Connect with us

Madden NFL 20 Will Feature an Improved Franchise Mode, Introduces New Scenario Engine, RPO & Much More

Madden NFL 20

Madden NFL 20 Will Feature an Improved Franchise Mode, Introduces New Scenario Engine, RPO & Much More

Game Informer recently had a chance to chat with Madden NFL 20 creative director Mike Young, to dig a little deeper into the improvements coming to Franchise Mode this year.

Yes, I said… IMPROVEMENTS TO FRANCHISE MODE!!

The team obviously cares about the mode and want to provide fans a way to make important decisions on personnel, morale, teammates, and employees. Franchise mode community members have been brought on board to improve trade logic, free agency, and scouting.

Not only that, they are introducing their new Scenario Engine, to recreate dramatic storylines, with the help of a new personality system, to help develop headlines throughout the NFL season.

“The Scenario Engine is intended to create dynamic storylines week to week based on how you’re playing, who you are, your record, your stats, and the personalities around you. It fires off stories that could be one-week stories, but there are also several storylines that are branching.”

Imagine placing a star player on the trading block and seeing how he would react, what it could do to the locker room. A diva receiver isn’t getting the ball enough, he might demand a trade.

Things like that are just a small example of what they are implementing and the team plans on adding content throughout the year, for franchises throughout the season.

Some tweaks in the scheme fit system have made, along with adding the run-pass-option (RPO), West Coast Spread, Pistol and Air Raid. 4 new schemes have been added on the defensive side of the ball with the 4-3 Cover 3, 3-4 Storm, 4-3 Quarters and 3-4 Disguise.

This is a great read, so make sure to head over to Game Informer to get more juicy Madden NFL 20 Franchise Mode details.

138 Comments

Leave a Reply

Discussion
  1. “We care about it all year long, and there are phases of it. we want to bring to life the ability to have decisions that can impact your franchise based on how you handle personnel, morale, teammates, and employees. That just wasn't in Madden at all. It felt like a stats management game only.”
    Love the sound of that. Especially morale and teammates ...#AB84 the locker room cancer.
    Ok I mreally liking these additions. Makes it feel like there will be purpose with rosters and how to build and maintain one. Interesting implementation. Can’t wait to see menus and stuff for this
    "Patrick Mahomes now has unique animations that let him escape the pocket more quickly than his counterparts, as well as new abilities that raise his accuracy throwing on the run and across his body. Tom Brady can diagnose the defense quickly and find the first open target much faster than other quarterbacks. Ben Roethlisberger has a deadly pump-fake that can disrupt your coverages and spring his receivers open."
    I like their goal of making the CPU AI play more like their real-life counterparts. That would be huge if it worked.
    PhillyPhanatic14
    “We care about it all year long, and there are phases of it. we want to bring to life the ability to have decisions that can impact your franchise based on how you handle personnel, morale, teammates, and employees. That just wasn't in Madden at all. It felt like a stats management game only.”
    Love the sound of that. Especially morale and teammates ...#AB84 the locker room cancer.
    As a Steelers fan who has seen the headaches locker rooms can cause, I couldn't be more excited to have this in franchise mode.
    Sent from my XT1650 using Operation Sports mobile app
    More Schemes are of course great. We'll see how they've tweaked the scheme fit aspects.
    I'm very surprised and pleased that the NFL let them add disruptive player personalities to the game. I would have bet the farm that kind of stuff would never come back.
    The Scenario Engine, Superstar skills, and X-Factor players have a chance to revolutionize the single player vs CPU experience IMO. 70 new abilities is incredible for one dev cycle.
    The ability to update the Scenario Engine during the year is huge too.
    I’ll just be happy if they let us sim each game individually instead of simming one week at a time and making 32 team control easier to do instead of spending half an hour setting it up.
    And add a manual injury system ala 2K and the Show
    jfsolo
    More Schemes are of course great. We'll see how they've tweaked the scheme fit aspects.
    I'm very surprised and pleased that the NFL let them add disruptive player personalities to the game. I would have bet the farm that kind of stuff would never come back.
    The Scenario Engine, Superstar skills, and X-Factor players have a chance to revolutionize the single player vs CPU experience IMO. 70 new abilities is incredible for one dev cycle.
    The ability to update the Scenario during the year is huge too.
    Dare I say it, it almost reminds me of some of the things NBA 2k does with its MyGM mode.
    Sent from my XT1650 using Operation Sports mobile app
    Madden has been "just" another game for me after being a staple of my gaming library forever. I havent bought it at launch in 3 or 4 years. I dont even visit this forum anymore as I dont play nor really care for the game (or the perpetual back and forth...). This isn't much, but they have my attention. I am now excited to see what they come with now after not giving a damn about the game in a while.
    Sent from my SM-G950U using Operation Sports mobile app
    Madden has been "just" another game for me after being a staple of my gaming library forever. I havent bought it at launch in 3 or 4 years. I dont even visit this forum anymore as I dont play nor really care for the game (or the perpetual back and forth...). This isn't much, but they have my attention. I am now excited to see what they come with now after not giving a damn about the game in a while.
    *After reading the article again, I'm full on excited. I'm going to preorder the game whenever they release the franchise blog. I'm a realist, I know it'll probably be buggy or unbalanced. It might even be underwhelming (last year was). But I like them acknowledging franchise mode and at least trying to do something with it. I'll do my small part in the way that matters and speak with my wallet.*
    Sent from my SM-G950U using Operation Sports mobile app
    jfsolo

    I'm very surprised and pleased that the NFL let them add disruptive player personalities to the game. I would have bet the farm that kind of stuff would never come back.

    With what AB pulled this offseason they were left with no choice :laugh:
    But honestly this is fantastic news and a refreshing change of pace. I held off on purchasing MLB The Show 19 at launch for the first time in ages since they did not make any meaningful changes to franchise mode. If the adjustments here are legitimately substantial I'm absolutely buying Day 1 to show that there are those of us out here who will take a deep and more in-depth Franchise Mode every day of the week over a new card each week in MUT.
    Number999
    With what AB pulled this offseason they were left with no choice
    But honestly this is fantastic news and a refreshing change of pace. I held off on purchasing MLB The Show 19 at launch for the first time in ages since they did not make any meaningful changes to franchise mode. If the adjustments here are legitimately substantial I'm absolutely buying Day 1 to show that there are those of us out here who will take a deep and more in-depth Franchise Mode every day of the week over a new card each week in MUT.
    I agree. I'm surprised they even broached a topic like AB and unhappy players, let alone try to emulate it in Madden. It's easy to be pessimistic. I do believe that its warranted with Madden. I also believe in giving credit where it's due, though. If you're gonna put legit effort (not all of it) into a mode I enjoy, and build on it over the years, I'm more than happy to support it.
    Sent from my SM-G950U using Operation Sports mobile app
    danzy678
    This all sounds great but knowing ea, you just know 2/3rds of this probably won’t even work properly
    Sent from my iPod touch using Tapatalk

    I'm just glad they are dedicated to fixing the mode. Admission is the first step!
    After watching the commercial, I would hope they figured out how to implement the player walking on stage and holding a jersey for CFM. It would add so much to the draft presentation.
    The scenario engine is needed in order to bring CFM to life, I just hope that things happen naturally, not forced and creates a story over the course of CFM. Everything was happy go lucky in Pittsburgh with AB and Bell until recently. I would hope holdouts are in the game and we can have a situation where a player sits out the whole year and refuses to sign the Franchise Tender.
    callmetaternuts
    I’m worried that some of it will be overpowered or won’t be able to turn it off. Going “in the zone” is NBA JAm.
    He’s heating up!!!!!

    You can turn off the “in the zone” stuff if you want.
    TheBleedingRed21
    You can turn off the “in the zone” stuff if you want.

    Are you sure? It said it could turn off, but that was due to the zone part being finished (TD or sack)
    Really liking everything so far. Am hoping there’s some more info to be revealed later. If everything works as intended it could be a good year for franchise mode players.
    Some of it sounds good, but honestly, I don't trust a lot of it. I never like how EA names all their new additions as a gimmick and trademark for marketing purposes. I'm cautious about the "Scenarios Engine", I just want basic holdouts to happen every so often if any player just wants their worth, but I'm not sure how I feel about them making players wanting out if they have 3 bad games. If it plays out like that it can be a bit of a mess. Abilities can be good, but giving specific QBs "special" pump fakes in this game can be a disaster as well. I just think about how Backbreaker had pump fakes make half the defensive pause and jump. Personally, I was scared to play Brady lol, he's always an auto-completion machine. I'm not sure QBs need much unless they fixed some core issues with passing.
    But more than anything, I know a Franchise guy like Rex didn't leave Madden and tell all just for EA to suddenly put in the resources into a sim like Franchise between then and now. So I'm real skeptical right now lol.
    I'm definitely not getting too hyped until I see how this all plays out, esp with EA's track record on these things. It all has potential, but I'm going to wait. So far it's still a 'buy at the end of the season once it's $15 - $20' purchase for me if I get it.
    callmetaternuts
    Are you sure? It said it could turn off, but that was due to the zone part being finished (TD or sack)

    Actually, I went back and looked at the article and it says “turned off” so the quotes makes me think you are correct and it’s turned off by deactivating. Not being a feature to turn off. I jumped the gun on that.
    danzy678
    This all sounds great but knowing ea, you just know 2/3rds of this probably won’t even work properly
    Sent from my iPod touch using Tapatalk

    I hate that this was my thought while I was reading the article. My mind was constantly thinking about all the different ways these new features could berak the game.
    I am happy to see that the scenario engine can receive updates throughout the season, so that should help EA mitigate issues and tune it fairly easily.
    The fact that they're actually putting any effort at all into franchise mode is refreshing. I just see so much potential for a lot of it to go wrong though. I'm really hoping that I'm dead wrong.
    jfsolo
    More Schemes are of course great. We'll see how they've tweaked the scheme fit aspects.
    I'm very surprised and pleased that the NFL let them add disruptive player personalities to the game. I would have bet the farm that kind of stuff would never come back.
    The Scenario Engine, Superstar skills, and X-Factor players have a chance to revolutionize the single player vs CPU experience IMO. 70 new abilities is incredible for one dev cycle.
    The ability to update the Scenario Engine during the year is huge too.

    Like you I am shocked that the NFL is letting them put in things like the scenario engine and disruptive player personalities. They seemed so against adding features like that in to the game, it felt like they wanted to keep the game as "vanilla" as possible to not ruin the "image" of their league. Like how the supposedly take control of and have to approve the lists of cities and team names available for relocation as if it would really hurt the perception of the league just because we can create whatever team that we want.
    All of the features that have been revealed so far have promise and could lead to an exciting experience. I however am remaining cautiously optimistic because this is still EA sports we are talking about and probably am going to hold off on getting it until I hear about or read that these features were implemented well.
    The scenario engine and disruptive player personalities are the kinds of features I have been wanting for years in franchise mode. If implemented well these could finally breathe some life in to franchise mode and make it feel like a living, breathing league. I just hope that it doesn't get too over the top and they have major incidents like the AB type scenario set to be more rare occurrences than the norm. Overall though though these features combined with the new superstar skills could really boost the fun factor of playing a solo franchise.
    Now let's hope they saved some surprises for the franchise blog. I'm still hoping they were able to get coordinators in to the game. And can they please allow us to play as a GM in franchise mode? I want to manage all aspects of the team like a GM without the added tasks of the owner mode.
    vstro
    The fact that they're actually putting any effort at all into franchise mode is refreshing. I just see so much potential for a lot of it to go wrong though. I'm really hoping that I'm dead wrong.

    I feel the same way, I'm trying not to get too hyped up because this is still EA making the game at the end of the day. I could easily see the scenario engine being implemented poorly and getting too over the top. All of a sudden you have a league full of AB's holding out on contracts and requesting trades. That would just kill the whole franchise experience for me.
    teeteegardner
    this is not gonna matter if you still have horrible gameplay.

    This ^^ - I see all kinds of people just geeking out about this like they really done something. If gameplay still sucks ( they still using that same jumbled up mess of code right ? think about that for a minute) then nothing they add to franchise really is gonna be that great if your struggling with crap gameplay. Bottom line.
    TheGentlemanGhost
    Some of it sounds good, but honestly, I don't trust a lot of it. I never like how EA names all their new additions as a gimmick and trademark for marketing purposes.
    But more than anything, I know a Franchise guy like Rex didn't leave Madden and tell all just for EA to suddenly put in the resources into a sim like Franchise between then and now. So I'm real skeptical right now lol.
    I'm definitely not getting too hyped until I see how this all plays out, esp with EA's track record on these things. It all has potential, but I'm going to wait. So far it's still a 'buy at the end of the season once it's $15 - $20' purchase for me if I get it.

    This also ^^ . Look im all for it if they do things right, but when was the last time that happened? serious question. Their track record does not boed well for it.
    Shosum13
    I feel the same way, I'm trying not to get too hyped up because this is still EA making the game at the end of the day. I could easily see the scenario engine being implemented poorly and getting too over the top. All of a sudden you have a league full of AB's holding out on contracts and requesting trades. That would just kill the whole franchise experience for me.

    I mean this is a reasonable concern because of who is making the game. Thats not trying to bash EA, its just the facts based on their record. Hopefully these things play out well , but like most things they do , they tend to go overboard with these things and thus is just makes a mess instead of something that feels good. I hope Im wrong, but i wont be pre-ordering and falling over myself just because EA claims something either.
    I hope deep down they prove me wrong, but i just dont believe a word out of their marketing crew at all. Because they have overhyped numerous times before.
    I see alot of people seeming to think they have done more for franchise this year than in the past because its a "recommitment to franchise". Sound just like "focus on franchise" for madden 17 ( how soon we forget). Im not saying they have not done some things for franchise , but in reality i dont see where its any more than years past ( except last years extra let down year of mostly tunings).
    - "not only to freshen up pre-existing systems like trade logic, free agency, and scouting " - Sounds like some tunings done. Prob nothing major.
    - Scenerio Engine - 1 new item , that sounds good, but we will have to see how it plays out first to stamp this as a great thing.
    - Scheme Fit System Changes - Tuning for the most part here.
    " This year’s game introduces three new offensive schemes to the mix. "
    " defensive systems with four new schemes" - So 7 new schemes in total. Ok but i am not calling this great,as it seems they added a few new schemes and tunings . I do not call this a major thing.
    - Superstar Abilities - Ok this sounds good " 70 new abilities " . But let me just say, why is this needed? Why not actually make the friggin attributes matter ? Isnt that why we have them? If attributes really mattered more, these star players would have higher attributes in these areas where they " stand out" and they would play that way. Why create something new instead of fixing what you already have. I just do not get it ( other than they needed another bullet point).
    - Playable ProBowl - This is something i know you offline guys have wanted , so congrats to you on that. I will give this a stamp of a good move since i dunno how they could possibly screw this up. So good one there ( eventhough ill never touch it).
    And thats it people , thats all they mentioned. Sure there will maybe be some UI changes, some other tunings, but thats really no more than previous years ( where normally you could go thru the list and pull about 16-18 things done including tunings and such which was always the most part of what they did).
    Did they do something for Franchise? Sure. They have done some things for it in the past, but its always small moves with one or two major changes. This looks no different but some reason i see people just loving it up like they really making franchise great again. Still has such a long long way to go. Lets hope what they added this year at least works well. But that gameplay best be on point or its all for naught.
    Damnit...
    This sounds F#$!ing amazing.
    I was so ready to make this the year where i didn't buy madden for the first time in over 20 years (im old). I don't hate the gameplay as much as others. I'm not a fan of some of the problems with blocking and real player motion, but overall I enjoy the gameplay. It's just Im a franchise only guy, and despite a few cute additions, this year's franchise wasn't much better than the previous 7-8 years.
    But this stuff...this is pretty much everything I've wanted in a franchise mode since NFL head coach.
    Storylines and texture to the league- Check
    Dynamic features to differentiate cpu AI opponents- Check
    More customizable schemes concepts- Check
    I literally wrote a few thousand word document on how I would fix franchise mode and it included ALL of these concepts.
    The only thing I don't see that I really need to see is an expansion of playbooks. Bring back jet sweeps, bring back all the old formations and I will be first in line for this.
    Please don't let me down EA.
    howboutdat
    I see alot of people seeming to think they have done more for franchise this year than in the past because its a "recommitment to franchise". Sound just like "focus on franchise" for madden 17 ( how soon we forget). Im not saying they have not done some things for franchise , but in reality i dont see where its any more than years past ( except last years extra let down year of mostly tunings).
    - "not only to freshen up pre-existing systems like trade logic, free agency, and scouting " - Sounds like some tunings done. Prob nothing major.
    - Scenerio Engine - 1 new item , that sounds good, but we will have to see how it plays out first to stamp this as a great thing.
    - Scheme Fit System Changes - Tuning for the most part here.
    " This year’s game introduces three new offensive schemes to the mix. "
    " defensive systems with four new schemes" - So 7 new schemes in total. Ok but i am not calling this great,as it seems they added a few new schemes and tunings . I do not call this a major thing.
    - Superstar Abilities - Ok this sounds good " 70 new abilities " . But let me just say, why is this needed? Why not actually make the friggin attributes matter ? Isnt that why we have them? If attributes really mattered more, these star players would have higher attributes in these areas where they " stand out" and they would play that way. Why create something new instead of fixing what you already have. I just do not get it ( other than they needed another bullet point).
    - Playable ProBowl - This is something i know you offline guys have wanted , so congrats to you on that. I will give this a stamp of a good move since i dunno how they could possibly screw this up. So good one there ( eventhough ill never touch it).
    And thats it people , thats all they mentioned. Sure there will maybe be some UI changes, some other tunings, but thats really no more than previous years ( where normally you could go thru the list and pull about 16-18 things done including tunings and such which was always the most part of what they did).
    Did they do something for Franchise? Sure. They have done some things for it in the past, but its always small moves with one or two major changes. This looks no different but some reason i see people just loving it up like they really making franchise great again. Still has such a long long way to go. Lets hope what they added this year at least works well. But that gameplay best be on point or its all for naught.

    Superstar abilities is definitely a great idea and it's more than attributes because attributes can only explain so much.
    For example if you were to legit measure who was a stronger running back between Derrick Henry, and Marshawn Lynch in his prime, the realistic answer would have to be Henry. Converted to ratings let's say we give henry a strength rating of 81 and lynch a 73. But look at how lynch runs. Look at the Beast Quake run against the Saints. How do you account for that without screwing up the ratings. Well let's give Lynch access to special animations based on a perk like an RPG. Now we can have realistic ratings AND have the game feel more real to life.
    Another example is someone like Charles Tillman in his prime. How do you account for the Peanut Punch in the game? Tillman was a pretty good man cover/press cornerback and could easily shut down big WRs. But his true greatness came from his ability to force fumbles. What rating do they add for that? More significantly how do they balance that rating?
    If done right these traits could be an extreme game changer when playing against cpu ai AND head to head, especially for MUT fans, cuase now the cards having added traits makes huge differences to how a team plays and works. It's a win win for everyone.
    Just sounds like more things to be broken. With all the patches they roll out through the year now, I still will not purchase until later if getting good feedback still after patches. Tiburon has lost my day 1 purchase after the last few years of neglect. Not going to trust just with marketing hype.
    PSN: GRINGOyGUAVA
    YouTube: Hunkerdown
    Madden 19 - Falcons year 1
    FIFA 19 - NewCastle year 1
    Show 19 - Braves year 1
    NHL 19 - Avalanche year 1
    RLL4 - Sydney Roosters
    RC3 - Highlanders/USA
    5/2 can’t come soon enough, but as always with EA, whatever they tell us Thursday, that’s what we can expect. So if they don’t mention new scouting or coordinators in the stream or blog, don’t expect them.
    Sent from my iPhone using Tapatalk
    feeq14
    Superstar abilities is definitely a great idea and it's more than attributes because attributes can only explain so much.
    For example if you were to legit measure who was a stronger running back between Derrick Henry, and Marshawn Lynch in his prime, the realistic answer would have to be Henry. Converted to ratings let's say we give henry a strength rating of 81 and lynch a 73. But look at how lynch runs. Look at the Beast Quake run against the Saints. How do you account for that without screwing up the ratings. Well let's give Lynch access to special animations based on a perk like an RPG. Now we can have realistic ratings AND have the game feel more real to life.
    Another example is someone like Charles Tillman in his prime. How do you account for the Peanut Punch in the game? Tillman was a pretty good man cover/press cornerback and could easily shut down big WRs. But his true greatness came from his ability to force fumbles. What rating do they add for that? More significantly how do they balance that rating?
    If done right these traits could be an extreme game changer when playing against cpu ai AND head to head, especially for MUT fans, cuase now the cards having added traits makes huge differences to how a team plays and works. It's a win win for everyone.

    I get what your saying. My point is IF attributes really mattered, the star players would already feel like star players. Its not rocket science imo.
    You point about Henry and Lynch, its simple. Henry would have higher strength which would unlock more ability/animations to do more than Lynch in areas that deal with Strength. At the same time Lynch would still have higher STR than most all other hbs but Henry and would be very good as well , but just not quite as good. IF attributes mattered, this should be possible by differences in attributes. Otherwise why do we have them really?
    howboutdat
    I get what your saying. My point is IF attributes really mattered, the star players would already feel like star players. Its not rocket science imo.
    You point about Henry and Lynch, its simple. Henry would have higher strength which would unlock more ability/animations to do more than Lynch in areas that deal with Strength. At the same time Lynch would still have higher STR than most all other hbs but Henry and would be very good as well , but just not quite as good. IF attributes mattered, this should be possible by differences in attributes. Otherwise why do we have them really?

    But that's the problem Henry ISNT nearly as good as Lynch in any strength based element of being a running back despite definitely being stronger. In your situation you'd end up putting him on the same level as lynch as a power runner, or even higher when he definitely shouldn't. What happens to the ratings then? Lynch in his prime should be in the 93-96 range as a back. Henry should be no higher than an 84. They're both powerbacks but Henry is on paper more powerful. You'd end up having to really come up with a weird ratings system in order to make it all work which would make so many other things go wrong. Same would go for guys like Robert Turbin, Spencer Ware, etc. Ratings is too granular and limiting of a system for changing in how things play out. There have to be x-factors and variables to differentiate.
    As long as XP/Goals are the progression system, franchise will be very limiting. The other stuff is more fluff limited by a poor progression system.
    I almost wish I they had an M12 for current gen. As far as franchise goes, that was the last Madden that was going in the right direction.
    OR Head Coach with Madden Gameplay. That would even be better.
    We'll see. After reading the article, I'm left with a sense of "that's nice if it works." But if scouting and drafting are the same as last year, I'll be disappointed. If my team goes 15-1 and my star WR demands a trade for no noticeable reason other than this Scenario "engine" made it up, I'm going to be agitated.
    I hate the Scheme Fit system. It's garbage. The fact that they're tuning it down to be less impactful tells me they know it's garbage but can't just rip it out immediately. Thus, they're just going to neuter it.
    If Von Miller isn't blowing up a 68 OVR lineman 1 on 1 every single play, I will question this new ability stuff meant to make stars shine.
    All of that sounds nice. But IMO, it feels like marketing material. Here we go again with a buzz word name: "Scenario Engine." That is 100% the marketing department making that name so they can sell franchise mode to us. Are they going to fix contracts? Are they going to improve the draft experience? Are we getting coordinators? I'll wait and see.
    I've been here before, getting promises of new amazing franchise mode additions. I like that they're actually talking about franchise mode, but I'll wait and see before I freak out.
    Hunkerdown
    Just sounds like more things to be broken. With all the patches they roll out through the year now, I still will not purchase until later if getting good feedback still after patches. Tiburon has lost my day 1 purchase after the last few years of neglect. Not going to trust just with marketing hype.

    Their past shows this will most likely be the case, but they did say that the game is playable earlier then ever and they've been addressing bugs along the way instead of waiting until the last minute to address them like they've done in the past. I think that's very encouraging and gives me at least a little bit of hope that they won't ship a totally buggy product this year
    Broncos86
    We'll see. After reading the article, I'm left with a sense of "that's nice if it works." But if scouting and drafting are the same as last year, I'll be disappointed. If my team goes 15-1 and my star WR demands a trade for no noticeable reason other than this Scenario "engine" made it up, I'm going to be agitated.
    I hate the Scheme Fit system. It's garbage. The fact that they're tuning it down to be less impactful tells me they know it's garbage but can't just rip it out immediately. Thus, they're just going to neuter it.
    If Von Miller isn't blowing up a 68 OVR lineman 1 on 1 every single play, I will question this new ability stuff meant to make stars shine.
    All of that sounds nice. But IMO, it feels like marketing material. Here we go again with a buzz word name: "Scenario Engine." That is 100% the marketing department making that name so they can sell franchise mode to us. Are they going to fix contracts? Are they going to improve the draft experience? Are we getting coordinators? I'll wait and see.
    I've been here before, getting promises of new amazing franchise mode additions. I like that they're actually talking about franchise mode, but I'll wait and see before I freak out.

    100% exactly :appl: . Its almost like people forget real quick how EA does things when they do ,do them. I predict your scenario about your WR will be something that happens way more in game than it ever does in real life. And its gonna be annoying many many people when it does.
    until they fix the free agency logic (like bell to rams with gurley on same team) free agency should be days like 2k or the show, not an unrealistic phase, a better scouting system where scout matter and with college stats and new draft cpu logic, otherwise this game is unplayable in long term
    Yeah... but as long as ratings do not matter, none of these other things matter. What's the point in searching for the WR that fits my scheme if the AI MLB, no matter what his rating is, can cover the entire middle of the field?
    It seems like the Scenario Engine is going to make or break Franchise for people this year. I really need to see it in action. It seems like you will get notifications a la The One. Luckily we don't have to wait that long.
    Sucks that it seems like another year with no coordinators. Hopefully they cleanup the Franchise menus and make it less scattered. If they can clean up some legacy issues and improve AI decision making, it will be a start
    Finally looks like players will have some personality in Franchise. They hinted at a morale like system as well. Also great to have the Pro Bowl back in the game finally. Mike Young is doing a great job as the new creative director.
    The topic title confuses me, in all honesty. This doesn't sound like a re-commitment to Franchise and I don't know how you can say that without seeing how the game shapes up over the course of the next several years. Don't get me wrong I am all for this 'Scenario Engine' that will hopefully bring character and differentiation to individual Franchise but that sounds like an icing on the cake feature.
    A re-commitment to Franchise is a in-depth coaching staff/coordinators, more in depth injury and fatigue systems, better, deeper contract workings, Restricted/Tendered Free Agents, picking up contract options, more in depth player placement for every situation, Training Camp, Training Camp Battles, the Combine, a deeper Team Creation mode, the ability to expand the league, the ability to control the league however we want in the simplest of ways and so on and so forth.
    Football is the only sport I really follow but I've just recently been watching videos of NBA 2k19 and the plethora of things to do/control in their Franchise mode has me so damn green with envy.
    Cory Levy
    The topic title confuses me, in all honesty. This doesn't sound like a re-commitment to Franchise and I don't know how you can say that without seeing how the game shapes up over the course of the next several years.

    I went with that headline because they brought in new franchise heads from the community to help improve the mode, and Mike Young also told me that they intend to have franchise mode be a focus moving beyond this year.
    How these changes play out and whether they make the right call remains to be seen, but hearing them try something ambitious (and more akin to the excellent work Visual Concepts does with NBA 2K) instead of tweaking pre-existing features is a positive direction for them to explore. Now it comes down to execution...
    mattbertz
    I went with that headline because they brought in new franchise heads from the community to help improve the mode, and Mike Young also told me that they intend to have franchise mode be a focus moving beyond this year.
    How these changes play out and whether they make the right call remains to be seen, but hearing them try something ambitious (and more akin to the excellent work Visual Concepts does with NBA 2K) instead of tweaking pre-existing features is a positive direction for them to explore. Now it comes down to execution...

    Do we have access to the community people for Q and A? I'd love to talk about their ideas related to scouting, contracts, etc.
    roadman
    A lot of hot takes and opinions before the blogs are up next week. I'll keep my hot takes in my signature as a friendly reminder.

    THIS IS NOT THE TIME FOR RATIONAL THOUGHT!!!!!! :y1:
    michdb8
    until they fix the free agency logic (like bell to rams with gurley on same team) free agency should be days like 2k or the show, not an unrealistic phase, a better scouting system where scout matter and with college stats and new draft cpu logic, otherwise this game is unplayable in long term

    Yes this is one of the biggest things for me is the FA logic, it really can kill a solo franchise when a move like the above happens where the Rams sign Bell. I know it's a video game so it's never going to be perfect but come on in what kind of logic does that make sense at all?
    illwill10
    It seems like the Scenario Engine is going to make or break Franchise for people this year. I really need to see it in action. It seems like you will get notifications a la The One. Luckily we don't have to wait that long.
    Sucks that it seems like another year with no coordinators. Hopefully they cleanup the Franchise menus and make it less scattered. If they can clean up some legacy issues and improve AI decision making, it will be a start

    This is my same worry with the scenario engine as well, I want to see some simmed test franchises when people get their hands on the game to see it in action. I just hope the big league changing scenarios like a star player demanding a trade are rare occurrences. If executed right though this feature could finally give franchise mode the life it needs by adding some unpredicabillity to it. Right now if you run multiple franchises they all feel really similar.
    I hope that they still have a few more surprises up their sleeves when the franchise blog comes out, the main one I hope they announce coordinators.
    Junior Moe
    Madden has been "just" another game for me after being a staple of my gaming library forever. I havent bought it at launch in 3 or 4 years. I dont even visit this forum anymore as I dont play nor really care for the game (or the perpetual back and forth...). This isn't much, but they have my attention. I am now excited to see what they come with now after not giving a damn about the game in a while.
    *After reading the article again, I'm full on excited. I'm going to preorder the game whenever they release the franchise blog. I'm a realist, I know it'll probably be buggy or unbalanced. It might even be underwhelming (last year was). But I like them acknowledging franchise mode and at least trying to do something with it. I'll do my small part in the way that matters and speak with my wallet.*
    Sent from my SM-G950U using Operation Sports mobile app

    Why preorder when you can just walk in the store and buy it day 1?
    Also im a skeptic as these games havent been good out of the box so im going to wait to see others opinions of it for a month at least. I never buy it every year and i have 2019 so we'll see if it is enough to warrant it.
    It didnt say anything about the scouting or draft that was mentioned at the beginning.
    roadman
    A lot of hot takes and opinions before the blogs are up next week. I'll keep my hot takes in my signature as a friendly reminder.

    Blogs are already out next week?? I love that they aren't waiting till late July to release this stuff.
    ShadyFan25
    Blogs are already out next week?? I love that they aren't waiting till late July to release this stuff.

    If they are releasing info this early it's either a new marketing technique or they are super confident that they have got some great stuff coming.
    Crossing fingers on this one.
    Rayzaa
    Why preorder when you can just walk in the store and buy it day 1?
    Also im a skeptic as these games havent been good out of teh box so im going to wait to see others options of it for a month at least. I never buy it every year and i have 2019 so well see if it is enough to warrant it.
    It didnt say anything about the scouting of draft that was mentioned at the beginning.
    I'm pretty much all digital now. I havent bought a new game out of a store since NBA2k15. I get what you're saying, though.
    But for me it's just my way of sending a message. I doubt it makes a difference, but I feel it's more substantive than just talking. People complain about the games catering to the MUT and competitive crowd, those cats pour money into these games on top of the purchase. I couldn't care any less about MUT or MyTeam or studs, or any of that stuff. I'm an old school franchise type. Plain and simple. If you invest resources (I'm not talking about junk like Sim the Moments or whatever they called it) into the mode I enjoy, I'm happy to support with a preorder. Im the same with NBA 2K. I'm not naive, I know Maddens track record.
    I dont have any major gameplay gripes. I do want to see more "signature" stuff and player differences. It looks like they are trying to tackle those too. M19s gameplay was not good to me with that RPM stuff. The game just felt stiff. And the dark stadiums killed it for me. I really enjoyed M18 and M17 gameplay, though. My problem with Madden has been the sterile and uninspired franchise. Fix that and I'll be back onboard. Again, I'm a realist and I know it won't be perfect. The game may very well be underwhelming again. At this juncture though this is good news to me.
    Sent from my SM-G950U using Operation Sports mobile app
    I must admit, I'm pleased that the deveolpers are even willing to just look at Franchise Mode again. Now, I know that this isn't going to be an instant 180 turnaround, but as they say:
    "The first steps to finding a solution is acknowledging that you have a problem".
    Onwards to the news:
    1) Scenario Engine:
    This is quite interesting, and I can see the potential of it keeping things immersive and preventing them from getting stale. However, like a few of you already mentioned, this can become terribly unappealing if it just randomly generates stories/issues around your league with no real indicators prior to justify the scenario in question.
    - I don't wish to see that D-Lineman causing Locker Room Turbulence because he didn't get a sack or only got 1 Tackle - yet his team won the game.
    Another thing I didn't like regarding the article was this:
    If a young player has a good game, you may trigger a “breakout player scenario” that issues a specific goal for the next game. If you meet it, then the player could earn a dev trait increase mid-season, jumping his trait status from normal to star.
    IMO this will only encourage "stat-padding" - a recurring problem that ties into the awful XP system.
    2) 70 New Abilities:
    This surprised me. That is a generous addition. I just hope the majority of these abilities are moreso like "Traits/Tendencies" that give players personality - rather than just give them raw preformance boosts on top of their attributes.
    *** DeuceDouglas had a brilliant write up on this.
    Again, nice news to hear, but come Day 1, I'll be on the fence watching before I decide to make a purchase.
    Just when I think I'm out, they pull me back in.
    I know as much as anyone that Franchise has a laundry list of issues, but if this Scenario Engine hits, it will at least make the mode more exciting to play.
    ShadyFan25
    Blogs are already out next week?? I love that they aren't waiting till late July to release this stuff.

    Clint said the blog for gameplay would be out later next month, which would theoretically go along with the 5/23 Gameplay info release date. I would love to see a Franchise blog Thursday, that would be extremely early in the cycle compared to the past but for those with EA Access they will be playing the full game in late July. That wouldn’t make much sense to do a full reveal in June with it being released this early.
    Sent from my iPhone using Tapatalk
    The scheme stuff needs to disappear. It will never work the way EA envisions it.

    The same goes for the other side of the ball. If EA Tiburon succeeds in its goals with this new system, you won’t be able to simply ignore studs like Khalil Mack or Aaron Donald anymore.

    The downside of this, if it works, is that we need far more control of strategic decisions. If guys like Mack and Donald are now as good as they should be and we still don't have the option to double-team them all game long then we are screwed. Not to mention the infuriating results when you stick a TE on one side in an attempt to help/double and it winds up being your TE blocking 1 on 1 instead of the better LT. There must be a way to assign double team blocks or to double stud WRs.
    If I'm forced to leave my 72 overall LT in 1v1 all game--or even worse, just one TE--against a new potentially overpowered edge rusher then I don't know if I'll be able to play the game.
    The Scenario Engine is flexible enough to incorporate more variables as Tiburon sees fit. “One thing we're really excited about is planning to add content throughout the year,” Young says. “This will be the first time we've ever done updates to franchise throughout the season.”

    This sounds like it'll be bare-bones at launch but hopefully the improvements will be significant throughout the year.
    This could change with the addition of superstar skills and X-Factor players, which we explore in great depth with this feature. This new pool of more than 70 new abilities isn’t meant to make Madden play like NFL Hitz, but rather accentuate the unique capabilities of the league’s star players. Patrick Mahomes now has unique animations that let him escape the pocket more quickly than his counterparts, as well as new abilities that raise his accuracy throwing on the run and across his body. Tom Brady can diagnose the defense quickly and find the first open target much faster than other quarterbacks. Ben Roethlisberger has a deadly pump-fake that can disrupt your coverages and spring his receivers open.

    This is a step in the direction of badges in 2K. Different badges should unlock different animations and abilities that no other players on the field have. I doubt we'll see it in great depth yet but Mahomes, and I imagine only a handful of others, having unique animations is a start.
    roadman
    A lot of hot takes and opinions before the blogs are up next week. I'll keep my hot takes in my signature as a friendly reminder.

    Ive decided for M20, I’m just going to PM folks about M20 this year and communicate/discuss that way.
    ehh
    The scheme stuff needs to disappear. It will never work the way EA envisions it.
    The downside of this, if it works, is that we need far more control of strategic decisions. If guys like Mack and Donald are now as good as they should be and we still don't have the option to double-team them all game long then we are screwed. Not to mention the infuriating results when you stick a TE on one side in an attempt to help/double and it winds up being your TE blocking 1 on 1 instead of the better LT. There must be a way to assign double team blocks or to double stud WRs.
    If I'm forced to leave my 72 overall LT in 1v1 all game--or even worse, just one TE--against a new potentially overpowered edge rusher then I don't know if I'll be able to play the game.

    I was thinking the same thing. They are going to have to tune it appropriately and/or allow for many MANY more strategic options. If they do it right it will be a true game changer. If they don't then it will probably break the game for 2020.
    I hope that EA has a hold on how to add all of this stuff to the game while making it accessable to casuals through other modes or options. I'm no casual, but I know that overall a lot of things wrong with the game are there becuase it has to be playable to casual fans.
    Players like us who will understand that they need to call for the double team, run specific coverages, and other adjustments are going to be fine with doing so. But if a causual can't pick up and play without having to know how to strategically call plays, it's going to be rouch on them and EA will dumb down the feature so they can keep up. That's the fear here.
    PhillyPhanatic14
    "Patrick Mahomes now has unique animations that let him escape the pocket more quickly than his counterparts, as well as new abilities that raise his accuracy throwing on the run and across his body. Tom Brady can diagnose the defense quickly and find the first open target much faster than other quarterbacks. Ben Roethlisberger has a deadly pump-fake that can disrupt your coverages and spring his receivers open."
    I like their goal of making the CPU AI play more like their real-life counterparts. That would be huge if it worked.

    This is what I have wanted the last few years bad. Hope it is awesome.
    Sent from my iPhone using Operation Sports
    michdb8
    until they fix the free agency logic (like bell to rams with gurley on same team) free agency should be days like 2k or the show, not an unrealistic phase, a better scouting system where scout matter and with college stats and new draft cpu logic, otherwise this game is unplayable in long term

    Made me smile having someone post this. This is what happend 9/10 times in my CFM. Bell signs with the Rams. Made me delete my CFM everytime.
    As someone who plays CFM and MuT which has gotten worse every year, and M19 was awful. You have to drop a grand or play 8hrs everyday to be no money spent. $100 gets you nothing in MuT as well.
    I am a frachise guy back from Tecmo. I been forced into MuT because franchise is not playable in Madden.
    You play CFM and contracts are broke. No good players ever hit FA. Every team resigns or tags there stars. No trades or good players on trade block. Even if you wanted to trade 4x 1st round picks no teams have any good players they would move. Draft is way to easy. I can nail stars in every round without even scouting. Add how stale and boring the gameplay is as well. Players all feel the same.
    I welcome the scenario engine. Would be #1 thing to add on my list for CFM. But unless you fix contracts, FA, drafts, trades it means nothing in M20.
    khaliib
    Ive decided for M20, I’m just going to PM folks about M20 this year and communicate/discuss that way.

    Probably the best idea I've heard in awhile. It'll be toxic city in here in t-minus 3 months. I normally stick to the PC & slider threads & skip the OP.
    Edit: The toxic nitpicking has already started...
    I have mixed feelings about the info that's come out. On one hand, it's great to see them doing something to franchise and sharing info early. On the other hand, there's so many area's of the game that need addressed, it feels like another layer of lipstick (only with glitter this time).
    Coaching staffs/carousel?
    Pro days, visits, etc?
    Improved contracts?
    Revamped playbooks?
    Vastly improved AI in all aspects of the game?
    Improvements/upgrades to GM/Owners mode?
    Customization/Improvements to relocation (uni's - mut has them-, team names, etc)?
    Gutted/redesigned scouting?
    So many features from past Maddens, NCAA14, HC09, NBA2k (customozation) that they can't seem to code into the game, but they can create a "scenario engine" and more "schemes".
    I'm skeptical and numb to their fancy word play on so-called "features". I don't know. I guess the past few years have made me bitter.
    Sent from my SM-S727VL using Operation Sports mobile app
    Everything sounds good but none of it will work. Madden needs so much to be fixed that until you fix the more simple things none of these things can even work.
    Like Brown going from Steelers to Raiders. You wouldn't know because Madden would never say anywhere Brown played for Steelers after he got traded, and they don't list who won last SB or anything.
    You can't even offer contracts until the last year of a contract. Can't extend players.
    I feel like EA spends more time on marketing and coming up with names for gimicks to get ppl excited then they do improving the game.
    Ea spends most of the dev time on MuT. Not in a good way. They try to find ways to get you to spend money, then burn you and make you spend more.
    I get everything is a business and Ea wants to make money. I beleive they would make allot more money with a good product then just trying to con everyone.
    I like the ideas and the direction they're going . It will add a lot of replay value for me because I don't play online or MUT. It's just a matter of everything working as intended. I liked some things they did in '19 too. But I didn't buy it because the gameplay didn't feel right to me at all. 
    Ueauvan
    as long as the cpu doesn't put players on the block despite me having manual control of everything ...
    On that note, I hope they give us more control overall. I dont expect any sports game to get free agency and the draft right. There are just too many variables. I do expect them to improve every year, though.
    Giving us control allows us to avoid mode killing moves like the Leveon Bell to Rams move I heard someone mention. I'd much rather be able to just user control the Steelers and trade Bell to the Jets or a team that needs him. Or, if the draft logic is still off (it probably will be) then allow me to user control a team(s) and select players that fit more with the roster if I feel it's off. Little things add up.
    Sent from my SM-G950U using Operation Sports mobile app
    It’s hard to get excited about them hyping fixing and spicing up franchise mode. They’ve peddled this line before.
    Unless the following is fixed franchise mode will still be broken and boring:
    -Being able to see team played for when viewing historical stats
    -Sim stats engine (like no QB rushing attempts)
    -CPU draft logic
    -Easily manipulated trades
    -Never good FA’s, teams always resign or tag anyone decent.
    -Relocation team names and uniforms = AWEFUL
    -Relocation has only 4 generic stadiums from which choose, and 2 of them are AWEFUL and ugly stadiums.
    -Repetitive game atmosphere and meaningless/boring “news” section.
    They’ve added editable draft classes (finally something awesome) and some of this hype theoretically sounds good.... but what is it worth if the garbage I listed above remains broken for YEARS?
    Fool me once, shame on you. Fool me twice.. you can’t get fooled again!
    Improvements to Trade logic, free agency, and scouting? That’s what I’m interested in hearing more about, I’m guessing we will find out what that means on Thursday.
    Sent from my iPhone using Tapatalk
    IcedCoffee1983
    It’s hard to get excited about them hyping fixing and spicing up franchise mode. They’ve peddled this line before.
    Unless the following is fixed franchise mode will still be broken and boring:
    -Being able to see team played for when viewing historical stats
    -Sim stats engine (like no QB rushing attempts)
    -CPU draft logic
    -Easily manipulated trades
    -Never good FA’s, teams always resign or tag anyone decent.
    -Relocation team names and uniforms = AWEFUL
    -Relocation has only 4 generic stadiums from which choose, and 2 of them are AWEFUL and ugly stadiums.
    -Repetitive game atmosphere and meaningless/boring “news” section.
    They’ve added editable draft classes (finally something awesome) and some of this hype theoretically sounds good.... but what is it worth if the garbage I listed above remains broken for YEARS?
    Fool me once, shame on you. Fool me twice.. you can’t get fooled again!

    I get your attitude and frustration and I'm sure it's covered in my Hot Takes signature, but the only thing we can do is wait till next Thursday and see what comes out of the developer stream and blog.
    No use burying anything that we don't know and yeah, I get the prior history part and not buy into the hype.(also covered in hot takes. lol)
    It's not time to start playing Debbie Downer, yet.
    I can't wait to see what info is included in the franchise blog. Hopefully something is mentioned along these lines. Assuming the scenario engine, and morale system features work as intended will CPU teams take factors such as personality and morale in to account when determining trade value of a player?
    It would be cool to see an Antonio Brown type situation happen every now and then. Where a star player becomes upset and a disruption to their team and they get traded for only a 2nd or 3rd round pick because they are looked at as a cancer in the locker room.
    I know in earlier posts that people were talking about they hope some of the other flaws of franchise mode are fixed like free agency and draft logic. I hope they are too, and maybe they just haven't mentioned any of the fixes yet because they wanted to mainly hype up new features in the initial info release. But this scenario engine if done well can add a ton of fun factor and replayability to franchise mode. We finally may get a franchise that feels like it's a living breathing league where no two franchises will feel exactly the same.
    I get the cynicism and people being skeptical because of the track record of EA, I've had many similar thoughts. Let's just hope they can nail this new feature and smooth put some of the existing issues of franchise mode. Personally for myself I'm going to wait until after the game releases and I read about people's experiences with the new franchise features because if EA botches them they could be game breaking for the mode.
    Sent from my SM-G950U using Tapatalk
    This all sounds intriguing. I play NBA MyLeague (offline) just about year round and make it through multiple seasons. I haven't purchased Madden in a few years and before that, I couldn't tell you the last time I made it through more than one season. I would love to see Madden make it to the point where it rivaled 2K for my game playing time. I'm also in the "don't tell me, show me" state when it comes to Madden however this news at least put Madden 20 on my radar.
    I’m genuinely excited about the additions. I’ve been hoping for a personality and morale system for a looong time now.
    But I still what the core components of franchise fixed. Y’all know what my number one is, the AI. Giving players unique animations is all well and good, but teams and players need to actually behave differently.
    The Ravens make the perfect example, think of how the offense completely changed when they switched to Jackson as qb. I want AI teams in franchise able to do that
    roadman
    I get your attitude and frustration and I'm sure it's covered in my Hot Takes signature, but the only thing we can do is wait till next Thursday and see what comes out of the developer stream and blog.
    No use burying anything that we don't know and yeah, I get the prior history part and not buy into the hype.(also covered in hot takes. lol)
    It's not time to start playing Debbie Downer, yet.

    Yeah my downer attitude is based on history, as you observed. I don't deny that. I know I should probably have a more optimistic attitude when they claim they will address issues with a core game mode I love. This is exactly what I should be excited about.
    But we have all heard this hype before.
    It's just hard to get excited about hype like this, when they have literally peddled the "we are totally spicing up franchise this year guys!" rhetoric at least two times in the past. Most notably in M25 when they added the new uniforms that Looman designed (which are un-changed and still panned years later). I remember that year also added UDFA's to franchise and it screwed up the AI cut logic so bad they completely removed the "feature" the following year.
    So here we are in the year 2019 with a franchise mode they tacitly admit is still stale by saying this year they are re-dedicating to franchise mode. If their hype in the past was true why isn't franchise mode awesome right now?
    Sorry I know I'm being a downer, I know MUT is the big money-maker, I know a player like me who adores old-school franchise just doesn't rake in the money, and money is what matters. So I understand why it is the way it is.
    Anywho, I hope I'm wrong. I hope franchise mode is once again engaging and well tested.
    Being an analyst by trade in my real life job, it's hard not to look at history.
    Well Roadman...I think the majority of us (I am in this category for sure) is tired of being made fun of for the following conversation:
    Me: “Bro! Have you seen what Madden is about this year?! Dude after reading and looking at these pics, this is the year!”
    Friend: “Oh yea, last year was pretty bad man. What’s so different this year?”
    Me: “They added new branching animations and new engines as well as graphics and junk. All these new improvements man! Finally Madden is gonna be awesome and I am gonna house you son!”
    Friend: “Bro...you always say that about Madden. Lol You know you always hype this garbage up”
    Me: *sad face*
    IcedCoffee1983
    Yeah my downer attitude is based on history, as you observed. I don't deny that. I know I should probably have a more optimistic attitude when they claim they will address issues with a core game mode I love. This is exactly what I should be excited about.
    But we have all heard this hype before.
    It's just hard to get excited about hype like this, when they have literally peddled the "we are totally spicing up franchise this year guys!" rhetoric at least two times in the past. Most notably in M25 when they added the new uniforms that Looman designed (which are un-changed and still panned years later). I remember that year also added UDFA's to franchise and it screwed up the AI cut logic so bad they completely removed the "feature" the following year.
    So here we are in the year 2019 with a franchise mode they tacitly admit is still stale by saying this year they are re-dedicating to franchise mode. If their hype in the past was true why isn't franchise mode awesome right now?
    Sorry I know I'm being a downer, I know MUT is the big money-maker, I know a player like me who adores old-school franchise just doesn't rake in the money, and money is what matters. So I understand why it is the way it is.
    Anywho, I hope I'm wrong. I hope franchise mode is once again engaging and well tested.
    Being an analyst by trade in my real life job, it's hard not to look at history.

    Nah, your good, but I just feel we shouldn't pass judgement until all the information is released. I'm the first one around here saying history is a good predictor of the future.
    I just wouldn't set your expectations way up there(aim high, shoot low) based on past history, either. Clint just tweeted yesterday(I'll put it in the tweets) that he hopes the core players don't pass judgement at this point as some of the core features were made for the core gamers.
    BlackBetty15
    Well Roadman...I think the majority of us (I am in this category for sure) is tired of being made fun of for the following conversation:
    Me: “Bro! Have you seen what Madden is about this year?! Dude after reading and looking at these pics, this is the year!”
    Friend: “Oh yea, last year was pretty bad man. What’s so different this year?”
    Me: “They added new branching animations and new engines as well as graphics and junk. All these new improvements man! Finally Madden is gonna be awesome and I am gonna house you son!”
    Friend: “Bro...you always say that about Madden. Lol You know you always hype this garbage up”
    Me: *sad face*

    I don't hype Madden, people are capable of making their own decisions. I get it, but if I don't like something, I move on.
    Just like The Show, I love baseball and baseball video games, but I'm not shelling out major dollars for another gaming system.
    I think my point is The excitement level and expectations have been drastically tapered my friend. Hype not being the word I would use, but information given by Madden team creating a false narrative of what the actual product ends up being, then in creating the next year evolution of Madden, creative developers admitting “yea...we realized last year sucked in this area and knew we couldn’t do anything...BUT THIS YEAR” lol I mean...I am not bashing at all...but I do COMPLETELY understand the ill will comments towards Madden. Had EA been anything other than a Fortune 500 company, it would have shut down or at a minimum been in the black for sales do to the poor product. Let’s take away the Madden tournaments and the prize money that goes into Madden...the sheer money in advertising they pour into Madden. In terms of football gameplay and franchise depth this is a poor product and has been for the better part of the decade. In my opinion of course. Slap another company that doesn’t have the corporate budget EA does and this would be ranked long ago.
    After 13 years of this, I would certainly hope people can turn on and turn off the hype/excitement at their own discretion.
    If you are referring to my comment from Clint, Clint doesn't try to sell the game or hype it. I don't feel stating, "don't pass judgement" is a selling point.
    As far as franchise mode, I agree, it's been bare bones, but as far as game play, nah, I will agree to disagree with you on that note. In user vs cpu, the game is playing good. I've heard the user vs user isn't so great.
    Oh man, my statement has nothing to do with what you said now or in the past. I am just having a public yet personal convo with you. Lol me and you have been in this arena since long before I can remember. Lol Developers are paid on volume sales so I get it. Even if they were to create chocolate flavored poo, it’s gotta be marketed to be the greatest thing ever with “new shiny back of the box” propaganda. It’s part of it and I get it. I am just saying I get how fans of the game feel in regards to Chris Young saying all this great news in Madden ‘20.
    roadman
    As far as franchise mode, I agree, it's been bare bones, but as far as game play, nah, I will agree to disagree with you on that note. In user vs cpu, the game is playing good. I've heard the user vs user isn't so great.

    User vs user is aweful this year, mainly because user coverage is incredibly overpowered because of the ballhawk feature. That combined with other exploits like another one of my favorite being when a user calls a run up the middle and immediately bounces it outside. It is very hard to stop because all of your CPU run defenders over commit to the play that is called. It doesn't bother me when they find a cut back lane if the hole isn't there, but when they instantly bounce it outside when the ball is handed off it's fruatrating. Franchise wise what kills user vs user franchises is how stat based the progression is. It just helps the rich get richer and you don't get the parody that you see in the actual NFL.
    User vs CPU played better than it has in the past, but it still can get stale after a while. I'm hoping the addition of the new schemes and them expanding the playbooks will add to the variety of plays the CPU runs further differentiating teams. One thing I wish they'd do is figure out a way to make CPU QBs take more chances in coverage and tighter windows. Right now they almost always play it safe and dump the ball off underneath if the coverage downfield is tight or throw it away. This leads to the TE being almost over utilized many games. I want to see the CPU when there is a mismatch to throw the ball in to coverage downfield more often.
    I really hope this scenario engine is done well because it will really add to the fun factor of franchise and make it so no 2 franchises you run feel the same. It also has the potential to remedy some of the issues that have been plaguing franchise like the free agency pool being pretty much the same every time. Hopefully this will cause stars to actually be traded every once in a while or hit free agency because they are unhappy with their current team and refuse to re-sign.
    Sent from my SM-G950U using Tapatalk
    BlackBetty15
    Oh man, my statement has nothing to do with what you said now or in the past. I am just having a public yet personal convo with you. Lol me and you have been in this arena since long before I can remember. Lol Developers are paid on volume sales so I get it. Even if they were to create chocolate flavored poo, it’s gotta be marketed to be the greatest thing ever with “new shiny back of the box” propaganda. It’s part of it and I get it. I am just saying I get how fans of the game feel in regards to Chris Young saying all this great news in Madden ‘20.

    No problem, I get the skepticism because of past history, but let's let the information flow first and then people can start jumping on the bandwagon again(lol) or constructively criticize. At this point, there isn't anything to criticize 20 on, yet.
    And I hope you meant Mike Young, instead of Chris Young. Us old fogeys are allowed to have senior moments. lol j/k And my point still stands, whether you hear it from Mike Young or Chris Young, you should be able to tune in or tune out the excitement/hype at your own discretion based on the past.
    roadman
    No problem, I get the skepticism because of past history, but let's let the information flow first and then people can start jumping on the bandwagon again(lol) or constructively criticize. At this point, there isn't anything to criticize 20 on, yet.
    And I hope you meant Mike Young, instead of Chris Young. Us old fogeys are allowed to have senior moments. lol j/k And my point still stands, whether you hear it from Mike Young or Chris Young, you should be able to tune in or tune out the excitement/hype at your own discretion based on the past.

    Yea that guy...SMH LMAO Been a long weekend full of my kids BJJ tourney in NY/NJ. I agree though. I am a sucker for optimism so I will of course buy it. The specific superstar traits reall have me intrigued. I just want the AI to game plan it’s ply calling around said Stars. Would like more coach creation options. So minor I know but as someone who plays as the coach, I get into that a bit.
    BlackBetty15
    Yea that guy...SMH LMAO Been a long weekend full of my kids BJJ tourney in NY/NJ. I agree though. I am a sucker for optimism so I will of course buy it. The specific superstar traits reall have me intrigued. I just want the AI to game plan it’s ply calling around said Stars. Would like more coach creation options. So minor I know but as someone who plays as the coach, I get into that a bit.

    I used to be a coach mode player on PC a decade ago, but Madden doesn't have a true coach mode anymore(another hit on the wishlist) And AI playcalling could be better, I agree and don't start me on penalties and the lack of some of them.
    roadman
    No problem, I get the skepticism because of past history, but let's let the information flow first and then people can start jumping on the bandwagon again(lol) or constructively criticize. At this point, there isn't anything to criticize 20 on, yet.
    And I hope you meant Mike Young, instead of Chris Young. Us old fogeys are allowed to have senior moments. lol j/k And my point still stands, whether you hear it from Mike Young or Chris Young, you should be able to tune in or tune out the excitement/hype at your own discretion based on the past.

    The thing with history and getting burned, people kinda do that to themselves. For the most part EA has delivered on what they said they would. Yeah there is marketing hype involved, but they never misrepresented any feature or addition. People read the blog, then let their imagination take control and start asking questions like “i wonder if this means...” when the answer was obviously no. If the answer was yes it would have been mentioned in the blog.
    Then they get the game only to discover the disappointment and blame EA for that. You will almost certainly see that this year
    Recreating these scenarios required the creation of a personality system that gives the players some degree of agency. Team players like Julian Edelman may be more likely to take roster disruptions and drops in their usage rate in stride, but more volatile personalities may trigger crises that coaches/general managers need to resolve. Some of these may be gameplay based. If a talented receiver like Martavis Bryant is frozen out for three games, he may demand you get him the damn ball. If you don’t, maybe he demands a trade.

    Taking a step back from the usual skepticism that is warranted with an addition like this, I am all for Madden finally (re)introducing a player morale/personality system in franchise mode. Something like this definitely contributes to the longevity and replayability of the mode (a la The Show, 2K). The past few Madden cycles I have not been able to enjoy more than a season or two into my franchises. This helps majorly if implemented decently and catered to with patches along the way.
    If you’re the type of GM who doesn’t like surprises, this may affect how you approach drafting. Maybe you’ll pass on a temperamental player with more potential upside just for the peace of mind knowing that your pick won’t lead a revolt against your leadership.

    Potentially able to scout (and customize in custom draft classes) personality traits of the upcoming class? Would be pretty solid if possible.
    Curious to see what else (if anything) is being added to franchise mode this year that they haven't alluded to yet.
    What we've heard so far isn't enough to really make me happy (and might not be implemented correctly anyways), but it's enough to at least make me consider buying this game rather than skipping again.
    Would love to play some virtual football again and this at least seems like somewhat of a step in the right direction.
    If these features are implemented correctly into franchice I could totally get back into the mode.
    This and with the Superstar/X-Facor making me fear a weekly matchup.
    Man. Please be awesome. It really could be epic.
    roadman
    I don't hype Madden, people are capable of making their own decisions. I get it, but if I don't like something, I move on.
    Just like The Show, I love baseball and baseball video games, but I'm not shelling out major dollars for another gaming system.

    Oh lord.......you are doing your sports gaming life a gigantic disservice.
    Roadman......come over across the valley and treat yourself to a sports game that replicates it’s sport like no other console sports game ever has.
    Madden is a Yugo compared to The Show.....it’s not even close man.
    Treat yourself to the closet thing to sports gaming bliss I have ever had.
    And I have played them all dating back to 1981 brother.
    Sent from Palm Trees and Paradise using Operation Sports
    I really hope they can incorporate the scenario engine into commentary. That would be big for me. My biggest issue with commentary in all sports franchise modes is that it mainly feels like an exhibition game. Besides stats and what week you are in, most sports game commentary in franchise feels the same as it is in play now. So if they can have commentary specific to the storylines, that would add a lot of depth to the mode. Where you won't feel like you are hearing the same commentary every game.
    So I'm looking forward to Thursday
    illwill10
    I really hope they can incorporate the scenario engine into commentary. That would be big for me. My biggest issue with commentary in all sports franchise modes is that it mainly feels like an exhibition game. Besides stats and what week you are in, most sports game commentary in franchise feels the same as it is in play now. So if they can have commentary specific to the storylines, that would add a lot of depth to the mode. Where you won't feel like you are hearing the same commentary every game.
    So I'm looking forward to Thursday

    This would definitely be huge and based on their commentary direction the past few years (Gaudin and Davis), and their commitment to updating it during the year, I would hope they thought of this in tandem with the scenario engine. And, theoretically, it shouldn’t be that difficult. The scenario engine would indicate that player X is disgruntled and wants more passes, the commentary can use that info and generate, ‘u know, Charles, there’s been rumors that player X wants to be involved in the offense a bit more. He’s only caught a few passes that past few games. We’ll see if his QB is going to target him more.’
    And, they can add on later if he does make several catches, scores TD(s), or breaks 100 yards. There’s so much opportunity there for the commentary to pick up on, so hopefully they are implementing that.
    What they probably still won’t do (and, please, madden, feel free to surprise me, lol), is mention something over the course of the offseason if a trade was ‘forced’ by a player. Let’s say my falcons trade Julio (this would NEVER happen irl, mind u, lol) to the Saints over the offseason because of some dispute that occurs from the scenario engine. I would hope to hear something like, ‘u know. Julio just wasn’t happy in Atlanta. He wanted a change of venue. And, he got it. To one of their main rivals, too. We’ll look to see how well he plays today against his former squad.’
    Hearing any commentary about ‘former squads’ would be HUGE for immersion, so it’ll be interesting to see if they try this.
    And, just thinking about a former player being moved to a rival team, there should be a ‘revenge’ superstar trait. Lol. That player should get a huge boost when playing his former team. Not sure if ea could implement that as it wouldn’t be player specific, maybe, but that would be an interesting thing to add to the scenario engine.
    Sent from my iPhone using Tapatalk
    Armor and Sword
    Oh lord.......you are doing your sports gaming life a gigantic disservice.
    Roadman......come over across the valley and treat yourself to a sports game that replicates it’s sport like no other console sports game ever has.
    Madden is a Yugo compared to The Show.....it’s not even close man.
    Treat yourself to the closet thing to sports gaming bliss I have ever had.
    And I have played them all dating back to 1981 brother.
    Sent from Palm Trees and Paradise using Operation Sports
    I second this notion, I was always strictly an xbox guy until the MLB 2k series went away. Then I got a used ps3 for the show because I didn't want to shell out for a PS4. Bought a ps4 with some rewards gift cards I got last year.
    You will not be disappointed with the show if you are a baseball fan. I know the franchise mode hasn't really been touched in a while and could use some updates, but the on the field gameplay makes it well worth it.
    Sent from my SM-G950U using Tapatalk
    OhMrHanky
    This would definitely be huge and based on their commentary direction the past few years (Gaudin and Davis), and their commitment to updating it during the year, I would hope they thought of this in tandem with the scenario engine. And, theoretically, it shouldn’t be that difficult. The scenario engine would indicate that player X is disgruntled and wants more passes, the commentary can use that info and generate, ‘u know, Charles, there’s been rumors that player X wants to be involved in the offense a bit more. He’s only caught a few passes that past few games. We’ll see if his QB is going to target him more.’
    And, they can add on later if he does make several catches, scores TD(s), or breaks 100 yards. There’s so much opportunity there for the commentary to pick up on, so hopefully they are implementing that.
    What they probably still won’t do (and, please, madden, feel free to surprise me, lol), is mention something over the course of the offseason if a trade was ‘forced’ by a player. Let’s say my falcons trade Julio (this would NEVER happen irl, mind u, lol) to the Saints over the offseason because of some dispute that occurs from the scenario engine. I would hope to hear something like, ‘u know. Julio just wasn’t happy in Atlanta. He wanted a change of venue. And, he got it. To one of their main rivals, too. We’ll look to see how well he plays today against his former squad.’
    Hearing any commentary about ‘former squads’ would be HUGE for immersion, so it’ll be interesting to see if they try this.
    And, just thinking about a former player being moved to a rival team, there should be a ‘revenge’ superstar trait. Lol. That player should get a huge boost when playing his former team. Not sure if ea could implement that as it wouldn’t be player specific, maybe, but that would be an interesting thing to add to the scenario engine.
    Sent from my iPhone using Tapatalk

    Exactly. They bring in Gaudin and Davis to add more commentary throughout the year. So I could see them adding more commentary with regards to the scenario engine.
    I want to hear and see different storylines during games. Like the Big Ben story drafting a QB last year. I want to hear the commentators talk about how he is upset that they used a first round pick on a QB instead of a player that can help them now. Where If I play the Giants during the season, I want them to mention how they drafted the heir apparent to Eli.
    I think it is almost necessary. Problem with Madden and other games is that the commentary is geared towards to key players on specific teams. So after year one or with player movement, commentary either doesnt fit the team as it is currently or commentary gets very generic. So if they can have commentary specific to scenarios mixed in with current commentary, that would mske commentary fresh after year one.
    Just want to throw out there that baseball s by far my favorite sport, and I did finally break down and bought a PS4 for The Show, playing both the current and last year’s game.
    While I think The Show is pretty great, I don’t think it has been worth the cost, nor the clutter of an additional console. I will be giving my daughter my PS4 when she graduates college next month, and moving on.
    The fact is, I still mostly miss MLB 2K, which, honestly, was much more fun to play. I love the Xbox ecosystem, and I have more than enough games to play without needing a new console and a game that I just wish was more fun.
    Hope it all komes together and more is really added to player info and we kan now see players college states and awards won so we will knw who won which awards bekause it will b on there states as we scout each player. They just need to go deep into things for players awards and how they keep track of all that this year. Let us go deep into each players career and gives us realism into playing M20. Its long over do...The way they track players award history is bad and gives the game no meaning. Keeping track of players award history should be like 2k does it. You knw everything about every players career and how it turned out...Team history and past history helps with moving forward in your franchise and playing more then one season...Bring life to the game...EA
    I just think it's great that they have come out this early hitting on franchise.
    For me, that says something. At this juncture Madden (and 2K and Show) could do zero with franchise and it wouldn't affect the sales much.
    Madden could have lead with MUT or the MyPlayer stuff, or some new God awful thing, but they didn't. I see that as a good thing as a franchise type. It doesn't mean that franchise is going to be great and robust, or that these these additions will substantially change things. It doesn't mean that EA is different now.
    It's just good news to me and I personally like the messaging so far. I have trashed Maddens franchise efforts to the point of indifference. I dont care if they ever get back to where we were in the PS2 days. But they're making an effort and I can appreciate that and support them on that end. The proof will be in the pudding, but they're hitting all the right notes so far for me.
    Sent from my SM-G950U using Operation Sports mobile app
    The statement by T4verts in the other threat about their being some other solid non back of the box improvements is a big deal to me, because I know that he understands what people here are looking for.
    Junior Moe
    I just think it's great that they have come out this early hitting on franchise.
    For me, that says something. At this juncture Madden (and 2K and Show) could do zero with franchise and it wouldn't affect the sales much.
    Madden could have lead with MUT or the MyPlayer stuff, or some new God awful thing, but they didn't. I see that as a good thing as a franchise type. It doesn't mean that franchise is going to be great and robust, or that these these additions will substantially change things. It doesn't mean that EA is different now.
    It's just good news to me and I personally like the messaging so far. I have trashed Maddens franchise efforts to the point of indifference. I dont care if they ever get back to where we were in the PS2 days. But they're making an effort and I can appreciate that and support them on that end. The proof will be in the pudding, but they're hitting all the right notes so far for me.
    Sent from my SM-G950U using Operation Sports mobile app

    I disagree, I have passed on Madden since I got a current Gen System because they have mostly ignored Franchise Mode. If they really did spend a decent amount of time on it, I will be getting Madden 20 and I know there are others that only play Franchise Modes as well.
    jpdavis82
    Q&A Session tomorrow during the livestream on Franchise Mode
    Sent from my iPhone using Tapatalk
    Isn't there supposed to be a blog coming out detailing it too?
    Sent from my SM-G950U using Tapatalk
    Junior Moe
    I just think it's great that they have come out this early hitting on franchise.
    For me, that says something. At this juncture Madden (and 2K and Show) could do zero with franchise and it wouldn't affect the sales much.
    Madden could have lead with MUT or the MyPlayer stuff, or some new God awful thing, but they didn't. I see that as a good thing as a franchise type. It doesn't mean that franchise is going to be great and robust, or that these these additions will substantially change things. It doesn't mean that EA is different now.
    It's just good news to me and I personally like the messaging so far. I have trashed Maddens franchise efforts to the point of indifference. I dont care if they ever get back to where we were in the PS2 days. But they're making an effort and I can appreciate that and support them on that end. The proof will be in the pudding, but they're hitting all the right notes so far for me.
    Sent from my SM-G950U using Operation Sports mobile app

    I don't care how early it comes out. Seeing is believing and I'll believe it is better when I see it. Not by what they are saying. And when I say see it, I mean read about it here or online reviews elsewhere.
    And also when you pop in the 2019 disc it gives you a prompt to pre order M 2020. And it's only for the MUT version for $89.99.
    NO THANKS.
    Rayzaa
    I don't care how early it comes out. Seeing is believing and I'll believe it is better when I see it. Not by what they are saying. And when I say see it, I mean read about it here or online reviews elsewhere.
    And also when you pop in the 2019 disc it gives you a prompt to pre order M 2020. And it's only for the MUT version for $89.99.
    NO THANKS.

    They do that every year. You get the game early & Mut points its not a big deal really. I already bought it to play it early and I just give the Mut points away. A lot of games do it.
    Rayzaa
    I don't care how early it comes out. Seeing is believing and I'll believe it is better when I see it. Not by what they are saying. And when I say see it, I mean read about it here or online reviews elsewhere.
    And also when you pop in the 2019 disc it gives you a prompt to pre order M 2020. And it's only for the MUT version for $89.99.
    NO THANKS.

    I don't think they can hide anything on Twitch, yes/no?
    Twitch isn't just a blog, it's live and right in front of you.
    I play only franchise mode so it is HUGE to me that they seem to be seeing it as an important part of the game again, especially for us long time supporters. It feels like it hasnt been touched in any significant way in 2 console generations......actually even LOSING features most times. If they even halfway deliver on these ideas, I will purchase Madden new for the first time in 5 years.
    Sent from my SM-J727P using Operation Sports mobile app
    roadman
    I don't think they can hide anything on Twitch, yes/no?
    Twitch isn't just a blog, it's live and right in front of you.

    No idea, I don't use Twitch. Only been to it once to see what it was all about and it looked like you have to pay to use it.... so I've never used it.
    Rayzaa
    No idea, I don't use Twitch. Only been to it once to see what it was all about and it looked like you have to pay to use it.... so I've never used it.

    Watching Twitch is completely free.
    You can support partnered streamers by subscribing to them (that costs money and maybe it's what you're thinking of), but it's never required.
    Rayzaa
    I don't care how early it comes out. Seeing is believing and I'll believe it is better when I see it. Not by what they are saying. And when I say see it, I mean read about it here or online reviews elsewhere.
    And also when you pop in the 2019 disc it gives you a prompt to pre order M 2020. And it's only for the MUT version for $89.99.
    NO THANKS.

    Mut is a cash cow If I was EA I would prompting people to buy it also. I don’t play Mut but I don’t dislike it. The revenue and popularity from it is what keeps Madden growing and gives them the reassures to improve the game.
    The Black Redneck
    Mut is a cash cow If I was EA I would prompting people to buy it also. I don’t play Mut but I don’t dislike it. The revenue and popularity from it is what keeps Madden growing and gives them the reassures to improve the game.

    Agreed. A lot of ppl don't want to admit it, but Mut is an important part of game development. I don't play it myself.
    A lot of really promising quotes from Young, things I've been saying for years, especially related to how franchise games against the CPU largely feel like 16 consecutive games against basically the same opponent running the same offense/defense. Nice to see that they're noticing many of the same problems that franchise advocates have been complaining about for ~10-15 years.
    I'm personally not confident that the team will deliver on the points that they're talking about, similar to last year's revitalized Franchise mode, which had almost no changes other than a UI update staring at a pretend coach looking at a computer screen. Make no doubt, the UI change was needed (and was another point I had criticized in the past, that Franchise mode didn't feel like a "mode" but just another menu tree), but it lacked a lot of the changes that they had talked about in the interviews.
    Unfortunately it still sounds like so much of the game is focused around XP, which is one of those fundamental design choices/design philosophies that they either have to go all in on, or abandon completely, and personally, I think they should abandon the XP-driven system. Schemes was the perfect example of this in last year's game. Effectively the scheme system in Madden '19 was just an XP reward, or a much contested/discussed feature/non-feature in simulation games (I'm still not convinced whether the scheme actually changed simulation results or if we were trying to find a pattern in the chaos of the simulation engine), does your guy get 100 extra XP or not, can you inflate an AWR rating from 81 to 82 after four games, or after two games. Most of the design decisions around Franchise for the last... eh... 6 or 8 years (...?) have been around how XP is awarded and what XP does. Ultimately, I think they'll have to decide whether "XP" is really the fundamental motivation in progressing through a game, season, career, etc. They still have some competing non-XP systems like the arbitrary, buggy, unpolished, and meaningless "Legacy" score, something that seemingly hasn't been improved in the ~10 years since they introduced it (it's definitely gotten worse). I'd rather they go in that direction and move away from XP as being the central reward of the game, but I know that they still seem half-committed to XP and that's the world we live in and so it's unlikely to change anytime soon.
    This could change with the addition of superstar skills and X-Factor players, which we explore in great depth with this feature. This new pool of more than 70 new abilities isn’t meant to make Madden play like NFL Hitz, but rather accentuate the unique capabilities of the league’s star players. Patrick Mahomes now has unique animations that let him escape the pocket more quickly than his counterparts, as well as new abilities that raise his accuracy throwing on the run and across his body. Tom Brady can diagnose the defense quickly and find the first open target much faster than other quarterbacks. Ben Roethlisberger has a deadly pump-fake that can disrupt your coverages and spring his receivers open.

    Things like this sound great, we just have to hope the team can execute on it. I'd love to play against a Mahomes-like player who has escapability and forces me to watch both the run and the pass, so I can't scheme the same way against Mahomes like I do against Eli Manning. But, the obvious question begs of whether the engine will work or not? EA hasn't delivered a consistently working product on day 1 or day 21 of Madden in years. Last, quarterbacks like Russel Wilson were supposed to have more manueverability and escapability, only to see every quarter back roll out of the pocket to their right, run up to the line of scrimmage, and then force an incomplete pass to the feet of a tight end in the flat or short zone over and over again. This "bug" was supposedly going to get patched with a "Day Zero" patch that never came, and if it did change it changed in unpredictable, difficult to reproduce, and not really positive ways. So, it's great to see the team talking about this, it's a much needed change to the game that is one of those things that should have been present in Madden 10 years ago, but it's good either way if we get it in Madden 2020... You just have to be skeptical of the team can actually deliver it, or whether, consistently, we're going to have a thousand threads again discussing whether QB manueverability is better on Rookie with tweaked sliders, All Madden with all sliders at 0, All-Pro with all penalty sliders set to 100 except for Defensive Holding which is set to 21...... Or some other symptom of a deeply flawed game.
    Still, nice to see the effort to at least mention a lot of the long standing criticism of the game from it's longest-time fans. One positive is that they're actually talking about the game in April and May, something that barely happened in Madden '19 or '18. The story generator sounds great, same with gameplay differences from team to team. We'll see if the team can execute on them. I'm not optimistic about it, but I'm still open to progress and hoping to see that this year.
    The Black Redneck
    Mut is a cash cow If I was EA I would prompting people to buy it also. I don’t play Mut but I don’t dislike it. The revenue and popularity from it is what keeps Madden growing and gives them the reassures to improve the game.

    Agree but they should give you the choice to pre order the regular game too. I've never pre ordered Madden but it should be a choice for both.
    Rayzaa
    Agree but they should give you the choice to pre order the regular game too. I've never pre ordered Madden but it should be a choice for both.

    You can preorder the regular Madden you just don’t get any of the Mut rewards ( which you don’t want anyway) or the early release.
    The Black Redneck
    You can preorder the regular Madden you just don’t get any of the Mut rewards ( which you don’t want anyway) or the early release.

    I own EA access, which will solve paying any extra for the game for this alone. Buy EA access
    Rayzaa
    Agree but they should give you the choice to pre order the regular game too. I've never pre ordered Madden but it should be a choice for both.

    You've been able to pre-order for like 30 yrs now. I don't mind paying extra to get it 3 days earlier.
    The Black Redneck
    You can preorder the regular Madden you just don’t get any of the Mut rewards ( which you don’t want anyway) or the early release.

    Not from the console i cant. Right now it only gives me the choice to pre order the MUT version and thats what i was talking about.
    Its not a big deal for me. I always wait a month at least, or more to get it when i do. Either on eBay or in a store if i see it on sale. Usually i forget about it and see it on sale and ill get it. Im not one to get Madden every year. Ive skipped 5 years of it before.
    If i even get 2020, it will be the first one ive got after having the previous years game so we'll see how things go.
    DaReal Milticket
    You've been able to pre-order for like 30 yrs now. I don't mind paying extra to get it 3 days earlier.

    OK, ive never pre ordered a game, console or phone or anything. I dont like buying the first version of anything. Im just not a "must have" type of person.
    Hec we just recently....6 months ago got a XBOX One S lol.
    Rayzaa
    Not from the console i cant. Right now it only gives me the choice to pre order the MUT version and thats what i was talking about.
    Its not a big deal for me. I always wait a month at least, or more to get it when i do. Either on eBay or in a store if i see it on sale. Im not one to get Madden every year.
    If i even get 2020, it will be the first one ive got after having the previous years game so we'll see how things go.
    OK, ive never pre ordered a game or phone or anything ever. I dont like buying the first version of anything.

    Yes, you can (at least on PS4 so I'd assume you can do the same on XBOX). Go to the store search and type in Madden, and along with the past games you should see several listings for '20 up for pre-order. Standard edition is the base $60 game.
    On PS4 it can also be found in the preorders section of the store, where it gives you the choice of the 3 versions.
    I've preordered that version digitally for the past three years. Never paid for anything extra related to MUT.
    DaReal Milticket
    Agreed. A lot of ppl don't want to admit it, but Mut is an important part of game development. I don't play it myself.
    I actually tried playing it myself this year just to see what it's all about. It can be fun if you want to play and only have a limited amount of time for things like solo challenges. Doesn't keep my interest like a franchise mode does. I'm much more interested in being a GM than a card collector. But, if the appeal of it is what helps resources get devoted to gameplay or has some spillover concepts like chemistry, then so be it.
    Sent from my XT1650 using Operation Sports mobile app
    bcruise
    Yes, you can (at least on PS4 so I'd assume you can do the same on XBOX). Go to the store search and type in Madden, and along with the past games you should see several listings for '20 up for pre-order. Standard edition is the base $60 game.
    On PS4 it can also be found in the preorders section of the store, where it gives you the choice of the 3 versions.
    I've preordered that version digitally for the past three years. Never paid for anything extra related to MUT.

    Im talking about when i have the game disc in the console. It has a prompt to pre order and it only gives the choice of MUT. Ive stated this in a post yesterday. I guess people dont read every post. I dont usually go to the PS store for these things and i dont order digitally.
    Im not going to pre order it, never have pre ordered anything and not interested to. I was just stating what i saw from the console with the game disc in and thought it was weird they only gave you one choice from there to preorder the MUT version....which is $89.99
    Rayzaa
    Im talking about when i have the game disc in the console. It has a prompt to pre order and it only gives the choice of MUT. Ive stated this in a post yesterday. I guess people dont read every post. I dont usually go to the PS store for these things and i dont order digitally.
    Im not going to pre order it, never have pre ordered anything and not interested to. I was just stating what i saw from the console with the game disc in and thought it was weird they only gave you one choice from there to preorder the MUT version....which is $89.99

    Not weird at all really. There is nothing special/perks about the standard version. If it makes you feel better there is a version for 79.99 that isn't advertised.
    Rayzaa
    Im talking about when i have the game disc in the console. It has a prompt to pre order and it only gives the choice of MUT. Ive stated this in a post yesterday. I guess people dont read every post. I dont usually go to the PS store for these things and i dont order digitally.
    Im not going to pre order it, never have pre ordered anything and not interested to. I was just stating what i saw from the console with the game disc in and thought it was weird they only gave you one choice from there to preorder the MUT version....which is $89.99

    Whenever you start up the game it always have a prompt for whatever new Mut card or event is available so it shouldn’t be a surprise that a prompt to pre order the Mut version also appears. I just dismissed it like I do the other prompt. I don’t understand why you have a problem with it.
    Can we stop acting like getting the Regular Edition on Friday is "normal?"
    Games have released on Tuesday for nearly 2 decades now. So getting it Friday is 3 days late and purely a marketing scam. It's disgusting to advertise it any other way.
    TurboTitan
    I play only franchise mode so it is HUGE to me that they seem to be seeing it as an important part of the game again, especially for us long time supporters. It feels like it hasnt been touched in any significant way in 2 console generations......actually even LOSING features most times. If they even halfway deliver on these ideas, I will purchase Madden new for the first time in 5 years.
    Sent from my SM-J727P using Operation Sports mobile app

    This is exactly my feelings, except it will be the first time in 2 years.
    On top of franchise mode improvements that are long overdue, hopefully simple things are not overlooked. Glitches in custom playbooks, providing a blank playbook with no requirements to build from, and custom packages need to return.
    downundermike
    On top of franchise mode improvements that are long overdue, hopefully simple things are not overlooked. Glitches in custom playbooks, providing a blank playbook with no requirements to build from, and custom packages need to return.
    They really need to revamp the whole custom playbook interface, it is so cumbersome to navigate. I don't get why we can't get a blank one to start from.
    Sent from my SM-G950U using Tapatalk
    The Black Redneck
    Whenever you start up the game it always have a prompt for whatever new Mut card or event is available so it shouldn’t be a surprise that a prompt to pre order the Mut version also appears. I just dismissed it like I do the other prompt. I don’t understand why you have a problem with it.

    It's not a surprise, that's not what I'm saying. I don't have a problem with it. I was just stating you get one choice from the console when the disc is inserted. Maybe read all the posts before commenting
    I see that you can pre-order it while in Madden 19 and when I go to it the Ultimate edition is only $80. Have always bought games in the store so wanted to know if anyone has pre-ordered Madden like this and if you have run into any problems?
    Shosum13
    They really need to revamp the whole custom playbook interface, it is so cumbersome to navigate. I don't get why we can't get a blank one to start from.
    Sent from my SM-G950U using Tapatalk

    Yes they do. Another thought I had, being able to sort by personnel grouping. I like to have an audible from every formation to choose from, but it is cumbersome trying to find every 12 personnel option when there is 25 options in each formation.
    Cowboy008
    I see that you can pre-order it while in Madden 19 and when I go to it the Ultimate edition is only $80. Have always bought games in the store so wanted to know if anyone has pre-ordered Madden like this and if you have run into any problems?

    I’ve bought digital the past 3-4 years. I’ve had no problems. I also have ea access, and have possibly purchased through there as well. I never buy the ‘ultimate’ edition, however, so normally I have to find my way to the ‘regular’ edition through menus and whatnot.
    But, in terms of ordering digital, it’s great, imo. U can normally pre-download roughly a week before it’s out so that it’s on your console. Then, just have to wait till midnight of the release date (or earlier, depending on pre-order bonuses or ea access trial access, etc), then launch it.
    Sent from my iPhone using Tapatalk

More in Madden NFL 20

Poll

Recent Forum Threads


Top Esports News

Related

To Top