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Madden NFL 20 Patch 1.23 Available Now - Patch Notes Here

madden-nfl-20-patch-1.23

Madden NFL 20

Madden NFL 20 Patch 1.23 Available Now - Patch Notes Here

Madden NFL 20 game update 1.23 is available, featuring end of season Superstar X-Factor updates and Superstar player updates. It also has a franchise update, a few gameplay updates and the addition of the new Nike Vapor Edge Cleat, which has been applied to Nike Vapor athletes, in the latest roster update.

The team also added a new playcall cooldowns and limits functionality, in Madden Ultimate Team, which will be introduced in House Rules on Friday.

  • Cooldown = can’t call play until X amount of plays are run
  • Limit = total amount of times the play can be called for the rest of the game.

Check out the patch notes below.

Key Highlights

  • End of Season Superstar X-Factor Update
  • New X-Factor Players:
    • Titans RB Derrick Henry, replacing Jets RB Le’Veon Bell
      • X-Factor: Freight Train
      • Superstar Abilities: Arm Bar, Outside Zone Guru
  • Steelers OLB TJ Watt, replacing Bengals WR AJ Green
    • X-Factor: Unstoppable Force
    • Superstar Abilities: Edge Threat, Strip Specialis
  • Browns RB Nick Chubb, replacing Steelers WR JuJu Smith-Schuster
    • X-Factor: Freight Train
    • Superstar Abilities: Arm Bar, Bulldozer
  • Bills CB Tre’Davious White, replacing Browns WR Odell Beckham, Jr.
    • X-Factor: Shutdown
    • Superstar Abilities: Pick Artist, Acrobat
  • Vikings DE Danielle Hunter
    • X-Factor: Unstoppable Force
    • Superstar Abilities: Edge Threat, Reach Elite
  • Updated Packers QB Aaron Rodgers:
    • Additional Superstar Ability: Gunslinger
  • Updated Superstar Players:
    • Lions WR Kenny Golladay
      • Red Zone Threat
    • Panthers WR DJ Moore
      • Streak Specialist
    • Broncos FS Justin Simmons
      • Pick Artist
    • Bengals RB Joe Mixon
      • Arm Bar
    • Broncos WR Courtland Sutton
      • In/Post Elite
    • 49ers MLB Fred Warner
      • Zoned Out
    • Steelers FS Minkah Fitzpatrick
      • Pick Artist
    • Bears WR Allen Robinson II
      • Out/Corner Elite
    • Steelers DE Cameron Heyward
      • Reach Elite
    • Raiders RB Josh Jacobs
      • Bulldozer
    • Cardinals QB Kyler Murray
      • Escape Artist
    • Packers OLB Za’Darius Smith
      • Edge Threat
    • Ravens RG Marshall Yanda
      • Post Up
    • Bengals WR AJ Green, downgraded from X-Factor to Superstar
    • Browns WR Odell Beckham, Jr., downgraded from X-Factor to Superstar
    • Steelers WR JuJu Smith Schuster, downgraded from X-Factor to Superstar
    • Jets RB Le’Veon Bell, downgraded from X-Factor to Superstar
  • Downgraded Superstar & X-Factor players, no longer equipped with any abilities:
    • Giants RG Kevin Zeitler
    • Browns CB Denzel Ward
    • Falcons MLB Deion Jones
    • Cowboys CB Byron Jones
    • Lions DT Damon Harrison
    • Bears FS Eddie Jackson
      • DEV NOTE: Today’s Superstar X-Factor re-shuffle is the last X-Factor update of this season and reflects player performance through the end of the NFL regular season. These updates will apply to Front End rosters for Online head-to-head games, exhibition and new Franchise leagues created with the ‘Custom Roster’ option. The re-shuffle will NOT impact existing Franchise leagues, as those leagues are already in progress with their own performance progression/regression and will not apply to new Franchise leagues created with the ‘Pre-Season Roster’ option. 

Franchise Updates

  • Fixed an issue where there were no practice squad players eligible to be signed when starting a new Cloud league at the end of Preseason or Regular Season week 1

Gameplay Updates

  • Added logic to prevent ‘Pressure Inaccurate’ throws vs. Run Commit defense
    • DEV NOTE: This will NOT impact ‘Quick Throw Inaccurate’ passes, as that is in place to prevent exploits around throwing to receivers who are not realistically expecting the ball so early in their route.
  • Added ‘Out of Position’ fumble penalty to wide receivers playing running back
  • Fixed an issue causing the wrong snap receiver when using audibles in the Saints Taysom Hill Slot formation
  • Fixed an issue sometimes causing shovel pass animations to release from the wrong hand

New Equipment Updates

  • Added new Nike Vapor Edge Cleat and applied it to Nike Vapor athletes via roster update

Madden Ultimate Team Updates

madden-nfl-20-patch-1.23

  • Added new functionality with Playcall Cooldowns & Limits
    • DEV NOTE: This feature will be introduced via House Rules. Madden Ultimate Team now has the ability to configure a playcall cooldown or limit. After selecting a play with cooldowns, that play will not be selectable again until X amount of plays have been run. With limits, a play will have a configured number of how many total times that play can be called for the rest of the game. Cooldowns and limits can be combined together. We’re excited to hear your feedback when this House Rule launches, likely the end of January/early February. 

You can see more details in the latest Madden Twitch stream (skip to 25:14).

Watch New Tyreek + LTD Reveal, Title Update Preview for MUT! from EAMaddenNFL on www.twitch.tv

  • Added the ability to choose the front art of specific Madden Ultimate Team items
    • DEV NOTE: This feature will likely be contained to just Power Ups. At the time of the Title Update release, we are going to focus on the NFL 100 players. Users will have the opportunity to choose any of the existing art treatments for these players and there will even be exclusive NFL 100 portraits available. The MUT team will continue bringing this feature to the rest of Power Ups in the coming weeks. 
  • Fixed an issue with the playcall menu not always shutting down correctly at the end of a game
  • Fixed an issue causing the wrong ball spot after kicking plays in College Overtime House Rules games

Superstar KO Updates

  • Added Support for New X-Factor Players:
    • Titans RB Derrick Henry
      • Replacing Jets RB Le’Veon Bell
    • Steelers OLB TJ Watt
      • Replacing Bengals WR AJ Green
    • Browns RB Nick Chubb
      • Replacing Steelers WR JuJu Smith-Schuster
    • Bills CB Tre’Davious White
      • Replacing Browns WR Odell Beckham, Jr.
    • Vikings DE Danielle Hunter
  • Updated Packers QB Aaron Rodgers
  • Stability improvements
85 Comments

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Discussion
  1. I have zero interest in using this myself, it's not realistic in the least....
    But I'm curious if the counter will be based on the play selected or the play actually run? If the former, the H2H kiddies will just audible into their usual cheese plays.
    A really interesting wrinkle would be that if you audible out of a play, the original play called AND the one you audibled into would be locked for the prescribed number of plays.
    1) Is it the PLAY that is restricted or the formation that is restricted. So does this mean that I am restricted from calling I FORM 3 WR HB Dive, can I still call Singleback ACE HB dive?
    2) Shouldn't the solution be to make the plays less effective? If my opponent keeps calling HB Dive and I use the right play that should stop HB, shouldn't the play eventually stop working? Or even better, more likely to result in a fumble?
    To a lesser degree, I experience a similar experience when calling plays via my gameplan thru the run/pass playcall windows. The last play I call in a situation will vanish for one play, in that specific situation, until I call a different play.
    I hope they don't expand this feature into CFM, as I am concerned it could screw up my gameplans and playbooks.
    If there are certain plays in the game that are pure money in that it takes advantage of the AI, simply remove them, rather than risking causing more issues thru another title update.
    JoshC1977
    I have zero interest in using this myself, it's not realistic in the least....
    But I'm curious if the counter will be based on the play selected or the play actually run? If the former, the H2H kiddies will just audible into their usual cheese plays.
    A really interesting wrinkle would be that if you audible out of a play, the original play called AND the one you audibled into would be locked for the prescribed number of plays.

    I’m with you here, I don’t like this for franchise mode it’s too restricting. Often times football is about running a certain concept a few times to bait teams in to selling out to stop it then running a different concept out of the same look. One example is often times I’ll run a stretch run RPO out of a specific formation a couple of times to get my opponent thinking about it. Then after a little while I’ll call a dive out of the same formation once they are looking for the stretch run. If there’s a cool down period on plays and your opponent knows that they know they don’t even worry about it until that period has ended it defeats the whole purpose. I know for MUT and competitive play you get a lot of players just constantly running a rotation of running plays. But this just feels like they are like well instead of improving the a.i. to cut down on the money plays let’s introduce this as a band-aid.
    The defense is going to be able to get away with spamming the same front all game and I won't be able to use the best run available to counter it.
    This is dumb.
    Shosum13
    I’m with you here, I don’t like this for franchise mode it’s too restricting. Often times football is about running a certain concept a few times to bait teams in to selling out to stop it then running a different concept out of the same look. One example is often times I’ll run a stretch run RPO out of a specific formation a couple of times to get my opponent thinking about it. Then after a little while I’ll call a dive out of the same formation once they are looking for the stretch run. If there’s a cool down period on plays and your opponent knows that they know they don’t even worry about it until that period has ended it defeats the whole purpose. I know for MUT and competitive play you get a lot of players just constantly running a rotation of running plays. But this just feels like they are like well instead of improving the a.i. to cut down on the money plays let’s introduce this as a band-aid.

    Yup, My gameplan is built on the very foundation of having "set-up" and then "pay-off" plays from almost all of my formations used.
    If they want to set this up as optional, then that's fine. Again, I worry about this bugging up playbooks/gameplans. What happens if you have a play that becomes locked and is also set up as an audible?
    I understand the need to update issues that arise throughout the cycle. As we've all learned, when EA attempts to add a feature thru a patch, it doesn't always go down without unintended consequences.
    stinkubus
    The defense is going to be able to get away with spamming the same front all game and I won't be able to use the best run available to counter it.
    This is dumb.

    Another good point here. Never even thought of that.
    kennylc321
    Shouldn't the solution be to make the plays less effective? If my opponent keeps calling HB Dive and I use the right play that should stop HB, shouldn't the play eventually stop working? Or even better, more likely to result in a fumble?

    But....but....that introduces RNG and reduces skill gap!!! (or insert whatever other excuse the comp kiddies use).
    Look, AI is already dumbed-down for comp mode and any attempt to improve AI across the board has resulted in crying from the kiddies. AI is completely brain-dead on FIFA and NHL due to these same sorts of complaints....Madden would be too if not for comp mode.
    This is actually an elegant solution for the repetitive meta cheese that has turned Madden eSports into the farce it is. No matter what the meta is....people won't be able to call the same play over and over....it'll force at least a little more branching out.
    It's not a realistic fix but it IS a "video game fix" for a "video game problem". We'll see how successful it is....I'm not expecting any miracles....
    In the meantime, I'm going to just carry on like normal....
    PhillyPhanatic14
    Lol! All the kiddies that play mut and h2h aren't going to like not being able to call the same 3 plays all game long.

    I was thinking the same thing.
    JoshC1977
    But....but....that introduces RNG and reduces skill gap!!! (or insert whatever other excuse the comp kiddies use).
    Look, AI is already dumbed-down for comp mode and any attempt to improve AI across the board has resulted in crying from the kiddies. AI is completely brain-dead on FIFA and NHL due to these same sorts of complaints....Madden would be too if not for comp mode.
    This is actually an elegant solution for the repetitive meta cheese that has turned Madden eSports into the farce it is. No matter what the meta is....people won't be able to call the same play over and over....it'll force at least a little more branching out.
    It's not a realistic fix but it IS a "video game fix" for a "video game problem". We'll see how successful it is....I'm not expecting any miracles....
    In the meantime, I'm going to just carry on like normal....

    If this makes it's way in to franchises though it's an awful fix. Literally takes some of the guesswork and strategy out of playing the game when you know your opponent can't run that same play until after the cool down period so you know even if they come out in the same look you don't have to defend it.
    Sent from my SM-G975U using Tapatalk
    Don’t know how many more of these we got to look forward to so I hope they address some of the glitchy stuff still popping up in coverage like the zone presses that allow receivers to get over the top and maybe finally add the mable check into the 3 match coverages vs. trips.
    Shosum13
    If this makes it's way in to franchises though it's an awful fix. Literally takes some of the guesswork and strategy out of playing the game when you know your opponent can't run that same play until after the cool down period so you know even if they come out in the same look you don't have to defend it.
    Sent from my SM-G975U using Tapatalk

    I 100% agree. It should not be a requirement for any cfm l.
    Sent from my iPhone using Operation Sports
    JoshC1977
    I 100% agree. It should not be a requirement for any cfm l.
    Sent from my iPhone using Operation Sports
    To me it feels like they are basically admitting they have no clue how to further improve the a.i. to prevent money plays or make them less effective so they came up with a band-aid. I feel like competitive play has gotten even worse this year and they were losing viewership so they came up with a quick fix. I could be wrong but it's what this feels like to me.
    Sent from my SM-G975U using Tapatalk
    I wouldn’t mind having some manual control over the play call restrictions. I don’t get deep enough in to my playbook so I’d love it if I could set it so I can only call each play once per game
    Senator Palmer
    Don’t know how many more of these we got to look forward to so I hope they address some of the glitchy stuff still popping up in coverage like the zone presses that allow receivers to get over the top and maybe finally add the mable check into the 3 match coverages vs. trips.

    Madden 19 had Mabel checks and they were removed for Madden 20. They aren't coming back soon.
    stinkubus
    Madden 19 had Mabel checks and they were removed for Madden 20. They aren't coming back soon.

    Strange decision considering cut concepts and lock are built into the cover-4’s.
    I was told years ago by a dev that the whole mable coverage was gonna be rewritten. Guess it was a trickier process than anticipated.
    I would t mind this in CFM.
    The way I see it, If we want Off/Def Coordinators to be in CFM and to actually have some “Differentiation” between them, this would be how they impact the game.
    - limited access to plays and/or playbooks
    - could tie-in into QB’s experience in some fashion etc...
    For all the consistency with how they expand MUT, the CFM community has a consistency of shooting “everything” down that is done to Madden.
    I look at MUT injections as a “test bed” for what could be used to add to CFM in some fashion.
    As always, provide it as an “option”.
    I’ll take it and make the best use of it in my CFM in some fashion/form.
    If a commissioner of a Franchise league wanted to utilize those playcalling restrictions and you as a player aren't down with that, then you simply don't play in that league.
    Yes, in a perfect world the AI would be on point in terms of making adjustment to repetitive playcalling and there would be no OP plays or Meta creating glitches, but since that reality doesn't exist, taking the position that no one should have the choice to willingly join a league with these types of restrictions, is a peculiar line in the sand to draw IMO.
    jfsolo
    If a commissioner of a Franchise league wanted to utilize those playcalling restrictions and you as a player aren't down with that, then you simply don't play in that league.
    Yes, in a perfect world the AI would be on point in terms of making adjustment to repetitive playcalling and there would be no OP plays or Meta creating glitches, but since that reality doesn't exist, taking the position that no one should have the choice to willingly join a league with these types of restrictions, is a peculiar line in the sand to draw IMO.

    This is all fair, but the potential this has to break custom playbook gameplanning, which is finally in a functional, streamlined place after years in the wilderness, is real.
    I'm ok with people having this option. I'm not ok with the existence of the option breaking gameplans for everybody, whether they opt into it or not.
    EA - we can't properly tune the defense so we are going to restrict your offense. This idea is one of the dumbest I've read in my 44 years of gaming.
    Hey I know Maybe the NFL should restrict the 49ers run game in the Superbowl. I mean come on they ran it constantly in the NFC championship game.......If something is working you go with it until you get stopped , end of story.
    I’ve already been doing this for years in solo franchises. I only call a unique play on offense once per half. On defense, I do the same with blitz plays. Is it realistic? No, but it’s a good house rule to prevent spamming plays against the poor AI.
    From a competitive standpoint, the part of the solution should be to greatly increase play recognition vs repetitively play calling. Over effective plays need toned down. Maybe they should just remove the OP plays until tuned.
    Also, people use hot routes etc to break the AI. They should implement a 1 hot route rule or make it so they take longer to happen which they did until everyone cried. The one time they listed to their user base and it was the wrong time.
    Sent from my iPhone using Operation Sports
    boxboy99
    I’ve already been doing this for years in solo franchises. I only call a unique play on offense once per half. On defense, I do the same with blitz plays. Is it realistic? No, but it’s a good house rule to prevent spamming plays against the poor AI.
    From a competitive standpoint, the part of the solution should be to greatly increase play recognition vs repetitively play calling. Over effective plays need toned down. Maybe they should just remove the OP plays until tuned.
    Also, people use hot routes etc to break the AI. They should implement a 1 hot route rule or make it so they take longer to happen which they did until everyone cried. The one time they listed to their user base and it was the wrong time.
    Sent from my iPhone using Operation Sports

    Agree with this and all the sentiment that this could be a great OPTION for offline CFM.
    For those who hate it, keep it OFF, very simple.
    For those who would like to use it to help keep themselves honest against the dumb CPU AI, it could be a great tool (like the percentage indicator).
    I agree with some of the other things mentioned in this thread.
    They really just need to go the route of making it optional and having an off or on for it in CFM. But they should do that with other things as well and for some reason they refuse.
    I personally would use it. For me I use the suggestions so hopefully it would open the playbook a bit more like someone else said.
    I also get it's not realistic but it's a video game. There is definitely things from the real NFL that don't translate well to a video game, especially for most people. I get that some people like to "lab" and figure out what stops what, etc... I don't have time to do that.
    Like someone else mentioned with coordinators. A smart way to counteract this without locking plays would be based on your coordinators they could give hints for defensive calls that would stop sets if an opponent was running the same types of plays and also give bonuses to defenders with higher awareness ratings as plays get called more than a few times in a game.
    Beyond coding that, in my opinion this is a way to try and change some video game cheese.
    I’m sure the play restriction feature will be able to be toggled. You can all relax. I think this feature sounds pretty cool, and if it’s able to be toggled - what is the problem?
    Lighten up Francis.
    IcedCoffee1983
    I’m sure the play restriction feature will be able to be toggled. You can all relax. I think this feature sounds pretty cool, and if it’s able to be toggled - what is the problem?
    Lighten up Francis.

    I’m sure it will be an option that can be toggled off, at least it better be. I don’t have a problem with them including it for leagues that want to utilize this. I think the option to restrict the number of times a play can be ran in a game will be very useful to the leagues I’ve seen that have hard limits on that. I’m sure exactly what the solution is but there’s got to be a better way to incentivize mixing up your play calls instead of just restricting your play calling. Maybe some kind of adaptive a.i., or after a certain play is ran X amount of times the opposing team gets a temporary ratings boost in play rec and awr each time that play is called after the fact to simulate the them picking up on the playcall.
    It’s not the worst idea but at least for franchises, locking a play isn’t a great idea.
    A better “realm of reality” option is to make repeated play calls a rating boost/penalty adjustment.
    On offense, if you call a play more than twice in a row your players fatigue is multiplied and your player awareness drops to simulate the effects of stagnation, perhaps BCA takes a hit and Release or route running as well. Meanwhile the defense gets a bonus to awareness and recognition and perhaps coverage, shedding get a bonus.
    For the defense calling repeated plays the opposite occurs with offense getting smarter/stronger and defense suffering.
    The level increases each time the play is repeated with a cool down decreasing the level every couple plays til it returns to normal.
    To give this a franchise long term affect, you call a play repeatedly, your players don’t earn XP for those plays. Kinda, simulating a system where even great team can suffer if they become dependent one thing and “system players”. This will add another level to game planning in franchise.
    I'm pretty happy they removed some x-factors instead of just adding more, keeps it exclusive. Henry's x-factor was more than well deserved and we finally get to see the power HB x-factor...
    saintrules
    I'm pretty happy they removed some x-factors instead of just adding more, keeps it exclusive. Henry's x-factor was more than well deserved and we finally get to see the power HB x-factor...

    As it should be, it should feel like an accomplishment to get a dev upgrade to superstar or x-factor dev. Instead the way they handled breakout scenarios this year with the game giving out dev increases like Oprah Winfrey it cheapens the whole experience. The x factor and even the superstar club should be exclusive, let’s hope for 21 they do a much better job with these. It is nice seeing Derrick Henry and Kyler Murray finally getting their respect now though.
    The cool down feature is another shortcut/bandaid just like nano blitz detection. Instead of improving the AI to recognize repeat plays they create another bandaid. Here's an idea EA, fix your broken game.
    IcedCoffee1983
    I’m sure the play restriction feature will be able to be toggled. You can all relax. I think this feature sounds pretty cool, and if it’s able to be toggled - what is the problem?
    Lighten up Francis.

    Well, ya see Sarge, one of the concerns isn't about whether it can be toggled.
    It's called a regression error; that's when new code is introduced into a system, and it causes accidental, unintended consequences in a related area of the code. Like this new feature, and custom playbooks and game plans, which are both part of overall playcalling functionality. They all call many of the same objects.
    I don't even know EAs code, and I can see about a dozen potential regressions right off the top of my head. And EA has something of a special history with regression errors, especially with the Madden franchise.
    That means if this feature gets implemented in CFM, we all get that code and (potentially) those regressions whether we turn the feature on or off.
    In Sergeant Hulka speak, your **** could break my **** even if I don't use it.
    Shosum13
    As it should be, it should feel like an accomplishment to get a dev upgrade to superstar or x-factor dev. Instead the way they handled breakout scenarios this year with the game giving out dev increases like Oprah Winfrey it cheapens the whole experience. The x factor and even the superstar club should be exclusive, let’s hope for 21 they do a much better job with these. It is nice seeing Derrick Henry and Kyler Murray finally getting their respect now though.

    If, when looking at the x-factor/superstar screen for a team, you have the ability to scroll (meaning there's like 6-7 players listed), that team should either win or be in the Super Bowl.
    The difference between star and superstar development needs to be more dramatic...the difference between superstar and x-factor needs to be night and day.
    For god sake !! The QB scrambling is hard as hell !!! Dak Prescott kill me throughout the game, i was the Vikings and Dallas QB had 87 running yards !!:brickwall
    packers96
    For god sake !! The QB scrambling is hard as hell !!! Dak Prescott kill me throughout the game, i was the Vikings and Dallas QB had 87 running yards !!:brickwall

    Oh man, hopefully they fixed CPU QB’s not rushing!
    I’m sorry you got crushed for 87 yards, but if they fixed it.... yayyy!
    I’ll actually have to worry about QB Spying again!
    IcedCoffee1983
    Oh man, hopefully they fixed CPU QB’s not rushing!
    I’m sorry you got crushed for 87 yards, but if they fixed it.... yayyy!
    I’ll actually have to worry about QB Spying again!

    If Dak Prescott did this with me...i am already afraid face Buffalo's QB Josh Allen.:lol::lol:
    Yay Henry is finally fun to use now. Could still use some more quickness or whatever would make him more of a home run threat, but he plays a lot better now.
    Does anyone know if they’ve said anything about removing all the 100 year patches etc after the super bowl or maybe making it so it goes away after year 1? Also, would love a team colors update on some teams (chiefs 1 example)
    underdog13
    The cool downs is actually a great feature idea, I know most of us don't need that but that would probably get me to play online more.
    This might get me to buy the game again LMAO
    Sent from my Pixel XL using Tapatalk
    Frustrating how they only do new stuff for MUT when they could easily add it to Franchise. It's such a joke at this point that they keep updating that mode while QB1 has 10-man teams and they do nothing about it.
    underdog13
    The cool downs is actually a great feature idea, I know most of us don't need that but that would probably get me to play online more.

    While I actually don't like this feature for franchise mode because of reasons I stated in my earlier posts I actually like this feature for MUT and Regs. In online leagues as long as you have a good group of owners everybody should already be mixing up their play calling. Plus in my league we have our competition committee to watch out for MUT/comp style play in the league.
    For online play now and MUT games though where you don't have league leadership to keep things in check this is a good idea. I wish they could figure out a better solution through improvements to the a.i. that deter players from running the same play over and over but this at least might actually make regs and MUT more playable again. I used to play quite a bit of play now online back in like madden 17 and before but the game play got old after a while.
    Honestly I was hoping for a few more gameplay updates especially some kind of improvements to a.i. pursuit angles. The horrible pursuit angles taken by the CPU is a big factor in the OP run game this madden. The top 4 running backs in our league are all averaging over 10 yards a carry, with over half of the starting RBs in our league averaging more than 7 yards a carry. Unfortunately the 3-4 seems to be a lot more effective at stopping the run and I have a team built for the 4-3. At this point with the time we have left in our league I don’t know that it would be worth it to try and convert to a 3-4. I actually have what would normally be a good run stopping front 7 in most maddens but I get gashed in this one.
    Also don’t know what they did to pass coverage in the last couple of patches but I’m starting to see psychic DBs pretty often. The passing game felt a lot better at release, now far to often I’ll see a.i. DBs run my WRs route right before he even does even with his back turned to the QB and come up with the pick. That and while still not as crazy as the user coverage in Madden 19 it’s more effective as it was at release. The user coverage isn’t as big of a deal as I’ve gotten pretty good at throwing away from the user but I have never thrown this many picks to a.i. defenders as I have the last month or so, probably since patch 1.21 or 1.22.
    Looks like we can't roll or pick the Aaron Rodgers "Gunslinger" ability. I tried re-rolling Rodgers himself with no luck and this ability doesn't show up as a selection in player mode.
    Hopefully, this will get added to the mix, sounds like a cool ability to separate a quick-release QB from the rest.
    PhillyPhanatic14
    Frustrating how they only do new stuff for MUT when they could easily add it to Franchise.

    They're using the House Rules feature to test it out and get feedback....it's not even in regular H2H games.
    Remember, the kiddies that play online will do everything possible to find exploits around things that make the game hard for them (look at the kids who play in their championship series). Let them beta test it for us and break it....then EA can bring the improved model as an option for offline modes.
    Band-aids upon Band-aids. I suppose it would be crazy for EA to dig in and figure out why people are calling the same plays over and over. Meh, easier to treat the symptom.
    After this patch i am enjoying to play in Simulation Pro Level. I think this time CPU AI plays more agressive. before that patch 1.23 was very easy play in Pro Level.
    So weird that they add a cool down mechanic. We were supposed to have adaptive AI years ago but they never could actually get it to work lol, I guess that’s the next option. Hope it stays in MUT. Too bad the team could never get that though.
    They usually seem to always have so extra under the hood fixes (or mess ups) not listed, hopefully a few good changes were made that were left off the list.
    JoshC1977
    They're using the House Rules feature to test it out and get feedback....it's not even in regular H2H games.
    Remember, the kiddies that play online will do everything possible to find exploits around things that make the game hard for them (look at the kids who play in their championship series). Let them beta test it for us and break it....then EA can bring the improved model as an option for offline modes.

    What’s broke with MUT may’ve not been broken with other modes. When they tweak it, it could be broke for the other modes. Only having one side test it is quite bizarre.
    TheGentlemanGhost
    So weird that they add a cool down mechanic. We were supposed to have adaptive AI years ago but they never could actually get it to work lol, I guess that’s the next option. Hope it stays in MUT. Too bad the team could never get that though.
    They usually seem to always have so extra under the hood fixes (or mess ups) not listed, hopefully a few good changes were made that were left off the list.

    It is always met with some type of negative annotations like Skynet, Psych etc by what seems like a majority of gamers.
    Even in the beloved NCAA series (‘09 I believe), the game was very defensively built and it got ripped apart.
    Thereafter, just like Madden, the games build has been very offensively designed because the massive “truth” pill is that Madden gamers just don’t like to lose!!!
    Everyone has to win otherwise there’s something wrong and/or the game is simply broke.
    Let’s revisit in case you forgot...
    - Adaptive AI.... man, Skynet is alive
    - Greater Passing difficulty.... man, this Passing Cone “sucks”
    - Tighter AI DB coverage.... man, these Psychic DB’s
    - Tougher Running game.... man, these Insta-Sheds
    - User Spin/Juke heaven counter.... man, these strip/hit fumbles
    I long for the day when gameplay will be at a state where it’s hard just to get back-to-back 1st downs, let along scoring.
    Nowadays everybody got to get a “participation” trophy so I don’t envision this Meta changing anytime soon. lol
    khaliib
    It is always met with some type of negative annotations like Skynet, Psych etc by what seems like a majority of gamers.
    Even in the beloved NCAA series (‘09 I believe), the game was very defensively built and it got ripped apart.
    Thereafter, just like Madden, the games build has been very offensively designed because the massive “truth” pill is that Madden gamers just don’t like to lose!!!
    Everyone has to win otherwise there’s something wrong and/or the game is simply broke.
    Let’s revisit in case you forgot...
    - Adaptive AI.... man, Skynet is alive
    - Greater Passing difficulty.... man, this Passing Cone “sucks”
    - Tighter AI DB coverage.... man, these Psychic DB’s
    - Tougher Running game.... man, these Insta-Sheds
    - User Spin/Juke heaven counter.... man, these strip/hit fumbles
    I long for the day when gameplay will be at a state where it’s hard just to get back-to-back 1st downs, let along scoring.
    Nowadays everybody got to get a “participation” trophy so I don’t envision this Meta changing anytime soon. lol

    How do I like this more then once?!
    Sent from my iPhone using Operation Sports
    khaliib
    It is always met with some type of negative annotations like Skynet, Psych etc by what seems like a majority of gamers.
    Even in the beloved NCAA series (‘09 I believe), the game was very defensively built and it got ripped apart.
    Thereafter, just like Madden, the games build has been very offensively designed because the massive “truth” pill is that Madden gamers just don’t like to lose!!!
    Everyone has to win otherwise there’s something wrong and/or the game is simply broke.
    Let’s revisit in case you forgot...
    - Adaptive AI.... man, Skynet is alive
    - Greater Passing difficulty.... man, this Passing Cone “sucks”
    - Tighter AI DB coverage.... man, these Psychic DB’s
    - Tougher Running game.... man, these Insta-Sheds
    - User Spin/Juke heaven counter.... man, these strip/hit fumbles
    I long for the day when gameplay will be at a state where it’s hard just to get back-to-back 1st downs, let along scoring.
    Nowadays everybody got to get a “participation” trophy so I don’t envision this Meta changing anytime soon. lol

    I'm sure this post was still put together in January, but it already get's my vote for post of the year, bar none.
    khaliib
    It is always met with some type of negative annotations like Skynet, Psych etc by what seems like a majority of gamers.
    Even in the beloved NCAA series (‘09 I believe), the game was very defensively built and it got ripped apart.
    Thereafter, just like Madden, the games build has been very offensively designed because the massive “truth” pill is that Madden gamers just don’t like to lose!!!
    Everyone has to win otherwise there’s something wrong and/or the game is simply broke.
    Let’s revisit in case you forgot...
    - Adaptive AI.... man, Skynet is alive
    - Greater Passing difficulty.... man, this Passing Cone “sucks”
    - Tighter AI DB coverage.... man, these Psychic DB’s
    - Tougher Running game.... man, these Insta-Sheds
    - User Spin/Juke heaven counter.... man, these strip/hit fumbles
    I long for the day when gameplay will be at a state where it’s hard just to get back-to-back 1st downs, let along scoring.
    Nowadays everybody got to get a “participation” trophy so I don’t envision this Meta changing anytime soon. lol

    +1 to this.
    I was in the vast minority that loved the passing cone.
    I think the problem for many people w psychic DBs & InstaSheds are the optics. The animations need to be more organic/football realistic.
    The blocking interactions in this game are, & have always been, a major issue.
    An engaged defenders either wins right off the bat or gets washed. I would like defenders to be able to fill there gaps with positioning and using their body or the blockers body more. Basically, the space that RBs can fit thru needs to be smaller.
    I had hoped the reach tackle mechanic added (last yr?) would help solve this but it didn't. I don't see it enough and actually forget about it as a user many times. Not even sure if it is even in M20 anymore?
    badgerpns
    +1 to this.
    I was in the vast minority that loved the passing cone.
    I think the problem for many people w psychic DBs & InstaSheds are the optics. The animations need to be more organic/football realistic.
    The blocking interactions in this game are, & have always been, a major issue.
    An engaged defenders either wins right off the bat or gets washed. I would like defenders to be able to fill there gaps with positioning and using their body or the blockers body more. Basically, the space that RBs can fit thru needs to be smaller.
    I had hoped the reach tackle mechanic added (last yr?) would help solve this but it didn't. I don't see it enough and actually forget about it as a user many times. Not even sure if it is even in M20 anymore?

    Note to Khaliib- There are punts back in forth in my user vs cpu cfm, does that count for both sides playing D? lol
    I agree that some of the animations look off and I have my issues with cpu AI.
    I see less animation issues the closer the sliders are to 50. I just played around for kicks with a set that had penalty sliders all over the place and I didn't need replays to tell me the animations were ugly. So, at least in my opinion, there are a lot of variances that come into play with how the play looks based off dice rolls, sliders, level you are playing at, etc....a lot of different variations and outcomes.
    I know I might get some heat for this because some of that new xfactor/ss stuff seems a bit overpowered, but I do like the feature if it's toned down a bit. I love thinking before the game how will I go at Khalil Mack or a Griffin and that feature wasn't in before.
    The older I get in life, the more I believe the results matter more than how we got there. If at first you don't succeed, etc..... I love seeing the Smith Brothers and Kenny Clark have dominate games like they do on Sundays, same with Tae Adams.
    Gone are the days of me reviewing every replay to find out how the game determined that outcome and if it looks aesthetic and pleasing to my eye.(Get off my lawn, lol) The games I play take a hour and 20 minutes as is and that is without game planning before the game and looking at stats at the end of the game. I just don't have the luxury of time anymore. If I get in a game a week, I'm lucky. Some people play 5 seasons in that amount of time. lol
    khaliib
    It is always met with some type of negative annotations like Skynet, Psych etc by what seems like a majority of gamers.
    Even in the beloved NCAA series (‘09 I believe), the game was very defensively built and it got ripped apart.
    Thereafter, just like Madden, the games build has been very offensively designed because the massive “truth” pill is that Madden gamers just don’t like to lose!!!
    Everyone has to win otherwise there’s something wrong and/or the game is simply broke.
    Let’s revisit in case you forgot...
    - Adaptive AI.... man, Skynet is alive
    - Greater Passing difficulty.... man, this Passing Cone “sucks”
    - Tighter AI DB coverage.... man, these Psychic DB’s
    - Tougher Running game.... man, these Insta-Sheds
    - User Spin/Juke heaven counter.... man, these strip/hit fumbles
    I long for the day when gameplay will be at a state where it’s hard just to get back-to-back 1st downs, let along scoring.
    Nowadays everybody got to get a “participation” trophy so I don’t envision this Meta changing anytime soon. lol

    Word.
    10char
    Khaliibs Post makes a lot of sense and I do think it’s primarily towards the H2H arcadey type players but I do think it also unnecessarily encompasses those like me who despise Madden for not fixing it’s core legacy issues.
    I’ve lost plenty of games over my lifetime playing Madden and NCAA. I don’t care if I lose, it’s HOW I lose that matters to me. Sometimes I’m gonna get my *** handed to me. I’ve been 0-2 in each season against the Chargers in my Broncos franchise. They’ve had my number. They exploited my weaknesses. Fair game, I’ll take my licks.
    But then there are games where it’s just bs. Warping animations. Robo QBs. X-factors clearly untuned for User/CPU play. Ratings not mattering. Completely unrealistic physics. Bad implementations of features.
    How are those not noteworthy issues?
    How are they not being looked at?
    How can they be overlooked?
    How are they not fixed yet?
    Honestly, I believe for Madden to actually ever be a good representation of professional football, they would have to completely break down their engine and rebuild it back up into a physics based system. The animation system will never be a good representation of football, it doesn’t articulate the instincts of players enough to do that. It’s just, for simpler words, a dice roll.
    packers96
    If Dak Prescott did this with me...i am already afraid face Buffalo's QB Josh Allen.:lol::lol:

    Lol. I've only faced Buffalo once. I was the Texans and I won 17-14(8 min qtrs)The first drive of the game the Bills went for a fake fg. Fortunately,I had good enough of a rush to cause the back up qb to check down and I tackled the receiver 1 yrd short of a 1st down. 2 more seconds and they had someone wide open for a td. I had a 14-0 lead into half-time but they came out aggressive against me,made it 14-7 and I was able to take time off the clock and get a fg. Allen did throw a 50 yard td pass to the TE due to me not able to cover the post to the sideline well enough. Was able to get the onside kick and run out the clock. Allen went something like 17-29 for close to 300 yrds and 2 td passes. He didn't run but did move around in the pocket. Believe me,I've had enough of playing against the Bills and Josh Allen in just that one game lol!
    khaliib
    It is always met with some type of negative annotations like Skynet, Psych etc by what seems like a majority of gamers.
    Even in the beloved NCAA series (‘09 I believe), the game was very defensively built and it got ripped apart.
    Thereafter, just like Madden, the games build has been very offensively designed because the massive “truth” pill is that Madden gamers just don’t like to lose!!!
    Everyone has to win otherwise there’s something wrong and/or the game is simply broke.
    Let’s revisit in case you forgot...
    - Adaptive AI.... man, Skynet is alive
    - Greater Passing difficulty.... man, this Passing Cone “sucks”
    - Tighter AI DB coverage.... man, these Psychic DB’s
    - Tougher Running game.... man, these Insta-Sheds
    - User Spin/Juke heaven counter.... man, these strip/hit fumbles
    I long for the day when gameplay will be at a state where it’s hard just to get back-to-back 1st downs, let along scoring.
    Nowadays everybody got to get a “participation” trophy so I don’t envision this Meta changing anytime soon. lol

    In the words of Herm Edwards "You play to win the game"! Isn't that what we're doing when we play a sports game? I do agree that people who play Madden(and EA NHL series) have always complained about things. I just don't think it's about losing as much as how we lose and how the CPU wins.
    We don't want psychic defensive backs,we just want them to react like how they would in real life depending on how their defensive awareness is.
    We're not asking for perfect blocking all the time. It's just when the offensive line is pulling to block for a screen play and there's that one defensive player coming after the RB,one of those offensive lineman should break away and at least get in the way of that defensive player.
    roadman
    Note to Khaliib- There are punts back in forth in my user vs cpu cfm, does that count for both sides playing D? lol
    I agree that some of the animations look off and I have my issues with cpu AI.
    I see less animation issues the closer the sliders are to 50. I just played around for kicks with a set that had penalty sliders all over the place and I didn't need replays to tell me the animations were ugly. So, at least in my opinion, there are a lot of variances that come into play with how the play looks based off dice rolls, sliders, level you are playing at, etc....a lot of different variations and outcomes.
    I know I might get some heat for this because some of that new xfactor/ss stuff seems a bit overpowered, but I do like the feature if it's toned down a bit. I love thinking before the game how will I go at Khalil Mack or a Griffin and that feature wasn't in before.
    The older I get in life, the more I believe the results matter more than how we got there. If at first you don't succeed, etc..... I love seeing the Smith Brothers and Kenny Clark have dominate games like they do on Sundays, same with Tae Adams.
    Gone are the days of me reviewing every replay to find out how the game determined that outcome and if it looks aesthetic and pleasing to my eye.(Get off my lawn, lol) The games I play take a hour and 20 minutes as is and that is without game planning before the game and looking at stats at the end of the game. I just don't have the luxury of time anymore. If I get in a game a week, I'm lucky. Some people play 5 seasons in that amount of time. lol

    Exactly! My games take up about an hour,plus reading stats and viewing replays. Funny how that little thing called life gets in the way of our video game time lol!
    This game is playing horrible right now. They patched their way into an even crappier game.
    WRs are jumping all over, with no ball awareness and balls are bouncing 25 yards .. gang tackles are crazy.. this is playing like a bad arcade game right now
    Nickda55
    I love the cool down feature, as I already do this in my CFM. I limit myself to choosing a play only once per drive on both Offense and Defense.

    Hopefully they add this to Franchise/CFM as well. I tried to not repeat the play but is hard to keep track what play i called and which one i didn't. This will be so cool to have.
    callmetaternuts
    Free agency time in the NFL and I see lots of restricted free agents, teams choosing the level to tender players etc. what part of the offseason in Madden is all of this in? I must have skipped it.

    That's in Madden 20......05.
    callmetaternuts
    Free agency time in the NFL and I see lots of restricted free agents, teams choosing the level to tender players etc. what part of the offseason in Madden is all of this in? I must have skipped it.
    Sent from my iPhone using Operation Sports
    If this was an irony, it was one of the best examples I have ever seen. Textbook definition.
    Two questions:
    1. Anybody having issues connecting to the EA servers on boot up? I get the "Attention!" message every time. Usually if I press R2 once I hit the main screen, I can connect. Pretty sure this started for me after this patch.
    2. How are the Live playbooks? I'm getting ready to start the 2021 season and I may turn them on in my franchise.
    LowerWolf
    Two questions:
    1. Anybody having issues connecting to the EA servers on boot up? I get the "Attention!" message every time. Usually if I press R2 once I hit the main screen, I can connect. Pretty sure this started for me after this patch.
    2. How are the Live playbooks? I'm getting ready to start the 2021 season and I may turn them on in my franchise.
    Just an answer to #1. Yes, me too. EA had a server issue a few weeks ago and since then I've had to manually sign in everytime. Not a big deal though
    Sent from my SM-G970U using Operation Sports mobile app
    Giants4Life
    This game is playing horrible right now. They patched their way into an even crappier game.
    WRs are jumping all over, with no ball awareness and balls are bouncing 25 yards .. gang tackles are crazy.. this is playing like a bad arcade game right now

    It is a “Bad Arcade Game” and has been for sometime now.

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