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Madden NFL 20 Patch 1.17 Available - Gameplay, Franchise, Presentation Updates & Much More - Patch Notes Here

Madden NFL 20

Madden NFL 20 Patch 1.17 Available - Gameplay, Franchise, Presentation Updates & Much More - Patch Notes Here

Madden NFL 20 game update 1.17 is available, check out the patch notes below and let us know what you’re seeing.

Global Updates

  • General stability and connectivity improvements
  • Updated Ravens field art

Franchise Updates

  • Fixed an issue causing all players from a downloaded Draft Class file to appear as ‘Early First Rounder’ in the ‘Scout College Players’ tile
    • DEV NOTE:  Players will only see this fix when importing a new file or re-importing the same draft class file. The fix activates when the import is processed, so existing leagues will have to make sure to import before it will take effect.
  • Fixed an issue causing leagues’ injury records to be deleted when toggling off the Pre-Existing Injury league setting during the season; this option is now only available during league creation
  • Fixed an issue with the menu when creating a new Cloud Franchise league, using Real-Life Rosters, and navigating the Choose Week menu
  • Improved ‘Advance Week’ loading times in Offline leagues when the league has multiple characters
  • Fixed an issue in multi-user leagues where menus would persist when another user advanced the week
  • Added a warning for coaches about save-settings when switching between Offense and Defense in the Auto-Subs menu
  • Updated players that are “Last Chance” (players that will enter Free Agency the following week if not re-signed) to now be listed as ‘0’ years remaining in the Team Salaries menu
  • Fixed an issue in the Trade Center menu, making TE’s & WR’s now show stats for ‘Receptions’ and ‘Receiving Yards’; HB’s now display ’Rushing Touchdowns’ and ‘Rushing Yards’
  • Fixed an issue causing the ‘retire’ text to say ‘Undrafted’ when the Face of the Franchise: QB1 user was cut from the team

Presentation Updates

  • Various commentary updates
  • Updated Buccaneers Defensive Starting Lineup presentation to reflect 3-4 defense rather than 4-3
  • Updated coach tip for the ball carrier ‘Give-Up’ mechanic

Gameplay Updates

  • Re-introduced stumbling for ball carriers in specific situations
    • DEV NOTE: We have re-enabled the functionality that causes ball carriers to stumble when running into traffic in specific situations. We have isolated stumbling to situations where they are necessary but will continue to monitor and take feedback around more situations that may require ball carrier stumbles.
  • Tuning to reduce the frequency of ‘auto-broken’ tackles vs. AI-controlled and user-controlled defenders when using conservative tackle on Competitive game style
    • DEV NOTE: This tuning will significantly decrease the frequency of ratings-based broken tackles on Competitive game style, with an even lower chance of a broken if the conservative tackle is being performed by a user-controlled defender. Conservative tackles can be used via the mechanic and/or by running into the ball carrier to initiate a tackle interaction.
  • Tuning to prevent ‘auto-broken’ tackles when the ball carrier is using the cover-ball mechanic on Competitive game style (excluding hit-sticks)
  • Tuning to prevent the ball carrier from retaining top speed while using the cover-ball mechanic on Competitive game style
  • Added functionality to receiver Zone abilities ‘Rac ’em Up,’ ‘Double Me,’ and ‘Max Security’ so that they will beat the press vs. man coverage when in the zone
  • Tuning to slightly increase block-shed speed for the ‘Run Stuffer’ Zone ability when in the zone
  • Tuning to reduce situations where AI-controlled players are allowed to cause fumbles on Competitive game style (excluding vs. scrambling QB’s)
    • DEV NOTE: Based on player feedback, Madden players have expressed that AI-controlled defenders can have too much of an impact on the outcome of games when they can cause fumbles as frequently as user-controlled defenders. This tuning change will significantly decrease the chances of AI-defenders forcing fumbles on competitive game style, but does NOT apply when tackling scrambling QB’s.
  • Fixed an issue that prevented the offense from snapping the ball with a player in motion while the defense was resetting the play
  • Fixed an issue allowing inaccurate sky kickoffs near the sideline to be frequently recovered by the kicking team
    • DEV NOTE: This has come to be known in the community as the ‘Scum Kick.’ This fix will force kickoffs that are very inaccurate to sail out of bounds.
  • Tuning to fix an issue with Steelers QB Ben Roethlisberger’s short & medium pass animations to the left
  • Fixed an issue sometimes causing a player to freeze on the ground after getting tackled by the feet
  • Fixed an issue allowing an AI-controlled defender to make an interception vs. the ‘Gambler’ ability in a specific multi-player catch situation
  • Fixed an issue sometimes causing the kickoff animation to misalign during an onside-kick attempt by an AI-controlled team
  • Fixed an issue causing the coach-cam play-art to display incorrectly on Strong Open Slot Zone Alert Bubble
  • Fixed an issue causing a missed handoff when using an audible to End Around plays
  • Tuning to improve pass leading down on slant routes

Ultimate Team Updates

  • Added functionality for players to get currency refunds for Superstar Abilities, Zone Abilities and Chemistry
    • DEV NOTE: All Superstar Abilities, Zone Abilities, and Chemistry will be eligible for a 90% refund at all times. Players can choose to manually go and refund individual abilities/chemistries or the refund will happen automatically when downgrading an item. After refunding, the ability/chemistry will need to be purchased again should you choose to re-equip it.
  • Added functionality to prevent points from improperly being awarded in specific House Rules when a penalty is committed
  • Updates to MUT Draft Coach Round
    • An additional Coach Round has been added at the end of the draft, with the option to choose a new playbook.
    • Choose 1 of 3 playbooks in the first Coach Round, then have the option to choose a new playbook from 3 NEW choices in final coach round, for a total of 6 playbook options.
    • Increases chance of getting a particular playbook from 9.38% to 18.75%
  • Player Likeness update for MUT Legend Rob Gronkowski
  • Player Likeness update for MUT Legend Calvin Johnson, Jr.

Superstar KO

  • Snoop Dogg added as an Icon to the Superstar: KO Draft Pool
    • DEV NOTE: Snoop Dogg joins the Superstar KO fray as a Legendary Wide Receiver. He can’t wait to prove himself on the field, but it begs the question: What happened to Coach Snoop? 
  • Additional Legendary players added to the Superstar: KO Draft Pool
    • TE Rob Gronkowski
    • WR Randy Moss
    • WR Terrell Owens
    • LB Ray Lewis
  • Additional Superstars added to the Superstar: KO Draft Pool
    • Chiefs DT Chris Jones
    • Packers CB Jaire Alexander
    • Vikings RB Dalvin Cook
  • Additional Presentation has been added to the Superstar: KO Stadium
    • New cameras and beauty shots
    • Team coach added to stage for winning team celebration

New X-Factors Players:

  • Vikings RB Dalvin Cook, replacing Chargers RB Melvin Gordon
    • X-Factor: First One Free
    • Superstar Abilities: Juke Box, Inside Zone Guru

Packers CB Jaire Alexander, replacing Steelers QB Ben Roethlisberger

    • X-Factor: Shutdown
    • Superstar Abilities: Man-Up, Acrobat

Chiefs DT Chris Jones, replacing Panthers QB Cam Newton

    • X-Factor: Fearmonger
    • Superstar Abilities: Power Move Specialist, Under Pressure

Updated Superstar Players:

Rams WR Cooper Kupp – Cross Route Specialist

Titans S Kevin Byard – Pick Artist

Buccaneers OLB Shaquil Barrett – Edge Rush Elite

Packers DT Kenny Clark – Inside Stuff

Falcons MLB Deion Jones – Lurker

Chargers RB Melvin Gordon, downgraded from X-Factor to Superstar – Juke Box

Steelers QB Ben Roethlisberger, downgraded from X-Factor to Superstar – Sleight of Hand

Downgraded Superstar & X-Factor players, no longer equipped with any abilities:

  • Cowboys MLB Leighton Vander Esch
  • Panthers QB Cam Newton
  • Vikings WR Stefon Diggs
  • Saints CB Marshon Lattimore
  • Bears RB Tarik Cohen
  • Browns QB Baker Mayfield

DEV NOTE: Superstar X-Factor reshuffling is part of our ongoing continuous development plan to keep the rosters and players as up-to-date as possible with the events of the NFL season. These updates will apply to Front End rosters for Online head-to-head games. The re-shuffles will NOT impact existing Franchise leagues, as those leagues are already in progress with their own performance progression/regression and will not apply to new Franchise leagues created with the ‘Pre-Season Roster’ option.

New Abilities:

New X-Factor Zone Abilities:

Protective Custody – Ball carriers with this ability are immune to fumbling when in the zone.

  • Ultimate Team Requirements: Available as a Zone ability for running backs only

Mossed – Inspired by Ultimate Team Legend WR Randy Moss, when players with this ability enter the zone, they will win contested catches regardless of coverage on passes of 50 yards or more (but does fall back to ratings formula when countered bypass coverage abilities).

  • Ultimate Team Requirements: Available as a Zone ability for wide receivers and tight ends

New Superstar Abilities:

  • Lumberjack – Defensive ability, preventing broken tackles and can cause fumbles when using cutstick tackles
  • Out My Way – Defensive ability that always wins vs. impact block attempts vs. WR’s, TE’s and RB’s
  • Goal Line Stuff – Defensive ability allowing quick blocksheds against 1-on-1 run blocks within 5 yards of the goalline
  • Inside Stuff – Defensive ability allowing quick blocksheds against 1-on-1 run blocks on inside running plays
  • No Outsiders – Defensive ability allowing quick blocksheds against 1-on-1 run blocks on outside running plays
  • Tank – Inspired by Ultimate Team Legend TE Rob Gronkowski, ball carriers with this ability break all hit-stick tackles (but does fall back to ratings formula when countered by ‘Enforcer’); this ability is only available for TE’s inside of Ultimate Team.

DEV NOTE: All new abilities will be available in Ultimate Team and Superstar KO.

For new and existing Franchise leagues, the abilities will be added in a future Title Update.

129 Comments

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Discussion
  1. Well this is incredibly disappointing. Only thing interesting to me is the new abilities, but those aren't in franchise mode yet and require a later update. Well done, EA.
    Still waiting on the return man abilities. Mid September is any day now. And how long ago did you scan players like Greg Olsen? How is his face still not in the game???
    SO a little more stumbling and a more effective conservative tackle against RBs; I am assuming this is the approach taken to reduce rushing effectiveness? If so, this sounds like good changes. I like that conservative tackling is more effective, as it should be when a player is attempting a textbook tackle.
    Wow. Nothing about zone coverage. Was hoping there would be something to reignite my interest, but with fifa getting patched finally and modern warfare next week this just doesn't move the needle enough for me.
    XtremeDunkz
    Run game only tuned for competitive. Of course. **** me
    Sent from my SM-G960U using Tapatalk
    I think these patches are released when MUT additions are done regardless of what else in the game needs fixed. In other words, they rush.out THE MUT updates and just include other mode stuff that is done.
    Sent from my SPH-L720T using Tapatalk
    Darth Raider
    I'm still pining for the reintroduction of CPU HB special moves.

    Yeah, I feel like this is on the back burner for whatever reason or just heavily being ignored.... Like on the list after they work through the competitive mode fixes. I'm still enjoying the game for what it is, but I can't deny my frustration for the lack of attention of tuning to sim mode. Maybe EA thinks the game is perfect on sim, I dunno.
    DaReal Milticket
    Yeah, I feel like this is on the back burner for whatever reason or just heavily being ignored.... Like on the list after they work through the competitive mode fixes. I'm still enjoying the game for what it is, but I can't deny my frustration for the lack of attention of tuning to sim mode. Maybe EA thinks the game is perfect on sim, I dunno.
    I feel like it was their half *** way of fixing CPU fumbles. Every run I see, the cpu looks like they're on conservative run.
    Sent from my Pixel 3 using Operation Sports mobile app
    I can't speak for MUT players but as a CFM guy, I am really disappointed by this patch. I'm not sure the game needed any new abilities but it doesn't matter since CFM doesn't get them. They got rid of the way I would clear injuries in the off season and still have not added 5th year options which they announced back in august.
    Also, weren't they saying less patches this year or maybe it was more meaningful patches? Something like that. Well, this is what? The third patch this month?
    I don't want to be too negative because I am truly enjoying the game but with each patch they release, there's always new frustrations.
    Sphinx
    They got rid of the way I would clear injuries in the off season and still have not added 5th year options which they announced back in august.

    This. I freaking want 5th year options. This isn't difficult at all. Make it a scenario for the scenario engine and it pops up at the appropriate time and you decide if you want to give said player their 5th year option or not. This would be one of the simplest implementations based on the model they've created, but nope, we need snoop dogg for superstar ko, since as we know, that's what the community has truly been begging for all this time
    sinthros
    This. I freaking want 5th year options. This isn't difficult at all. Make it a scenario for the scenario engine and it pops up at the appropriate time and you decide if you want to give said player their 5th year option or not. This would be one of the simplest implementations based on the model they've created, but nope, we need snoop dogg for superstar ko, since as we know, that's what the community has truly been begging for all this time

    This is great example of how hopelessly deaf to the community EA can be. This is why I never buy new copies of the game, I can’t financially support a company that cares about micro revenue, the ease of dev cycles, and not their customers.
    Buy used a month or two after release date... It has worked great for me for years. You get the game when it has had patches at least fix some things, it’s cheaper, and you only support 3rd party sales revenue, and not EA’s unconstitutional monopoly revenue.
    Used is the way to go!
    4thQtrStre5S
    Still would like to see more time on defense to make pre-snap adjustments when playing the CPU.

    Couldn’t agree more but this is a game built for online almost exclusively.
    RogerDodger
    So Madden still doesn’t have players who wear mouth guards wearing mouth guards?

    Nah, an OS user said that mouth guards would be in 100% in this patch. Guess you cant believe everything you read or interpret on Twitter folks (:. There are placeholders for them in the Frosty editor on PC. Either they have been left there from 08 or it's coming down road.
    Darth Raider
    Joe, doesn’t the QB have that weird take sack glitch out of the box?

    Trojan!!!! The glitch does not happen very often and Benifits outweighs that one glitch that I see maybe once every three games..plus since I play coach mode it can technically happen to me too
    Sent from my iPhone using Operation Sports
    Offline and CFM gamers really need to set “End User Customization” via more Gameplay Sliders/Mechanisms to tailor their experience.
    This should be the “#1” request going forward for this community, putting everything else secondary.
    With Clint no longer active on Twitter, there’s no where for this community/Sim Play Style to go to supply feedback to improve their experience.
    What I would like to see from those that have the PC version, is to get a thread started strictly noting those under-the-hood gameplay areas that possibly console could have those aspects introduce as “New Sliders” to tweak.
    Not uniform/gear/stadium customization aspects and/or wishlist, but doable gameplay areas that the PC has “proven” to have a tangible impact on gameplay, especially the AI side.
    **There is a User/AI “RB Ability” and “Awareness” aspect that for the life of me, don’t understand why these (and other gameplay aspects) are not brought to the (CFM) front end for User Experience Tailoring.
    We simply need a greater User Sandbox at this juncture of Madden.
    I heard there was a couple of big bugs with the new patch. Someone said after downloading the new patch they cant load their current franchise on the PS4 PRO? Can anyone else confirm? Also supposedly someone else says they are missing menu options when their franchise first comes up. ALl they have is improve team. No training, resign players nothing
    niftyjets
    I heard there was a couple of big bugs with the new patch. Someone said after downloading the new patch they cant load their current franchise on the PS4 PRO? Can anyone else confirm? Also supposedly someone else says they are missing menu options when their franchise first comes up. ALl they have is improve team. No training, resign players nothing
    Im on ps4 pro and have not seen any issues loading my cfm. Not saying there isnt a bug but it may be rare
    Sent from my SM-N960U using Tapatalk
    Drew lock goes 22/22 for 3 td in fourth season of my franchise post patch.
    Awesome! Nothing about passing game in patch notes....
    The leaders have completely destroyed the game. Its an embarassing piece of garbage now that will STILL never get an esport presence.
    Well done.
    Have we heard a timeframe when we’ll see the new SS abilities added into franchise? I’m holding off entering my next season so I can get the new ones.
    Can anyone check this for me. In the last patch it broke the ability to edit your coaches appearance or change anything about your custom playbook etc in a cloud franchise. You used to be able to at anytime. Now when you go in lets say change what they wear and try and back out and save it wont. I tweeted to EA and they said they would look into it so I am just curious.
    Thanks
    GrayDawg
    And still no fix for draft trades. One of the biggest things in the draft is missing and not a word about it.
    Sent from my SM-G960U using Operation Sports mobile app

    This does exist? I generally trade out rd 2/3 for multiple late round picks. Theres a HUGE button thst says trade picks.
    niftyjets
    Can anyone check this for me. In the last patch it broke the ability to edit your coaches appearance or change anything about your custom playbook etc in a cloud franchise. You used to be able to at anytime. Now when you go in lets say change what they wear and try and back out and save it wont. I tweeted to EA and they said they would look into it so I am just curious.
    Thanks
    Editing your coach appearance is still broken. Won't save. I would assume the same for the custom playbook.
    Sent from my Pixel 3 using Operation Sports mobile app
    mtmetcalfe
    Have we heard a timeframe when we’ll see the new SS abilities added into franchise? I’m holding off entering my next season so I can get the new ones.

    Patches pretty much only come on Thursdays it seems so at least a week away
    khaliib
    Offline and CFM gamers really need to set “End User Customization” via more Gameplay Sliders/Mechanisms to tailor their experience.
    This should be the “#1” request going forward for this community, putting everything else secondary.
    With Clint no longer active on Twitter, there’s no where for this community/Sim Play Style to go to supply feedback to improve their experience.
    What I would like to see from those that have the PC version, is to get a thread started strictly noting those under-the-hood gameplay areas that possibly console could have those aspects introduce as “New Sliders” to tweak.
    Not uniform/gear/stadium customization aspects and/or wishlist, but doable gameplay areas that the PC has “proven” to have a tangible impact on gameplay, especially the AI side.
    **There is a User/AI “RB Ability” and “Awareness” aspect that for the life of me, don’t understand why these (and other gameplay aspects) are not brought to the (CFM) front end for User Experience Tailoring.
    We simply need a greater User Sandbox at this juncture of Madden.

    This , this and thrice this 👍👍👍
    Royerrulz
    This does exist? I generally trade out rd 2/3 for multiple late round picks. Theres a HUGE button thst says trade picks.
    For the cpu. The user has never been in question. Are you new to madden that you did not realize this used to work?
    Sent from my SM-G960U using Operation Sports mobile app
    I suppose but I always say that if you're going to take a stand, take a stand all the way and simply do not patronize the game. What you said is along the lines of a person saying they will not buy Nike because they are made from a sweatshop in China.... but if someone gives it to you as a gift, you'd gladly wear it.
    Well, SOMEONE still purchased the game therefore NIKE still got the money. Take your stand by not buying/renting/playing the game just like I would say don't patronize Nike at all.
    IcedCoffee1983
    This is great example of how hopelessly deaf to the community EA can be. This is why I never buy new copies of the game, I can’t financially support a company that cares about micro revenue, the ease of dev cycles, and not their customers.
    Buy used a month or two after release date... It has worked great for me for years. You get the game when it has had patches at least fix some things, it’s cheaper, and you only support 3rd party sales revenue, and not EA’s unconstitutional monopoly revenue.
    Used is the way to go!
    Hello all. Just seeing if someone can help me out. The new Game Update switched some X-Factor abilities and Superstar abilities for different players.
    I tried creating a new Franchise with the newest update and roster and it is not putting into effect the new changes.
    The rosters are updated but not the X-Factor abilities or Superstar abilities. The patch notes said it won't go into effect with the preseason roster option... But I'm just using the normal custom option/current rosters!
    What do I do to have them take into effect???
    Primo101
    Hello all. Just seeing if someone can help me out. The new Game Update switched some X-Factor abilities and Superstar abilities for different players.
    I tried creating a new Franchise with the newest update and roster and it is not putting into effect the new changes.
    The rosters are updated but not the X-Factor abilities or Superstar abilities. The patch notes said it won't go into effect with the preseason roster option... But I'm just using the normal custom option/current rosters!
    What do I do to have them take into effect???

    You probably need to use the live rosters for the latest week shown.
    Primo101
    Hello all. Just seeing if someone can help me out. The new Game Update switched some X-Factor abilities and Superstar abilities for different players.
    I tried creating a new Franchise with the newest update and roster and it is not putting into effect the new changes.
    The rosters are updated but not the X-Factor abilities or Superstar abilities. The patch notes said it won't go into effect with the preseason roster option... But I'm just using the normal custom option/current rosters!
    What do I do to have them take into effect???

    You can use custom rosters if you already have latest rosters downloaded.
    Otherwise for updated roster, you need to press right when you're selecting when to start and pick the latest week.
    The game uses the roster for whatever week you're starting from. So if you start from preseason or Week 1, it uses the preseason or Week 1 roster.
    GrayDawg
    For the cpu. The user has never been in question. Are you new to madden that you did not realize this used to work?
    Sent from my SM-G960U using Operation Sports mobile app

    Played since madden 94. Can both trade for or trade away draft picks. Have done it in all three seasons of my '20 franchise. Not sure what else you're looking for?
    DaReal Milticket
    Yeah, I feel like this is on the back burner for whatever reason or just heavily being ignored.... Like on the list after they work through the competitive mode fixes. I'm still enjoying the game for what it is, but I can't deny my frustration for the lack of attention of tuning to sim mode. Maybe EA thinks the game is perfect on sim, I dunno.

    I wonder if this is somehow deeper rooted into the RPM mechanics and how the AI uses it. They've continued to implement this into NHL as well and the AI cpu dekes out of their mind in the middle of the ice even. It is cool to see but they're all gretsky on superstar, they might have thought in madden it was making even bad HB's look great
    still hope they can implement it back in some degree though
    Royerrulz
    Played since madden 94. Can both trade for or trade away draft picks. Have done it in all three seasons of my '20 franchise. Not sure what else you're looking for?
    I think he's talking about the cpu not initiating trades to move up or down amongst the cpu teams. Use to happen and now doesn't
    Sent from my SAMSUNG-SM-G930A using Tapatalk
    Royerrulz
    Played since madden 94. Can both trade for or trade away draft picks. Have done it in all three seasons of my '20 franchise. Not sure what else you're looking for?
    I am in season 3 now and not once has the cpu traded draft picks with any team. Are you saying you are seeing draft trades from the cpu because I am not. I tested this multiple times. The user's ability is not the issue.
    Sent from my SM-G960U using Operation Sports mobile app
    I’d like to see them fix the zoom out issue pre-snap that they introduced with an earlier patch. While this is technically a minor annoyance, it is absolutely an annoyance on any play that I want to ID the Mike or hot route.
    Sent from my iPhone using Tapatalk
    For the first time since installing patch in the 4th, my kicking meter disappeared. I know people always talked about it but never experienced it till now. Also, I had a 2nd down incomplete and suddenly going into 3rd down it was a safety and of course my only choice was to punt. Last but not least when my players got a breakout scenario, the downs are suddenly not being counted again. Lol at this patch.
    Oh, C’MON!!!
    Why do they do this stuff? How does this get added? How does this get changed? I didn’t notice in the patch notes!
    They totally enlarged the button graphics. Like, the X over the X WR. These icons are now HUGE. It’s like they turned the Accessibility options to make on field graphics large. Believe me, I do NOT have this option turned on. I’ve checked.
    When M20 first dropped, I was pleasantly surprised with how small the icons were. It just removes a little bit of clutter. It was a good move by madden. But, now, these icons are HUGE! And, when it says something like ‘POSSESSION’ catch when u catch it, it is HUGE! Lol.
    I just don’t understand these types of changes or if this is a glitch introduced for some other fix? I mean, wow, how does that happen?
    Please, tell me I’m not the only one that noticed this?
    Sent from my iPhone using Tapatalk
    So let me get this straight? Instead of working on better balancing the abilities we already have in this game EA adds more broken ones like mossed, smh. In my opinion abilities like this that guarantee a certain outcome are garbage and gimmicky. Just like gambler has always bothered me with the whole they absolutely can't be intercepted by cpu defenders. At best abilities should give you a greatly increased chance at a certain outcome or like in the case of gambler the chances of being intercepted by the CPU greatly reduced. No ability should guarantee an outcome.
    What happened to their "we aren't going to patch the game as much" spiel during the streams before the game released. Now here we are it's been patched to death since release and at least for user vs user play went from a very promising game to one of the most frustrating versions of madden I have ever played.
    Sent from my SM-G975U using Tapatalk
    Shosum13
    So let me get this straight? Instead of working on better balancing the abilities we already have in this game EA adds more broken ones like mossed, smh. In my opinion abilities like this that guarantee a certain outcome are garbage and gimmicky. Just like gambler has always bothered me with the whole they absolutely can't be intercepted by cpu defenders. At best abilities should give you a greatly increased chance at a certain outcome or like in the case of gambler the chances of being intercepted by the CPU greatly reduced. No ability should guarantee an outcome.
    What happened to their "we aren't going to patch the game as much" spiel during the streams before the game released. Now here we are it's been patched to death since release and at least for user vs user play went from a very promising game to one of the most frustrating versions of madden I have ever played.
    Sent from my SM-G975U using Tapatalk

    This is what I was worried about when this was introduced. For me in sports games I want organic outcomes as much as a video game can provide right... Well with these Abilities it's just adding scripted events & arcade like outcomes. I understand it adds an extra layer of gameplay because it a "new color of paint", but that doesn't necessarily mean it's a good extra layer of gameplay. I turn all that arcade stuff off & haven't looked back since. Forced outcomes are never good in sports games. At least they had time to get Snoop Dogg in the game. Everyone needed that Snoop Dogg.
    OhMrHanky
    Oh, C’MON!!!
    Why do they do this stuff? How does this get added? How does this get changed? I didn’t notice in the patch notes!
    They totally enlarged the button graphics. Like, the X over the X WR. These icons are now HUGE. It’s like they turned the Accessibility options to make on field graphics large. Believe me, I do NOT have this option turned on. I’ve checked.
    When M20 first dropped, I was pleasantly surprised with how small the icons were. It just removes a little bit of clutter. It was a good move by madden. But, now, these icons are HUGE! And, when it says something like ‘POSSESSION’ catch when u catch it, it is HUGE! Lol.
    I just don’t understand these types of changes or if this is a glitch introduced for some other fix? I mean, wow, how does that happen?
    Please, tell me I’m not the only one that noticed this?
    Sent from my iPhone using Tapatalk

    THANK GOD someone else pointed this out. I even tried a full reinstall to try to fix it...sadly, it did not.
    I had this whole satirical post typed out about what I think of this patch, but instead I'll just play it straight. It's ******* ******** that they didn't fix the CPU special moves or add the new abilities to Franchise mode in this patch.
    At least I have the petty satisfaction that the MUT or H2H players who did get the new abilities seem to be upset about them even existing.
    jfsolo
    At least I have the petty satisfaction that the MUT or H2H players who did get the new abilities seem to be upset about them even existing.

    If they manage to scream loud enough it seems entirely possible that they could be gone before franchise even knew they existed. I can't remember a time where a patch seemed this universally disliked. The response is sparingly good but it's rare to see pretty much every section of the community legitimately angry about things.
    Yeah, the abilities were an instant worry once I started reading that some of them get “triggered” basically to cause a certain outcome. Then other abilities just overlap what we have in ratings making some attributes a bit too OP. Some are good but there’s too many physical abilities that ratings already effect or force an outcome in such an arcade way.
    Sent from my iPhone using Operation Sports
    This latest patch has caused me to experience two stability issues not seen beforehand. First, I had the kick meter disappear on me towards the end of my game. Second, after calling a timeout, I got locked into a cut scene whereas I could not call a play and was penalized for delay of game. It happened a short time later when the CPU called a timeout as well.
    Very disappointed that this patch did nothing to enhance gameplay and brought these issues to light.
    can someone explain why when they add a new superstar x factor, he has to replace an already existing superstar x factor?
    as if theres only a limited number of superstars that can be in the NFL? doesnt make sense to me.
    tetoleetd
    can someone explain why when they add a new superstar x factor, he has to replace an already existing superstar x factor?
    as if theres only a limited number of superstars that can be in the NFL? doesnt make sense to me.

    yeah i dont get why they do that. Abilities have potential, but EA is implementing them in the absolute worst way possible.
    OhMrHanky
    Oh, C’MON!!!
    Why do they do this stuff? How does this get added? How does this get changed? I didn’t notice in the patch notes!
    They totally enlarged the button graphics. Like, the X over the X WR. These icons are now HUGE. It’s like they turned the Accessibility options to make on field graphics large. Believe me, I do NOT have this option turned on. I’ve checked.
    When M20 first dropped, I was pleasantly surprised with how small the icons were. It just removes a little bit of clutter. It was a good move by madden. But, now, these icons are HUGE! And, when it says something like ‘POSSESSION’ catch when u catch it, it is HUGE! Lol.
    I just don’t understand these types of changes or if this is a glitch introduced for some other fix? I mean, wow, how does that happen?
    Please, tell me I’m not the only one that noticed this?
    Sent from my iPhone using Tapatalk

    I'm on PS4 and the icons and text are the same as they always were. Not seeing what you are at all
    So they can basically patch to the point of the game being an entirely different edition, yet still won’t make the generic playbooks editable or available for use in franchise mode. Why won’t you fix this EA?!? Such a stupid, random thing to take out of the game and so easy to fix!
    Rhudey
    I'm on PS4 and the icons and text are the same as they always were. Not seeing what you are at all

    I’m playing on PS4, I played my first game on the new patch but I turned superstar abilities off.. I noticed slightly larger icons on the players as well.
    edgevoice
    This latest patch has caused me to experience two stability issues not seen beforehand. First, I had the kick meter disappear on me towards the end of my game. Second, after calling a timeout, I got locked into a cut scene whereas I could not call a play and was penalized for delay of game. It happened a short time later when the CPU called a timeout as well.
    Very disappointed that this patch did nothing to enhance gameplay and brought these issues to light.

    I thought they fixed the disappearing kick meter with the last patch.
    matthewk
    I thought they fixed the disappearing kick meter with the last patch.

    EA claimed to have found and fixed the previous issue. Oddly enough, I never once experienced the missing FG kick power/accuracy glitch until after this latest patch. I just finished reinstalling the game and hope that solves the issue. I'm starting to see other folks post that they are now seeing this as well. Hope your game is OK.
    jfsolo
    I had this whole satirical post typed out about what I think of this patch, but instead I'll just play it straight. It's ******* ******** that they didn't fix the CPU special moves or add the new abilities to Franchise mode in this patch.
    At least I have the petty satisfaction that the MUT or H2H players who did get the new abilities seem to be upset about them even existing.

    Doesn't affect me :-D. Turned them off day 1 - way too arcade mode with them on.
    Biggest flop feature imaginable. Will bet this is not in 21
    lions2k9
    I’m playing on PS4, I played my first game on the new patch but I turned superstar abilities off.. I noticed slightly larger icons on the players as well.

    The receiver icons appear a little larger on XBOX One as well. Mine are not huge, but are more like they were in Madden 19. I prefer them smaller like they were prior to patch. I don't know why this were changed as I saw no complaints beforehand and accessibility options allows for us to make them bigger if we wish.
    Royerrulz
    Doesn't affect me :-D. Turned them off day 1 - way too arcade mode with them on.
    Biggest flop feature imaginable. Will bet this is not in 21

    I keep seeing this tosses around on the forum and the thinking doesn’t align with the functionality that’s going on.
    SS/X-Factor System (ie Badges) are just on-field overlays of the under-the-hood formulas we’ve been playing within Madden since forever.
    When Clint talked about how “Delta” helps drive gameplay, the understanding was difficult for most the community to comprehend.
    So basically they’ve assigned a Badge to an OL with a favored Pass Blocking Delta where the formula adds an increased “delay time” to the defender (ie Pass Protector SS Ability).
    SS/X-Factors are being used to help bring some context to the front end dealing with Win-Chance/Die-Rolls etc... to the User.
    We can’t turn this mechanism off (as in removal of under-the-hood functionality)
    - same thing with the XP overlays during game, although the functionality still runs underneath
    The dislike is speaking to the outcomes that the formulas are producing and these can be tuned towards the particular Play Style if “actionable/useful” feedback is given to the Dev team.
    - “its broke” is useless feedback to a developer
    SS/X-Factors isn’t going anywhere anytime soon.
    edgevoice
    EA claimed to have found and fixed the previous issue. Oddly enough, I never once experienced the missing FG kick power/accuracy glitch until after this latest patch. I just finished reinstalling the game and hope that solves the issue. I'm starting to see other folks post that they are now seeing this as well. Hope your game is OK.

    I had it happen in my first game post patch... lost me the game.
    khaliib
    I keep seeing this tosses around on the forum and the thinking doesn’t align with the functionality that’s going on.
    SS/X-Factor System (ie Badges) are just on-field overlays of the under-the-hood formulas we’ve been playing within Madden since forever.

    OMG this. The overwhelming majority of player abilities in this game act as nothing more than gatekeepers to animations that were previously made available to players who hit certain ratings thresholds. Now you need the ratings threshold plus the ability unlock.
    Every single one of us who played Madden 19 had the "Mossed" ability potentially available from launch until we put it down for Madden 20. All you needed was a receiver with 96 SPC.
    Every single DL in the game last year had Reach Elite. Guys over 88 or 90 (can't remember exactly which) BSH had Run Stuffer. Power and Finesse Specialist gate keep animations that were previously made available once you hit 90 FMV or 90 PMV.
    The biggest differences between 19 and 20 are not the player abilities. They were the nerfs to zone awareness, pursuit, and tackling.
    khaliib

    We can’t turn this mechanism off (as in removal of under-the-hood functionality)
    - same thing with the XP overlays during game, although the functionality still runs underneath
    .

    Cant speak for every ability, but turning them off definitely does affect gameplay , it's not just turning off icons or feedback
    Prior to turning them off , playing as redskins Landon Collins ( enforcer ability) would average about 2 FFs a game , when turned off this was reduced by about 90 % , many games played both before and after , certainly enough to eliminate this being due to random chance
    Whatever turning them off does it definitely has an impact beyond visuals
    briz1046
    Cant speak for every ability, but turning them off definitely does affect gameplay , it's not just turning off icons or feedback
    Prior to turning them off , playing as redskins Landon Collins ( enforcer ability) would average about 2 FFs a game , when turned off this was reduced by about 90 % , many games played both before and after , certainly enough to eliminate this being due to random chance
    Whatever turning them off does it definitely has an impact beyond visuals

    True. Collins was a beast. Not so much now, but still good.
    Royerrulz
    Doesn't affect me :-D. Turned them off day 1 - way too arcade mode with them on.
    Biggest flop feature imaginable. Will bet this is not in 21

    I disagree with everything you've said.
    So I brought this guy off of practice squad after the last patch. He's clearly played and there's no snaps counting. This game is frustrating
    Sent from my SAMSUNG-SM-G930A using Tapatalk
    Common EA
    Why nerf the running game?
    Just played vs. Cowboys (I was Dolphins)
    And Zeke had 16 carries for 21yrds
    On top of that he juked a LB at the 5 and had clear path to TD and juked again at 2 and got tackled at the 1, you guys had it right
    Fix it please
    "DEV NOTE: Based on player feedback, Madden players have expressed that AI-controlled defenders can have too much of an impact on the outcome of games when they can cause fumbles as frequently as user-controlled defenders. This tuning change will significantly decrease the chances of AI-defenders forcing fumbles on competitive game style, but does NOT apply when tackling scrambling QB’s"
    They don't care Sim community anymore, this Summary what's madden these days. It's a team sport! go play tennis if you don't want AI Controlled defenders to play to their ratings!
    booker21
    "DEV NOTE: Based on player feedback, Madden players have expressed that AI-controlled defenders can have too much of an impact on the outcome of games when they can cause fumbles as frequently as user-controlled defenders. This tuning change will significantly decrease the chances of AI-defenders forcing fumbles on competitive game style, but does NOT apply when tackling scrambling QB’s"
    They don't care Sim community anymore, this Summary what's madden these days. It's a team sport! go play tennis if you don't want AI Controlled defenders to play to their ratings!

    But isnt that exactly the type of thing "sim " gamers have been asking for ?
    Greater differential tuning between "competitive " mode and "simulation " mode is surely a good thing ?
    As long as they keep all that "user must control everything " type of stuff on competitive mode and allow simulation mode to play out according to ratings I'm good with that
    khaliib
    I keep seeing this tosses around on the forum and the thinking doesn’t align with the functionality that’s going on.
    SS/X-Factor System (ie Badges) are just on-field overlays of the under-the-hood formulas we’ve been playing within Madden since forever.
    When Clint talked about how “Delta” helps drive gameplay, the understanding was difficult for most the community to comprehend.
    So basically they’ve assigned a Badge to an OL with a favored Pass Blocking Delta where the formula adds an increased “delay time” to the defender (ie Pass Protector SS Ability).
    SS/X-Factors are being used to help bring some context to the front end dealing with Win-Chance/Die-Rolls etc... to the User.
    We can’t turn this mechanism off (as in removal of under-the-hood functionality)
    - same thing with the XP overlays during game, although the functionality still runs underneath
    The dislike is speaking to the outcomes that the formulas are producing and these can be tuned towards the particular Play Style if “actionable/useful” feedback is given to the Dev team.
    - “its broke” is useless feedback to a developer
    SS/X-Factors isn’t going anywhere anytime soon.

    If what you are saying is true, that it's all been there under the hood all along, then the 53 ratings and 19 player traits should have been enough to differentiate players, right? And then it begs the question, if it was all there from the get go, why does the game play different with this arcade MUT nonsense turned off?
    Grey_Osprey
    If what you are saying is true, that it's all been there under the hood all along, then the 53 ratings and 19 player traits should have been enough to differentiate players, right? And then it begs the question, if it was all there from the get go, why does the game play different with this arcade MUT nonsense turned off?

    After playing both with and without X Factors engaged, I've found the gameplay experience more enjoyable with them turned off in my offline CFM. I am still seeing star players stand out. However, what I am not noticing is the overpowered, in my opinion of course, "in-the-zone" effect.
    I think X Factors were mainly designed for online play, or folks who play 5 minute quarters. In that instance, I think the feature adds a layer of strategy and helps bring to life the superstar players. However, I don't like the way it plays out when using 10 or 12 minute quarters, as too many players tend to get "in-the-zone". Even with a very challenging slider set, it was easy to run Zeke for nearly 200 yards per-game, while D-law was registering 3 or 4 sacks.
    Thankful we have the option to turn this off, for those of us who wish to do so. Unfortunately, due to this new feature, we will be constantly inundated with frequent patches which increases the risk of causing bugs and glitches. After this patch dropped, for the first time I experienced the missing kick meter bug and had to completely uninstall and reinstall my game. Needless to say, I won't be downloading anymore updates from here on out. With my slider set, I'm loving the gameplay as it is right now, with the exception of the missing CPU backs special moves.
    edgevoice
    After playing both with and without X Factors engaged, I've found the gameplay experience more enjoyable with them turned off in my offline CFM. I am still seeing star players stand out. However, what I am not noticing is the overpowered, in my opinion of course, "in-the-zone" effect.
    I think X Factors were mainly designed for online play, or folks who play 5 minute quarters. In that instance, I think the feature adds a layer of strategy and helps bring to life the superstar players. However, I don't like the way it plays out when using 10 or 12 minute quarters, as too many players tend to get "in-the-zone". Even with a very challenging slider set, it was easy to run Zeke for nearly 200 yards per-game, while D-law was registering 3 or 4 sacks.
    .

    I agree totally with your 1st paragraph , as to your second point I've felt for some time ( well before this year ) this to be the case .
    It's pretty clear the game is designed and tuned for shorter games that are meant to play out as if somebody had edited together the "redzone" style highlights from a real game .
    Unfortunately it hurts my sensibilities to play anything other than a full game , but in order to do this ( and at least they give us this option ) a slider set which tones this down has been required for some time , if not forever ( my memory fails me here ) .
    I just wish they would add to the sliders etc they provide and allow us more tools to customize our own experiences .
    Allowing each user / league to customize the game as per their own preferences to a greater degree would I'm sure go some way to reduce some of the bitterness currently directed towards them from people here , and lessen to some degree the need for constant gameplay updates
    Good god. I’ll be submitting this glitch to the bugs/glitches thread and will add a video, but just wanted to vent and inform quickly. So, there’s a bug when you’ve just finished a play, and the replay starts. If u want to look at the replay yourself or u simply want to pause the game by pressing the start button, it won’t let u. On top of that, it seems to cancel the play calling menu. Therefore, on offense, u only have 2 choices, to either take a timeout or take a delay of game. The play calling menu simply won’t come up and u can’t actually pause the game, either. On D, the cpu will simply call a play for u. I’ve seen this happen 5+ times because I often want to look at a replay quickly.
    In essence, to trigger this, during replay, u would press start before the playcall screen comes up. To mitigate this, I think if u press the A button (Xbox, of course) to advance the auto replay and show the playcall screen, this won’t happen. But, if u press the start button during the auto replay before the playcall screen comes up, u will not see a playcall screen at all and the clock will run out. Highly frustrating for me, personally, as I do like to watch a lot of replays as I tinker with sliders and like to see specific animations during plays, so I instantly hit that start button during replays.
    Anyways, interesting and awful bug. I really have to think this was introduced with this patch because I don’t recall this happening before. And, the fact that I’ve seen it happen, now, 5+ times, I think I would’ve seen it pre-patch. Ugghh.
    Sent from my iPhone using Tapatalk
    Grey_Osprey
    If what you are saying is true, that it's all been there under the hood all along, then the 53 ratings and 19 player traits should have been enough to differentiate players, right? And then it begs the question, if it was all there from the get go, why does the game play different with this arcade MUT nonsense turned off?

    Sorry, but this feature came because of mostly CFM/Sim community shouting for greater Player Differentiation.
    Can’t lay this hat on MUT or Comp gamers.
    Ok. Same game. First playoff game of current season, btw. Im down by 10 in the 3rd qtr. I purposely punt just out of bounds from my own 44 yard line. The punt goes out around the 10 as the player is catching it. It should be 1st and 10 for my opponents (cowboys) around the 10 yard line. Nope. They apparently get the ball at my 44. Lol. As if I attempted a FG or something?!!!! Lol.
    Ugghh!!!
    MADDEEEEEEEEEEEEEEN!!!!!
    Sent from my iPhone using Tapatalk
    edgevoice
    After playing both with and without X Factors engaged, I've found the gameplay experience more enjoyable with them turned off in my offline CFM. I am still seeing star players stand out. However, what I am not noticing is the overpowered, in my opinion of course, "in-the-zone" effect.
    I think X Factors were mainly designed for online play, or folks who play 5 minute quarters. In that instance, I think the feature adds a layer of strategy and helps bring to life the superstar players. However, I don't like the way it plays out when using 10 or 12 minute quarters, as too many players tend to get "in-the-zone". Even with a very challenging slider set, it was easy to run Zeke for nearly 200 yards per-game, while D-law was registering 3 or 4 sacks.
    Thankful we have the option to turn this off, for those of us who wish to do so. Unfortunately, due to this new feature, we will be constantly inundated with frequent patches which increases the risk of causing bugs and glitches. After this patch dropped, for the first time I experienced the missing kick meter bug and had to completely uninstall and reinstall my game. Needless to say, I won't be downloading anymore updates from here on out. With my slider set, I'm loving the gameplay as it is right now, with the exception of the missing CPU backs special moves.

    what slider do you use?
    OhMrHanky
    Good god. I’ll be submitting this glitch to the bugs/glitches thread and will add a video, but just wanted to vent and inform quickly. So, there’s a bug when you’ve just finished a play, and the replay starts. If u want to look at the replay yourself or u simply want to pause the game by pressing the start button, it won’t let u. On top of that, it seems to cancel the play calling menu. Therefore, on offense, u only have 2 choices, to either take a timeout or take a delay of game. The play calling menu simply won’t come up and u can’t actually pause the game, either. On D, the cpu will simply call a play for u. I’ve seen this happen 5+ times because I often want to look at a replay quickly.
    In essence, to trigger this, during replay, u would press start before the playcall screen comes up. To mitigate this, I think if u press the A button (Xbox, of course) to advance the auto replay and show the playcall screen, this won’t happen. But, if u press the start button during the auto replay before the playcall screen comes up, u will not see a playcall screen at all and the clock will run out. Highly frustrating for me, personally, as I do like to watch a lot of replays as I tinker with sliders and like to see specific animations during plays, so I instantly hit that start button during replays.
    Anyways, interesting and awful bug. I really have to think this was introduced with this patch because I don’t recall this happening before. And, the fact that I’ve seen it happen, now, 5+ times, I think I would’ve seen it pre-patch.
    Sent from my iPhone using Tapatalk

    Yup. This patch definitely introduced bugs for me as well, which I reported. The pause button is also presenting another issue for me, and a reinstall did not correct it. If either I or the CPU calls a timeout, I cannot touch the pause button, or record a DVR clip. If I do, on offense I will not have playcalling screen come up, while on defense my play will be auto-assigned.
    OhMrHanky
    Ok. Same game. First playoff game of current season, btw. Im down by 10 in the 3rd qtr. I purposely punt just out of bounds from my own 44 yard line. The punt goes out around the 10 as the player is catching it. It should be 1st and 10 for my opponents (cowboys) around the 10 yard line. Nope. They apparently get the ball at my 44. Lol. As if I attempted a FG or something?!!!! Lol.
    Ugghh!!!
    MADDEEEEEEEEEEEEEEN!!!!!
    Sent from my iPhone using Tapatalk

    To add insult to injury, the Dallas Cowboys are the only team in the NFL to not have a drive start in + territory thus far this year... Thankfully, I haven't seen this bug show itself.
    booker21
    "DEV NOTE: Based on player feedback, Madden players have expressed that AI-controlled defenders can have too much of an impact on the outcome of games when they can cause fumbles as frequently as user-controlled defenders. This tuning change will significantly decrease the chances of AI-defenders forcing fumbles on competitive game style, but does NOT apply when tackling scrambling QB’s"
    They don't care Sim community anymore, this Summary what's madden these days. It's a team sport! go play tennis if you don't want AI Controlled defenders to play to their ratings!
    Wow. It's not even competitive if the defense is handicapped, that sounds more like arcade! Anyway, Competitive can have whatever, just keep true to the sim mode standards separately in the process.
    EP
    The strength of strength is grace.
    The more they patch it the more this game gets broken
    Just played the Browns and Odell caught a pass out of bounds in the End Zone and was credited with a TD
    Challenged the play and was still a TD
    Just horrible
    Lisac
    The more they patch it the more this game gets broken
    Just played the Browns and Odell caught a pass out of bounds in the End Zone and was credited with a TD
    Challenged the play and was still a TD
    Just horrible

    Previous to this patch, I've found the challenge system to work out fairly well. However, last night I challenged CPU receiver's catch, where he was clearly out of bounds. It was overturned, I was not charged a timeout and.....the CPU receiver was still credited with the catch and the ball spot. First time I've ever encountered this.
    edgevoice
    Yup. This patch definitely introduced bugs for me as well, which I reported. The pause button is also presenting another issue for me, and a reinstall did not correct it. If either I or the CPU calls a timeout, I cannot touch the pause button, or record a DVR clip. If I do, on offense I will not have playcalling screen come up, while on defense my play will be auto-assigned.

    Yeah, actually, I think that’s the first time I saw it. I called a timeout. Then, wanted to pause and view the replay. Then, no playcall screen, so I either had to take ANOTHER timeout, lol, or just take the delay. I think I took the delay as I was about to punt, anyway, and wanted to keep the timeout.
    I do think, even in that situation, if u press the A button instead of the start/pause button, u will then be able to pause it. U know what I’m saying? In essence, u must press the A button to ‘forward’ the game. U should then see the playcall screen. NOW, u can press start/pause. It sounds like a weird loading issue. Like, it must load the playcall art first. If u/we pause the game before the playcall screen is loaded, it doesn’t get some cue to load at all. Totally goofy, imo. Lol.
    U simply must get in the habit of pressing A before u even think about hitting the start/pause button. As I said, it’s been a struggle for me, lol, because I’m in such a habit of simply hitting the start button when I want to watch a replay quickly.
    Sent from my iPhone using Tapatalk
    I was hoping they would fix the shoe issue with freshly drafted players. I play offline and newly drafted players always have two different brands of shoes on. Last year it was the thick legs for drafted players. This year it's the shoes.
    OhMrHanky
    Yeah, actually, I think that’s the first time I saw it. I called a timeout. Then, wanted to pause and view the replay. Then, no playcall screen, so I either had to take ANOTHER timeout, lol, or just take the delay. I think I took the delay as I was about to punt, anyway, and wanted to keep the timeout.
    I do think, even in that situation, if u press the A button instead of the start/pause button, u will then be able to pause it. U know what I’m saying? In essence, u must press the A button to ‘forward’ the game. U should then see the playcall screen. NOW, u can press start/pause. It sounds like a weird loading issue. Like, it must load the playcall art first. If u/we pause the game before the playcall screen is loaded, it doesn’t get some cue to load at all. Totally goofy, imo. Lol.
    U simply must get in the habit of pressing A before u even think about hitting the start/pause button. As I said, it’s been a struggle for me, lol, because I’m in such a habit of simply hitting the start button when I want to watch a replay quickly.
    Sent from my iPhone using Tapatalk

    I just tried but once I called a timeout, start/pause button does nothing..... Even after I was at the line of scrimmage......nothing.
    Maybe this was a change implemented because it caused a problem online. I remember reading something about people taking timeouts and pausing game when behind and getting win via disconnect. I also remember reading that it was addressed 2 patches ago. However, this issue just sprang up after latest patch.
    I will just have to remember not to attempt to record after timeout taken, since dvr record equals pause on my system.
    Eddie1967
    Happy to see this game is continuing to get patches and improvements but just as I thought, after every patch its the same group of guys with the same negative comments, OMG its broken, one game or one play sample size means that its an issue and other so called problems that the majority does not see. I couldn't play a game that I hated so much but that's just me. I miss the good ole days of operations sports instead of the troll fest that comes after every patch. smh

    While it does try my patience at times while wading through overly positive or negative post patch comments, there are still a great group of folks here on OS who honestly bring to light issues that may arise due to patches. For the first time since launch, a patch has caused me some bugs. I believe that calling out those who express opinions that you don't share is the ultimate example of trolling. Peace.
    patsfan1993
    So I brought this guy off of practice squad after the last patch. He's clearly played and there's no snaps counting. This game is frustrating
    Sent from my SAMSUNG-SM-G930A using Tapatalk

    Always is. Still haven't fixed problems from 3 years ago and don't seem they want to. Glad I didn't buy this year's game. May not next year if they don't fix things.
    I think they should pass Madden to another Dev team since Tiburon can't get it right.
    Royerrulz
    Doesn't affect me :-D. Turned them off day 1 - way too arcade mode with them on.
    Biggest flop feature imaginable. Will bet this is not in 21

    I’ll damn sure take you up on that bet.
    Rayzaa
    Always is. Still haven't fixed problems from 3 years ago and don't seem they want to. Glad I didn't buy this year's game. May not next year if they don't fix things.
    I think they should pass Madden to another Dev team since Tiburon can't get it right.
    I think you are right. Whoever is deciding things is taking this game in the wrong direction.
    Sent from my SM-G960U using Operation Sports mobile app
    blackboard79
    For the first time since installing patch in the 4th, my kicking meter disappeared. I know people always talked about it but never experienced it till now. Also, I had a 2nd down incomplete and suddenly going into 3rd down it was a safety and of course my only choice was to punt. Last but not least when my players got a breakout scenario, the downs are suddenly not being counted again. Lol at this patch.

    Me too. Never experienced before now.
    Sent from my iPhone using Tapatalk
    EA is being lazy. They could literally hire a few madden players to start a franchise and play the game on a 8 hour shift with the new patch days before forcing us to download it and have to deal with obvious bugs.
    Its not like these bugs need 800 hours of game play to present themselves.
    It would have taken 1 franchise mode preseason game to realize the snap count is messed up again.
    EA hire a temp agency before your patch, it will cost you a few hundred dollars! This is ridiculous
    1.16 patch broke the ability to select random play in menu when practicing. Function works if you just choose a play with 'x' under 'recent' plays, but this problem started in 1.16.
    Played a few games and did some practicing. New patch seems to have opened up a lot more animations when passing, which I like. Per Eric Rayweather, I have to agree with him that running was nerfed with more blockshedding, which I hate. I have had to decrease cpu tackling and I may even decrease cpu coverage to make this play fun again. Playing single player/competitive.
    This latest version, when comparing launch day version, is much more clamped down in terms of much less open field stuff and much crazier pursuit for cpu defense. Much less open field fun.
    Have any of the other superstar and x-factor abilities they've added in on title updates been brought in to existing franchises so far? I know this title update mentioned the newest ones would be added in with a future patch, but I didn't know if anyone had seen any of the other new ones (O-Line, Kick returner, etc.) in their existing franchises since the updates came out.
    Started my franchise Day 1 and in my 10th season, don't want to restart to get them in, but not finding any new ones. Sorry if this has been asked in another thread, haven't been able to find it in this one or an earlier one.
    khaliib
    Sorry, but this feature came because of mostly CFM/Sim community shouting for greater Player Differentiation.
    Can’t lay this hat on MUT or Comp gamers.
    Khaliib, I don't blame MUT or comp players. This is purely a design decision. I will say that, in my meager opinion, I feel this feature was intended for "MUT" (it certainly fits into what MUT does - see power-ups, chemistry, etc) and was brought over to franchise.
    Maybe I'm completely wrong, and if so, so be it. But while people wanted player differentiation, I don't think anyone was clamoring for blinking "x's", over-powered, unrealistic, and even pre-determined outcomes with traits/abilities. See enforcer, gunslinger, bazooga, that Brady O-line abikity, etc. Before you know it, there will be a "clipboard specialist" for back-up QB's.
    And again, if this was all under the hood to begin with, then the 53 ratings and 19 traits should have been more than enough to differentiate pkayers, especially with the ratings spread.
    Like others have said, at least someone had the foresight to give us an on/off option. God bless them! To each their own.
    Sent from my SM-S727VL using Operation Sports mobile app
    Grey_Osprey
    Khaliib, I don't blame MUT or comp players. This is purely a design decision. I will say that, in my meager opinion, I feel this feature was intended for "MUT" (it certainly fits into what MUT does - see power-ups, chemistry, etc) and was brought over to franchise.
    Maybe I'm completely wrong, and if so, so be it. But while people wanted player differentiation, I don't think anyone was clamoring for blinking "x's", over-powered, unrealistic, and even pre-determined outcomes with traits/abilities. See enforcer, gunslinger, bazooga, that Brady O-line abikity, etc. Before you know it, there will be a "clipboard specialist" for back-up QB's.
    And again, if this was all under the hood to begin with, then the 53 ratings and 19 traits should have been more than enough to differentiate pkayers, especially with the ratings spread.
    Like others have said, at least someone had the foresight to give us an on/off option. God bless them! To each their own.
    Sent from my SM-S727VL using Operation Sports mobile app

    I knew these superstar things would fail when announced because they tried this with ncaa in 2005 or so but it was impact players. NCAA really took a step back with that. Same with this. But like you said, thank god we can turn it off.
    tommycoa
    I knew these superstar things would fail when announced because they tried this with ncaa in 2005 or so but it was impact players. NCAA really took a step back with that. Same with this. But like you said, thank god we can turn it off.

    Pretty subjective, I like it and NCAA 06 on PS2 is considered by many, including myself, to be one of the best of all time.
    Rhudey
    Pretty subjective, I like it and NCAA 06 on PS2 is considered by many, including myself, to be one of the best of all time.

    Don’t remember it that way. Remember lots of complaints. Lots of 300 yard rushing performances. Some people want it to look like the real thing, and some people want to have fun. Got no problem with that, but we didn’t have the option to turn it off back them. NCAA didn’t get back on track for me until 2012. Offense was way too juiced in between. I think it was the Jared Zabriansky cover that was pretty dull, then they juiced it up. Impact stuff mighta been fun when playing with buddies, but when you played a season. It was gross. Sorry I have personal feelings about it.
    tommycoa
    Don’t remember it that way. Remember lots of complaints. Lots of 300 yard rushing performances. Some people want it to look like the real thing, and some people want to have fun. Got no problem with that, but we didn’t have the option to turn it off back them. NCAA didn’t get back on track for me until 2012. Offense was way too juiced in between. I think it was the Jared Zabriansky cover that was pretty dull, then they juiced it up. Impact stuff mighta been fun when playing with buddies, but when you played a season. It was gross. Sorry I have personal feelings about it.

    Like I said, it's subjective, if you go to the NCAA part of this forum there's more than one thread discussing how 06 on the PS2 was the best one made and the game went downhill after that. Quite frankly I thought the PS3 versions didn't come close.
    I like the X factors because I was tired of every game in Madden feeling like I was playing the exact same team every game wearing different uniforms. Now I have to take into account who is on the field and how I'm going to deal with them. The only thing I would change would be the enforcer one, it's a bit over the top. I have to note that I gave up on this game being a sim of football a long time ago as well.
    Lisac
    Still getting the disappearing FG meter
    Just cost me a game
    Frustrating as hell

    Lol. This just happened to me for the first time.
    So, check out this scenario. I’m in the 2nd round of the playoffs vs Packers. I don’t know how good their pass D is in real life, but I’ve played this game a few times as I’m also adjusting sliders. But, every game I’ve played, they intercept me multiple times, and normally for TDs. This last game was no exception. They scored on 2 INT returns. The game looked out of reach, but I get an INT in the end zone and HOUSE IT!! Lol. So, I get a huge rebound there.
    I’m ultimately able to take a 3 point lead with a 2 point conversion. I make a poor play as a safety in coverage and give them field position with less than 1 min to go. Ultimately, they have to kick a FG. I purposely take a TO to stop the clock around 20 for me to have 1 more chance to win it. They kick the FG and tie it.
    They kick the kickoff into the end zone for no return. I decide to throw a post to Julio over the middle. I have 2 more TOs, so it’s worth a shot. They call PI on the D!!! Woohoo! I’m just outside FG range. I make one more throw to Julio over the middle and call a TO with ONE SEC remaining. Lol.
    But, check it. Here’s where TWO madden glitches kick in.
    1. I’ve mentioned the play screen glitch earlier in this thread with roadman seeing it as well. I wanted to watch a replay, so I pressed pause as the normal replay was playing. Well, this made the play call screen disappear. And, once it disappears, it’s gone for good. Lol. So, I have no choice but to take a delay of game. The clock just runs out as u can’t call a play. As I’ve said, this is for the game with 1 sec left!!! In the playoffs!!!!!
    So, I lose 5 yards. Luckily, it’s still just a 47 yard FG. But, here comes the next madden glitch.
    2. They ice me, and when I go to kick the ball, there is NO kick meter!!!! Lol. I simply can’t believe it! I’ve never played a game that cheated so much to beat me! Lol.
    How unbelievably absurd that sequence of events was. And, I repeat, I’m in the PLAYOFFS!!! Lol. That’s usually not a big deal in madden as I win almost all my games. But, between some slider settings and how M20 plays, it’s a tougher game, and I’ve been struggling with the Packers pass D as I mentioned above. This was just a ridiculous way to end regular time. Going into OT right now. Curious to see how madden will cheat, here. Lol.
    Sent from my iPhone using Tapatalk
    OhMrHanky
    Lol. This just happened to me for the first time.
    So, check out this scenario. I’m in the 2nd round of the playoffs vs Packers. I don’t know how good their pass D is in real life, but I’ve played this game a few times as I’m also adjusting sliders. But, every game I’ve played, they intercept me multiple times, and normally for TDs. This last game was no exception. They scored on 2 INT returns. The game looked out of reach, but I get an INT in the end zone and HOUSE IT!! Lol. So, I get a huge rebound there.
    I’m ultimately able to take a 3 point lead with a 2 point conversion. I make a poor play as a safety in coverage and give them field position with less than 1 min to go. Ultimately, they have to kick a FG. I purposely take a TO to stop the clock around 20 for me to have 1 more chance to win it. They kick the FG and tie it.
    They kick the kickoff into the end zone for no return. I decide to throw a post to Julio over the middle. I have 2 more TOs, so it’s worth a shot. They call PI on the D!!! Woohoo! I’m just outside FG range. I make one more throw to Julio over the middle and call a TO with ONE SEC remaining. Lol.
    But, check it. Here’s where TWO madden glitches kick in.
    1. I’ve mentioned the play screen glitch earlier in this thread with roadman seeing it as well. I wanted to watch a replay, so I pressed pause as the normal replay was playing. Well, this made the play call screen disappear. And, once it disappears, it’s gone for good. Lol. So, I have no choice but to take a delay of game. The clock just runs out as u can’t call a play. As I’ve said, this is for the game with 1 sec left!!! In the playoffs!!!!!
    So, I lose 5 yards. Luckily, it’s still just a 47 yard FG. But, here comes the next madden glitch.
    2. They ice me, and when I go to kick the ball, there is NO kick meter!!!! Lol. I simply can’t believe it! I’ve never played a game that cheated so much to beat me! Lol.
    How unbelievably absurd that sequence of events was. And, I repeat, I’m in the PLAYOFFS!!! Lol. That’s usually not a big deal in madden as I win almost all my games. But, between some slider settings and how M20 plays, it’s a tougher game, and I’ve been struggling with the Packers pass D as I mentioned above. This was just a ridiculous way to end regular time. Going into OT right now. Curious to see how madden will cheat, here. Lol.
    Sent from my iPhone using Tapatalk

    I feel ya Mr. Hanky. Playing Seahawks in the Championship game. A real grinder in the 4th. Kick meter all well and good for 3 FG's since I performed game reinstall, but no kick meter on crucial punt situation late. I got lucky, went off muscle memory and was able to put it inside the 10, giving them too far to go in the 4th and I won.
    I can hit the start button during a replay without having an issue. However, if I do so after a timeout, bye bye playcall screen if on offense.
    OhMrHanky
    Lol. This just happened to me for the first time.
    So, check out this scenario. I’m in the 2nd round of the playoffs vs Packers. I don’t know how good their pass D is in real life, but I’ve played this game a few times as I’m also adjusting sliders. But, every game I’ve played, they intercept me multiple times, and normally for TDs. This last game was no exception. They scored on 2 INT returns. The game looked out of reach, but I get an INT in the end zone and HOUSE IT!! Lol. So, I get a huge rebound there.
    I’m ultimately able to take a 3 point lead with a 2 point conversion. I make a poor play as a safety in coverage and give them field position with less than 1 min to go. Ultimately, they have to kick a FG. I purposely take a TO to stop the clock around 20 for me to have 1 more chance to win it. They kick the FG and tie it.
    They kick the kickoff into the end zone for no return. I decide to throw a post to Julio over the middle. I have 2 more TOs, so it’s worth a shot. They call PI on the D!!! Woohoo! I’m just outside FG range. I make one more throw to Julio over the middle and call a TO with ONE SEC remaining. Lol.
    But, check it. Here’s where TWO madden glitches kick in.
    1. I’ve mentioned the play screen glitch earlier in this thread with roadman seeing it as well. I wanted to watch a replay, so I pressed pause as the normal replay was playing. Well, this made the play call screen disappear. And, once it disappears, it’s gone for good. Lol. So, I have no choice but to take a delay of game. The clock just runs out as u can’t call a play. As I’ve said, this is for the game with 1 sec left!!! In the playoffs!!!!!
    So, I lose 5 yards. Luckily, it’s still just a 47 yard FG. But, here comes the next madden glitch.
    2. They ice me, and when I go to kick the ball, there is NO kick meter!!!! Lol. I simply can’t believe it! I’ve never played a game that cheated so much to beat me! Lol.
    How unbelievably absurd that sequence of events was. And, I repeat, I’m in the PLAYOFFS!!! Lol. That’s usually not a big deal in madden as I win almost all my games. But, between some slider settings and how M20 plays, it’s a tougher game, and I’ve been struggling with the Packers pass D as I mentioned above. This was just a ridiculous way to end regular time. Going into OT right now. Curious to see how madden will cheat, here. Lol.
    Sent from my iPhone using Tapatalk

    Lol. So, here’s how this tragic game ended.
    I stopped them on first drive in OT. I drove the ball into the red zone, and decided to kick a FG to win it. They iced me, again. Lol. This time it was a normal ice. The kick meter was there, but it disappears as u kick it. Again, this is normal. I don’t think I had the aim right. Because I rarely get an iced situation, I honestly just don’t know how to aim it to even start the kick. So, not sure whether I missed the aim or missed the accuracy on the disappearing meter, but I missed the kick. Lol.
    So, we have some back and forth. They punt the ball to my ONE!! I move the ball down the field a little bit. But, can’t really move it much. The end of the OT period is coming up, and I don’t know all the rules to OT, specifically, in this case, OT in the playoffs with the end of the first OT period. I thought there might be another coin toss. Lol. So, I go for a Hail Mary to end the period. I almost got it off a bounce. But, the next period just starts up, and because I went for the Hail Mary, they just get the ball like a normal 4th down. Lol. So, they’re in position to kick a FG. And, check this out. Because I wanted to go for a Hail Mary, I called my LAST TO to do it!! Lol. So, now, I can NOT ice the cpu!!!! Lol.
    Oh, man, between the glitches and my lack of true foresight on the OT rules, I just lost a completely ridiculous game where I was iced twice and missed both. Lol. Wow.
    Sent from my iPhone using Tapatalk
    packers96
    Then it could be tomorrow i guess.
    And EA could put the X-Factor Kick returners this time.

    Not likely, most of the title updates arrive on Thursdays, so, wishful thinking at best.
    I'm in year two of Owner Mode and for the first time and in back to back weeks I get a scenario. Probably a placebo but thought it interesting as it never happened before this patch.
    roadman
    Not likely, most of the title updates arrive on Thursdays, so, wishful thinking at best.

    I would be shocked if an update dropped tomorrow. Mid November or right before Thanksgiving is probably a safe bet - boy Thanksgiving already...

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