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Madden NFL 20 Patch 1.19 Available - Mid-Season Playbook Update, Franchise, Gameplay & Equipment Updates - Patch Notes Here

Madden NFL 20

Madden NFL 20 Patch 1.19 Available - Mid-Season Playbook Update, Franchise, Gameplay & Equipment Updates - Patch Notes Here

Madden NFL 20 game update 1.19 is available, featuring a mid-season playbook update, ‘Fifth-Year Option’ contract scenarios in Franchise, New ‘Omaha’ X-Factor Ability, and updates for equipment, franchise and gameplay.

Check out the patch notes below and let us know what you’re seeing.

Watch Madden 20: Title Update Overview with Clint from EAMaddenNFL on www.twitch.tv

Key Highlights

  • Mid-Season Playbook Update
    • DEV NOTE: We’ve been focused on studying what NFL teams have been doing on the defensive side of the ball up to this point in the season. Today’s update reflects the first wave of updates to defensive playbooks, with even more coming in the future. Details about these new defensive sets, such as Nickel Triple and Nickel 2-4-5 Odd, in addition to a number of offensive updates, can be found below in the ‘Gameplay’ section of the notes. All new plays and formations are available within Custom Playbooks.
  • New ‘Fifth-Year Option’ Contract Scenarios in Franchise
  • New X-Factor Ability: ‘Omaha’
    • Inspired by Ultimate Team Legend QB Peyton Manning, this ability allows the QB to see defensive-back coverage play-art via pre-play coach cam when in the zone. This can be unlocked with 4 consecutive completions of 5+ air yards on Arcade & Simulation, and 6 consecutive completed passes of 5+ air yards on Competitive. Knockout conditions include 2 incomplete passes, or any INT, sack or fumble. Defenders can ‘hide’ their assignments from the QB by using the ‘Bluff Blitz’ hot route.
      • Franchise requirements: Available as a Zone ability for Field General QB’s
      • Ultimate Team requirements: Currently only available on Peyton Manning

Global Updates

  • General Connectivity & Stability improvements

  • NFL Player likeness update for Panthers TE Greg Olsen
  • Added black Captain’s patch to 49ers white alternate uniform
  • Added white alternate pants for Saints
  • New Equipment added:
    • Added Xenith Shadow Helmet
    • Added 35 new facemask options, highlighted by the Vintage 2 Bar QB Single, the 3-bar Nose, the Speedflex Bulldog and the F7 Robot RB2
    • Added 3 new neckroll options: Butterfly, Cowboy Collar and Vintage Single
      • DEV NOTE: All new equipment options are available in Create/Edit Player on both the Front End and inside of Franchise Mode and QB1

Franchise Updates

  • Fifth Year Option: In Coach Mode, during the Free Agent Recap week, if the user’s team has qualifying personnel, the user-Coach will experience a scenario to decide whether or not to sign eligible players to a fifth-year option; corresponding news stories that reference the ‘Fifth Year’ contract will populate as well
  • Fixed an issue causing the button hints in the Pause menu to get covered up by the game results bar
  • Fixed an issue allowing league members to change league settings, such as Skill Level, in multi-user leagues where only the commissioner should have that ability
  • Fixed an issue preventing a player’s X-Factor ability from appearing on the field after the user successfully completed a break-out scenario with a player developing from Superstar to Superstar X-Factor
  • Fixed an issue causing a user-controlled QB to have their Kicker/Punter show up as a mentor when injured
  • Fixed various typos in text message conversations
  • Fixed an issue causing the ‘Mossed’ ability to display the ‘Double Me’ icon on the field
  • Fixed in issue causing the incorrect team’s art to show up in a weekly news article
  • Fixed some typos and grammar errors in Play Now Live match descriptions
  • DEV NOTE: Franchise Server Update – Users who have Cloud-based Leagues created from some ‘Play Now Live’ Games in July and August were missing data and crashing the Servers once loading into their league. That data was recently fixed on the server and the corrected data is also in today’s update.

Watch Madden 20 Playbook Update Deep Dive with AW! from EAMaddenNFL on www.twitch.tv
Gameplay Updates

  • Playbook Update:
    • New ‘Nickel Triple’ defensive formation added to Bears, Giants, Redskins, Texans
    • New Nickel 2-4-5 Odd defensive formation added to Bears, Buccaneers, Cardinals, Packers, Panthers, Ravens, Titans
    • New Goal Line 6-2 defensive formation added to all team playbooks
    • Added 3-4 Odd defensive formation to Panthers
    • Added 3-4 Under and 3-4 Over ED defensive formations to Chargers
    • Added 3-4 Bear defensive formation to Cardinals, Buccaneers, Dolphins, Lions, Packers, Patriots
    • Added 4-3 Odd defensive formation to Jaguars, Saints, Vikings
    • New Taysom Hill formations and packages added to Saints:
      • ‘Taysom Hill QB’ Shotgun formation
      • Unique package adjustments in ‘Taysom Hill’ formation that allows the QB3 to be subbed into multiple offensive skill positions (Taysom Hill HB, Taysom Hill TE, Taysom Hill WR)
      • Singleback Wing Tight U, Singleback Wing Pair & Singleback Wing Tight with Taysom Hill at the TE3 position
      • Changed Gun DBL Y Flex Wk to Gun Taysom Slot, with Taysom Hill in the slot receiver position

    • Added I Form Wing offensive formation to Bills
    • Added I Form H Slot offensive formation to Cowboys
    • Added Gun Doubles ‘RPO Zone Peek’ and ‘RPO Read FL Screen’ to Bills
    • Added Wildcat Patriot offensive formation to Patriots (This is the same as the ‘12 Gauge’ formation from the Falcons playbook, reflecting the trade of WR Mohammed Sanu)
    • New RPO play ‘Gun Doubles Y Off RPO Zone Y Peek’ added to Chiefs, Colts, Eagles
    • New RPO play ‘I Form Pro Bills RPO Alert Z Lookie’ added to Bills
    • New RPO play ‘I Form Wing Power Alert Smoke to Lookie’ added to Cowboys, Raiders
    • New play ‘Gun Stack Y Off Red Zone HB Scissors’ added to Packers playbook (This is the play the Packers used on the first-quarter TD pass from Rodgers to A. Jones vs. the Raiders in Week 8)
    • Fixed an issue preventing some plays from showing up correctly in the ‘Offensive Concepts’ tab
    • Fixed an issue causing some player icons in the formation play-art to be off the screen
    • Fixed an issue with Gun Empty audibles in combination with Formation Subs that allowed receivers to get placed at running back
    • Fixed an issue with some Jet Touch Pass plays counting as running plays rather than passing plays
  • Updated ‘Nasty Streak’ ability so that it will not activate when used by a player playing out of position
  • Updated counter for ‘Threat Detector’ ability – can be countered/hidden on defense by using the ‘bluff blitz’ hot route
  • Added logic to contextually slow down AI-controlled zone-coverage defenders’ break on the throw when they are not facing the QB and/or moving at speeds too fast to quickly change direction
    • DEV NOTE: In a previous title update, we globally increased the ‘break-on-ball’ speeds to improve zone coverage, based on player’s feedback. With that change, we eluded to adding more context to the tuning in a future title update so we could be better at tuning break times more precisely. This is the follow-up to that tuning, and this should make zone defenders in plays like Cover 2 and Cover 3 less effective at quickly breaking on multiple routes in their zone.
  • Fixed an issue allowing the offense to call a timeout after having already started the kick meter
  • Tuning to increase the defensive reaction to running plays for deep zone safeties in Cover 4 plays
  • Tuning to reduce release time on TE block-and-release mechanic
  • Fixed an issue that caused AI-controlled ball carriers to rarely use special moves, like juke, spin, etc.
  • Fixed an issue preventing specific sack animations that appeared to be a fumble from registering as a fumble
  • Fixed multiple issues with the ball bouncing around in players’ hands in various states
  • Fixed multiple issues with the ‘Special Check’ for Cover 4 Palms plays vs. hot-routed swing routes and Trips sets
    • DEV NOTE: The ‘Special Check’ converts the CB to the side of the trips to man-to-man coverage on the #1 receiver to his side, while the nickel, safety and 3-Rec Hook LB play basically Cover 2 on the two inside receivers. These fixes are specifically for the nickel and safety that would leave certain routes uncovered when facing an HB hot-routed to a swing route to the trips side.
  • Fixed an issue preventing an additional defender from triggering a tackle correctly during a broken tackle
  • Fixed a rare issue causing the ball warp to the ground when throwing on the run, near the sideline
  • Fixed a rare issue causing the ball to warp to midfield when using the pump-fake mechanic while being sacked
  • Fixed an issue allowing the offense to snap the ball before the QB was set when playing on Arcade game style

Ultimate Team Updates

  • Fixed an issue preventing Jet Touch Passes from counting as passing plays in Ultimate Team challenges
163 Comments

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Discussion
  1. This looks like a great set of updates. I'm especially pleased to see that HB special moves are back in.
    Updates to both playbook and game plans is much appreciated, especially the attention paid to the defensive side of the ball.
    Did anyone who downloaded the patch already check...we dont need to restart our online franchises for the 5th year option scenario correct?
    Also does anyone know if they fixed the glitch for offline/online franchises that you cant edit your custom coach his appearance or playbook. It wont save.
    Thanks
    niftyjets
    Did anyone who downloaded the patch already check...we dont need to restart our online franchises for the 5th year option scenario correct?
    Also does anyone know if they fixed the glitch for offline/online franchises that you cant edit your custom coach his appearance or playbook. It wont save.
    Thanks
    I'll check those things for you here in a bit!
    So when you load up your offline franchise it's going to show a screen saying "Franchise patch in progress". You won't need to start over to get the 5th year option scenarios.
    Looks like the coach appearance glitch is still there though (didn't even know it was a thing till now) I tried changing my coach's outfit but when I hit save changes I was still in the edit menu. I'm assuming that's the issue?
    Sent from my SM-G960U using Tapatalk
    Heck of an update. For you equipment guys:
    New Equipment added:
    Added Xenith Shadow Helmet
    Added 35 new facemask options, highlighted by the Vintage 2 Bar QB Single, the 3-bar Nose, the Speedflex Bulldog and the F7 Robot RB2
    Added 3 new neckroll options: Butterfly, Cowboy Collar and Vintage Single
    DEV NOTE: All new equipment options are available in Create/Edit Player on both the Front End and inside of Franchise Mode and QB
    Sent from my iPhone using Tapatalk Pro
    ChicagoChris
    Heck of an update. For you equipment guys:
    New Equipment added:
    Added Xenith Shadow Helmet
    Added 35 new facemask options, highlighted by the Vintage 2 Bar QB Single, the 3-bar Nose, the Speedflex Bulldog and the F7 Robot RB2
    Added 3 new neckroll options: Butterfly, Cowboy Collar and Vintage Single
    DEV NOTE: All new equipment options are available in Create/Edit Player on both the Front End and inside of Franchise Mode and QB
    Sent from my iPhone using Tapatalk Pro

    Still no mouth guard though, meaning players who wear them still don’t look like themselves in the game.
    I'm a advocate of letting a company know when things are going the wrong way(servers down) and also a advocate of letting a company know good job.
    I'm excited to see the special moves from the CPU back in the game and the added plays.
    Let's not forget 1 fix for MUT with 5th year signings now in the game.
    roadman
    I'm a advocate of letting a company know when things are going the wrong way(servers down) and also a advocate of letting a company know good job.
    I'm excited to see the special moves from the CPU back in the game and the added plays.
    Let's not forget 1 fix for MUT with 5th year signings now in the game.

    Definitely. The playbook updates are really awesome. It's great to see the football minds that are making this happen and their passion for getting real life intricacies in the game.
    Has anyone downloaded the patch yet and been able to add the new equipment to players in current cloud franchises? Someone just sent me a video of a new franchise they started post patch and the equipment is not showing up in franchise mode
    Reed1417
    I'll check those things for you here in a bit!
    So when you load up your offline franchise it's going to show a screen saying "Franchise patch in progress". You won't need to start over to get the 5th year option scenarios.
    Looks like the coach appearance glitch is still there though (didn't even know it was a thing till now) I tried changing my coach's outfit but when I hit save changes I was still in the edit menu. I'm assuming that's the issue?
    Sent from my SM-G960U using Tapatalk

    Thanks for checking this - I'm glad this patch has been applied to existing offline franchises.
    Yes, editing the custom coach has become an issue. I recently noticed this myself. You can edit your coach, but cannot actually save the changes.
    Raider_Ren
    Thanks for checking this - I'm glad this patch has been applied to existing franchises.
    Yes, editing the custom coach has become an issue. I recently noticed this myself. You can edit your coach, but cannot actually save the changes.
    You're welcome! So far in the test game I'm playing in my separate franchise I am seeing the CPU use special moves so that's a big win too IMO.
    Sent from my SM-G960U using Tapatalk
    Thanks for checking this all out! I made EA aware of the coach editing issue. They logged it and said they would try and fix it but not guarantees. It always worked till a couple of patches ago. Now you can't edit their outfits or playbooks anymore. Does anyone know if they added anything to the Jets playbook?
    Mills also Tweeted that Kraelo commented (I assume during the stream) about CPU playcalling getting an update as well. No specifics as to what that may have entailed or the scope of those changes, but ANY enhancements to AI play-calling is welcome IMO.
    This patch is a very nice win for vs CPU players.
    Re: the special moves fix: Big shoutout to the guys who created this thread and the first few posts in it - because it helped a few of us figure out just what patch made them go haywire and we were able to get that relayed to EA.
    https://forums.operationsports.com/forums/madden-nfl-football/957499-please-reinstate-cpu-runners-special-moves.html
    It was a long time coming. I didn't want to get my hopes up because I knew there were no guarantees, but I knew they were aware of it.
    bcruise
    Re: the special moves fix: Big shoutout to the guys who created this thread and the first few posts in it - because it helped a few of us figure out just what patch made them go haywire and we were able to get that relayed to EA.
    https://forums.operationsports.com/forums/madden-nfl-football/957499-please-reinstate-cpu-runners-special-moves.html
    It was a long time coming. I didn't want to get my hopes up because I knew there were no guarantees, but I knew they were aware of it.

    And that is a double thank you on this end.
    I knew they were fully aware of it and glad they found out how to move forward without potentially glitching other areas of the game,
    JoshC1977
    Mills also Tweeted that Kraelo commented (I assume during the stream) about CPU playcalling getting an update as well. No specifics as to what that may have entailed or the scope of those changes, but ANY enhancements to AI play-calling is welcome IMO.
    This patch is a very nice win for vs CPU players.

    Hmmm...I may actually have to break down and buy it now! But all I play with are classic teams and not sure too many rosters around for those. :(
    C
    capa
    Hmmm...I may actually have to break down and buy it now! But all I play with are classic teams and not sure too many rosters around for those. :(
    C

    If I were you, I'd still wait till Black Friday. That will give us a chance to dig into this patch a bit and see what is and is not still kosher.
    And yeah, classic rosters are getting tougher to handle between the SS/X-factor stuff and with so many of the playbooks inundated with RPOs (particularly in franchise mode).
    Do you have to have tayson hill on your team to have the formation to work as they should on franchise mode? They are not working with other teams with the formations talked about in the notes.
    Sent from my iPhone using Operation Sports
    VTWiseGuy
    Do you have to have tayson hill on your team to have the formation to work as they should on franchise mode? They are not working with other teams with the formations talked about in the notes.
    Sent from my iPhone using Operation Sports

    The notes said there was a package for that formation where the third string QB is subbed in.
    Sent from my iPhone using Operation Sports
    One thing I'll say about special moves being back in - beware of First One Free if you play with abilities on. It is a very real threat now, as it should be for players who have that ability.
    I have a couple of non-X-Factor jukes to show off after this game I'm watching completes (eating lunch so I can't really play it right now). It's not lip service - the jukes are back for sure.
    JoshC1977
    The notes said there was a package for that formation where the third string QB is subbed in.
    Sent from my iPhone using Operation Sports

    Ya the notes. I fired up my redskins and didn’t see no effect but, it did work offline practice mode when I used the saints. I will try again.
    Sent from my iPhone using Operation Sports
    Grey_Osprey
    So people playing as an owner and the cpu controlled teams won't have access to 5th year options, correct?
    Sent from my SM-S727VL using Operation Sports mobile app

    I would concur with this.
    I think since day 1, we've known that owner mode and the cpu wouldn't have scenarios.
    Hope they are put in for next year.
    All the heat Madden has taken over years I really feel like update whise they’ve actually done a lot better then 2k has done with Madden this year. Hot take.
    Some clips of the CPU putting the dancing shoes on in the first game I've seen post-patch (when I said non X-factor, I meant their ability wasn't activated):



    I saw many more attempts than this, but these are just the ones that ended up being very successful. It also broke a few of them out on kick returns - so we might be seeing a few of those get sprung now as well.
    And one more thing - as sort of a side effect from the jukes being fixed, I'm seeing a lot less of the "joystick running" that the CPU liked to do - instead of making those unnatural cuts left and right, it is now using jukes instead and the movement looks so much better for it.
    It's not perfect. CPU QB still held the ball longer than I'd like, although to be fair one of those was Eli Manning and Dak fumbled the one time he tried to scramble. But this gameplay looks WAY better than it did the previous patch, and possibly the best it's been all year.
    I didn't want to say anything when I saw the threads pop up in the last few days about the CPU using moves again, but I had a feeling that by the time people were seeing that, EA had already tuned the online CFM on the server side with some of what was in this patch. But although I tried it myself and saw it using more spins, trucks, etc. - it still wasn't juking like this even a couple days ago.
    This one thing does so much to make the game look like football again. And it's far from the only love offline vs. CPU'ers got in this patch. This is a big win for us today guys. :nchuck:
    Grey_Osprey
    So people playing as an owner and the cpu controlled teams won't have access to 5th year options, correct?
    Sent from my SM-S727VL using Operation Sports mobile app

    So I may have missed this being discussed but would a simple workaround for solo franchises would be to control all 32 teams. After taking control of all teams, set everything to auto and let the cpu run their business on the other 31 teams that the user isn’t focused on. I guess the question from there is how does the 5th year option scenario operate under these circumstances?
    stormchaserck19
    Will the CPU runners still use these moves with superstar/xfactor abilities turned off?

    Absolutely. It wasn't just X-Factor backs I saw making these moves in the game - WR's and KR's who are not X-Factors were as well. But to answer the question specifically ....yes, after this game I turned abilities off and still saw the same players making the same moves. The success rate seems lower, but that's not really surprising. The potential's still there for plays to break big, X-Factor or no.
    The problem ran MUCH deeper than the superstar ability level - Clint explained pretty well what happened and why in the stream (which now has a VoD).
    RogerDodger
    Still no mouth guard though, meaning players who wear them still don’t look like themselves in the game.

    Give them time, its only been literally 15 years since they've been in the game
    I forget, in Madden 20 can we start Franchise mode with up to date rosters, standings, stats?
    Like if I wanted to start a CFM as of Week 12 with everything accurate, can I do that?
    The Kid 24
    I forget, in Madden 20 can we start Franchise mode with up to date rosters, standings, stats?
    Like if I wanted to start a CFM as of Week 12 with everything accurate, can I do that?
    Yes, but it has to be a cloud franchise. Or you choose offline and SIM the results you want up to that week.
    Sent from my SM-S727VL using Operation Sports mobile app
    Potatoes002
    Doesn't look like the equipment additions made it into already existing franchises. Disappointing, I was hoping to see the new neck pad options.

    They did make it in, at least in offline franchise mode.
    permanent1
    They did make it in, at least in offline franchise mode.

    They talked about it on twitter. Equipment Guru said it might not make it into online franchises till Thursday
    JKSportsGamer1984
    User Game Options & Visual Settings are still not saving in Play Now offline... It reverts back to default every time you start a game... They still haven't fixed this?

    Which settings are you referring too?
    Trying to stay positive and pray they go hard on M21. I see them adding things that will be in the next game. It's alright to see the movement I just hope and pray they put the work in and get it done for us..But I see you EA trying to make the game at least playable.Why we wait on Next year.🤞
    If you have an external drive and like what this patch has done, save a copy and disconnect that bad boy in case next update messes with something.
    Has anybody seen the 5th year option working? I've tried to test it out on cloud CFMs in coach mode and have yet to get a prompt for that scenario when simming week by week through multiple seasons with teams that have qualifying players.
    Enjoyed my first experience with the 5th year option.
    I just simmed until the playoffs and created a new coach for the Giants. I'm now in Week 3 of the Offseason, and I get two 5th year option scenarios. Evan Engram and Jabrill Peppers.
    In each of the scenarios, the General Manager contacted me, asked me if I think the players will be worth extending in a year. I say yes, he asks me if I want to execute the 5th year option. There's also a "what do you think?" option you can hit, General Manager gives you some info about how the option works. Overall it's a well written exchange.
    I'm now looking in Team Salaries, and indeed an additional year was added onto both player's contracts.
    Now, as I said, this happened Week 3 of the Offseason, when they are heading into year four of their contract, so this is well before contract negotiations open up. I'm assuming this matches the real NFL, when you have to execute the option, but that's just speculation.
    On another Scenario Engine note, I'm also enjoying the "Gameday Strategy" scenario we are getting in the playoffs. I think those were added in the prior large update. One of my coordinators gives me a quick report on the opponent. A strength, weakness, and if there are any key injuries. I want to see more of these, and find ways to get more detailed.
    These two recent scenarios don't have anything to do with morale or XP, and they are easily the best "scenarios". This is the route EA needs to be going down. Along with, of course, those other things they promised. But these recent additions have me optimistic about the future of this Scenario Engine for the first time since release.
    Can add hundreds of new plays and formations in a patch yet still can’t figure out a way to make generic playbooks available in as a scheme in franchise or customizable. These developers suck
    permanent1
    They did make it in, at least in offline franchise mode.

    Fired up my Franchise I don’t have new equipment..offline franchise ..am I doing something wrong.
    TheOncomingStorm
    Enjoyed my first experience with the 5th year option.
    I just simmed until the playoffs and created a new coach for the Giants. I'm now in Week 3 of the Offseason, and I get two 5th year option scenarios. Evan Engram and Jabrill Peppers.
    In each of the scenarios, the General Manager contacted me, asked me if I think the players will be worth extending in a year. I say yes, he asks me if I want to execute the 5th year option. There's also a "what do you think?" option you can hit, General Manager gives you some info about how the option works. Overall it's a well written exchange.
    I'm now looking in Team Salaries, and indeed an additional year was added onto both player's contracts.
    Now, as I said, this happened Week 3 of the Offseason, when they are heading into year four of their contract, so this is well before contract negotiations open up. I'm assuming this matches the real NFL, when you have to execute the option, but that's just speculation.
    On another Scenario Engine note, I'm also enjoying the "Gameday Strategy" scenario we are getting in the playoffs. I think those were added in the prior large update. One of my coordinators gives me a quick report on the opponent. A strength, weakness, and if there are any key injuries. I want to see more of these, and find ways to get more detailed.
    These two recent scenarios don't have anything to do with morale or XP, and they are easily the best "scenarios". This is the route EA needs to be going down. Along with, of course, those other things they promised. But these recent additions have me optimistic about the future of this Scenario Engine for the first time since release.

    was this an online or offline CFM?
    purplerat
    was this an online or offline CFM?

    Maybe I’m confused...I had a existing offline Franchise ( before this update) so maybe that’s why I don’t have new equipment options...however I thought I read some cat say that new equipment was available in existing offline Franchise
    Actually blown away by this latest update. I was afraid to download, but glad I took a chance and did.
    Overall game speed appears just a bit slower, or I should say back to where it was before the last patch.
    Not only are CPU ball carriers instituting jukes and spins, there's a fluidity to the running style layered on as well. Very well tuned.
    What probably shocked me the most was the way Cover 4 Quarters played out. After getting smoked by Sammy Watkins on a go route, the very first play of the game, I dialed up a ton of this coverage and it played beautifully. No more did I see my outside corners driving on slot out routes, while the X or Z blew down the field on a 9 route, whereas neither of my safeties had a chance to get over. The holes in the zone were as they should be.
    I was concerned after reading LB hook zone reaction was slowed down. While they don't "attach" quite as long as they should to their receiver, they are playing their responsibilities correctly. Also, I have to factor in that while I am playing on All Pro, I do have user sliders tuned down quite a bit for a more realistic challenge from the CPU.
    Lastly, while it could have been simply the fact that the Chiefs playbook is fairly well gameplanned, the playcalling was much better at the end of the first half. Also, no more automatic play action pass was being called on second and short. Previously, I almost felt guilty calling Free Fire and at least half the time picking up a sack.
    The only disappointing aspect of the game for me is the way the no huddle continues to operate. That just boggles my mind that they chose to handle this situation in the manner they did. I had hoped that they would have found a way to address this in a more realistic manner. Having said that, the game is a lot of fun to play again.
    All the folks who talk about waiting until Black Friday to buy sports games are probably on point. Those extra 2 to 3 months of patches seem to be needed to get the game in a good place. Since I had stopped playing for a couple months, it's weird for me to be have a fresh, excited feeling about playing Madden in late November.
    For me the only problems I have with the game now are some of the longstanding Madden Legacy coding and design issues. These are things that I wished were fixed of course, but don't hinder my enjoyment of the game.
    That I can use my same sliders from a couple months and many patches ago is surprising and awesome. My tweaks are basically always about combating those previously mentioned legacy issues so they usually can withstand most of the patches.
    It crazy that the special moves for the CPU were causing a dysnc issue and that is why they were disabled and took so to be reinstated. I hope the dev team has learned some permanent lessons about dysncs during this cycle. With the special moves back, this may be the best that CPU running has ever been in Madden, IMO.
    I don't know if this is just for User vs CPU games, but it seems like they have sped up the QB release speed again so that there won't be as many sacks by great pass rushers. I wish that those pressured quick passes were more inaccurate though.
    edgevoice
    Actually blown away by this latest update. I was afraid to download, but glad I took a chance and did.
    Overall game speed appears just a bit slower, or I should say back to where it was before the last patch.
    Not only are CPU ball carriers instituting jukes and spins, there's a fluidity to the running style layered on as well. Very well tuned.
    What probably shocked me the most was the way Cover 4 Quarters played out. After getting smoked by Sammy Watkins on a go route, the very first play of the game, I dialed up a ton of this coverage and it played beautifully. No more did I see my outside corners driving on slot out routes, while the X or Z blew down the field on a 9 route, whereas neither of my safeties had a chance to get over. The holes in the zone were as they should be.
    I was concerned after reading LB hook zone reaction was slowed down. While they don't "attach" quite as long as they should to their receiver, they are playing their responsibilities correctly. Also, I have to factor in that while I am playing on All Pro, I do have user sliders tuned down quite a bit for a more realistic challenge from the CPU.
    Lastly, while it could have been simply the fact that the Chiefs playbook is fairly well gameplanned, the playcalling was much better at the end of the first half. Also, no more automatic play action pass was being called on second and short. Previously, I almost felt guilty calling Free Fire and at least half the time picking up a sack.
    The only disappointing aspect of the game for me is the way the no huddle continues to operate. That just boggles my mind that they chose to handle this situation in the manner they did. I had hoped that they would have found a way to address this in a more realistic manner. Having said that, the game is a lot of fun to play again.

    Has anyone tried/confirmed that the 5th year option works in current online franchises? They said we weren’t gonna need to restart that it would work in existing franchises but I’m just curious if anyone saw this yet? Thanks
    permanent1
    They did make it in, at least in offline franchise mode.

    I can’t get the new equipment in existing offline Franchise...I’m assuming you have to start new franchise..
    niftyjets
    Has anyone tried/confirmed that the 5th year option works in current online franchises? They said we weren’t gonna need to restart that it would work in existing franchises but I’m just curious if anyone saw this yet? Thanks

    Just tried in an existing and new online franchise. No 5th year option or new equipment.
    imskykid
    Just tried in an existing and new online franchise. No 5th year option or new equipment.

    So I’m guessing one has to start new Offline Franchise to get new equipment
    I just loaded my offline existing CFM after the patch. It patched the file, I have Xenith Shadow and all the new neck rolls. Confirmed available in existing offline CFM.
    Sent from my iPhone using Operation Sports
    TheOncomingStorm
    Enjoyed my first experience with the 5th year option.
    I'm now looking in Team Salaries, and indeed an additional year was added onto both player's contracts.

    Are the salaries consistent with what they would be in real life?
    I’m wondering if the 5th year option won’t be available in existing cloud franchises till the latest Thursday just like the equipment. Equipment Guru said the equipment wouldn’t be available online till the latest Thursday I would imagine the 5th year option is the same when it comes to existing online franchises. I would love some clarity from EA on this. I really don’t want to restart
    underdog13
    Melvin Gordon ran for 235 against me. He was a machine, juking and trucking.

    So happy to read this. It's been what, 2.5 months of the CPU running game being anemic?
    khaliib
    If you have an external drive and like what this patch has done, save a copy and disconnect that bad boy in case next update messes with something.

    I'll do later as soon as I get home the backups on both my PS4 and also on Xbox One
    tuckermaine
    I can’t get the new equipment in existing offline Franchise...I’m assuming you have to start new franchise..

    New equipment showed up in my existing offline franchise. After the update, did you receive a prompt showing that your existing franchise was being patched as I did?
    edgevoice
    New equipment showed up in my existing offline franchise. After the update, did you receive a prompt showing that your existing franchise was being patched as I did?

    I don’t recall seeing that....
    JoshC1977
    If I were you, I'd still wait till Black Friday. That will give us a chance to dig into this patch a bit and see what is and is not still kosher.
    And yeah, classic rosters are getting tougher to handle between the SS/X-factor stuff and with so many of the playbooks inundated with RPOs (particularly in franchise mode).

    Am seeing so many pros and kudos about this latest patch and the game overall now. But when I look at RM's vids on youtube he continues to say the game is pretty much an abomination and points out all the stuff still wrong. Is it really that bad or is he looking at it with a slanted eye?
    C
    capa
    Am seeing so many pros and kudos about this latest patch and the game overall now. But when I look at RM's vids on youtube he continues to say the game is pretty much an abomination and points out all the stuff still wrong. Is it really that bad or is he looking at it with a slanted eye?
    C

    The game was a ton of fun and in a solid place before this patch so i think that should tell you what you need to know. Everyone has their bias & we all have things we care about that aren't in the game, but at the end of the day i think the game was playing awesome since the patch before this one and everything i've heard is that the arrow is pointing up again after this patch.
    capa
    Am seeing so many pros and kudos about this latest patch and the game overall now. But when I look at RM's vids on youtube he continues to say the game is pretty much an abomination and points out all the stuff still wrong. Is it really that bad or is he looking at it with a slanted eye?
    C

    Probably should balance the pros your hearing and seeing about with the con you are seeing?
    At the end of the day, I don't give two hoots what anyone on the net proclaims, you will always be the best critic.
    I've only played a half and I'm enjoying the running game on both sides, now.
    roadman
    Probably should balance the pros your hearing and seeing about with the con you are seeing?
    At the end of the day, I don't give two hoots what anyone on the net proclaims, you will always be the best critic.
    I've only played a half and I'm enjoying the running game on both sides, now.

    Yeah...after further digging and looking at his vids it does seem they are all negative for years on this game. Think he has an axe to grind. Oh well...thanks for the clarification!
    C
    Mizzoutiger
    I think the game (especially since they have reinstated CPU runners' "specail moves") is FANTASTIC!!

    I’ve only had a chance to play a couple of games since this update but I agree, it really adds to the fun factor of going against the CPU. In the two games I played I luckily haven’t had to go against a superstar with ball carrier abilities yet but even normal players now try to put moves on once in the open field. It really forces you to have to take smarter pursuit angles and maybe not as aggressively attack when going for a tackle.
    Just played against the Vikings (I was Bears and know the have a very good D in the game) but I held Cook to 9 carries for 14 yards.
    Game beforw that patch vs Redskins AP had 8 carries for 47 and Guice had 4 for 22
    capa
    Am seeing so many pros and kudos about this latest patch and the game overall now. But when I look at RM's vids on youtube he continues to say the game is pretty much an abomination and points out all the stuff still wrong. Is it really that bad or is he looking at it with a slanted eye?
    C

    Capa my man, giving that guy air play on Steve’s forum does his work a disservice, esp since that guy doesn’t give OS air play on his channel.
    There are members of OS that have way more insight into how the game functions than any of those YouTubers, truth!!!
    The game is in a good playable place right now, esp for CFM’ers.
    After months of dealing with issues, I’m looking to take hold of this bone and play the game, not watch somebody rant about stuff I can see with my own eyes.
    Back to the patch...
    For folks wanting a more challenging experience, do a “Scrub” of your CFM.
    khaliib
    Capa my man, giving that guy air play on Steve’s forum does his work a disservice, esp since that guy doesn’t give OS air play on his channel.
    There are members of OS that have way more insight into how the game functions than any of those YouTubers, truth!!!
    The game is in a good playable place right now, esp for CFM’ers.
    After months of dealing with issues, I’m looking to take hold of this bone and play the game, not watch somebody rant about stuff I can see with my own eyes.
    Back to the patch...
    For folks wanting a more challenging experience, do a “Scrub” of your CFM.

    Sorry...wasn't aware.
    C
    khaliib
    Capa my man, giving that guy air play on Steve’s forum does his work a disservice, esp since that guy doesn’t give OS air play on his channel.
    There are members of OS that have way more insight into how the game functions than any of those YouTubers, truth!!!
    The game is in a good playable place right now, esp for CFM’ers.
    After months of dealing with issues, I’m looking to take hold of this bone and play the game, not watch somebody rant about stuff I can see with my own eyes.
    Back to the patch...
    For folks wanting a more challenging experience, do a “Scrub” of your CFM.
    When you say "scrub" of the CFM what do you mean?
    Sent from my SM-G960U using Tapatalk
    tuckermaine
    I don’t recall seeing that....

    Ahh. This happened a couple of patches ago. I would suggest trying to reinstall your game. When you select "continue franchise", you should see a prompt telling you that your offline franchise is being patched. Hope that works if you choose to try it. Good luck.
    Reed1417
    When you say "scrub" of the CFM what do you mean?
    Sent from my SM-G960U using Tapatalk

    In a nutshell, Sim out all front end players where you’re starting your CFM with generated players.
    - some want to play with the current stars, so this would not benefit them
    I’ll do a thread explaining what’s going on when you do this, as to not derail this thread.
    capa
    Am seeing so many pros and kudos about this latest patch and the game overall now. But when I look at (insert name of any youtuber here) vids he continues to say the game is pretty much an abomination and points out all the stuff still wrong. Is it really that bad or is he looking at it with a slanted eye?
    C

    I pretty much ignore YouTubers for sports gaming...nearly all of them focus on just the negative to boost view count.
    Here's my "take". If you're expecting Madden to be a diehard replication of football, don't bother. If you're expecting Madden to be a challenging game to test the competitive limits of high level "eSport" players, don't bother. If you're expecting CFM to be a text sim style mode (and thank god it isn't), don't bother.
    IMO, too many people take the game way too seriously. Fire up All Pro (or All Madden) default, turn on the superstar abilities and enjoy a pretty well-balanced (and challenging) game of Madden where player ratings and abilities shine. If you zoom in and focus on every little interaction, you're going to see stuff that is "off". Watch a real life game and replay in slo-mo, you're going to see stuff that is "off". Now, personally, I look at games holistically - I don't get bogged down in statistical/animation minutiae. This version of the game definitely looks to be the most balanced to-date and it has a really nice feel to it.
    Madden 20, especially after this patch, is a really fun sports RPG. Stay away from sliders and let the player ratings take over. Players are constantly improving throughout the year and you can really get some surprise stories (I LOVE using guys with low 60s ratings if they have the appropriate skill set - you can get some guys who blossom). I've gone 5 years deep playing every game of a franchise (which is unheard of for me) and while I've put that franchise on the back-burner to "change things up", I've built this connection to a team full of players that I've drafted (only 2 of my 22 starters were signed as FAs) and grown. I've had way more fun playing Madden20 than any Madden thus far (even through some of the weaker patches).
    capa
    Am seeing so many pros and kudos about this latest patch and the game overall now. But when I look at RM's vids on youtube he continues to say the game is pretty much an abomination and points out all the stuff still wrong. Is it really that bad or is he looking at it with a slanted eye?
    C

    I'd take everything that Ryan Moody says with a grain of salt. He's out to appease his loyal YouTube followers with an intent - to continue to build his brand.
    While there is definitely substance to a lot of what he says, it's extremely slanted and biased.
    How is the Enforcer trait playing out after these last couple of patches? Is it still a fumble after every other hit like it was after release? I am playing on around 1.13 version where it was still an issue (sort of).
    I mean, if you really make a point of avoiding enforcers at all costs, they will not make your life as miserable, plus I love how they shrink the field and make you alter your gameplan, but still...
    capa
    Am seeing so many pros and kudos about this latest patch and the game overall now. But when I look at RM's vids on youtube he continues to say the game is pretty much an abomination and points out all the stuff still wrong. Is it really that bad or is he looking at it with a slanted eye?
    C

    He makes money bashing madden. He's basically a political pundit but for sports video games.
    Executor
    How is the Enforcer trait playing out after these last couple of patches? Is it still a fumble after every other hit like it was after release? I am playing on around 1.13 version where it was still an issue (sort of).
    I mean, if you really make a point of avoiding enforcers at all costs, they will not make your life as miserable, plus I love how they shrink the field and make you alter your gameplan, but still...

    I played the Jets as the Bills and had SS on in a test game. Adams didn't force a fumble and the tackles he was in on looked toned down a bit. I wonder if they tuned this one to be less extreme and less predictably so.
    That's just anecdotal evidence; I'd be curious to know if others saw the same.
    capa
    Yeah...after further digging and looking at his vids it does seem they are all negative for years on this game. Think he has an axe to grind. Oh well...thanks for the clarification!
    C

    Cap - agree what others have said on all fronts. I like Eric Rayweather and I feel he is mostly unbiased. He's a MUT guy, but I feel he covers the game in its entirety, throughout the season, including good and bad, and lets you the viewer decide for himself. He is keen on presenting hot topics for the sophisticated and/or long term Maddeneer.
    LOVING this patch and where the game is. The fact that they added retro equipment is a great offering, and a sign of many future things to come, more gear old and new (mouthpieces), and we'll see refs again someday.
    Gameplay is just fun again, and not apologizing for saying it. I was disillusioned after recent patches and that is not the case here. Really great patch.
    VTWiseGuy
    Saints formation subs isn’t working. Only works if you play as the saints and have hill on your team.
    Sent from my iPhone using Operation Sports
    Do the designed plays for Hill follow him from team to team or is there a package i can tack on? I picked him up so very interested to use his designed plays
    Sent from my SM-G960U using Tapatalk
    gman2774
    How is the line play post patch? 1.18 the line play felt stickier/suction blocking than in past patches. Tougher to get pressure. Seeing improvement with 1.19?
    Sent from my iPhone using Operation Sports

    In my few games I was getting nice user pressure with Bosa on Chargers. He was chucking nicely and I got user sacks and opportunities.
    underdog13
    Melvin Gordon ran for 235 against me. He was a machine, juking and trucking.
    Hey what kind of sliders and settings are u running?
    Sent from my SM-G955U using Tapatalk
    gman2774
    How is the line play post patch? 1.18 the line play felt stickier/suction blocking than in past patches. Tougher to get pressure. Seeing improvement with 1.19?
    Sent from my iPhone using Operation Sports

    Operating on 100% All Pro, yeah, it looks a lot better to me thus far. Seeing d-linemen execute spin moves and bull rushes more successfully and there is a decent surge overall. It's creating a nice dynamic with respect to holes opening/closing and seeing the CPU runners be able to navigate the traffic. The dynamics seem to be equally good on the user offensive side as well.
    Ok you can use the Tyson hill formation that puts him at different positions as a custom but it goes back to its original name when you make a custom playbook. The single back te sub and other Tyson hill formation works only with the saints. Ps. Mr Cub Mod told me to talk here.
    Sent from my iPhone using Operation Sports
    The last two patches (especially this one because of the CPU RB moves being back in) have this game where I was enjoying it out of the box.
    Best Madden I have ever played. I have slightly tweaked All-Pro sliders, X factors on and play offline franchise only. In year 3 of my Dolphins rebuild and we are making a run IMO this season at the Super Bowl after two excellent drafts (fictional EA generated classes) and grabbing 3 key free agents in year 3 (Kamara, Njoku, and Tevin Coleman).
    I rebuilt my entire OL through the draft with the exception of keeping Tunsil. I am very attached to my rookies and 2nd year guys I drafted.
    Once I play 5 seasons we will start a fresh CFM with a different team.
    I have had more fun playing this version of Madden than any before it other than Madden 16 (still awesome imo).
    I hope no other patches are dropped.....gameplay is about as good as it can be with the code this game has.
    Great patch.
    Would be nice to play against the saints in offline franchise with these new Hill additions, if they actually decide to keep him on the roster whenever I start a season with any other team. He's always in FA pool ....
    Armor and Sword
    The last two patches (especially this one because of the CPU RB moves being back in) have this game where I was enjoying it out of the box.
    Best Madden I have ever played. I have slightly tweaked All-Pro sliders, X factors on and play offline franchise only. In year 3 of my Dolphins rebuild and we are making a run IMO this season at the Super Bowl after two excellent drafts (fictional EA generated classes) and grabbing 3 key free agents in year 3 (Kamara, Njoku, and Tevin Coleman).
    I rebuilt my entire OL through the draft with the exception of keeping Tunsil. I am very attached to my rookies and 2nd year guys I drafted.
    Once I play 5 seasons we will start a fresh CFM with a different team.
    I have had more fun playing this version of Madden than any before it other than Madden 16 (still awesome imo).
    I hope no other patches are dropped.....gameplay is about as good as it can be with the code this game has.
    Great patch.

    I am getting a lot of holding calls. I am using Matt10 sliders. The patch is great. I am really having fun. I been playing offense only. I am on year 3 with the the redskins and got rid of Haskins. So far the patch is great like I said up top.
    Sent from my iPhone using Operation Sports
    Does anyone know if there is a way for me to play with the out of the box version of the game without the patches. The reason I ask is the patches broke something I want to fix. So I was thinking what if I reinstalled the game with no patches. Disconnected my internet. When to sign onto my existing franchise and then it will make me sign into EA. Do you think it would sign in without the patches?
    Basically I want to edit my coaches appearance which worked before 2 patches ago so I was thinking if I tried this and if it works I edit my coach and then download the updated patch.
    niftyjets
    Does anyone know if there is a way for me to play with the out of the box version of the game without the patches. The reason I ask is the patches broke something I want to fix. So I was thinking what if I reinstalled the game with no patches. Disconnected my internet. When to sign onto my existing franchise and then it will make me sign into EA. Do you think it would sign in without the patches?
    Basically I want to edit my coaches appearance which worked before 2 patches ago so I was thinking if I tried this and if it works I edit my coach and then download the updated patch.

    You won’t be able to access franchises created on subsequent patches. You also won’t be able to sign in without the patched game.
    Sent from my iPhone using Operation Sports
    JoshC1977
    You won’t be able to access franchises created on subsequent patches. You also won’t be able to sign in without the patched game.
    Sent from my iPhone using Operation Sports

    That sucks. I wanted to fix my coaches appearance which was broken 2 patches ago so I was trying to find a work around. For whatever reason when you try and save any changes now it won’t so you have to discard
    Game plays totally different on 1.19. Love the moves by the RB's but it carries over to anyone who has the ball. I just gave up a 73 yrd TD to HUnter Renfro and he had some moves i havent seen before pre 1.19.
    Game also seems to have slowed down and is less jerky than before. I feel like i can make plays now once i have the ball.
    I have been a huge supporter of EA and all of these patches but these kind of fixes need to be in M21 in August and bot late November. This is a fairly excellent patch.
    niftyjets
    Which settings are you referring too?

    In Game Options...Defensive Ball Hawk defaults back to on
    Defensive Heat Seeker Assist defaults back to off
    Defensive Switch Assist defaults back to off
    In Visual Settings...On Visual Feedback defaults back to on
    Defensive Pass Coverage Visual Assist defaults back to on
    Coaching Tips default back to on
    It's been doing this since launch...Play now offline
    I just got the option to pick up Roquan Smiths 5th year option after his third year, which was a nice surprise. I was afraid they’d get the timing wrong and not bring up the scenario until during or after the 4th season
    Think they fixed the coin toss issue. Before this patch my team was always kicking off, which is just not realistic. I try to change it up every game, and it didn't matter. Now I actually received the ball.
    reyes the roof
    I just got the option to pick up Roquan Smiths 5th year option after his third year, which was a nice surprise. I was afraid they’d get the timing wrong and not bring up the scenario until during or after the 4th season

    Was this in a existing online franchise or offline?
    Has anyone noticed the A.I. not using clock management well? Playing the packers, 8 seconds left in the half, they have the ball 3rd and goal from the 4. They run a basic blast play, I stop them, clock runs out.
    audbal
    Has anyone noticed the A.I. not using clock management well? Playing the packers, 8 seconds left in the half, they have the ball 3rd and goal from the 4. They run a basic blast play, I stop them, clock runs out.

    Been awful since release this year.
    underdog13
    He makes money bashing madden. He's basically a political pundit but for sports video games.

    He points out deficiencies in the game. Nothing wrong with that.
    bucky60
    He points out deficiencies in the game. Nothing wrong with that.

    If the game suddenly was the best ever, he would be out of a business model. His integrity is compromised.
    I trust the people of OS to provide much better criticisms.
    underdog13
    If the game suddenly was the best ever, he would be out of a business model. His integrity is compromised.
    I trust the people of OS to provide much better criticisms.

    If the deficiencies he finds are accurate, how does that compromise his integrity?
    There are just a few here left on OS that I trust to be unbiased. I do listen to those few.
    bucky60
    If the deficiencies he finds are accurate, how does that compromise his integrity?
    There are just a few here left on OS that I trust to be unbiased. I do listen to those few.

    His views and biases are compromised before he even finds the deficiencies. It taints the whole process. I don't have much more to say on him tbh, I'm big on principle and process and don't respect the work he does.
    I'll leave you with this quote from this thread on football idiot (where a lot of madden 08 pc mod guys hungout)
    https://www.footballidiot.com/forum/viewtopic.php?f=110&t=21013
    "I unsubscribed from Ryan Moody's channel, the YouTuber who covers "sim football" extensively. Tonight I found out that the 200+ videos of his that I have watched for several years now, and repeatedly hit the "like" button for, is mostly a nitpicking drama queen. I don't want to talk smack but the amount of games and instant replays he must be sifting through to find the little glitches and non-sim things that he dissects week in and week out, must be a full-time job. This game is nothing like Madden 07, Madden 09, or Madden 13 on PS3/360; nor is it like Madden 25 or 15 on PS4/XB1. I understand the early games of this next-next-gen had their growing pains but... this game, Madden 19, looks like football, feels like football, and has a presentation that rivals 2K's dominating NBA games. Maybe Ryan is experiencing death by a thousand papercuts, from covering so many negative things about Madden games for so many years, that he is blind to just how far the game has come? Or maybe his channel is ad-supported and being a week in and week out pessimist has turned into a job that pays the bills? Who knows, but I've unsubbed and I won't be going back to his channel. I'm not going to go troll his channel either, but after actually playing 19 for myself, I feel like the majority of "game breaking bugs" I've been watching on his channel have been highly nitpicked and extremely exaggerated. I wish him and his subscribers the best, but after going from Madden 04/05/06 on PS2 and experiencing really great gameplay, to Madden 07 on 360 and Madden 09 on PS3 and experiencing absolutely horrible gameplay, and back to Madden 08 on PC, I think it is a travesty that Madden 17-19 gameplay has been **** on like it has by some people. If you think Madden 19 is going to look and feel and play like Madden 07 did on 360 or like Madden 09 did on PS3, I have some really, really great news... Madden 19 isn't dog ****. For real. I've been a consistent EA-***** ever since they totally screwed up franchise and gameplay on 360/PS3, but as far as I'm concerned, Madden is back in a big way."
    underdog13
    His views and biases are compromised before he even finds the deficiencies. It taints the whole process. I don't have much more to say on him tbh, I'm big on principle and process and don't respect the work he does.

    What he finds is provable, not opinion. How is that compromising?
    For me, most of my criticisms about Madden are related to franchise direction and depth. I don't criticize gameplay as much, but it can't hurt when people point out legitimate gameplay deficiencies.
    underdog13
    I'll leave you with this quote from this thread on football idiot (where a lot of madden 08 pc mod guys hungout)
    looks like football, feels like football, and has a presentation that rivals 2K's dominating NBA games.

    Presentation that rivals 2K's? That statement alone is enough to discredit him.
    Go compare NBA2K presentation and franchise modes to Maddens.
    bucky60
    What he finds is provable, not opinion. How is that compromising?
    For me, most of my criticisms about Madden are related to franchise direction and depth. I don't criticize gameplay as much, but it can't hurt when people point out legitimate gameplay deficiencies.
    Presentation that rivals 2K's? That statement alone is enough to discredit him.
    Go compare NBA2K presentation and franchise modes to Maddens.

    Can you take this topic into a PM discussion with whomever willing to venture into the discussion?
    This discussion is a 100% thread derailer 100% of the time.
    Has anyone went online into existing franchise to see if the equipment is available yet? They were supposed to be adding that and the 5th year options to existing online franchises. Just wanted to see if anyone checked
    khaliib
    Can you take this topic into a PM discussion with whomever willing to venture into the discussion?
    This discussion is a 100% thread derailer 100% of the time.

    Yes. I didn't bring this topic up.
    I continued to be stunned by this patch. I honestly think that if the game was released like this back in August, it would have been rated much higher.
    It's like the devs figured something out and implemented it b/c M20 with this patch plays like a completely different game.
    Beside the addition of the CPU special moves, it feels like the defense is much better. I can call plays and see that i have an advantage on a certain play and when i get pressure, it feels like it. The D line suction seems toned down and i swear i am seeing alot of what are either new or cleaned up animations from my DB's.
    For the first time in month i am WANTING to play this game.
    I’m pretty happy with where the patch has gotten us but I’m still hoping for a couple tweaks. I’d like to see injuries adjusted so we get more of a variety of positions that are injured. CPU takes way to many sacks. The enforcer is over powered and I would like to see that reduced. And clock management by the cpu is not good. I know this will probably be wildly unpopular because what problems another patch could bring but nevertheless I’d like to see these issues worked on.
    I haven't had a chance to play with this latest patch, but I sure am liking what I'm hearing. I'm really looking forward to giving it a try!
    capa
    Hmmm...I may actually have to break down and buy it now! But all I play with are classic teams and not sure too many rosters around for those. :(
    C
    i just bought it lol i figured most of the glitches bugs are gone now yes some still exist but not like that god awful launch. Been playing 18 and 19 lol
    Didn't take long for me to remember why ball carrier special moves were removed. They're good when RB's use them and even Cam Newton had some good moves, but kick returners and wide receivers have 0 situational awareness with them.
    CPU had a straight line to run a kickoff back and did a side juke in the open field so my coverage team caught up and tackled them. Multiple times wide receivers would be running across the middle of the field, make the catch, and do a side juke back towards the original LOS and get tackled immediately. It's ugly.
    PhillyPhanatic14
    Didn't take long for me to remember why ball carrier special moves were removed. They're good when RB's use them and even Cam Newton had some good moves, but kick returners and wide receivers have 0 situational awareness with them.
    CPU had a straight line to run a kickoff back and did a side juke in the open field so my coverage team caught up and tackled them. Multiple times wide receivers would be running across the middle of the field, make the catch, and do a side juke back towards the original LOS and get tackled immediately. It's ugly.

    My feelings as well, I was playing last night and watched the CPU running back juke himself backwards 5 yards then right out of bounds, it looked ridiculous. To be honest, when I watch a game on tv how many times does a running back make a madden like juke the entire game? I kept my mouth shut at the time but I liked it better before this patch....as unpopular as that will be.
    Rhudey
    My feelings as well, I was playing last night and watched the CPU running back juke himself backwards 5 yards then right out of bounds, it looked ridiculous. To be honest, when I watch a game on tv how many times does a running back make a madden like juke the entire game? I kept my mouth shut at the time but I liked it better before this patch....as unpopular as that will be.

    I think the player movement in general is disappointing to be honest compared to 16, 17, & 18. Few vids posted I cringe of how the running back movements look. Sure they're doing a spin or juke, the weird stuter step now...., but looks nothing like a real back in the NFL to me. Im probably in the minority here, but makes the game less enjoyable imo.
    i wish they had coded any player in 3rd or 4th year that hadnt been offered for 5th. i have a bunch of 3rd year players coming up for resign, surely a simple flag would offer during the pre season or season before resign option in year 4 could have been done. really annoying
    PhillyPhanatic14
    Didn't take long for me to remember why ball carrier special moves were removed. They're good when RB's use them and even Cam Newton had some good moves, but kick returners and wide receivers have 0 situational awareness with them.
    CPU had a straight line to run a kickoff back and did a side juke in the open field so my coverage team caught up and tackled them. Multiple times wide receivers would be running across the middle of the field, make the catch, and do a side juke back towards the original LOS and get tackled immediately. It's ugly.

    Agreed while I still would rather take this rather than a ball carrier just running into tacklers the motion system has a long way to go. I really think that it's at a point where it can only be band aided. I did notice that the moves don't apply to everyone and in particular kick returners and wr's are still brain dead. But I am in the firm belief that with Madden we are at the point where if they add something, something else has to take a hit..I am however satisfied with the patch alot of good tackling animations and some new wr/db interactions that I have not seen..although I think coverage itself got nerfed a little particularly reaction time.I will take the good with the bad it aint that serious..Just keep pushing for them to work on what already works in the game...A patch will originally wow you until you dig deeper..but I will take this over whatever 19 was any day of the week...Out!!
    An appropriate quote: "Don't let the perfect be the enemy of the good".
    I know Madden isn't perfect, but I think it is good-in fact I think it is VERY VERY good. I love have the CPU runners use their special moves again, and I think EA should be praised for making this game as wonderful as it is. Color me VERY VERY happy!!
    Mizzoutiger
    An appropriate quote: "Don't let the perfect be the enemy of the good".
    I know Madden isn't perfect, but I think it is good-in fact I think it is VERY VERY good. I love have the CPU runners use their special moves again, and I think EA should be praised for making this game as wonderful as it is. Color me VERY VERY happy!!

    I'm not sure I would go that far personally lol, but I do appreciate the updates & patches they have done. I mean I do expect these things to be working in August & not mid November... I know it's a bumpy ride with patches by EA every yr and its expected.
    So far for me the game is nothing but better, especially with special moves and player movement. Tyreek Hill caught a pass on me And immediately broke ankles and took off. QBs are holding the ball a bit too much, less so for scramblers.
    Equipment additions, especially face masks have me wanting to play a lot again. There are good things to come if EA stays on the track they are on.
    Every person is looking for different things when it comes to gameplay, but I vigorous disagree with the folks who wish the special moves were still gone. Yes there are obviously still many flaws in the movement system, but for me personally the gameplay in total is the best Madden has ever been now.
    jfsolo
    Every person is looking for different things when it comes to gameplay, but I vigorous disagree with the folks who wish the special moves were still gone. Yes there are obviously still many flaws in the movement system, but for me personally the gameplay in total is the best Madden has ever been now.

    For me, the biggest difference (and I mentioned this earlier in the thread) is that it makes the First One Free Zone ability something I have to be aware of and gameplan for when I'm facing a back with that ability. I have to focus on keeping them under 10 yards as much as possible, or risk having no recourse for when they have space to make jukes after activating the ability (plus it's EXTREMELY difficult to knock someone out of that ability unless it's a goalline or very short 3rd/4th down situation). Previously, that ability just simply didn't matter - The CPU would rarely, if ever juke, and the ability went completely to waste even if the CPU could get it activated. I don't think that was the design intention.
    If that feels video-gamey to people.....yeah, it probably is. But it still forces a change in how I have to approach the CPU, and just because the mechanic itself may be unrealistic, it doesn't mean the results have to be.
    jfsolo
    Every person is looking for different things when it comes to gameplay, but I vigorous disagree with the folks who wish the special moves were still gone. Yes there are obviously still many flaws in the movement system, but for me personally the gameplay in total is the best Madden has ever been now.

    Inappropriately timed jukes aside, I still like the game and I am having a lot of fun playing it, in fact It's the most fun I've ever had playing Madden.
    Does anyone know exactly how the 2-4-5 nickel odd front is supposed to work from an alignment perspective? The play art shows both of my edge rushers should be next to each other on one side of the line, but then sometimes they line up in their regular position, one on each end of the line
    audbal
    It is nice to have special moves back, but the running backs are still cutting from open field back into the defense.

    As well as making cuts and going out of bounds.
    So before the latest patch I was able to adjust in game accelerated clock on/off... time... injury slider, now I cannot adjust those settings in game... or am i missing something
    Shogunreaper
    does anyone know which archetype can get the omaha x factor?

    I'm just guessing, but it seems logical that it would be the Field General.
    Is it just me or is pass coverage for the user a tad more loose after this patch? I last played on version 1.13 or .14 until now, downloaded a patch on Friday, played around 4 offline CFM games and I feel like the CPU shreds me a bit more than they used to in the passing game. Aside from CPU moves being back and new X-factors and scenarios added to my existing CFM, I feel like I liked my previous version of the game a bit more...
    Executor
    It IS the Field General. It was in the patch notes...

    yeah it is i didn't see that.
    was able to get it, man this might be the most op ability in the game...
    Executor
    Is it just me or is pass coverage for the user a tad more loose after this patch? I last played on version 1.13 or .14 until now, downloaded a patch on Friday, played around 4 offline CFM games and I feel like the CPU shreds me a bit more than they used to in the passing game. Aside from CPU moves being back and new X-factors and scenarios added to my existing CFM, I feel like I liked my previous version of the game a bit more...

    I’m noticing that too, been getting shredded my last three games
    Executor
    Is it just me or is pass coverage for the user a tad more loose after this patch? I last played on version 1.13 or .14 until now, downloaded a patch on Friday, played around 4 offline CFM games and I feel like the CPU shreds me a bit more than they used to in the passing game. Aside from CPU moves being back and new X-factors and scenarios added to my existing CFM, I feel like I liked my previous version of the game a bit more...

    For me it’s not the coverage that is worse. It’s that neither me or the CPU can generate adequate pressure on the QB. This leads to coverage breaking down and receivers being open. Line play for me (on All Pro default) is sticky and not all that dynamic. Tough to get pressure even when blitzing.
    Sent from my iPad using Operation Sports
    gman2774
    For me it’s not the coverage that is worse. It’s that neither me or the CPU can generate adequate pressure on the QB. This leads to coverage breaking down and receivers being open. Line play for me (on All Pro default) is sticky and not all that dynamic. Tough to get pressure even when blitzing.
    Sent from my iPad using Operation Sports
    I had some issues with pass rush even before this patch, and now it's certainly not better. Though I am unable to determine if it's my D-line (average DEs, one run stuffing superstar DT and one power rushing superstar DT) or my combination of penalty sliders.
    To be fair, that power rushing superstar DT led my team with sacks (6.5) in my last season (his rookie year, mind you) before the newest patch, and had a breakout game in my Super Bowl win with 3 sacks. That
    Other than that, however, consistent pressure was/is an issue.
    Executor
    Is it just me or is pass coverage for the user a tad more loose after this patch? I last played on version 1.13 or .14 until now, downloaded a patch on Friday, played around 4 offline CFM games and I feel like the CPU shreds me a bit more than they used to in the passing game. Aside from CPU moves being back and new X-factors and scenarios added to my existing CFM, I feel like I liked my previous version of the game a bit more...

    I have played enough with this patch to appreciate some of the improvements but it looks like all the problems associated with moves and motion are back once again..wonky animations rbs levitating instead of planting and it definently has affected the coverage..im.also.seeing a qb awareness issue and the rbs just arent as lively..dont get me wrong I do like the rb moves tackling.and some wr/db interactions when they are in context and play out naturally but apparently its harder to fix than we can imagine..I personally wouldve stayed with the previous patch because it seemed like game had more balance...I can also.see how some would like this patch it did reinstate certain parts of the game that were taken out..as always I respect everyones opinions..whatever makes you happy roll wit it!!!
    .it
    So I'm (12-2-1) and Cleveland is (12-3). We play them at home in our last game and the winner gets a first round BYE in the playoffs.
    I get a scenario to rest my RB, Dixon who is the league leader in rushing yards, saying it's a meaningless game. If I rest him, he gains stamina, if I play him, he loses stamina in the playoffs but gains moral (he's a 99 morale currently).
    I don't get this scenario? This game is HUGE as the winner gets to rest a week.
    MizzouRah
    So I'm (12-2-1) and Cleveland is (12-3). We play them at home in our last game and the winner gets a first round BYE in the playoffs.
    I get a scenario to rest my RB, Dixon who is the league leader in rushing yards, saying it's a meaningless game. If I rest him, he gains stamina, if I play him, he loses stamina in the playoffs but gains moral (he's a 99 morale currently).
    I don't get this scenario? This game is HUGE as the winner gets to rest a week.

    I got this very same scenario except for resting my Star WR in My reviving Bucco Bruce Buccaneers Franchise. I’m 11-4 the Cowboys are 11-4 & 3 other teams are 10-5 so my last game is important as well. I think because the Playoffs are clinched the CPU doesn’t view the Homefield Advantage as important enough to take a chance on him being Tired in the Playoffs
    Sent from my iPhone using Operation Sports
    Well it's about time they expanded the playbooks. I've been waiting for this for a long time, because 10,000 different Nickel formations that all look the same anyway just aren't enough for me. :y2:
    Steve_OS

    Madden NFL 20 game update 1.19 is available, featuring a mid-season playbook update, ‘Fifth-Year Option’ contract...
    Written By: Steve Noah
    Click here to view the article.
    I too was seeing the qb awareness problem. But last night, the qb awareness problem disappeared. And i made no slider changes. They’re way more aware out there and they’re not robo qb. They throw it away more. Not sure what happened. But it’s night and day. Played 20 games when the patch 1.19 dropped and it wasn’t like this. Anyone else seeing improve AI qb play?
    edaddy
    I have played enough with this patch to appreciate some of the improvements but it looks like all the problems associated with moves and motion are back once again..wonky animations rbs levitating instead of planting and it definently has affected the coverage..im.also.seeing a qb awareness issue and the rbs just arent as lively..dont get me wrong I do like the rb moves tackling.and some wr/db interactions when they are in context and play out naturally but apparently its harder to fix than we can imagine..I personally wouldve stayed with the previous patch because it seemed like game had more balance...I can also.see how some would like this patch it did reinstate certain parts of the game that were taken out..as always I respect everyones opinions..whatever makes you happy roll wit it!!!
    .it
    servo75
    Well it's about time they expanded the playbooks. I've been waiting for this for a long time, because 10,000 different Nickel formations that all look the same anyway just aren't enough for me. :y2:

    Not only did they make additions to defensive playbooks, they finally finished installing fully fleshed-out gameplans for each teams' offensive playbooks. I previously went through them both at Beta, launch and each subsequent patch and they had continued to remain incomplete.
    Nice to have a bone thrown to user vs. CPU players. CPU playcalling is reflecting this since the latest title update. Disappointing to me that this was an afterthought, but I suppose better late than never.
    edgevoice
    Not only did they make additions to defensive playbooks, they finally finished installing fully fleshed-out gameplans for each teams' offensive playbooks. I previously went through them both at Beta, launch and each subsequent patch and they had continued to remain incomplete.
    Nice to have a bone thrown to user vs. CPU players. CPU playcalling is reflecting this since the latest title update. Disappointing to me that this was an afterthought, but I suppose better late than never.

    I remember looking at the cardinals playbook early in release and they only had half star plays. I’ll have to open that book up and see what they’ve done. Thanks for sharing this. I could see a difference in playcalling in cpu/cpu. Thought it was just the patch. Didn’t know they’d dug back into o playbooks and tweaked them. That is pretty awesome.
    In all fairness to the lateness of the fixes, it’s now the middle of the season Nd they actually know what these teams are doing gameplan-wise.
    NolesFanatic17
    I got this very same scenario except for resting my Star WR in My reviving Bucco Bruce Buccaneers Franchise. I’m 11-4 the Cowboys are 11-4 & 3 other teams are 10-5 so my last game is important as well. I think because the Playoffs are clinched the CPU doesn’t view the Homefield Advantage as important enough to take a chance on him being Tired in the Playoffs
    Sent from my iPhone using Operation Sports

    So I'm not the only one.. LOL... no way I'm resting Dixon. ;)
    tommycoa
    I too was seeing the qb awareness problem. But last night, the qb awareness problem disappeared. And i made no slider changes. They’re way more aware out there and they’re not robo qb. They throw it away more. Not sure what happened. But it’s night and day. Played 20 games when the patch 1.19 dropped and it wasn’t like this. Anyone else seeing improve AI qb play?

    edgevoice
    Not only did they make additions to defensive playbooks, they finally finished installing fully fleshed-out gameplans for each teams' offensive playbooks. I previously went through them both at Beta, launch and each subsequent patch and they had continued to remain incomplete.
    Nice to have a bone thrown to user vs. CPU players. CPU playcalling is reflecting this since the latest title update. Disappointing to me that this was an afterthought, but I suppose better late than never.

    It's good to see a couple of the folks who I know pay attention to the game with a critical but fair eye write these things, because when I'm playing and seeing all the new stuff on with the CPU playcalling and the dynamic way the CPU QBs are playing against me, I'm thinking, "Others are having this experience too, right?"
    I even went to play another game after I started typing this and before finishing it. Obviously some Madden legacy coding issues rear their ugly head on an occasional play, but the CPU is providing a nice, diverse gameplay challenge against me right now. I'm really enjoying each game very much.
    jfsolo
    It's good to see a couple of the folks who I know pay attention to the game with a critical but fair eye write these things, because when I'm playing and seeing all the new stuff on with the CPU playcalling and the dynamic way the CPU QBs are playing against me, I'm thinking, "Others are having this experience too, right?"
    I even went to play another game after I started typing this and before finishing it. Obviously some Madden legacy coding issues rear their ugly head on an occasional play, but the CPU is providing a nice, diverse gameplay challenge against me right now. I'm really enjoying each game very much.

    Thanks fr confirming this. Felt crazy seeing it play one way 20 straight games, and then bam. Qbs look human.
    jfsolo
    ........the CPU is providing a nice, diverse gameplay challenge against me right now. I'm really enjoying each game very much.

    Great point. Each team's playcalling feels dynamically different from one another. For instance, I noticed the Seahawks pounding the running game, with Wilson taking a ton of deep shots, while the Redskins emphasized their zone run scheme and executed a more west coast style of passing attack. Haven't seen this diversity since Madden 12. EA did do a thoughtful and thorough job with this aspect of the game.
    2 minute offense is still somewhat shaky. Sometimes the CPU executes this situation rather poorly, while at other times, it's surprisingly realistic. I cannot say for sure but I suspect it has something to do with the 4 minute offense situational playcalling being triggered at times by mistake.
    tommycoa
    I too was seeing the qb awareness problem. But last night, the qb awareness problem disappeared. And i made no slider changes. They’re way more aware out there and they’re not robo qb. They throw it away more. Not sure what happened. But it’s night and day. Played 20 games when the patch 1.19 dropped and it wasn’t like this. Anyone else seeing improve AI qb play?

    After the most recent patch, I tried M20 again and thought it was improved until I ran into a play where the QB kept going backwards for about 15 yards to get sacked. Happened inside the 10 yard line when going in for a score. I quit after that.
    Gameplay wise, that is my biggest complaint with Madden. QB's seem to be as dumb as rocks in the pocket. Instead of retreating for 15 yards, have a 5 yard sack, throw the ball away, incomplete pass, anything other than that ugly, keep going backwards just to get sacked.
    Other than that, the gameplay honestly seemed better, but then I only tried 1 and 1/2 games before giving up.
    EDIT: I tried this offline instead of online. Could that make a difference in QB play?

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