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Madden NFL 20 Face of the Franchise: QB1 Walkthrough, More Franchise Mode Details

Madden NFL 20

Madden NFL 20 Face of the Franchise: QB1 Walkthrough, More Franchise Mode Details

EA recently posted another Gridiron Notes, walking users through the Face of the Franchise: QB1 process in Madden NFL 20.

After choosing one of the 10 Division 1 schools you want to play for, you’ll see your own unique backstory, showing off your history as a football player. After that, you begin the process of editing your face. Unfortunately, you can’t scan your face into the game, but there are quite a few basic and advanced features in the editing process to get the look you want.

Next up is your voice, where you can choose from 3 options, then it’s off to choose from 1 of 4 archetypes (Improvisor, Field General, Strong Arm, and Scrambler). After being introduced as the quarterback during pre-game warmups, you get to loosen up your arm with some passing drills, before the big game.

After completing the College Football Playoff, it’s time to get ready for the NFL with the Combine and Draft. Read more about the Face of the Franchise: QB1 process in the Gridiron Notes.

The development team also provided some additional franchise mode details, as they answered some community questions.

1. Is Ratings Spread a Franchise mode thing only?

Ratings Spread will apply to other areas of the game, namely rosters in Exhibition. It will not impact Madden Ultimate Team.

2. Can you provide more detail about the Scenario Engine and what “help for those struggling in their career” means?

Users will not experience the Scenario Engine during a football game. We will not impact gameplay because someone is struggling during a game. We want Franchise mode to be more challenging for users that are performing well. Here is an example: You’re going into a boss battle against an opposing X-Factor. If your record is above .600, you will not gain as much XP for beating that boss as you would if you had a worse winning percentage. The thinking here is that we see a bunch of users dominate their offline franchise year over year. They don’t need extra XP to continue to dominate, but then you have people on the other side who are struggling to win any games, so we wanted to give them opportunities to win better rewards if they’re already struggling.

3. Is there a difference in single user/multi-user franchises when it comes to the Pro Bowl?

If you get six wins in Coach mode, you will get to play the Pro Bowl. For single-player mode we have different season stats thresholds to play in the Pro Bowl. If you’re playing in a single-player/multi-user franchise experience as a coach or owner, you will have full control over your conferences team in the Pro Bowl. In multi-user leagues we will pair users up against each other based on their records during the regular season. The players that qualified for the Super Bowl won’t participate in the Pro Bowl.

4. Can you use your QB from Face of the Franchise: QB1 in MUT?

No, this is a Franchise mode specific experience only.

5. Is the Scenario Engine taking over for Frostbite, or are they different things totally?

Completely different things. The Scenario Engine is a way to create story lines within Franchise mode, whereas Frostbite is a game engine.

6. Will the bigger spread in ratings actually be meaningful and lead to more variety in team overall ratings? Furthermore, how does this affect sim stats?

Yes, the bigger spread in ratings will impact team OVR ratings. Simulation takes into account all ratings, but it’s also comparing it against the players you’re going up against.

7. On contracts, I can’t help but wonder if the effort on making initial contracts more realistic was part of a larger effort to better model the finances part of managing an NFL lineup?

Yes, we want to make free agency more meaningful. We want tougher decisions in team building. The entire point of team building, and free agency, is to have a good enough payoff when you acquire a player, and if it’s too easy then that payoff is diminished. By adding the contracts, we were able to make these moments mean more because you have to make selective choices on your team building direction. Which is something we’ve never had before.

8. The draft is always going to be something that needs work in Madden in some way, but I’m wondering how annoying it’s going to be to have to wait to find out a player’s development trait?

You get a payoff knowing that you have someone special. You will know they have an X-Factor or Superstar ability because you will see a hidden dev ability on their player card and on the lineup screen you will see the golden background to signify that this player has an abilities dev trait. You will know immediately this will be someone that can be a game-changing player for you. This player won’t have access to his X-Factor/Superstar abilities until they reach the downs threshold.

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  1. Thanks for linking the post.
    I liked the attempt to answer some of the questions from earlier. I'm a bit wary where a draftee has a hidden talent which may make him stand out over others (i.e., is this a giveaway for special players who may perform above expectations), but the way I've been playing 12 it wouldn't matter so much for me. Of course all of the proof of these efforts will be when we get to see how they operate in the franchise environment.
    Here is an example: You’re going into a boss battle against an opposing X-Factor. If your record is above .600, you will not gain as much XP for beating that boss as you would if you had a worse winning percentage.
    LOLOLOLO EA please..... Boss battle?
    XtremeDunkz
    Here is an example: You’re going into a boss battle against an opposing X-Factor. If your record is above .600, you will not gain as much XP for beating that boss as you would if you had a worse winning percentage.
    LOLOLOLO EA please..... Boss battle?

    T4Verts what is this crap?
    Sent from my iPhone using Tapatalk
    XtremeDunkz
    Here is an example: You’re going into a boss battle against an opposing X-Factor. If your record is above .600, you will not gain as much XP for beating that boss as you would if you had a worse winning percentage.
    LOLOLOLO EA please..... Boss battle?

    I’m assuming this is for MUT, that’s the only mode I know of that has boss battles.
    Sent from my iPhone using Tapatalk
    XtremeDunkz
    Here is an example: You’re going into a boss battle against an opposing X-Factor. If your record is above .600, you will not gain as much XP for beating that boss as you would if you had a worse winning percentage.
    LOLOLOLO EA please..... Boss battle?

    Ok here’s some clarification on this
    Sent from my iPhone using Tapatalk
    Madden devs should know better than to use action-adventure or RPG terms when describing anything in the game, it causes people to panic. The Madden audience has selective hearing and reading abilities and many don't do their homework well enough to get clarification on what a thing means before flipping out.
    Anyway, I'm actually very glad to hear that the ratings spread isn't in MUT. It makes it more likely that they will stay spread out since we won't have to hear the MUT crowd melting down over the lower rated players.
    That has to be the WORST franchise write up I have seen in years.
    Not because they aren't doing anything to franchise, it's the fact they are trying to turn franchise into arcade style playing card game like MUT. You don't beat JJ Watt with a "boss battle", you double team him or play action to the other side same goes for Odell or Julio, you roll coverage. This isn't football strategy.
    They repurpose a ton of code from MUT and Longshot to make us think they invested into franchise then add "Candy Crush" sound effects and pavlovian processes to make you feel like you're playing a strategy game.
    Whoo hoo, my player card just released its X-factor! Ding!
    I have seen iPad games with more innovation than this.
    This isn’t really a huge issue. Just a big oversight.
    So your character appears on screen and you use him to pick your college. But THEN you edit yourself? That’s just odd. Seems like you should create your character before he appears.
    Oh well, facial editing is something I’ve been asking for since it was taken away after the ps2 days. So that makes me incredibly happy.
    I really hope you can edit a created players face too. But it wouldn’t surprise me if it was only for QB1
    Giants4Life
    That has to be the WORST franchise write up I have seen in years.
    Not because they aren't doing anything to franchise, it's the fact they are trying to turn franchise into arcade style playing card game like MUT. You don't beat JJ Watt with a "boss battle", you double team him or play action to the other side same goes for Odell or Julio, you roll coverage. This isn't football strategy.
    They repurpose a ton of code from MUT and Longshot to make us think they invested into franchise then add "Candy Crush" sound effects and pavlovian processes to make you feel like you're playing a strategy game.
    Whoo hoo, my player card just released its X-factor! Ding!
    I have seen iPad games with more innovation than this.

    yup.... just not feeling it at all.
    Giants4Life
    That has to be the WORST franchise write up I have seen in years.
    Not because they aren't doing anything to franchise, it's the fact they are trying to turn franchise into arcade style playing card game like MUT. You don't beat JJ Watt with a "boss battle", you double team him or play action to the other side same goes for Odell or Julio, you roll coverage. This isn't football strategy.

    Boss battles......First thing that popped into my head was Mario Brothers football. Pick a goal against the BOSS BATTLE JJ Watt. 400 yards passing or no sacks. And that's a franchise IMPROVEMENT?
    I'm now of the opinion that all of these inclusions are aimed at the casual audience. Even the ratings spread is probably from more casual Madden players claiming that their players are increasing by 5 overall points for every skill points they earn.
    Haha had I known you guys were here panicking I’d have come sooner, I saw JP’s tweet but didn’t know context.
    Here is the thing, hanging on the idea of “boss battle” is silly. Had they called it “gridiron objectives” no one would really flinch about it. The idea is there are weekly goals not all that different from a lot of the weekly objectives currently in franchise across all your players, these ones are just more up front and center because of QB1. All I can say is just wait and see, I promise it’s not as convoluted as you’d think.
    T4VERTS
    Haha had I known you guys were here panicking I’d have come sooner, I saw JP’s tweet but didn’t know context.
    Here is the thing, hanging on the idea of “boss battle” is silly. Had they called it “gridiron objectives” no one would really flinch about it. The idea is there are weekly goals not all that different from a lot of the weekly objectives currently in franchise across all your players, these ones are just more up front and center because of QB1. All I can say is just wait and see, I promise it’s not as convoluted as you’d think.

    OS is always looking for something to go wrong.
    T4VERTS
    Haha had I known you guys were here panicking I’d have come sooner, I saw JP’s tweet but didn’t know context.
    Here is the thing, hanging on the idea of “boss battle” is silly. Had they called it “gridiron objectives” no one would really flinch about it. The idea is there are weekly goals not all that different from a lot of the weekly objectives currently in franchise across all your players, these ones are just more up front and center because of QB1. All I can say is just wait and see, I promise it’s not as convoluted as you’d think.

    Whether it's called "gridiron objective" or "boss battle" it's still arcade garbage. It's not silly to be concerned about it. We get it. It's just repackaging XP goals as some new feature. I didn't like the Mario Brothers progression then and I don't like it now, no-matter what you call it. Either way, it's not some major new franchise feature for this EA franchise re-dedication. It's just repackaged XP/Goals arcade crap.
    scitychamps87
    I will put it this way: If having to hear marketing terms like "boss battles" is what it takes to get Franchise some attention, I'm all for it.
    Why don't we call free agency and a coach carousel the "Battle Royale" and fix that too?
    Sent from my XT1650 using Operation Sports mobile app

    It's not the term that bothers me, it's the implementation.
    bucky60
    It's not the term that bothers me, it's the implementation.

    Its not even the implementation, its that ia has zero to do with football.
    Going up against JJ Watt this week, a coaching staff says are we sliding the line to him? Doubling him? Chipping? Madden says “lets throw for 400 yards to get double xp”
    There is such a disconnect between franchise players and madden.
    The more I read this year the worse I feel about this game. We finally get them to put time into franchise mode and they listen to none of our ideas.
    Can't wait for some radical boss battles..
    SolidSquid
    Its not even the implementation, its that ia has zero to do with football.
    Going up against JJ Watt this week, a coaching staff says are we sliding the line to him? Doubling him? Chipping? Madden says “lets throw for 400 yards to get double xp”
    There is such a disconnect between franchise players and madden.

    What you just stated is exactly why I don't like the implementation. I've hated the progression system ever since M13. It pushes so many aspects away from realistic and pushes them toward arcade. It's frustrating.
    Boss Battles in franchise. This is a damn joke, right? SMH.
    This is NOT an improvement, upgrade, or "investment" into franchise. This is MUT Hero Challenges being introduced into franchise.
    jfsolo
    Madden devs should know better than to use action-adventure or RPG terms when describing anything in the game, it causes people to panic. The Madden audience has selective hearing and reading abilities and many don't do their homework well enough to get clarification on what a thing means before flipping out.
    Anyway, I'm actually very glad to hear that the ratings spread isn't in MUT. It makes it more likely that they will stay spread out since we won't have to hear the MUT crowd melting down over the lower rated players.

    jfsolo
    OS is always looking for something to go wrong.

    This isn't OS looking for something to go wrong, this is a developer not communicating well at all. To call it a boss battle is worrying and placing blame on the consumer for worrying and not doing their homework is incorrect here. The whole point of these streams and blog releases is to be clear and advertise what additions there are. If those are communicated poorly as they were this time around then that is not the fault of the consumer and it is not the consumer's job to do their homework to find out what the devs really meant in this instance. Placing blame on the audience for the developers poor communication is just laughable.
    People have the right to be worried about the features with the way EA worded and with their track record with this franchise. We already have a progression and regression system in the game that is not even close to being organic or realistic and instead relies on an Experience Points system commonly found in RPG's. We've also in recent years seen multiple game mechanics featuring quick-time events like the Fight for the Fumble or the Tackle Battle(or whatever it was called this year) where the user is doing less of a sports mechanic and more of a fighting game type of mechanic. To see the developers now start using terms like Boss Battles is worrying and we reserve the right to be cautious when thinking about what they could mean by boss battles.
    If it is simply new goals that are player specific then it really isn't a huge addition football-wise. If these boss battles were instead revamping of practice in the game and strategy elements and I was able to have my team practice double teaming, chipping, play action-ing, etc. to counter JJ Watt and they progressed organically then it would be less worrying. However, given the track record of recent features we've seen added to the game, the terrible XP system we have now, and their lack of clarity when communicating I don't see how you can really fault the consumers here.
    SolidSquid
    Its not even the implementation, its that ia has zero to do with football.
    Going up against JJ Watt this week, a coaching staff says are we sliding the line to him? Doubling him? Chipping? Madden says “lets throw for 400 yards to get double xp”
    There is such a disconnect between franchise players and madden.

    Well said!
    jfsolo
    Madden devs should know better than to use action-adventure or RPG terms when describing anything in the game, it causes people to panic. The Madden audience has selective hearing and reading abilities and many don't do their homework well enough to get clarification on what a thing means before flipping out.
    Anyway, I'm actually very glad to hear that the ratings spread isn't in MUT. It makes it more likely that they will stay spread out since we won't have to hear the MUT crowd melting down over the lower rated players.

    Seems like a lot of the Madden audience is just looking for errors or faults, in order to criticize. And in this case it’s unnecessarily. I mean Boss battles, battle axe, battleship I don’t care what it’s call as long as it plays out well and is enjoyable.
    canes21
    This isn't OS looking for something to go wrong, this is a developer not communicating well at all. To call it a boss battle is worrying and placing blame on the consumer for worrying and not doing their homework is incorrect here. The whole point of these streams and blog releases is to be clear and advertise what additions there are. If those are communicated poorly as they were this time around then that is not the fault of the consumer and it is not the consumer's job to do their homework to find out what the devs really meant in this instance. Placing blame on the audience for the developers poor communication is just laughable.
    People have the right to be worried about the features with the way EA worded and with their track record with this franchise. We already have a progression and regression system in the game that is not even close to being organic or realistic and instead relies on an Experience Points system commonly found in RPG's. We've also in recent years seen multiple game mechanics featuring quick-time events like the Fight for the Fumble or the Tackle Battle(or whatever it was called this year) where the user is doing less of a sports mechanic and more of a fighting game type of mechanic. To see the developers now start using terms like Boss Battles is worrying and we reserve the right to be cautious when thinking about what they could mean by boss battles.
    If it is simply new goals that are player specific then it really isn't a huge addition football-wise. If these boss battles were instead revamping of practice in the game and strategy elements and I was able to have my team practice double teaming, chipping, play action-ing, etc. to counter JJ Watt and they progressed organically then it would be less worrying. However, given the track record of recent features we've seen added to the game, the terrible XP system we have now, and their lack of clarity when communicating I don't see how you can really fault the consumers here.

    This is well stated and I agree with some parts, but I don't think you can point at the developers when we heard a interview from Rex recently that the game is driven by marketing and the suits.
    The term "boss battles" sounds like a term handled down by marketing.
    As far as audiences go, I think it's been clear over the past several years that marketing and the suits are targeting the game to a much broader audience and not a niche audience such as OS.
    Seen on Twitter about this issue:
    Read it for the details and not what it's named as.
    roadman
    This is well stated and I agree with some parts, but I don't think you can point at the developers when we heard a interview from Rex recently that the game is driven by marketing and the suits.
    The term "boss battles" sounds like a term handled down by marketing.
    As far as audiences go, I think it's been clear over the past several years that marketing and the suits are targeting the game to a much broader audience and not a niche audience such as OS.
    Seen on Twitter about this issue:
    Read it for the details and not what it's named as.

    I guess the better way to phrase what I was saying is the blame should be on EA for using these terms and not communicating clearly. Sure, not everyone associated with Madden agrees with every feature of the game, the whole vision the suits set up for the game, but the blame still falls on the company producing the game in the end. The consumer doesn't get the blame because of the words EA is choosing to use, their lack of clarity, and their track record with adding gamey features over more authentic features.
    It is a bit unfair to place the blame solely on the developers, you're right there. We've seen plenty of former EA employees like Rex or Ian show that their vision usually is more in line with ours than what we are led to believe based off of what the suits want put into the game. In the end the blame still falls on EA, but I think we can all understand that not all of the devs have the same vision to make Madden into what the suits want. We understand and feel for them, but the blame will still fall onto the company producing the game, not the consumers.
    I agree the blame is on marketing and the suits on the direction of the game.
    I agree somewhat about your assessment of not placing blame on the consumer, but I feel the consumer should know that the game is marketed towards the casual market.
    Is it safe to say that what has been revealed is all of the new additions for franchise this year? Any chance of OC/DC additions? Improved scouting/drafting? Improved injury system? Historical stat tracking?
    I can probably answer my own question but still have to ask.
    mtmetcalfe
    Is it safe to say that what has been revealed is all of the new additions for franchise this year? Any chance of OC/DC additions? Improved scouting/drafting? Improved injury system? Historical stat tracking?
    I can probably answer my own question but still have to ask.
    I know in an earlier post I believe it was T4verts that had alluded to there being some changes we would be happy about that he wasn't sure would make the blog or the stream. I'm not sure what those are or if they ended up being covered. As far as OC/DC additions I feel like those would already have been covered if they were getting them in because that's been a highly asked for feature and would be a great selling point for this years franchise mode. I guess it's still possible that they get coordinators in the game and just want to save that info for a little bit but who knows.
    As far as an improved injury system that's something we need. I would love to see a more progressive injury system where players show wear and tear on their body over the course of a career. And historical stat tracking I'm not sure why they can't get that in the game, maybe that's something that they've added and haven't mentioned yet.
    Sent from my SM-G950U using Tapatalk
    roadman
    I agree the blame is on marketing and the suits on the direction of the game.
    I agree somewhat about your assessment of not placing blame on the consumer, but I feel the consumer should know that the game is marketed towards the casual market.

    What I am about to say is going to make me as popular as Donald Trump at a Democratic convention. However it’s not the developers fault, or even the marketing department fault. The suits is the one pushing the direction of the game but it’s still not their fault. It’s the majority of the Madden audience that is at fault. Just like with any other forms of entertainment or pop culture you have trends and fads. Video games are no exception. The days of pure simulation style sports games are dying fast. The vast majority doesn’t want to spend hours upon hours working on offseason moves just to watch the CPU play each other.
    They want fast games, with big hits and lots of big offensive plays. The over dramatic story career modes, and RPG elements like progression and leveling up is what players what nowadays. EA is a corporation and like any other corporation their goal is to make money. And if their research tells them that this is what most players want. They are going to do it. I for one is choosing to embrace the new features and have fun.
    The Black Redneck
    What I am about to say is going to make me as popular as Donald Trump at a Democratic convention. However it’s not the developers fault, or even the marketing department fault. The suits is the one pushing the direction of the game but it’s still not their fault. It’s the majority of the Madden audience that is at fault. Just like with any other forms of entertainment or pop culture you have trends and fads. Video games are no exception. The days of pure simulation style sports games are dying fast. The vast majority doesn’t want to spend hours upon hours working on offseason moves just to watch the CPU play each other.
    They want fast games, with big hits and lots of big offensive plays. The over dramatic story career modes, and RPG elements like progression and leveling up is what players what nowadays. EA is a corporation and like any other corporation their goal is to make money. And if their research tells them that this is what most players want. They are going to do it. I for one is choosing to embrace the new features and have fun.

    Maybe, but theres more and more research coming out showing social media platforms like Twitter and Reddit really don't represent the majority of audiences for nearly everything from consumer products to political platforms. The Twitter and YouTube crowds may show the analytics that Madden should cater more to the casual crowd, but who knows how accurate that really is.
    Analytics can be very misleading even with tons of info. Look at how Madden's analytics showed for years people didn't play Franchise mode that much. EA seemed to take that as a notice that people don't care about the mode. The real truth was most people saw the mode as a joke compared to other sports games and didn't waste time playing it.
    Basing all of your decisions off of analytical data from social media platforms is the big trend the last 5 or so years, but it is becoming apparent that it isnt nearly as accurate for representing consumer interests as many thought.
    They just continue to make ti clear that authentic NFL football is not the priority. You'll never see a fracnhise blog from 2k talking about boss battles, and terms like that.
    canes21
    Maybe, but theres more and more research coming out showing social media platforms like Twitter and Reddit really don't represent the majority of audiences for nearly everything from consumer products to political platforms. The Twitter and YouTube crowds may show the analytics that Madden should cater more to the casual crowd, but who knows how accurate that really is.
    Analytics can be very misleading even with tons of info. Look at how Madden's analytics showed for years people didn't play Franchise mode that much. EA seemed to take that as a notice that people don't care about the mode. The real truth was most people saw the mode as a joke compared to other sports games and didn't waste time playing it.
    Basing all of your decisions off of analytical data from social media platforms is the big trend the last 5 or so years, but it is becoming apparent that it isnt nearly as accurate for representing consumer interests as many thought.

    I agree with you on the fact that analytics can be misleading. There is a large portion of Madden players that aren’t represented on the social media platforms. However those consumer like us aren’t as vocal and more importantly we don’t generate as much cash as the consumers that the analytics account for. Us hardcore old school sim guys are one once a year customers, and many wait until the final season roster and a few patches to hit before they even buy the game. The guys doing mut will buy the more expensive Mut editions plus buy the mut cards year round. Plus EA is cashing in on the popularity surrounding the Madden tournaments and events.
    So yea the analytics data might be a little off but the sales numbers aren’t. This is what sports gaming has come to because this is what people want.
    XtremeDunkz
    They just continue to make ti clear that authentic NFL football is not the priority. You'll never see a fracnhise blog from 2k talking about boss battles, and terms like that.

    So it’s not authentic NFL football for a top O lineman to go up against a top D lineman and the announcers talk about it? I’m Dallas fan and out O line gets talk about a lot. DB/WR battles are talk about. People are dumping on this feature because they called it Boss battle.
    The Black Redneck
    So it’s not authentic NFL football for a top O lineman to go up against a top D lineman and the announcers talk about it? I’m Dallas fan and out O line gets talk about a lot. DB/WR battles are talk about. People are dumping on this feature because they called it Boss battle.

    So an owner choosing between either 400 yds passing or no sacks over the boss battle and getting extra experience points to spend on a player if they achieve that goal is NFL authentic? People are dumping on the feature because it is an arcade implementation instead of an authentic, realistic NFL implementation.
    bucky60
    So an owner choosing between either 400 yds passing or no sacks over the boss battle and getting extra experience points to spend on a player if they achieve that goal is NFL authentic? People are dumping on the feature because it is an arcade implementation instead of an authentic, realistic NFL implementation.

    I get what you are saying and you are right. But Madden is a video game not a coaching simulator. It just seems like the same people that said Madden’s franchise mode was dull are now bashing the developers for trying to breath life back into the mode while still trying to keep their bosses happy.
    The Black Redneck
    I agree with you on the fact that analytics can be misleading. There is a large portion of Madden players that aren’t represented on the social media platforms. However those consumer like us aren’t as vocal and more importantly we don’t generate as much cash as the consumers that the analytics account for. Us hardcore old school sim guys are one once a year customers, and many wait until the final season roster and a few patches to hit before they even buy the game. The guys doing mut will buy the more expensive Mut editions plus buy the mut cards year round. Plus EA is cashing in on the popularity surrounding the Madden tournaments and events.
    So yea the analytics data might be a little off but the sales numbers aren’t. This is what sports gaming has come to because this is what people want.

    I love the concept of MUT and would play the heck out of it if the gameplay and strategy represented in Madden was more realistic. If I could take a team full of my favorite past and current players online against another player and actually get an authentic football experience I'd be in football heaven. Instead, I played about 15 games of MUT within the first two weeks of release and never touched it again. The way the game lets people play the way they do just gave me more irritation than anything else.
    The Black Redneck
    I get what you are saying and you are right. But Madden is a video game not a coaching simulator. It just seems like the same people that said Madden’s franchise mode was dull are now bashing the developers for trying to breath life back into the mode while still trying to keep their bosses happy.

    For me, moving closer to Mario Brothers Football isn't breathing live into franchise. It's just making it more arcade. That's just not for me.
    The Black Redneck
    I get what you are saying and you are right. But Madden is a video game not a coaching simulator. It just seems like the same people that said Madden’s franchise mode was dull are now bashing the developers for trying to breath life back into the mode while still trying to keep their bosses happy.

    Their way of breathing life back into the mode is by giving us, the ones that care for the mode, things we don't want. Most franchise players have been clear for years with all sports games with what they want. There is no reason for Madden to implement the features the way they are if they are listening to the fans. The players who run multi-year franchises simply want a franchise mode that represents what we see in the real NFL. Authentic and challenging scouting, drafting, team building. An AI that challenges you on the field and in the front office. The ability to do everything that a real front office can. Realistic contract values, structures, options, etc. Stories that represent what we see annually. They want to plan and strategize around top players in more realistic and tactical way.
    Nobody asked for a spotlighting of a top player on the opposing team and getting goals that are silly to get XP bonuses. Madden just has identity issues and they don't know what type of game they want to make so they try to please all crowds and end up giving being a jack of all trades, yet a master of none. The features they give the sim crowd, the MUT crowd, the competitive crowd are all in a way what those crowds want, but never implemented in a quality way so it just becomes frustrating for all because them trying to please all leads to lower quality for all.
    Well, again, for the past several years Madden has been leaning in the direction where the $ take them. The good ole standy marketing slogan, If it's in the game.... has been removed for several years, even Ian mentioned for Madden 10 or 11 that he thought it would be cool if there were 30 minute games like FIFA, wala, there is Play the Moments.
    It should be crystal clear how EA Tibs has been working, more towards the casual market and a few goodies thrown in here and there for everyone.
    There hasn't been an overhaul in one area(besides CFM) for quite awhile.
    It's disappointing for people that want to experience a deep fleshed out CFM, but I don't see EA changing the way they make the game based on past history.
    Unless I am missing something or not understanding what this boss battle is I don’t see a huge problem with it. It sounds to me that EA is trying to please everyone from the causal gamer to the sim guys. But of course you can’t do that.
    The Black Redneck
    Unless I am missing something or not understanding what this boss battle is I don’t see a huge problem with it. It sounds to me that EA is trying to please everyone from the causal gamer to the sim guys. But of course you can’t do that.

    To me, it seems like they are trying to please the casual gamer at the expense of the sim guys.
    The Black Redneck
    Unless I am missing something or not understanding what this boss battle is I don’t see a huge problem with it. It sounds to me that EA is trying to please everyone from the causal gamer to the sim guys. But of course you can’t do that.

    It doesn't really seem to be aimed at sim guys at all. You are not highlighting JJ Watt and scheming around him. It's just adding new weekly goals that are tailored around the opposing team's top players. Instead of me getting RNG'd my goals, now they are influenced by the players on the opposing team. So now the reason I get the weekly goal to throw for 300 yards isn't from random chance, it's because they have a cornerback that is rated 89 overall.
    canes21
    It doesn't really seem to be aimed at sim guys at all. You are not highlighting JJ Watt and scheming around him. It's just adding new weekly goals that are tailored around the opposing team's top players. Instead of me getting RNG'd my goals, now they are influenced by the players on the opposing team. So now the reason I get the weekly goal to throw for 300 yards isn't from random chance, it's because they have a cornerback that is rated 89 overall.

    Yea I'm not a fan of goals being based off of yardage like that. In an actual game you don't care how many total yards you go for through the air or on the ground. That all gets dictated by the flow of the game and making adjustments. I'm not going to just keep airing the ball out in a game I have control of just because I need 60 more yards through the air for an xp bonus. I wish for these "boss battles" it would instead give you options to gameplan for that player. Do you want to focus on double teaming him? Do you want to run a lot of roll outs away from that player? Throw a lot of quick release passes to try and neutralize the pass rush? Then give you a goal based off of what option you choose.
    I just wish they would of given us a little more info on this new scenario engine, maybe a few more examples of how it can work. I'm surprised they didn't because this is one of the big features they are parading around this year.
    Sent from my SM-G950U using Tapatalk
    Agree with this.
    I'm waiting for all the information to drop(EA Play, etc...) before I make any final thoughts about boss battles.
    The only example they gave does indicate the they could have thought deeper with things like double teaming JJ or slide protection, but based on the first example, sounds like they are slanting everything so a entire wide audience understands, not just one particular fan base.
    roadman
    Agree with this.
    I'm waiting for all the information to drop(EA Play, etc...) before I make any final thoughts about boss battles.
    The only example they gave does indicate the they could have thought deeper with things like double teaming JJ or slide protection, but based on the first example, sounds like they are slanting everything so a entire wide audience understands, not just one particular fan base.

    That's the recurring issue I have had with EA for quite some time. I'm not gonna bash the game or anything. I'll buy it because I love football and am in a long running franchise with friends. They add things or make changes that just scratch the surface when if they would just take that one thing and go deeper with it and then add in the ability to customize your experience would make everyone happier.
    Why not tie this idea of boss battles into the XP training before the game? Marry the two features and then give it an outcome on the field and then link the ability of your players to implement the training based on the medal level and skill level of the coach. Then if you win you get the bump and if you lose you get a deduction. Football is about winning. It's not about piling up stats.
    Some people seem to forget this is a video game. I'm all for Madden being NFL Authentic but at its roots, its a video game, and "boss battles" is a video game term. Sounds like fun to me. Lighten up!
    baconbits11
    Some people seem to forget this is a video game. I'm all for Madden being NFL Authentic but at its roots, its a video game, and "boss battles" is a video game term. Sounds like fun to me. Lighten up!

    Arcade doesn't sound fun to me. If it did, I would get NFL Blitz. I don't need to "lighten up", I'm just stating an opinion.
    baconbits11
    Some people seem to forget this is a video game. I'm all for Madden being NFL Authentic but at its roots, its a video game, and "boss battles" is a video game term. Sounds like fun to me. Lighten up!
    Some people have taken issue with them using the term "boss battles" but I think a lot of us are more concerned with the example they gave for how it will tie in to the new scenario engine. The one example that they gave us was a very shallow one where you just choose a specific stat goal rather than get to decide how you're going to adjust to the challenge. I think it might of helped if they would of given us another example or two on how the boss battles and scenario engine are going to work together.
    Sent from my SM-G950U using Tapatalk
    baconbits11
    Some people seem to forget this is a video game. I'm all for Madden being NFL Authentic but at its roots, its a video game, and "boss battles" is a video game term. Sounds like fun to me. Lighten up!

    This is an archaic viewpoint. The idea that we should step back and say, "hey, this is a video game, it makes sense for a progression/regression system to be based off of XP that is fueled by goals!" is just plain wrong. Video games can implement features in ways that represent reality without needing to be gamey simply because this is a game.
    Being a video game does not mean that the only fun way for the game to spotlight an opposing star player is by setting up statistical goals that cause increased player progression for my team. Despite being a video game, EA could have still setup a system where it spotlights JJ Watt and then gives me the tools to draw up a scheme and practice it before the game to get my team ready to take him on.
    Instead of my OC texting me and saying we face JJ Watt this week, let's make sure he doesn't record 2 sacks or 4 tackles for loss, they could have implemented more strategic tools in the game that benefit all and created a scenario where the game takes it as an opportunity to teach you those tools.
    The OC could say, "Hey, as we all know we face JJ Watt this week. We really need to focus on him and slow him down in every way imaginable. How about we get the guys ready to double team him and chip him often. I also recommend we run more playaction and rollout plays away from him to nullify his athleticism a bit." Then you could go into the practice mode that is already set up and do drills that get your players ready for that.
    The practices already teach you football strategies. It teaches you how to beat certain coverages, what keys to read on certain plays offensively and defensively. This was the perfect opportunity to expand on that. They already have a system setup to educate the casual crowd. It's generally accepted as a good thing by nearly all. They could have taken that further and used this as a way to educate the casual players even more on how to stop star players on the opposing team while also giving the sim players the appropriate tools to get an even more authentic experience out of the game.
    baconbits11
    Some people seem to forget this is a video game. I'm all for Madden being NFL Authentic but at its roots, its a video game, and "boss battles" is a video game term. Sounds like fun to me. Lighten up!

    I agree with you on this. Madden is as close of an NFL Authentic as we going to get and I have a lot of fun with it.
    For those that don't know, this is how you gameplan for a star matchup in NBA 2k. You can choose exactly what you want to do and adjust it during every timeout. So when Madden tells me to deal with my "boss battle" by simply passing for 400 yards, it tells me the game is a joke. Period.
    Sent from my SM-G960U using Tapatalk
    canes21
    This is an archaic viewpoint. The idea that we should step back and say, "hey, this is a video game, it makes sense for a progression/regression system to be based off of XP that is fueled by goals!" is just plain wrong. Video games can implement features in ways that represent reality without needing to be gamey simply because this is a game.
    Being a video game does not mean that the only fun way for the game to spotlight an opposing star player is by setting up statistical goals that cause increased player progression for my team. Despite being a video game, EA could have still setup a system where it spotlights JJ Watt and then gives me the tools to draw up a scheme and practice it before the game to get my team ready to take him on.
    Instead of my OC texting me and saying we face JJ Watt this week, let's make sure he doesn't record 2 sacks or 4 tackles for loss, they could have implemented more strategic tools in the game that benefit all and created a scenario where the game takes it as an opportunity to teach you those tools.
    The OC could say, "Hey, as we all know we face JJ Watt this week. We really need to focus on him and slow him down in every way imaginable. How about we get the guys ready to double team him and chip him often. I also recommend we run more playaction and rollout plays away from him to nullify his athleticism a bit." Then you could go into the practice mode that is already set up and do drills that get your players ready for that.
    The practices already teach you football strategies. It teaches you how to beat certain coverages, what keys to read on certain plays offensively and defensively. This was the perfect opportunity to expand on that. They already have a system setup to educate the casual crowd. It's generally accepted as a good thing by nearly all. They could have taken that further and used this as a way to educate the casual players even more on how to stop star players on the opposing team while also giving the sim players the appropriate tools to get an even more authentic experience out of the game.

    Let’s say I am a fifteen or sixteen year old kid. I never sat foot on a football field nor do I have the desire or attention span to learn schemes and whatnot? What you just said would of gone over my head. I wouldn’t of game plan but because to me it’s boring and I don’t understand it anyway. JJ Wyatt would knock the stuffing out of my QB and I would of quit playing.
    My point is Madden has to appeal to the causal fan as well as the football savvy fans. It’s not a video game job to educate.
    The Black Redneck
    Let’s say I am a fifteen or sixteen year old kid. I never sat foot on a football field nor do I have the desire or attention span to learn schemes and whatnot? What you just said would of gone over my head. I wouldn’t of game plan but because to me it’s boring and I don’t understand it anyway. JJ Wyatt would knock the stuffing out of my QB and I would of quit playing.
    My point is Madden has to appeal to the causal fan as well as the football savvy fans. It’s not a video game job to educate.

    Thats what arcade mode is for.
    I don't think anyone is denying that 2k is much more authentic and sim vs Madden and that hasn't changed since probably 2k11.
    They are two different companies going in two different directions on how they make and market the game. (except for VC) Nobody should doubt that boss battles will be a back of box marketing speak to move copies off the shelf or via digital for EA.
    I would have preferred to see more examples of boss battles, but looks like there won't be until EA Play.
    Here is another question to ponder: Does anyone know for 100% certainty that boss battles does not have a toggle switch because it sounds like after one example, some people would like that feature off?
    The Black Redneck
    Let’s say I am a fifteen or sixteen year old kid. I never sat foot on a football field nor do I have the desire or attention span to learn schemes and whatnot? What you just said would of gone over my head. I wouldn’t of game plan but because to me it’s boring and I don’t understand it anyway. JJ Wyatt would knock the stuffing out of my QB and I would of quit playing.
    My point is Madden has to appeal to the causal fan as well as the football savvy fans. It’s not a video game job to educate.

    Really? Double team or chip is too difficult for a casual fan to comprehend? But choosing 400 yards passing or no sacks for XP would stop JJ Watt from knocking the stuffing out of my QB so I wouldn't just quit playing? How does that make any logical sense?
    roadman
    I don't think anyone is denying that 2k is much more authentic and sim vs Madden and that hasn't changed since probably 2k11.
    They are two different companies going in two different directions on how they make and market the game. (except for VC) Nobody should doubt that boss battles will be a back of box marketing speak to move copies off the shelf or via digital for EA.
    I would have preferred to see more examples of boss battles, but looks like there won't be until EA Play.

    Boss battles might not be as bad as people think. I think the devs are in a tough spot. They have to figure out a way to please all these different type of players as well as follow their bosses demands. I don’t think their bosses and larger fan base will allow a deep franchise mood, not like what we want. So they do these back of the box RPG type features and keep that group happy and slowly give us what we want. We just got to stop nitpicking and being so demanding
    The Black Redneck
    Let’s say I am a fifteen or sixteen year old kid. I never sat foot on a football field nor do I have the desire or attention span to learn schemes and whatnot? What you just said would of gone over my head. I wouldn’t of game plan but because to me it’s boring and I don’t understand it anyway. JJ Wyatt would knock the stuffing out of my QB and I would of quit playing.
    My point is Madden has to appeal to the causal fan as well as the football savvy fans. It’s not a video game job to educate.

    That same teenager you're talking about right now also probably skips the drills that are in the game right now teaching them how to read and beat each coverage, how to read keys on offense and decide where to cut on stretch and trap plays, how to diagnose what gap to plug when running a 2-gap scheme. He is still playing the game the way he wants to play it. If he is skipping how to read coverages pre-snap already, skipping what routes beat what coverage, skipping what trajectories are best for each route, etc. then I think he will also live skipping new drills that introduce new tools that bring more strategy to the game.
    Did Madden lose a chunk of the casual crowd when they started implementing gaps in the run game that defenders fill accurately now? Did Madden lose the casual crowd when they completely redid zone defenses and now have zones playing out more authentically? Not one bit. Those players learned how to use all of the new stuff to their advantage. It's hard for me to think that introducing more strategy to the game would not follow the same path. Hell, setting up a double-team or a chip is not near as complicated as the run gaps that we got a few years ago, they are not near as difficult to learn as the host of new coverages we are getting annually.
    That teenager that wants to skip drills will be just fine just like he is right now.
    The Black Redneck
    Boss battles might not be as bad as people think. I think the devs are in a tough spot. They have to figure out a way to please all these different type of players as well as follow their bosses demands. I don’t think their bosses and larger fan base will allow a deep franchise mood, not like what we want. So they do these back of the box RPG type features and keep that group happy and slowly give us what we want. We just got to stop nitpicking and being so demanding

    Just taking what they give you is a terrible mindset as a consumer.
    XtremeDunkz
    Just taking what they give you is a terrible mindset as a consumer.

    Yea, what a terrible thing to say. This isn't like we are on an NFL Bitz forum talking about how Blitz is not sim at all. This is a Madden forum and Madden still claims to be aiming to bring an authentic NFL experience annually. The devs still talk about how they want to bring what you see on Sunday to your TV with this game. We have a right to complain about their quality of work in doing so.
    This is not the same type of situation as me buying Call of Duty and then ranting because it isn't realistic as ARMA. This is not the same situation as me buying ARMA and wondering why it isn't as arcadey as Call of Duty. In those cases the consumer should know what they are wanting and find the game that aims to provide it and then criticize where they are not delivering. That is all we are doing with Madden here. They still want to say they are trying to bring an authentic NFL experience so we are going to still criticize where they are missing their mark in doing so.
    XtremeDunkz
    Just taking what they give you is a terrible mindset as a consumer.

    For some companies, I would agree, but based on Madden's past history, I'm not in total agreement unless marketing and the suits change their way of thinking of making the game.
    roadman
    For some companies, I would agree, but based on Madden's past history, I'm not in total agreement unless marketing and the suits change their way of thinking of making the game.

    Like I said in the post above yours, this logic should not apply in this case.
    I get what you are saying, but it doesn't not fit what we have with Madden right now. Until they stop saying they want to bring an authentic NFL experience then we have the right to complain. Until they stop trying to implement things for the sim crowd, then we have the right to complain. They actively say they want to appeal to the casual crowd and the sim crowd. By doing that, we in the sim crowd have every right to criticize it all.
    If EA came out and said they want to make Madden for the casual crowd only and that they don't aim to bring an authentic and simulation-style of NFL football to your TV then we would no longer really have the right to criticize the way we are because they would have stated what their vision was and it would be illogical to still criticize the game for not being something it doesn't want to be.
    This is not like a situation like you see with Escape from Tarkov which has clearly stated it is a hardcore tactical shooter than aims to recreate realistic mechanics over fun mechanics. That game has a clearly stated vision of what it wants to be. When people come to the forums of that game and complain about the realism and hardcore mechanics they are being illogical because the game's vision clearly states what is going for. That is not what is happening here with Madden and EA.They still claim to be aiming for an authentic experience that brings simulation-style gameplay so we still have the right to criticize how they are not achieving that in areas.
    canes21
    Like I said in the post above yours, this logic should not apply in this case.
    I get what you are saying, but it doesn't not fit what we have with Madden right now. Until they stop saying they want to bring an authentic NFL experience then we have the right to complain. Until they stop trying to implement things for the sim crowd, then we have the right to complain. They actively say they want to appeal to the casual crowd and the sim crowd. By doing that, we in the sim crowd have every right to criticize it all.
    If EA came out and said they want to make Madden for the casual crowd only and that they don't aim to bring an authentic and simulation-style of NFL football to your TV then we would no longer really have the right to criticize the way we are because they would have stated what their vision was and it would be illogical to still criticize the game for not being something it doesn't want to be.
    This is not like a situation like you see with Escape from Tarkov which has clearly stated it is a hardcore tactical shooter than aims to recreate realistic mechanics over fun mechanics. That game has a clearly stated vision of what it wants to be. When people come to the forums of that game and complain about the realism and hardcore mechanics they are being illogical because the game's vision clearly states what is going for. That is not what is happening here with Madden and EA.They still claim to be aiming for an authentic experience that brings simulation-style gameplay so we still have the right to criticize how they are not achieving that in areas.

    I get what you are trying to say, I really do, but people have been criticizing for the past 13 years, and yet, here we are today.
    This is the latest from the blog with CD Mike Young: The thought of an RPG irritated a lot of people back in Madden 13, but, does it still now?
    Mike Young: “Franchise has come back to being a big focus on the game and it will continue to be,” Young says. “We just want to add this rich depth and immersion to it so we're starting to think about it more like a sports RPG.”
    I see focus, depth, immersion and sports RPG. I'd like to find out more about boss battles vs one example, I'd like to find out if morale affects FA and or Franchise Tag, Trading Block, etc...... We have very limited information to go off of.
    My point is that there is more information to dig into vs one example in a blog. My other point still holds, history is a good predictor of the future. I haven't seen or heard a developer lately state NFL authentic football is coming your way. Clint is radio silent till May23rd gameplay reveal.
    Again, based on Rex's last interview last month and knowledge of the Ian years that marketing and suits drive the game, I just don't see anyone inside or outside of EA changing the way the game is made until proven otherwise.
    roadman
    I get what you are trying to say, I really do, but people have been criticizing for the past 13 years, and yet, here we are today.
    This is the latest from the blog with CD Mike Young: The thought of an RPG irritated a lot of people back in Madden 13, but, does it still now?
    Mike Young: “Franchise has come back to being a big focus on the game and it will continue to be,” Young says. “We just want to add this rich depth and immersion to it so we're starting to think about it more like a sports RPG.”
    I see focus, depth, immersion and sports RPG. I'd like to find out more about boss battles vs one example, I'd like to find out if morale affects FA and or Franchise Tag, Trading Block, etc......
    My point is that there is more information to dig into vs one example in a blog. My other point still holds, history is a good predictor of the future. I haven't seen or heard a developer lately state NFL authentic football is coming your way. Clint is radio silent till May23rd gameplay reveal.
    Again, based on Rex's last interview last month and knowledge of the Ian years that marketing and suits drive the game, I just don't see anyone inside or outside of EA changing the way the game is made until proven otherwise.

    The game will be criticized for the rest of its existence. I will criticize it annually. That does not mean I hate everything about it. I am still playing my franchise today. This is the longest after the NFL season I've ever continued to play Madden. I obviously like the game enough to keep playing. With my mod I use with my buddy in our franchise the game plays on the field as good as 2k8 just about so I am happy.
    I also do not see the terms RPG and instantly hate it. I sit back and see what they want to bring to us and analyze how they implement it. I am not a fan of the XP system in the game. I was a fan of hiding the development traits until I learned how they implemented it and now think what they are doing is pointless. Some people may be turned off hearing terms like RPG and Boss Battles and not care to see what is about, but that doesn't describe me or probably the majority here. We are not complaining because of the term Boss Battle. We mocked the term a little, but most of our complaints fall into the implementation of these battles and how they seem to be nothing more than a modifier that influences the weekly goals you get.
    They can call it Boss Battle or whatever they want, if we got the strategic elements we are asking for we'd be happy. That is not the case here and is why we are criticizing it so heavily.
    Also, look at the past 5 years of Madden. We have had both the run and pass defenses get overhauled to appeal to a more authentic gameplay that is aimed at sim players. Run fits were for the sim crowd. The overhauled zones and the continuous addition of real zone coverages is aimed at the sim crowd. We literally just go a game mode called Simulation for the sim crowd along with the Arcade and Competitive modes for those crowds. So yes, they do continuously try to make the sim crowd happy along with the rest of their base.
    roadman
    Was there more than one than one example of a boss battle? Did I miss something, if I did, sorry about that?

    I don't think they've really expanded on it. If they did it could clear some things up... or give us more to complain about. ;)
    canes21
    I don't think they've really expanded on it. If they did it could clear some things up... or give us more to complain about. ;)

    Ok, well, let's hope that there are more Boss Battles that are more sim orientated vs tied to goals orientated.
    I need to find out more what's behind curtain 1, 2 and 3 for the most part.
    Something to look at when it comes to the whole SIM/casual/arcade thing is that CFM isn't bound by any of those. It's not like gameplay where there are specific Sim/Arcade/Comp tags that are specifically intended to provide a different experience. I know the jump gets made that because MUT is predominantly Comp therefore CFM should be Sim but that's not really the case at all.
    I don't agree with it and I heavily dislike that it is the way it is but CFM since it's inception really has been geared towards the casual. You go back to the quote along the lines of if the 10-year old kid can't play it, what sense does it ever make to have deep features and how much emphasis has been placed on doing things quick and just getting through the mode at breakneck speed. Ideally, it'd be a mode where it'd be deep enough for those that want that experience to be satisfied with options to tone down how interactive you have to be and I think there have been baby steps towards that but things are so hamstrung by the direction CFM ultimately took that it's going to be hard to ever truly turn the tide on that.
    roadman
    Ok, well, let's hope that there are more Boss Battles that are more sim orientated vs tied to goals orientated.
    I need to find out more what's behind curtain 1, 2 and 3 for the most part.
    Exactly, they can call it boss battles all they want as long as the feature is sim oriented and adds another layer to game planning. That's the thing with this new scenario engine, it's possible that it as a layer of depth and fun we've had in franchise before. But at the same time if not executed well it could be truly game breaking.
    I want to see decisions like you're going up against one of the top QBs in the league. Do you play him like any other QB? do you want to bring more blitz packages than normal? Or do you drop back more in coverage every play and dare them to try and throw or try and beat you on the ground? Then based on your game plan decision you are given a goal to reach to be rewarded with bonus XP.
    I'm also curious to see how this scenario engine ties in to player morale. What I don't want to see is a league full of Antonio Brown's all asking for a trade. Hopefully situations like that are a rare occurrence. Again we'll just have to wait until we get more details.
    Sent from my SM-G950U using Tapatalk
    DeuceDouglas
    Something to look at when it comes to the whole SIM/casual/arcade thing is that CFM isn't bound by any of those. It's not like gameplay where there are specific Sim/Arcade/Comp tags that are specifically intended to provide a different experience. I know the jump gets made that because MUT is predominantly Comp therefore CFM should be Sim but that's not really the case at all.
    I don't agree with it and I heavily dislike that it is the way it is but CFM since it's inception really has been geared towards the casual. You go back to the quote along the lines of if the 10-year old kid can't play it, what sense does it ever make to have deep features and how much emphasis has been placed on doing things quick and just getting through the mode at breakneck speed. Ideally, it'd be a mode where it'd be deep enough for those that want that experience to be satisfied with options to tone down how interactive you have to be and I think there have been baby steps towards that but things are so hamstrung by the direction CFM ultimately took that it's going to be hard to ever truly turn the tide on that.

    I've never really thought of it as MUT is casual, CFM is hardcore, but I could see how some do. However, the point isn't that CFM needs to be a hardcore realistic mode. The point is we already have plenty of things implemented inside of CFM that are geared more towards the non-casual crowd like all of the practice drills. The majority of those are all geared towards actual strategy and not geared toward the casual crowd. We're simply asking for that to be expanded on with the implementation of boss battles. We'd like to see even more strategic tools added to the game in a similar fashion to what we already have. ID'ing the mike, line shifts, etc. are not geared towards the casual crowd are they? Yet we have them and plenty of tutorials showing you when and how to use them.
    Why not expand on those with these boss battles? Instead of having them be an influence on weekly goals, why not use them to build on your practice features already inside of CFM to get more people educated on football strategy and game mechanics together. They already have that goal since we have the practices and drills we have so it wouldn't be anything different than what EA has already been doing.
    The complaints coming from boss battles are more about how the feature seems to be all fluff and not add much from what we've been told by EA. We just want to see the feature be more than a goal influence and instead be used with the scouting reports, the practice drills, and in game mechanics more. It's not asking EA to completely change their approach to how they've been building CFM. It's saying it makes more sense for all crowds to implement the feature this way opposed to how they have communicated they are doing it.
    Shosum13
    Exactly, they can call it boss battles all they want as long as the feature is sim oriented and adds another layer to game planning. That's the thing with this new scenario engine, it's possible that it as a layer of depth and fun we've had in franchise before. But at the same time if not executed well it could be truly game breaking.
    I want to see decisions like you're going up against one of the top QBs in the league. Do you play him like any other QB? do you want to bring more blitz packages than normal? Or do you drop back more in coverage every play and dare them to try and throw or try and beat you on the ground? Then based on your game plan decision you are given a goal to reach to be rewarded with bonus XP.
    I'm also curious to see how this scenario engine ties in to player morale. What I don't want to see is a league full of Antonio Brown's all asking for a trade. Hopefully situations like that are a rare occurrence. Again we'll just have to wait until we get more details.
    Sent from my SM-G950U using Tapatalk

    Regarding the bold, there is this quote,
    "Recreating these scenarios required the creation of a personality system that gives the players some degree of agency. Team players like Julian Edelman may be more likely to take roster disruptions and drops in their usage rate in stride, but more volatile personalities may trigger crises that coaches/general managers need to resolve. Some of these may be gameplay based. If a talented receiver like Martavis Bryant is frozen out for three games, he may demand you get him the damn ball. If you don’t, maybe he demands a trade. "
    It seems it won't just be random and that the personalities will dictate the reactions which makes sense and if it works in a balanced manner will really add a lot to the mode.
    canes21
    Regarding the bold, there is this quote,
    "Recreating these scenarios required the creation of a personality system that gives the players some degree of agency. Team players like Julian Edelman may be more likely to take roster disruptions and drops in their usage rate in stride, but more volatile personalities may trigger crises that coaches/general managers need to resolve. Some of these may be gameplay based. If a talented receiver like Martavis Bryant is frozen out for three games, he may demand you get him the damn ball. If you don’t, maybe he demands a trade. "
    It seems it won't just be random and that the personalities will dictate the reactions which makes sense and if it works in a balanced manner will really add a lot to the mode.

    Agree, that's why I'm interested in learning more about morale and how it affects FA, Franchise Tags, etc.....
    I don't think EA has revealed all the morsels for CFM, yet and how they all work together.
    canes21
    Regarding the bold, there is this quote,
    "Recreating these scenarios required the creation of a personality system that gives the players some degree of agency. Team players like Julian Edelman may be more likely to take roster disruptions and drops in their usage rate in stride, but more volatile personalities may trigger crises that coaches/general managers need to resolve. Some of these may be gameplay based. If a talented receiver like Martavis Bryant is frozen out for three games, he may demand you get him the damn ball. If you don’t, maybe he demands a trade. "
    It seems it won't just be random and that the personalities will dictate the reactions which makes sense and if it works in a balanced manner will really add a lot to the mode.
    Yea I have seen that write up before, it all sounds good just hopefully works as intended. Hopefully this will make free agency more interesting with some stars outright refusing to re-sign with their current team, and personalities being a big player in off-season decisions.
    Sent from my SM-G950U using Tapatalk
    roadman
    Agree, that's why I'm interested in learning more about morale and how it affects FA, Franchise Tags, etc.....
    I don't think EA has revealed all the morsels for CFM, yet and how they all work together.

    My biggest hope with all of this is that the AI has to play by the same rules. They better have their own team personalities that come with all of the same pros/cons that my roster does as well. If I am being forced to trade a player because he is a locker room cancer, but once he goes to an AI team he becomes a robot with no personality then I don't think many will be a fan of the system.
    I also hope that these personality traits can make guys with talent, but bad personalities drop in the draft or sign for lower than expected amount in free agency.
    For some reason, the folks at EA are always grasping at straws when they try to understand what the Franchise community wants.
    "We want a more realistic, immersive Madden."
    "Okay, so like you have schemes but they don't differentiate between a 1 and a 3 technique DL or X, Y, and Z receivers?"
    "No. Realistic. I want to feel like I'm in the NFL."
    "Oh, so like boss battles when you face JJ Watt?"
    Just make it exactly like NBA 2k minus the VC, you fools. Football is the most popular sport in America. Why it has the most shallow franchise mode of any sports game is beyond me.
    ijumpedthegun
    For some reason, the folks at EA are always grasping at straws when they try to understand what the Franchise community wants.
    "We want a more realistic, immersive Madden."
    "Okay, so like you have schemes but they don't differentiate between a 1 and a 3 technique DL or X, Y, and Z receivers?"
    "No. Realistic. I want to feel like I'm in the NFL."
    "Oh, so like boss battles when you face JJ Watt?"
    Just make it exactly like NBA 2k minus the VC, you fools. Football is the most popular sport in America. Why it has the most shallow franchise mode of any sports game is beyond me.

    I haven't seen much of anything for Madden 20 CFM yet, but if what is reported on paper is executed properly, I don't feel franchise mode will be shallow anymore.
    People have been hammering for a return of the Pro Bowl for years. Ratings becoming more spaced out is a user vs cpu dream.
    The scenario engine along with superstar and x factor could have some potential added to cfm.
    I just need to see behind the curtain and determine how it will all play out.
    I might even try Superstar mode when I didn't even try 2 minutes of Longshot.
    We'll see.
    roadman
    I haven't seen much of anything for Madden 20 CFM yet, but if what is reported on paper is executed properly, I don't feel franchise mode will be shallow anymore.
    People have been hammering for a return of the Pro Bowl for years. Ratings becoming more spaced out is a user vs cpu dream.
    The scenario engine along with superstar and x factor could have some potential added to cfm.
    I just need to see behind the curtain and determine how it will all play out.
    I might even try Superstar mode when I didn't even try 2 minutes of Longshot.
    We'll see.

    While I may be a bit more vocal with my criticism than roadman, this is essentially where I sit as well down to also thinking about trying Face of the Franchise when I never even fired up Longshot for a second. A big part of that is to play as Miami, but still.
    There are plenty of changes announced for the next release that I believe can really benefit the game, but we have to wait and see how they are implemented. The scenario engine and player personalities alone can make this game have the best franchise mode out of any sports games not named Out of the Park or Football Manager if it is done right. It could also be done in a poor manner and only break the balance of the mode.
    canes21
    While I may be a bit more vocal with my criticism than roadman, this is essentially where I sit as well down to also thinking about trying Face of the Franchise when I never even fired up Longshot for a second. A big part of that is to play as Miami, but still.

    I know this is all good, but I do voice my concern more on the game play side of things vs CFM.
    roadman
    I haven't seen much of anything for Madden 20 CFM yet, but if what is reported on paper is executed properly, I don't feel franchise mode will be shallow anymore.

    It's incredibly shallow.
    roadman
    People have been hammering for a return of the Pro Bowl for years. Ratings becoming more spaced out is a user vs cpu dream.

    Pro Bowl is a nice reintroduction of what we already previously had. Every third year'ish they "spread out" ratings.
    roadman
    The scenario engine along with superstar and x factor could have some potential added to cfm.

    This X factor and scenario engine is just repackaging XP/Goals. It's not really an in-depth addition. Superstar, I don't know much about.
    So far, CFM seems like the same ole, every year, underwhelming, re-dedication.
    I think until the release of the game or final cfm blog we can't or at least shouldn't try to form an opinion on limited information that has been provided. Right now we are all speculating on how some of these new features will be implemented. I am hopeful but at this time madden 20 will not be a day 1 purchase for me. That may change when more information is released but for now, I'll be waiting.
    ijumpedthegun
    For some reason, the folks at EA are always grasping at straws when they try to understand what the Franchise community wants.
    "We want a more realistic, immersive Madden."
    "Okay, so like you have schemes but they don't differentiate between a 1 and a 3 technique DL or X, Y, and Z receivers?"
    "No. Realistic. I want to feel like I'm in the NFL."
    "Oh, so like boss battles when you face JJ Watt?"
    Just make it exactly like NBA 2k minus the VC, you fools. Football is the most popular sport in America. Why it has the most shallow franchise mode of any sports game is beyond me.

    Oh man if they finally added depth chart positions like 1 tech and 3 tech DT and SLB and WLB I would lose it. I would finally be able to get specific role players in to specific positions on the defense. As far as X, Y, and Z receivers it would also be cool to see that in and I think they tried to execute to some extent when they finally at least introduced the SLWR. The biggest one that kills me is not having the 1 and 3 tech d-lineman because half the times my big run stuffing DT ends up lined up wrong in the over and under fronts.
    Sent from my SM-G950U using Tapatalk
    Sphinx
    I think until the release of the game or final cfm blog we can't or at least shouldn't try to form an opinion on limited information that has been provided. Right now we are all speculating on how some of these new features will be implemented. I am hopeful but at this time madden 20 will not be a day 1 purchase for me. That may change when more information is released but for now, I'll be waiting.

    Final cfm blog?? There isn’t one.
    ijumpedthegun
    For some reason, the folks at EA are always grasping at straws when they try to understand what the Franchise community wants.
    "We want a more realistic, immersive Madden."
    "Okay, so like you have schemes but they don't differentiate between a 1 and a 3 technique DL or X, Y, and Z receivers?"
    "No. Realistic. I want to feel like I'm in the NFL."
    "Oh, so like boss battles when you face JJ Watt?"
    Just make it exactly like NBA 2k minus the VC, you fools. Football is the most popular sport in America. Why it has the most shallow franchise mode of any sports game is beyond me.

    madden 12 was the best francinse if they could go back to that which they are slowly and add a 3-5 min weekly show ESPN and NFLN Draft bords give u a choice to play the conbime play the sr bowl and shirer game and the NFLPA bowl add the madden music back from madden 97 98 as bouns tracks
    instead of a coach photo have a shot of the place u play have a history part since 1920 bring the coin toss back let us play stadium music
    hopefully all of that can be in ps5
    https://www.youtube.com/watch?v=IwfHFAtQ8Dc madden 98 music
    jerwoods
    madden 12 was the best francinse if they could go back to that which they are slowly and add a 3-5 min weekly show ESPN and NFLN Draft bords give u a choice to play the conbime play the sr bowl and shirer game and the NFLPA bowl add the madden music back from madden 97 98 as bouns tracks

    Madden 12 is my all time favourite Madden due to the Franchise mode. I remember it being marketed as a tribute to the fans. Then they completely blew it up and introduced Connected Franchise mode, a decision that ultimately led to the shallow franchise mode we have today.
    MLB The Show does this and I don't like it personally. I'd rather they get our attention without saying "Boss Battle". Just seems out of place in a simulation game. "Notable opponent" "Star player" "Hot Player".  It would feel a lot more realistic if they would get our attention by focusing on what that player has done recently to make us consider them as a challenge.
    jfsolo
    Clint just sent a Tweet that makes it seem like Franchise is getting another blog later on.

    I had an inkling that we hadn't heard the last of CFM.
    canes21
    While I may be a bit more vocal with my criticism than roadman, this is essentially where I sit as well down to also thinking about trying Face of the Franchise when I never even fired up Longshot for a second. A big part of that is to play as Miami, but still.
    There are plenty of changes announced for the next release that I believe can really benefit the game, but we have to wait and see how they are implemented. The scenario engine and player personalities alone can make this game have the best franchise mode out of any sports games not named Out of the Park or Football Manager if it is done right. It could also be done in a poor manner and only break the balance of the mode.

    I agree with both of you on the face of the franchise vs Longshot.
    I played the original Longshot for an hour or 2, knowing I wasn’t going to dig it, lol, and legit, didn’t pick it up, again. Didn’t play a single minute of Longshot 2.
    With the face of the franchise thing coming to madden 20, I think I’ll actually have 2 franchises going. My falcons franchise is always going to be my priority. But, I think I’ll try a face of the franchise and simply play wherever my qb gets drafted and see how that mode plays out. I’ve never played a superstar mode before because I’ve never wanted to just be ‘the one player,’ but I’m curious to see how this plays out. So, AFAIC, they’ve actually created a new mode that I’m willing to play which is saying a lot. I’m a strictly offline franchise vs cpu guy, which, I guess, technically is what face of the franchise is, lol. But, I’m still surprised in myself that I want to check that mode want. But, happy to see how it works out.
    Now, what would be even better, and seriously, they need to get this back in if they really want people to feel like they’re a part of the game, is if they brought back putting your own face in the game!!
    I don’t understand if it’s their new sophisticated face scanning tech that’s ruining this ability, but man, oh, man, I miss seeing MY FACE on the sidelines. Lol. And, honestly, for that time period, like, 6-7 years ago, I felt like my coach really looked like me. Talk about immersion when u can see yourself on the sidelines! Lol.
    But, seriously, that would be great for this new face of the franchise. Actually seeing your face on this qb would be a simple cosmetic thing that would go a long way for madden.
    Sent from my iPhone using Tapatalk
    Does anyone know if the scenario engine can actually trigger roster management stuff? Like a player requesting a trade or to be released? Holdouts etc? Kinda sounds like it's just the boss battle scenarios which would be disappointing
    secondsolution
    Does anyone know if the scenario engine can actually trigger roster management stuff? Like a player requesting a trade or to be released? Holdouts etc? Kinda sounds like it's just the boss battle scenarios which would be disappointing

    That’s the primary thing it was designed for, to create storylines and roster management stuff, the boss battles thing is actually secondary.
    Sent from my iPhone using Tapatalk
    jpdavis82
    That’s the primary thing it was designed for, to create storylines and roster management stuff, the boss battles thing is actually secondary.
    Sent from my iPhone using Tapatalk

    That's awesome news. Hopefully we hear more about this on the deep dive. Thanks JP
    ijumpedthegun
    For some reason, the folks at EA are always grasping at straws when they try to understand what the Franchise community wants.
    "We want a more realistic, immersive Madden."
    "Okay, so like you have schemes but they don't differentiate between a 1 and a 3 technique DL or X, Y, and Z receivers?"
    "No. Realistic. I want to feel like I'm in the NFL."
    "Oh, so like boss battles when you face JJ Watt?"
    Just make it exactly like NBA 2k minus the VC, you fools. Football is the most popular sport in America. Why it has the most shallow franchise mode of any sports game is beyond me.

    Its not up to the developers its up the the suit dicks... and they only care about whats marketable.. like rex said in the podcast "my nephew has a blast tossing streaks to Gronk and jumping over the db aka aggressive catch being overpowered"
    Ball hawk was made so people can just pick up the game and be good at ints

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