Madden NFL 20
Madden NFL 20 Rookie Ratings Revealed
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Madden NFL 20 player ratings are starting to trickle out, as the new season approaches. Today, EA has revealed the player ratings of the rookies in Madden NFL 20. Check out some of the top rookies, along with a few screenshots, at some of the positions below. Make sure to check out the official website for all of the rookie ratings.
EA also posted a video, highlighting some of the rookie reactions to their ratings.
Top Rated Rookie Quarterbacks in Madden NFL 20
- Kyler Murray (Overall 73)
- Dwayne Haskins Jr. (Overall 72)
- Drew Lock (Overall 67)
- Will Grier (Overall 66)
- Daniel Jones (Overall 65)
Top Rated Rookie Wide Receivers in Madden NFL 20
- Marquise Brown (Overall 77)
- D.K. Metcalf (Overall 76)
- N’Keal Harry (Overall 74)
- J.J. Arcega-Whiteside (Overall 73)
- Hakeem Butler (Overall 72)
Top Rated Rookie Running Backs in Madden NFL 20
- Josh Jacobs (Overall 74)
- Devin Singletary (Overall 72)
- Miles Sanders (Overall 72)
- Darrell Henderson Jr. (Overall 72)
- David Montgomery (Overall 71)
Top Rated Rookies in Madden NFL 20
- Quinnen Williams (Overall 80)
- Ed Oliver Jr. (Overall 79)
- Nick Bosa (Overall 78)
- Marquise Brown (Overall 77)
- T.J. Hockenson (Overall 77)
- Josh Allen (Overall 77)
Here’s a summary of all 32 1st round picks and their Madden NFL 20 overall.
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Haskins 72
...
......
Jones 65
I feel like they did rate the QB's very low tho. I wonder how will it pan out in the long term and wonder if there isn't gonna be a big difference of rating between every positions (There are 13 TE with a higher overall than daniel Jones..)
Haskins 72
...
......
Jones 65
Don't get all wound up about OVR it is deceiving imo. gameplay should be based on position specific ratings
Murray THP 89
Haskins THP 89
Jones THP 87
Murray SAC 82
Haskins SAC 85
Jones SAC 81
Murray MAC 78
Haskins MAC 80
Jones MAC 76
Murray DAC 82
Haskins DAC 81
Jones DAC 77
Bradbury is 73
You are correct, forgot about him! Even more surprising that Williams is lower after seeing that.
this draft was touted as being STACKED on the defensive line and not very good on the offensive line
It was a pretty weak O-line class though...I'm not sure that this bothers me all that much.
Agreed. Giving him low 70's route running was pretty generous honestly, but hopefully that shows in game.
Overall, I love seeing these guys rated low. It sets our expectations for draft classes as well. A 77-80 rated player will be a great pick compared to guys coming out in the mid 80's in previous years.
EDIT- Got a tweet back on this one as well and they said that they hand timed Kyler and did research on him. Also factored in his heavier playing weight in the NFL
That is the quickest and easiest way to lower overall. I read somewhere where they did a test and when you lower AWR the overall drops significantly. At that time it made the game play like crap because defensive players reacted on the field by not knowing where the ball was and couldn't make a play. I hope this is not a repeat.
Yep, that's what I was getting at. It's a little cheat (may not be the best word) to drop the overalls. That's we're there is some flaws in the rating system. I get it there rookies & need to learn the speed of the game, but that doesn't mean they can't make plays.
https://www.easports.com/madden-nfl/player-ratings
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Looking at those QB ratings and the one thing that sticks out to me is AI team building. Will the AI controlled Cardinals, Redskins and Giants all draft rookies in the first round because they have a higher OVR as it has been the case the past several years? Or are we going to have throw this new rating system out the window by increasing their ratings high enough where the AI won't draft a QB to keep it realistic?
I had similar thoughts. But I will say 2 things.
1. On the beta, I saw lower-rated players gain new levels more quickly than on 19 (obviously, the higher the level, the more XP needed to progress). So, yeah, if they were to go up a few points in overall after 1 year, that could change the equation quite a bit.
2. EA has said that they've done a lot of work on draft logic and their draft classes. I've really got to think that this is something they've carefully looked at.
Not dismissing your concern by any means, I definitely want to see it in action as well. But, I'm cautiously optimistic here.
I wouldn't trust him in a year one 32-man franchise against people who know how to play D. Against the AI he'd probably be fun for the first year, by then you could probably get most of his flaws ironed out except maybe THP.
Unless pass rushers are much harder to upgrade this year then Montez Sweat is the best of the rookies, ANIEC. Some of the others do look very promising however. Solid DL and LBs in there.
Cardinals WR Andy Isabella (4.31 40-yard dash / 4.15 short shuttle): 95 / 93
Seahawks WR D.K. Metcalf (4.33 / 4.5): 95 / 93
Chiefs WR Mecole Hardman (4.33 / 4.25 ): 95 / 92
Jaguars FS Zedrick Woods (4.29, fastest at 2019 combine): 93 / 90
Packers FS Darnell Savage (4.36): 93 / 91
Browns CB Greedy Williams (4.37): 93 / 92
Cowboys RB Tony Pollard (4.52 / 4.37 ): 93 / 94
Buccaneers LB Devin White (4.42): 92 / 91
Steelers LB Devin Bush (4.42): 91 / 92
Raiders SS Johnathan Abram (4.43): 91/ 89
Ravens RB Justice Hill (4.40): 90 / 91
Browns FS Sheldrick Redwine (4.44): 90 / 92
Jets LB Blake Cashman (4.50): 90 / 90
Chiefs FS Juan Thornhill (4.42): 89 / 89
Broncos TE Noah Fant (4.50): 89 / 91
Vikings WR Olabasi Johnson (4.52): 89 / 88
Broncos DE Justin Hollins (4.50): 86 / 87
To be clear, it's not any single player's ratings here I'm complaining about. It's that there's no consistency between the hard data we have for how fast a player can actually run (40 times and short shuttle runs) compared to the ratings the team assigned them. Why doesn't Juan Thornhill crack 90 SPD / ACC like the other 4.4 players? Why is Tony Pollard so fast? Why is the fastest player at the combine not among the fastest rookies in the game?
I am going to guess "tape / field speed" continues to be the justification, but that should be quantified with player on-field reaction times and football skills. You run as fast as you can run, and you don't magically get significantly less athletic relative to your peers just because you put on some pads. For example, Luke Kuechly ran a pedestrian 4.58 40 at his combine workout back in the day, but he's one of the fastest sideline-to-sideline linebackers in the NFL because he's so good at reading and diagnosing plays. He should never approach 90+ SPD - he simply cannot run that fast - but he should have high AWR / PRC / BSH / etc. as to be the first to react definitively and correctly to any movement of the football.
I also am the first to argue that Speed isn't nearly the kingmaker that is used to be with respect to Madden ratings and it hasn't been for years, but I'd at least like some consistency and a little less (for lack of a better phrase) playing favorites with respect to the players' actual physical abilities.
We've come a long way from the days when the best players were strictly the best athletes and I don't want to go back. Dudes like Darrius Heyward-Bay and Brian Finneran used to be some of the best players in the game. In at least the past three games one-trick ponies of that sort aren't really all that valuable.
Also, a summary of all 32 1st round picks and their Madden NFL 20 overall. I'll throw that in here.
We've come a long way from the days when the best players were strictly the best athletes and I don't want to go back. Dudes like Darrius Heyward-Bay and Brian Finneran used to be some of the best players in the game. In at least the past three games one-trick ponies of that sort aren't really all that valuable.
Fair point. To be clear, I don't want to go back either. I just want guys represented properly relative to one another and also to their real-life scouting data, especially given how difficult SPD / ACC are to progress in online franchise.
Nice, thanks for doing that. Good to hear.
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Given his "riot time" comment at the end, I think he's being sarcastic? lol.
Why would that be? I can totally see a lower rated player have a higher potential...I definitely saw that in a draft class during the beta.
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MoonlightSwami (one of the ratings guys and also a franchise game designer at Tiburon) has already teased at Hollywood Brown having a high dev trait for Ravens franchise players. I have to assume also that some of these rookies will have at least Superstar level dev trait.
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This is exactly what's been on my mind.
Hollywood Brown? If he has Superstar, D. Bush better too. 77 is ridiculous when Bush has a 72. Bush was regarded as one of the top 10 players in the draft.
Yeah I understand two totally different positions before anyone mentions it but still. Again, top 10 player period by many experts.
Yeah I understand two totally different positions before anyone mentions it but still. Again, top 10 player period by many experts.
Yeah but he plays for the Steelers and they are notorious for failing to develop linebackers.
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murray shouild be a 75 i mean he was number 1 overall
metcaif is too raw at route running to be a 76
collier and Blair need upped collier 71 blair 69
bobby evans needs a boost 67-68 ovr
devin white shouild be a 77 at least
irv smith is not a 75 shouild go down 72 ovr
r gary shouild be a 71 takes too many plays off
T Hill too high barly started at ucf sr year 69-70 ovr
D Jones is like d lock and d lock is a 67 ovr
b love way too high 66-67 ovr
afc
ferrell is a 73 rehfow was a 6th round guy shouild be a 68 ovr
fant is too high more like a 71-72 ovr
Q Williams jax should be 61-62 ovr many draft guys did not have him in their top 400
G Williams has pro bowl talent should be a 75 ovr
D Bush shouild be a 75-76 ovr
Ryan finey is at least a 65 ovr
hollywood brown is a 74 at best
polite is a littie too raw for 72 ovr
d singletrary and sweenty are too high
j willians and c winovich need a boost
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Jarvis Jones and a steadily, slightly improving Bud Dupree are enough for you to say notorious? Are you forgetting Shazier, TJ Watt, Vince Williams, James Harrison, Lawrence Timmons just to name some of the more recent names. You must have unrealistic expectations lol.
If anything, the Steelers are notorious under Tomlin for failing to develop decent DBs
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murray shouild be a 75 i mean he was number 1 overall
metcaif is too raw at route running to be a 76
collier and Blair need upped collier 71 blair 69
bobby evans needs a boost 67-68 ovr
devin white shouild be a 77 at least
irv smith is not a 75 shouild go down 72 ovr
r gary shouild be a 71 takes too many plays off
T Hill too high barly started at ucf sr year 69-70 ovr
D Jones is like d lock and d lock is a 67 ovr
b love way too high 66-67 ovr
afc
ferrell is a 73 rehfow was a 6th round guy shouild be a 68 ovr
fant is too high more like a 71-72 ovr
Q Williams jax should be 61-62 ovr many draft guys did not have him in their top 400
G Williams has pro bowl talent should be a 75 ovr
D Bush shouild be a 75-76 ovr
Ryan finey is at least a 65 ovr
hollywood brown is a 74 at best
polite is a littie too raw for 72 ovr
d singletrary and sweenty are too high
j willians and c winovich need a boost
Murray, like most qbs, was over-drafted.
And Quinnen Williams of the Jets was the best prospect in the draft according to at least half of scouting organizations.
https://m.youtube.com/watch?v=vbT9zx72SVI&feature=youtu.be
Third behind Oliver. Of course, see below:
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I’m joking. I think he’s about where he should be. If anyone should be rated higher it’s QW, but they have him at 80 and at the top where he belongs.
I’m joking. I think he’s about where he should be. If anyone should be rated higher it’s QW, but they have him at 80 and at the top where he belongs.
Sorry about that, it's always hard to tell someones tone and everyone gets a little sensitive about their teams rookies. I'm not a Bosa fan but I do think the kid is going to be an amazing pro. If I had to pick someone for defensive rookie of the year he would be the pick.
I actually think he’s a bit overrated by most people due to his last name. His arms are a little short and his explosion is pedestrian. He’ll be good but he’ll struggle against quality tackles with long arms who know how to use them.
As a die hard Michigan fan I hope Bosa flops but I could see him ending up being a really good pro. The big question is how will the niner defense be and how will they develop these guys. I was expecting Thomas and Buckner to be better than they've been too. Although Buckner did have a good year last year I think he can still get better.
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Wow!!!
The more that is revealed, the more my excitement grows for what will the first time ever that actually grinding with players in your Franchise will play a role.
- especially if generated players falls in-line with this concept also
If a player is in the 60’s/low 70’s, that’s a grind to hit a targeted “80 OVR” Threshold to unlock his Abilities even if he is drafted with a Superstar Trait.
On top of this, gameplay snaps are taken into account towards reaching any Unlocks.
Then Scenario Engine throwing a monkey wrench into the mix because a non-Superstar/X-Factor player with better ratings, but limited/no growth wanting greater play time or even to start.
Decisions, decisions!!!
Shaping up to be really fun this Madden.
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Oh no I definitely got you lol. I've seen over time even before I officially joined that you're more of the peacekeeper/good guy on here.
Anyway, I really hope Bush gets the Superstar Trait. It will be crucial my online CFM. Hopefully from where he was selected they cut us Steelers fans out a nice break. He wasn't picked that high to be an above average player.
Has anyone heard any schedules for more ratings releasings btw? I'm assuming it's going to be the usual. (Starting off with the top 5 best of the position followed by either the rest of the positions or divisional ratings)
I love this and the potential. It will make things more exciting/interesting in my CFM for sure. Pretty scary too depending on who you compete with in your leagues as well.
And I find it hard to believe Simmons is a 74 without the injury (assuming injuries don't factor into OVR ratings).
The fact that a SPD point is so valuable is why using 40 times is so bad. The difference between 4.2x and 4.3x once you take the track spikes off and put the pads on isn't going to be noticeable at all, but the impulse to use the 40 times to plot SPD is going to lead you to making one player almost automatically better than the other. The 4.3x player in this example would need vastly superior skill attributes to close the gap.
Most of the skill mechanics seem to function as make-ups for SPD. This helps, but there's only so far the game can go because the amount of warping, etc. is already pretty high on default.
Tightening the SPD distribution and taking +7 SPD edges in WR vs CB scenarios out would improve the game, imo.
I played enough MUT H2H this year after everyone was at 99 SPD, ACC, and AGI that I can say for a fact one can still get guys open deep if you have good play calls vs. the defensive coverage even at speed parity.
You nailed it my friend...exactly right!!
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yup certain positions simply go higher.
When Joey Bosa came out, people said he'd be "good - but more of a Justin Smith type". Now, obviously Joey surpassed that and is a far more explosive rusher than people thought he'd be.
I actually think that the Justin Smith comp fits Nick a lot better in terms of how he will impact the game. And let's not forget that Justin Smith played 14 years and went to 5 Pro Bowls...comparing anyone to him is hardly a knock.
Prepare to see a lot of Bosa on the injury report, then watch him come in and excite you, only to see him back on the injury report the following week. Much like his older brother actually..
Prepare to see a lot of Bosa on the injury report, then watch him come in and excite you, only to see him back on the injury report the following week. Much like his older brother actually..
I don’t think that’s fair. He suffered one, rough but fluky injury last year. He was very healthy his first two years, but there was a logjam of less talented but veterans in front of him who he shared time with. Nick is everything Joey is, he’ll be a great pro
Well, and maybe this isn't fair, I compare him to his older brother. How many games did Joey miss last year? Wasn't he out the first 7 or 8 games due to injury?
Sorry, I just have experienced the Bosa brothers first hand and they're great when they're on the field but they remind me a lot of another Buckeye: Beanie Wells...
Honestly, Daniel Jones doesn't have awful ratings in the game. TP still almost 90 (which apparently is fairly rare), his accuracy ratings are all pretty good for a rookie. I think that the folks at EA just nerfed the OVR formula to make the spread look greater than it actually is.
The real question is how fast they will rise. Will Daniel Jones go from 63 OVR to 70 OVR in one year, then from 70 OVR to 75 OVR, etc etc?
Yeah, and it's kind of a weird formula they have going now, too, where you need to earn a certain amount of XP to raise a player's OVR by one. So is raising a QBs overall by one point going to mean less in terms of increase in actual abilities, since the OVR formula has been stretched?
I hope so. I just finished 2024 season and lost my starting QB in week 12 (broken collarbone), John Ross WR1 in week 14 (broken collarbone), and Joe Mixon RB1 in 2nd quarter of the wildcard game (broken collarbone) and still made it to the AFC championship against the Ravens where I lost. I should have never made it to the wildcard and definitely not won any playoff games.
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Honestly, I'm not worried about this for CPU-controlled QBs. Even going back to M16, lesser CPU QBs would very much stick-out like a sore thumb. Now, when I ran the Madden 20 Beta and did a 10 yr sim, I went up against CPU QBs who were in the mid-70s overall (which is likely 'starter quality' based on what little we've seen of launch ratings thus far). They definitely missed more throws and so on....it definitely stood out (I also saw instances where that pressure directly resulted in a poor throw).
User controlled QBs have always been a trickier proposition. What does a user do when using a crappy QB? Well, per human nature, we're risk-averse. So, we check down more and throw fewer risky passes (essentially, we adapt to the lesser QB quality). In many cases, these lesser QBs under user control wind-up putting up better completion % numbers because we're playing more conservatively. I can flat-out tell ya that when using Josh Allen last year using default All Pro sliders, connecting on an intermediate throw was a dicey proposition. Could I check-down all the time and enhance the completion percentage (i.e. turn into a Matt Leinart)? Sure, but even with that, that lesser QB has influenced the user's approach to the game....even IF the numbers didn't appear that way. So when I see users commenting about doing 'better' with a backup QB, the nagging question in the back of my mind is always, "Why?".
I actually think that the Justin Smith comp fits Nick a lot better in terms of how he will impact the game. And let's not forget that Justin Smith played 14 years and went to 5 Pro Bowls...comparing anyone to him is hardly a knock.
Justin Smith (once he switched to his correct position) was better than Joey Bosa currently is. They are different types of players though. Bosa is an edge rusher. Smith was an elite of the elite 3-tech/5-tech, landing 5 consecutive Pro Bowls once he started playing his currect position.
User controlled QBs have always been a trickier proposition. What does a user do when using a crappy QB? Well, per human nature, we're risk-averse. So, we check down more and throw fewer risky passes (essentially, we adapt to the lesser QB quality). In many cases, these lesser QBs under user control wind-up putting up better completion % numbers because we're playing more conservatively. I can flat-out tell ya that when using Josh Allen last year using default All Pro sliders, connecting on an intermediate throw was a dicey proposition. Could I check-down all the time and enhance the completion percentage (i.e. turn into a Matt Leinart)? Sure, but even with that, that lesser QB has influenced the user's approach to the game....even IF the numbers didn't appear that way. So when I see users commenting about doing 'better' with a backup QB, the nagging question in the back of my mind is always, "Why?".
If the User completion percentage is high due to a lot of checkdowns, they they should struggle to move the ball, score, and win. That would be a fine outcome. That is of course predicated on the CPU defensive playcalling recognizing that they can put 8 in the box to stop the run and pressure up on that underneath stuff. That is a more dicey proposition.
I agree....if they do that, it becomes a 'cat and mouse' game. Do you then take that risk of going over the top with that type of QB or do you continue playing into the strength of the defense and getting into a slug-fest?
Getting them to recognize those patterns is crucial and while there has been some form of AI in-game adjustments in the game, I would like to see that enhanced a bit exactly for this sort of situation.
And I play 95% online H2H and that means possibly no injuries like last year , so starters will continuously play which makes these ratings really mean nothing for online H2H players
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And I play 95% online H2H and that means possibly no injuries like last year , so starters will continuously play which makes these ratings really mean nothing for online H2H players
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Until you have a 60 OVR center starting for you.
And I play 95% online H2H and that means possibly no injuries like last year , so starters will continuously play which makes these ratings really mean nothing for online H2H players
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That's the way the majority of online H2H players would want it. They don't want Dan Jones playing QB if they pick the Giants cuz Eli is out, even if Dan was rated higher than he is..
Yes, this change definitely was made for franchise I think...H2H players use competitive mode which doesn't even have injuries I don't believe (does it??)
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And Quinnen Williams of the Jets was the best prospect in the draft according to at least half of scouting organizations.
https://m.youtube.com/watch?v=vbT9zx72SVI&feature=youtu.be
murray is a Russell Wilson clone the only plomers i see is TE'S being too high out of the box
Quinnen Williams
Devin White
DK Metcalf
Something else important to consider here, especially with Metcalf, is the changes to some archetypes as well as the formulas. Looking at Metcalf in Madden 19:
You can see that his range of OVR's only spans 4 points. Red Zone Threat no longer exists and has been replaced by Physical and Possession has also been replaced with Route Runner. I didn't check him out in the Beta but I'm guessing for a player of his skillset, you'd see those archetypes have a much wider range and more something like 76 OVR for Physical and possibly somewhere in the 50's or low 60's for Route Runner.
That’s true for the 60ovr center teams ... but I only use one team and that won’t be the case.
Good point though for those who will have low rated players starting
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Yes, this change definitely was made for franchise I think...H2H players use competitive mode which doesn't even have injuries I don't believe (does it??)
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Idk. There weren’t any last year
And if a player was injured in real life or not even playing (Lev bell) in online H2H You could still place him in your starters. In the past you couldn’t.
It would be way more competitive if your fav team was missing a key player and you had to rethink play style. But of course it’s video game competitive players and the tryhards won’t see it that way
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Murray didn't do half the Pro Ready stuff Wilson was doing in Wilson's last year. When I watched Wilson's college tape prior to the draft, I didn't even realize he was super athletic because he was such a polished pocket passer.
Not only was Wilson more accurate out of college, he played under center a lot more and had his back to the line on play action a lot more. And before you say Murray will be in his college system, that system isn't going to work in the NFL unless it is modified and given some pro concepts.
We'll see, I guess, but just because a guy is short and athletic doesn't mean he's a Wilson clone.
Not only was Wilson more accurate out of college, he played under center a lot more and had his back to the line on play action a lot more. And before you say Murray will be in his college system, that system isn't going to work in the NFL unless it is modified and given some pro concepts.
We'll see, I guess, but just because a guy is short and athletic doesn't mean he's a Wilson clone.
fair points but i just see a lot of Wilson in his game that game he played aga bama turned me into a beviler
I saw more Pat Mahomes tbh, especially the throwing off his back feet and under pressure (although obviously much more athletic).
More athletic than Mahomes??
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Mahomes is not super agile or fast. He’s better than average and those things. What makes him great is his absurd arm talent and anticipation, and his awareness of what’s goinon around him. If you consider that athletic, well then yeah.
But Murray is a lot closer to Vick, and Mahomes is the closest thing to Favre we’re ever gonna see.
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To elaborate, Murray is a sub 4.4 40 yard dash kind of athlete. Mahomes ran a 4.8. Mahomes is not great because he’s super athletic. He’s great because he has Brett Favre’s arm and resourcefulness combined with elite field awareness and anticipation.
Not only was Wilson more accurate out of college, he played under center a lot more and had his back to the line on play action a lot more. And before you say Murray will be in his college system, that system isn't going to work in the NFL unless it is modified and given some pro concepts.
We'll see, I guess, but just because a guy is short and athletic doesn't mean he's a Wilson clone.
I don't think calling the air raid a "college system" as to criticize it is correct anymore. The air raid has proliferated to the NFL level and the best teams are already using it. The Patriots, Chiefs, Eagles, Rams, and Saints already run a bunch of air raid concepts, and NFL teams across the board use more and more shotgun and 11 / 01 / 10 personnel groupings with each passing season.
This has no bearing on whether Kyler Murray will individually be a success, but Lincoln Riley's offense at Oklahoma is more advanced than, say, the Art Briles offense at Baylor which produced Robert Griffin III.
Internet football guy Brett Kollmann published an interesting video on this topic a while back. Worth watching.
Some of the ratings are interesting. Josh Allen is really high for a player with a high potential for busting.
Overall I like the idea of the new ratings spread (incl. rookies) but I wonder how many rookies who have a real chance to start IRL will have a chance to start in Madden (especially for cpu controlled teams).
Oh yeah, and Daniel Jones being 65 OVR is an abomination, too.
Overall I like the idea of the new ratings spread (incl. rookies) but I wonder how many rookies who have a real chance to start IRL will have a chance to start in Madden (especially for cpu controlled teams).
Oh yeah, and Daniel Jones being 65 OVR is an abomination, too.
Is it though ? Correct me if I'm wrong, but I believe they said Kyler Murray is the 32nd best Qb, and Jones is in the top 50. We've never seen these guys play so it is obviously gonna change quickly once they see the field, but with the informations we have I think they're pretty much spot on.
This has no bearing on whether Kyler Murray will individually be a success, but Lincoln Riley's offense at Oklahoma is more advanced than, say, the Art Briles offense at Baylor which produced Robert Griffin III.
Internet football guy Brett Kollmann published an interesting video on this topic a while back. Worth watching.
Related: NFL teams ran 11 personnel on almost 2/3 of all offensive snaps, league-wide, in 2018. The Rams used it 92% of the time.
The only team in the league who didn't use 11 personnel on a majority of their offensive snaps was SF.
12 is actually the second most prevalent personnel grouping. Together 11 and 12 personnel accounted for 80% off all offensive snaps.
https://www.footballoutsiders.com/stat-analysis/2019/2018-offensive-personnel-analysis
Again, the new ratings spread is great and and should provide an interesting gameplay and CFM experience, I just think some of these guys were rated too high (Metcalf, Burns) and others too low (Murray, Williams, Sweat), considering how are they PROJECTED to contribute IRL.
As for Murray, as much as I don't like him and hope him and this whole Kingsbury project to flop, he MIGHT already be better than some of the starters in the NFL right now (Jackson, Fitzpatrick, maybe even Allen, Winston, Mariota, Trubisky, Dalton)...
Again, the new ratings spread is great and and should provide an interesting gameplay and CFM experience, I just think some of these guys were rated too high (Metcalf, Burns) and others too low (Murray, Williams, Sweat), considering how are they PROJECTED to contribute IRL.
As for Murray, as much as I don't like him and hope him and this whole Kingsbury project to flop, he MIGHT already be better than some of the starters in the NFL right now (Jackson, Fitzpatrick, maybe even Allen, Winston, Mariota, Trubisky, Dalton)...
The history of the NFL is filled with guys everyone thought could come in and start and do well and they were failures. I think, in my personal opinion, all of them should be rated low and when, and IF, they do well and show themselves to be what many people thought they were, then their ratings can be adjusted.
I am pretty sure that is the plan that EA plans to follow and it makes sense to me. I think the ratings all look pretty good for rookies myself and, for once, are not too high.
The only thing I really take issue with is Fuller being rated higher by a point OVR than Haskins but I'm an Ohio State fan so I can chalk that one up to me being biased.
Again, the new ratings spread is great and and should provide an interesting gameplay and CFM experience, I just think some of these guys were rated too high (Metcalf, Burns) and others too low (Murray, Williams, Sweat), considering how are they PROJECTED to contribute IRL.
As for Murray, as much as I don't like him and hope him and this whole Kingsbury project to flop, he MIGHT already be better than some of the starters in the NFL right now (Jackson, Fitzpatrick, maybe even Allen, Winston, Mariota, Trubisky, Dalton)...
Um no! He hasnt thrown 1 NFL pass and you are callng him better than those guys?
Those guys were all good college QBs too and right now thats all Murray is, a good college QB coming into the NFL.
Those guys were all good college QBs too and right now thats all Murray is, a good college QB coming into the NFL.
Now I don't suggest Murray is anywhere near where Luck was at the time, but I think there is a fair chance that if any one of teams with QBs I mentioned above had the #1 pick in this year's draft, they would at least consider drafting Murray.
Geez I honestly don't know why I keep defending the guy...
Now I don't suggest Murray is anywhere near where Luck was at the time, but I think there is a fair chance that if any one of teams with QBs I mentioned above had the #1 pick in this year's draft, they would at least consider drafting Murray.
Geez I honestly don't know why I keep defending the guy...
Luck went and proved he was better than some. He wasnt named a top 10 QB before he played a down. They have to earn it. How many top drafted QBs have been busts?
Many!
Thats not to say Murray wont have a good season but til he shows anything, he is ranked near the bottom as far as NFL QBs go. So is Haskins and even EA gave Daniel Jones a terrible rating lol. They ranked him below Tyree Jackson who isnt going to be much as a NFL QB. But maybe he will. He has to show something first.
For every Andrew Luck there are 10 Todd Marinovich's.
Again, the new ratings spread is great and and should provide an interesting gameplay and CFM experience, I just think some of these guys were rated too high (Metcalf, Burns) and others too low (Murray, Williams, Sweat), considering how are they PROJECTED to contribute IRL.
I see what you mean. In my opinion, we aren'table to judge wether those rookies are rated high enough or not as long as we do not have all the non-rookies ratings. Who knows, maybe the 5 first qb rated ahead of Murray are only 1 or 2 ovr ahead of him. Maybe Devin White's 74 ovr is ranked 15th best for MLB. I'm gonna reserve my judgement untill I see everyone's overall.
That does not mean that a Heisman Trophy winning quarterback, #1 overall pick and presumed face of the franchise whom his team took to completely rebuild around, should be rated 73 OVR.
I just think it's unreasonably low. Just my opinion, nothing more, nothing less.
That does not mean that a Heisman Trophy winning quarterback, #1 overall pick and presumed face of the franchise whom his team took to completely rebuild around, should be rated 73 OVR.
I just think it's unreasonably low. Just my opinion, nothing more, nothing less.
73 is above average. And winning the Heisman trophy means ZERO in the NFL.
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Winning the Heisman should absolutely mean zero in the Madden ratings because it's never been any sort of indicator of predicting future NFL success..
Bottom line, until someone plays in the NFL no one knows how anyone will truly perform in the NFL.
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Sorry, but no. The NFL is a different game. Pass rush comes at you harder, receivers get less separation, schemes are more complicated.
Heisman isn't a stat in Madden.
Murray's throw power is where he should be. His accuracy is where it should be. His awareness is scaled back because he's a rookie. He's a 73 rated QB in a game where 1.) he's a rookie and 2.) players ratings are being reduced to create more space between the elite and the average.
He's exactly where he should be.
Heisman isn't a stat in Madden.
Murray's throw power is where he should be. His accuracy is where it should be. His awareness is scaled back because he's a rookie. He's a 73 rated QB in a game where 1.) he's a rookie and 2.) players ratings are being reduced to create more space between the elite and the average.
He's exactly where he should be.
Again, I am not discussing the ratings spread and its purpose. All I am saying is that the ratings should somehow, to a certain degree, reflect where and WHY the guys were drafted.
Maybe EA nailed the ratings of 98% of their guys. In my opinion, Murray, Williams and maybe White are examples where they did not got it right.
That does not mean that a Heisman Trophy winning quarterback, #1 overall pick and presumed face of the franchise whom his team took to completely rebuild around, should be rated 73 OVR.
I just think it's unreasonably low. Just my opinion, nothing more, nothing less.
He comes with a lot of question marks. Tebow was a first round pick , was a great college QB who was a sub 50% passer in the NFL. I don't see a problem with Murray's rating. I think he is over hyped and will have to show his draft slot on the field.
Again, I am not discussing the ratings spread and its purpose. All I am saying is that the ratings should somehow, to a certain degree, reflect where and WHY the guys were drafted.
Maybe EA nailed the ratings of 98% of their guys. In my opinion, Murray, Williams and maybe White are examples where they did not got it right.
His speed and Accel is most likely higher than Murray's as is his catching and release, jumping,etc. They play different possitions so you have to look at every attribute rating not just the overall.
Not a big deal imo, he will get upgrades.
Again, I am not discussing the ratings spread and its purpose. All I am saying is that the ratings should somehow, to a certain degree, reflect where and WHY the guys were drafted.
Maybe EA nailed the ratings of 98% of their guys. In my opinion, Murray, Williams and maybe White are examples where they did not got it right.
This is the problem with comparing OVR across position groups ( as opposed to within one position) as so much depends on the OVR formula for each position , for some positions athletic traits presumably carry more weight whilst for others the skills , and others mental traits have more impact.
Your 3 examples are at QB , MLB , and OT , positions for which I would imagine , the OVR is most heavily dependent on AWR , a trait that tends to be lowered in all rookies to reflect their lack of NFL experience and rightfully so in my opinion at least
If you stick to comparing players within their own position group ( ie QBs for Murray ) I think you will see they are rated highly ( highest ? ) amongst rookies and , when the full ratings are released , fairly highly even among their position groups as a whole , bearing in mind they are very much in a 'prove it' situation until they actually play a NFL game
You're comparing two different positions, apples and oranges
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Metcalf lacks seperation quicks AND route skills for the NFL which is reflected in his 3 cone and shuttle times and part why he went third round. Top end speed is nice but it isnt everything. He wont be good from the word go but he should get there. Brady expects a lot from his WRs and he will have a lot to learn so i dont agree with your assessment.
Route running is important in the NFL and why someone like Keenan Allen was a first year success while not being all that fast. He is arguably the best route runner in the league. Certainly ONE of the best.
Of course none of that matters in Madden nearly as much.
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You are wrong...i cant say isn't simpler
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1 - he took literally tenths of seconds off his short shuttle and three-cone drill times at Ole Miss’ Pro Day. I doubt he’s the most agile guy because he is freakishly large, but he probably is more nimble than his abysmal NFL Combine showing.
2 - the Ole Miss offense was exceptionally uncreative in how they deployed him - he basically only was ever asked to run Go and Curl routes - and the Rebels also had kinda iffy quarterback play. Not as bad as Reggie Ball at Georgia Tech when Calvin Johnson was there, but not all-conference level, either.
3 - there have been many receivers who have succeeded in the NFL despite not being proficient at the entire route tree. Notable among them in the past decade are Calvin Johnson (in the 2015 season alone, 71% of Megatron’s routes run were Go, Post, Slant, and Curl; this data per Brett Kollmann) and Dez Bryant (Giants cornerback Janoris Jenkins loudly proclaimed Dez could only run three routes - the slant, dig, and corner post - in which case Dez has made a helluva career running only three routes).
I’m not sure we’ve seen the best of D.K. Metcalf yet, but I also think it’s going to be up to the Seahawks coaching staff to put him in the best spots to maximize his unique skill set. Personally, I might use him almost exclusively at split end as a sideline vertical threat to start with; if nothing else, his physical supremacy defeating press coverage, his coverage-stretching 4.33 speed, and his leaping / contested catch ability on the boundary is going to give every defense something to think about every time they line up, which will open up opportunities for other receivers underneath.
That's fair and will happen, however, that doesn't help those of us who start a franchise early on. We are stuck trusting progression to work appropriately so I don't think saying the ratings will be adjusted is a fair defense argument.
I AM NOT arguing any of the ratings, I think they are fine. But the ultimate question for those of us who start a franchise and have those ratings to work with for the remainder of our CFM is will the progression accurately portray their increase/decrease.
I've talked about it over and over through the years so I'm exhausted from the conversation but I would be remiss if I didn't point out that the overall rating literally means nothings. It's all about the individual ratings they all look pretty good to me.
Like most you’re trying to correlate on a 1-to-1 with real data and/or fan perception of a player instead of the rating(s) functionality within the game.
It’s what does this rating do during gameplay, not what we (gamers) say it should say/do.
I still don’t understand why so many people get fixed on these values.
If his ratings are all “99’s”, yet he plays no different than a player with all “75’s”, what’s the point of this fixation?
- and this has been the driving issue with previous Maddens, no true Player Differentiation
The he main foundation of Replay Ability for any Franchise Mode “Player/Team Building” through true Differentiation.
All of the other bells and whistles are worthless if this doesn’t exist, no matter how deep/interactive they may be.
If a player’s ratings are not where you think they should be, grind and build the guy up via his ratings to your expectations, but wanting ratings to be higher out the gate just cause, devalues the Franchise Mode due to instant gratification.
Thank God for Player Editing that allows gamers to edit themselves to what they want players to be.