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Madden NFL 20 Patch 1.25 Available - Patch Notes Here

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Madden NFL 20

Madden NFL 20 Patch 1.25 Available - Patch Notes Here

Madden NFL 20 game update 1.25 is available now, for both the Xbox One and PlayStation 4, fixing an issue with the ‘Route Runner’ Wide Receiver Archetype data, that prevented those players from reaching a high OVR, via progression.

The patch also updates some NFL Live Playbooks for quite a few teams, including the addition of Gun Trey Y-Flex Weak/Jet Chip Wasp to the Kansas City Chiefs NFL Live Playbook, thanks to a request from Tyreek Hill himself.

You might recall the Twitter conversation a couple of weeks ago, after the Super Bowl 54 win…

The Madden team also updated offensive play-call AI in the NFL Live Playbooks, to reflect the run/pass ratios for all teams based on the 2019 NFL Season data.

There were no gameplay updates in the new patch, but the team did mention they fixed an issue allowing the QB to abort the hand-off animation, when flipping a specific reverse play.

Check out the patch notes below and as always, let us know what you are seeing.

Key Highlights

  • NFL Live Playbook Update, including new plays/formations from Super Bowl 54

Franchise Updates

  • General stability and Connectivity improvements
  • Fixed an issue with the ‘Route Runner’ Wide Receiver Archetype data that prevented those players from reaching a high OVR via progression
    • DEV NOTE: List of ‘Route Runner’ Archetype players that were most likely to demonstrate this problem as they progress in Franchise leagues: 
      • Michael Thomas
      • Davante Adams
      • Julian Edelman
      • Tyler Boyd
      • Keenan Allen
      • Amari Cooper
      • Julio Jones
      • Cooper Kupp
      • Stefon Diggs

Gameplay Updates

  • NFL Live Playbook Updates:
    • Added Gun Trey Y-Flex Weak offensive package to Chiefs NFL Live Playbook, which includes the Jet Chip Wasp play from the 3rd & 15 first-down conversion from Patrick Mahomes to Tyreek Hill in Super Bowl 54

  • Added I-Form Pro PA TE Screen and Singleback Deuce Close PA Boot Corner Post to 49ers NFL Live Playbook
  • Added Singeback Deuce Close PA Slide TE Screen to 49ers, Broncos, Bengals, Falcons, Packers, Rams, Seahawks and Titans NFL Live Playbooks
  • Added Singleback Wing Slot PA Y Screen to Buccaneers and Vikings NFL Live Playbooks
  • Added Far Pro offensive formation to Browns NFL Live Playbook
  • Added Split Slot offensive formation to Bears NFL Live Playbook
  • Quarter Overload defensive formation added to Buccaneers, Cardinals, Ravens and Titans NFL Live Playbooks
  • Added Dime Rush defensive formation to Eagles, Jaguars and Redskins NFL Live Playbooks
  • Added 4-3 Even 6-1 defensive formation to Broncos and Seahawks NFL Live Playbooks
  • Fixed an issue causing zone swapping in 46 Cub Tampa 2
  • For the NFL Live Playbooks, updated offensive play-call AI to reflect the run/pass ratios for all teams based on the 2019 NFL Season data
  • DEV NOTE: As a reminder, NFL Live Playbooks can be found by toggling them on in the Team Select settings screen or via the Settings Menu on the Main Menu. In Franchise, these alternate playbooks can be toggled on for both users and AI teams by toggling them on via the Franchise Settings menu.
  • Fixed an issue allowing the QB to abort the hand-off animation when flipping a specific reverse play
36 Comments

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Discussion
  1. 2 quick questions...
    1. I'm a CPU vs CPU offline franchise guy who watches games week to week. Is it still possible to have all 32 CPU-controlled teams in my franchise use these new live playbooks? If I remember correctly, the screen that shows up right before the coin flip only makes it possible to let one side use them. Is there a way around this?
    2. If I download a roster from the vault, do the player likenesses from this patch override the faces and equipment from the download in the vault or should I just download the final live roster before starting the franchise?
    "In Franchise, these alternate playbooks can be toggled on for both users and AI teams by toggling them on via the Franchise Settings menu."
    Is this another lie? It's 100% NOT in the Franchise settings menu.
    PhillyPhanatic14
    "In Franchise, these alternate playbooks can be toggled on for both users and AI teams by toggling them on via the Franchise Settings menu."
    Is this another lie? It's 100% NOT in the Franchise settings menu.

    Only way I found to use live books with CPU is with second controller
    Sent from my iPhone using Operation Sports
    Not sure how it is now, but for the past few patches, this live playbooks thing is a bust for cpu/cpu. The cpu simply won’t commit to the run at all. Very low rush attempts with that live junk on. Plays more like arena ball. You’re better off without it.
    Honestly, any gimmick they throw out there, like superstar abilities, turn it off. Always holds the game back,
    BigOrangeVol4Life
    2 quick questions...
    1. I'm a CPU vs CPU offline franchise guy who watches games week to week. Is it still possible to have all 32 CPU-controlled teams in my franchise use these new live playbooks? If I remember correctly, the screen that shows up right before the coin flip only makes it possible to let one side use them. Is there a way around this?
    2. If I download a roster from the vault, do the player likenesses from this patch override the faces and equipment from the download in the vault or should I just download the final live roster before starting the franchise?
    StefJoeHalt
    Only way I found to use live books with CPU is with second controller
    Sent from my iPhone using Operation Sports

    I was under the impression if you enable it, than it automatically enables it for the CPU. At least in an Online Franchise...Am I wrong on that?
    PhillyPhanatic14
    "In Franchise, these alternate playbooks can be toggled on for both users and AI teams by toggling them on via the Franchise Settings menu."
    Is this another lie? It's 100% NOT in the Franchise settings menu.

    It's a typo; it's in the advanced settings on the controller select screen prior to starting each game.
    StefJoeHalt
    Only way I found to use live books with CPU is with second controller

    Setting it for the user team in the Advanced Settings WILL definitely toggle them on for the CPU teams (no 2-controller trick needed)
    tommycoa
    Not sure how it is now, but for the past few patches, this live playbooks thing is a bust for cpu/cpu. The cpu simply won’t commit to the run at all. Very low rush attempts with that live junk on. Plays more like arena ball. You’re better off without it.
    Honestly, any gimmick they throw out there, like superstar abilities, turn it off. Always holds the game back,

    I did NOT like the Live playbooks prior to this patch.
    Playing with them on following yesterday's patch, they seem like they are much better tuned (when playing the game and using default sliders - YMMV)...I actually really liked them.
    JoshC1977
    It's a typo; it's in the advanced settings on the controller select screen prior to starting each game.

    If so, that's a significant typo. I don't understand who thought it was a good decision to make us toggle it on Every. Single. Game.... It's 2020. The game has the capability to remember our settings. This is just laziness.
    JoshC1977

    Playing with them on following yesterday's patch, they seem like they are much better tuned (when playing the game and using default sliders - YMMV)...I actually really liked them.

    There you go nifty, I haven't tried it out, yet.
    PhillyPhanatic14
    If so, that's a significant typo. I don't understand who thought it was a good decision to make us toggle it on Every. Single. Game.... It's 2020. The game has the capability to remember our settings. This is just laziness.

    Interesting, that's not the way it's been working for me in CFM. If it's on at the beginning of my season, it stays toggled.
    You have the power to take it on or off at any point in the season, at least that is the works on my end.
    roadman
    Interesting, that's not the way it's been working for me in CFM. If it's on at the beginning of my season, it stays toggled.
    You have the power to take it on or off at any point in the season, at least that is the works on my end.

    I have it set to On in my profile outside of CFM but inside it makes me turn on every game. It defaults to off for some reason. Did you see it remembering pre-patch or after this one?
    niftyjets
    So did anyone notice a difference in the computers playcalling now?

    My issue prior to the patch was that the cpu play calls felt overly random. It seemed more coherent to me last night. However I want more time.
    Even so, the cpu was more challenging to me as they didn’t seem to be relying as much on 4 vert plays and that stupid dump off to the RB that they usually attempted on 3rd spans.
    Of course, if you adjust sliders, YMMV.
    PhillyPhanatic14
    I have it set to On in my profile outside of CFM but inside it makes me turn on every game. It defaults to off for some reason. Did you see it remembering pre-patch or after this one?

    This was pre-patch, I just make sure before I start a game inside of CFM, it is toggled to the on position and I've never had to toggle it except for the 1st game.
    I always import my sliders from the MM, I don't know if that would make a difference.
    Strange.
    roadman
    This was pre-patch, I just make sure before I start a game inside of CFM, it is toggled to the on position and I've never had to toggle it except for the 1st game.
    I always import my sliders from the MM, I don't know if that would make a difference.
    Strange.

    Weird... I'll try it out again this morning and see if it will stick this time.
    In the game i've played with the live playbooks since the patch I definitely agree that the CPU playcalling is much better. It's actually a challenge trying to stop their offense on All-Pro for once and I'm only playing the Raiders lol so that's a really good sign.
    PhillyPhanatic14
    Weird... I'll try it out again this morning and see if it will stick this time.
    In the game i've played with the live playbooks since the patch I definitely agree that the CPU playcalling is much better. It's actually a challenge trying to stop their offense on All-Pro for once and I'm only playing the Raiders lol so that's a really good sign.

    Nope... Still defaults to "Off" even after setting it to "On" for the previous game. Honestly don't understand why this isn't actually in the Franchise Settings Menu (like the blog says it is lol) or even in the Coach Scheme Menu where you choose your default playbook.
    EDIT: It also auto defaults to Off when switching between menus. If you set it to On and then go back to the main Franchise menu and then go back to your game it'll be set to Off.
    Live playbooks are great but having to choose to opt-in every single game is a joke.
    TrustTheProcess
    I had to download another one today. I wonder what this one could be?:y11:

    I made a post about an hour ago about the same thing. Don't have a clue..
    Does anyone else have this issue or a solution to this? So doesn’t happen when playing against CPU but whenever I play online against another player no matter if I’m punting or kicking a field goal I hit the strength up near the red and always even and no matter what the ball only goes like 30 metres to the other team so their basically starting their offence on my 30 metre line? I’ve done speed tests and getting 80MBp’s so I’ve ruled out ****ty connection? Any help would be grateful
    Greg521988
    Does anyone else have this issue or a solution to this? So doesn’t happen when playing against CPU but whenever I play online against another player no matter if I’m punting or kicking a field goal I hit the strength up near the red and always even and no matter what the ball only goes like 30 metres to the other team so their basically starting their offence on my 30 metre line? I’ve done speed tests and getting 80MBp’s so I’ve ruled out ****ty connection? Any help would be grateful
    Wind is really exaggerated. Maybe your kicking into the wind?
    Sent from my LM-Q720 using Tapatalk
    JoshC1977
    It's a typo; it's in the advanced settings on the controller select screen prior to starting each game.
    Setting it for the user team in the Advanced Settings WILL definitely toggle them on for the CPU teams (no 2-controller trick needed)

    JoshC, I sent a private message to your inbox with a couple of quick questions.
    oneamongthefence
    Wind is really exaggerated. Maybe your kicking into the wind?
    Sent from my LM-Q720 using Tapatalk

    It's ridiculous with all these patches and not one patch deals with the wind. Maybe they can't fix it and it's in the engine or something they can't patch....
    baconbits11
    It's ridiculous with all these patches and not one patch deals with the wind. Maybe they can't fix it and it's in the engine or something they can't patch....

    Yes they can fix it, because Sabo has managed to fix it for us PC users with his Revival Mod. It's adjustable via Frosty.
    So the fact the developers don't fix it is down to the shocking levels of playtesting that go into this game.
    British Bronco
    Yes they can fix it, because Sabo has managed to fix it for us PC users with his Revival Mod. It's adjustable via Frosty.
    So the fact the developers don't fix it is down to the shocking levels of playtesting that go into this game.

    I think it's more their priorities than playtesting. There's 10 men on the field in QB1 college games and they don't care but they're on every MUT bug immediately. All about the $$$
    It doesn’t make a lot of sense that they say they’ve run out of room, they just added nickel triple and 2-4-5 odd sets mid season that can be added to custom books. I’m assuming the custom books are too much of a mess to explain

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