but it isn't a game breaker for me.
    Also, I always get reminded at this time of year as to why I don't watch many Madden videos on YouTube. So many creators that yell too much, play annoying music too loud and seem to love running backwards 10 yards with their QB every play. I think I'm just getting old and I'm sure they all have a fan base that loves their stuff.
    The excessive fumbles also makes me a little nervous. Looks a lot like two years ago with all the big hit stick fumbles playing the CPU. Especially the jets or Seahawks that year
    I also agree that WRs look wide open a bunch of the time and multiple ones open too.
    Listening to these game changers talk is so cringe lol. I have to put every video on mute. Been watching the videos before I got my copy today and I must say that the player movement is better and the warping/sliding is at a bare minimum. CPU in my opinion feels smarter and I hope it stays that after the day 1 patch.  There are still some issues with the zones, at this point and I really wish they’d remove that pass rush internal timer, I want to feel that heated pass rush and vice versa. Too many times I’ve seen guys like Aaron Donald and TJ Watt stonewalled vs lower rated linemen. Overall, Madden 22 is an improvement but there is still room for improvement. Oh yes, I really love the more realistic replays. 
    ForUntoOblivionSoar∞
    You see a few. Usually when someone has an interesting sign (or one promoting the network), or a ridiculous outfit.

    The Show will have some cutscenes in between innings or before the game. EA needs to realize the only time fans are being shown in real games are coming back from commercials or after quarters/halves have ended and the broadcast returns. So just show the fans at those times, no real broadcast cuts to fans every 5 plays, it’s so jarring and kills immersion. They just can’t get out of their own way I swear, simple things and they just don’t see it
    XtremeDunkz
    There's a scenario for players to abruptly retire mid season
    Sent from my SM-G960U using Tapatalk

    I'm going to guess that is Duece's handy work. That's so awesome!
    bubba4
    I challenge these Game Changer guys to post a cpu vs cpu game so that we can REALLY see what Madden 22 can do.

    That's why I'm not watching any of those videos. Being mostly a CPU vs. CPU guy, this is the first thing that I'll do when I get the game.
    Some of the running animations still look whack
    Guys look like robots in that Pittsburgh vs Cincy video...
    Just can't understand why EA simply can't get running animations to look more life like
    TarHeelPhenom
    That's why I'm not watching any of those videos. Being mostly a CPU vs. CPU guy, this is the first thing that I'll do when I get the game.

    The only game changer that’ll post those type of videos will be Simfballcritic. He’ll probably have some up tomorrow.
    canes21
    I don't know if it hurts me more to watch them play the way they do, or to hear them talk the way they do.
    A whole lot of "what's up guys!". "let's go!", some sound effect after they scramble and throw a pass 25 yards down field on the run into triple coverage, but come down with the catch, etc.

    For your sanity, press mute.
    Big Bankhead
    The only game changer that’ll post those type of videos will be Simfballcritic. He’ll probably have some up tomorrow.

    I'll be on the lookout then, you really get to see if the game has made some improvement
    Playmakers
    Some of the running animations still look whack
    Guys look like robots in that Pittsburgh vs Cincy video...
    Just can't understand why EA simply can't get running animations to look more life like

    The game is eternally doomed. It looks exactly the same. It moves terrible. They need to trash it and start from the beginning which they will never do for financial reasons. We need 2k to make the game but that won't happen either. So we're just doomed forever.
    Playmakers
    Some of the running animations still look whack
    Guys look like robots in that Pittsburgh vs Cincy video...
    Just can't understand why EA simply can't get running animations to look more life like

    They’ve talked about the maximum effort running animations where the player reaches full speed and stands up straight like in real life. I saw it happen in a game in the beta, it......doesn’t look good to put it lightly.
    My question is his are some of these guys considered ea game changers for madden? Because a lot of them either don’t know anything about football, and some doesn’t even appear to know how to play the game
    brobamigo
    My question is his are some of these guys considered ea game changers for madden? Because a lot of them either don’t know anything about football, and some doesn’t even appear to know how to play the game

    They're called Game Changers but in reality are free advertising for EA. They're also from different preferences in the game (MUT/Competitive/Online/Sim). Unfortunately Sim seems to be very underrepresented in this group
    3 games into the second decade of the 21st century and fumbles still look to be just a throwaway situation and I am suspecting that any receiver making a catch running toward the sideline will 97% of the time run out of bounds. 
    Other than that, it looks like a Madden game and if you want to play video football, this one is the one you'll be playing.
    apollon42
    The game is eternally doomed. It looks exactly the same. It moves terrible. They need to trash it and start from the beginning which they will never do for financial reasons. We need 2k to make the game but that won't happen either. So we're just doomed forever.

    What I’m about to say is the cliche thing but true, you have to play it to notice the improvement to movement. In regards to the running animations, it’s like the star players have the cool animations but they did us linemen dirty. They still have the running like they have a stick up their behind animation, and it looks awful. Like I said in an earlier post, the game has improved but their definitely is still room for improvement. I won’t grade the game until the day 1 patch is released.
    secondsolution
    They're called Game Changers but in reality are free advertising for EA. They're also from different preferences in the game (MUT/Competitive/Online/Sim). Unfortunately Sim seems to be very underrepresented in this group

    If you think these guys are bad, wait until you see the NBA 2K influencers. Embarrassing!!!
    This video is essentially an advertisement for Madden’s gameplay making virtually no progress in the last 20 or so years. Basic player awareness and animation issues plague this series.
    https://youtu.be/wIzruwBJz9Y
    :10; 2 players in the same zone, and neither stepping up do deal with the shallow cross, even though they had already passed off two receivers on that side.
    :36; The RB has the edge, but is inexplicably sucked into the LB who is engaged in a block.
    1:07; Defender is covering the RB in the flat, but is looking right at the QB who is scrambling beyond the line of scrimmage. The defender doesn’t react until the QB is 5 yards down the field.
    1:49; RB on an angle route, safety comes up to defend, but stays in the squared stance animation, rather than running with the RB on the route, who blows right by him for a catch and huge gain.
    4:50; The lead blocker gets sucked inside on a defender that the RB has essentially passed and who is already engaged in a block, rather than leading through the hole and taking on the LB. RB stopped for short gain. (This has been a glaring problem with the running game for about 25 years now)
    These are just a few instances of issues that have never been addressed. Zone is still essentially broken; the LBs and safetys stay in their “squared stance” animation too long and don’t react properly to what’s immediately in front or behind them. Defensive line play never gets contain right. Offensive line play still sucks everything to the middle of the formation. QBs are way too accurate. It’s a nightmare offering again, based on this video.
    brinks
    This video is essentially an advertisement for Madden’s gameplay making virtually no progress in the last 20 or so years. Basic player awareness and animation issues plague this series.
    https://youtu.be/wIzruwBJz9Y
    :10; 2 players in the same zone, and neither stepping up do deal with the shallow cross, even though they had already passed off two receivers on that side.
    :36; The RB has the edge, but is inexplicably sucked into the LB who is engaged in a block.
    1:07; Defender is covering the RB in the flat, but is looking right at the QB who is scrambling beyond the line of scrimmage. The defender doesn’t react until the QB is 5 yards down the field.
    1:49; RB on an angle route, safety comes up to defend, but stays in the squared stance animation, rather than running with the RB on the route, who blows right by him for a catch and huge gain.
    4:50; The lead blocker gets sucked inside on a defender that the RB has essentially passed and who is already engaged in a block, rather than leading through the hole and taking on the LB. RB stopped for short gain. (This has been a glaring problem with the running game for about 25 years now)
    These are just a few instances of issues that have never been addressed. Zone is still essentially broken; the LBs and safetys stay in their “squared stance” animation too long and don’t react properly to what’s immediately in front or behind them. Defensive line play never gets contain right. Offensive line play still sucks everything to the middle of the formation. QBs are way too accurate. It’s a nightmare offering again, based on this video.

    Some of these are some real stretches. The RB did not have the edge at all and did not get sucked into the LB who was being blocked. The LB had the angle, the blocker couldn't get between them and the RB and could only push them slight, but it didn't matter as the LB already had the edge, not the RB. That played out how it should have.
    I don't see an issue with the DB staying on the RB in the flat, but defenders do react a little too slow when the QB crosses the line. If the DB left the RB in the flat too soon and it led to an easy pitch and catch for a big gain then we'd have complaints about how easy it is to cheese the AI by running towards the line and dumping it off. The main issue here is the defense needs to react quicker to the QB running if they are looking at him.
    The safety stayed squared up because it was cover 1. It definitely could be played better, but at least there is an explanation for it. We all know zone coverage needs attention, though.
    Sent from my SM-N950U using Tapatalk
    canes21
    Some of these are some real stretches. The RB did not have the edge at all and did not get sucked into the LB who was being blocked. The LB had the angle, the blocker couldn't get between them and the RB and could only push them slight, but it didn't matter as the LB already had the edge, not the RB. That played out how it should have.
    I don't see an issue with the DB staying on the RB in the flat, but defenders do react a little too slow when the QB crosses the line. If the DB left the RB in the flat too soon and it led to an easy pitch and catch for a big gain then we'd have complaints about how easy it is to cheese the AI by running towards the line and dumping it off. The main issue here is the defense needs to react quicker to the QB running if they are looking at him.
    The safety stayed squared up because it was cover 1. It definitely could be played better, but at least there is an explanation for it. We all know zone coverage needs attention, though.
    Sent from my SM-N950U using Tapatalk

    Have to disagree. The RB is level with the LB, who is engaged with a blocker on the edge. There is a long history of players being sucked into animations around the line of scrimmage, including the ball carrier. And that’s what happened here. As positioned, there is no way the RB should be flattened for a no gain by the LB. Even if the LB gets a hand on him, he’s only slowing him down or the RB is dragging him for a few yards. They essentially nerf the RB progress to allow the LB to deliver a square hit.
    As for the zone and issues with the squared stance animation and the delayed reactions, this cannot be excused. It’s a fundamental flaw that goes back more than a decade. It’s a broken animation and it takes entirely too long to transition to a running animation.
    jmurphy31
    I don’t get EAs fascination with cut scenes. The coach reaction after every play, the looking at the tablet, the at least times a game Brady waiting for a high five. Now the crowd will be seen every other play. There just isn’t enough variety to make them worth while. Why not just show the post play action on the field.

    I couldn’t agree more-would love to see at the end of play, post play action as you mentioned, maybe some game stats as players get up and return to huddle or team trends anything…
    brinks
    Have to disagree. The RB is level with the LB, who is engaged with a blocker on the edge. There is a long history of players being sucked into animations around the line of scrimmage, including the ball carrier. And that’s what happened here. As positioned, there is no way the RB should be flattened for a no gain by the LB. Even if the LB gets a hand on him, he’s only slowing him down or the RB is dragging him for a few yards. They essentially nerf the RB progress to allow the LB to deliver a square hit.
    As for the zone and issues with the squared stance animation and the delayed reactions, this cannot be excused. It’s a fundamental flaw that goes back more than a decade. It’s a broken animation and it takes entirely too long to transition to a running animation.
    Look at the stills. The LB 100% had the edge contained. The RB needed to either flatten out and make it a race to the outside or cut up behind the OL blocking that LB and try to get 2-3 yards.
    The user chose the wrong option and it played out perfectly fine. Just because the OL was able to get a hand on the LB doesn't mean he was "blocked". The LB clearly had the edge contained.
    That's literally the interaction you watch on the stretch play that was called and make your decision based on the leverage. The still where the RB is furthest from the LB shows it clearly where the RB needed to cut up behind the tackle.
    Sent from my SM-N950U using Tapatalk
    Goal Line play or very short yardage play I hope will improve. This is something that EA has IMO botched.
    Scrums, real-time battles are non existent- ball carriers will leap, but never into a pile or over a pile…just very odd animations on short yardage goal line plays …
    TheBleedingRed21
    “Made virtually no progress in 20 years”
    No need to continue reading a post like that.

    Absolutely ridiculous that someone could say this and actually mean it.
    Madden has improved leaps and bounds in the past 5 years alone.
    Is the game perfect? No. Does it continue to have flaws? Yeah, of course.
    It’s a fun game in my opinion. Anyone expecting 100% realism will never get the game they crave. I realized years ago that Madden is what it is and I’ve enjoyed it a lot more since then.
    Sent from my iPhone using Operation Sports
    To me...this looks a lot better. In past years, it always looked like the previous years Madden.
    This looks good to me but I can't a PS5 to really see it in action.
    canes21
    Look at the stills. The LB 100% had the edge contained. The RB needed to either flatten out and make it a race to the outside or cut up behind the OL blocking that LB and try to get 2-3 yards.
    The user chose the wrong option and it played out perfectly fine. Just because the OL was able to get a hand on the LB doesn't mean he was "blocked". The LB clearly had the edge contained.
    That's literally the interaction you watch on the stretch play that was called and make your decision based on the leverage. The still where the RB is furthest from the LB shows it clearly where the RB needed to cut up behind the tackle.
    Sent from my SM-N950U using Tapatalk

    I appreciate you took the time to post the stills. I looked at them as well before my initial post. We’re not going to agree. At :36 the RB is nerfed and pulled into a tackle animation that had no business being trigged based on the situation. I’ve been playing Madden since 1992 and this happens all the time on the stretch play and most other outside runs. The RB has the edge and is slowed down and pulled into a tackle animation. You can look at this instance and say the LB was there and engaged with block from the TE who lost leverage, if you want to give the engine credit it doesn’t deserve. What really happened is the RB warped into a tackle animation that defies positioning and physics.
    oneamongthefence
    Hopefully there's last gen footage coming out soon. I just wanna see if they made any changes at all to gameplay.
    Sent from my LM-G820 using Tapatalk

    Unlikely other than tuning. A great deal of the NGS jazz is the tech is used to adjust player movement.
    Gosens6
    Absolutely ridiculous that someone could say this and actually mean it.
    Madden has improved leaps and bounds in the past 5 years alone.
    Is the game perfect? No. Does it continue to have flaws? Yeah, of course.
    It’s a fun game in my opinion. Anyone expecting 100% realism will never get the game they crave. I realized years ago that Madden is what it is and I’ve enjoyed it a lot more since then.
    Sent from my iPhone using Operation Sports

    I thought Madden 21 on PS5 was the best playing Madden that I can remember. There are definitely flaws, it's possible there are things that past Maddens have done better, but overall I can't remember a Madden I enjoyed more based on gameplay.
    I wonder if the people that say things like "it's the same game every year" actually play the game or if they just watch gameplay videos and come to the conclusion that the game is unchanged. Because the game does look extremely similar in videos but while playing the changes and improvements are much more noticeable.
    And don't get me wrong, I'm not saying the game is massively different every year. The game has improved gradually over time. But to say the game is unchanged over even 5 years, let alone 20, tells me the person hasn't spent much time playing the series recently.
    I have been playing Madden since 91, so, here is my e-opinions.
    - I hope that was EM sound effects and not the game's sound effects. They sounded
    like they were sounds from a game show.
    - Tackling- hit and miss for me. I thought I saw more blow up tackles and less two or more tackling.
    - I don't think I've seen a video before game release where there was a flag thrown, even though it was RTP.
    - The QB throwing incompletions were nice to see
    - As far as the crowd goes, take it or leave it, don't care one way or the other as I will try to hit A button. Maybe some of you didn't play in the 08 or 09 era when there were close ups of the crowd every other play with the 3 fans that were 3D cutouts.
    scottyp180
    I thought Madden 21 on PS5 was the best playing Madden that I can remember. There are definitely flaws, it's possible there are things that past Maddens have done better, but overall I can't remember a Madden I enjoyed more based on gameplay.
    I wonder if the people that say things like "it's the same game every year" actually play the game or if they just watch gameplay videos and come to the conclusion that the game is unchanged. Because the game does look extremely similar in videos but while playing the changes and improvements are much more noticeable.
    And don't get me wrong, I'm not saying the game is massively different every year. The game has improved gradually over time. But to say the game is unchanged over even 5 years, let alone 20, tells me the person hasn't spent much time playing the series recently.

    You’re really equivocating here.
    There are fundamental problems with animations, warping and awareness that have been present in Madden 2000, 2005, 2015 and 2021. And they appear to be just the same in 2022. The LB and DB square stance animation in zone coverage, and its slow transition has to go. It’s quite literally plagued the series for 20+ years. The vacuum at the line of scrimmage has to go; they have to reimagine the spacing and conditions for what triggers a player collision at the line. Tackling has to be revamped to take into account direction, positioning, weight, speed, balance, etc. It’s comical and has been almost since series inception. DEs, LBs, and DBs, need much better awareness of QB pocket movement and scrambling. DBs should not be treating the sideline like a reason to slow down in coverage.
    There are just so many legacy issues that have spanned every engine. You can’t say it looks the same, but it’s different! No, it just looks the same. Fancier, but player interactions, awareness, physics, warping/vacuuming, bad animations and slow transitions, all the same.
    tuckermaine
    Goal Line play or very short yardage play I hope will improve. This is something that EA has IMO botched.
    Scrums, real-time battles are non existent- ball carriers will leap, but never into a pile or over a pile…just very odd animations on short yardage goal line plays …

    This area of the game has been neglected forever. Definitely needs improvement.
    brinks
    I appreciate you took the time to post the stills. I looked at them as well before my initial post. We’re not going to agree. At :36 the RB is nerfed and pulled into a tackle animation that had no business being trigged based on the situation. I’ve been playing Madden since 1992 and this happens all the time on the stretch play and most other outside runs. The RB has the edge and is slowed down and pulled into a tackle animation. You can look at this instance and say the LB was there and engaged with block from the TE who lost leverage, if you want to give the engine credit it doesn’t deserve. What really happened is the RB warped into a tackle animation that defies positioning and physics.

    Nothing nefarious went on here. The user made the wrong read and ran right into the tackle. They did not get sucked into a tackle that had no business taking place. The only oddity that happens is the RB slightly pauses at the beginning of the tackle, but in the grand scheme of things that doesn't matter. Given the user's control of the RB and their decision making this is exactly how this play should have turned out.
    roadman
    I have been playing Madden since 91, so, here is my e-opinions.
    - I hope that was EM sound effects and not the game's sound effects. They sounded
    like they were sounds from a game show.
    - Tackling- hit and miss for me. I thought I saw more blow up tackles and less two or more tackling.
    - I don't think I've seen a video before game release where there was a flag thrown, even though it was RTP.
    - The QB throwing incompletions were nice to see
    - As far as the crowd goes, take it or leave it, don't care one way or the other as I will try to hit A button. Maybe some of you didn't play in the 08 or 09 era when there were close ups of the crowd every other play with the 3 fans that were 3D cutouts.

    Pretty sure the sound effects are his thing.
    At work so can't watch the videos yet, can anyone who watched these or played the beta tell me if there is still the issue of getting called for Illegal Man Downfield if you don't throw an RPO immediately after snap, even if it's caught behind the LOS?
    Dblock1111
    At work so can't watch the videos yet, can anyone who watched these or played the beta tell me if there is still the issue of getting called for Illegal Man Downfield if you don't throw an RPO immediately after snap, even if it's caught behind the LOS?
    That's not why it's called.
    Offensive lineman are run blocking on rpo plays, which drives them past the line of scrimmage, which is illegal on pass plays.
    You have to throw it right away.
    Sent from my SM-G960U using Tapatalk
    @XtremeDunkz - that's not the rule in the NFL (or in college). If an RPO is thrown beyond the line, then the rule is that no ineligible receiver may be more than 1 yard down field. If the RPO is thrown behind the line, it's the same as a screen pass, and there is no illegal man downfield penalty.
    Madden gets this right about screens, but gets it wrong about RPOs where you throw a bubble screen or orbit screen.
    Or at least, they did in Madden 20, I don't remember it a ton in 21, but hopefully it's fixed in 22.
    XtremeDunkz
    That's not why it's called.
    Offensive lineman are run blocking on rpo plays, which drives them past the line of scrimmage, which is illegal on pass plays.
    You have to throw it right away.
    Sent from my SM-G960U using Tapatalk

    If the ball is caught behind the LOS it isn't a penalty which is his issue.
    Forgot to mention, but EA also gets it wrong that if the defender tackles an intended receiver behind the line, that's not PI (and this did happen a lot in 21). There's no such thing as pass interference on throws behind the line of scrimmage.
    canes21
    Nothing nefarious went on here. The user made the wrong read and ran right into the tackle. They did not get sucked into a tackle that had no business taking place. The only oddity that happens is the RB slightly pauses at the beginning of the tackle, but in the grand scheme of things that doesn't matter. Given the user's control of the RB and their decision making this is exactly how this play should have turned out.

    Had the same response--this is exactly the kind of run users try to force outside even when it's not the right read and the defender is in position. If this run reached the sideline I'd be super disappointed. Users hate cutting upfield which IRL RBs do frequently.
    Aestis
    Had the same response--this is exactly the kind of run users try to force outside even when it's not the right read and the defender is in position. If this run reached the sideline I'd be super disappointed. Users hate cutting upfield which IRL RBs do frequently.

    I agree with you! Everyone online wants to turn an Inside Zone or HB dive into an outside run then complain when they can’t run to daylight every play. That was a good play. I saw that EA told the comp players that they weren’t changing the player movement for them and they’ll have to get use to it….I hope they stick to their guns this time.
    Aestis
    Had the same response--this is exactly the kind of run users try to force outside even when it's not the right read and the defender is in position. If this run reached the sideline I'd be super disappointed. Users hate cutting upfield which IRL RBs do frequently.

    Yeah and if you look at the video there's a huge hole that develops, just had to make a cut inside.
    Aestis
    Had the same response--this is exactly the kind of run users try to force outside even when it's not the right read and the defender is in position. If this run reached the sideline I'd be super disappointed. Users hate cutting upfield which IRL RBs do frequently.

    IME if you cut up field and run into contact, on last gen in frequently knocked me backwards. On Series X it is much better at letting you slide forward for a few yards, especially if you lay off RT. I am typically using an elusive back in Devin Singletary
    Another year of Solider Field being wrong! Same template since 2015! “Chicago” end zone has the wrong font, and size. Midfield “C” needs navy blue boarder and now….the field border is wrong.



    Sent from my iPhone using Tapatalk
    Aestis
    Had the same response--this is exactly the kind of run users try to force outside even when it's not the right read and the defender is in position. If this run reached the sideline I'd be super disappointed. Users hate cutting upfield which IRL RBs do frequently.

    Which is weird, because it’s so easy to punish LBs who over-pursue to the edge (and most users who do the same thing) by just moving the L-stick up right as you hold sprint. You burst through the hole and leave their defenders on skates. No idea why most users just think “any outside run means I have to run to the sideline”.
    Cutting upfield on a stretch/pitch is the most satisfying play in football and in Madden IMO.
    Never said there weren't fundamental problems or that they've fixed every legacy issue but I can acknowledge that there are areas of game that have been improved over the years while also recognizing there are still areas that need be my addressed. Without going into everything that has or hasn't been changed, because quite frankly I don't dissect the game like that, I just know the "feel" of the game has improved since I started playing the series regularly (probably around Madden 12 because I was a 2k head that wasn't into Madden until I finally accepted that it was my only option for an NFL football game).
    Clearly you are a bit more passionate about this than I am. By the sounds of it you are looking for EA to do a complete overhaul of the game and I've given up on that possibility a long time ago. Having played sports games for the majority of my gaming life of gone to accept that, for better or worse, Madden is still going to be Madden, 2K is still going to be a 2K game. Until we see one of these major sports games truly reinvent itself and become something new I'm just going to operate under the assumption that the developers would rather continue to build on the foundation they have that seemingly still works instead of starting from scratch and building something entirely new. At least that way I save myself from disappointment when I play a new Madden game and, low and behold, it's still at Madden game at its core.
    XtremeDunkz
    That's not why it's called.
    Offensive lineman are run blocking on rpo plays, which drives them past the line of scrimmage, which is illegal on pass plays.
    You have to throw it right away.
    Sent from my SM-G960U using Tapatalk

    As a few other people have said, this isnt the rule. If you throw it behind the LOS you can be as far down field as you want, which is the equivalent of a screen pass that works just fine. But when you run it in Madden as an RPO with a Bubble or Smoke youll get called for Illegal man downfield.
    I understand on glances or lookies you have to get rid of it quick, that's a whole different issue where I'd like the call (for once) to be a bit more subjective, which I understand might be asking a bit too much to program ambiguity into a game. I think MLB The Show does it pretty well with their strike zone but that's a bit more static than a lineman downfield on an RPO.
    JasonZimmerman
    Another year of Solider Field being wrong! Same template since 2015! “Chicago” end zone has the wrong font, and size. Midfield “C” needs navy blue boarder and now….the field border is wrong.



    Sent from my iPhone using Tapatalk

    Not to be that guy, but attention to detail doesn't seem to be EA Tiburon's strong suit...
    JKSportsGamer1984
    Not to be that guy, but attention to detail doesn't seem to be EA Tiburon's strong suit...

    Yea…That’s the truth.
    Sent from my iPhone using Tapatalk
    So i started watching Erics video on youtube, the bears v seahawks one. I did like seeing a lot of the new features. Yes I wasn't fond on seeing the big plays still but then again I assume he was playing with default sliders on all pro difficulty.
    But I liked what i mostly saw, just always ready for madden season
    Jagsfan24
    So i started watching Erics video on youtube, the bears v seahawks one. I did like seeing a lot of the new features. Yes I wasn't fond on seeing the big plays still but then again I assume he was playing with default sliders on all pro difficulty.
    But I liked what i mostly saw, just always ready for madden season

    Way too many guys just wide open on most passing plays.
    Sure we can blame the level of play but at what point will we get a game right out the box regardless of level that doesn't have these unrealistic big plays down after down.
    We can change sliders and for that I'm thankful but someone in EA really needs to pay attention to their actual gameplay for once.
    I'm sure we'll get several patches as usual after the game is released
    Let armor, Schnaidt, and others get the game and knock out some sliders. Armors beta sliders were already playing hot. I think we can resolve a lot of the issues. I do know lowering interceptions fully worked on the beta, tons of swats after that.
    TheBleedingRed21
    Let armor, Schnaidt, and others get the game and knock out some sliders. Armors beta sliders were already playing hot. I think we can resolve a lot of the issues. I do know lowering interceptions fully worked on the beta, tons of swats after that.

    This is a sad statement, every year the same thing is said instead of EA making the game playable from day one.
    XxKnicksRules215xX
    This is a sad statement, every year the same thing is said instead of EA making the game playable from day one.

    I don't know a single sports game that exists that I didn't have to mess with sliders on day 1. Even my beloved 2k football games needed sliders to make them play as well as they did.
    XxKnicksRules215xX
    This is a sad statement, every year the same thing is said instead of EA making the game playable from day one.

    It's literally this way with every other sports game every year. Maybe to a lesser or greater degree, but no sports game plays great out of the box. At least it's very rare.
    XxKnicksRules215xX
    This is a sad statement, every year the same thing is said instead of EA making the game playable from day one.

    It’s very playable lol. Hell, I played 15 games of beta out of the box and had a blast. But sliders are to tune it to how you want to play. Some of you guys and your hyperbole.
    I wouldn’t even touch 2K basketball without sliders. You know what sliders are for, right?
    TheBleedingRed21
    It’s very playable lol. But sliders are to tune it to how you want to play. Some of you guys and your hyperbole.
    I wouldn’t even touch 2K basketball without sliders. You know what sliders are for, right?

    i put 100 on man coverage, reaction for cpu but cpu didn't reaction very well after i put 100
    That’s now how it works. Should it? Maybe, but that’s asking a lot when sliders change multiple aspects of gameplay. But it’s a lot more complicated than to just slam it to 100 and expect it to be right.
    TheBleedingRed21
    It’s very playable lol. Hell, I played 15 games of beta out of the box and had a blast. But sliders are to tune it to how you want to play. Some of you guys and your hyperbole.
    I wouldn’t even touch 2K basketball without sliders. You know what sliders are for, right?

    I was more so speaking on your comment, I think your taking about yourself with the hyperbole.
    looks decent but nothing grabbed my attention, but I didnt watch every video.
    one thing that is noticeable is the wide-open receivers. coverage is horrible.
    In The NFL the worst defenders dont get beat or leave receivers as open as they do in this game. thus the big pass plays.
    The only time receivers should be this open is if it is blown coverage and maybe a broken play.
    the worst defenders in the NFL are probably only 2 steps behind and do have quicker closing speed than I see in this game.
    XxKnicksRules215xX
    I was more so speaking on your comment, I think your taking about yourself with the hyperbole.

    It’s a sad comment to wanna adjust gameplay with sliders? Odd. Also solid comeback mate.
    TheBleedingRed21
    Let armor, Schnaidt, and others get the game and knock out some sliders. Armors beta sliders were already playing hot. I think we can resolve a lot of the issues. I do know lowering interceptions fully worked on the beta, tons of swats after that.

    It's going to take more than just lowering the INT slider.....
    Madden has always been geared more towards the offensive side of the ball so the combination of QBA and WR Catch slider will play a major role and player speed threshold will keep the WR's from always creating a huge amount of separation on their routes.
    But my biggest concerns isn't with sliders I've been doing that for years on my own.
    My comments were more directed towards EA out of the box play which seems to be the case every year with big plays.
    I don't expect any game to be perfect out of the box but I do expect some type of improvement in gameplay to remedy these issues out the box instead of waiting for patches or spending months on sliders.
    For example QBA they haven't found away to tone it down at default since the vision cone years LOL
    Hopefully some of these NG stats they are installing will start to change all that down the road to where QB's actually reflect a more true to life accuracy rating without lowering sliders.
    Playmakers
    It's going to take more than just lowering the INT slider.....
    Madden has always been geared more towards the offensive side of the ball so the combination of QBA and WR Catch slider will play a major role and player speed threshold will keep the WR's from always creating a huge amount of separation on their routes.
    But my biggest concerns isn't with sliders I've been doing that for years on my own.
    My comments were more directed towards EA out of the box play which seems to be the case every year with big plays.
    I don't expect any game to be perfect out of the box but I do expect some type of improvement in gameplay to remedy these issues out the box instead of waiting for patches or spending months on sliders.
    For example QBA they haven't found away to tone it down at default since the vision cone years LOL
    Hopefully some of these NG stats they are installing will start to change all that down the road to where QB's actually reflect a more true to life accuracy rating without lowering sliders.

    I understand how it works man, I was simply making a statement that the interception slider actually worked during the beta. Lol.
    I never watch these videos because there is no point other than to find something to wring your hands about IMO. I know that like every year for the last 5, I be able to play 10 games or so and find sliders that will let me thoroughly enjoy the game until the next Title Update which will then take me 2 games max to make any necessary adjustments, same with each subsequent Update, so I'm golden.
    This is a byproduct of "Ryan Moody" and the typical " Madden Sucks" I was and still am. HUGE 2k fan and prefer that game BUT to say Madden hasn't improved or "is the same game" is just dumb. Madden 21 next gen is BY far the best football game I have ever played.
    Gosens6
    Absolutely ridiculous that someone could say this and actually mean it.
    Madden has improved leaps and bounds in the past 5 years alone.
    Is the game perfect? No. Does it continue to have flaws? Yeah, of course.
    It’s a fun game in my opinion. Anyone expecting 100% realism will never get the game they crave. I realized years ago that Madden is what it is and I’ve enjoyed it a lot more since then.
    Sent from my iPhone using Operation Sports

    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    Ram209
    This is a byproduct of "Ryan Moody" and the typical " Madden Sucks" I was and still am. HUGE 2k fan and prefer that game BUT to say Madden hasn't improved or "is the same game" is just dumb. Madden 21 next gen is BY far the best football game I have ever played.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app

    I heard Ryan Moody's name a lot a few years ago and decided to check out some of his videos. At first it seemed like he had some good points and genuinely wanted the game to improve. I then noticed he literally never gives praise for anything EA does right, it's clear he has an agenda and making videos with titles like "Madden 22 is a big improvement" would be less profitable
    secondsolution
    I heard Ryan Moody's name a lot a few years ago and decided to check out some of his videos. At first it seemed like he had some good points and genuinely wanted the game to improve. I then noticed he literally never gives praise for anything EA does right, it's clear he has an agenda and making videos with titles like "Madden 22 is a big improvement" would be less profitable

    Bingo - the second he started shilling for Maximum Football which turned out to be a waste of $30 for me I lost any respect I had for him.
    Playmakers
    It's going to take more than just lowering the INT slider.....
    Madden has always been geared more towards the offensive side of the ball so the combination of QBA and WR Catch slider will play a major role and player speed threshold will keep the WR's from always creating a huge amount of separation on their routes.
    But my biggest concerns isn't with sliders I've been doing that for years on my own.
    My comments were more directed towards EA out of the box play which seems to be the case every year with big plays.
    I don't expect any game to be perfect out of the box but I do expect some type of improvement in gameplay to remedy these issues out the box instead of waiting for patches or spending months on sliders.
    For example QBA they haven't found away to tone it down at default since the vision cone years LOL
    Hopefully some of these NG stats they are installing will start to change all that down the road to where QB's actually reflect a more true to life accuracy rating without lowering sliders.

    You have to realize that ever since the Ultimate Team craze took over sports games, they stopped caring about the offline singleplayer gameplay and specifically tune the game to appease the online “competitive” scene. Not a single sports game comp scene is interested in a realistic or challenging representation of the sport, they want big plays and “stick skills” to be the be-all-end-all.
    Not only that, but they are also trying to appeal to the lowest common denominator. You ever play someone and think “how can you be THIS bad at the game”? That type of player makes up a sizable percentage of the overall player base. Devs need to make sure that even those players have a chance of winning a few games, or else those players won’t stick around for long.
    Yea it sucks. But that’s business for ya :/
    EccentricMeat
    You have to realize that ever since the Ultimate Team craze took over sports games, they stopped caring about the offline singleplayer gameplay and specifically tune the game to appease the online “competitive” scene. Not a single sports game comp scene is interested in a realistic or challenging representation of the sport, they want big plays and “stick skills” to be the be-all-end-all.
    Not only that, but they are also trying to appeal to the lowest common denominator. You ever play someone and think “how can you be THIS bad at the game”? That type of player makes up a sizable percentage of the overall player base. Devs need to make sure that even those players have a chance of winning a few games, or else those players won’t stick around for long.
    Yea it sucks. But that’s business for ya :/

    All points well taken
    :cheers:
    EccentricMeat
    You have to realize that ever since the Ultimate Team craze took over sports games, they stopped caring about the offline singleplayer gameplay and specifically tune the game to appease the online “competitive” scene. Not a single sports game comp scene is interested in a realistic or challenging representation of the sport, they want big plays and “stick skills” to be the be-all-end-all.
    Not only that, but they are also trying to appeal to the lowest common denominator. You ever play someone and think “how can you be THIS bad at the game”? That type of player makes up a sizable percentage of the overall player base. Devs need to make sure that even those players have a chance of winning a few games, or else those players won’t stick around for long.
    Yea it sucks. But that’s business for ya :/

    They literally admitted 80% of there games played are offline and said they introduced next gen stats because of that. Whether or not they’ll follow through on it though is yet to be seen
    jbd345
    They literally admitted 80% of there games played are offline and said they introduced next gen stats because of that. Whether or not they’ll follow through on it though is yet to be seen

    Whether or not that’s the case, the vast majority of their revenue AND online presence (Twitter/Twitch/YouTube) is due to MUT. As gaming has gone further and further down the capitalist rabbit hole, the entire industry has shifted their time and resources toward these online money-printing machines to the detriment of their singleplayer experience.
    Hell, just look at GTA V and RDR2. No offline expansions (which previous entries in both series did have), and in the case of GTA they haven’t even bothered releasing a sixth installment due to the money they rake in with GTA Online. What the players want doesn’t matter, all that matters is what they can get you to spend more money on with very little investment on their end.
    But I digress.
    EccentricMeat
    Whether or not that’s the case, the vast majority of their revenue AND online presence (Twitter/Twitch/YouTube) is due to MUT. As gaming has gone further and further down the capitalist rabbit hole, the entire industry has shifted their time and resources toward these online money-printing machines to the detriment of their singleplayer experience.
    Hell, just look at GTA V and RDR2. No offline expansions (which previous entries in both series did have), and in the case of GTA they haven’t even bothered releasing a sixth installment due to the money they rake in with GTA Online. What the players want doesn’t matter, all that matters is what they can get you to spend more money on with very little investment on their end.
    But I digress.

    I’m just glad they are making some sort of effort for offline this year, with next gen stats/gameday m factors and franchise. Probably an unpopular opinion around here, but the most I’m looking forward to a release in years.
    The thing I'm most excited for is for teams to play like their real play style. This is something I've been looking forward to for a while. Brings real strategy into play.
    I just hope it works.
    jbd345
    I’m just glad they are making some sort of effort for offline this year, with next gen stats/gameday m factors and franchise. Probably an unpopular opinion around here, but the most I’m looking forward to a release in years.

    Oh I’m right there with you. I haven’t been this excited for a Madden release in 2 console generations.
    PVarck31
    The thing I'm most excited for is for teams to play like their real play style. This is something I've been looking forward to for a while. Brings real strategy into play.
    I just hope it works.
    From the videos I have seen, it's still the same old Madden. Busted coverage, cheese plays, non-existent pass rush, wonky animations that make zero sense in terms of body placement, and my all time favorite...receivers running stop routes, and then just standing there with no effort of getting open.
    Other than the smoother movement, you could honestly put up a Madden 20 video, and you wouldn't know the difference.
    I appreciate the effort the team has made for the offline player, I really do. However, why do these issues still exist in a game, in the year 2021? I can hope for patches since it's a live service, but it seems when it comes to addressing coverages, they fix one thing and break another.
    Sent from my SM-F916U using Operation Sports mobile app
    Instant C1a55ic
    From the videos I have seen, it's still the same old Madden. Busted coverage, cheese plays, non-existent pass rush, wonky animations that make zero sense in terms of body placement, and my all time favorite...receivers running stop routes, and then just standing there with no effort of getting open.
    Other than the smoother movement, you could honestly put up a Madden 20 video, and you wouldn't know the difference.
    I appreciate the effort the team has made for the offline player, I really do. However, why do these issues still exist in a game, in the year 2021? I can hope for patches since it's a live service, but it seems when it comes to addressing coverages, they fix one thing and break another.
    Sent from my SM-F916U using Operation Sports mobile app

    Unfortunately this is where I am. It’s clear that the major problems that have plagued this series are still prevalent. I am really excited about the work they put into franchise mode and what the future holds for it but the gameplay is still not up to snuff. I got to a point where I thought I was definitely getting Madden this year. It’s very sad for me I have to go another year hoping things will improve enough for me to jump back in.
    Instant C1a55ic
    From the videos I have seen, it's still the same old Madden. Busted coverage, cheese plays, non-existent pass rush, wonky animations that make zero sense in terms of body placement, and my all time favorite...receivers running stop routes, and then just standing there with no effort of getting open.
    Other than the smoother movement, you could honestly put up a Madden 20 video, and you wouldn't know the difference.
    I appreciate the effort the team has made for the offline player, I really do. However, why do these issues still exist in a game, in the year 2021? I can hope for patches since it's a live service, but it seems when it comes to addressing coverages, they fix one thing and break another.
    Sent from my SM-F916U using Operation Sports mobile app

    I mean if the Game Changers are only using cheese plays then yeah that's what it'll look like. I'm more interested in seeing what SimFBCritic and MrHurriiCane have to say about gameplay because I'm a sim Franchise player and pretty much none of the Game Changers are sim players.
    tril
    looks decent but nothing grabbed my attention, but I didnt watch every video.
    one thing that is noticeable is the wide-open receivers. coverage is horrible.
    In The NFL the worst defenders dont get beat or leave receivers as open as they do in this game. thus the big pass plays.
    The only time receivers should be this open is if it is blown coverage and maybe a broken play.
    the worst defenders in the NFL are probably only 2 steps behind and do have quicker closing speed than I see in this game.

    Maybe it's an unintended consequence of removing/significantly toning down that WR/CB animations this year. All I know is that I'm ready to get my hands on it and take a look at some players ratings/traits. There always appear to be issues with out of the box rosters in every sports game. The out of the box rosters are catered towards the real life players as to not upset them. But, I won't mind dropping some ratings if need be lol.
    If only we had an editor to use!
    XxKnicksRules215xX
    This is a sad statement, every year the same thing is said instead of EA making the game playable from day one.

    It's not just EA. It's every sports game that we have on the market. The Show and 2k aren't immune. It seems like sports games are appearing to get harder to code as time goes on instead of the other way around.
    secondsolution
    I heard Ryan Moody's name a lot a few years ago and decided to check out some of his videos. At first it seemed like he had some good points and genuinely wanted the game to improve. I then noticed he literally never gives praise for anything EA does right, it's clear he has an agenda and making videos with titles like "Madden 22 is a big improvement" would be less profitable

    He made rude comments about my ex-wife(wife at the time)based on my profile picture on YouTube several years ago(2012 ish) and still defends making those comments to this day, so needless to say I don’t have anything good to say about Moody either.
    Sent from my iPhone using Tapatalk
    jpdavis82
    He made rude comments about my ex-wife(wife at the time)based on my profile picture on YouTube several years ago(2012 ish) and still defends making those comments to this day, so needless to say I don’t have anything good to say about Moody either.
    Sent from my iPhone using Tapatalk

    I say mean things on the internet too, so I understand. But he pisses me off for being a phony who make money off of angry, mindless drones. Especially because now they mostly do the work for him, sending in videos that alm he does is comment over.
    Based on earlier interviews, I wouldn't hold my breath or hope that a 100% physics based game.
    Sounds like they want to get to the point where it is 50 50 split
    TarHeelPhenom
    Maybe it's an unintended consequence of removing/significantly toning down that WR/CB animations this year. All I know is that I'm ready to get my hands on it and take a look at some players ratings/traits. There always appear to be issues with out of the box rosters in every sports game. The out of the box rosters are catered towards the real life players as to not upset them. But, I won't mind dropping some ratings if need be lol.
    If only we had an editor to use!

    Wait, what? Why did they do that??? Does that means we’re back to the old days where corners/safeties have no chance on 50/50 balls?
    After watching just the Bears/Seahawks video my biggest takeaway was how much nicer the replays looked. Being zoomed out with a centerpiece lets the play breath and look better and the one angle showing Eskridge framed against the night sky and upper part of the stadium was beautiful.
    The overall media package looks nicer this year as well. It's such a shame that it doesn't vary between early/afternoon/SNF/MNF games because if they did have just separate overlays and score bugs I bet they would look amazing.

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