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Madden NFL 20 Twitch Livestream Today at 7:00 PM EST - Gameplay Deep Dive

Madden NFL 20

Madden NFL 20 Twitch Livestream Today at 7:00 PM EST - Gameplay Deep Dive

The Madden NFL 20 development team will be on Twitch today at 7:00 PM EST, providing plenty of gameplay details. Make sure to watch on the official Madden Twitch channel and post your thoughts here.

If you miss the stream, we will edit this post with a link to the archive.

UPDATE: Here’s the link to the archive, if you missed it. We’ve also embedded it below.

Watch Gameplay Part II TONIGHT at 7! Playbooks + RPO from EAMaddenNFL on www.twitch.tv

The last stream for the month of May will be at 10 AM EST on Thursday, May 30, featuring Madden Mobile.

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  1. their twitch stream is pretty boring now. they refuse to show us gameplay video on new features they added. they talking too much more on details about gameplay
    So they couldn't figure out how to stop players from completely walking through each other's bodies when breaking the huddle on offense, so they just eliminated the walking to the line of scrimmage all together (just my take away).   I'm not mad at it EA lol.  As long as I dont have to watch it happening & ruining my immersion, I'll take it any way I can get it lol.
    I get the whole streamlined experience tag line they're going with this year but I would've rather seen them add collision detection & contextual awareness presnap like they have for post play to eliminate players completely walking through each other's bodies.  The streamlined experience sounds good but I'm a stickler for making everything optional.  For those that had a problem with watching the presnap stuff, just give them the option to hold A & skip it like they do with the other presentation.  
    I like everything I'm hearing but I just hope the game is polished this year.   I want to see players getting up cleanly from tackles & not stepping through players bodies lying on the field, etc.  
    PhillyPhanatic14
    New motion plays look sick. New handoff system is a huge breakthrough to allow a ton of real life plays. The Rams playbook is gonna be sick.

    Packers too.
    EA mentioned earlier that game play won't be viewed until EA Play, it's not going to happen until then.
    The upgraded playbooks are a nice add.
    Playbooks will be updated at a high rate throughout the year, which is a great sign. Would be nice to know how this work in CFM and Cloud CFM.... wonder if those will change every time there's an update.
    michaelhawj
    you mean main menu ?

    The only ones i've seen are the depth chart screen from the CFM stream and the options screen from today's stream. I added that a pic of that one. Just looks really lame and outdated.
    PhillyPhanatic14
    The only ones i've seen are the depth chart screen from the CFM stream and the options screen from today's stream. I added that a pic of that one. Just looks really lame and outdated.

    damn they are so lazy to update new menu look better
    PhillyPhanatic14
    Coaching adjustments are gone lol. Add it to the list of back of the box features that get removed. Sure it'll be back in a few years lol

    wow. they got rid of coaching staffs : offense, defense and special team coordinators since original xbox and ps2 had those in Madden 2002 through 2006 i think and never brought those things back to current gen : xbox one, PC and ps4 plus next gen : next xbox and ps5 next year
    PhillyPhanatic14
    New scoreboard coming at EA Play... or at least they heavily teased that it is coming.

    my guess is new scoreboard gonna be on bottom of screen like NFL Network, ESPN, NBC Sunday night football and CBS NFL but i really like ESPN scoreboard
    PhillyPhanatic14
    New scoreboard coming at EA Play... or at least they heavily teased that it is coming.

    I'm kind of surprised we didn't at least get a screenshot of gameplay (much less a video clip) during any of these streams. I'm not getting my hopes too high, but hopefully they're able to have multiple broadcast graphics packages this year.
    Locomotion 2.0 and new hot routes were the only thing new I noticed. They didn't mention anything about line play and blocking animations which I feel is something that should have been rehauled years ago.
    ripcandlestickpark
    I'm kind of surprised we didn't at least get a screenshot of gameplay (much less a video clip) during any of these streams. I'm not getting my hopes too high, but hopefully they're able to have multiple broadcast graphics packages this year.

    they should do same like San Diego Studio show us gameplay live for MLB the show game on this game.. ughhh only talking alot things and showed us screenshot of menu
    I never thought the main problem with running through the hole was controlling the player it was dealing with the wonky line play.
    Is ball hawk still not skill based?
    “USER defenders can’t be faked out?” Ever?
    I wanted to hear more about the player interactions that Clint alluded to in an earlier stream.
    Not sure how I feel about the hot route adjustments.
    The scoreboard?! Thats the question they take?!
    Didn’t hear anything about the OLine being left out of superstar abilities and how they are able to balance out superstar pass rushers?
    johnnyg713
    Locomotion 2.0 and new hot routes were the only thing new I noticed. They didn't mention anything about line play animations which I feel is something that should have been rehauled years ago.

    they need do overhauled on lineman blocking. i alway get sacks against cpu every games
    michaelhawj
    they should do same like San Diego Studio show us gameplay live for MLB the show game on this game.. ughhh only talking alot things and showed us screenshot of menu

    I've wanted Tiburon to start being a little more transparent like SDS for awhile. It's nice that they've started doing streams like this again (M15 or M16 was the last time, I think). But, yeah, no gameplay videos or screenshots was a disappointment.
    ripcandlestickpark
    I've wanted Tiburon to start being a little more transparent like SDS for awhile. It's nice that they've started doing streams like this again (M15 or M16 was the last time, I think). But, yeah, no gameplay videos or screenshots was a disappointment.

    maybe they don't want show gameplay live to fans like you and me then could be disappointed after watch gameplay video on what they show us
    PhillyPhanatic14
    Coaching adjustments are gone lol. Add it to the list of back of the box features that get removed. Sure it'll be back in a few years lol

    Is all coaching adjustments gone or just the pass rush coaching adjustment?
    ripcandlestickpark
    I'm kind of surprised we didn't at least get a screenshot of gameplay (much less a video clip) during any of these streams. I'm not getting my hopes too high, but hopefully they're able to have multiple broadcast graphics packages this year.

    They mentioned a few weeks ago gameplay will be shown at EA Play, so, wasn't a surprise to me. I suppose if you didn't see it, it would be a surprise.
    michaelhawj
    maybe they don't want show gameplay live to fans like you and me then could be disappointed after watch gameplay video on what they show us

    Even game play they show at EA Play will have those three words: Work In Progress.
    Everyone had to know that they're would be zero gameplay clips until EA play. To expect otherwise is a disingenuous perspective IMO.
    Unique playbooks, pass trajectories, and no super LBs were the main points IMO, but not new info.
    Interestingly enough the "throw in" tidbits at end with RG and Farls were the highlight for me. RPM 2.0, better ball carrier moves, more fluid pick returns, poor pass rushers not being able to shed as easily.
    Many people will probably be upset about what doesn't seem to be a lot of big ticket gameplay changes outside of Superstar abilities, but for me I expect to be very pleased by all of the "quality of life" fixes.
    More news on new wrinkles and surface level features, but no report on the fundamental levels of the gameplay. Is the blocking working properly? Is the one game speed slower up front but faster down the field (or just the overly fast default game speed we're used to that doesn't even allow for the players to react realistically?)? It's long overdue that the transitions/animations were "cleaned up" but is there any hint or beginnings of a transition to a physics-based game? Is the engine (already broken) evolving?
    JKSportsGamer1984
    So they couldn't figure out how to stop players from completely walking through each other's bodies when breaking the huddle on offense, so they just eliminated the walking to the line of scrimmage all together (just my take away).* *I'm not mad at it EA lol.* As long as I dont have to watch it happening & ruining my immersion, I'll take it any way I can get it lol.
    I get the whole streamlined experience tag line they're going with this year but I would've rather seen them add collision detection & contextual awareness presnap like they have for post play to eliminate players completely walking through each other's bodies.* The streamlined experience sounds good but I'm a stickler for making everything optional.* For those that had a problem with watching the presnap stuff, just give them the option to hold A & skip it like they do with the other presentation.**
    I like everything I'm hearing but I just hope the game is polished this year.* *I want to see players getting up cleanly from tackles & not stepping through players bodies lying on the field, etc.**
    This is going to absolutely break the game from a competitive stand point. Certain plays last cycle called for a multitude of adjustments which you simply won't have time for.
    roadman
    They mentioned a few weeks ago gameplay will be shown at EA Play, so, wasn't a surprise to me. I suppose if you didn't see it, it would be a surprise.

    I wasn't aware. Thanks for the heads-up.
    I don’t know man..... I gotta be honest... this might be the worst new feature list in the history of all maddens. There isn’t one thing they have talked about or revealed that makes me say, “wow, can’t wait to try or see this in madden 20.” I honestly could care less about having a smoke read on a RPO or running a trick play “philly special”.
    I’m starting to wonder if Rex left because this is what EA was forcing or did EA actually force him out the door cause all him and Clint wanted to do is work on this RPO garbage. I’m sure the online competitive community is loving all of this but if that’s all where getting this year........ WOOF!!!
    Sent from my iPhone using Operation Sports
    Cato06
    I don’t know man..... I gotta be honest... this might be the worst new feature list in the history of all maddens. There isn’t one thing they have talked about or revealed that makes me say, “wow, can’t wait to try or see this in madden 20.” I honestly could care less about having a smoke read on a RPO or running a trick play “philly special”.
    I’m starting to wonder if Rex left because this is what EA was forcing or did EA actually force him out the door cause all him and Clint wanted to do is work on this RPO garbage. I’m sure the online competitive community is loving all of this but if that’s all where getting this year........ WOOF!!!
    Sent from my iPhone using Operation Sports

    You know how many ppl bashed EA because they didn't have RPOs last yr? I have to see actual gameplay, but new playcalling is long overdue and welcomed addition imo. The community has been asking for RPO's and is a big part of today's NFL.
    XtremeDunkz
    IDK how I feel about the new quicker gameplay focus. You don't even see guys walking to the line of scrimmage now? Feels like we are going backwards.

    Agree how is this like what we see on Sundays? It’s bad enough every QB runs the no huddle with Brady like precision. Now you’re automatically at the line? The receivers know the play call via telepathy? Am I misunderstanding what they are saying?
    XtremeDunkz
    IDK how I feel about the new quicker gameplay focus. You don't even see guys walking to the line of scrimmage now? Feels like we are going backwards.

    Like I mentioned before, my theory is they still can't get players lined up correctly. So what they do is instead of taking time & fixing it - is claim the we want more gameplay quicker, it's a benefit, and they're giving us something. Gameplay speeds were removed because they couldn't get it to work - same thing here imo.
    XtremeDunkz
    IDK how I feel about the new quicker gameplay focus. You don't even see guys walking to the line of scrimmage now? Feels like we are going backwards.

    Again another "feature" aimed for the Competitive tournament guys.
    DaReal Milticket
    Like I mentioned before, my theory is they still can't get players lined up correctly. So what they do is instead of taking time & fixing it - is claim the we want more gameplay quicker, it's a benefit, and they're giving us something. Gameplay speeds were removed because they couldn't get it to work - same thing here imo.

    But with all the bad thing i still prefer to see them line up, than being there automatically. At least give us the option in the main menu.
    booker21
    But with all the bad thing i still prefer to see them line up, than being there automatically. At least give us the option in the main menu.

    Right, I would rather have it. It's easier to just to have everyone lined up automatically than having 22 players systematically lineup up on a X Y axis & move to certain points if there's issues with the players moving correctly. Look at 19 still, a qtr of the time Qb breaks the huddle and he's over to the left 5 yrds and doing a odd walk over to the center.
    Man I hate even commenting, its depressing. I liked Madden 19, thought they finally were heading in the right direction. What can be summed up in a word...immersion. Bring NFL Sunday into Madden, and let it play out. I bet most Madden players are actual football fans. Guess which one came first?
    What do we get now, X factor (RPG- super heroes) and no more sliding players cool, now they just transport directly over like Star Trek. ''To cut down on presentation'', their words!! Maybe 2k can learn and just put your guy on the three point line every time. Saves time right?
    One question, since there is no huddle in Maddens version of "football", what do you see when picking plays?
    XtremeDunkz
    IDK how I feel about the new quicker gameplay focus. You don't even see guys walking to the line of scrimmage now? Feels like we are going backwards.

    When I heard this on the stream, I donned a confused look, followed by eyes downcast in disdain.
    The things that happen immediately before an after a play is what breathes life into these computer generated models.
    - After that nice open field tackle by a LB, his teammate coming up and giving him a pound or slapping his helmet or back.
    - After fumbling the ball, the carrier punching the ground in frustration. While the defense going wild after the recovery.
    - As the defense leaves the field for the Offense to take it - the exchange of camaraderie between the two as they pass each other.
    This is why, despite its flaws - I loved '18. After any event that occurred on the field, you got the reaction from players. You got their EMOTION. This is what we see on Sundays.
    If they cut that out, we are just stuck with basically robots going through the motions.....another immersion breaker.
    I
    Sucram7777
    When I heard this on the stream, I donned a confused look, followed by eyes downcast in disdain.
    The things that happen immediately before an after a play is what breathes life into these computer generated models.
    - After that nice open field tackle by a LB, his teammate coming up and giving him a pound or slapping his helmet or back.
    - After fumbling the ball, the carrier punching the ground in frustration. While the defense going wild after the recovery.
    - As the defense leaves the field for the Offense to take it - the exchange of camaraderie between the two as they pass each other.
    This is why, despite its flaws - I loved '18. After any event that occurred on the field, you got the reaction from players. You got their EMOTION. This is what we see on Sundays.
    If they cut that out, we are just stuck with basically robots going through the motions.....another immersion breaker.
    I
    This makes me so disappointed in what Madden is becoming. I love presentation and this really upsets me. Want to cut down on presentation time at random moments? Don't cut to a coach 700 times. Don't do that weird little hyperspeed replay montage of my QB getting sacked twice in the first quarter with the pinging music.
    Sent from my XT1650 using Operation Sports mobile app
    booker21
    But with all the bad thing i still prefer to see them line up, than being there automatically. At least give us the option in the main menu.
    Getting rid of the offense walking up to the line of scrimmage is taking away time from the defense to make a read and any adjustments. Watching them walk up to the line you can already begin to scan the field for what kind of formation they are lining up in allowing you to begin the thinking of how you want to make any sort of adjustment. I think as several other people have already stated there are other ways to cut down on time like getting rid of some of the awkward cut scenes. Oh well
    Sent from my SM-G950U using Tapatalk
    Missed the stream. What were some of the gamplay things they talked about. All I’m seeing are playbooks and rpo’s. Which I consider playbooks. Not really gameplay.
    The blog they released didn’t talk about much other than the rpos. Must have missed the gameplay blog?
    Kingd803
    Missed the stream. What were some of the gamplay things they talked about. All I’m seeing are playbooks and rpo’s. Which I consider playbooks. Not really gameplay.
    The blog they released didn’t talk about much other than the rpos. Must have missed the gameplay blog?

    I was thinking similarly to this when I saw the Franchise blog and stream. Did I miss something?? Sounded a lot like Superstar Mode to me.
    DaReal Milticket
    Like I mentioned before, my theory is they still can't get players lined up correctly. So what they do is instead of taking time & fixing it - is claim the we want more gameplay quicker, it's a benefit, and they're giving us something. Gameplay speeds were removed because they couldn't get it to work - same thing here imo.

    Exactly what I was saying in my post! They couldn't figure out how to get players to stop completely walking through each other's bodies when breaking the huddle on offense & walking to the line of scrimmage (which blows my mind for a 2019 triple A football game to have this problem), so instead of fixing it by adding collision detection & contextual awareness, they just decided to eliminate the walking to the line of scrimmage all together...
    I would rather them have fixed the issue & kept the walk ups, but at the same time I couldn't even play Madden 19 because of these types of issues. Nothing kills my immersion more than seeing players completely walking through bodies. All I'm asking for is a polished game. Is that too much to ask going into 2020? Lol
    If they are truly removing all of the presentation between plays then that is a huge issue to me. I don't understand why they can't make the Competitive mode be like what they are aiming for, but leave the Sim mode to where if I never skip a thing it plays every single thing out real-time like a real game. This is just like them removing the Game Speed options. If you aren't going to be able to fix it, at least leave it in for those that still enjoyed it despite its flaws. You look worse removing all of it together. I noticed the QB would be behind the TE and sidestep 5 yards to get lined up sometimes, but it never broke the immersion for me too much as usually I was reading the alignments and matchups anyways. Removing the walkups altogether is 1,000,000x worse than not fixing the few issues there still.
    EA is making some very very strange choices this cycle which disappoints me as 19 was the first Madden I had bought in years and the furthest I'd gotten into an NFL franchise mode since 2k5.
    canes21
    If they are truly removing all of the presentation between plays then that is a huge issue to me. I don't understand why they can't make the Competitive mode be like what they are aiming for, but leave the Sim mode to where if I never skip a thing it plays every single thing out real-time like a real game. This is just like them removing the Game Speed options. If you aren't going to be able to fix it, at least leave it in for those that still enjoyed it despite its flaws. You look worse removing all of it together. I noticed the QB would be behind the TE and sidestep 5 yards to get lined up sometimes, but it never broke the immersion for me too much as usually I was reading the alignments and matchups anyways. Removing the walkups altogether is 1,000,000x worse than not fixing the few issues there still.
    EA is making some very very strange choices this cycle which disappoints me as 19 was the first Madden I had bought in years and the furthest I'd gotten into an NFL franchise mode since 2k5.

    What i really do not for the life of me understand about this issue. Why not give people the OPTION ......to view or not view? Why is EA so affraid of giving people choices? Leave the stuff in there, if people want to skip it there are two ways around this i can think of right off the top of my head.
    1- Let you press X to skip
    2- Have an option in settings :
    Streamline Gameplay and Remove Cutscenes - ON or OFF
    See how simple that is EA? #ComeOnMan
    lions2k9
    I was thinking similarly to this when I saw the Franchise blog and stream. Did I miss something?? Sounded a lot like Superstar Mode to me.

    They didn't mention a ton from gameplay. I was hoping to hear more about tackling and lineplay but... of course.
    I am excited about playbooks and RPOs. I really didn't like how stale the playbooks felt this year
    canes21
    If they are truly removing all of the presentation between plays then that is a huge issue to me. I don't understand why they can't make the Competitive mode be like what they are aiming for, but leave the Sim mode to where if I never skip a thing it plays every single thing out real-time like a real game. This is just like them removing the Game Speed options. If you aren't going to be able to fix it, at least leave it in for those that still enjoyed it despite its flaws. You look worse removing all of it together. I noticed the QB would be behind the TE and sidestep 5 yards to get lined up sometimes, but it never broke the immersion for me too much as usually I was reading the alignments and matchups anyways. Removing the walkups altogether is 1,000,000x worse than not fixing the few issues there still.
    EA is making some very very strange choices this cycle which disappoints me as 19 was the first Madden I had bought in years and the furthest I'd gotten into an NFL franchise mode since 2k5.

    Strange choices are right.
    A) They still can't figure out the movement issue/cause on different speeds.
    B) They know how to fix but don't have the time/resources.
    C) They still can't figure out the issue/cause of the walk up to line movement with the QB.
    D) They know how to fix, but don't have the time/resources.
    E) Solution: Remove & spin as EA is giving the user something in return (buying time). " We want you quicker to the action!" Yada yada
    F) Re-introduce as new features & presentation at a later date. Say we've been listening to the fan base - EA is the hero. Win win for them. Just my prospective
    man, I'm just glad I don't have to look at the coach standing there in between plays anymore. How did that stay in the game for so long?
    I personally like this move to speed up the game because I don't have a lot of time to get a full game in these days. However, like you guys said, why not just give the option to skip it with a button push or turn it off in a menu?
    I just can't with them....this is CLEARLY because they "can't" (really don't want to) fix the core issues of their game. This was why we had presentation options before (Full, Quick, etc. - might be forgetting the nomenclature). The option was always there, so it's clearly a choice not to clean up their flaws.
    I'm not buying Madden 20 but I do have EA Access since I like to play Live and FIFA among the other Vault games. It's such a shame it's come to this point, and there's nothing that can be done. I find it hard to believe people asked for Superstar X-Factor the most (something that by virtue should be addressed by the ratings anyway) over more realistic gameplay, presentation, highlight shows in Franchise, etc. Obviously, I'll be able to give the game a chance, but I'm already highly turned off by the fact I can't play on Slow anymore which made the game playable to me. It looks even more robotic on Normal, and the blocking and interactions are worse than Slow.
    howboutdat
    What i really do not for the life of me understand about this issue. Why not give people the OPTION ......to view or not view? Why is EA so affraid of giving people choices? Leave the stuff in there, if people want to skip it there are two ways around this i can think of right off the top of my head.
    1- Let you press X to skip
    2- Have an option in settings :
    Streamline Gameplay and Remove Cutscenes - ON or OFF
    See how simple that is EA? #ComeOnMan
    So I watched the stream again and based on what I heard, Clint said a "shortened post play presentation experience". What they did remove was the players walking to the line to get set pre-play.
    Not saying I approve or disapprove. Just what I heard.
    Sent from my XT1650 using Operation Sports mobile app
    RPOs are irrelevant if user controlled defenders have the same ability to change direction and accelerate as 19.As it is now keyed defenders can bite on the run and play the wr.
    Sent from my iPad using Tapatalk
    They completely removed the players breaking from the huddle and getting to the line? I know it sounds petty but to me that's a big deal. Why would they take that out?
    With the streamlined post play presentation, I wonder how they are going to match the commentary. I really like Gaudin and Davis, but Davis' lines are already quite long, so I would think they are going to have to overall that. Really think it's odd that EA just doesn't add a setting allowing the user to select Normal or Quick presentation.
    I enjoy watching the cinematic replays post-play. Not everybody is in a hurry. What's so wrong with wanting to chill for a bit after each play? If I want to skip the replay, I already have the option to just hit A and call the next play. Not sure it makes a whole lot of sense to waste resources on fixing something that isn't broken. Instead, that time could have been used on improving the game.
    edgevoice
    With the streamlined post play presentation, I wonder how they are going to match the commentary. I really like Gaudin and Davis, but Davis' lines are already quite long, so I would think they are going to have to overall that. Really think it's odd that EA just doesn't add a setting allowing the user to select Normal or Quick presentation.
    I enjoy watching the cinematic replays post-play. Not everybody is in a hurry. What's so wrong with wanting to chill for a bit after each play? If I want to skip the replay, I already have the option to just hit A and call the next play. Not sure it makes a whole lot of sense to waste resources on fixing something that isn't broken. Instead, that time could have been used on improving the game.

    Yeah, I don't think anyone gets this move except the tourney crowd. Madden is moving towards the one size fits all direction, which is not good for the sim community. Mark my words the comp, sim, arcade modes will be removed in a few yrs. Sim & comp are almost identical modes already as far as gameplay.
    edgevoice
    With the streamlined post play presentation, I wonder how they are going to match the commentary. I really like Gaudin and Davis, but Davis' lines are already quite long, so I would think they are going to have to overall that. Really think it's odd that EA just doesn't add a setting allowing the user to select Normal or Quick presentation.
    I enjoy watching the cinematic replays post-play. Not everybody is in a hurry. What's so wrong with wanting to chill for a bit after each play? If I want to skip the replay, I already have the option to just hit A and call the next play. Not sure it makes a whole lot of sense to waste resources on fixing something that isn't broken. Instead, that time could have been used on improving the game.

    But it isn't just hitting A, you have to hold a for 2 seconds almost every other play when they decide to show you super repetitive presentation elements while trying to focus on the game. It even happens when you use the "quick presentation" option in quick match.
    For me, playing Madden 19 for probably 200 hours, the constant button mashing/holding just to get to the gameplay became rather annoying. To be fair, I have the same issue with NBA 2K. I've hoped for years that they'd have a way to skip all the non gameplay stuff. I've seen the bike and dunk tricks/player interviews/cheerleaders in 2k19 too many times to count... it's so old. Yeah, it was cool and fresh to see the first few times, but who in the world wants to see it over and over throughout the year?
    Edit: Forgot to mention 2K19 does at least allow you to turn off "action replays" and "after basket camera cuts" in the options which was always nice to have.
    But no doubt there should be an option/toggle for all this speed up stuff, but I would say this is also aimed towards casuals/average joes too, not just tourney crowd. I think you guys would be surprised at how many people out there are button mashing every presentation element.
    Personally, this might make me play more Madden 20 compared to 19.
    That's why I never overreact at EA for not working on presentation every yr, 8 out of 10 ppl skip everything anyways (which is fine). Leads to a wasted resource to dump into every yr. Heck when I played NBA2k I always skipped the pregame, halftime, etc. I just wanted them to stop talking. Lineup speed is part of the game however. Nothing like on Sundays when a QB is walking up scanning the defense.
    Just finished the stream. Color me disappointed. Just seems like lazy work to me by removing cut scenes and pivotal animations like walking to the line of scrimmage. However, and I say this hesitantly, if the game is more fluid and fine tuned, I guess I can overlook those things... Then again, I'm more of a sim guy and less of an actual play the game guy.
    Fingers crossed they listen to the community and get those things back in, regardless of models clipping.
    I'm indifferent to this cutting down on huddle time, especially if we don't have 20 looks at the coach's face during plays, that is more of a immersion killer for me.
    The reason I'm indifferent, is because I play on 9 minute quarters and to get through a whole game, it takes me at least an hour and 15 minutes and sometimes up to 1.5 hours. I don't have the time anymore to play more than 2 games per week, so, if this shaves 15 minutes of time, maybe I squeeze in one more game per week.
    The other part of me says, being/braking huddle and walking up to the line is part of the game, but after breaking huddle, I'm normally hitting A to get to the LOS to hike the ball anyway.
    Hard to see this stuff without it in my hands.
    m29a
    But it isn't just hitting A, you have to hold a for 2 seconds almost every other play when they decide to show you super repetitive presentation elements while trying to focus on the game. It even happens when you use the "quick presentation" option in quick match.
    For me, playing Madden 19 for probably 200 hours, the constant button mashing/holding just to get to the gameplay became rather annoying. To be fair, I have the same issue with NBA 2K. I've hoped for years that they'd have a way to skip all the non gameplay stuff. I've seen the bike and dunk tricks/player interviews/cheerleaders in 2k19 too many times to count... it's so old. Yeah, it was cool and fresh to see the first few times, but who in the world wants to see it over and over throughout the year?
    Edit: Forgot to mention 2K19 does at least allow you to turn off "action replays" and "after basket camera cuts" in the options which was always nice to have.
    But no doubt there should be an option/toggle for all this speed up stuff, but I would say this is also aimed towards casuals/average joes too, not just tourney crowd. I think you guys would be surprised at how many people out there are button mashing every presentation element.
    Personally, this might make me play more Madden 20 compared to 19.

    I understand your point. However, if I want to speed the game up as is, I simply press A once as soon as the previous play is over and my playcall screen comes right up. Again, my main issue with this is that I do believe development time could have been better spent in other areas of the game. Need to see and hear (commentary effect) how this plays out of course. Peace.
    m29a
    But it isn't just hitting A, you have to hold a for 2 seconds almost every other play when they decide to show you super repetitive presentation elements while trying to focus on the game. It even happens when you use the "quick presentation" option in quick match.
    For me, playing Madden 19 for probably 200 hours, the constant button mashing/holding just to get to the gameplay became rather annoying. To be fair, I have the same issue with NBA 2K. I've hoped for years that they'd have a way to skip all the non gameplay stuff. I've seen the bike and dunk tricks/player interviews/cheerleaders in 2k19 too many times to count... it's so old. Yeah, it was cool and fresh to see the first few times, but who in the world wants to see it over and over throughout the year?
    Edit: Forgot to mention 2K19 does at least allow you to turn off "action replays" and "after basket camera cuts" in the options which was always nice to have.
    But no doubt there should be an option/toggle for all this speed up stuff, but I would say this is also aimed towards casuals/average joes too, not just tourney crowd. I think you guys would be surprised at how many people out there are button mashing every presentation element.
    Personally, this might make me play more Madden 20 compared to 19.

    Skipping the presentation is annoying because EA’s presentation isn’t very good to begin with. If it was better it wouldn’t be annoying. That’s what a lot of the guys who say “I just skip it anyway” don’t understand. If the presentation was relevant like showing stats, and replays of other games going on at the same time that connected you to you league, no one would be skipping it. That’s if you truly love a franchise experience in the first place.
    If your one of those guys that just cares about progressing players and getting to the next play to be sure your QB gets 4 TD passes or your HB gets 100 yards rushing, that’s fine I guess, but I would rather let the league plays out as it does using sim style play, and the results of my league tell a story in itself through highlights, smart commentary, news around the league, etc.
    Sent from my iPhone using Operation Sports
    Cato06
    Skipping the presentation is annoying because EA’s presentation isn’t very good to begin with. If it was better it wouldn’t be annoying. That’s what a lot of the guys who say “I just skip it anyway” don’t understand. If the presentation was relevant like showing stats, and replays of other games going on at the same time that connected you to you league, no one would be skipping it. That’s if you truly love a franchise experience in the first place.
    If your one of those guys that just cares about progressing players and getting to the next play to be sure your QB gets 4 TD passes or your HB gets 100 yards rushing, that’s fine I guess, but I would rather let the league plays out as it does using sim style play, and the results of my league tell a story in itself through highlights, smart commentary, news around the league, etc.
    Sent from my iPhone using Operation Sports

    As I mentioned above, it might be annoying, but for me, I just don't have the time to sit through all the presentation anymore with well over 1 hour franchise games.
    So, it's different strokes for different folks on some issues.
    Different people have different priorities. I agree that an option is always best, but I personally won’t miss the presentation elements. I watched the Madden 19 halftime show a total of 1 time, skipped it every other time after that. Meanwhile, when I finish a season I’ll spend 15-20 hours of gameplay on a single off-season. I create spreadsheets to help me compare draft targets to analyze their value from a talent/round perspective. When resigning players and in free agency I’ll calculate up my future cap liabilities 2, 3, 4 years into the future to help me make financial decisions. I’ll create roster projections of how long I’ll expect to have every player on my roster and what my replacement plan for that player is in both the short term (injury) and the long term (retirement or free agency).
    All that is to make the point that I certainly wouldn’t call myself a “quick play” person. My friends poke fun that they hate to play Madden with me because I spend more time in the roster menus than in games. However, at the same time, I skip every presentation element I can.
    You want to really suffer? In cpu vs cpu Slow Sim to end of game, you can't button mash out of the cut scenes. Even in Fast Play mode it is excruciating. They show a replay 2.5 times. They continue to cut to coaches 100 times per game. If a player gets injured...forget it...you are stuck waiting for at least 30 secs to a minute before the game resumes. Time outs force you to just wait and wait until it gets back to the game.
    They obviously need to allow us to skip scenes in all modes - regular play, Coach Mode, cpu vs cpu, etc. The truth is they do not test cpu vs cpu because they don't believe anyone plays like that. I do see more and more folks going to that mode as Madden starts to play more and more sim lime (baby steps for sure). However, the presentation needs a lot of changes in all modes...and especially this one.
    C
    If EA were smart...they’d sell updated/upgrade presentation packs thru the year....(spoken thru eyes of business man, not gamer) becuz for me, after seeing those offensive/defensive lineup cutscenes twice it was off to button Mashville for me...same with replays...i do/did like seeing the quick cutscenes of players riding the bike...bench celebrations...injured player riding cart off field or jogging off field with trainer
    Sent from my iPhone using Tapatalk
    For me, I’m old enough it will be nice to get through a game faster. I’m normally all for options. However, when the Madden team adds an option it is fluff. Non-default options are rarely tested, tweaked, or improved. For example, super sim took almost a decade to get improvements and it still produces sub par results. Clearly the game isn’t tested for different game speeds. Arcade/sim/competitive was a shell to appease different crowds. Only competitive is getting full tuning attention. I’m to the point I’d rather madden just be honest and remove the excess options that don’t work anyway. Be real, if they add a normal presentation mode, it probably would be full of issues that would never be fixed.
    Sent from my iPhone using Operation Sports
    Seems like D the will have less time to make adjustments, with the faster pace. Seems like a bad idea eliminating the walk to the LOS. History has proven everytime EA implements something new it never works right the first time
    As someone who plays Franchise mode only, I don't care about walking to the line of scrimmage. I'm usually mashing to get that hurried up anyways. That said, I totally get the other concerns, especially from a competitive POV. But for me, personally, I find the whole walk to the LoS thing just another screen I have to stare at for the 1000th time, which adds little value for me.
    timmg
    Seems like D the will have less time to make adjustments, with the faster pace. Seems like a bad idea eliminating the walk to the LOS. History has proven everytime EA implements something new it never works right the first time

    Once the competitive crowd complains enough that they don't have enough time on defense, the walk to the line will be back in. Which would be a win for the ppl that enjoy the nuances of the game of football.
    DaReal Milticket
    Once the competitive crowd complains enough that they don't have enough time on defense, the walk to the line will be back in. Which would be a win for the ppl that enjoy the nuances of the game of football.
    Let's hope so, because even during that walk to the line you can be making reads on defense like what formation they are lining up in to help you start thinking about adjustments.
    Sent from my SM-G950U using Tapatalk
    Shosum13
    Let's hope so, because even during that walk to the line you can be making reads on defense like what formation they are lining up in to help you start thinking about adjustments.
    Sent from my SM-G950U using Tapatalk

    On offense during the walk-up, I take the time to look over the defense and decide who my keys are and how I am going to go through my progressions. On defense, I look over the coverage and decide if I need to base align, man align, shade or get the heck out of that look and audible to something else.
    I can't for the life of me think that EA would not allow the time for us to use the pre-snap tools provided. It wouldn't make sense for them to not have some sort of plan in place in order for us to make pre-play adjustments when necessary. Have to see video in order to fully understand this.
    cubby blue
    I'm seriously thinking about skipping madden this year. I will stick with madden 19. I might purchase doug flutie maximum football if the gameplay is decent.
    The new features this year to gameplay is very underwhelming.
    Sent from my SM-T810 using Operation Sports mobile app

    I didn't buy 19 and I can't see a reason to buy 20 either.
    Jimbo12308
    Different people have different priorities. I agree that an option is always best, but I personally won’t miss the presentation elements. I watched the Madden 19 halftime show a total of 1 time, skipped it every other time after that. Meanwhile, when I finish a season I’ll spend 15-20 hours of gameplay on a single off-season. I create spreadsheets to help me compare draft targets to analyze their value from a talent/round perspective. When resigning players and in free agency I’ll calculate up my future cap liabilities 2, 3, 4 years into the future to help me make financial decisions. I’ll create roster projections of how long I’ll expect to have every player on my roster and what my replacement plan for that player is in both the short term (injury) and the long term (retirement or free agency).
    All that is to make the point that I certainly wouldn’t call myself a “quick play” person. My friends poke fun that they hate to play Madden with me because I spend more time in the roster menus than in games. However, at the same time, I skip every presentation element I can.

    If you skip the halftime show, then it's on the developers to make that halftime show essential viewing. Provide analysis of what you did well and how you could improve. How the opposing team was beating up on you and how you could turn it around in the second half. Stuff that would make you a better player and is at the core of most real-world halftime analysis. Most of the skipping happens because what EA are serving up just isn't very good to start with.
    Even NFL Street had guys walking up to the line of scrimmage, just shows how far Madden has fallen in terms of simulating a real NFL experience.
    edgevoice
    On offense during the walk-up, I take the time to look over the defense and decide who my keys are and how I am going to go through my progressions. On defense, I look over the coverage and decide if I need to base align, man align, shade or get the heck out of that look and audible to something else.
    I can't for the life of me think that EA would not allow the time for us to use the pre-snap tools provided. It wouldn't make sense for them to not have some sort of plan in place in order for us to make pre-play adjustments when necessary. Have to see video in order to fully understand this.

    Excellent post I agree 100%..Now to me this is the kind of EA decisions that draw cynicism from otherwise nuetral fans..I scratch my head and have to wonder out of all the things the community wants to improve Madden you decide to take out the one thing that should be a constant and neccessary part of the game as well as presentation elements?..I mean what rationale could they possibly have to do this?...its this type of constant one step forward two steps back mentality that hurts Maddens public perception..
    edaddy
    Excellent post I agree 100%..Now to me this is the kind of EA decisions that draw cynicism from otherwise nuetral fans..I scratch my head and have to wonder out of all the things the community wants to improve Madden you decide to take out the one thing that should be a constant and neccessary part of the game as well as presentation elements?..I mean what rationale could they possibly have to do this?...its this type of constant one step forward two steps back mentality that hurts Maddens public perception..

    You don't have to snap the ball right away, you can look while signals being called. For the most part I don't mind the walk up but st other times there should be an option to get the QB under center faster.
    Pressing the X button on PS4 gets the players to the line a bit faster but the QB is still slow when you don't want him to be
    RogerDodger
    If you skip the halftime show, then it's on the developers to make that halftime show essential viewing. Provide analysis of what you did well and how you could improve. How the opposing team was beating up on you and how you could turn it around in the second half. Stuff that would make you a better player and is at the core of most real-world halftime analysis. Most of the skipping happens because what EA are serving up just isn't very good to start with.
    Even NFL Street had guys walking up to the line of scrimmage, just shows how far Madden has fallen in terms of simulating a real NFL experience.

    I think we know Madden doesn't live up to presentation standards, but even if the developers/marketing/suits decided to put in a cinematic captivating halftime show, I'd still button click my way through it.
    I button press on nba 2k as well and that is considered the premier of all presentation for sports games.
    I just don't have the time anymore, times change. Heck, someone just started a thread on getting older here and some don't have the time for it anymore.
    I feel a deep immersive presentation should be available to anyone that wants it or has the time for it.
    Rayzaa
    You don't have to snap the ball right away, you can look while signals being called. For the most part I don't mind the walk up but st other times there should be an option to get the QB under center faster.
    Pressing the X button on PS4 gets the players to the line a bit faster but the QB is still slow when you don't want him to be

    Now do yourself on defense with no walkup. That no walk up takes precious seconds away to adjust to the offensive formation.
    RogerDodger
    If you skip the halftime show, then it's on the developers to make that halftime show essential viewing. Provide analysis of what you did well and how you could improve. How the opposing team was beating up on you and how you could turn it around in the second half. Stuff that would make you a better player and is at the core of most real-world halftime analysis. Most of the skipping happens because what EA are serving up just isn't very good to start with.
    Even NFL Street had guys walking up to the line of scrimmage, just shows how far Madden has fallen in terms of simulating a real NFL experience.

    There is nothing that EA could possibly put into a half time show that would make it essential viewing. Once you strip away the jargon football isn't all that complicated of a game and Madden even less so.
    If I manage to drop a game to the AI it's almost always because my OL is getting whipped. What is the half time show going to tell me that is going to make that better? Perhaps they could suggest persons in the crowd who are sober enough to sign to a one day contract?
    roadman
    I think we know Madden doesn't live up to presentation standards, but even if the developers/marketing/suits decided to put in a cinematic captivating halftime show, I'd still button click my way through it.
    I button press on nba 2k as well and that is considered the premier of all presentation for sports games.
    I just don't have the time anymore, times change. Heck, someone just started a thread on getting older here and some don't have the time for it anymore.
    I feel a deep immersive presentation should be available to anyone that wants it or has the time for it.

    In 2k you have the option to button press through, others have the option to watch it. A win, win. Madden, it's a win, lose.
    I imagine your last sentence is much appreciated by those that want the presentation.
    bucky60
    In 2k you have the option to button press through, others have the option to watch it. A win, win. Madden, it's a win, lose.
    I imagine your last sentence is much appreciated by those that want the presentation.

    True, and I think you know by now I'm all about having options for people to make their own decisions.
    My point was that a person just can't assume even if EA brought presentation up to a suitable standard, you just can't assume Everyone will watch it.
    Just because it doesn't work for me on my end timing wise, doesn't mean I don't want others to have options for a much better presentation for people to enjoy.
    Seeing coaches faces 200 times during a game isn't my idea of presentation.
    Rayzaa
    You don't have to snap the ball right away, you can look while signals being called. For the most part I don't mind the walk up but st other times there should be an option to get the QB under center faster.
    Pressing the X button on PS4 gets the players to the line a bit faster but the QB is still slow when you don't want him to be

    I completely understand that there will be ways to compensate for the lack of a walk up but I guess my original premise is that with all the things that need to be improved or removed in Madden you take out the walkup?..besides immersion presentation wise its part of determing a strategy pre play for various reasons..but agsin just my opinion...
    edaddy
    I completely understand that there will be ways to compensate for the lack of a walk up but I guess my original premise is that with all the things that need to be improved or removed in Madden you take out the walkup?..besides immersion presentation wise its part of determing a strategy pre play for various reasons..but agsin just my opinion...

    I think instead of taking it out they should add a hurry up for the QB in situations that you dont want him leisurely walking up under center.
    I dont know, its like these guys cant think of easy solutions to things and why im very skeptical of 2020 with all the hype they are trying to build for it.
    They should hire 2K's guy to head these ideas.
    Rayzaa
    I rarely change things up on defense. Maybe an audible here and there

    I adjust several things before every play. Especially if I am facing a mobile QB and I need to assign a spy, as well as running contain. I have no idea how anyone that thinks sim gaming is important doesn’t do this.
    roadman
    True, and I think you know by now I'm all about having options for people to make their own decisions.
    My point was that a person just can't assume even if EA brought presentation up to a suitable standard, you just can't assume Everyone will watch it.
    Just because it doesn't work for me on my end timing wise, doesn't mean I don't want others to have options for a much better presentation for people to enjoy.
    Seeing coaches faces 200 times during a game isn't my idea of presentation.
    Seeing the coach's face 200 times is one of my BIGGEST complaints right now about the presentation. It's a problem that largely does not exist in play now and helps with more of a broadcast feel. How hard is this to fix in Franchise?
    Sent from my XT1650 using Operation Sports mobile app
    JayhawkerStL
    I adjust several things before every play. Especially if I am facing a mobile QB and I need to assign a spy, as well as running contain. I have no idea how anyone that thinks sim gaming is important doesn’t do this.

    The mobile QBs rarely run in Madden so all those adjustments for them aren't needed. I've played 12 seasons in Madden 2019 and the most a QB has taken off to run on me is 3 times and that was like maybe in two different games.
    And that's whether I am playing the CPU or a CPU vs CPU game. They just don't run much at all.
    If I'm facing s running team, I call a lot of run defenses playing man coverage mixed in with some zone and zone blitz.
    For the most part that works well for me.
    Rayzaa
    The mobile QBs rarely run in Madden so all those adjustments for them aren't needed. I've played 12 seasons in Madden 2019 and the most a QB has taken off to run on me is 3 times and that was like maybe in two different games.
    And that's whether I am playing the CPU or a CPU vs CPU game. They just don't run much at all.
    If I'm facing s running team, I call a lot of run defenses playing man coverage mixed in with some zone and zone blitz.
    For the most part that works well for me.

    As I previously mentioned, the big picture here is that we have many defensive pre-snap tools at our disposal. We can shift or pinch the DL or LB, shade coverages, assign hot coverages, man or base align, etc.... With the planned removal of the "walk-up" animation, folks that do like to make adjustments defensively have a legitimate concern as to whether or not they will have the time to do so.
    The only way I could see us having enough time to make these adjustments is for EA to have some sort of preset delay until the offense is allowed to snap the ball. If that ends up being the case, why not just leave things be in the first place?
    edgevoice
    As I previously mentioned, the big picture here is that we have many defensive pre-snap tools at our disposal. We can shift or pinch the DL or LB, shade coverages, assign hot coverages, man or base align, etc.... With the planned removal of the "walk-up" animation, folks that do like to make adjustments defensively have a legitimate concern as to whether or not they will have the time to do so.
    The only way I could see us having enough time to make these adjustments is for EA to have some sort of preset delay until the offense is allowed to snap the ball. If that ends up being the case, why not just leave things be in the first place?

    I get it and I'd agree the defense needs a little time but that's EA mistake of not letting us bypass the walk up when on offense.
    Things like this shouldn't be that hard. Just let us tap the X button to hurry him to the LOS. That would solve it for me. There are just a handful of times I want him to hurry up and I can't make him.
    Rayzaa
    I get it and I'd agree the defense needs a little time but that's EA mistake of not letting us bypass the walk up when on offense.
    Things like this shouldn't be that hard. Just let us tap the X button to hurry him to the LOS. That would solve it for me. There are just a handful of times I want him to hurry up and I can't make him.

    Well, maybe EA's plan is to eliminate the user walk-up only on offense. We will soon see.
    edgevoice
    As I previously mentioned, the big picture here is that we have many defensive pre-snap tools at our disposal. We can shift or pinch the DL or LB, shade coverages, assign hot coverages, man or base align, etc.... With the planned removal of the "walk-up" animation, folks that do like to make adjustments defensively have a legitimate concern as to whether or not they will have the time to do so.
    The only way I could see us having enough time to make these adjustments is for EA to have some sort of preset delay until the offense is allowed to snap the ball. If that ends up being the case, why not just leave things be in the first place?
    This isnmy biggest concern with them getting rid of the walk up. They're getting rid of a little extra time that we can use on defense to get a read on the offense and make an adjustment to alignment or coverage. We'll see how this plays out but I'm not a fan of getting rid of the walk up to speed up the pace of play, there are so many other ways they can do that and cut scenes they can get rid of that add nothing of value.
    Sent from my SM-G950U using Tapatalk
    As someone who generally doesn't button through any presentation element of Madden and quite commonly uses defensive shifts and hot routes, the removal of the walk-up animations and how it affects gameplay is one of the things I'm most curious about.
    On one hand I welcome the change because playing games of Madden takes way too long, particularly if you use longer quarter settings - I played M19 with 15-minute quarters, and my games took upwards of 90 real-time minutes to finish. Removing the "dead air" of the huddle break and walk-up will absolutely speed up the game. On the other hand, I want time to make my pre-snap adjustments / shifts / audibles / hot routes, particularly in response to the new X-Factor players that Tiburon has been touting, and if this change negatively impacts that I'll be disappointed.
    Taking a wait-and-see approach until I get my hands on it.
    JayhawkerStL
    I adjust several things before every play. Especially if I am facing a mobile QB and I need to assign a spy, as well as running contain. I have no idea how anyone that thinks sim gaming is important doesn’t do this.

    Because the CPU doesn't have the ability to do this. If the CPU can't take advantage of a feature I generally do not use it either. The AI in this game is already one of the dumber ones in all sports games, gaining anymore advantages over it because EA fails to ever have it use half the features in the game doesn't interest me no matter if using the feature is still sim or not.
    canes21
    Because the CPU doesn't have the ability to do this. If the CPU can't take advantage of a feature I generally do not use it either. The AI in this game is already one of the dumber ones in all sports games, gaining anymore advantages over it because EA fails to ever have it use half the features in the game doesn't interest me no matter if using the feature is still sim or not.

    Honestly, and I dont mean this to be insulting in any way, but I dont understand how anyone who wants to play a good game of football still plays against the computer. The AI in Madden is decades behind where it should be. I understand some people dont have time to be a part of an online league, but for those that do, i strongly suggest at least trying it.
    Nothing can even come close to the experience of 32 different players building their teams, talking trades with each other, going through free agency, and gameplanning for every game. I have been running leagues since Madden 10 and I could never envision going back to playing the cpu. Also for you guys that enjoy watching cpu/cpu games, watching two users in your league play in real time on mixer is that on steroids.
    RogerDodger
    If you skip the halftime show, then it's on the developers to make that halftime show essential viewing. Provide analysis of what you did well and how you could improve. How the opposing team was beating up on you and how you could turn it around in the second half. Stuff that would make you a better player and is at the core of most real-world halftime analysis. Most of the skipping happens because what EA are serving up just isn't very good to start with.
    Even NFL Street had guys walking up to the line of scrimmage, just shows how far Madden has fallen in terms of simulating a real NFL experience.
    I agree. The halftime show should be more about strategy and less about what other games/teams are doing. You can do a healthy balance of both but I'd like to know what percentage of plays are working/not working against me/the CPU. That way I know what adjustments I need to make or what adjustments I think the CPU will try and make. This USED to be in the game on PS2....but like everything else....they took it out....what EA adds this into the game for Madden 21 next Gen and tell us this is a "New" feature lol
    Sent from my SM-G930T using Operation Sports mobile app
    PeoplesChampGB
    Now do yourself on defense with no walkup. That no walk up takes precious seconds away to adjust to the offensive formation.
    Thank you! I'm like a mad scientist on defense(that's my playing background) so as soon as the offense breaks the huddle I'm shading, man/base aligning, double teaming a dominant WR/TE, playing man on one side and zone on the other with my shades going towards the zone side, I disguise my coverage sometimes based on pre-snap offensive looks post huddle and more.....I truly hope this doesn't take away from that part of the game.....
    Sent from my SM-G930T using Operation Sports mobile app
    canes21
    Because the CPU doesn't have the ability to do this. If the CPU can't take advantage of a feature I generally do not use it either. The AI in this game is already one of the dumber ones in all sports games, gaining anymore advantages over it because EA fails to ever have it use half the features in the game doesn't interest me no matter if using the feature is still sim or not.

    I use sliders that are heavily weighted towards the CPU, by evenly and significantly reducing user settings, in order to somewhat make up for the disappointing capabilities of the CPU. However, having the tools in the game to make pre-play adjustments and yet not utilize them would make little sense to me. There are simply times when I have to base align defenses against certain offensive looks and also shade man coverage.
    Furthermore, if this planned move affects online head to head play.... That would be the biggest can of worms opened since EA took away player editing in Madden 13's Franchise Mode.
    There has to be more to the story here. Upon announcing the removal of the walk-up, I kept waiting to hear how EA planned to still allow time for pre-snap adjustments to be made. Surprised that they would just throw that out there and not address this.
    edgevoice
    I use sliders that are heavily weighted towards the CPU, by evenly and significantly reducing user settings, in order to somewhat make up for the disappointing capabilities of the CPU. However, having the tools in the game to make pre-play adjustments and yet not utilize them would make little sense to me. There are simply times when I have to base align defenses against certain offensive looks and also shade man coverage.
    Furthermore, if this planned move affects online head to head play.... That would be the biggest can of worms opened since EA took away player editing in Madden 13's Franchise Mode.
    There has to be more to the story here. Upon announcing the removal of the walk-up, I kept waiting to hear how EA planned to still allow time for pre-snap adjustments to be made. Surprised that they would just throw that out there and not address this.

    It's very simple, having access to the tools means nothing to me if the CPU cannot use them. Those times where you feel you have to base align or shade your man coverage are most likely times where it makes sense to do that and helps your defense. The thing is, if the roles were flipped the CPU would not be able to make the same adjustments that you would be able to. To you, you counter this by making sliders that artificially inflate the skill of the CPU. I'd rather not do that, I want ratings to matter more than anything outside of the match-up of play calls. I play on PC using my own mod. This mod removes all User and CPU boosts and tries to make the ratings matter more than ever. Since I want neither side to ever have an artificial advantage I simply do not use the tools the CPU cannot use. There are times I get caught in a bad alignment and see what is likely going to get me beat, but I just tough it out because when I am on offense I can see when the CPU has a bad alignment and I take advantage of it the same way they do on offense.
    All I seek is that the game plays fairly for me and the CPU and ratings matter so that team building matters. Using the tools would take away from that. If the CPU was given the ability to properly use the tools then I would use them also, but since EA refuses to ever really make their AI any better I am stuck limiting myself to the same capabilities as the AI.
    XtremeDunkz
    Honestly, and I dont mean this to be insulting in any way, but I dont understand how anyone who wants to play a good game of football still plays against the computer. The AI in Madden is decades behind where it should be. I understand some people dont have time to be a part of an online league, but for those that do, i strongly suggest at least trying it.
    Nothing can even come close to the experience of 32 different players building their teams, talking trades with each other, going through free agency, and gameplanning for every game. I have been running leagues since Madden 10 and I could never envision going back to playing the cpu. Also for you guys that enjoy watching cpu/cpu games, watching two users in your league play in real time on mixer is that on steroids.

    If I could find a league on the PC that played good football from all 32 members then I would gladly give it a shot. Unfortunately, in my experience even when you get a league full of guys that want to play sim, everyone's definition of sim football varies so much that it can become messy. What is sim to 3 guys may be still considered cheesy to another 10 members or vice versa.
    canes21
    It's very simple, having access to the tools means nothing to me if the CPU cannot use them. Those times where you feel you have to base align or shade your man coverage are most likely times where it makes sense to do that and helps your defense. The thing is, if the roles were flipped the CPU would not be able to make the same adjustments that you would be able to. To you, you counter this by making sliders that artificially inflate the skill of the CPU. I'd rather not do that, I want ratings to matter more than anything outside of the match-up of play calls. I play on PC using my own mod. This mod removes all User and CPU boosts and tries to make the ratings matter more than ever. Since I want neither side to ever have an artificial advantage I simply do not use the tools the CPU cannot use. There are times I get caught in a bad alignment and see what is likely going to get me beat, but I just tough it out because when I am on offense I can see when the CPU has a bad alignment and I take advantage of it the same way they do on offense.
    All I seek is that the game plays fairly for me and the CPU and ratings matter so that team building matters. Using the tools would take away from that. If the CPU was given the ability to properly use the tools then I would use them also, but since EA refuses to ever really make their AI any better I am stuck limiting myself to the same capabilities as the AI.

    Good points my man..I am in the train of thought that the cpu always knows what you are running based on your input and also adjusts while you adjust which is why the cpu tenda to know exactly what play you audible to most of the time..I think that the little time difference between when the user selects the play and subsequently gets to the line of scrimmage offense or defense is used by the cpu to counter the input..I think besides ratings boosting on allmadden their is also cpu boosting on all madden..just my opinion..in reality thats the only way a cpu can compete it has to know to some degree what you are running..
    edaddy
    Good points my man..I am in the train of thought that the cpu always knows what you are running based on your input and also adjusts while you adjust which is why the cpu tenda to know exactly what play you audible to most of the time..I think that the little time difference between when the user selects the play and subsequently gets to the line of scrimmage offense or defense is used by the cpu to counter the input..I think besides ratings boosting on allmadden their is also cpu boosting on all madden..just my opinion..in reality thats the only way a cpu can compete it has to know to some degree what you are running..

    Oh yeah, the CPU definitely knows your play on All-Madden. It was the same in NCAA on Heisman. An easy way to show this was being inside the 5 yard line and going into the spread shotgun. The CPU would always go goal line defense if you called a run pmay. They'd go nickel or dime if you called a pass. It never failed either. I do see your point on using the tools to counter the CPU's omnipotence and it's a pretty good point that is hard to argue. There isn't a right or wrong way to lean on the use if the tools. I'm just of the train of thought that I never want to use anything the CPU can't, but that doesn't mean my way is the right way to play.
    canes21
    If I could find a league on the PC that played good football from all 32 members then I would gladly give it a shot. Unfortunately, in my experience even when you get a league full of guys that want to play sim, everyone's definition of sim football varies so much that it can become messy. What is sim to 3 guys may be still considered cheesy to another 10 members or vice versa.

    Once this connected nonsense became the norm, I pretty much quit playing in leagues because of this. It's why I gravitated to MUT, where it is a nice mix of solo and online play, and winning means coins to build your team. You can play when you want, take as much time off as you want, or play as obsessively as you want.
    Would be better without micro transactions, but it is still better than franchise play, offline or online.
    JayhawkerStL
    Once this connected nonsense became the norm, I pretty much quit playing in leagues because of this. It's why I gravitated to MUT, where it is a nice mix of solo and online play, and winning means coins to build your team. You can play when you want, take as much time off as you want, or play as obsessively as you want.
    Would be better without micro transactions, but it is still better than franchise play, offline or online.

    I tried to get into MUT this year and I just got too aggravated with the way the majority of opponents played the game. It's just not my style of play. It seemed very stick skill oriented and not really strategy heavy. The strategy there was more Madden-ball strategy, not real football strategy I was seeking.
    jfsolo
    He said this in one of the streams, but most people either missed the stream or weren't paying attention when he said it, it's good that he finally repeated it though. The tunable part is of course very important.

    That's good to hear some clarification. If it's tuneable this should give the PC players a way to tune this on are own on PC.
    DaReal Milticket
    That's good to hear some clarification. If it's tuneable this should give the PC players a way to tune this on are own on PC.

    Hoping there is a way for us to somehow turn the walk-ups back on, but not holding my breath.
    canes21
    Hoping there is a way for us to somehow turn the walk-ups back on, but not holding my breath.

    Right, that would be the best case scenario. Like if it's just a simple check box in frosty that can be checked/unchecked.
    edgevoice
    I use sliders that are heavily weighted towards the CPU, by evenly and significantly reducing user settings, in order to somewhat make up for the disappointing capabilities of the CPU. However, having the tools in the game to make pre-play adjustments and yet not utilize them would make little sense to me. There are simply times when I have to base align defenses against certain offensive looks and also shade man coverage.
    Furthermore, if this planned move affects online head to head play.... That would be the biggest can of worms opened since EA took away player editing in Madden 13's Franchise Mode.
    There has to be more to the story here. Upon announcing the removal of the walk-up, I kept waiting to hear how EA planned to still allow time for pre-snap adjustments to be made. Surprised that they would just throw that out there and not address this.

    He is right though. The CPU never audibles. Ok I've seen it do it two times in 12 seasons I've played. If the CPU was more strategic, ran the ball better by chosing better alleys and just a smarter offense then I'd adjust more on defense but it doesn't.
    Still agree EA should give us the ability to use or not use the walk up when we want and hope they do but they seem to screw things up so not holding my breath.
    JayhawkerStL
    Once this connected nonsense became the norm, I pretty much quit playing in leagues because of this. It's why I gravitated to MUT, where it is a nice mix of solo and online play, and winning means coins to build your team. You can play when you want, take as much time off as you want, or play as obsessively as you want.
    Would be better without micro transactions, but it is still better than franchise play, offline or online.

    MUT may be ok if it didn't cost actual money. That's the turn off for me. I'm not one who likes to play with past players anyways and rather use the current players and paying to do it just adds to the turnoff
    jfsolo
    He said this in one of the streams, but most people either missed the stream or weren't paying attention when he said it, it's good that he finally repeated it though. The tunable part is of course very important.

    The tunable part is key for online 32 user leagues. Then as a league people can decide on what settings that they want to use.
    Sent from my SM-G950U using Tapatalk
    I'll just drop this here:
    I like how you guys are cutting out all the down time between plays, solos & games. More playing less watching.... Everything I have seen or heard so far looks great. It seems like you guys worked on some of our biggest headaches. Cant wait!!
    Rayzaa
    MUT may be ok if it didn't cost actual money. That's the turn off for me. I'm not one who likes to play with past players anyways and rather use the current players and paying to do it just adds to the turnoff

    I wish they would go the MLB the show route and make it so you earn coins while playing franchise or any other mode that can be used for MUT. I don't have the time to both grind out MUT to build a good team and dedicate time to franchise.
    I've actually been getting in to some diamond dynasty this year because I earn stubs and rewards for it while playing franchise and road to the show. The trade off is you don't earn them as quickly as strictly playing diamond dynasty but it's still fun for a break from franchise every now and then to boot up DD and have a decent team to work with.
    Sent from my SM-G950U using Tapatalk
    canes21
    Hoping there is a way for us to somehow turn the walk-ups back on, but not holding my breath.

    DaReal Milticket
    Right, that would be the best case scenario. Like if it's just a simple check box in frosty that can be checked/unchecked.

    I bet it'll be just like the movetoline we have access to now
    nothing to worry about for us
    Clint Tweet:
    Reiterate & emphasize: MINIMUM time means that’s the quickest time allowed before you can snap. If you want to take more time than that for adjustments, you can.
    More Q & A:
    I meant if you get to the line, and get set, and at that moment there are 4 seconds left on the clock, will I be able to hike it?
    Clint Oldenburg

    @ClintOldenburg
    7m7 minutes ago
    Yes.
    Josh Spieker

    @Josh_Spieker
    6m6 minutes ago
    More
    Cool. Appreciate the clarification
    New conversation
    Justin

    @DkGOAT
    28m28 minutes ago
    More
    Replying to @ClintOldenburg
    So pretty much the 5 second freeze period is the same thing as walking to line of scrimmage?
    Clint Oldenburg

    @ClintOldenburg
    26m26 minutes ago
    More
    No, 2-3 seconds shorter.
    Justin

    @DkGOAT
    26m26 minutes ago
    More
    Thank You for the response - do you know how it compares to someone holding A to run to the line?
    Clint Oldenburg

    @ClintOldenburg
    23m23 minutes ago
    More
    About the same as that. But that now doesn’t exist anymore. We wanted both sides to have the same time for adjustments consistently.
    Justin

    @DkGOAT
    22m22 minutes ago
    More
    thanks for responding, its good to see that most competitive players concerns (the quicksnap) is already pretty balanced
    This is not taking any time away from adjustments. Just saving time spent watching.
    All I get from that conversation is less faith in EA. The removal of the walk to the line is for the competitive crowd. So is the removal of the cut scenes between plays. Why do we have 3 separate game modes in the game if we are all getting stuck with decisions that are only aimed at the competitive crowd?
    Like I have said in the past, EA would get a lot less hate if they straight up said the only want to create a football game for the competitive crowd. Then their additions annually would make sense. Instead, we have them doing what they are doing now by catering to the competitive crowd despite having separate modes in the game for sim and arcade players. The non-competitive crowd is getting teased because EA still claims they want to make an authentic NFL game that caters to all crowds, but their decisions show otherwise. This is why EA gets a lot of the criticism they do. They still advertise their game to more than the competitive crowed, so they will be judged accordingly to how well they make a game that caters to more than the competitive crowd.
    EA has a problem with listening to the loud minority on social media and it is very clear to see that in this development cycle especially. I could keep this post going on ranting about how a title that has the amount of resources pumped into it annually should be the best sports game only behind Fifa annually, but both titles compared to other sports games show that the amount of resources available isn't the end all for quality. MLB The Show and NBA 2k are both games that with less resources that find ways to add more features annually while also finding ways to please the competitive crowds, too. It's just irritating at times to see Madden being ran the way it is. I don't think the game is a complete terrible mess, but the game clearly is nowhere close to as good as it should be in 2019, especially with the amount of resources that is pumped into the series.
    I guess I did rant a little...
    roadman
    I'll just drop this here:
    I like how you guys are cutting out all the down time between plays, solos & games. More playing less watching.... Everything I have seen or heard so far looks great. It seems like you guys worked on some of our biggest headaches. Cant wait!!
    This tells me that one type of user loves what they are doing. As another poster said, be honest about who the game is for. EA is pushing me further and further away and it feels like a bad relationship. I'm literally forcing myself to stay and keep buying because its the only NFL product available.
    I do feel sorry for the OS members that have a say. Clearly the devs cant do too much and have to lie to keep sim players feeling empowered. Know i don't blame yall or the devs...
    Sent from my SM-G955U using Tapatalk
    This is lazy. Flat out. We have 3 game modes that were touted. Comp, sim, arcade. Yet they aren’t utilized and the game is pushed towards Competitive. Sim players don’t want everything to be equal. We want to play football, not give everyone the same amount of time to read and adjust.
    It’s 2019 and instead of more customizing, complete overhauls are being made. We should be in an era of customization and tweaking, not holistic approaches. Especially when we were fed that three game modes meant greater differentiation.
    And if you go into that Twitter thread, if you pose a question about the sim factor, you will be shot down.
    Someone said in that thread, you are losing the immersion, which was quickly shot down by, nobody plays that way anymore.
    callmetaternuts
    This is lazy. Flat out. We have 3 game modes that were touted. Comp, sim, arcade. Yet they aren’t utilized and the game is pushed towards Competitive. Sim players don’t want everything to be equal. We want to play football, not give everyone the same amount of time to read and adjust.
    It’s 2019 and instead of more customizing, complete overhauls are being made. We should be in an era of customization and tweaking, not holistic approaches. Especially when we were fed that three game modes meant greater differentiation.

    Honestly, the three game modes is pretty much dead between the sim & comp modes. You look in frosty editor on PC and the differences are minimal if there are any. I believe the 3 Game modes were Rex's vision and have basically fell off a cliff since he left. These "game modes" will be gone in a few yrs. I like Clint but he definitely seems not to have the same passion/push for the sim community as Rex did. You listen to some of the sim gamechangers talk about when Rex left, they seemed defeated. When Rex left so did the vision for the simulation players, what little there actually was or is. With that being said I'm sure I'll still find enjoyment in Madden 20. I've learned a long time ago Madden is always going to be Madden.
    roadman
    And if you go into that Twitter thread, if you pose a question about the sim factor, you will be shot down.
    Someone said in that thread, you are losing the immersion, which was quickly shot down by, nobody plays that way anymore.

    Which I don't understand. The NBA 2k crowd is fine with all of the presentation and sim elements that are added along with the competitive elements. Is the NBA gaming crowd that much different from the NFL gaming crowd? I doubt it. EA is making the mistake of listening to the twitter crowd. The crowd that represents a vocal minority. You should develop a vision and create a game based on that. You should never create a product that constantly changes based on the vocal crowd in the social media environment. You will get left in the insane cycle of pleasing nobody and changing everything constantly which is exactly where Madden is right now.
    canes21
    Which I don't understand. The NBA 2k crowd is fine with all of the presentation and sim elements that are added along with the competitive elements. Is the NBA gaming crowd that much different from the NFL gaming crowd? I doubt it. EA is making the mistake of listening to the twitter crowd. The crowd that represents a vocal minority. You should develop a vision and create a game based on that. You should never create a product that constantly changes based on the vocal crowd in the social media environment. You will get left in the insane cycle of pleasing nobody and changing everything constantly which is exactly where Madden is right now.

    The answer is there is a big gap between the management of both companies, Rex said it himself.
    Why do you think there is a big huge thread over on the 2k forums that is a sim only thread. It's to show people like daczar and others what they are looking for. Even daczar admitted it's becoming more difficult to squeeze in sim options in 2k.
    roadman
    The answer is there is a big gap between the management of both companies, Rex said it himself.
    Why do you think there is a big huge thread over on the 2k forums that is a sim only thread. It's to show people like daczar and others what they are looking for. Even daczar admitted it's becoming more difficult to squeeze in sim options in 2k.

    You got a link on him saying that? Not doubting you, just wanting to read/hear it myself with some context around it.
    I just don't understand why the EA suits are simply complacent with the state of Madden. An NFL game that is only selling 3.5-4 million units between the two consoles should not be considered good enough. NBA 2k sells 4.0-4.5 million copies between the two consoles and then you can add in the Switch and PC releases as well and it is selling a decent amount more than Madden despite the NFL's popularity trouncing the NBA's or any other sport in the country.
    If the suits really wanted to make money with Madden you'd think they would look at what approach is making an NBA game sell better than an NFL game and copy that approach. Their current approach to the game that lacks any true vision is clearly not working as well as it could be.
    EDIT to avoid double posting - I still find it hilarious EA started their blog off saying this,
    For Madden NFL 20, we had a very clear focus by targeting three primary creative pillars, all driven by player feedback:

    • Make NFL Stars feel like Stars
    • Build Unique Playbooks and New NFL Strategy
    • Create more Immersive Moments and Deliver a Polished experience

    and then goes on to remove the walk-ups to the line, between play interactions, and the hurry up offense running to the line. In what world is that creating more immersion and coming off as more polished? I also have to ask why couldn't these "additions" be added to the already present Quick Presentation option we have in the game? And then why could that presentation style not be the default one for the competitive experience? When you really look at it, the development of Madden is unbelievably inefficient and sad considering the amount of resources it has. Madden's slow progress is reaching NBA Live territory without the competitor around to show the true quality through sales numbers.
    I don't have a link, I just remember reading it and it quite possible could have been in that thread.
    I thought Madden was a 5 million seller the last several years. It's more difficult to go just by NPD alone because there are more digital sales that aren't counted by NPD.
    I agree NFL is more popular in North America, but hoops is more popular world wide vs football and it shows in video game sales too.
    To be honest, I only see them hitting 1 out of 3 (Playbooks) and the last one already seems to be a fail. The first one - Make NFL stars play like stars is tough for EA. Everything they try to do seems forced and overdone and their really bad at creating organic gameplay 9 times out of 10.
    Will see how this plays out soon enough.
    1) Make NFL Stars feel like Stars
    2)Build Unique Playbooks and New NFL Strategy
    3) Create more Immersive Moments and Deliver a Polished experience
    roadman
    I don't have a link, I just remember reading it and it quite possible could have been in that thread.
    I thought Madden was a 5 million seller the last several years. It's more difficult to go just by NPD alone because there are more digital sales that aren't counted by NPD.
    I agree NFL is more popular in North America, but hoops is more popular world wide vs football and it shows in video game sales too.

    2k trounced Madden this generation. 2k18 is the 9 biggest game on the PS4 sales wise. Madden not in the top ten. That should not happen. It showing me younger kids don’t play football games as much and a lot of older dudes gave up on Madden. Because no way 2k should ever sale more.
    Quentin32
    2k trounced Madden this generation. 2k18 is the 9 biggest game on the PS4 sales wise. Madden not in the top ten. That should not happen. It showing me younger kids don’t play football games as much and a lot of older dudes gave up on Madden. Because no way 2k should ever sale more.

    For Madden 19 and NBA 2Kn19, NBA 2k was rated 3rd and Madden 4th?
    https://www.forbes.com/sites/erikkain/2019/01/23/red-dead-redemption-2-was-the-best-selling-game-of-2018-but-theres-a-catch/#43ecf25476e1

    I’m curious how many units sold in the PS2 era with the inclusion of 2k and how that compares to today.
    Another note Road, I’d make the case that the 2 largest sports in the states is football and football. I think the sales for Madden should be noticeably higher.

    May not seem like a huge feat to be 4th. But take in to account NFL is by FAR the most popular sport in the US this just shouldn't be. A Publisher you had to "buy" out of the market still puts up a game that, not only sales more, but is more highly regarded, polished and SUBSTANTIALLY deeper in all categories; that can't bode well for EA. Not even the biggest EA apologies can really counter that argument.
    Madden is Maddening through and through. Shortcuts, lack of polish, very bad decision making, excuses (we only had so much time blah blah blah) and the year round joke (next year we'll get it in the game). It truly is time for them to step up or step off. THIS IS ALL JUST MY OPINION.
    mtmetcalfe
    I’m curious how many units sold in the PS2 era with the inclusion of 2k and how that compares to today.
    Another note Road, I’d make the case that the 2 largest sports in the states is football and football. I think the sales for Madden should be noticeably higher.

    I think I stated that in one of the post above, but NBA basketball is more world wide vs football. Football does have a stronghold in North America only. The sales are calculated as world wide units sold. A few years ago that meant one million more units sold(not including digital at the time) for NBA 2k. I don't disagree that more units should be sold.
    To answer your first question, I think there were about 10 million units sold, but you need to remember there many more platforms vs the main 2 consoles we have today.
    This units sold discussion has been a thing here since NBA 2K11 arrived on the scene.
    2k18 sold 10 million units. Even if basketball is a worldwide sport, an NBA game selling that much is incredible and just further proof Madden and most EA Sports titles are not selling what they could. With how popular the NFL is Madden should be shooting way past 5 millions units sold, but that's what they fight to reach.
    It should sell more units, but Madden suits and marketing must be ok with where they are 4th in the marketplace.
    And opinions and marketplace hasn't changed since NBA 2k11. I just don't think anyone should dismiss hoops as having more world wide appeal vs the nfl to get the point across.
    The market hasn't changed since 2k11, NBA game sells more than NFL game. And yes, a good part of that reason is because NBA 2k has more realism, deeper franchise mode, etc.... and there are some things missing in 2k too, but it's better than Madden.
    Even if Madden made a deep realistic immersive game as 2k, the gap may shorten, but I still feel 2k will be well ahead in units sold.
    I think if Madden had as deep of modes that 2k has and had all of the strategy elements that the CPU used dynamically also that it would sell a noticeable amount more. I know my situation may not be the truth nationwide, but out of the 10 or so people I personally know that would buy NCAA and Madden every year in the early and mid 2000's, only 1 of them buys Madden anymore. The lack of depth to the modes and gameplay is the reason for that. These are not people that are as sim as us here, either. This same group had 5 or 6 people that now play NBA 2k annually despite never being big basketball people. They just want a sports game that has deep modes and gameplay.
    I really believe Madden could probably sell 7 million or more units annually if it actually made any effort to offer deep modes and gameplay on and offline. Catering to the competitive crowd only like they are doing now is just limiting themselves too much. This is all my opinion, obviously.
    I think this just goes back to what I have said in the past, EA misinterprets their analytical data and listens to the vocal minority on social media too much. They see people don't go past year 1 in franchise mode over 85% of the time. Instead of asking why, they view that as no one cares about franchise mode anymore. They see no one played as a player in CFM and saw that as no one wanted Superstar back. They lack awareness as to why people do the things they do in their game.
    NBA 2K benefits from a major advantage over football, and that is its capability to really nail down MyCareer modes. The main reason I prefer Live is that their version is more fun for me, but that mode is the most popular way to play video game basketball now.
    Madden is trying, but it’s never going to be the same as playing 5v5 or 3v3 in basketball. I mean, that’s how most of us play basketball in real life.
    That is what turned 2K into an absolute monster, and it’s why EA focused on The One before it did more than just a minimal effort in franchise.
    If 2K were to drop franchise, it would take a hit in sales, but still be a top 10 game. If it dropped MyCareer, sales would crater.
    canes21
    I think if Madden had as deep of modes that 2k has and had all of the strategy elements that the CPU used dynamically also that it would sell a noticeable amount more. I know my situation may not be the truth nationwide, but out of the 10 or so people I personally know that would buy NCAA and Madden every year in the early and mid 2000's, only 1 of them buys Madden anymore. The lack of depth to the modes and gameplay is the reason for that. These are not people that are as sim as us here, either. This same group had 5 or 6 people that now play NBA 2k annually despite never being big basketball people. They just want a sports game that has deep modes and gameplay.
    I really believe Madden could probably sell 7 million or more units annually if it actually made any effort to offer deep modes and gameplay on and offline. Catering to the competitive crowd only like they are doing now is just limiting themselves too much. This is all my opinion, obviously.
    I think this just goes back to what I have said in the past, EA misinterprets their analytical data and listens to the vocal minority on social media too much. They see people don't go past year 1 in franchise mode over 85% of the time. Instead of asking why, they view that as no one cares about franchise mode anymore. They see no one played as a player in CFM and saw that as no one wanted Superstar back. They lack awareness as to why people do the things they do in their game.

    Excellent points my man..to piggyback on this what I have noticed in personal experience is that the alot of cats that I know who played the game religiously have now either waited to get the game used, or waited until the games pricepoint is significantly lower..this seems to be the case with alot of former day one buyers..Despite what people say that there isnt a dent being put in Maddens wallet the fact that they are 4th behind a NBA game that has actual competition says a whole lot, also EA has each year dropped their pricepoint to almost black friday prices significantly earlier and earlier each cycle..simple math if you are not selling units at a 60 pricepoint for a longer period of time you are losing money..the profit margin for ea to sell them at 35 is significantly less than at 60..I also think this is the reason why it seems as if madden is selling at a successful rate but in reality alot of it is at a lower price point..but that can also be said of a number of sports titles..
    canes21

    I think this just goes back to what I have said in the past, EA misinterprets their analytical data and listens to the vocal minority on social media too much. They see people don't go past year 1 in franchise mode over 85% of the time. Instead of asking why, they view that as no one cares about franchise mode anymore. They see no one played as a player in CFM and saw that as no one wanted Superstar back. They lack awareness as to why people do the things they do in their game.

    No. The sim and franchise guys are the vocal minority.
    JayhawkerStL
    NBA 2K benefits from a major advantage over football, and that is its capability to really nail down MyCareer modes. The main reason I prefer Live is that their version is more fun for me, but that mode is the most popular way to play video game basketball now.
    Madden is trying, but it’s never going to be the same as playing 5v5 or 3v3 in basketball. I mean, that’s how most of us play basketball in real life.
    That is what turned 2K into an absolute monster, and it’s why EA focused on The One before it did more than just a minimal effort in franchise.
    If 2K were to drop franchise, it would take a hit in sales, but still be a top 10 game. If it dropped MyCareer, sales would crater.
    But, 2K is really 6 games in one. You have Online Play Now, MyCareer, MyGM, MyTeam, MyPark, and MyLeague. 2K's advantage doesn't come solely from MyCareer, it comes from the other 5 modes. Why? Because the people buying Madden are the same exact people playing MyPark. It is an identical demographic. Where Madden falls short is in the "I'm a grown *** man with bills to pay" demographic. That's where we want them to put more focus. The kiddos don't care about multiple game modes. They want fast paced, instant dopamine hits. Grown *** men and women on the other hand want a relaxing slow build that climaxes at the perfect moment. Madden has yet to give them that feeling, and unfortunately may never achieve it.
    JayhawkerStL
    No. The sim and franchise guys are the vocal minority.

    The hardcore sim guys that spend hours tinkering with sliders like those of us here? For sure a minority. The average player that thinks the current Madden-ball is too much? They are not the minority. Again, this is only from my circle of friends on and offline, but every single one of them regardless of whether or not they even know about this site or even what sliders are are all tired of the way Madden plays right now. Nano-blitzing, rolling out every drop back, hot routing 8 times before every play, etc. they are all very much against that. These guys may not want botched snaps and the other things we here at OS are wanting to really make the game realistic, but these players are not huge fans of the way the crowd that EA listens to plays the game.
    Go look around at other forms of social media like Reddit. As negative as they are about the game, they do offer a lot of criticism and suggestions. They offer a lot more hate going over the top than forums like this, but there is still a clear theme there - those guys are not die-hard simheads like OS people, but they all still complain about the same legacy issues we do here like QB's throwing darts across their body on the run 45 yards down field. They still complain about a lot of the current issues we complain about. What separates them from us is they don't care for the ideas of botched snaps, real kicker % options, etc. They all do complain about locomotion issues. They all complain about unrealistic plays.
    The casual crowd still wants a game that represents what they see on TV to more of a degree than what we have now. They may not care for halftime shows, weekly recap shows, signature throwing animations, correct equipment, etc., but when you really take the time to dig through those there just to scream and yell and actually focus and tally up what people are talking about through all the various crowds it is clear that everyone wants a game that represents the NFL more than Madden does at the moment. The only crowd that really does not care about the issues I've mentioned throughout his post are those from the competitive crowd, the crowd EA is catering towards the most recently.
    The competitive crowd, the real competitive crowd that is very very vocal on Twitter, the one EA listens to the most, is not really representative of what the casual gamer wants. Hell, I know a group of older guys 45-60 years old that are all friends with my dad who play Madden and used to play NCAA. These guys are the pinnacle of casual players. They all complain about the way plays move, the way the CPU plays, the way actual football strategy is not really a huge deal, the way the lines interact.
    This whole idea that the casual crowd wants a game where you can run around with the QB and make highlight reel plays every snap and they want to go unpunished for making bad football decisions is just false. There is a reason NBA 2k's gameplay is much more authentic to the NBA than Madden's is to the NFL and everyone from the simheads to the casuals is more accepting of that game and it is relatively much more successful.
    The only things that make us a minority here at OS are the very minute details we want to make the game much more realistic. The casual crowd still wants a game where the players move, act, and interact with one another like real players would.
    edaddy
    ... EA has each year dropped their pricepoint to almost black friday prices significantly earlier and earlier each cycle..simple math if you are not selling units at a 60 pricepoint for a longer period of time you are losing money..the profit margin for ea to sell them at 35 is significantly less than at 60..I also think this is the reason why it seems as if madden is selling at a successful rate but in reality alot of it is at a lower price point..but that can also be said of a number of sports titles..

    I disagree. Correct me if I'm wrong, but they make more money off MUT than the sales of the game, right? So they will keep it $60 for a short time for all the people who are already gonna buy it, then drop the price down to who cares what amount. They just want people in the game, spending money on MUT.
    Kid OS
    But, 2K is really 6 games in one. You have Online Play Now, MyCareer, MyGM, MyTeam, MyPark, and MyLeague. 2K's advantage doesn't come solely from MyCareer, it comes from the other 5 modes. Why? Because the people buying Madden are the same exact people playing MyPark. It is an identical demographic. Where Madden falls short is in the "I'm a grown *** man with bills to pay" demographic. That's where we want them to put more focus. The kiddos don't care about multiple game modes. They want fast paced, instant dopamine hits. Grown *** men and women on the other hand want a relaxing slow build that climaxes at the perfect moment. Madden has yet to give them that feeling, and unfortunately may never achieve it.

    See, I even think this is misguided some. While I was in college I was a manager of a store that mostly employed teenagers under me. The way I would connect with most of them is through video games and sports. They were all more into playing Madden competitively and not inside the franchise mode. They though Madden's franchise mode was very boring. A lot of them also played Fifa. More of them played franchise mode in Fifa because it is a bit better than Madden's. They also sunk huge amounts of time into whatever the mode is where you and your buddies play on the same team in Fifa against other teams of players. A very casual crowd. When I'd talk about using sliders and custom rosters for my franchise mode with house rules they'd look at me sideways. You know what they all complained about with Madden's gameplay? The same thing my group of friends complained about, the same thing we complain about here, the same thing reddit complains about, the same thing that group of older men I brought to complained about. The players did not move in a realistic manner. They were sick and tired of QBs throwing across their body on the run. They were sick of spin moves being as powerful as they were. These kids couldn't tell you what shading in man coverage was, they couldn't name 20 starting QBs in the NFL, but they could tell you the game played top unrealistic for their tastes and that the offline modes were too shallow to bother with.
    I think this board has made the mistake of engraving it into our minds the casual crowd is so different from us. I've learned over the last 10 years from managing that store to graduating and getting a job in an office that the casuals of each age group from teenagers to 60+ year olds all want a game where the players move and play more realistically. They may not care for correct contract values, they may not even know what a franchise tag is, but they do want realistic movements and interactions. They do want strategies to be more realistic instead of it being about nano blitzing and hot routing.
    canes21
    See, I even think this is misguided some. While I was in college I was a manager of a store that mostly employed teenagers under me. The way I would connect with most of them is through video games and sports. They were all more into playing Madden competitively and not inside the franchise mode. They though Madden's franchise mode was very boring. A lot of them also played Fifa. More of them played franchise mode in Fifa because it is a bit better than Madden's. They also sunk huge amounts of time into whatever the mode is where you and your buddies play on the same team in Fifa against other teams of players. A very casual crowd. When I'd talk about using sliders and custom rosters for my franchise mode with house rules they'd look at me sideways. You know what they all complained about with Madden's gameplay? The same thing my group of friends complained about, the same thing we complain about here, the same thing reddit complains about, the same thing that group of older men I brought to complained about. The players did not move in a realistic manner. They were sick and tired of QBs throwing across their body on the run. They were sick of spin moves being as powerful as they were. These kids couldn't tell you what shading in man coverage was, they couldn't name 20 starting QBs in the NFL, but they could tell you the game played top unrealistic for their tastes and that the offline modes were too shallow to bother with.
    I think this board has made the mistake of engraving it into our minds the casual crowd is so different from us. I've learned over the last 10 years from managing that store to graduating and getting a job in an office that the casuals of each age group from teenagers to 60+ year olds all want a game where the players move and play more realistically. They may not care for correct contract values, they may not even know what a franchise tag is, but they do want realistic movements and interactions. They do want strategies to be more realistic instead of it being about nano blitzing and hot routing.
    I'm assuming this took place before "loot boxes" and "virtual currencies". Because those two things are the reason why kids today still play Madden and NBA 2K's MyPark. It's not because they think the gameplay is amazing, but instead because they want that dopamine hit. They have fallen in love with the greed. That's the only difference between teen gamers in 2010 and teen gamers in 2019. They may want strategies and more realistic body movements, but that's not something worth talking about at the lunch table. Timmy doesn't care that Blake was able to rush for 125 yds last night against Dre's tough 5-3 defense. Timmy wants to know if Blake was able to pull that super ultra mega rare Pink Morganite Lamar Jackson card.
    Kid OS
    I'm assuming this took place before "loot boxes" and "virtual currencies". Because those two things are the reason why kids today still play Madden and NBA 2K's MyPark. It's not because they think the gameplay is amazing, but instead because they want that dopamine hit. They have fallen in love with the greed. That's the only difference between teen gamers in 2010 and teen gamers in 2019. They may want strategies and more realistic body movements, but that's not something worth talking about at the lunch table. Timmy doesn't care that Blake was able to rush for 125 yds last night against Dre's tough 5-3 defense. Timmy wants to know if Blake was able to pull that super ultra mega rare Pink Morganite Lamar Jackson card.

    This is a good and fair point.
    Yeah Kid, that is a good and fair point.
    I had a nephew in college around that 2010 time frame and on my visits we would discuss Madden.
    I explained to him something sim I would want in the game and he came back and said, all you want to do is complicate things. All my college buddies want to do is line up against each other and have bragging rights over one another.
    I also think Canes has a fair point that if the game animated better, my nephew and his buddies would have been happy about that, but I don't think they cared enough. lol
    I know there are many strong opinions here one way or another about Ryan Moody. I'm not trying to start a debate about him, but I want to know what did I miss? What feature could he be referring to? I don't remember seeing anything mentioned as being removed in Madden 20 that stood out to me.
    Sent from my SM-G950U using Tapatalk
    OS we are the minority in regards to complaining lol
    We ain’t got nothing on the casual Madden crowd. In 2019 They streaming online losing games because of teleportation runs. 3 minute long fumbles pile ups. TD’s not being called. Scoreboards being wrong. When stuff happens like that. They don’t laugh it off. They go right to Twitter and threatened devs lives. Madden issues affecting all Type gamers. And it’s hurting EA’s bottom line.
    Shosum13
    I know there are many strong opinions here one way or another about Ryan Moody. I'm not trying to start a debate about him, but I want to know what did I miss? What feature could he be referring to? I don't remember seeing anything mentioned as being removed in Madden 20 that stood out to me.
    Sent from my SM-G950U using Tapatalk

    Maybe he is being sarcastic?
    No talk of Longshot?
    roadman
    Maybe he is being sarcastic?
    No talk of Longshot?
    The way he said many years in the making that was just sold to us last year custom draft classes were the only thing that popped in my head. That would kill me if they got rid of that, that feature is what kept me interested in a solo franchise for as long as it did in 19.
    Sent from my SM-G950U using Tapatalk
    Shosum13
    The way he said many years in the making that was just sold to us last year custom draft classes were the only thing that popped in my head. That would kill me if they got rid of that, that feature is what kept me interested in a solo franchise for as long as it did in 19.
    Sent from my SM-G950U using Tapatalk
    He was talking about the "unique" presnap animations for QB's. They have "basically" been removed due to EA attempting to "streamline" gameplay by skipping the walk up to the line animations. Long story short, EA doesn't build on their games. They market features just to remove them the very next year. You know, typical EA things
    Kid OS
    He was talking about the "unique" presnap animations for QB's. They have "basically" been removed due to EA attempting to "streamline" gameplay by skipping the walk up to the line animations. Long story short, EA doesn't build on their games. They market features just to remove them the very next year. You know, typical EA things

    Is there a source where they removed Qb presnap animations?
    johnnyg713
    Is there a source where they removed Qb presnap animations?

    Clint just said on Twitter a little while ago that they didn't remove the QB presnap animations.
    jfsolo
    Clint just said on Twitter a little while ago that they didn't remove the QB presnap animations.

    Gotta love the rumor mill at this time of the year.
    roadman
    And if you go into that Twitter thread, if you pose a question about the sim factor, you will be shot down.
    Someone said in that thread, you are losing the immersion, which was quickly shot down by, nobody plays that way anymore.

    I see plenty using the SIM factor. Hec there are some guys creating whole leagues using the relocation teams.
    A couple do their own play by play with league schedules to view on YouTube.
    Pretty interesting stuff if you ask me. I don't watch a lot of it but have checked it out here and there.
    It's a creative idea.
    Along with the concerns in not have enough time to make pre-snap adjustments (especially on defense) I am curious how the removing the walk to the line is going to affect the timing of the game . . . it is already way to easy to run your offense unrealistically fast.
    Not to mention, not to mention, removing the walk up animation damages the "immersion" factor in playing the games.
    Seriously, who was asking for this?
    NimitsTexan
    Along with the concerns in not have enough time to make pre-snap adjustments (especially on defense) I am curious how the removing the walk to the line is going to affect the timing of the game . . . it is already way to easy to run your offense unrealistically fast.
    Not to mention, not to mention, removing the walk up animation damages the "immersion" factor in playing the games.
    Seriously, who was asking for this?

    From what I read...there’s 5 seconds before you can snap....so you have time for defensive adjustments.
    Steve_Bears_34
    From what I read...there’s 5 seconds before you can snap....so you have time for defensive adjustments.
    If you go back in to that post with the quotes from the conversation with Clint on Twitter though he stated it was 2-3 seconds less than the time you had with the walk up. It's still less time to make reads and adjustments, especially on defense where you usually have more reads and adjustments to make.
    Sent from my SM-G950U using Tapatalk
    roadman
    Gotta love the rumor mill at this time of the year.
    Lol, yup that's why I posted the quote here asking if anyone knew what he's referring to instead of jumping to conclusions. I tried to search through the news that has already come out and didn't see anything, but it sounds like this was really nothing.
    Sent from my SM-G950U using Tapatalk
    roadman
    Gotta love the rumor mill at this time of the year.
    Technically, it is a rumor, but realistically, it is wayyyyy too close to the truth. Removing walk ups and adding presnap animations do not go together. One of them has to give. It's like robbing someone for $5, right after you give them $10. Did you technically give them more money than they had? Yeah. Did you also rob them? Yeah.
    EA is a repeat offender in this case. Remember when NCAA Football 14 removed the custom/authentic team intros because people were skipping it, just to replace it with an intro that got skipped infinitely more often? Pepperidge Farm remembers. It's dumb stuff like that which makes every "rumor" about Madden 99.39% credible.
    Kid OS
    Technically, it is a rumor, but realistically, it is wayyyyy too close to the truth. Removing walk ups and adding presnap animations do not go together. One of them has to give. It's like robbing someone for $5, right after you give them $10. Did you technically give them more money than they had? Yeah. Did you also rob them? Yeah.
    EA is a repeat offender in this case. Remember when NCAA Football 14 removed the custom/authentic team intros because people were skipping it, just to replace it with an intro that got skipped infinitely more often? Pepperidge Farm remembers. It's dumb stuff like that which makes every "rumor" about Madden 99.39% credible.

    I just posted this in the other thread responding to you, even if Clint said sim people aren't missing a thing?
    Cool reveal...deep throw animations looked smooth...hope that is not doctored (game speed slowed down) gameplay
    While I dont discount Mahomes Bazooka Zone factor, i hope we (the paying customer) can edit these x-factor/superstar traits as I think Josh Allen also has a cannon arm...on par with Mahomes i believe
    Sent from my iPhone using Tapatalk
    K_GUN
    Cool reveal...deep throw animations looked smooth...hope that is not doctored (game speed slowed down) gameplay
    While I dont discount Mahomes Bazooka Zone factor, i hope we (the paying customer) can edit these x-factor/superstar traits as I think Josh Allen also has a cannon arm...on par with Mahomes i believe
    Sent from my iPhone using Tapatalk

    Problem with this is the abilities are tied to dev traits. So to give Allen bazooka you would have to give him the highest dev in the game which means he well end up being a high 90s QB. I wish they were standalone additions like in 2k, but oh well.
    K_GUN
    Cool reveal...deep throw animations looked smooth...hope that is not doctored (game speed slowed down) gameplay
    While I dont discount Mahomes Bazooka Zone factor, i hope we (the paying customer) can edit these x-factor/superstar traits as I think Josh Allen also has a cannon arm...on par with Mahomes i believe
    Sent from my iPhone using Tapatalk
    This is a problem. Allen and Mahomes have similar arm strengths in real life, but in game, Mahomes is going to have a "+10 or whatever" point advantage due to his X-Factor ability. This is faaaarrrrr from realistic. Like, how does Mahomes magically gain all of this strength that Allen can't have? IRL, he doesn't. In Madden, he throws for 300 yards in the air, then his muscle fibers expand by 15% and allow more testosterone to pump through his throwing arm and plant foot.
    Kid OS
    This is a problem. Allen and Mahomes have similar arm strengths in real life, but in game, Mahomes is going to have a "+10 or whatever" point advantage due to his X-Factor ability. This is faaaarrrrr from realistic. Like, how does Mahomes magically gain all of this strength that Allen can't have? IRL, he doesn't. In Madden, he throws for 300 yards in the air, then his muscle fibers expand by 15% and allow more testosterone to pump through his throwing arm and plant foot.

    It’s more than just Allen. What about Stafford, Flacco or Newton? I have a feeling this X factor won’t be in the game next year.
    scitychamps87
    Seeing the coach's face 200 times is one of my BIGGEST complaints right now about the presentation. It's a problem that largely does not exist in play now and helps with more of a broadcast feel. How hard is this to fix in Franchise?
    Sent from my XT1650 using Operation Sports mobile app

    I saw less of that when I played. More player reactions and wide stadium shots.
    scitychamps87
    If true, this makes presentation 100X better. Talk about the "little things"
    Sent from my XT1650 using Operation Sports mobile app

    Not trying to burst your bubble, but even in Play Now currently, I don't notice an overabundance of coach cut scenes. Franchise Mode is where show-the-coach-after-nearly-every-play rears it's ugly head.
    We gotta wait and see what happens in that mode, although the removal of between play presentation will likely include repeated shots of the coach.
    XtremeDunkz
    IDK how I feel about the new quicker gameplay focus. You don't even see guys walking to the line of scrimmage now? Feels like we are going backwards.
    I totally agree with you. Give the people who don't want to see it an option to turn it off. Don't kill it for the rest of us fans. Please.

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