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Madden NFL 20 Patch 1.16 Available - Gameplay, Franchise, Presentation Updates & Much More - Patch Notes Here

Madden NFL 20

Madden NFL 20 Patch 1.16 Available - Gameplay, Franchise, Presentation Updates & Much More - Patch Notes Here

Madden NFL 20 game update 1.16 is available, check out the patch notes below and let us know what you’re seeing.

Key Highlights

  • Chargers WR Keenan Allen has been upgraded to Superstar X-Factor from Superstar, replacing Free Agent WR Antonio Brown
    • Allen’s Equipped Abilities:
      • X-Factor – ‘RAC ‘em Up’ – Wins contested RAC catches vs. single coverage when in the zone
      • Additional Superstar ability – ‘Slot-o-Matic’ – improved route running and catching when running short routes from the slot position
  • Full, On-Field player control has been added for Franchise players. In Face of the Franchise: QB1, this is the new default mode during NFL games. For Franchise-Player mode players, the default is set to off, but can be enabled in League settings. This allows player-locked users to have more control over their experience behind the sticks.
    • DEV NOTEWe’re rolling this out for Offline games and Cloud games against CPU to start with, while working towards enabling it for Cloud Head-to-Head games in a future title update.
  • Franchise News Story updates
    • DEV NOTE:  This is the first portion of a complete revamp to the Franchise News system. We are placing much more emphasis on: big games between good teams; realistic reactions to interesting results from the week; the Super Bowl match-up; and more news posts per season. More updates like this are coming in future title updates. 
  • New game-day stories and challenges have been added for Franchise users
    • DEV NOTE:  The scenario engine that we introduced in Madden 20 allows us to add more unique game day challenges and rewards for our users via title update. We’ll continue to build on this system, adding new criteria, dynamic situations, and rewards. Details on what kind of stories you’ll see are in the Franchise section, below. 
  • Added functionality for generated rookies to earn and equip abilities in new and existing Franchise leagues
    • DEV NOTE:  Missing this was most noticeable when we launched the offensive line abilities in an earlier title update and this is the follow up to fixing that issue.

Global Updates

  • General Stability and Connectivity improvements
  • NFL Player & Coach Likeness updates:
    • Titans OT Taylor Lewan
    • Giants QB Daniel Jones
    • Browns TE David Njoku
    • Packers DL Kenny Moore
    • Packers TE Jace Sternberger
    • Colts WR Parris Campbell
    • Patriots RB Damien Harris
    • Ravens RB Justice Hill
    • Chargers FS Adrian Phillips
    • Chargers CB Nasir Adderley
    • Jets WR Robby Anderson
    • Cowboys WR Devin White
    • Lions DE DaShawn Hand
    • Broncos RB Phillip Lindsay
    • Raiders WR Hunter Renfrow
    • Steelers MLB Devin Bush
    • Free Agent WR Michael Crabtree
    • Titans Head Coach Mike Vrabel
    • Superstar: KO Coach Emmitt Smith
  • Uniform Detail Updates:
    • Updates to current and/or classic uniforms for Vikings, Dolphins, Bills, Titans, Panthers, Eagles, Browns
  • Stadium/Field Updates:
    • Updated home field/endzone art for Colts, Browns, 49ers, Cowboys, Bears
    • Updated stadium details for Eagles, Ravens, Patriots, Cardinals, Lions, Falcons
    • Updated EA Madden NFL logo in Practice stadium
  • DEV NOTE: The high volume of changes to uniforms, stadiums and fields in this update has prevented us from listing each one out individually so that we can keep the notes relatively brief. If you want more precise details about some of these updates, be sure to follow Madden NFL Developer Dustin Smith on Twitter @Equipment_Guru.

Franchise Updates

  • Added ‘Full On-Field Control’ option for Offline Franchise and Face of the Franchise: QB1 leagues
  • Fixed issue causing hidden dev-trait snap count to reset on the player card in leagues using the ‘Active Roster’ option
  • Added X-Factor Database view to Franchise modes, which allows players to see which Superstars and Superstar X-Factors are on each team in the league, allowing players to scout their competition before gameday
  • Added new League settings for minimum roster size and off-season roster cut limits
    • DEV NOTE: We hope league commissioners find these new settings useful and that they help prevent problems in multi-user leagues  
      • Offseason Player OVR Cut-Limit setting can toggle between OVR restrictions 60, 70, 75, 80, 85, 90, 95, 99 so that disgruntled team owners will not be allowed to cut/release players above the limit
      • Player OVR Restrictions setting applies only during year 1 Preseason week 1 through year 2 preseason week 1
      • In-season player-movement limit setting can be toggled between 0, 2, 4, 6, 8, 10, 14, 20 and unlimited
      • In-season movement limit is for the 1st week of the regular season through the week of the Superbowl; Trading and releasing players count towards the in-season move limit
  • Fixed an issue causing some formations to be flipped in Formation Subs menu
  • Fixed an issue preventing the Formation Subs screen from updating when changing the playbook on the Schemes screen
  • Fixed an issue preventing a Superstar ability from unlocking when the player’s OVR didn’t match the criteria
  • Replaced the ‘Preseason Taylor Bennett introduction’ for new Coach leagues with a new introduction conversation about Development traits
  • Updated future Superbowl Stadiums in newly created leagues:
    • 2020 South Florida, Hard Rock Stadium SB 54
    • 2021 Tampa, Raymond James Stadium, SB 55
    • 2022 Los Angeles, Los Angeles Stadium SB 56
    • 2023 Glendale, University of Phoenix Stadium, SB 57
    • 2024 New Orleans, Mercedes-Benz Superdome, SB 58
  • Fixed an issue causing user-controlled players that were retired to then be available in the Free Agent pool
  • Updated scenario trigger conditions for ‘Frustrated Player’ stories
  • Fixed issues causing bad text to display when Jack Ford would reach out after a Superbowl game
  • Increased XP rewards for Coaches from ‘Boss Battle’ scenarios
  • Adjusted the rating and attribute rewards for completing scenarios
  • Updated FSU coach in Face of the Franchise: QB1 college games
  • Fixed a typo in the popup message when attempting to make an offer higher that would go above the salary cap
  • Fixed an issue causing OVRs on the front end to be wildly different than the OVRs in Franchise team-selection
    • DEV NOTE: Franchise calculations use a different formula to calculate OVR and while we keep these rating-spreads similar, there will be some intentional differences so they will not match exactly
  • Fixed incorrect text regarding defensive playbooks for Dolphins, Chiefs, Cardinals, and Jets
  • Fixed an issue preventing the roster screen from updating after editing a player in Offline leagues
  • Updated the analysis section of the player card to display correct “top NN%” at the position“
  • Fixed an issue causing CPU teams using 3-4 coach schemes to cut too many MLB’s
  • The Load Franchise button will be at the top of the More Options list (for Offline, Cloud, and Face of the Franchise screens) once a league has been created
  • Fixed an issue in the Draft Class editor where big players had skinny arms
  • Fixed an issue where the Top NFL Draft Prospect shows up as True Talent rank “0”
  • Fixed an issue when starting a new league using a specific week and Real-life rosters, the week’s number would be off by one
  • New game-day stories and challenges have been added:
    • New Break-Out Scenario Arcs in Franchise-Coach Mode
      • Break-Out X-Factor Defensive Tackle: In Franchise Mode while playing as a Coach, a Superstar Defensive Tackle on the user’s team has a chance to become a Superstar X-Factor DT based on in-game performance
      • Break-Out X-Factor Linebacker: In Franchise Mode while playing as a Coach, a Superstar Linebacker on the user’s team has a chance to become a Superstar X-Factor LB based on in-game performance
      • Break-Out X-Factor Defensive Back: In Franchise Mode while playing as a Coach, a Superstar Defensive Back on the user’s team has a chance to become a Superstar X-Factor DB based on in-game performance
      • Break-Out Superstar Linebacker: In Franchise Mode while playing as a Coach, a Linebacker with the Star Development Trait on the user’s team has a chance to gain the Star Development Trait based on in-game performance
      • Break-Out X-Factor Receiver: In Franchise Mode while playing as a Coach, a Superstar Receiver on the user’s team has a chance to become a Superstar X-Factor based on in-game performance
      • Break-Out X-Factor Running Back: In Franchise Mode while playing as a Coach, a Superstar Running Back on the user’s team has a chance to become a Superstar X-Factor RB based on in-game performance
    • New Break-Out Scenario Arcs in QB1 and Franchise (Player-Locked) Mode
      • Break-Out X-Factor Running Back: In Face of Franchise and Player-Locked Franchise Modes, a Superstar Running Back on the  user’s team has a chance to become a Superstar X-Factor RB based on  in-game performance
      • Break-Out X-Factor Receiver: In Face of Franchise and Player-Locked Franchise Modes, a Superstar Receiver on the user’s team has a chance to become a Superstar X-Factor based on in-game performance
      • Break-Out Superstar Running Back: In Face of Franchise and Player-Locked Franchise Modes, a Running Back with the Star Development Trait on the user’s team has a chance to gain the Superstar Development Trait based on in-game performance
    • New Playoff Content
      • Win One for the Veteran: Under certain circumstances in Coach Mode, a team decides to rally around a veteran leader in the playoffs
      • Playoff Clinch Notification: In Coach Mode, a team is notified when they clinch a playoff berth
      • Playoff Decision – Rest or Momentum: In Coach Mode, if a user clinches a top playoff seed before Week 17, the user makes a choice between resting his team or preserving momentum going into the playoffs
    • Other New Content
      • Preseason QB Mentor: In Coach Mode, a team with an older, veteran QB has an opportunity to improve younger players on the roster

Presentation Updates

  • Fixed an issue preventing the kick meter from appearing late in games for Franchise players when using longer quarter lengths
    • DEV NOTE: We know this bug has been impacting some Franchise players since launch and we’ve been working on it from our end just as long. We finally found the cause of this problem, which was hitting a max limit of in-game graphical feedback elements. This limit could only be reached in games with exceptionally long quarter lengths and explains why the kick meter would tend to go away in the fourth quarter. 
  • Various commentary updates
  • X-Factor loading screen & database updates
  • Fixed an issue causing the QB Pre-Play ‘speaker’ graphic to appear under players other than the QB
  • Tuning to coach cam to avoid the camera from constantly resetting when spamming pre-snap mechanics
  • Fixed an issue causing players to appear with the incorrect helmet after trading them on the main menu
  • Fixed an issue sometimes causing sideline props to disappear in specific cut scenes

Gameplay Updates

  • DEV NOTE: While today’s update brings a lot of ‘quality-of-life’ improvements to all of our players, it does not drastically alter the balance of the running game on the Competitive Madden level. We are actively testing a significant tuning set that will bring more viable defensive counters against the run game in an upcoming title update and are targeting a release that will give competitors time to adjust their game-plans before the next MCS Event.
  • Multiple improvements to sideline and boundary-catch rulings relative to two feet vs. one foot in bounds
  • Tuning to improve Pass Leading abilities when throwing to drag and crossing routes
  • Tuning to improve picking up the ball off the ground for user-controlled players
  • Fixed a rare issue causing a catch knock-out in the back of the endzone to lead to an incorrect touchback
  • Added functionality to ‘Tackle Supreme’ and ‘Secure Tackler’ abilities allowing them to prevent broken tackles resulting from ball carrier special moves, in addition to the existing functionality which prevents broken conservative and dive tackles
  • Tuning to decrease the frequency of Facemask penalties on Simulation and Arcade game styles, which also applies to both user-controlled teams and AI-controlled teams when using the ‘Aggressive Strip Ball’ coach adjustment
  • Improved catch animations to reduce specific cases of receivers failing to trigger a catch animation
  • Fixed an issue causing ‘back foot inaccurate passes’ when trying to use Pass Leading back toward the QB
  • Tuning to reduce wind speeds in stadiums with retractable domes on Competitive game style
  • Tuning to reduce successful hit sticks by low rated players vs. scrambling QBs on Competitive Game style – this will only prevent hit sticks vs. QB’s from being 100% successful in cases where the defender has a really low HPW rating and/or the QB has a higher BTK rating; for defenders with higher HPW ratings, hit sticks on QB’s will still not be broken
  • Fixed a rare issue allowing an interception of a tipped pass during QB Spike – QB spikes will no longer be able to be intercepted
  • Tuning to improve deep zone behavior in Cover 3 and Cover 4 when covering certain plays where the #3 receiver is in the backfield
  • Fixed an issue preventing play results from the last play of a quarter from counting towards X-Factor knock-out conditions
  • Fixed an issue sometimes causing the clock to keep running after the ball would hit the goalpost
  • Tuning to decrease AI usage of fake-snap in Simulation and Arcade game styles, which should also reduce frequency of AI-controlled false start penalties
  • Tuning to better balance the Read defender’s behavior vs. Read Option and RPO plays
  • Fixed a rare issue sometimes preventing progression through Skills Trainer Gauntlet
  • Multiple improvements to various Skills Trainer drills
  • Playbook Updates:
    • Updated Panthers defensive playbook from Base 4-3 to Base 3-4
    • Fixed an issue preventing the QB from handing the ball off on RPO Counter plays
    • Fixed an issue preventing the snap when spamming the ‘reset’ play option
    • Fixed an issue sometimes causing the QB to drop back sideways on QB Spike plays
    • Fixed an issue causing a missed snap when flipping a specific Jet Sweep play
    • Fixed an issue causing a bad pitch when using motion on some reverse plays
    • Fixed coach-cam play art for a number of Jet Sweep plays

Ultimate Team Updates

  • Fixed an issue causing players to get an error message and sent back to the main menu when entering a specific challenge with an active Salary Cap lineup

Superstar KO

  • A new squad is entering Superstar KO this week!
    • Team – “Rhythm”Team
    • Coach – Jon Gruden
    • Playbook – West Coast
    • Strength – Offense

Lead by Coach Jon Gruden, team Rhythm is giving Emmitt Smith’s GNP some well-deserved R&R after taking a beating trying to make it through those lines. With Gruden’s history in the NFL, he knows how to utilize different playbooks to his advantage, with no playbook being outside of his grasp of knowledge, as well as a base team full of players used to playing West Coast.

While you won’t have the full depth of a defensive playbook, players will have an entire West Coast Offensive playbook, full of plays designed to get a team out of any tight spaces based around Singleback, Gun, and I-Form plays. You’ll see short, powerful bursts from your HB with HB Wham and HB Dive, stellar opportunities for your wideouts with WR Post and Corner Strike, and some trick plays with PA Flood and PA Poco. Get into the swing of things, let the Rhythm flow through you, and watch as your team grooves down the field for that sweet TD.

  • Updates to Dot City playbook

PC Updates

  • Fixed an issue preventing the mouse functionality for arrow symbols from working properly after resizing the screen in ‘windowed’ mode
  • Fixed issues causing loss of controller functionality when first entering certain modes
  • Fixed several issues with mouse inputs on various Franchise UI screens
266 Comments

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Discussion
  1. jsteele14
    You better not be teasing me!
    Sent from my SM-G960U using Tapatalk

    I promise I’m not, this is all being talked about on the MDD Live Stream right now. 9 minutes
    Sent from my iPhone using Tapatalk
    jpdavis82
    Huge updates to Franchise, new scenarios for the scenario engine,new news and stories in Franchise, total team control in Face of the Franchise, many updates for player likeness, Stadium art(49ers end zone) disappearing kick meter fixed,etc....
    Actively working on a tuning set to help balance the run game, especially for competitive players.
    Decreased the frequency of Face Masks penalties on simulation and competitive game modes.
    Sent from my iPhone using Tapatalk

    Sound good to me but they need to fix few issues on player stats are not appear in NFL league leaders in defense like sacks and ints example is my pass rusher has 7 sacks with 32 tackles so he supposed to be in there behind Aaron Donald has 8 sacks with 27 tackles while he is number one
    jpdavis82
    Huge updates to Franchise, new scenarios for the scenario engine,new news and stories in Franchise, total team control in Face of the Franchise, many updates for player likeness, Stadium art(49ers end zone) disappearing kick meter fixed,etc....
    Actively working on a tuning set to help balance the run game, especially for competitive players.
    Decreased the frequency of Face Masks penalties on simulation and competitive game modes.
    Sent from my iPhone using Tapatalk

    Any notes?
    Sounds great and can’t wait to see.
    Sent from my iPhone using Operation Sports
    Apparently each quarter of the NFL is going to be a Season on Madden this year. First quarter was Kickoff Celebration, now it’s Field of Fear.
    Sent from my iPhone using Tapatalk
    Fixed an issue preventing the kick meter from appearing late in games for Franchise players when using longer quarter lengths
    DEV NOTE: We know this bug has been impacting some Franchise players since launch and we’ve been working on it from our end just as long. We finally found the cause of this problem, which was hitting a max limit of in-game graphical feedback elements. This limit could only be reached in games with exceptionally long quarter lengths and explains why the kick meter would tend to go away in the fourth quarter.

    I knew there was something to the kick meter thing only hitting me at the end of games back when I was using 15 minute quarters (I stopped because it was causing too many plays). Since lowering it by a few minutes I haven't seen it since.
    I think they finally found the root cause of the bug.
    2.81 GB's on Xbox1.
    Geez, this a huge CFM update, plus kicking meter comes back for some users. Sounds like it was a graphical glitch when people played longer games. I play on 10 minute qtrs, therefore, never saw this. bcruise and I think alike.
    CFM got some big time love on this update.
    By the way, what is full control on the field? Sounds like a glorified player lock?
    roadman
    2.81 GB's on Xbox1.
    Geez, this a huge CFM update, plus kicking meter comes back for some users. Sounds like it was a graphical glitch when people played longer games. I play on 10 minute qtrs, therefore, never saw this. bcruise and I think alike.
    CFM got some big time love on this update.
    By the way, what is full control on the field? Sounds like a glorified player lock?

    Is it our guess that these apply to existing franchises?
    Sent from my iPhone using Operation Sports
    callmetaternuts
    Is it our guess that these apply to existing franchises?
    Sent from my iPhone using Operation Sports

    That's the guess because JP showed a picture earlier in this thread that Mills tweeted we wouldn't need to re-start our franchises.
    I laughed when I saw the reason for the kick meter disappearing was exceptionally long quarter lengths. 15 minute quarters aren't exceptionally long. But this is a really good update.
    Sent from my LG-AS993 using Tapatalk
    And I got a kick out of Davante getting the scenario to get him the ball more after the Denver game, exactly what happened in real life.
    Sent from my iPhone using Tapatalk
    Was this in the game before? I feel like before it would have been some other boost, but not a morale boost due to my conversation with him.
    Sent from my iPhone using Tapatalk
    K_GUN
    Curious to know Bills uniform changes...nothing posted on EquipGuru twitter feed yet
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    Their primary uniform or an alternate? I’ll check
    Sent from my iPhone using Tapatalk
    Probably a stupid question, but i see alot of the updates occur in Coach Mode in franchise. Is that just starting a franchise as a coach? Or is it a different mode altogether?
    Sent from my SM-G960U using Tapatalk
    Zack317
    Probably a stupid question, but i see alot of the updates occur in Coach Mode in franchise. Is that just starting a franchise as a coach? Or is it a different mode altogether?
    Sent from my SM-G960U using Tapatalk

    Just starting it as a coach.....for some reason, EA always refers to that as "Coach Mode".
    JoshC1977
    Just starting it as a coach.....for some reason, EA always refers to that as "Coach Mode".

    Yes , they really need to identify and stick to terminology to differentiate playing CFM as a coach and the " auto QB" coach mode , to avoid user confusion and communication issues .
    Maybe acknowledgeing the gameplay coach mode exists would be a start
    jpdavis82
    Correct me if I’m wrong, but I don’t remember ever seeing 4 scenarios in one week before this patch, do you?
    Sent from my iPhone using Tapatalk
    I've had 3 at most, never 4.
    Sent from my LGMP260 using Tapatalk
    jpdavis82
    Correct me if I’m wrong, but I don’t remember ever seeing 4 scenarios in one week before this patch, do you?
    Sent from my iPhone using Tapatalk

    I think I had one the other day, like upset rb, breakout wr, losing streak, and one for opposing player.
    Rawdeal28
    I've had 3 at most, never 4.
    Sent from my LGMP260 using Tapatalk

    Like I said this latest week I had 5 scenarios, definitely seeing way more scenarios, hoping to see more negative scenarios going forward, not everything should give you a boost.
    Sent from my iPhone using Tapatalk
    So how much of this is really patched into an existing offline franchise? I am only a season in from one I started last night and I see the x factor and player likeness. They did not change Allen to be an x factor in my current season though. Simmed two weeks didn't notice any new scenarios, but I did get like 2,000xp for some promise I made, but the wr didn't have a great game 6catches 63 yards which led team that game but it was a win so manybe that is why.
    JoshC1977
    Just starting it as a coach.....for some reason, EA always refers to that as "Coach Mode".
    Ok thanks. That's what I thought
    Sent from my SM-G960U using Tapatalk
    Hopefully this also addresses the QB decision making on RPO plays. They elect to throw smoke screens FAR too often.
    The notes only mention a inability to hand it off on counter plays and tuning the behavior of the read defender. Fingers crossed
    jpdavis82
    Like I said this latest week I had 5 scenarios, definitely seeing way more scenarios, hoping to see more negative scenarios going forward, not everything should give you a boost.
    Sent from my iPhone using Tapatalk
    Yes I'm kind of hoping that the scenario engine update that they hinted at last month calling them "living league" scenarios is coming in a separate update. If this update is what they were hinting at I'm disappointed. The way they were referring to them as "living league scenarios" I thought this update would include things like 5th year options, contract holdouts, trade requests etc.... but instead we just got new breakout scenarios. I don't mind the new breakout scenarios but would like to see new ones that can have a negative impact to your team.
    Sent from my SM-G975U using Tapatalk
    Seems that scenario engine can pretty much only handle xp and dev upgrades. Not actual league storylines. Meh. They completely lied about this feature.
    Sent from my SM-G960U using Tapatalk
    shockl3y
    Phillip Lindsay got an update to his player likeness? Thought he already had one? Maybe they made his hair stick out of his helmet.

    Saw that too, I think Vrabel and Njoku were already in as well. Maybe they tweaked their likeness?
    callmetaternuts
    Are there any scenarios in owner mode?
    Sent from my iPhone using Operation Sports
    I have seen a few dev trait scenarios but nothing like coach mode. I think i am going to abandon my owner mode.
    Sent from my SM-G960U using Tapatalk
    packers96
    Can anybody tell me if EA fixed the running game? I am now at work and i just will can download this patch at night.
    I believe the notes said they were working on it but it didnt make this update
    Sent from my SM-G960U using Tapatalk
    There is more RB tuning coming soon.
    I had Phillip Lindsey perform a juke move on me.
    I'm not saying all the CPU RB's moves are back, just reporting what I saw with my eyes earlier today.
    XtremeDunkz
    Seems that scenario engine can pretty much only handle xp and dev upgrades. Not actual league storylines. Meh. They completely lied about this feature.
    Sent from my SM-G960U using Tapatalk
    That's how I feel to, they marketed it like it was going to be something way different than it actually is. Then even one up it by teasing an update to the engine with new "living league" scenarios. Nothing about adding new breakout scenarios says new "living league" scenarios to me.

    Sent from my SM-G975U using Tapatalk
    Shosum13
    Yes I'm kind of hoping that the scenario engine update that they hinted at last month calling them "living league" scenarios is coming in a separate update. If this update is what they were hinting at I'm disappointed. The way they were referring to them as "living league scenarios" I thought this update would include things like 5th year options, contract holdouts, trade requests etc.... but instead we just got new breakout scenarios. I don't mind the new breakout scenarios but would like to see new ones that can have a negative impact to your team.
    Sent from my SM-G975U using Tapatalk

    I wouldn't mind a few negative, but it would likely get out of hand like NBA2k MyGm. It can be annoying when players just constantly have a problem.
    Shosum13
    That's how I feel to, they marketed it like it was going to be something way different than it actually is. Then even one up it by teasing an update to the engine with new "living league" scenarios. Nothing about adding new breakout scenarios says new "living league" scenarios to me.

    Sent from my SM-G975U using Tapatalk

    This is the closest to that, that we are getting at least in this update, sounds like this is just the first step for what they are planning to do.
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    Zack317
    I believe the notes said they were working on it but it didnt make this update
    Sent from my SM-G960U using Tapatalk

    I hope EA don't screw up things are working well trying fixed the running game.
    jpdavis82
    This is the closest to that, that we are getting at least in this update, sounds like this is just the first step for what they are planning to do.
    Sent from my iPhone using Tapatalk
    I like the new playoff features. Especially the Rest or Momentum one
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    jpdavis82
    This is the closest to that, that we are getting at least in this update, sounds like this is just the first step for what they are planning to do.
    Sent from my iPhone using Tapatalk
    Let's hope they continue to expand on this scenario engine and eventually at some that could have negative impacts. It would add so much more of a fun factor to solo franchises.
    Sent from my SM-G975U using Tapatalk
    jpdavis82
    I got that preseason QB mentor scenario first thing, Aaron Rodgers wanted to mentor Tim Boyle.
    Sent from my iPhone using Tapatalk

    I just simmed through my existing offline franchise to get to pre season. I did not get a qb one but I did get a WR mentoring. I am using Washington and Paul Richardson wanted to help Terry McLaurin. Provided 4 options faking out tacklers, catch in traffic, getting open, and however you can help. I never had a wr mentor show up so I guess that is new and it works in offline existing franchises.
    jpdavis82
    This is the closest to that, that we are getting at least in this update, sounds like this is just the first step for what they are planning to do.
    Sent from my iPhone using Tapatalk
    That's great and all, but it's gonna be the same benefits as every other scenario. XP or morale boosts.
    When this was announced back in April they made it seem like this was going to be a major new feature that would make a franchise feel like every player/ team had a personality and make the league unpredictable.
    That is not what this is or ever will be.
    Sent from my SM-G960U using Tapatalk
    WeFireThoseCannons
    I just simmed through my existing offline franchise to get to pre season. I did not get a qb one but I did get a WR mentoring. I am using Washington and Paul Richardson wanted to help Terry McLaurin. Provided 4 options faking out tacklers, catch in traffic, getting open, and however you can help. I never had a wr mentor show up so I guess that is new and it works in offline existing franchises.

    I've had WR mentoring a few times, not new.
    roadman
    2.81 GB's on Xbox1.
    Geez, this a huge CFM update, plus kicking meter comes back for some users. Sounds like it was a graphical glitch when people played longer games. I play on 10 minute qtrs, therefore, never saw this. bcruise and I think alike.
    CFM got some big time love on this update.
    By the way, what is full control on the field? Sounds like a glorified player lock?

    What is crazy is I play 15 min 15 sec accelerated clock and never once saw the bug. I am glad they fixed it though for those affected! I would have been pissed off as well.
    I am really glad to see the news stories updates and just more life added to CFM.
    Fired up to play tonight!!!
    PhillyPhanatic14
    "2022 Los Angeles, Los Angeles Stadium SB 56"
    ... Is this is the game now?

    For newly created leagues.
    Updated future Superbowl Stadiums in newly created leagues:
    2020 South Florida, Hard Rock Stadium SB 54
    2021 Tampa, Raymond James Stadium, SB 55
    2022 Los Angeles, Los Angeles Stadium SB 56
    2023 Glendale, University of Phoenix Stadium, SB 57
    2024 New Orleans, Mercedes-Benz Superdome, SB 58
    Armor and Sword
    For newly created leagues.
    Updated future Superbowl Stadiums in newly created leagues:
    2020 South Florida, Hard Rock Stadium SB 54
    2021 Tampa, Raymond James Stadium, SB 55
    2022 Los Angeles, Los Angeles Stadium SB 56
    2023 Glendale, University of Phoenix Stadium, SB 57
    2024 New Orleans, Mercedes-Benz Superdome, SB 58

    Was in reference to the stadium itself. Assumed they would've called it the Coliseum/Dignity Health in their notes if they meant one of the existing stadiums.
    PhillyPhanatic14
    "2022 Los Angeles, Los Angeles Stadium SB 56"
    ... Is this is the game now?
    EDIT: Just heard back from Swami. Still the Coliseum. New stadium isn't in :/

    If they don't move Oakland to Vegas I doubt they create the new stadiums.
    Armor and Sword
    For newly created leagues.

    I thought one post said the update is for new and old franchises.
    Does anyone know if this is the only update that won't be included in existing franchises?
    Thanks.
    I'm just hoping they added the In-com-plete crowd chant to Mile High again. Been in there for years, and for some reason it's not there this year.
    Rudy09
    I thought one post said the update is for new and old franchises.
    Does anyone know if this is the only update that won't be included in existing franchises?
    Thanks.

    The QB mentoring was not in, I even signed a vet in Tannehill and he didn't offer. Didn't see the any of the other scenarios to get a star to be a super star either in existing offline.
    Yawn. Still no 5th year options, trade demands, or holdouts, all of which have been promised. Just a bunch more dev trait scenarios. Woo hoo.
    Oh, I love the "Win One For The Veteran" scenario: "Under certain circumstances in Coach Mode, a team decides to rally around a veteran leader in the playoffs"
    Because in real life, NFL players decide to shun veteran teammates as they enter the playoffs. Really, what's the other option with this scenario? Can I tell my roster NOT to rally around a veteran?
    TheOncomingStorm
    Yawn. Still no 5th year options, trade demands, or holdouts, all of which have been promised. Just a bunch more dev trait scenarios. Woo hoo.
    Oh, I love the "Win One For The Veteran" scenario: "Under certain circumstances in Coach Mode, a team decides to rally around a veteran leader in the playoffs"
    Because in real life, NFL players decide to shun veteran teammates as they enter the playoffs. Really, what's the other option with this scenario? Can I tell my roster NOT to rally around a veteran?

    I think with the veteran one its just a reason to keep some vet's on the team. I think a lot of us tend to cut vets as soon as they hit a certain age or start to regress. So giving a scenario that might entice you to keep one around is cool. But overall, I am so disappointed in the scenario engine and the scenarios they have chosen to add. It's already somewhat easy to get dev trait increases, so to add nothing but more of those seems bad. I wish they would add some negative scenarios that can cause a player to lose a dev trait. Give me something negative, the NFL isn't all sunshine and rainbows.
    GameBreaker35
    Just wondering: What kind of benefit did Boyle receive?
    Sent from my iPhone using Operation Sports

    I selected to have Aaron work with him on his throw on the run accuracy and he got a boost to that.
    Sent from my iPhone using Tapatalk
    Sphinx
    I think with the veteran one its just a reason to keep some vet's on the team. I think a lot of us tend to cut vets as soon as they hit a certain age or start to regress. So giving a scenario that might entice you to keep one around is cool. But overall, I am so disappointed in the scenario engine and the scenarios they have chosen to add. It's already somewhat easy to get dev trait increases, so to add nothing but more of those seems bad. I wish they would add some negative scenarios that can cause a player to lose a dev trait. Give me something negative, the NFL isn't all sunshine and rainbows.

    Except no one is cutting veterans when the playoffs are starting.
    EDIT: One of the scenarios promised back in April was close to what you are suggesting though. Choosing a young player over a veteran, leading to the veteran getting upset.
    jpdavis82
    I selected to have Aaron work with him on his throw on the run accuracy and he got a boost to that.
    Sent from my iPhone using Tapatalk

    Haha, we know that's not realistic. We all know Aaron isn't mentoring anyone. :grin:
    Shosum13
    Yes I'm kind of hoping that the scenario engine update that they hinted at last month calling them "living league" scenarios is coming in a separate update. If this update is what they were hinting at I'm disappointed. The way they were referring to them as "living league scenarios" I thought this update would include things like 5th year options, contract holdouts, trade requests etc.... but instead we just got new breakout scenarios. I don't mind the new breakout scenarios but would like to see new ones that can have a negative impact to your team.
    Sent from my SM-G975U using Tapatalk

    That's definitely wishful thinking. Hopefully in the next game or two we get that.
    I know this is going to sound like nit-picking, but can someone explain why they can't update team draft picks for offline franchise? Between the weekly roster update and these occasional title updates, I don't think it's too much to ask for offline franchise to get correct draft picks without having to manually do it every time you start a new franchise (updated rosters, etc).
    I'm hoping plenty of the scenarios have been fined tuned. Being challenged to hold Tom Brady to <150 passing yards and 0 TDs is ridiculous.
    I once had Ty Montgomery complain about a lack of being involved, the next game he had 14 catches for 100+ yards but he still expressed his anger after the game; clearly the engine only factors in rushing yards.
    I had another one for Robby Anderson that was along the lines of "get 5 catches and 100+ yards" and I wound up with 8 catches for 99 yards and he was pissy after the game.
    roadman
    There is more RB tuning coming soon.
    I had Phillip Lindsey perform a juke move on me.
    I'm not saying all the CPU RB's moves are back, just reporting what I saw with my eyes earlier today.

    Roadman you are a very trusted and Old G here..but tested this all day..after patch and haven’t seen one juke from CPU..hope the true fix is coming soon.
    Sent from my iPhone using Operation Sports
    Grey_Osprey
    I know this is going to sound like nit-picking, but can someone explain why they can't update team draft picks for offline franchise? Between the weekly roster update and these occasional title updates, I don't think it's too much to ask for offline franchise to get correct draft picks without having to manually do it every time you start a new franchise (updated rosters, etc).

    Really isn't any reason they can't do itm they may view it as a low priority and maybe just easier for them to move players instead of picks. I prefer offline since I can save my own progress instead of auto save.
    Game is still crap.. all pro too easy All madden too much BS.... no real football on either level. Game looks great but still plays like same ole madden. Sliders don’t help because it alters the game for different teams
    Rudy09
    I thought one post said the update is for new and old franchises.
    Does anyone know if this is the only update that won't be included in existing franchises?
    Thanks.

    So the test would be sim through seasons and playoffs and see where the superbowl is played in an existing league? What is the proof it doesn't apply to existing leagues? Each SB played in Miami?
    TheOncomingStorm
    Tom Brady, last weekend vs the Bills: 150 yards exactly, 0 TDs (with 1 INT)

    You can also choose to ignore Tom Brady and just win the game gets you something.
    TheOncomingStorm
    Tom Brady, last weekend vs the Bills: 150 yards exactly, 0 TDs (with 1 INT)

    And I'm sure the Bills' coaching staff didn't set those exact parameters as their goals for the week.
    At work so can't see, but did they fix the QB scrambling slow before the line of scrimmage? It's just unrealistic to have guys like Lamar Jackson and Kyler Murray to be caught by lineman if they start off soon enough to scramble. Heck Tom Brady has out run guys. If they are doing that for online, than they can fix it for offline like they did with Nano blitz stoppage.  It's stupid and it should be more of an uproar on this. The line is breaking down and you go to run and can't even get 5 yards towards the sideline before some lineman comes at you at twice the speed you are scrambling.  Once you pass the LOS your real speed kicks in, but if you scramble that should kick it in also. If you are running without scrambling and trying to throw, i can understand it more, but not when i'm full blown hit the scramble button. 
    Grey_Osprey
    I know this is going to sound like nit-picking, but can someone explain why they can't update team draft picks for offline franchise? Between the weekly roster update and these occasional title updates, I don't think it's too much to ask for offline franchise to get correct draft picks without having to manually do it every time you start a new franchise (updated rosters, etc).
    I've never understood this, same with the feature in online franchise where you can choose any point during the actual NFL season as your start point. I've never understood why that wasn't an option for offline franchise, in NBA 2k you can start a myleague using the start today feature and save it as an offline myleague. This would be awesome if we had that ability in Madden because I don't have as much time to game anymore and there have been moments where I finally get a little time to game and oh PSN is down, or the EA servers are down for maintenance. I'd love to be able to run my solo franchises as an offline franchise but cant handle the messed up draft pick ownership among other things.
    Sent from my SM-G975U using Tapatalk
    Very nice update.
    FINALLY fixed the kick meter. I hope anyway, haven't played late to know yet but one thing they didn't catch yet was when you relocate the X-Factor database still classifies a moved team as the previous franchise.
    I just hope they can smarten up pass coverage a bit. Still a bit too easy for every CPU QB to play like Tom Brady.
    StefJoeHalt
    Roadman you are a very trusted and Old G here..but tested this all day..after patch and haven’t seen one juke from CPU..hope the true fix is coming soon.
    Sent from my iPhone using Operation Sports

    Lindsey juked me in the open field, it was nice to see in CFM.
    I wonder what arriving soon means. lol
    So I’ve seen people say you do need to restart franchise and some say you do not need to. I hope I don’t need to. But I will if I have to!
    Sent from my iPhone using Operation Sports
    Rmiok222
    So I’ve seen people say you do need to restart franchise and some say you do not need to. I hope I don’t need to. But I will if I have to!
    Sent from my iPhone using Operation Sports

    Never mind! I got an update after I loaded my franchise and it said “franchise patching success, your offline franchise has been patched to the latest version”
    Sent from my iPhone using Operation Sports
    Grey_Osprey
    I know this is going to sound like nit-picking, but can someone explain why they can't update team draft picks for offline franchise? Between the weekly roster update and these occasional title updates, I don't think it's too much to ask for offline franchise to get correct draft picks without having to manually do it every time you start a new franchise (updated rosters, etc).

    They can't do it with a roster update , only a patch ( title update ) which leads to the issue of what happens to people starting CFMs using the original roster and probably it messing up current CFMs
    You get updated draft picks if you enter via Play Now Live , but that itself has other issues
    Rmiok222
    Never mind! I got an update after I loaded my franchise and it said “franchise patching success, your offline franchise has been patched to the latest version”
    Sent from my iPhone using Operation Sports

    That is only for the x-factor display and player likeness. The existing offlines did not get the scenario stuff patched in.
    Nice! New commish powers.
    Mimimum players is good. (we set at 53 but now it's enforced.
    Max cut players in offseason is capped at 10 (off and 1 to 10)... That's OK. Bit low but OK.
    Ovr restriction on cut player is off 60 70 75 80 85 90 95 99. This is useful if you have league trolls.
    In season player movement - what is the definition of this? Can set at 0 2 4 6 8 10 14 20 off. Is this trades, cuts, moving players, signing players, practice squad? If trades have 2 players is that 1 move or 2?
    Sent from my H3113 using Operation Sports mobile app
    how many times do they expect is reasonable to restart a franchise? im in week 11 of year 2 on my xbox and pc franchises which have been restarted twice already. starting again with a coach at level is more than annoying let alone roster moves. I dont want a 4-3 defence but 3-4 hence i do a lot of moves. joy unabounded
    I’m at work right now, but can anyone please confirm if we have to restart our franchise or not. I thought we only had to restart if we wanted the correct future super bowl locations? Am I off base?
    Also, what are future super bowl locations looking like before the patch? Is every super bowl in Miami?
    Thank you to whoever responds. Much appreciated.
    Sent from my iPhone using Operation Sports
    Seeing some nice things so far after a half of play:
    + CPU runners seem to hit the hole better and dont juke into the coverage.
    + Presentation updates are nice. Nice to see some field art changes.
    +Seems like they toned down the presentation of the X factor stuff during play. It's not so 'in your face'
    + I feel like the CPU QB was getting the ball out faster and making the right read. CPU Matt Ryan tore me up but looking at the replay, it was the right read
    - Luck is still in the FA pool. Don't understand this. If he is there I would assume the CPU will sign him
    - Random play selection in practice mode is broken. Was working before
    Kudos to EA for the weekly patch updates. I know some are annoyed by this but IMO, its a great thing.
    oneamongthefence
    I laughed when I saw the reason for the kick meter disappearing was exceptionally long quarter lengths. 15 minute quarters aren't exceptionally long. But this is a really good update.
    Sent from my LG-AS993 using Tapatalk
    Someone should tell them this is normal for a game. LOL!
    Sent from my SM-G960U using Operation Sports mobile app
    WeFireThoseCannons
    That is only for the x-factor display and player likeness. The existing offlines did not get the scenario stuff patched in.

    WTF then what is the point? Constant restarts?
    I don’t buy it.
    Can anyone confirm it does not apply to existing offline franchises?
    Sent from Palm Trees and Paradise using Operation Sports
    Armor and Sword
    No way I will. I am too invested.
    Sent from Palm Trees and Paradise using Operation Sports

    My thing is if I restart every patch I’ll never get past a season and a half. Hopefully it carries over. I haven’t had a chance to actually play yet though. That would be a shame if I had to restart or not get the benifits of a great patch
    Sent from my iPhone using Operation Sports
    ChicagoChris
    Seeing some nice things so far after a half of play:
    + CPU runners seem to hit the hole better and dont juke into the coverage.
    + Presentation updates are nice. Nice to see some field art changes.
    +Seems like they toned down the presentation of the X factor stuff during play. It's not so 'in your face'
    + I feel like the CPU QB was getting the ball out faster and making the right read. CPU Matt Ryan tore me up but looking at the replay, it was the right read
    - Luck is still in the FA pool. Don't understand this. If he is there I would assume the CPU will sign him
    - Random play selection in practice mode is broken. Was working before
    Kudos to EA for the weekly patch updates. I know some are annoyed by this but IMO, its a great thing.

    Luck is not in the FA pool when I restarted.
    My major issue with the scenario engine so far in 2 seasons and it goes something like this. Starter gets injured and now a backup thinks they can be a starter. If they achieve goal they upgrade their development trait. This was good at first when it happens to one player. I have had it happen 3 times now Patrick, Parks, and Winfree are now a star development. This keeps happening majority of my 2nd stringers will have a star trait by the time I am done.
    Sent from my SM-G960U using Operation Sports mobile app
    You have to make Keenan Allen and X-Factor yourself when you restart offline. For some reason it does not carry over from what it shows in the roster. Even the X-Factor display in the franchise shows him as a Superstar.
    Armor and Sword
    WTF then what is the point? Constant restarts?
    I don’t buy it.
    Can anyone confirm it does not apply to existing offline franchises?
    Sent from Palm Trees and Paradise using Operation Sports

    Mills said it does apply. My suspicion is that it may not kick in fully until the next season.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    WTF then what is the point? Constant restarts?
    I don’t buy it.
    Can anyone confirm it does not apply to existing offline franchises?
    Sent from Palm Trees and Paradise using Operation Sports
    I don't buy it either although it is possible changes may not take place until the next season. The development trait count started working for me when in preseason of season 2. I would imagine something similar.
    Sent from my SM-G960U using Operation Sports mobile app
    JoshC1977
    Mills said it does apply. My suspicion is that it may not kick in fully until the next season.
    Sent from my iPhone using Operation Sports

    I had an existing (backup) franchise save that was at the end of year. I advanced to year 3 and got the QB mentorship scenario (which is new). They do indeed carry into existing franchises.
    JoshC1977
    I had an existing (backup) franchise save that was at the end of year. I advanced to year 3 and got the QB mentorship scenario (which is new). They do indeed carry into existing franchises.

    Awesome. I am about to fire up my CFM and stream it live right now on twitch.
    XtremeDunkz
    EA would probably completely remove penalties if they thought they could get away with it.
    Sent from my SM-G960U using Tapatalk
    Starting to think that myself. What happened to the different modes simulation vs competitive vs arcade.
    Sent from my SM-G960U using Operation Sports mobile app
    JoshC1977
    I had an existing (backup) franchise save that was at the end of year. I advanced to year 3 and got the QB mentorship scenario (which is new). They do indeed carry into existing franchises.

    I read in patch notes they improved cover 3 zones. Obviously something like that would be changed right away in an existing franchise, right? Like I’m not going to have to wait till next year to see improved cover 3 is what I’m asking, am I?
    I’m paranoid about patches lol
    Sent from my iPhone using Operation Sports
    I'm incredibly excited about this patch (yes, even for the scenarios!). As a life long Niners fan, getting my endzones fixed is a game changer. Seriously. Don't laugh, you sock-height / number font people! lol (kidding)
    I get the sentiment about scenarios being "boring", not amounting to much, etc. But I'm loving the hell out of them simply because it gives me something to do. I don't have drive goals turned on in my visual settings, but going into my 1,314th game against the Seahawks, Cardinals, or Rams and seeing a scenario pop up always makes me excited. I, personally, get incredibly bored playing my division year in and year out (hence why the Cards are now the Portland River Hogs! Come at me bro), but when I have a goal for a player, it gives me just a tiny little something extra to game plan for.
    Example: in year 2, I had a game against the best-named team in the league, the River Hogs, in week 2. Dante Pettis was set to be my #1 WR after the departure of Marquise Goodwin. He wasn't getting the ball much (just was never open), so I got the frustrated receiver scenario for him. Playing the River Hogs, I tried to force him the ball, only for him to end the game with 4 drops. The scenario forced me to discover quickly that he is just not a #1 WR kinda guy, and now going into the playoffs in year 2 he's fallen on my depth chart to #3.
    So yeah, scenarios might not mean much in the long run, but if you squint a little & use your imagination then they add a lot to the game, even if they are a bit bare.
    I'm looking forward to finding out if commentary fixes will keep Gaudin from calling many 3rd down completions as "incomplete", and whether they will still say the wrong team name when scoring in the Pro Bowl (when I played the PB, Texans coach was the AFC coach...every time I scored, they would say "Touchdown Houston!").
    Sent from my iPhone using Operation Sports
    So the scenario engine really only applies to CFMs as a coach right? I prefer Owner, but all I’ve seen are a couple dev trait increase opportunities.
    Sent from my iPhone using Tapatalk
    Facemasks are still pretty responsive to the slider, which means if you turn them way up you're going to see absurd numbers of them. There's probably still a good middle ground to find somewhere in the 50-100 range even if they did tune them down.
    That said, I did see one of them (along with 2 offensive holding penalties) in my first post-patch game on default All-Pro everything.
    BadAssHskr
    Post #5 in this thread specifically states that the updates apply to existing CFM's. what's everyone talking about?

    Well I update and the first thing I notice is Keenan Allen is not an x-factor like the notes indicated, so naturally I was questioning if it applied to an existing offline cfm.
    Sent from my iPhone using Operation Sports
    Patch added Vander Esch neck pad, specialty facemasks for Zeke Elliot, Myles Garrett , Danny Shelton, Devon Bush, Cameron Wake. Added Phillip Lindsey hair, Evan Ingram and Leonard Williams .
    roadman
    There is more RB tuning coming soon.
    I had Phillip Lindsey perform a juke move on me.
    I'm not saying all the CPU RB's moves are back, just reporting what I saw with my eyes earlier today.

    Where did a you read that? The notes mention all madden running and being too powerful without enough counters. Not the other way around. It seems they are running running game based on user vs user games instead.
    Sent from my iPad using Tapatalk
    booker21
    Where did a you read that? The notes mention all madden running and being too powerful without enough counters. Not the other way around. It seems they are running running game based on user vs user games instead.
    Sent from my iPad using Tapatalk

    While today’s update brings a lot of ‘quality-of-life’ improvements to all of our players, it does not drastically alter the balance of the running game on the Competitive Madden level. We are actively testing a significant tuning set that will bring more viable defensive counters against the run game in an upcoming title update and are targeting a release that will give competitors time to adjust their game-plans before the next MCS Event.
    Basically, a tuning balance is what I meant.
    Clint said a big tuning balance to the run game is coming soon
    I think Mills is looking for more information on this.
    More tidbits:
    Owner mode won't see much Scenario this year. Mostly coach and player Lock/FOF.
    More on run game:
    If I heard correctly I thought they said they hear the concerns and want to do more testing before making big changes to it but are working on it now
    Won't be this patch. Will be next update.
    bcruise
    Facemasks are still pretty responsive to the slider, which means if you turn them way up you're going to see absurd numbers of them. There's probably still a good middle ground to find somewhere in the 50-100 range even if they did tune them down.
    That said, I did see one of them (along with 2 offensive holding penalties) in my first post-patch game on default All-Pro everything.

    52 and you will see them.....plenty. 51 is where I am settling in at.
    I think the CPU run game is still pretty decent. Not every back should be moving like Barry Sanders. I haven't seen a significant drop off of moves since release by the CPU. In any case the runners seem to run straight when theyre suppose to instead of the horrible east & west zig zagging of last yr. The movement in general still needs a huge upgrade when it comes to the CPU. Hopefully EA will be forced to rework this with the new systems coming. It should be way smoother by now and I feel it was way better in the beta. Not sure what happened with that.
    SFNiners816
    Is it bad that the item I'm most excited about is getting the Niners Quentin font endzones back:headbang2

    The fact that it's the 2019 version (with red in the font) is icing on the cake for me!
    Dboogie40
    Any word on better SIM STATS??? seems like it keeps getting ignored.*

    This is what I was wondering.
    Has anyone happened to sim a season to see how stats come out?
    I’m really hoping they did some work on that as sim stats are just so unrealistic.
    DaReal Milticket
    I think the CPU run game is still pretty decent. Not every back should be moving like Barry Sanders. I haven't seen a significant drop off of moves since release by the CPU. In any case the runners seem to run straight when theyre suppose to instead of the horrible east & west zig zagging of last yr. The movement in general still needs a huge upgrade when it comes to the CPU. Hopefully EA will be forced to rework this with the new systems coming. It should be way smoother by now and I feel it was way better in the beta. Not sure what happened with that.

    Patch 1.10 happened cuz I’ve noticed the drop off of moves. What’s the point of these WRs AND RBs Hong these ability’s if they don’t trigger. All SS AND Xfactor players with abilities feel the same as a 60 overall RB or WR. First on Free, Jukebox, Armbar, and the other abilities are useless for the CPU.
    Sent from my iPhone using Operation Sports
    There is obviously a whole lot of good stuff in this patch, but the affect is muted of course by CPU jukes not being restored. Yes with a good slider set the CPU can still do pretty well running the ball, eluding tackles, trucking, with some spin moves, but to be honest knowing with 100% certainty that no defender on my team is going to get juked one on one in space EVER is still making me not want to continue in my Franchise until it's fixed.
    I'm also kind of stunned that some people here and on Twitter don't clearly see that many moves are missing from the CPU ball carrier arsenal.
    Brooke2011
    Patch added Vander Esch neck pad, specialty facemasks for Zeke Elliot, Myles Garrett , Danny Shelton, Devon Bush, Cameron Wake. Added Phillip Lindsey hair, Evan Ingram and Leonard Williams .

    Really happy the neck pad made it in! The custom Riddell SpeedFlex facemask worn by 49ers OT Mike McGlinchey made it in as well. Hopefully, the option to add these to all players can be added via a future update. As it stands now, they're limited to just those individual players, kind of like how only Kamara had turf tape last year.
    Awesome work from Dustin/Equipment Guru.
    NYJin2011tm
    Yea when I read lowered facemask penalties I was like... :confused:. It's barely called on default! lol.

    Not true for me on all madden. I see that called both sides often.
    jfsolo
    There is obviously a whole lot of good stuff in this patch, but the affect is muted of course by CPU jukes not being restored. Yes with a good slider set the CPU can still do pretty well running the ball, eluding tackles, trucking, with some spin moves, but to be honest knowing with 100% certainty that no defender on my team is going to get juked one on one in space EVER is still making me not want to continue in my Franchise until it's fixed.
    I'm also kind of stunned that some people here and on Twitter don't clearly see that many moves are missing from the CPU ball carrier arsenal.

    Another so called issue that I am not seeing. CPU backs have run well against me. Not sure why the juke is important.
    Man for the first time ever I recovered an onside kick!! Awesome but I still lost though.. great running game by the CPU they had over 100yds including scramble yds by Russel Wilson.....Close game 18-16 All Madden. Like I said before this game is definitely more polished than before and I'm loving it …
    Eddie1967
    Another so called issue that I am not seeing. CPU backs have run well against me. Not sure why the juke is important.

    To say that CPU ball carrier NEVER juking or stiff arming for that matter, is a "so called" issue and to imply that it is not important that they can juke is stunningly intellectually dishonest.
    I'll humor you for a moment and pretend like I need to list any reason why it's important.
    First One Free, Juke Box, Arm Bar, Evasive-CPU ball carriers can no longer use any of these Super Star or X-Factor abilities, but I guess that is of no consequence though.
    jpdavis82
    Why can’t the console version get this stuff?
    Sent from my iPhone using Tapatalk

    That would be cool, but I can already hear the backlash at EA. Especially when this happens to a star player on a user team. Some ppl clammer for simulation, until they get it.
    DaReal Milticket
    That would be cool, but I can already hear the backlash at EA. Especially when this happens to a star player on a user team. Some ppl clammer for simulation, until they get it.
    I would love it. Just treat it like an injury. I have always wanted a very detailed and in depth franchise mode but if you're going to do it go all in. Unfortunately that is a dream that will never happen.
    Sent from my SM-G960U using Operation Sports mobile app
    roadman
    While today’s update brings a lot of ‘quality-of-life’ improvements to all of our players, it does not drastically alter the balance of the running game on the Competitive Madden level. We are actively testing a significant tuning set that will bring more viable defensive counters against the run game in an upcoming title update and are targeting a release that will give competitors time to adjust their game-plans before the next MCS Event.
    Basically, a tuning balance is what I meant.
    Clint said a big tuning balance to the run game is coming soon
    I think Mills is looking for more information on this.
    More tidbits:
    Owner mode won't see much Scenario this year. Mostly coach and player Lock/FOF.
    More on run game:
    If I heard correctly I thought they said they hear the concerns and want to do more testing before making big changes to it but are working on it now
    Won't be this patch. Will be next update.

    I don’t think they are looking cpu running game being inept. It seems they are the user running game as OP on competitive level which is h2h. Far from CpU ability to run the ball. This is 100% pure Online esports.
    “...it does not drastically alter the balance of the running game on the Competitive Madden level. We are actively testing a significant tuning set that will bring more viable defensive counters against the run game in an upcoming title update and are targeting a release that will give competitors time to adjust their game-plans before the next MCS Event...”
    Sent from my iPhone using Tapatalk
    DaReal Milticket
    I think the CPU run game is still pretty decent. Not every back should be moving like Barry Sanders. I haven't seen a significant drop off of moves since release by the CPU. In any case the runners seem to run straight when theyre suppose to instead of the horrible east & west zig zagging of last yr. The movement in general still needs a huge upgrade when it comes to the CPU. Hopefully EA will be forced to rework this with the new systems coming. It should be way smoother by now and I feel it was way better in the beta. Not sure what happened with that.

    I disagree. I’m playing all pro simulation with tackling at 25 and RB avg 3 no matter who they are. My team has over 10 TfL per game. Cpu are as dumb as ever. They just need to bring back cpu release version. Before all these patches. They ruined the cpu running game with all this patches.
    Sent from my iPhone using Tapatalk
    DaReal Milticket
    That would be cool, but I can already hear the backlash at EA. Especially when this happens to a star player on a user team. Some ppl clammer for simulation, until they get it.

    I mean I get what you’re saying, but this is from a game EA made, Madden Mobile.
    Sent from my iPhone using Tapatalk
    Eddie1967
    Another so called issue that I am not seeing. CPU backs have run well against me. Not sure why the juke is important.

    You are playing on all madden. defense are dumb down there so of course running game will be better. Play in all pro default and you will see how bad the cpu run.
    Before patch 10 cpu ran perfectly in all pro default.
    No im not going to play in all madden if you are asking since it’s breaks more than it fix. Just want the cpu running ggame the way it was before patch 10.
    Sent from my iPhone using Tapatalk
    jpdavis82
    I mean I get what you’re saying, but this is from a game EA made, Madden Mobile.
    Sent from my iPhone using Tapatalk

    Yeah, unfortunately that really doesn't mean anything. EA made Head Coach 09
    booker21
    I disagree. I’m playing all pro simulation with tackling at 25 and RB avg 3 no matter who they are. My team has over 10 TfL per game. Cpu are as dumb as ever. They just need to bring back cpu release version. Before all these patches. They ruined the cpu running game with all this patches.
    Sent from my iPhone using Tapatalk

    I never play on All pro & never will. I don't know what's going on on that level.
    DaReal Milticket
    I never play on All pro & never will. So don't what's going on on that level.

    By your comments I knew you were a all madden guy. I disagree with that but this is not a all pro vs all madden thread.
    Sent from my iPhone using Tapatalk
    jfsolo
    To say that CPU ball carrier NEVER juking or stiff arming for that matter, is a "so called" issue and to imply that it is not important that they can juke is stunningly intellectually dishonest.
    I'll humor you for a moment and pretend like I need to list any reason why it's important.
    First One Free, Juke Box, Arm Bar, Evasive-CPU ball carriers can no longer use any of these Super Star or X-Factor abilities, but I guess that is of no consequence though.

    Arm Bar and Juke Box are so good right now if the AI was using them modestly skilled users would be getting killed by the run game. You need at least one, and probably two, defenders with tackling abilities just to contain them.
    Until they are nerfed I wouldn't expect to see too much of either in SP games.
    l8knight1
    I can’t pick random offensive plays in practice, and L1 isn’t working for this purpose either. Is anyone else seeing this @@$”’!!!

    Yes, only on offense. Defensive random calls still work, which means this is a pretty strange bug.
    Shouldn't take long to confirm this one - it seems to be a 100% of the time thing, and affects both main menu practice and in-franchise free practice.
    stinkubus
    Arm Bar and Juke Box are so good right now if the AI was using them modestly skilled users would be getting killed by the run game. You need at least one, and probably two, defenders with tackling abilities just to contain them.
    Until they are nerfed I wouldn't expect to see too much of either in SP games.

    IMO, OP CPU abilities are preferable to completely nerfed ones. No CPU team is going to line up and run 40 times in a game to exploit those abilities like a User would, and playcalling, blocking, tackling, and speed parity sliders ameliorate the effectiveness of those OP abilities to a certain extent. It's better for the User to have to do things to try and gear down the CPU instead of putting handcuffs on it that gives the User a too much of an advantage, IMO.
    So what exactly do they mean by “full on field control” in face of franchise? And why can’t I still send my receivers in motion in this mode lol🤦🏽*♂️. What a joke
    Sent from my iPhone using Operation Sports
    booker21
    I don’t think they are looking cpu running game being inept. It seems they are the user running game as OP on competitive level which is h2h. Far from CpU ability to run the ball. This is 100% pure Online esports.
    “...it does not drastically alter the balance of the running game on the Competitive Madden level. We are actively testing a significant tuning set that will bring more viable defensive counters against the run game in an upcoming title update and are targeting a release that will give competitors time to adjust their game-plans before the next MCS Event...”
    Sent from my iPhone using Tapatalk

    All I notice Booker is the CPU run game that I'm using is the lack of juke moves made by the CPU, especially in open field. Maybe there is some special moves I'm missing, even post patch, I saw Phillip Lindsey perform a juke move in open field.
    I play on all pro default and the CPU run game is far from inept on my end. The CPU run game varies from game to game for me, but I see 100 yd games from the CPU. And, if they are successful running the ball, the will call it more and stick with it.
    That's been my experience, you mileage may vary.
    " not sure why the juke is important " Are you kidding me? The juke move in football is a basic fundamental move. CPU not juking is like playing basketball and not being allowed to crossover or a go behind the back move. This is a prime example of why we will never have a true simulation of football. I wish EA would make a separate arcade football game for people who dont understand the importance of being able to juke in FOOTBALL! People are more worried about endzone art than basic fundamental football. If someone doesnt care about jukes more than likely they haven't played football themselves which is ok and they probably could care less about true sim football which is ok too. I'm starting to understand now why it's so hard for EA to give us sim gamers what we want. Its because we have "casual" arcaders that dont really know football but they like to watch it on sundays.
    Parker34
    Its because we have "casual" arcaders that dont really know football but they like to watch it on sundays.

    Welcome to Madden's largest paying audience.
    So I'm just curious and maybe I don't notice the differences because I don't know the uniforms that well but what was updated for the Uniforms as well as Stadiums, and Fields? The Niners one I'm pretty sure I know but the others I don't.
    Sent from my SM-S903VL using Operation Sports mobile app
    booker21
    I disagree. I’m playing all pro simulation with tackling at 25 and RB avg 3 no matter who they are. My team has over 10 TfL per game. Cpu are as dumb as ever. They just need to bring back cpu release version. Before all these patches. They ruined the cpu running game with all this patches.
    Sent from my iPhone using Tapatalk

    Any veteran Madden player knows that anything below All Madden tweaked sliders is a joke and gimps the A.I
    All Madden is cheap with their cheesy ways but with sliders you can make it decent and a real experience. All PRO even with you putting your human sliders way low and CPU high will still yield ******** A.I with zero challenge. If you are new to madden that might do it but for veterans vs CPU on anything below All Madden the game is non competitive
    XxGamerXx
    Any veteran Madden player knows that anything below All Madden tweaked sliders is a joke and gimps the A.I
    All Madden is cheap with their cheesy ways but with sliders you can make it decent and a real experience. All PRO even with you putting your human sliders way low and CPU high will still yield ******** A.I with zero challenge. If you are new to madden that might do it but for veterans vs CPU on anything below All Madden the game is non competitive

    Sure! You are right.
    Sent from my iPhone using Tapatalk
    roadman
    All I notice Booker is the CPU run game that I'm using is the lack of juke moves made by the CPU, especially in open field. Maybe there is some special moves I'm missing, even post patch, I saw Phillip Lindsey perform a juke move in open field.
    I play on all pro default and the CPU run game is far from inept on my end. The CPU run game varies from game to game for me, but I see 100 yd games from the CPU. And, if they are successful running the ball, the will call it more and stick with it.
    That's been my experience, you mileage may vary.

    My experience is totally different. After patch 10 cpu running game is gone. Rb avg 2 to 3yds. I don’t have those 4+ yds game from them anymore. I don’t even control the DL/LB so it’s not that i become too good at it. LOL.
    Sent from my iPhone using Tapatalk
    Anyone else have an issue with the Xfactor list in online CFM?
    Every time I go to the tile and hit L2 to bring up the list no list is displayed and I get kicked out of the CFM.
    booker21
    My experience is totally different. After patch 10 cpu running game is gone. Rb avg 2 to 3yds. I don’t have those 4+ yds game from them anymore. I don’t even control the DL/LB so it’s not that i become too good at it. LOL.
    Sent from my iPhone using Tapatalk

    That's why I said, your mileage may vary.
    And my experience is totally different than yours using multiple CFM's.
    I control a LB.
    patsfan1993
    Anyone else have an issue with the Xfactor list in online CFM?
    Every time I go to the tile and hit L2 to bring up the list no list is displayed and I get kicked out of the CFM.
    I'm seeing this too, hoping it'll fix when I advance the week. Also the player likenesses haven't updated for my CFM that I've noticed at least.
    Sent from my SM-S903VL using Operation Sports mobile app
    Darkwolf90
    I'm seeing this too, hoping it'll fix when I advance the week. Also the player likenesses haven't updated for my CFM that I've noticed at least.
    Sent from my SM-S903VL using Operation Sports mobile app
    I've advanced weeks and issue still occurs
    Sent from my SAMSUNG-SM-G930A using Tapatalk
    I was hoping for simulated stats updated. I like to play the playoffs to super bowl but season is simulated. I have put different quarter lengths to see if it changes the stats but no luck.
    Darkwolf90
    So I'm just curious and maybe I don't notice the differences because I don't know the uniforms that well but what was updated for the Uniforms as well as Stadiums, and Fields? The Niners one I'm pretty sure I know but the others I don't.
    Sent from my SM-S903VL using Operation Sports mobile app

    The Bears got their 100 anniversary logo in the middle of the field and the NFL 100 logo in the end zones now.
    Rmiok222
    Well crap. Guess I’m restarting lol
    Sent from my iPhone using Operation Sports

    I did not restart my offline cfm and got the playoff scenario with a player saying he thinks Julio wont be coming back next season and that the team will rally around him and got 20 pt morale boost for the team.
    Parker34
    " not sure why the juke is important " Are you kidding me? The juke move in football is a basic fundamental move. CPU not juking is like playing basketball and not being allowed to crossover or a go behind the back move. This is a prime example of why we will never have a true simulation of football. I wish EA would make a separate arcade football game for people who dont understand the importance of being able to juke in FOOTBALL! People are more worried about endzone art than basic fundamental football. If someone doesnt care about jukes more than likely they haven't played football themselves which is ok and they probably could care less about true sim football which is ok too. I'm starting to understand now why it's so hard for EA to give us sim gamers what we want. Its because we have "casual" arcaders that dont really know football but they like to watch it on sundays.

    Ditto Parker....great stuff.
    I have been waiting since patch 1.10....to see if Madden would reinstate basic Ballcarrier moves. I have not played since either because immersion is gone for me. I understand that the Cpu Ballcarrier May have over juked here and there but there were some cpu edits that helped that.
    What I saw when I was playing was the Cpu runner run straight ahead when he did change direction there was no footplanting head movement nothing..his whole body turned unrealistic as if by magic...his feet never moved just this weird turn. I’m a Cpu Cpu guy so I can’t play the game now. I guess however when you use joystick you can juke ..spin..truck..so I guess they don’t care if the Cpu opponent runners are automatons it don’t bother them.
    Anyway I’m still hoping perhaps patch 3.10 or so this might be reinstated
    XxGamerXx
    Any veteran Madden player knows that anything below All Madden tweaked sliders is a joke and gimps the A.I
    All Madden is cheap with their cheesy ways but with sliders you can make it decent and a real experience. All PRO even with you putting your human sliders way low and CPU high will still yield ******** A.I with zero challenge. If you are new to madden that might do it but for veterans vs CPU on anything below All Madden the game is non competitive

    I'm a veteran player much like most of my friends and we bounce around from level to level every year.
    I think each level has it's own strengths and weaknesses and sliders can help you enjoy competitive games on All madden, all pro and even pro from my experience.
    But for you to come on here and pump your chest out proclaiming only one level is capable of being a challenge is pure nonsense.
    Someone needs a ego check.
    I know the patch notes indicated for new franchises, the correct super bowl stadiums would be applied. For those who had existing games and had reached year 3 (playing the super bowl in 2022), did the game rotate off Miami and to a different stadium? I had heard the issue was the first two seasons are played in Miami but then rotated, but would like to get some confirmation of the situation I'll see if I continue with my existing franchise.
    Thanks
    I was not enjoying the game after patch 1.15 and before the latest one. But after latest patch I had most enjoyable game so far. I beat the Giants 24-20. CPU pass-run ratio was 31-25. They actually ran more than passed through three quarters but I took the lead going into the fourth so they passed a lot in the fourth quarter. Pass D was the best yet for me on both sides. Both me and CPU passed for less than 150 yards, both teams actually had more rushing yards. Comp percentage was just a tad high still but not too bad. Both teams had one penalty for the game, CPU had a false start, I had a running into kicker.
    jenkinsssss
    I was hoping for simulated stats updated. I like to play the playoffs to super bowl but season is simulated. I have put different quarter lengths to see if it changes the stats but no luck.

    So they didn’t fix simulated stats?
    Franchise mode sim stats have been such a joke for the last couple years, this is solely what stops me from buy new copies of Madden each year (that and relocation uniforms and stadiums are embarrassingly ugly and haven’t changed in 6-7 years).
    Sorry, because I haven’t bothered to buy the game this year, I can’t check stats myself.
    So are sim stats in franchise mode still a joke?
    Please and thank you...
    spoofrice11
    What is ‘Full On-Field Control’?

    I haven't tried this, so I may be wrong, but I have to assume it means you get to control everyone during QB1 mode instead of only controlling your character. There have been many complaints that QB1 lets you control offense & defense in the college games but then locks you into only your character when you reach the NFL.
    Again, I don't play the mode so I might be wrong. But the update is live, so give it a shot & find out.
    Sent from my iPhone using Operation Sports
    Koosa1027
    One of the only penalties that "kinda" worked right and they toned it down...wow lol
    ~Koosa10:27~

    On All Pro Sim, 10 min quarters, and facemask at 50, I was seeing around 4-5 of these penalties per game on average (more if the AI or myself turned on aggressive in coach adjustments). After patch 1.16, I've played 2 games and I've seen 2 in each game. It's only my personal opinion, and a mighty small sample size, but I'd say 2 per game is more realistic than 5+. I'd say this was a good thing, so far.
    Sent from my iPhone using Operation Sports
    WeFireThoseCannons
    lol Dustin Hopkins a kicker offered to QB mentor Dwayne Haskins

    Is he accidentally listed on the QB depth chart by chance? In each of my 2 seasons, when preseason starts my #2 & #3 QB's are in the greyed out area and a kicker is sitting in my #2 spot. I've had to reorder both times.
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