Madden NFL 20
Madden NFL 20 Gameplay Video - Raiders vs. Jets & Saints vs. Rams (@EricRayweather)
EricRayweather has posted some new Madden NFL 20 gameplay footage featuring the Oakland Raiders vs. New York Jets and New Orleans Saints vs. Los Angeles Rams.
Crazy Jets helmets!!
Crazy Jets helmets!!
yeah Jets new uniform and new helmet look great
They do look wonderful but as an Ohio State fan I keep seeing Michigan State out there, LOL
Having no referees on the field is glaring! Definitely hurts immersion. Horrible decision by EA to remove them! Hopefully they can add them back in a patch. They didn't even look that bad for them to completely take them out. They could've kept them in the game while they worked on improving them in the background.
I know some might not think it's a big deal but the point is refs are part of the NFL experience like them or not. So if they're in the game, they should be in the game. Not seeing the refs raise their hands for touchdowns, made field goals, etc. takes away from the experience. EA needs to rethink this decision. At least add them back for simulation mode...
He may be playing on rookie, I don't know but I had about 30 hours in with the beta and didn't see people wide open like that. Game was not easy. In fact, for the first time ever I got so frustrated I went from my regular All-Pro down to Pro.
Most of my games on default were 10-7 type games..not enough scoring (but just right if you add more time, which I always do when I play Madden typically)
Don't overthink it too much. It's on competitive and probably a low difficulty. Beta didn't play that too fast on sim and real difficulties.
I agree about the refs not being in, hoping they can make them work again.
Keep in mind that he cut out a lot in his video. It's not nearly as quick as it looks in the actual game. He edited out the play selection screen between most plays. It's quicker, but it's not like what we're seeing here.
I played for hours and hours and never even noticed until someone here griped about it LOL. Doesn't really matter to me at all, I never even noticed them in 19
Having no referees on the field is glaring! Definitely hurts immersion. Horrible decision by EA to remove them! Hopefully they can add them back in a patch. They didn't even look that bad for them to completely take them out. They could've kept them in the game while they worked on improving them in the background.
I know some might not think it's a big deal but the point is refs are part of the NFL experience like them or not. So if they're in the game, they should be in the game. Not seeing the refs raise their hands for touchdowns, made field goals, etc. takes away from the experience. EA needs to rethink this decision. At least add them back for simulation mode...
They weren’t a glaring eyesore to take out , but then being out is barely noticeable to me also. For me it’s a fine either way issue ,
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No they were not..
EA said they didn't like how they looked at all in relation to the players.
Personally I think it was a resource issue, because it seems pretty coincidental the game runs massively better this year in regards to instant control..
Most of my games on default were 10-7 type games..not enough scoring (but just right if you add more time, which I always do when I play Madden typically)
Okay this makes me feel a lot better.
I understand it's edited for YouTube, but if you look at Carr sticker stats he's like 11/14 when he throws that 3rd touchdown. I mean I know it's antonio brown but he is literally wide open on almost every play.
Brown had four tds and was averaging 30.5 yards per catch in the third quarter. Something was wrong. Hopefully it was a noob difficulty.
According to Clint, they removed them because they didn't like how they looked on the field (movement, etc.)
I'm not buying it though. In my opinion they removed them to cater to the competitive crowd. A lot of comp guys complained about refs getting in the way of gameplay. Well my response to that is that's part of NFL football! Refs can get in the way at times. Deal with it. To completely remove them is taking the game backwards smh.
The refs didn't even look that bad for them to completely remove them. Granted they did slide around at times but nothing too drastic. Hopefully they ad them back in a patch if enough people voice their opinion about it.
It is a good addition because of the quicker time between plays.
I'm not buying it though. In my opinion they removed them to cater to the competitive crowd. A lot of comp guys complained about refs getting in the way of gameplay. Well my response to that is that's part of NFL football! Refs can get in the way at times. Deal with it. To completely remove them is taking the game backwards smh.
The refs didn't even look that bad for them to completely remove them. Granted they did slide around at times but nothing too drastic. Hopefully they ad them back in a patch if enough people voice their opinion about it.
Hmm yeah I can see it be either one of those.
Yeah my comment was referencing the lack of time between plays, not the difficulty, but anything youtubers post is usually competitive mode and rookie or pro difficulty so we can't take much away from it.
Most of my games on default were 10-7 type games..not enough scoring (but just right if you add more time, which I always do when I play Madden typically)
Is all Madden difficulty harder than all pro ??
Yeah it's the most difficult. I could never take the, what I consider, cheating ways of All Madden though tbh
Personally I think it was a resource issue, because it seems pretty coincidental the game runs massively better this year in regards to instant control..
Good point. You could be right. If that was the case, it would've went over a lot better if Clint would've just said that instead of saying they didn't like how they looked compared to the on field players.
If he would've just said, hey guys we unfortunately had to make some concessions in order to get the game to run smoother due to the lack of space on current gen hardware. I think most would understand. My thing is them saying they removed them because they didn't like how they looked when they didn't even look that bad.
Oh well. It is what it is. Not gonna harp on it. Hopefully they reconsider & add them back in a title update.
Ugh they need to tune all Madden difficulty more balance and get rid of cheating for ai cpu
Well to be fair, many people here on OS do play on All Madden and enjoy it and they are probably much better at the game than I am. I just have, in the past, played on it and it seemed like the AI would cheat, like break 7 tackles to get a run when they needed it, and that's why I avoid it.
But again, many people on OS do play, and enjoy All Madden.
If he would've just said, hey guys we unfortunately had to make some concessions in order to get the game to run smoother due to the lack of space on current gen hardware.
I think that would have been a FAR better reply because it yields a tangible benefit to removing them rather than as it is now, we had them removed and..for nothing really because, as has been said, they didn't really look that bad.
I have heard a LOT of Madden criticisms through the years on here and don't think once have I ever heard someone complain about the refs looking poor.
But again, many people on OS do play, and enjoy All Madden.
Yea and ai cpu also complete every passes for entire game
It’s on All Pro. Charter04 asked Eric the n the comments.
Still shouldn't know the formation....
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they need do same thing like 2k did for NBA 2k14 had huge upgrade on graphic and some gameplay improvement on PS4 and xbox one from ps3 and xbox 360.. Madden 25 looked exactly same on ps4 and xbox one from ps3 and xbox 360.. Come on EA, don't screw up. thank god, PS5 and Xbox Scarlett have Backward Compatible for allow people to play PS4/xbox one games on PS5 and xbox scarlett instead buy same game again for PS5 and xbox Scarlett version
seriously ? wtf Browns often getting wide open to make easy catches that why his stats is insane
He is probably playing on an easier difficulty, but from my time in the beta, the gameplay is very open this year. It was offense offense offense every game. I'm not sure if they nerfed the defense any or if the new improved run blocking and RPO's are just that powerful, but it playing online or against the CPU in the beta it was rather easy to sustain drives for me.
On another note, why do we still see the Comp/Att for QB's? Show the completion % or other stats. No broadcast is going to show the completions and attempts numbers.
If this is true, we are going to need massive slider adjustments this year
or try out on All Madden difficulty in exhibition mode before start franchise mode or face of the franchise mode
Well that’s a bummer. Was hoping I wouldn’t have to adjust the sliders that much.
Maybe because it's on Comp. mode, because I played the beta straight up all pro and didn't run into many WR's that were that open.
I did notice one game vs the Rams he had a more difficult time with the Rams vs the Ari. Cards.
pass coverage and reaction slider should be higher if it can help better.. EA should tweak All Madden to make more balance between cpu and human
How anyone can watch his videos on anything other than mute I will never understand.
I didnt wanna be the first to say it..but I agree with you like always sir lol.
Don't forget to hit that LIKE button, and PLEASE smash that Subscribe button. Hit me up in the comments and I'll try and get back with ya. As always, thanks for watching.
It's the same thing every single video.
Lol no doubt. Rayweather ain't to bad. My only complaint about him is he talks like he is never able to breathe through his nose.
If this is the case why in the world would he be showing gameplay video against the CPU in COMP mode??
I guess not really a question you can answer Josh but these guys releasing gameplay early knows how dissected this game is and you’d think they’d take things like game modes and difficulty more into account.
I guess not really a question you can answer Josh but these guys releasing gameplay early knows how dissected this game is and you’d think they’d take things like game modes and difficulty more into account.
Watch the ways these guys play. They don't view the game remotely like us. They don't care about the differences between Comp and Sim. They know they play Comp online and use it when showing the game off also.
There's so much to like about what they've added, it still makes no sense to me that they choose to do something polarizing like remove the walkup to the LOS and remove refs.
I guess not really a question you can answer Josh but these guys releasing gameplay early knows how dissected this game is and you’d think they’d take things like game modes and difficulty more into account.
Because, it makes them look good? (teasing) :D
It's what these guys play....and frankly, take that video into context. Where us 'sim' guys are going....WTF....I see tons of opportunities for H2H where a user opponent has to switch defenders and make plays. If the AI-controlled coverage for Comp was full blankets like we want on sim, then the opportunity for good user skills will dry up a lot more. In essence, that wider coverage is creating opportunities for user 'skill gap' to come into play.
They're showing the game off...but to a VASTLY different audience with VASTLY different expectations.
It's the same thing every single video.
Better than EA Sports Tiburon flew me out yada yada
You are 100% wrong and off the mark with that as far as Madden 20 is concerned.
I take it you didn't experience the beta.
At least when you hear that they flew someone out or are sponsoring the video then you know they aren't trying to hide any bias in the video.
On another note, why do we still see the Comp/Att for QB's? Show the completion % or other stats. No broadcast is going to show the completions and attempts numbers.
What? Wow, my experience over my 30 hours or so with the beta was quite the opposite, very little offense either from myself or the CPU. In fact, I was thinking it was going to be pretty unpopular with a lot of people if they kept it so low scoring and defensive oriented.
Most of my scores were very low on 5 minutes. I did like it though because I was thinking once I started playing longer quarters the scoring would just be perfect. But I was thinking "man I dunno, people are going to be mad they can't score and the CPU doesn't do too well either, too low scoring??"
It may look like it but plays nothing like it. Have to actually play it and you'll see.
Most of my scores were very low on 5 minutes. I did like it though because I was thinking once I started playing longer quarters the scoring would just be perfect. But I was thinking "man I dunno, people are going to be mad they can't score and the CPU doesn't do too well either, too low scoring??"
Maybe I was just too used to how tight we had coverage on the PC or how much stronger we had the pass rush, or even how much more difficult we made the run game, but I thought playing the beta was way too easy on offense. It was very fun, I saw plenty of improvement, and it felt nice, but it was definitely way too easy to move the ball on default All-Pro. With the Redskins in CFM I was guaranteed to have 300-400 yards rushing if I was just playing the game like I normally would. Any outside running play with Adrian Peterson was going to be a huge gain. Stretch plays I thought were even stronger in the beta than they were 19. The coverage was not tight(I was probably used to the modded gameplay and the tight coverage there).
Then going online and playing as Brees and the Saints or Brady and the Patriots, I was able to just dink and dunk my way down the field every drive.
Then going online and playing as Brees and the Saints or Brady and the Patriots, I was able to just dink and dunk my way down the field every drive.
I was playing on simulation mode, default All-Pro and usually had very, very low scoring games but because I had very little offense (regardless of team) and usually ended up losing (thanks to fumbles LOL) I ended up moving it down to Pro.
Maybe I'm just getting old and crappy LOL
C
I take it you didn't experience the beta.
Yea you are right. RPM 2.0 make players running look great. Animations improve much better, superstar x factor abilities make players playing so different and pass rush look amazing
C
They did tune fumbles down for sim mode. They did not touch the pass rush (thankfully).
Maybe I'm just getting old and crappy LOL
I am old too. All pro is balance for me with some slider adjusted
And this is why from Twitter:
Why does it matter if the refs is on the field or not lol people will find anything to complain about...who plays madden to see if the refs are in the correct spot
Another one:
Who really cares if you can't see them. I'd rather have good gameplay than immersion for madden
That my friends, is the type of player that is more prevalent in Madden currently.
i guess you are trolling. i bet you don't want to try beta out and see how good is gameplay
Tweet to Clint
Maybe you fix the qb throwing motion and make it faster and tone down pass rush with the feedback everyone left in the beta
Maybe you adapt to the pass rush like a REAL QB would.
Bc ppl rushing 3 and getting instant pressure is real making no adjustment other than slant outside ok buddy
blah blah blah
Tweet to Clint
Maybe you fix the qb throwing motion and make it faster and tone down pass rush with the feedback everyone left in the beta
Maybe you adapt to the pass rush like a REAL QB would.
Bc ppl rushing 3 and getting instant pressure is real making no adjustment other than slant outside ok buddy
blah blah blah
I'm glad I'm not on Twitter. If there's one thing I've learned over the years through personal experience when I was on Tiwtter and through reading, studying, etc., it is that listening to the voices on social media and the likes is generally not as great of an idea as many thought it would be 5-10 years ago. It turns out that letting that vocal group lead the direction of your game will just result in a mess.
We've seen that firsthand with how reactionary EA can get with their patches/tuners. I like that EA seems to be moving towards the "get used to it and adapt, this is our game" mentality with this release. I think Verts even said that they were going with that approach this year, especially with the pass rush. I hope that is a sign of EA finally sticking to a vision and not caving because the Twitter crowd whines all day.
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To be fair I didnt see it in the pro bowl footage, just rayweathers, obviously on competetive
Any comment that starts that "looks like
last yrs", I discredit all their posts immediately.
I disagree, I thought the graphics looked better in the beta than 19, especially with the lighting.
Tweet to Clint
Maybe you fix the qb throwing motion and make it faster and tone down pass rush with the feedback everyone left in the beta
Maybe you adapt to the pass rush like a REAL QB would.
Bc ppl rushing 3 and getting instant pressure is real making no adjustment other than slant outside ok buddy
blah blah blah
I am pretty sure EA will cave and tone down pass rush unfortunately. I just wanna get as many games in as possible before they do.
And it will be a sad day when they do.
I’m all for people having differences like not caring for refs being on the field.
But then to say they’d rather have gameplay , but complain about the realistic nature of the pass rush is beyond me.
They are the vocal majority though. And they will likely be heard 🤦🏾*♂️
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We've seen that firsthand with how reactionary EA can get with their patches/tuners. I like that EA seems to be moving towards the "get used to it and adapt, this is our game" mentality with this release. I think Verts even said that they were going with that approach this year, especially with the pass rush. I hope that is a sign of EA finally sticking to a vision and not caving because the Twitter crowd whines all day.
Just an FYI, Clint didn't get into that discussion, it was another sim gamer and myself. I bet that poster has choice words for me. lol
I take it you didn't experience the beta.
No i didn't. From videos they look almost the same, hopefully when i play it it get a better impression.
Still seeing hit-stick WWF (old guy here) type of tackles, fumbles too high, qb taking dumb sacks, scripted tackles, lack physics, basically same old same old.
last yrs", I discredit all their posts immediately.
oh crap, remove it, whats the point on replying
Still seeing hit-stick WWF (old guy here) type of tackles, fumbles too high, qb taking dumb sacks, scripted tackles, lack physics, basically same old same old.
Competitive mode, competitive mode, and competitive mode.
Again, you had no experience with the beta whatsoever and everyone that played on sim mode in the beta would tell you you are wrong.
I would ask you the same question. No reason why it looks like Madden 19? Just wanted to say it I guess...
last yrs", I discredit all their posts immediately.
Can we get a stickied thread that states things like this? All the people that only use OS once a year that have no clue about this game are showing up pretending like they know about something they've not followed all year.
last yrs", I discredit all their posts immediately.
i think he blind and can't noticed the animations improved better, QB signature throwing, RPM 2.0 making players look great when they running.. Superstar X Factor abilites making players playing so different
Again, you had no experience with the beta whatsoever and everyone that played on sim mode in the beta would tell you you are wrong.
lol he probably refuse to try beta out when EA and Steve Noah posted more codes in here and Twitter for many days
Again, you had no experience with the beta whatsoever and everyone that played on sim mode in the beta would tell you you are wrong.
Coming from someone who played the beta over 30 hours in 3 days I can safely say that he is utterly and unequivocally wrong
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This years game looks nothing like last years. And his is the first year I have been willing to say that in a loooooonnnnngggg time.
Just a suggestion Book, no offense whatsoever meant towards Eric as he's a good dude who works hard to bring videos to the community, but he usually shows gameplay on competitive mode. He also presents his early videos rapid fire, one play quickly after another, so it is nearly impossible to get a feel for what the game is all about. Maybe he's instructed to do so, yet I have no way of knowing.
Once the game launches, there are quite a few YouTubers who do a great job of breaking down gameplay, how well coverages react, features, sliders and problems. For example, I always check out NY Kia and SimFBall Critic's channels.
Unless gameplay has changed greatly since the Beta I was lucky enough to play, the game on Simulation Mode plays much differently than Madden 19. I cannot comment on the feel of Competitive as I didn't experiment there.
There are things I love about M20, especially the smoothness and responsiveness of controlling a player. Also, you can really put the ball to a spot when passing. Having said that, there are things that I hate, like the way the game is handling hurry-up situations, as seeing the players magically returned to the line of scrimmage looks ridiculous to me. However, M20 plays much, much differently that M19. Not even close to being the same. Of course just my opinion, but the difference between Madden 19 and Madden 20 is greater than any 2 consecutive games EA has released during the same generation.
Once the game launches, there are quite a few YouTubers who do a great job of breaking down gameplay, how well coverages react, features, sliders and problems. For example, I always check out NY Kia and SimFBall Critic's channels.
Unless gameplay has changed greatly since the Beta I was lucky enough to play, the game on Simulation Mode plays much differently than Madden 19. I cannot comment on the feel of Competitive as I didn't experiment there.
There are things I love about M20, especially the smoothness and responsiveness of controlling a player. Also, you can really put the ball to a spot when passing. Having said that, there are things that I hate, like the way the game is handling hurry-up situations, as seeing the players magically returned to the line of scrimmage looks ridiculous to me. However, M20 plays much, much differently that M19. Not even close to being the same. Of course just my opinion, but the difference between Madden 19 and Madden 20 is greater than any 2 consecutive games EA has released during the same generation.
Nothing in here that I disagree with, spot on edge, spot on.
Reminds me of the NCAA screen shake kinda..
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Player movement doesn't seem to have improved much if at all in 8-10 years. It's especially evident in the way they run.
Is that just me?
In the Beta feedback, I suggested that zone defense needed to be tightened up, especially the Mike backer in Tampa 2. I had man coverage working nicely, but user shading was necessary, which I always do anyway.
My guess is that with the pass rush more effective, they felt they needed to loosen up the coverage somewhat. I will say that on All Pro Simulation, the CPU played pretty tight man, especially in the red zone.
Some of what I've seen in the videos is users going into bunch formations and hot routing middle receiver down the seam, while the inside receiver runs a corner in combination with the outside receiver running an out or curl. This easily floods many zone defenses and allows the corner to get wide open.
Also, deep crossers are going to get wide open, like the one Eric threw in his video, against Cover 3 Match, since the corner on the opposing side is going to pattern match his receiver on the post, which leaves a wide open window for the crosser underneath.
Finally, I saw some usering whereas the proper assignment was not being played. The big concern I had is when the CPU in Eric's video was in man coverage and matched a LB on a receiver. That may need looking in to, but I found it odd that I didn't run into it when playing the Beta.
Be interested to see how the game plays on Simulation mode. Just not enough evidence from the videos for me to access what's up or down as of yet.
My guess is that with the pass rush more effective, they felt they needed to loosen up the coverage somewhat. I will say that on All Pro Simulation, the CPU played pretty tight man, especially in the red zone.
Some of what I've seen in the videos is users going into bunch formations and hot routing middle receiver down the seam, while the inside receiver runs a corner in combination with the outside receiver running an out or curl. This easily floods many zone defenses and allows the corner to get wide open.
Also, deep crossers are going to get wide open, like the one Eric threw in his video, against Cover 3 Match, since the corner on the opposing side is going to pattern match his receiver on the post, which leaves a wide open window for the crosser underneath.
Finally, I saw some usering whereas the proper assignment was not being played. The big concern I had is when the CPU in Eric's video was in man coverage and matched a LB on a receiver. That may need looking in to, but I found it odd that I didn't run into it when playing the Beta.
Be interested to see how the game plays on Simulation mode. Just not enough evidence from the videos for me to access what's up or down as of yet.
According to Clint, they tweaked things for other modes but left Simulation alone regarding pass rush. Simulation mode they lowered the fumbles which is good.
Hope that's true. Wish they would give a sim player early access so we can watch the differences in regards to the things that are now concerning us. Hopefully they stay true to what they planned and leave simulation mode alone.
Player movement doesn't seem to have improved much if at all in 8-10 years. It's especially evident in the way they run.
Is that just me?
The movement and animations are much smoother and cleaner based on my time in the beta.
Player movement doesn't seem to have improved much if at all in 8-10 years. It's especially evident in the way they run.
Is that just me?
It's just you. The running animations alone have gotten better the last two years.
I'm not sure so much in the running animations but just about everything else looks so much smoother in these videos compared to 19. The outside screens and runs towards the sideline look silky smooth. That Joseph forced fumble was a thing of beauty.
How do you get 20 hours? Adding another account?
Yeah, just make up a second account using another email and then purchase the monthly EA Access for $4.99. Just remember to cancel when you are done using your 10 hours.
lol I'm creating like 5 emails
LOL! I'm doing my traditional 2 on Xbox One (one on main, one made up for it) and then PS4 so I'll have 30 hours over the next week to use..
The game looks nice and smooth. Haven't been truly excited about a Madden release in a long, long time. Can't wait for next week.
Also, deep crossers are going to get wide open, like the one Eric threw in his video, against Cover 3 Match, since the corner on the opposing side is going to pattern match his receiver on the post, which leaves a wide open window for the crosser underneath..
Don't take this the wrong way, I'm no expert. I do watch a lot of NFL games of All-22 coaches film and against cover 3 it is ALMOST IMPOSSIBLE to stop a cross or deep cross.
The curl flat defender is usually occupied by a different route and has no idea what is happening behind him.
I didn't play the beta but from just watching the videos CPU qbs should be tuned to account for the heavier pass rush which I don't think they were.
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The curl flat defender is usually occupied by a different route and has no idea what is happening behind him.
Right. I agree. That was the point I was making. While zone coverage was a bit loose in the Beta, the plays I specified are designed to beat certain zones and one cannot assume since a receiver is open, that there is a problem with the game. That happened last year and fixes screwed up Cover 4 Palms and to a lesser degree Quarters. Peace.
I didn't play the beta but from just watching the videos CPU qbs should be tuned to account for the heavier pass rush which I don't think they were.
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I don't think that's the case. If what you are saying were true then we would be seeing an excessive amount of sacks on the CPU and sheet playing the game all day i am not seeing that
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I didn't play the beta but from just watching the videos CPU qbs should be tuned to account for the heavier pass rush which I don't think they were.
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I don't think that's the case. If what you are saying were true then we would be seeing an excessive amount of sacks on the CPU and sheet playing the game all day i am not seePl a that
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