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Madden NFL 20 Patch 1.22 Available Now - Patch Notes Here

Madden NFL 20

Madden NFL 20

Madden NFL 20 Patch 1.22 Available Now - Patch Notes Here

Madden NFL 20 game update 1.22 is available, featuring an updated run commit mechanic, so it’s more effective at stopping the running plays, when used toward the correct side of the run.

The patch also fixed some other gameplay issues, including an issue with a touchdown being called, during commentary, on touchdowns that were not actually scored. These mostly occurred on tackles near the goal line.

The team fixed a few playbook issues with defensive alignments, zone swapping, incorrect routes and frozen players. The developers mention they have plans to update the AI play-calling and playbooks at the end of the NFL season.

There were a few other fixes in franchise mode, along with some various commentary updates. Superstar KO also added some new X-Factors and Legends to the Draft Pool.

Check out the patch notes below and let us know what you’re seeing.

Global Updates

Franchise Updates

  • Addressed an issue that was preventing some Cloud leagues from being able to Advance Week near the end of the regular season
  • Fixed an issue with the ‘Adjust Lineup’ tool preventing it from updating the team’s OVR and player-count correctly
  • Fixed a typo in player name in an early retirement story News post
    • DEV NOTE: We updated the list of disallowed player names for Face of the Franchise: QB1 mode. This means that you may not be able to make a player avatar with your preferred last name when playing through the College Football Championship games. Users can change their player’s name once they are drafted onto an NFL team, where there are no naming restrictions. 

Gameplay Updates

  • Updated ‘Run Commit’ mechanic to be more effective at stopping running plays when used toward the correct side of the run on all game styles
  • Fixed an issue causing the commentary to call out a Touchdown when a TD wasn’t scored, most frequently occurring during tackles right at the goal line
  • Fixed an issue allowing the ‘Grab-N-Go’ ability to activate on running backs during RPO plays
  • Fixed some issues sometimes causing players to freeze after TD celebrations
  • Fixed an issue allowing an exploit work-around for the ‘Ice the Kicker’ by calling a fake FG play
  • Playbook Updates:
    • Fixed an issue with defensive alignment with Dime Sugar Weak vs. flipped offensive plays
    • Fixed an issue causing zone swapping for 4-3 Even 6-1 and 46 Cub vs. Trips TE/Bunch TE
    • Fixed an incorrect route on Gun Tight Doubles Zig Under
    • Fixed an issue causing a frozen player on Close Z Clown/Close Z Corner
    • DEV NOTE: We have more NFL Live AI play-calling and Playbook updates that will reflect the latest data from the end of the NFL season coming soon. Stay tuned!

Superstar KO Updates

  • New X-Factors added to the Superstar KO Draft Pool
    • Lamar Jackson
    • Nick Bosa
    • Jamal Adams
    • Devin McCourty
    • Chandler Jones
    • Amari Cooper
  • New Legends added to the Superstar KO Draft Pool
    • Ed “Too Tall” Jones
    • Brian Urlacher
    • Andre Reed
    • Randall Cunningham
29 Comments

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Discussion
  1. I wonder what the stay tuned means for the playbook updates. Did they actually update the playbooks and we have to stay tuned for what changes were made?
    ApolloKids
    Also likeness updates for Devin Singletary, Miles Sanders and Anthony Miller.

    How did you find that out?
    Sent from my iPhone using Tapatalk
    Sigh.... at this point just leave well enough alone. It seems like with every patch I have to learn how to play the game again.
    But hey... next year we will have the PS5 and THEN I know we will have a perfect game. 🙄🙄
    No fix for the kickoff touchback going to the 35? This only happens if the returner catches it cleanly beyond the back line of the end zone. The AI even takes advantage of it, though you’d think they’d just let the ball go.
    Sent from my iPhone using Tapatalk
    pimpycraig
    I like that they improved run commit. I played a guy who ran wildcat ~15 times in a game the other day
    Shading the DL left or right works just as good sometimes. Especially against Wildcat. Because you know what direction the wildcat play is going based on the alignment.
    Sent from my SM-G965U using Operation Sports mobile app
    My franchise crashed while simming a week, whole PS4 shut down and wouldnt turn back on until I unplugged and re plugged it. Got one of those CE errors and profile was corrupt but my chise survived
    My god this game is playing bad. I have receivers jumping twice in mid air like they can fly!
    Also I score tds and they give me a 3rd and goal it’s weird bigs that just frustrate
    For some reason, the team specific playbook setting is no longer working. I jumped into an online game after the patch installed with my custom offensive playbook and team specific defensive playbook like the 150 games I had played before it, and all of a sudden the Eagles, a 43 team had a 34 playbook. Suffice it to say I got thoroughly smoked in that game since I haven't run a 34 defense in like 10 years. I spent most of the play selection clock just trying to find plays.
    Went to start another game, this time checking to see what the playbooks were set as and it said ARI for defense with the Eagles selected, making me think it is defaulting to the first team alphabetically when team default is selected. Good god EA, this patch fixed nothing of substance, just stop screwing with the game in case you accidentally screw something up that was working perfectly. It is January 10th, nothing you can fix now is going to make much of a difference.
    UPDATE: I went into settings and changed my defensive playbook to default to the Eagles defense, went to online head to head and looked at the playbooks and ARI is still the playbook selected. So it isn't team specific playbooks that broke, it is default defensive playbooks period. Guess I'll be manually selecting my defensive playbook from now on.
    PowerofRed25

    UPDATE: I went into settings and changed my defensive playbook to default to the Eagles defense, went to online head to head and looked at the playbooks and ARI is still the playbook selected. So it isn't team specific playbooks that broke, it is default defensive playbooks period. Guess I'll be manually selecting my defensive playbook from now on.

    I don't get how bugs like this are still in the game. You have to manually set Live playbooks every single game as well. It's so dumb. It's 2020. It cannot be that hard for them to get the game to remember our settings.
    question for you guys. you still have to select live playbooks before every online CFM game correct? Even if you have live playbook on in your profile?
    Thanks
    Anyone else seeing more ints, suddenly? And/or, goofy ints from balls batted in the air 20 yards downfield and then INT? Lol.
    Matt Ryan is hitting old age in my CFM, so he’s regressing, but he’s still 80s for accuracy. And, what I’m seeing, actually, is more psychic DB play. Corners are running routes better than my WRs. I hadn’t seen this in madden this year, and then all of a sudden, it’s happening. It could just be the regression of Ryan, and somewhere in the game code, to make him a worse passer, the cbs cover better or something (which is lame, imo). But, man, oh man, nobody is open all of a sudden.
    Anyways, just curious if anyone else is seeing this. I’ve got a replacement ready for Ryan, lol, but for sentimental reasons, I’m trying to let him win one more SB with his $30 million salary. Lol.
    Sent from my iPhone using Tapatalk
    OhMrHanky
    Anyone else seeing more ints, suddenly? And/or, goofy ints from balls batted in the air 20 yards downfield and then INT? Lol.
    Matt Ryan is hitting old age in my CFM, so he’s regressing, but he’s still 80s for accuracy. And, what I’m seeing, actually, is more psychic DB play. Corners are running routes better than my WRs. I hadn’t seen this in madden this year, and then all of a sudden, it’s happening. It could just be the regression of Ryan, and somewhere in the game code, to make him a worse passer, the cbs cover better or something (which is lame, imo). But, man, oh man, nobody is open all of a sudden.
    Anyways, just curious if anyone else is seeing this. I’ve got a replacement ready for Ryan, lol, but for sentimental reasons, I’m trying to let him win one more SB with his $30 million salary. Lol.
    Sent from my iPhone using Tapatalk

    I experience this. I have been using all pro default for the most part, or CPU INT down to 35-40 and have been throwing a ton of picks. I bounce around between multiple franchise files and it happens all the time.
    Year 1 Patriots - I threw 20 picks with Brady
    Year 1 Packers - I threw 15 picks with Rodgers
    Year 1 Texans (10 games) - 12 picks with Watson
    I try to be pretty safe with passing because of the seemingly high INT risk. Sure, some of this is on me and making poor throws but it still seems like a high total. Anytime I am inside the 10 and try to throw a fade it is an automatic pick. Even if I try to throw a high point type pass to a tall WR.
    GoBlue7
    I experience this. I have been using all pro default for the most part, or CPU INT down to 35-40 and have been throwing a ton of picks. I bounce around between multiple franchise files and it happens all the time.
    Year 1 Patriots - I threw 20 picks with Brady
    Year 1 Packers - I threw 15 picks with Rodgers
    Year 1 Texans (10 games) - 12 picks with Watson
    I try to be pretty safe with passing because of the seemingly high INT risk. Sure, some of this is on me and making poor throws but it still seems like a high total. Anytime I am inside the 10 and try to throw a fade it is an automatic pick. Even if I try to throw a high point type pass to a tall WR.

    Right on. Yeah, for me, it all started at the end of my last season in CFM. I went 15-1 and actually lost the playoff game. But, it was really strange. It started around week 13. I had thrown picks during the whole season, but I was 13-0 and was really hitting my stride in the passing game with Ridley and 2 rookies (I lost Julio to salary cap issues). But, it was because they were getting open and I was making good reads. Then, came week 14. Psychic DB just happened. Nobody was open, ever. Brian Poole got 4 ints in that game. Lol. And, that was my first loss. I had 9 TOs. It just seemed like classic madden bs. But, this time, it was like I was penalized for having a great season, so the game just said, ‘nope. Not having it. You’re not allowed to have a perfect season, and from now on, none of your WRs will be open, EVER!’ Lol.
    And, seriously, my last few games of that season were tough with me throwing 3-5 picks in each game. Then, the start of the next season, I lost the opener and threw 3 picks, I believe. And, these picks are all just barely picks. That’s what’s frustrating right now. Many are 50/50 balls. Except, now it’s not 50/50, it’s 0/100. Lol.
    I’m curious to start my qb prodigy who is technically better than Ryan, now. I really just want to see if that magically makes the coverage loosen up, some. It really was just like a light switch turned on for the cpu D. Nothing ever looks open and I feel like I have to force the ball in there to somebody.
    Sent from my iPhone using Tapatalk
    OhMrHanky
    Anyone else seeing more ints, suddenly? And/or, goofy ints from balls batted in the air 20 yards downfield and then INT? Lol.
    Matt Ryan is hitting old age in my CFM, so he’s regressing, but he’s still 80s for accuracy. And, what I’m seeing, actually, is more psychic DB play. Corners are running routes better than my WRs. I hadn’t seen this in madden this year, and then all of a sudden, it’s happening. It could just be the regression of Ryan, and somewhere in the game code, to make him a worse passer, the cbs cover better or something (which is lame, imo). But, man, oh man, nobody is open all of a sudden.
    Anyways, just curious if anyone else is seeing this. I’ve got a replacement ready for Ryan, lol, but for sentimental reasons, I’m trying to let him win one more SB with his $30 million salary. Lol.
    Sent from my iPhone using Tapatalk

    I've been seeing way more INTs and also way more fumbles. I could probably count the number of non-QB fumbles I had seen in games on one hand prior to this patch, I had 3 (forced 2, gave up 1) in my most recent game. All RBs. All on big hits, no strip.
    Weird tips are also out of control. Not just big bounces but plays where the ball will hang in the air on top of a pile of players on the ground and then someone comes and grabs it for a reception or INT. That's even worse than the big 20 yard bounces.
    The worst part though is that I'm seeing a TON of desync disconnects as game start online. I've had 6 in the last 3 nights. They screwed something up with this patch.
    I'm not seeing fumbles or INTs at an increased rate on All-Pro with default sliders. Everything seems the same on offense and defense and I've played a full season since this patch.
    PhillyPhanatic14
    I'm not seeing fumbles or INTs at an increased rate on All-Pro with default sliders. Everything seems the same on offense and defense and I've played a full season since this patch.

    I think different people will discover different results because they play around with the sliders until they are playing the way they want them to play until a title update comes out and repeat the process again.
    I'm definitely seeing the picks. Every deep ball that my WR hasn't completely burned the coverage on seems to end up being a pick. Maybe a few are catches if aggressive catch kicks in, but they end up as picks too often.
    PhillyPhanatic14
    I'm not seeing fumbles or INTs at an increased rate on All-Pro with default sliders. Everything seems the same on offense and defense and I've played a full season since this patch.

    roadman
    I think different people will discover different results because they play around with the sliders until they are playing the way they want them to play until a title update comes out and repeat the process again.

    I do not play offline at all any more, only online H2H so I discover the game exactly as EA as designed it with zero adjustments from myself and I can assure you the game has changed an extreme amount since the last patch. The problem is that EA assumed just as you do, that everyone can go in and tweak the sliders and settings to make the game play roughly the way they want it to.
    I have exactly 190 games played online in Madden 20 and in the roughly 15 I've played since the last patch, the 15 that actually loaded anyway (*see below*), I've seen more non-QB fumbles than I had in the 175 games that preceded them. I also had my first, second and third game where I threw 5 INT in my entire life playing Madden, ironically I won 2 of the 3 games because my opponent threw 4 and 6 interceptions in those 2 games.
    The number of tip drill INTs has skyrocketed, as has the number of INTs on balls that were dropped and sit on a pile of players until someone comes in to grab it. Hilariously, I actually "threw a TD pass" on a play like that. I threw the dig on shallow cross, it was caught then dropped as he was hit, the ball laid on a body and my shallow receiver ran up, picked it off the pile and scored.
    The worst part about all the increased INTs is that coverage is actually far worse. Man is basically unplayable online unless you have monster corners or get a good enough press that your blitz gets home. I've had to completely change my defense online, that's how much the game has changed.
    The bottom line is that there are far fewer incomplete passes than there were before. I'm seeing a ton of games where my opponent and I throw for 90%+ completion, with the only "incomplete" passes being INTs. It is either wide open or a pick, there is no middle ground any more.
    By the way, I said see below above above the 15 games that actually loaded online because since this patch, I've had now 8 desync disconnects after the game loaded and 2 other games where the wrong defensive playbook was selected, because now online the defensive playbook automatically resets to Arizona, no matter what your preference is, any time you leave the screen. If you play a game, it changes. If you go back to the menu, it changes.
    I don't know what, exactly, EA did with this patch but it is horrific and has made the game on the verge of unplayable in online H2H. Maybe offline it is different, but that means nothing to me.
    PowerofRed25

    ...The worst part about all the increased INTs is that coverage is actually far worse. Man is basically unplayable online unless you have monster corners or get a good enough press that your blitz gets home. I've had to completely change my defense online, that's how much the game has changed.
    The bottom line is that there are far fewer incomplete passes than there were before. I'm seeing a ton of games where my opponent and I throw for 90%+ completion, with the only "incomplete" passes being INTs. It is either wide open or a pick, there is no middle ground anymore.

    I'm seeing these results in Offline as well. It's not just online.
    I’m not seeing this to be honest. Played Cowboys as Eagles with 81 & 79 rated corners and Dak three for 336 but no TDS. Then played Brady in Super Bowl and he threw for I think 230-250Ish on 28 completions. I play a mix of man and zone. Completion % has been high for a while
    Sent from my iPhone using Operation Sports
    Yeah, it’s interesting. I mentioned in the ‘hows your CFM going’ thread how Ryan was throwing a ton of picks, and I finally decided to bench him. He has comparable ratings to the young guy, Camp. But, Camp has 94 throw power. I’ve only played one game with Camp, and he threw zero ints. Lol.
    That being said, as others have mentioned, and imo, the amount of bobbled balls that are intercepted or lay on piles of bodies as has been mentioned def seems higher. Possibly, it depends on the qb. For me, a regressed 37 year old Ryan with low 80 acc ratings and 87 throw power was maybe throwing more soft balls out there that were getting knocked out. But, ultimately, it’s ‘how’ they’re knocked out. And, they always seem to be knocked up high in the air and/or high in the air right to another D player. So, as another mentioned, you’re not seeing as many simple knockout incompletions. Instead, it feels like every knockout becomes an INT.
    My young guy, Camp, with the strong arm was able to get the ball to my WRs better, so I simply wasn’t seeing as many knockouts, I believe.
    So, it’s possible some people aren’t seeing this because their qb is strong enough to not have as many contested balls. But, for the players with old or weak QBs, they may see this every game.
    I strictly play offline vs the cpu, and do play with sliders. But, honestly, I’ve gone back to mostly default all-pro. All pass coverage, reaction, and INT sliders are 50, anyways, just as an FYI.
    Sent from my iPhone using Tapatalk
    Is there a hidden trait for scattershot throwing or something similar? I've been playing online as the Bills for most of the season, and Josh Allen's inaccuracy seems to swing wildly from update to update. He's been in the 75-80 range for SAC and MAC since week 4. From then on, he would throw maybe 10% of his passes just wildly off the mark even if the caption read "accurate." That seems fine for him to just miss, but it would be nice if the game would say that he was inaccurate due to a bad roll or whatever. Since his Wild Card weekend meltdown, his ratings have barely moved but he's throwing wild as much as 30-40% of his throws. And again, most of these are not being affected by pressure or throwing off-platform. He'll just be standing still in the pocket and miss an uncontested slant by 4 yards multiple times a game.

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